RC_OBJECT(RC_KF_MIDOS_TOP_LEFT_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KOKIRI_FOREST,ACTOR_EN_BOX,SCENE_KOKIRI_HOME4,22944,GI_RUPEE_BLUE,"Mido Top Left Chest","KF Mido Top Left Chest"),
RC_OBJECT(RC_KF_MIDOS_TOP_RIGHT_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KOKIRI_FOREST,ACTOR_EN_BOX,SCENE_KOKIRI_HOME4,22945,GI_RUPEE_BLUE,"Mido Top Right Chest","KF Mido Top Right Chest"),
RC_OBJECT(RC_KF_MIDOS_BOTTOM_LEFT_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KOKIRI_FOREST,ACTOR_EN_BOX,SCENE_KOKIRI_HOME4,22914,GI_RUPEE_GREEN,"Mido Bottom Left Chest","KF Mido Bottom Left Chest"),
RC_OBJECT(RC_KF_MIDOS_BOTTOM_RIGHT_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KOKIRI_FOREST,ACTOR_EN_BOX,SCENE_KOKIRI_HOME4,22787,GI_HEART,"Mido Bottom Right Chest","KF Mido Bottom Right Chest"),
RC_OBJECT(RC_KF_GS_KNOW_IT_ALL_HOUSE,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_KOKIRI_FOREST,ACTOR_EN_SI,SCENE_SPOT04,19458,GI_SKULL_TOKEN,"GS Know It All House","KF GS Know It All House"),
RC_OBJECT(RC_KF_GS_HOUSE_OF_TWINS,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_KOKIRI_FOREST,ACTOR_EN_SI,SCENE_SPOT04,19460,GI_SKULL_TOKEN,"GS House of Twins","KF GS House of Twins"),
RC_OBJECT(RC_KF_LINKS_HOUSE_COW,RCVORMQ_BOTH,RCTYPE_COW,RCAREA_KOKIRI_FOREST,ACTOR_EN_COW,SCENE_LINK_HOME,0x00,GI_MILK,"Links House Cow","KF Links House Cow"),
RC_OBJECT(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_KOKIRI_FOREST,ACTOR_EN_GS,SCENE_SPOT04,14623,GI_NONE,"Deku Tree Left Gossip Stone","KF Deku Tree Left Gossip Stone"),
RC_OBJECT(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_KOKIRI_FOREST,ACTOR_EN_GS,SCENE_SPOT04,14880,GI_NONE,"Deku Tree Right Gossip Stone","KF Deku Tree Right Gossip Stone"),
RC_OBJECT(RC_LW_TARGET_IN_WOODS,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LOST_WOODS,ACTOR_ID_MAX,SCENE_SPOT10,0x00,GI_NONE,"Target in Woods","LW Target in Woods"),
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LOST_WOODS,ACTOR_EN_DNS,SCENE_SPOT10,0x00,GI_NUTS_5_2,"Deku Scrub Near Deku Theater Right","LW Deku Scrub Near Deku Theater Right"),
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LOST_WOODS,ACTOR_EN_DNS,SCENE_SPOT10,0x01,GI_STICKS_1,"Deku Scrub Near Deku Theater Left","LW Deku Scrub Near Deku Theater Left"),
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_BRIDGE,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LOST_WOODS,ACTOR_EN_DNS,SCENE_SPOT10,0x09,GI_STICK_UPGRADE_20,"Deku Scrub Near Bridge","LW Deku Scrub Near Bridge"),
RC_OBJECT(RC_DEKU_THEATER_MASK_OF_TRUTH,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LOST_WOODS,ACTOR_ID_MAX,SCENE_KAKUSIANA,0x00,GI_NONE,"Deku Theater Mask of Truth","Deku Theater Mask of Truth"),
RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_LOST_WOODS,ACTOR_EN_SI,SCENE_SPOT10,27905,GI_SKULL_TOKEN,"GS Bean Patch Near Bridge","LW GS Bean Patch Near Bridge"),
RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_THEATER,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_LOST_WOODS,ACTOR_EN_SI,SCENE_SPOT10,27906,GI_SKULL_TOKEN,"GS Bean Patch Near Theater","LW GS Bean Patch Near Theater"),
RC_OBJECT(RC_LW_GIFT_FROM_SARIA,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LOST_WOODS,ACTOR_ID_MAX,SCENE_SPOT10,0x00,GI_NONE,"Gift From Saria","LW Gift From Saria"),
RC_OBJECT(RC_SHEIK_IN_FOREST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_SACRED_FOREST_MEADOW,ACTOR_ID_MAX,SCENE_SPOT05,0x00,GI_NONE,"Sheik in Forest","Sheik in Forest"),
RC_OBJECT(RC_SONG_FROM_SARIA,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_SACRED_FOREST_MEADOW,ACTOR_ID_MAX,SCENE_SPOT05,0x00,GI_NONE,"Song from Saria","Song from Saria"),
RC_OBJECT(RC_HF_OPEN_GROTTO_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_FIELD,ACTOR_EN_BOX,SCENE_KAKUSIANA,22947,GI_RUPEE_BLUE,"Open Grotto Chest","HF Open Grotto Chest"),
RC_OBJECT(RC_HF_NEAR_MARKET_GROTTO_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_FIELD,ACTOR_EN_BOX,SCENE_KAKUSIANA,22944,GI_RUPEE_BLUE,"Near Market Grotto Chest","HF Near Market Grotto Chest"),
RC_OBJECT(RC_HF_OCARINA_OF_TIME_ITEM,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_FIELD,ACTOR_ID_MAX,SCENE_SPOT00,0x00,GI_NONE,"Ocarina of Time Item","HF Ocarina of Time Item"),
RC_OBJECT(RC_HF_GS_NEAR_KAK_GROTTO,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_HYRULE_FIELD,ACTOR_EN_SI,SCENE_KAKUSIANA,10754,GI_SKULL_TOKEN,"GS Near Kak Grotto","HF GS Near Kak Grotto"),
RC_OBJECT(RC_SONG_FROM_OCARINA_OF_TIME,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_FIELD,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Song from Ocarina of Time","Song from Ocarina of Time"),
RC_OBJECT(RC_LH_GS_SMALL_ISLAND,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_LAKE_HYLIA,ACTOR_EN_SI,SCENE_SPOT06,20994,GI_SKULL_TOKEN,"GS Small Island","LH GS Small Island"),
RC_OBJECT(RC_GV_GS_SMALL_BRIDGE,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_GERUDO_VALLEY,ACTOR_EN_SI,SCENE_SPOT09,21250,GI_SKULL_TOKEN,"GS Small Bridge","GV GS Small Bridge"),
RC_OBJECT(RC_GF_NORTH_F1_CARPENTER,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GERUDO_FORTRESS,ACTOR_EN_ITEM00,SCENE_GERUDOWAY,3089,GI_KEY_SMALL,"GF North F1 Carpenter","GF North F1 Carpenter"),
RC_OBJECT(RC_GF_NORTH_F2_CARPENTER,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GERUDO_FORTRESS,ACTOR_EN_ITEM00,SCENE_GERUDOWAY,2577,GI_KEY_SMALL,"GF North F2 Carpenter","GF North F2 Carpenter"),
RC_OBJECT(RC_GF_SOUTH_F1_CARPENTER,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GERUDO_FORTRESS,ACTOR_EN_ITEM00,SCENE_GERUDOWAY,3601,GI_KEY_SMALL,"GF South F1 Carpenter","GF South F1 Carpenter"),
RC_OBJECT(RC_GF_SOUTH_F2_CARPENTER,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GERUDO_FORTRESS,ACTOR_EN_ITEM00,SCENE_GERUDOWAY,3857,GI_KEY_SMALL,"GF South F2 Carpenter","GF South F2 Carpenter"),
RC_OBJECT(RC_GF_GS_TOP_FLOOR,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_GERUDO_FORTRESS,ACTOR_EN_SI,SCENE_SPOT12,21506,GI_SKULL_TOKEN,"GS Top Floor","GF GS Top Floor"),
RC_OBJECT(RC_COLOSSUS_GREAT_FAIRY_REWARD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_DESERT_COLOSSUS,ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO,3,GI_NONE,"Great Fairy Reward","Colossus Great Fairy Reward"),
RC_OBJECT(RC_SHEIK_AT_COLOSSUS,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_DESERT_COLOSSUS,ACTOR_ID_MAX,SCENE_SPOT11,0x00,GI_NONE,"Sheik at Colossus","Sheik at Colossus"),
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_REWARD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_MARKET,ACTOR_EN_BOX,SCENE_TAKARAYA,0x00,GI_NONE,"Treasure Chest Game Reward","MK Treasure Chest Game Reward"),
RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_MARKET,ACTOR_ID_MAX,SCENE_BOWLING,0x00,GI_NONE,"Bombchu Bowling First Prize","MK Bombchu Bowling First Prize"),
RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_MARKET,ACTOR_ID_MAX,SCENE_BOWLING,0x00,GI_NONE,"Bombchu Bowling Second Prize","MK Bombchu Bowling Second Prize"),
RC_OBJECT(RC_MARKET_LOST_DOG,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_MARKET,ACTOR_ID_MAX,SCENE_IMPA,0x00,GI_NONE,"Lost Dog","MK Lost Dog"),
RC_OBJECT(RC_MARKET_10_BIG_POES,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_MARKET,ACTOR_ID_MAX,SCENE_MIHARIGOYA,0x00,GI_NONE,"10 Big Poes","MK 10 Big Poes"),
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1,RCVORMQ_BOTH,RCTYPE_CHEST_GAME,RCAREA_MARKET,ACTOR_EN_BOX,SCENE_TAKARAYA,0x00,GI_NONE,"Chest Game First Room Chest","MK Chest Game First Room Chest"),
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2,RCVORMQ_BOTH,RCTYPE_CHEST_GAME,RCAREA_MARKET,ACTOR_EN_BOX,SCENE_TAKARAYA,0x00,GI_NONE,"Chest Game Second Room Chest","MK Chest Game Second Room Chest"),
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3,RCVORMQ_BOTH,RCTYPE_CHEST_GAME,RCAREA_MARKET,ACTOR_EN_BOX,SCENE_TAKARAYA,0x00,GI_NONE,"Chest Game Third Room Chest","MK Chest Game Third Room Chest"),
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4,RCVORMQ_BOTH,RCTYPE_CHEST_GAME,RCAREA_MARKET,ACTOR_EN_BOX,SCENE_TAKARAYA,0x00,GI_NONE,"Chest Game Fourth Room Chest","MK Chest Game Fourth Room Chest"),
RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5,RCVORMQ_BOTH,RCTYPE_CHEST_GAME,RCAREA_MARKET,ACTOR_EN_BOX,SCENE_TAKARAYA,0x00,GI_NONE,"Chest Game Fifth Room Chest","MK Chest Game Fifth Room Chest"),
RC_OBJECT(RC_TOT_LEFT_CENTER_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_MARKET,ACTOR_EN_GS,SCENE_ID_MAX,0x00,GI_NONE,"ToT Left Center Gossip Stone","ToT Left Center Gossip Stone"),
RC_OBJECT(RC_TOT_LEFT_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_MARKET,ACTOR_EN_GS,SCENE_ID_MAX,0x00,GI_NONE,"ToT Left Gossip Stone","ToT Left Gossip Stone"),
RC_OBJECT(RC_TOT_RIGHT_CENTER_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_MARKET,ACTOR_EN_GS,SCENE_ID_MAX,0x00,GI_NONE,"ToT Right Center Gossip Stone","ToT Right Center Gossip Stone"),
RC_OBJECT(RC_TOT_RIGHT_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_MARKET,ACTOR_EN_GS,SCENE_ID_MAX,0x00,GI_NONE,"ToT Right Gossip Stone","ToT Right Gossip Stone"),
RC_OBJECT(RC_HC_GREAT_FAIRY_REWARD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_CASTLE,ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO,2,GI_NONE,"Great Fairy Reward","HC Great Fairy Reward"),
RC_OBJECT(RC_OGC_GREAT_FAIRY_REWARD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_CASTLE,ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI,3,GI_NONE,"OGC Great Fairy Reward","OGC Great Fairy Reward"),
RC_OBJECT(RC_SONG_FROM_IMPA,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_HYRULE_CASTLE,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Song from Impa","Song from Impa"),
RC_OBJECT(RC_KAK_MAN_ON_ROOF,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KAKARIKO_VILLAGE,ACTOR_ID_MAX,SCENE_SPOT01,0x00,GI_NONE,"Man on Roof","Kak Man on Roof"),
RC_OBJECT(RC_KAK_ANJU_AS_ADULT,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KAKARIKO_VILLAGE,ACTOR_ID_MAX,SCENE_SPOT01,0x00,GI_NONE,"Anju as Adult","Kak Anju as Adult"),
RC_OBJECT(RC_KAK_ANJU_AS_CHILD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KAKARIKO_VILLAGE,ACTOR_ID_MAX,SCENE_SPOT01,0x00,GI_NONE,"Anju as Child","Kak Anju as Child"),
RC_OBJECT(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KAKARIKO_VILLAGE,ACTOR_EN_ITEM00,SCENE_LABO,262,GI_HEART_PIECE,"Impas House Freestanding PoH","Kak Impas House Freestanding PoH"),
RC_OBJECT(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_KAKARIKO_VILLAGE,ACTOR_EN_SI,SCENE_SPOT01,20488,GI_SKULL_TOKEN,"GS House Under Construction","Kak GS House Under Construction"),
RC_OBJECT(RC_SHEIK_IN_KAKARIKO,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KAKARIKO_VILLAGE,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Sheik in Kakariko","Sheik in Kakariko"),
RC_OBJECT(RC_SONG_FROM_WINDMILL,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_KAKARIKO_VILLAGE,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Song from Windmill","Song from Windmill"),
RC_OBJECT(RC_KAK_IMPAS_HOUSE_COW,RCVORMQ_BOTH,RCTYPE_COW,RCAREA_KAKARIKO_VILLAGE,ACTOR_EN_COW,SCENE_LABO,0x00,GI_MILK,"Impas House Cow","Kak Impas House Cow"),
RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GRAVEYARD,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Song from Composers Grave","Song from Composers Grave"),
RC_OBJECT(RC_DMT_GS_NEAR_KAK,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_DEATH_MOUNTAIN_TRAIL,ACTOR_EN_SI,SCENE_SPOT16,12036,GI_SKULL_TOKEN,"GS Near Kak","DMT GS Near Kak"),
RC_OBJECT(RC_GC_MAZE_LEFT_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GORON_CITY,ACTOR_EN_BOX,SCENE_SPOT18,23232,GI_RUPEE_GOLD,"Maze Left Chest","GC Maze Left Chest"),
RC_OBJECT(RC_GC_MAZE_RIGHT_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GORON_CITY,ACTOR_EN_BOX,SCENE_SPOT18,23201,GI_RUPEE_PURPLE,"Maze Right Chest","GC Maze Right Chest"),
RC_OBJECT(RC_GC_MAZE_CENTER_CHEST,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GORON_CITY,ACTOR_EN_BOX,SCENE_SPOT18,23202,GI_RUPEE_PURPLE,"Maze Center Chest","GC Maze Center Chest"),
RC_OBJECT(RC_GC_ROLLING_GORON_AS_CHILD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GORON_CITY,ACTOR_ID_MAX,SCENE_SPOT18,0x00,GI_NONE,"Rolling Goron as Child","GC Rolling Goron as Child"),
RC_OBJECT(RC_GC_ROLLING_GORON_AS_ADULT,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_GORON_CITY,ACTOR_ID_MAX,SCENE_SPOT18,0x00,GI_NONE,"Rolling Goron as Adult","GC Rolling Goron as Adult"),
RC_OBJECT(RC_GC_GS_CENTER_PLATFORM,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_GORON_CITY,ACTOR_EN_SI,SCENE_SPOT18,12064,GI_SKULL_TOKEN,"GS Center Platform","GC GS Center Platform"),
RC_OBJECT(RC_DMC_GREAT_FAIRY_REWARD,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_DEATH_MOUNTAIN_CRATER,ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI,2,GI_NONE,"Great Fairy Reward","DMC Great Fairy Reward"),
RC_OBJECT(RC_SHEIK_IN_CRATER,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_DEATH_MOUNTAIN_CRATER,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Sheik in Crater","Sheik in Crater"),
RC_OBJECT(RC_ZR_FROGS_SONG_OF_TIME,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_ZORAS_RIVER,ACTOR_EN_FR,SCENE_SPOT03,0x00,GI_NONE,"Frogs Song of Time","ZR Frogs Song of Time"),
RC_OBJECT(RC_ZR_FROGS_IN_THE_RAIN,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_ZORAS_RIVER,ACTOR_EN_FR,SCENE_SPOT03,0x00,GI_NONE,"Frogs in the Rain","ZR Frogs in the Rain"),
RC_OBJECT(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_ZORAS_RIVER,ACTOR_EN_ITEM00,SCENE_SPOT03,1030,GI_HEART_PIECE,"Near Open Grotto Freestanding PoH","ZR Near Open Grotto Freestanding PoH"),
RC_OBJECT(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_ZORAS_RIVER,ACTOR_EN_ITEM00,SCENE_SPOT03,2822,GI_HEART_PIECE,"Near Domain Freestanding PoH","ZR Near Domain Freestanding PoH"),
RC_OBJECT(RC_ZR_GS_NEAR_RAISED_GROTTOS,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_ZORAS_RIVER,ACTOR_EN_SI,SCENE_SPOT03,20752,GI_SKULL_TOKEN,"GS Near Raised Grottos","ZR GS Near Raised Grottos"),
RC_OBJECT(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_ZORAS_RIVER,ACTOR_EN_GS,SCENE_SPOT03,14860,GI_NONE,"Near Domain Gossip Stone","ZR Near Domain Gossip Stone"),
RC_OBJECT(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_ZORAS_RIVER,ACTOR_EN_GS,SCENE_SPOT03,14605,GI_NONE,"Near Grottos Gossip Stone","ZR Near Grottos Gossip Stone"),
RC_OBJECT(RC_ZR_OPEN_GROTTO_GOSSIP_STONE,RCVORMQ_BOTH,RCTYPE_GOSSIP_STONE,RCAREA_ZORAS_RIVER,ACTOR_EN_GS,SCENE_KAKUSIANA,-22985,GI_NONE,"Open Grotto Gossip Stone","ZR Open Grotto Gossip Stone"),
RC_OBJECT(RC_ZF_GS_ABOVE_THE_LOG,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_ZORAS_FOUNTAIN,ACTOR_EN_SI,SCENE_SPOT08,20740,GI_SKULL_TOKEN,"GS Above The Log","ZF GS Above The Log"),
RC_OBJECT(RC_LLR_GS_BACK_WALL,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_LON_LON_RANCH,ACTOR_EN_SI,SCENE_SPOT20,11009,GI_SKULL_TOKEN,"GS Back Wall","LLR GS Back Wall"),
RC_OBJECT(RC_LLR_GS_HOUSE_WINDOW,RCVORMQ_BOTH,RCTYPE_SKULL_TOKEN,RCAREA_LON_LON_RANCH,ACTOR_EN_SI,SCENE_SPOT20,11012,GI_SKULL_TOKEN,"GS House Window","LLR GS House Window"),
RC_OBJECT(RC_SONG_FROM_MALON,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_LON_LON_RANCH,ACTOR_ID_MAX,SCENE_ID_MAX,0x00,GI_NONE,"Song from Malon","Song from Malon"),
RC_OBJECT(RC_LLR_STABLES_LEFT_COW,RCVORMQ_BOTH,RCTYPE_COW,RCAREA_LON_LON_RANCH,ACTOR_EN_COW,SCENE_MALON_STABLE,TWO_ACTOR_PARAMS(-122,-254),GI_MILK,"Stables Left Cow","LLR Stables Left Cow"),
RC_OBJECT(RC_LLR_STABLES_RIGHT_COW,RCVORMQ_BOTH,RCTYPE_COW,RCAREA_LON_LON_RANCH,ACTOR_EN_COW,SCENE_MALON_STABLE,TWO_ACTOR_PARAMS(116,-254),GI_MILK,"Stables Right Cow","LLR Stables Right Cow"),
RC_OBJECT(RC_LLR_TOWER_LEFT_COW,RCVORMQ_BOTH,RCTYPE_COW,RCAREA_LON_LON_RANCH,ACTOR_EN_COW,SCENE_SOUKO,TWO_ACTOR_PARAMS(-229,157),GI_MILK,"Tower Left Cow","LLR Tower Left Cow"),
RC_OBJECT(RC_LLR_TOWER_RIGHT_COW,RCVORMQ_BOTH,RCTYPE_COW,RCAREA_LON_LON_RANCH,ACTOR_EN_COW,SCENE_SOUKO,TWO_ACTOR_PARAMS(-142,-140),GI_MILK,"Tower Right Cow","LLR Tower Right Cow"),
RC_OBJECT(RC_DEKU_TREE_MAP_CHEST,RCVORMQ_VANILLA,RCTYPE_MAP_COMPASS,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,2083,GI_MAP,"Map Chest","Deku Tree Map Chest"),
RC_OBJECT(RC_DEKU_TREE_COMPASS_CHEST,RCVORMQ_VANILLA,RCTYPE_MAP_COMPASS,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,2050,GI_COMPASS,"Compass Chest","Deku Tree Compass Chest"),
RC_OBJECT(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,22790,GI_HEART,"Compass Room Side Chest","Deku Tree Compass Room Side Chest"),
RC_OBJECT(RC_DEKU_TREE_BASEMENT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,22788,GI_HEART,"Basement Chest","Deku Tree Basement Chest"),
RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,161,GI_SLINGSHOT,"Slingshot Chest","Deku Tree Slingshot Chest"),
RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,22789,GI_HEART,"Slingshot Room Side Chest","Deku Tree Slingshot Room Side Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_MAP_CHEST,RCVORMQ_MQ,RCTYPE_MAP_COMPASS,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,2083,GI_MAP,"MQ Map Chest","Deku Tree MQ Map Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_COMPASS_CHEST,RCVORMQ_MQ,RCTYPE_MAP_COMPASS,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,2049,GI_COMPASS,"MQ Compass Chest","Deku Tree MQ Compass Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,4262,GI_SLINGSHOT,"MQ Slingshot Chest","Deku Tree MQ Slingshot Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,-31454,GI_SHIELD_DEKU,"MQ Slingshot Room Back Chest","Deku Tree MQ Slingshot Room Back Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_BASEMENT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,-31452,GI_SHIELD_DEKU,"MQ Basement Chest","Deku Tree MQ Basement Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,22789,GI_HEART,"MQ Before Spinning Log Chest","Deku Tree MQ Before Spinning Log Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_BOX,SCENE_YDAN,23200,GI_RUPEE_PURPLE,"MQ After Spinning Log Chest","Deku Tree MQ After Spinning Log Chest"),
RC_OBJECT(RC_DEKU_TREE_MQ_DEKU_SCRUB,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DEKU_TREE,ACTOR_EN_DNS,SCENE_YDAN,0x04,GI_SHIELD_DEKU,"MQ Deku Scrub","Deku Tree MQ Deku Scrub"),
RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8193,GI_SKULL_TOKEN,"GS Basement Back Room","Deku Tree GS Basement Back Room"),
RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_GATE,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8194,GI_SKULL_TOKEN,"GS Basement Gate","Deku Tree GS Basement Gate"),
RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_VINES,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8196,GI_SKULL_TOKEN,"GS Basement Vines","Deku Tree GS Basement Vines"),
RC_OBJECT(RC_DEKU_TREE_GS_COMPASS_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8200,GI_SKULL_TOKEN,"GS Compass Room","Deku Tree GS Compass Room"),
RC_OBJECT(RC_DEKU_TREE_MQ_GS_LOBBY,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8194,GI_SKULL_TOKEN,"MQ GS Lobby","Deku Tree MQ GS Lobby"),
RC_OBJECT(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8200,GI_SKULL_TOKEN,"MQ GS Compass Room","Deku Tree MQ GS Compass Room"),
RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_DEKU_TREE,ACTOR_EN_SI,SCENE_YDAN,8193,GI_SKULL_TOKEN,"MQ GS Basement Back Room","Deku Tree MQ GS Basement Back Room"),
RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_BOX,SCENE_DDAN,1604,GI_BOMB_BAG_20,"Bomb Bag Chest","Dodongos Cavern Bomb Bag Chest"),
RC_OBJECT(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_BOX,SCENE_DDAN,21802,GI_SHIELD_DEKU,"End Of Bridge Chest","Dodongos Cavern End Of Bridge Chest"),
RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_DNS,SCENE_DDAN,0x00,GI_NUTS_5_2,"Deku Scrub Near Bomb Bag Left","Dodongos Cavern Deku Scrub Near Bomb Bag Left"),
RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_DNS,SCENE_DDAN,0x01,GI_STICKS_1,"Deku Scrub Side Room Near Dodongos","Dodongos Cavern Deku Scrub Side Room Near Dodongos"),
RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_DNS,SCENE_DDAN,0x03,GI_SEEDS_30,"Deku Scrub Near Bomb Bag Right","Dodongos Cavern Deku Scrub Near Bomb Bag Right"),
RC_OBJECT(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_BOX,SCENE_DDAN,1604,GI_BOMB_BAG_20,"MQ Bomb Bag Chest","Dodongos Cavern MQ Bomb Bag Chest"),
RC_OBJECT(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_BOX,SCENE_DDAN,21825,GI_SHIELD_HYLIAN,"MQ Under Grave Chest","Dodongos Cavern MQ Under Grave Chest"),
RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_DODONGOS_CAVERN,ACTOR_EN_DNS,SCENE_DDAN,0x07,GI_POTION_RED,"Deku Scrub Side Room Near Lower Lizalfos","Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos"),
RC_OBJECT(RC_DODONGOS_CAVERN_GS_BACK_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_DODONGOS_CAVERN,ACTOR_EN_SI,SCENE_DDAN,8456,GI_SKULL_TOKEN,"GS Back Room","Dodongos Cavern GS Back Room"),
RC_OBJECT(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_DODONGOS_CAVERN,ACTOR_EN_SI,SCENE_DDAN,8464,GI_SKULL_TOKEN,"GS Side Room Near Lower Lizalfos","Dodongos Cavern GS Side Room Near Lower Lizalfos"),
RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_DODONGOS_CAVERN,ACTOR_EN_SI,SCENE_DDAN,8456,GI_SKULL_TOKEN,"MQ GS Song of Time Block Room","Dodongos Cavern MQ GS Song of Time Block Room"),
RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_DODONGOS_CAVERN,ACTOR_EN_SI,SCENE_DDAN,8449,GI_SKULL_TOKEN,"MQ GS Back Room","Dodongos Cavern MQ GS Back Room"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,-32699,GI_NUTS_5,"MQ First Room Side Chest","Jabu Jabus Belly MQ First Room Side Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,-30457,GI_HEART,"MQ Second Room Upper Chest","Jabu Jabus Belly MQ Second Room Upper Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,-32696,GI_NUTS_5,"MQ Basement Near Switches Chest","Jabu Jabus Belly MQ Basement Near Switches Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,-32668,GI_BOMBCHUS_10,"MQ Basement Near Vines Chest","Jabu Jabus Belly MQ Basement Near Vines Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,-31446,GI_SHIELD_DEKU,"MQ Near Boss Chest","Jabu Jabus Belly MQ Near Boss Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,28905,GI_STICKS_1,"MQ Falling Like Like Room Chest","Jabu Jabus Belly MQ Falling Like Like Room Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_BOX,SCENE_BDAN,20545,GI_NUTS_5,"MQ Boomerang Room Small Chest","Jabu Jabus Belly MQ Boomerang Room Small Chest"),
RC_OBJECT(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_SI,SCENE_BDAN,8708,GI_SKULL_TOKEN,"GS Near Boss","Jabu Jabus Belly GS Near Boss"),
RC_OBJECT(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_SI,SCENE_BDAN,8712,GI_SKULL_TOKEN,"GS Water Switch Room","Jabu Jabus Belly GS Water Switch Room"),
RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_JABU_JABUS_BELLY,ACTOR_EN_SI,SCENE_BDAN,8706,GI_SKULL_TOKEN,"MQ GS Near Boss","Jabu Jabus Belly MQ GS Near Boss"),
RC_OBJECT(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,22595,GI_KEY_SMALL,"First Room Chest","Forest Temple First Room Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,30784,GI_KEY_SMALL,"First Stalfos Chest","Forest Temple First Stalfos Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,22789,GI_HEART,"Raised Island Courtyard Chest","Forest Temple Raised Island Courtyard Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_WELL_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,22601,GI_KEY_SMALL,"Well Chest","Forest Temple Well Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,-30653,GI_KEY_SMALL,"MQ First Room Chest","Forest Temple MQ First Room Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,22593,GI_KEY_SMALL,"MQ Raised Island Courtyard Lower Chest","Forest Temple MQ Raised Island Courtyard Lower Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,22597,GI_KEY_SMALL,"MQ Raised Island Courtyard Upper Chest","Forest Temple MQ Raised Island Courtyard Upper Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_MQ_WELL_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,22601,GI_KEY_SMALL,"MQ Well Chest","Forest Temple MQ Well Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FOREST_TEMPLE,ACTOR_EN_BOX,SCENE_BMORI1,10222,GI_KEY_BOSS,"MQ Boss Key Chest","Forest Temple MQ Boss Key Chest"),
RC_OBJECT(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_FOREST_TEMPLE,ACTOR_EN_SI,SCENE_BMORI1,8961,GI_SKULL_TOKEN,"GS Raised Island Courtyard","Forest Temple GS Raised Island Courtyard"),
RC_OBJECT(RC_FOREST_TEMPLE_GS_FIRST_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_FOREST_TEMPLE,ACTOR_EN_SI,SCENE_BMORI1,8962,GI_SKULL_TOKEN,"GS First Room","Forest Temple GS First Room"),
RC_OBJECT(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_FOREST_TEMPLE,ACTOR_EN_SI,SCENE_BMORI1,8964,GI_SKULL_TOKEN,"GS Level Island Courtyard","Forest Temple GS Level Island Courtyard"),
RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_FOREST_TEMPLE,ACTOR_EN_SI,SCENE_BMORI1,8962,GI_SKULL_TOKEN,"MQ GS First Hallway","Forest Temple MQ GS First Hallway"),
RC_OBJECT(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22593,GI_KEY_SMALL,"Near Boss Chest","Fire Temple Near Boss Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_BOSS_KEY_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,10220,GI_KEY_BOSS,"Boss Key Chest","Fire Temple Boss Key Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22594,GI_KEY_SMALL,"Big Lava Room Blocked Door Chest","Fire Temple Big Lava Room Blocked Door Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22596,GI_KEY_SMALL,"Big Lava Room Lower Open Door Chest","Fire Temple Big Lava Room Lower Open Door Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22599,GI_KEY_SMALL,"MQ Near Boss Chest","Fire Temple MQ Near Boss Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22597,GI_KEY_SMALL,"MQ Chest on Fire","Fire Temple MQ Chest on Fire"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,30018,GI_SHIELD_HYLIAN,"MQ Map Room Side Chest","Fire Temple MQ Map Room Side Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,10212,GI_KEY_BOSS,"MQ Boss Key Chest","Fire Temple MQ Boss Key Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22593,GI_KEY_SMALL,"MQ Big Lava Room Blocked Door Chest","Fire Temple MQ Big Lava Room Blocked Door Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_FIRE_TEMPLE,ACTOR_EN_BOX,SCENE_HIDAN,22600,GI_KEY_SMALL,"MQ Lizalfos Maze Side Room Chest","Fire Temple MQ Lizalfos Maze Side Room Chest"),
RC_OBJECT(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9217,GI_SKULL_TOKEN,"GS Song of Time Room","Fire Temple GS Song of Time Room"),
RC_OBJECT(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9218,GI_SKULL_TOKEN,"GS Boss Key Loop","Fire Temple GS Boss Key Loop"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9218,GI_SKULL_TOKEN,"MQ GS Above Fire Wall Maze","Fire Temple MQ GS Above Fire Wall Maze"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9224,GI_SKULL_TOKEN,"MQ GS Fire Wall Maze Center","Fire Temple MQ GS Fire Wall Maze Center"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9217,GI_SKULL_TOKEN,"MQ GS Big Lava Room Open Door","Fire Temple MQ GS Big Lava Room Open Door"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9232,GI_SKULL_TOKEN,"MQ GS Fire Wall Maze Side Room","Fire Temple MQ GS Fire Wall Maze Side Room"),
RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_FIRE_TEMPLE,ACTOR_EN_SI,SCENE_HIDAN,9220,GI_SKULL_TOKEN,"MQ GS Skull on Fire","Fire Temple MQ GS Skull on Fire"),
RC_OBJECT(RC_WATER_TEMPLE_RIVER_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_WATER_TEMPLE,ACTOR_EN_BOX,SCENE_MIZUSIN,22595,GI_KEY_SMALL,"River Chest","Water Temple River Chest"),
RC_OBJECT(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_WATER_TEMPLE,ACTOR_EN_BOX,SCENE_MIZUSIN,-30650,GI_KEY_SMALL,"MQ Central Pillar Chest","Water Temple MQ Central Pillar Chest"),
RC_OBJECT(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_WATER_TEMPLE,ACTOR_EN_BOX,SCENE_MIZUSIN,10213,GI_KEY_BOSS,"MQ Boss Key Chest","Water Temple MQ Boss Key Chest"),
RC_OBJECT(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_WATER_TEMPLE,ACTOR_EN_SI,SCENE_MIZUSIN,9476,GI_SKULL_TOKEN,"GS Central Pillar","Water Temple GS Central Pillar"),
RC_OBJECT(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_WATER_TEMPLE,ACTOR_EN_SI,SCENE_MIZUSIN,9480,GI_SKULL_TOKEN,"GS Near Boss Key Chest","Water Temple GS Near Boss Key Chest"),
RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_WATER_TEMPLE,ACTOR_EN_SI,SCENE_MIZUSIN,9476,GI_SKULL_TOKEN,"MQ GS Before Upper Water Switch","Water Temple MQ GS Before Upper Water Switch"),
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-30656,GI_KEY_SMALL,"Child Early Torches Chest","Spirit Temple Child Early Torches Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,22599,GI_KEY_SMALL,"Early Adult Right Chest","Spirit Temple Early Adult Right Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-30451,GI_HEART,"First Mirror Left Chest","Spirit Temple First Mirror Left Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-28786,GI_ICE_TRAP,"First Mirror Right Chest","Spirit Temple First Mirror Right Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-32666,GI_BOMBCHUS_10,"Child Climb North Chest","Spirit Temple Child Climb North Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-31444,GI_SHIELD_DEKU,"Child Climb East Chest","Spirit Temple Child Climb East Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-30655,GI_KEY_SMALL,"Sun Block Room Chest","Spirit Temple Sun Block Room Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-30654,GI_KEY_SMALL,"Statue Room Hand Chest","Spirit Temple Statue Room Hand Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,22597,GI_KEY_SMALL,"Near Four Armos Chest","Spirit Temple Near Four Armos Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,26900,GI_HEART,"Hallway Right Invisible Chest","Spirit Temple Hallway Right Invisible Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,26901,GI_HEART,"Hallway Left Invisible Chest","Spirit Temple Hallway Left Invisible Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,10218,GI_KEY_BOSS,"Boss Key Chest","Spirit Temple Boss Key Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,20602,GI_BOMBCHUS_10,"MQ Entrance Front Left Chest","Spirit Temple MQ Entrance Front Left Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-32641,GI_BOMBCHUS_10,"MQ Entrance Back Right Chest","Spirit Temple MQ Entrance Back Right Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-30629,GI_KEY_SMALL,"MQ Entrance Front Right Chest","Spirit Temple MQ Entrance Front Right Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,-30626,GI_KEY_SMALL,"MQ Entrance Back Left Chest","Spirit Temple MQ Entrance Back Left Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_BOX,SCENE_JYASINZOU,10213,GI_KEY_BOSS,"MQ Boss Key Chest","Spirit Temple MQ Boss Key Chest"),
RC_OBJECT(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_SI,SCENE_JYASINZOU,9729,GI_SKULL_TOKEN,"GS Hall After Sun Block Room","Spirit Temple GS Hall After Sun Block Room"),
RC_OBJECT(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_SI,SCENE_JYASINZOU,9736,GI_SKULL_TOKEN,"GS Sun on Floor Room","Spirit Temple GS Sun on Floor Room"),
RC_OBJECT(RC_SPIRIT_TEMPLE_GS_METAL_FENCE,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_SPIRIT_TEMPLE,ACTOR_EN_SI,SCENE_JYASINZOU,9744,GI_SKULL_TOKEN,"GS Metal Fence","Spirit Temple GS Metal Fence"),
RC_OBJECT(RC_SHADOW_TEMPLE_WIND_HINT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,26965,GI_ARROWS_MEDIUM,"Wind Hint Chest","Shadow Temple Wind Hint Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,30856,GI_MAGIC_LARGE,"After Wind Enemy Chest","Shadow Temple After Wind Enemy Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,26708,GI_KEY_SMALL,"After Wind Hidden Chest","Shadow Temple After Wind Hidden Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,22666,GI_MAGIC_LARGE,"Spike Walls Left Chest","Shadow Temple Spike Walls Left Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,10219,GI_KEY_BOSS,"Boss Key Chest","Shadow Temple Boss Key Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,30787,GI_KEY_SMALL,"MQ Early Gibdos Chest","Shadow Temple MQ Early Gibdos Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,10219,GI_KEY_BOSS,"MQ Boss Key Chest","Shadow Temple MQ Boss Key Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,22666,GI_KEY_SMALL,"MQ Spike Walls Left Chest","Shadow Temple MQ Spike Walls Left Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,26709,GI_KEY_SMALL,"MQ Wind Hint Chest","Shadow Temple MQ Wind Hint Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,26932,GI_ARROWS_SMALL,"MQ After Wind Hidden Chest","Shadow Temple MQ After Wind Hidden Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,30856,GI_MAGIC_LARGE,"MQ After Wind Enemy Chest","Shadow Temple MQ After Wind Enemy Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_SHADOW_TEMPLE,ACTOR_EN_BOX,SCENE_HAKADAN,26702,GI_KEY_SMALL,"MQ Near Ship Invisible Chest","Shadow Temple MQ Near Ship Invisible Chest"),
RC_OBJECT(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,9985,GI_SKULL_TOKEN,"GS Single Giant Pot","Shadow Temple GS Single Giant Pot"),
RC_OBJECT(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,9992,GI_SKULL_TOKEN,"GS Like Like Room","Shadow Temple GS Like Like Room"),
RC_OBJECT(RC_SHADOW_TEMPLE_GS_NEAR_SHIP,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,10000,GI_SKULL_TOKEN,"GS Near Ship","Shadow Temple GS Near Ship"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,9985,GI_SKULL_TOKEN,"MQ GS Wind Hint Room","Shadow Temple MQ GS Wind Hint Room"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,9992,GI_SKULL_TOKEN,"MQ GS After Wind","Shadow Temple MQ GS After Wind"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,10000,GI_SKULL_TOKEN,"MQ GS After Ship","Shadow Temple MQ GS After Ship"),
RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_SHADOW_TEMPLE,ACTOR_EN_SI,SCENE_HAKADAN,9988,GI_SKULL_TOKEN,"MQ GS Near Boss","Shadow Temple MQ GS Near Boss"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,22600,GI_KEY_SMALL,"Front Left Fake Wall Chest","Bottom of the Well Front Left Fake Wall Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,20578,GI_BOMBCHUS_10,"Front Center Bombable Chest","Bottom of the Well Front Center Bombable Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,22597,GI_KEY_SMALL,"Right Bottom Fake Wall Chest","Bottom of the Well Right Bottom Fake Wall Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST,RCVORMQ_VANILLA,RCTYPE_MAP_COMPASS,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,2049,GI_COMPASS,"Compass Chest","Bottom of the Well Compass Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,20558,GI_NUTS_5,"Center Skulltula Chest","Bottom of the Well Center Skulltula Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,23684,GI_NUTS_10,"Back Left Bombable Chest","Bottom of the Well Back Left Bombable Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,4419,GI_LENS,"Lens of Truth Chest","Bottom of the Well Lens of Truth Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,27348,GI_RUPEE_GOLD,"Invisible Chest","Bottom of the Well Invisible Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,23760,GI_BOMBS_10,"Underwater Front Chest","Bottom of the Well Underwater Front Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,22793,GI_HEART,"Underwater Left Chest","Bottom of the Well Underwater Left Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MAP_CHEST,RCVORMQ_VANILLA,RCTYPE_MAP_COMPASS,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,2087,GI_MAP,"Map Chest","Bottom of the Well Map Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,21802,GI_SHIELD_DEKU,"Fire Keese Chest","Bottom of the Well Fire Keese Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,21836,GI_SHIELD_HYLIAN,"Like Like Chest","Bottom of the Well Like Like Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_ITEM00,SCENE_HAKADANCH,273,GI_KEY_SMALL,"Freestanding Key","Bottom of the Well Freestanding Key"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST,RCVORMQ_MQ,RCTYPE_MAP_COMPASS,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,2083,GI_MAP,"MQ Map Chest","Bottom of the Well MQ Map Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,-20159,GI_LENS,"MQ Lens of Truth Chest","Bottom of the Well MQ Lens of Truth Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST,RCVORMQ_MQ,RCTYPE_MAP_COMPASS,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_BOX,SCENE_HAKADANCH,6146,GI_COMPASS,"MQ Compass Chest","Bottom of the Well MQ Compass Chest"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_ITEM00,SCENE_HAKADANCH,529,GI_KEY_SMALL,"MQ Dead Hand Freestanding Key","Bottom of the Well MQ Dead Hand Freestanding Key"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_ITEM00,SCENE_HAKADANCH,273,GI_KEY_SMALL,"MQ East Inner Room Freestanding Key","Bottom of the Well MQ East Inner Room Freestanding Key"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_SI,SCENE_HAKADANCH,10241,GI_SKULL_TOKEN,"GS Like Like Cage","Bottom of the Well GS Like Like Cage"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_SI,SCENE_HAKADANCH,10242,GI_SKULL_TOKEN,"GS East Inner Room","Bottom of the Well GS East Inner Room"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM,RCVORMQ_VANILLA,RCTYPE_SKULL_TOKEN,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_SI,SCENE_HAKADANCH,10244,GI_SKULL_TOKEN,"GS West Inner Room","Bottom of the Well GS West Inner Room"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_SI,SCENE_HAKADANCH,10241,GI_SKULL_TOKEN,"MQ GS Basement","Bottom of the Well MQ GS Basement"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_SI,SCENE_HAKADANCH,10244,GI_SKULL_TOKEN,"MQ GS Coffin Room","Bottom of the Well MQ GS Coffin Room"),
RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_BOTTOM_OF_THE_WELL,ACTOR_EN_SI,SCENE_HAKADANCH,10242,GI_SKULL_TOKEN,"MQ GS West Inner Room","Bottom of the Well MQ GS West Inner Room"),
RC_OBJECT(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_ICE_CAVERN,ACTOR_EN_BOX,SCENE_ICE_DOUKUTO,5570,GI_BOOTS_IRON,"MQ Iron Boots Chest","Ice Cavern MQ Iron Boots Chest"),
RC_OBJECT(RC_ICE_CAVERN_MQ_GS_RED_ICE,RCVORMQ_MQ,RCTYPE_SKULL_TOKEN,RCAREA_ICE_CAVERN,ACTOR_EN_SI,SCENE_ICE_DOUKUTO,10498,GI_SKULL_TOKEN,"MQ GS Red Ice","Ice Cavern MQ GS Red Ice"),
RC_OBJECT(RC_SHEIK_IN_ICE_CAVERN,RCVORMQ_BOTH,RCTYPE_STANDARD,RCAREA_ICE_CAVERN,ACTOR_ID_MAX,SCENE_ICE_DOUKUTO,0x00,GI_NONE,"Sheik in Ice Cavern","Sheik in Ice Cavern"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30573,GI_MAGIC_LARGE,"Lobby Left Chest","Gerudo Training Grounds Lobby Left Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30393,GI_ARROWS_MEDIUM,"Lobby Right Chest","Gerudo Training Grounds Lobby Right Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30656,GI_KEY_SMALL,"Stalfos Chest","Gerudo Training Grounds Stalfos Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30655,GI_KEY_SMALL,"Beamos Chest","Gerudo Training Grounds Beamos Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22603,GI_KEY_SMALL,"Hidden Ceiling Chest","Gerudo Training Grounds Hidden Ceiling Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,23206,GI_RUPEE_PURPLE,"Maze Path First Chest","Gerudo Training Grounds Maze Path First Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22986,GI_RUPEE_RED,"Maze Path Second Chest","Gerudo Training Grounds Maze Path Second Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22889,GI_ARROWS_LARGE,"Maze Path Third Chest","Gerudo Training Grounds Maze Path Third Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,2860,GI_ARROW_ICE,"Maze Path Final Chest","Gerudo Training Grounds Maze Path Final Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,23877,GI_BOMBCHUS_5,"Maze Right Central Chest","Gerudo Training Grounds Maze Right Central Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22888,GI_ARROWS_LARGE,"Maze Right Side Chest","Gerudo Training Grounds Maze Right Side Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30643,GI_KEY_SMALL,"Underwater Silver Rupee Chest","Gerudo Training Grounds Underwater Silver Rupee Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,31058,GI_ARROWS_MEDIUM,"Hammer Room Clear Chest","Gerudo Training Grounds Hammer Room Clear Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22608,GI_KEY_SMALL,"Hammer Room Switch Chest","Gerudo Training Grounds Hammer Room Switch Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30653,GI_KEY_SMALL,"Eye Statue Chest","Gerudo Training Grounds Eye Statue Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22596,GI_KEY_SMALL,"Near Scarecrow Chest","Gerudo Training Grounds Near Scarecrow Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,31089,GI_ARROWS_LARGE,"Before Heavy Block Chest","Gerudo Training Grounds Before Heavy Block Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,31439,GI_RUPEE_GOLD,"Heavy Block First Chest","Gerudo Training Grounds Heavy Block First Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,30862,GI_MAGIC_LARGE,"Heavy Block Second Chest","Gerudo Training Grounds Heavy Block Second Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,26708,GI_KEY_SMALL,"Heavy Block Third Chest","Gerudo Training Grounds Heavy Block Third Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,24450,GI_ICE_TRAP,"Heavy Block Fourth Chest","Gerudo Training Grounds Heavy Block Fourth Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_ITEM00,SCENE_MEN,273,GI_KEY_SMALL,"Freestanding Key","Gerudo Training Grounds Freestanding Key"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,23879,GI_BOMBCHUS_5,"MQ Lobby Right Chest","Gerudo Training Grounds MQ Lobby Right Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22867,GI_ARROWS_MEDIUM,"MQ Lobby Left Chest","Gerudo Training Grounds MQ Lobby Left Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30304,GI_RUPEE_BLUE,"MQ First Iron Knuckle Chest","Gerudo Training Grounds MQ First Iron Knuckle Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,31057,GI_ARROWS_MEDIUM,"MQ Before Heavy Block Chest","Gerudo Training Grounds MQ Before Heavy Block Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-32669,GI_BOMBCHUS_10,"MQ Eye Statue Chest","Gerudo Training Grounds MQ Eye Statue Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30642,GI_KEY_SMALL,"MQ Flame Circle Chest","Gerudo Training Grounds MQ Flame Circle Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,31058,GI_ARROWS_MEDIUM,"MQ Second Iron Knuckle Chest","Gerudo Training Grounds MQ Second Iron Knuckle Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-30655,GI_KEY_SMALL,"MQ Dinolfos Chest","Gerudo Training Grounds MQ Dinolfos Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,-17628,GI_ARROW_ICE,"MQ Ice Arrows Chest","Gerudo Training Grounds MQ Ice Arrows Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22661,GI_MAGIC_LARGE,"MQ Maze Right Central Chest","Gerudo Training Grounds MQ Maze Right Central Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22918,GI_RUPEE_GREEN,"MQ Maze Path First Chest","Gerudo Training Grounds MQ Maze Path First Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,24136,GI_RUPEE_GREEN_LOSE,"MQ Maze Right Side Chest","Gerudo Training Grounds MQ Maze Right Side Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,24137,GI_RUPEE_GREEN_LOSE,"MQ Maze Path Third Chest","Gerudo Training Grounds MQ Maze Path Third Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,22986,GI_RUPEE_RED,"MQ Maze Path Second Chest","Gerudo Training Grounds MQ Maze Path Second Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,23211,GI_RUPEE_PURPLE,"MQ Hidden Ceiling Chest","Gerudo Training Grounds MQ Hidden Ceiling Chest"),
RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GERUDO_TRAINING_GROUND,ACTOR_EN_BOX,SCENE_MEN,31394,GI_RUPEE_PURPLE,"MQ Heavy Block Chest","Gerudo Training Grounds MQ Heavy Block Chest"),
RC_OBJECT(RC_GANONS_TOWER_BOSS_KEY_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANON,10219,GI_KEY_BOSS,"Boss Key Chest","Ganon's Tower Boss Key Chest"),
RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,24455,GI_ICE_TRAP,"Water Trial Left Chest","Ganon's Castle Water Trial Left Chest"),
RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,22790,GI_HEART,"Water Trial Right Chest","Ganon's Castle Water Trial Right Chest"),
RC_OBJECT(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,22664,GI_MAGIC_LARGE,"Shadow Trial Front Chest","Ganon's Castle Shadow Trial Front Chest"),
RC_OBJECT(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,14021,GI_GAUNTLETS_GOLD,"Shadow Trial Golden Gauntlets Chest","Ganon's Castle Shadow Trial Golden Gauntlets Chest"),
RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,22668,GI_MAGIC_LARGE,"Light Trial First Left Chest","Ganon's Castle Light Trial First Left Chest"),
RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,24459,GI_ICE_TRAP,"Light Trial Second Left Chest","Ganon's Castle Light Trial Second Left Chest"),
RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,22797,GI_HEART,"Light Trial Third Left Chest","Ganon's Castle Light Trial Third Left Chest"),
RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,24462,GI_ICE_TRAP,"Light Trial First Right Chest","Ganon's Castle Light Trial First Right Chest"),
RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,22890,GI_ARROWS_LARGE,"Light Trial Second Right Chest","Ganon's Castle Light Trial Second Right Chest"),
RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,RCVORMQ_VANILLA,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,24463,GI_ICE_TRAP,"Light Trial Third Right Chest","Ganon's Castle Light Trial Third Right Chest"),
RC_OBJECT(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,22977,GI_RUPEE_RED,"MQ Water Trial Chest","Ganon's Castle MQ Water Trial Chest"),
RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,-18746,GI_GAUNTLETS_GOLD,"MQ Spirit Trial Golden Gauntlets Chest","Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest"),
RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,-30457,GI_HEART,"MQ Spirit Trial Sun Back Right Chest","Ganon's Castle MQ Spirit Trial Sun Back Right Chest"),
RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,-30648,GI_KEY_SMALL,"MQ Spirit Trial Sun Back Left Chest","Ganon's Castle MQ Spirit Trial Sun Back Left Chest"),
RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,-30455,GI_HEART,"MQ Spirit Trial Sun Front Left Chest","Ganon's Castle MQ Spirit Trial Sun Front Left Chest"),
RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST,RCVORMQ_MQ,RCTYPE_STANDARD,RCAREA_GANONS_CASTLE,ACTOR_EN_BOX,SCENE_GANONTIKA,20586,GI_BOMBCHUS_10,"MQ Spirit Trial First Chest","Ganon's Castle MQ Spirit Trial First Chest"),