#include "randomizer_check_objects.h" #include #include #include #include "z64.h" /* typedef struct { RandomizerCheck rc; RandomizerCheckVanillaOrMQ vOrMQ; RandomizerCheckType rcType; RandomizerCheckArea rcArea; ActorID actorId; SceneID sceneId; s32 actorParams; GetItemId ogItemId; bool visibleInImgui; std::string rcShortName; std::string rcSpoilerName; } RandomizerCheckObject; */ // RandomizerCheck, RCVORMQ, RCTYPE, RCAREA, ActorId, SceneId, ActorParams, OG ItemID, "Short name", "Spoiler name" std::map rcObjects = { RC_OBJECT(RC_KF_KOKIRI_SWORD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_SPOT04, 1248, GI_SWORD_KOKIRI, "Kokiri Sword Chest", "KF Kokiri Sword Chest"), RC_OBJECT(RC_KF_MIDOS_TOP_LEFT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KOKIRI_HOME4, 22944, GI_RUPEE_BLUE, "Mido Top Left Chest", "KF Mido Top Left Chest"), RC_OBJECT(RC_KF_MIDOS_TOP_RIGHT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KOKIRI_HOME4, 22945, GI_RUPEE_BLUE, "Mido Top Right Chest", "KF Mido Top Right Chest"), RC_OBJECT(RC_KF_MIDOS_BOTTOM_LEFT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KOKIRI_HOME4, 22914, GI_RUPEE_GREEN, "Mido Bottom Left Chest", "KF Mido Bottom Left Chest"), RC_OBJECT(RC_KF_MIDOS_BOTTOM_RIGHT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KOKIRI_HOME4, 22787, GI_HEART, "Mido Bottom Right Chest", "KF Mido Bottom Right Chest"), RC_OBJECT(RC_KF_STORMS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KOKIRI_FOREST, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22988, GI_RUPEE_RED, "Storms Grotto Chest", "KF Storms Grotto Chest"), RC_OBJECT(RC_KF_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KOKIRI_FOREST, ACTOR_EN_SI, SCENE_SPOT04, 27649, GI_SKULL_TOKEN, "GS Bean Patch", "KF GS Bean Patch"), RC_OBJECT(RC_KF_GS_KNOW_IT_ALL_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KOKIRI_FOREST, ACTOR_EN_SI, SCENE_SPOT04, 19458, GI_SKULL_TOKEN, "GS Know It All House", "KF GS Know It All House"), RC_OBJECT(RC_KF_GS_HOUSE_OF_TWINS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KOKIRI_FOREST, ACTOR_EN_SI, SCENE_SPOT04, 19460, GI_SKULL_TOKEN, "GS House of Twins", "KF GS House of Twins"), RC_OBJECT(RC_KF_LINKS_HOUSE_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_KOKIRI_FOREST, ACTOR_EN_COW, SCENE_LINK_HOME, 0x00, GI_MILK, "Links House Cow", "KF Links House Cow"), RC_OBJECT(RC_KF_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x00, GI_SHIELD_DEKU, "Shop Item 1", "KF Shop Item 1"), RC_OBJECT(RC_KF_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x01, GI_NUTS_5_2, "Shop Item 2", "KF Shop Item 2"), RC_OBJECT(RC_KF_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x02, GI_NUTS_10, "Shop Item 3", "KF Shop Item 3"), RC_OBJECT(RC_KF_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x03, GI_STICKS_1, "Shop Item 4", "KF Shop Item 4"), RC_OBJECT(RC_KF_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x04, GI_SEEDS_30, "Shop Item 5", "KF Shop Item 5"), RC_OBJECT(RC_KF_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x05, GI_ARROWS_SMALL, "Shop Item 6", "KF Shop Item 6"), RC_OBJECT(RC_KF_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x06, GI_ARROWS_MEDIUM, "Shop Item 7", "KF Shop Item 7"), RC_OBJECT(RC_KF_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KOKIRI_FOREST, ACTOR_EN_GIRLA, SCENE_KOKIRI_SHOP, 0x07, GI_HEART, "Shop Item 8", "KF Shop Item 8"), RC_OBJECT(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_SPOT04, 14623, GI_NONE, "Deku Tree Left Gossip Stone", "KF Deku Tree Left Gossip Stone"), RC_OBJECT(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_SPOT04, 14880, GI_NONE, "Deku Tree Right Gossip Stone", "KF Deku Tree Right Gossip Stone"), RC_OBJECT(RC_KF_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_SPOT04, 14366, GI_NONE, "Gossip Stone", "KF Gossip Stone"), RC_OBJECT(RC_KF_STORMS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KOKIRI_FOREST, ACTOR_EN_GS, SCENE_KAKUSIANA, -22988, GI_NONE, "Storms Gossip Stone", "KF Storms Gossip Stone"), RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22964, GI_RUPEE_BLUE, "Near Shortcuts Grotto Chest", "LW Near Shortcuts Grotto Chest"), RC_OBJECT(RC_LW_SKULL_KID, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Skull Kid", "LW Skull Kid"), RC_OBJECT(RC_LW_TRADE_COJIRO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Trade Cojiro", "LW Trade Cojiro"), RC_OBJECT(RC_LW_TRADE_ODD_POTION, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Trade Odd Potion", "LW Trade Odd Potion"), RC_OBJECT(RC_LW_OCARINA_MEMORY_GAME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Ocarina Memory Game", "LW Ocarina Memory Game"), RC_OBJECT(RC_LW_TARGET_IN_WOODS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Target in Woods", "LW Target in Woods"), RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_SPOT10, 0x00, GI_NUTS_5_2, "Deku Scrub Near Deku Theater Right", "LW Deku Scrub Near Deku Theater Right"), RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_SPOT10, 0x01, GI_STICKS_1, "Deku Scrub Near Deku Theater Left", "LW Deku Scrub Near Deku Theater Left"), RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_SPOT10, 0x09, GI_STICK_UPGRADE_20, "Deku Scrub Near Bridge", "LW Deku Scrub Near Bridge"), RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xF5), GI_SEEDS_30, "Deku Scrub Grotto Rear", "LW Deku Scrub Grotto Rear"), RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x0A,0xF5), GI_NUT_UPGRADE_30, "Deku Scrub Grotto Front", "LW Deku Scrub Grotto Front"), RC_OBJECT(RC_DEKU_THEATER_SKULL_MASK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_KAKUSIANA, 0x00, GI_NONE, "Deku Theater Skull Mask", "Deku Theater Skull Mask"), RC_OBJECT(RC_DEKU_THEATER_MASK_OF_TRUTH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_KAKUSIANA, 0x00, GI_NONE, "Deku Theater Mask of Truth", "Deku Theater Mask of Truth"), RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_SPOT10, 27905, GI_SKULL_TOKEN, "GS Bean Patch Near Bridge", "LW GS Bean Patch Near Bridge"), RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_SPOT10, 27906, GI_SKULL_TOKEN, "GS Bean Patch Near Theater", "LW GS Bean Patch Near Theater"), RC_OBJECT(RC_LW_GS_ABOVE_THEATER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_SPOT10, 19716, GI_SKULL_TOKEN, "GS Above Theater", "LW GS Above Theater"), RC_OBJECT(RC_LW_GIFT_FROM_SARIA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_SPOT10, 0x00, GI_NONE, "Gift From Saria", "LW Gift From Saria"), RC_OBJECT(RC_LW_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_SPOT10, 14365, GI_NONE, "Gossip Stone", "LW Gossip Stone"), RC_OBJECT(RC_LW_NEAR_SHORTCUTS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LOST_WOODS, ACTOR_EN_GS, SCENE_KAKUSIANA, -22964, GI_NONE, "Near Shortcuts Gossip Stone", "LW Near Shortcuts Gossip Stone"), RC_OBJECT(RC_SFM_WOLFOS_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_BOX, SCENE_KAKUSIANA, 31409, GI_RUPEE_PURPLE, "Wolfos Grotto Chest", "SFM Wolfos Grotto Chest"), RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xEE), GI_POTION_RED, "Deku Scrub Grotto Rear", "SFM Deku Scrub Grotto Rear"), RC_OBJECT(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xEE), GI_POTION_GREEN, "Deku Scrub Grotto Front", "SFM Deku Scrub Grotto Front"), RC_OBJECT(RC_SFM_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_SI, SCENE_SPOT05, 19720, GI_SKULL_TOKEN, "GS", "SFM GS"), RC_OBJECT(RC_SHEIK_IN_FOREST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SPOT05, 0x00, GI_NONE, "Sheik in Forest", "Sheik in Forest"), RC_OBJECT(RC_SONG_FROM_SARIA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SACRED_FOREST_MEADOW, ACTOR_ID_MAX, SCENE_SPOT05, 0x00, GI_NONE, "Song from Saria", "Song from Saria"), RC_OBJECT(RC_SFM_MAZE_LOWER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14358, GI_NONE, "Maze Lower Gossip Stone", "SFM Maze Lower Gossip Stone"), RC_OBJECT(RC_SFM_MAZE_UPPER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14615, GI_NONE, "Maze Upper Gossip Stone", "SFM Maze Upper Gossip Stone"), RC_OBJECT(RC_SFM_SARIA_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_EN_GS, SCENE_SPOT05, 14876, GI_NONE, "Saria Gossip Stone", "SFM Saria Gossip Stone"), RC_OBJECT(RC_HF_SOUTHEAST_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22978, GI_RUPEE_RED, "Southeast Grotto Chest", "HF Southeast Grotto Chest"), RC_OBJECT(RC_HF_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22947, GI_RUPEE_BLUE, "Open Grotto Chest", "HF Open Grotto Chest"), RC_OBJECT(RC_HF_NEAR_MARKET_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22944, GI_RUPEE_BLUE, "Near Market Grotto Chest", "HF Near Market Grotto Chest"), RC_OBJECT(RC_HF_OCARINA_OF_TIME_ITEM, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_SPOT00, 0x00, GI_NONE, "Ocarina of Time Item", "HF Ocarina of Time Item"), RC_OBJECT(RC_HF_TEKTITE_GROTTO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_ITEM00, SCENE_KAKUSIANA, 262, GI_HEART_PIECE, "Tektite Grotto Freestanding PoH", "HF Tektite Grotto Freestanding PoH"), RC_OBJECT(RC_HF_DEKU_SCRUB_GROTTO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x02,0xE6), GI_HEART_PIECE, "Deku Scrub Grotto", "HF Deku Scrub Grotto"), RC_OBJECT(RC_HF_GS_COW_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_FIELD, ACTOR_EN_SI, SCENE_KAKUSIANA, 10753, GI_SKULL_TOKEN, "GS Cow Grotto", "HF GS Cow Grotto"), RC_OBJECT(RC_HF_GS_NEAR_KAK_GROTTO, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_HYRULE_FIELD, ACTOR_EN_SI, SCENE_KAKUSIANA, 10754, GI_SKULL_TOKEN, "GS Near Kak Grotto", "HF GS Near Kak Grotto"), RC_OBJECT(RC_SONG_FROM_OCARINA_OF_TIME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_FIELD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Ocarina of Time", "Song from Ocarina of Time"), RC_OBJECT(RC_HF_COW_GROTTO_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_HYRULE_FIELD, ACTOR_EN_COW, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(3485,-291), GI_MILK, "Cow Grotto Cow", "HF Cow Grotto Cow"), RC_OBJECT(RC_HF_COW_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, 14363, GI_NONE, "Cow Grotto Gossip Stone", "HF Cow Grotto Gossip Stone"), RC_OBJECT(RC_HF_NEAR_MARKET_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22944, GI_NONE, "Near Market Gossip Stone", "HF Near Market Gossip Stone"), RC_OBJECT(RC_HF_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22947, GI_NONE, "Open Grotto Gossip Stone", "HF Open Grotto Gossip Stone"), RC_OBJECT(RC_HF_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_FIELD, ACTOR_EN_GS, SCENE_KAKUSIANA, -22978, GI_NONE, "Southeast Gossip Stone", "HF Southeast Gossip Stone"), RC_OBJECT(RC_LH_CHILD_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_TURIBORI, 0x00, GI_NONE, "Child Fishing", "LH Child Fishing"), RC_OBJECT(RC_LH_ADULT_FISHING, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_TURIBORI, 0x00, GI_NONE, "Adult Fishing", "LH Adult Fishing"), RC_OBJECT(RC_LH_LAB_DIVE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_HYLIA_LABO, 0x00, GI_NONE, "Lab Dive", "LH Lab Dive"), RC_OBJECT(RC_LH_TRADE_FROG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_HYLIA_LABO, 0x00, GI_NONE, "Lab Trade Eyeball Frog", "LH Lab Trade Eyeball Frog"), RC_OBJECT(RC_LH_UNDERWATER_ITEM, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_SPOT06, 0x00, GI_NONE, "Underwater Item", "LH Underwater Item"), RC_OBJECT(RC_LH_SUN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_ID_MAX, SCENE_SPOT06, 0x00, GI_NONE, "Sun", "LH Sun"), RC_OBJECT(RC_LH_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_EN_ITEM00, SCENE_SPOT06, 7686, GI_HEART_PIECE, "Freestanding PoH", "LH Freestanding PoH"), RC_OBJECT(RC_LH_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xEF), GI_NUTS_5_2, "Deku Scrub Grotto Left", "LH Deku Scrub Grotto Left"), RC_OBJECT(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xEF), GI_BOMBS_5, "Deku Scrub Grotto Right", "LH Deku Scrub Grotto Right"), RC_OBJECT(RC_LH_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LAKE_HYLIA, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xEF), GI_SEEDS_30, "Deku Scrub Grotto Center", "LH Deku Scrub Grotto Center"), RC_OBJECT(RC_LH_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LAKE_HYLIA, ACTOR_EN_SI, SCENE_SPOT06, 29185, GI_SKULL_TOKEN, "GS Bean Patch", "LH GS Bean Patch"), RC_OBJECT(RC_LH_GS_SMALL_ISLAND, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LAKE_HYLIA, ACTOR_EN_SI, SCENE_SPOT06, 20994, GI_SKULL_TOKEN, "GS Small Island", "LH GS Small Island"), RC_OBJECT(RC_LH_GS_LAB_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LAKE_HYLIA, ACTOR_EN_SI, SCENE_SPOT06, 20996, GI_SKULL_TOKEN, "GS Lab Wall", "LH GS Lab Wall"), RC_OBJECT(RC_LH_GS_LAB_CRATE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LAKE_HYLIA, ACTOR_EN_SI, SCENE_HYLIA_LABO, -28152, GI_SKULL_TOKEN, "GS Lab Crate", "LH GS Lab Crate"), RC_OBJECT(RC_LH_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LAKE_HYLIA, ACTOR_EN_SI, SCENE_SPOT06, 21008, GI_SKULL_TOKEN, "GS Tree", "LH GS Tree"), RC_OBJECT(RC_LH_LAB_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_SPOT06, 14339, GI_NONE, "Lab Gossip Stone", "LH Lab Gossip Stone"), RC_OBJECT(RC_LH_SOUTHEAST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_SPOT06, 14863, GI_NONE, "Southeast Gossip Stone", "LH Southeast Gossip Stone"), RC_OBJECT(RC_LH_SOUTHWEST_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_LAKE_HYLIA, ACTOR_EN_GS, SCENE_SPOT06, 14600, GI_NONE, "Southwest Gossip Stone", "LH Southwest Gossip Stone"), RC_OBJECT(RC_GV_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_BOX, SCENE_SPOT09, 23200, GI_RUPEE_PURPLE, "Chest", "GV Chest"), RC_OBJECT(RC_GV_TRADE_SAW, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_ID_MAX, SCENE_SPOT09, 0x00, GI_NONE, "Trade Saw", "GV Trade Saw"), RC_OBJECT(RC_GV_WATERFALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_SPOT09, 262, GI_HEART_PIECE, "Waterfall Freestanding PoH", "GV Waterfall Freestanding PoH"), RC_OBJECT(RC_GV_CRATE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_SPOT09, 518, GI_HEART_PIECE, "Crate Freestanding PoH", "GV Crate Freestanding PoH"), RC_OBJECT(RC_GV_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xF0), GI_POTION_RED, "Deku Scrub Grotto Rear", "GV Deku Scrub Grotto Rear"), RC_OBJECT(RC_GV_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_VALLEY, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xF0), GI_POTION_GREEN, "Deku Scrub Grotto Front", "GV Deku Scrub Grotto Front"), RC_OBJECT(RC_GV_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_VALLEY, ACTOR_EN_SI, SCENE_SPOT09, 29441, GI_SKULL_TOKEN, "GS Bean Patch", "GV GS Bean Patch"), RC_OBJECT(RC_GV_GS_SMALL_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_VALLEY, ACTOR_EN_SI, SCENE_SPOT09, 21250, GI_SKULL_TOKEN, "GS Small Bridge", "GV GS Small Bridge"), RC_OBJECT(RC_GV_GS_PILLAR, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_VALLEY, ACTOR_EN_SI, SCENE_SPOT09, 21252, GI_SKULL_TOKEN, "GS Pillar", "GV GS Pillar"), RC_OBJECT(RC_GV_GS_BEHIND_TENT, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_VALLEY, ACTOR_EN_SI, SCENE_SPOT09, 21256, GI_SKULL_TOKEN, "GS Behind Tent", "GV GS Behind Tent"), RC_OBJECT(RC_GV_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_GERUDO_VALLEY, ACTOR_EN_COW, SCENE_SPOT09, 0x00, GI_MILK, "Cow", "GV Cow"), RC_OBJECT(RC_GV_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GERUDO_VALLEY, ACTOR_EN_GS, SCENE_SPOT09, 14353, GI_NONE, "Gossip Stone", "GV Gossip Stone"), RC_OBJECT(RC_GF_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_BOX, SCENE_SPOT12, 1984, GI_HEART_PIECE, "Chest", "GF Chest"), RC_OBJECT(RC_GF_HBA_1000_POINTS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_SPOT12, 0x00, GI_NONE, "GF HBA 1000 Points", "GF HBA 1000 Points"), RC_OBJECT(RC_GF_HBA_1500_POINTS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_SPOT12, 0x00, GI_NONE, "GF HBA 1500 Points", "GF HBA 1500 Points"), RC_OBJECT(RC_GF_GERUDO_MEMBERSHIP_CARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_ID_MAX, SCENE_GERUDOWAY, 0x00, GI_NONE, "GF Gerudo Membership Card", "GF Gerudo Membership Card"), RC_OBJECT(RC_GF_NORTH_F1_CARPENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_GERUDOWAY, 3089, GI_KEY_SMALL, "GF North F1 Carpenter", "GF North F1 Carpenter"), RC_OBJECT(RC_GF_NORTH_F2_CARPENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_GERUDOWAY, 2577, GI_KEY_SMALL, "GF North F2 Carpenter", "GF North F2 Carpenter"), RC_OBJECT(RC_GF_SOUTH_F1_CARPENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_GERUDOWAY, 3601, GI_KEY_SMALL, "GF South F1 Carpenter", "GF South F1 Carpenter"), RC_OBJECT(RC_GF_SOUTH_F2_CARPENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GERUDO_FORTRESS, ACTOR_EN_ITEM00, SCENE_GERUDOWAY, 3857, GI_KEY_SMALL, "GF South F2 Carpenter", "GF South F2 Carpenter"), RC_OBJECT(RC_GF_GS_ARCHERY_RANGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_FORTRESS, ACTOR_EN_SI, SCENE_SPOT12, 21505, GI_SKULL_TOKEN, "GS Archery Range", "GF GS Archery Range"), RC_OBJECT(RC_GF_GS_TOP_FLOOR, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GERUDO_FORTRESS, ACTOR_EN_SI, SCENE_SPOT12, 21506, GI_SKULL_TOKEN, "GS Top Floor", "GF GS Top Floor"), RC_OBJECT(RC_WASTELAND_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_EN_BOX, SCENE_SPOT13, -30048, GI_RUPEE_PURPLE, "Chest", "Wasteland Chest"), RC_OBJECT(RC_WASTELAND_BOMBCHU_SALESMAN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WASTELAND, ACTOR_ID_MAX, SCENE_SPOT13, 0x00, GI_NONE, "Carpet Salesman", "Wasteland Carpet Salesman"), RC_OBJECT(RC_WASTELAND_GS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_WASTELAND, ACTOR_EN_SI, SCENE_SPOT13, 13570, GI_SKULL_TOKEN, "GS", "Wasteland GS"), RC_OBJECT(RC_COLOSSUS_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_ITEM00, SCENE_SPOT11, 3334, GI_HEART_PIECE, "Freestanding PoH", "Colossus Freestanding PoH"), RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xFD), GI_POTION_RED, "Deku Scrub Grotto Rear", "Colossus Deku Scrub Grotto Rear"), RC_OBJECT(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xFD), GI_POTION_GREEN, "Deku Scrub Grotto Front", "Colossus Deku Scrub Grotto Front"), RC_OBJECT(RC_COLOSSUS_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 29953, GI_SKULL_TOKEN, "GS Bean Patch", "Colossus GS Bean Patch"), RC_OBJECT(RC_COLOSSUS_GS_HILL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 21764, GI_SKULL_TOKEN, "GS Hill", "Colossus GS Hill"), RC_OBJECT(RC_COLOSSUS_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DESERT_COLOSSUS, ACTOR_EN_SI, SCENE_SPOT11, 21768, GI_SKULL_TOKEN, "GS Tree", "Colossus GS Tree"), RC_OBJECT(RC_COLOSSUS_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 3, GI_NONE, "Great Fairy Reward", "Colossus Great Fairy Reward"), RC_OBJECT(RC_SHEIK_AT_COLOSSUS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DESERT_COLOSSUS, ACTOR_ID_MAX, SCENE_SPOT11, 0x00, GI_NONE, "Sheik at Colossus", "Sheik at Colossus"), RC_OBJECT(RC_COLOSSUS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DESERT_COLOSSUS, ACTOR_EN_GS, SCENE_SPOT11, 14362, GI_NONE, "Gossip Stone", "Colossus Gossip Stone"), RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Treasure Chest Game Reward", "MK Treasure Chest Game Reward"), RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOWLING, 0x00, GI_NONE, "Bombchu Bowling First Prize", "MK Bombchu Bowling First Prize"), RC_OBJECT(RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_BOWLING, 0x00, GI_NONE, "Bombchu Bowling Second Prize", "MK Bombchu Bowling Second Prize"), RC_OBJECT(RC_MARKET_LOST_DOG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_IMPA, 0x00, GI_NONE, "Lost Dog", "MK Lost Dog"), RC_OBJECT(RC_MARKET_SHOOTING_GALLERY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_SYATEKIJYOU, 0x00, GI_NONE, "Shooting Gallery", "MK Shooting Gallery"), RC_OBJECT(RC_MARKET_10_BIG_POES, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_MIHARIGOYA, 0x00, GI_NONE, "10 Big Poes", "MK 10 Big Poes"), RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game First Room Chest", "MK Chest Game First Room Chest"), RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Second Room Chest", "MK Chest Game Second Room Chest"), RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_3, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Third Room Chest", "MK Chest Game Third Room Chest"), RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_4, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Fourth Room Chest", "MK Chest Game Fourth Room Chest"), RC_OBJECT(RC_MARKET_TREASURE_CHEST_GAME_ITEM_5, RCVORMQ_BOTH, RCTYPE_CHEST_GAME, RCAREA_MARKET, ACTOR_EN_BOX, SCENE_TAKARAYA, 0x00, GI_NONE, "Chest Game Fifth Room Chest", "MK Chest Game Fifth Room Chest"), RC_OBJECT(RC_MARKET_GS_GUARD_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_MARKET, ACTOR_EN_SI, SCENE_MIHARIGOYA, -29176, GI_SKULL_TOKEN, "Market GS Guard House", "Market GS Guard House"), RC_OBJECT(RC_TOT_LIGHT_ARROWS_CUTSCENE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Light Arrow Cutscene", "ToT Light Arrow Cutscene"), RC_OBJECT(RC_SHEIK_AT_TEMPLE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_MARKET, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik at Temple", "Sheik at Temple"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x00, GI_BOMBCHUS_10, "Bombchu Shop Item 1", "MK Bombchu Shop Item 1"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x01, GI_BOMBCHUS_10, "Bombchu Shop Item 2", "MK Bombchu Shop Item 2"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x02, GI_BOMBCHUS_10, "Bombchu Shop Item 3", "MK Bombchu Shop Item 3"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x03, GI_BOMBCHUS_10, "Bombchu Shop Item 4", "MK Bombchu Shop Item 4"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x04, GI_BOMBCHUS_20, "Bombchu Shop Item 5", "MK Bombchu Shop Item 5"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x05, GI_BOMBCHUS_20, "Bombchu Shop Item 6", "MK Bombchu Shop Item 6"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x06, GI_BOMBCHUS_20, "Bombchu Shop Item 7", "MK Bombchu Shop Item 7"), RC_OBJECT(RC_MARKET_BOMBCHU_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_NIGHT_SHOP, 0x07, GI_BOMBCHUS_20, "Bombchu Shop Item 8", "MK Bombchu Shop Item 8"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x00, GI_POTION_GREEN, "Potion Shop Item 1", "MK Potion Shop Item 1"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x01, GI_BLUE_FIRE, "Potion Shop Item 2", "MK Potion Shop Item 2"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x02, GI_POTION_RED, "Potion Shop Item 3", "MK Potion Shop Item 3"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x03, GI_FAIRY, "Potion Shop Item 4", "MK Potion Shop Item 4"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x04, GI_NUTS_5_2, "Potion Shop Item 5", "MK Potion Shop Item 5"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x05, GI_BUGS, "Potion Shop Item 6", "MK Potion Shop Item 6"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x06, GI_POE, "Potion Shop Item 7", "MK Potion Shop Item 7"), RC_OBJECT(RC_MARKET_POTION_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_ALLEY_SHOP, 0x07, GI_FISH, "Potion Shop Item 8", "MK Potion Shop Item 8"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x00, GI_SHIELD_HYLIAN, "Bazaar Item 1", "MK Bazaar Item 1"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x01, GI_BOMBS_5, "Bazaar Item 2", "MK Bazaar Item 2"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x02, GI_NUTS_5_2, "Bazaar Item 3", "MK Bazaar Item 3"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x03, GI_HEART, "Bazaar Item 4", "MK Bazaar Item 4"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x04, GI_ARROWS_SMALL, "Bazaar Item 5", "MK Bazaar Item 5"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x05, GI_ARROWS_LARGE, "Bazaar Item 6", "MK Bazaar Item 6"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x06, GI_STICKS_1, "Bazaar Item 7", "MK Bazaar Item 7"), RC_OBJECT(RC_MARKET_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_MARKET, ACTOR_EN_GIRLA, SCENE_SHOP1, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "MK Bazaar Item 8"), RC_OBJECT(RC_TOT_LEFT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Left Center Gossip Stone", "ToT Left Center Gossip Stone"), RC_OBJECT(RC_TOT_LEFT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Left Gossip Stone", "ToT Left Gossip Stone"), RC_OBJECT(RC_TOT_RIGHT_CENTER_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_MARKET, ACTOR_EN_GS, SCENE_ID_MAX, 0x00, GI_NONE, "ToT Right Center Gossip Stone", "ToT Right Center Gossip Stone"), RC_OBJECT(RC_TOT_RIGHT_GOSSIP_STONE, 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RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 2, GI_NONE, "Great Fairy Reward", "HC Great Fairy Reward"), RC_OBJECT(RC_OGC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 3, GI_NONE, "OGC Great Fairy Reward", "OGC Great Fairy Reward"), RC_OBJECT(RC_SONG_FROM_IMPA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Impa", "Song from Impa"), RC_OBJECT(RC_HC_MALON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_SPOT15, 14610, GI_NONE, "Malon Gossip Stone", "HC Malon Gossip Stone"), RC_OBJECT(RC_HC_ROCK_WALL_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, ACTOR_EN_GS, SCENE_SPOT15, 14347, GI_NONE, "Rock Wall Gossip Stone", "HC Rock Wall Gossip Stone"), RC_OBJECT(RC_HC_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_HYRULE_CASTLE, 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ACTOR_ID_MAX, SCENE_MAHOUYA, 0x00, GI_NONE, "Trade Odd Mushroom", "Kak Trade Odd Mushroom"), RC_OBJECT(RC_KAK_ANJU_AS_ADULT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Anju as Adult", "Kak Anju as Adult"), RC_OBJECT(RC_KAK_ANJU_AS_CHILD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Anju as Child", "Kak Anju as Child"), RC_OBJECT(RC_KAK_TRADE_POCKET_CUCCO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_SPOT01, 0x00, GI_NONE, "Trade Pocket Cucco", "Kak Trade Pocket Cucco"), RC_OBJECT(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_LABO, 262, GI_HEART_PIECE, "Impas House Freestanding PoH", "Kak Impas House Freestanding PoH"), RC_OBJECT(RC_KAK_WINDMILL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_ITEM00, SCENE_HAKASITARELAY, 262, GI_HEART_PIECE, "Windmill Freestanding PoH", "Kak Windmill Freestanding PoH"), RC_OBJECT(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20488, GI_SKULL_TOKEN, "GS House Under Construction", "Kak GS House Under Construction"), RC_OBJECT(RC_KAK_GS_SKULLTULA_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20496, GI_SKULL_TOKEN, "GS Skulltula House", "Kak GS Skulltula House"), RC_OBJECT(RC_KAK_GS_GUARDS_HOUSE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20482, GI_SKULL_TOKEN, "GS Guards House", "Kak GS Guards House"), RC_OBJECT(RC_KAK_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, -28640, GI_SKULL_TOKEN, "GS Tree", "Kak GS Tree"), RC_OBJECT(RC_KAK_GS_WATCHTOWER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_SI, SCENE_SPOT01, 20484, GI_SKULL_TOKEN, "GS Watchtower", "Kak GS 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RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x01, GI_BLUE_FIRE, "Potion Shop Item 2", "Kak Potion Shop Item 2"), RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x02, GI_POTION_RED, "Potion Shop Item 3", "Kak Potion Shop Item 3"), RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x03, GI_FAIRY, "Potion Shop Item 4", "Kak Potion Shop Item 4"), RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x04, GI_NUTS_5_2, "Potion Shop Item 5", "Kak Potion Shop Item 5"), RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x05, GI_BUGS, "Potion Shop Item 6", "Kak Potion Shop Item 6"), RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x06, GI_POE, "Potion Shop Item 7", "Kak Potion Shop Item 7"), RC_OBJECT(RC_KAK_POTION_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_DRAG, 0x07, GI_FISH, "Potion Shop Item 8", "Kak Potion Shop Item 8"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x00, GI_SHIELD_HYLIAN, "Bazaar Item 1", "Kak Bazaar Item 1"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x01, GI_BOMBS_5, "Bazaar Item 2", "Kak Bazaar Item 2"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x02, GI_NUTS_5_2, "Bazaar Item 3", "Kak Bazaar Item 3"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x03, GI_HEART, "Bazaar Item 4", "Kak Bazaar Item 4"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x04, GI_ARROWS_SMALL, "Bazaar Item 5", "Kak Bazaar Item 5"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x05, GI_ARROWS_LARGE, "Bazaar Item 6", "Kak Bazaar Item 6"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x06, GI_STICKS_1, "Bazaar Item 7", "Kak Bazaar Item 7"), RC_OBJECT(RC_KAK_BAZAAR_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GIRLA, SCENE_TEST01, 0x07, GI_ARROWS_MEDIUM, "Bazaar Item 8", "Kak Bazaar Item 8"), RC_OBJECT(RC_KAK_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_KAKARIKO_VILLAGE, ACTOR_EN_GS, SCENE_KAKUSIANA, -22984, GI_NONE, "Open Grotto Gossip Stone", "Kak Open Grotto Gossip Stone"), RC_OBJECT(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_HAKAANA2, 21824, GI_SHIELD_HYLIAN, "Shield Grave Chest", "GY 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"Freestanding PoH", "GY Freestanding PoH"), RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_SPOT02, 7942, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour"), RC_OBJECT(RC_GRAVEYARD_GS_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_SPOT02, 20608, GI_SKULL_TOKEN, "GS Wall", "Graveyard GS Wall"), RC_OBJECT(RC_GRAVEYARD_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_SPOT02, 28673, GI_SKULL_TOKEN, "GS Bean Patch", "Graveyard GS Bean Patch"), RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave"), RC_OBJECT(RC_GY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GRAVEYARD, ACTOR_EN_GS, SCENE_SPOT02, 14346, GI_NONE, "Gossip Stone", "GY Gossip Stone"), RC_OBJECT(RC_DMT_CHEST, RCVORMQ_BOTH, 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7686, GI_HEART_PIECE, "Freestanding PoH", "DMT Freestanding PoH"), RC_OBJECT(RC_DMT_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_SI, SCENE_SPOT16, 28418, GI_SKULL_TOKEN, "GS Bean Patch", "DMT GS Bean Patch"), RC_OBJECT(RC_DMT_GS_NEAR_KAK, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_SI, SCENE_SPOT16, 12036, GI_SKULL_TOKEN, "GS Near Kak", "DMT GS Near Kak"), RC_OBJECT(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_SI, SCENE_SPOT16, 20232, GI_SKULL_TOKEN, "GS Above Dodongos Cavern", "DMT GS Above Dodongos Cavern"), RC_OBJECT(RC_DMT_GS_FALLING_ROCKS_PATH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_SI, SCENE_SPOT16, 20240, GI_SKULL_TOKEN, "GS Falling Rocks Path", "DMT GS Falling Rocks Path"), RC_OBJECT(RC_DMT_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 1, GI_NONE, "Great Fairy Reward", "DMT Great Fairy Reward"), RC_OBJECT(RC_DMT_COW_GROTTO_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_COW, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(2444,-471), GI_MILK, "Cow Grotto Cow", "DMT Cow Grotto Cow"), RC_OBJECT(RC_DMT_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_GS, SCENE_SPOT16, 14340, GI_NONE, "Gossip Stone", "DMT Gossip Stone"), RC_OBJECT(RC_DMT_STORMS_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_GS, SCENE_KAKUSIANA, -23255, GI_NONE, "Storms Grotto Gossip Stone", "DMT Storms Grotto Gossip Stone"), RC_OBJECT(RC_GC_MAZE_LEFT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_SPOT18, 23232, GI_RUPEE_GOLD, "Maze Left Chest", "GC Maze Left Chest"), RC_OBJECT(RC_GC_MAZE_RIGHT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_SPOT18, 23201, GI_RUPEE_PURPLE, "Maze Right Chest", "GC Maze Right Chest"), RC_OBJECT(RC_GC_MAZE_CENTER_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_BOX, SCENE_SPOT18, 23202, GI_RUPEE_PURPLE, "Maze Center Chest", "GC Maze Center Chest"), RC_OBJECT(RC_GC_ROLLING_GORON_AS_CHILD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_SPOT18, 0x00, GI_NONE, "Rolling Goron as Child", "GC Rolling Goron as Child"), RC_OBJECT(RC_GC_ROLLING_GORON_AS_ADULT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_SPOT18, 0x00, GI_NONE, "Rolling Goron as Adult", "GC Rolling Goron as Adult"), RC_OBJECT(RC_GC_DARUNIAS_JOY, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_SPOT18, 0x00, GI_NONE, "Darunias Joy", "GC Darunias Joy"), RC_OBJECT(RC_GC_POT_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_ITEM00, SCENE_SPOT18, 7942, GI_HEART_PIECE, "Pot Freestanding PoH", "GC Pot Freestanding PoH"), RC_OBJECT(RC_GC_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xFB), GI_NUTS_5_2, "Deku Scrub Grotto Left", "GC Deku Scrub Grotto Left"), RC_OBJECT(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xFB), GI_BOMBS_5, "Deku Scrub Grotto Right", "GC Deku Scrub Grotto Right"), RC_OBJECT(RC_GC_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xFB), GI_SEEDS_30, "Deku Scrub Grotto Center", "GC Deku Scrub Grotto Center"), RC_OBJECT(RC_GC_MEDIGORON, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GORON_CITY, ACTOR_ID_MAX, SCENE_SPOT18, 0x00, GI_NONE, "Medigoron", "GC Medigoron"), RC_OBJECT(RC_GC_GS_CENTER_PLATFORM, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GORON_CITY, ACTOR_EN_SI, SCENE_SPOT18, 12064, GI_SKULL_TOKEN, "GS Center Platform", "GC GS Center Platform"), RC_OBJECT(RC_GC_GS_BOULDER_MAZE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GORON_CITY, ACTOR_EN_SI, SCENE_SPOT18, -28864, GI_SKULL_TOKEN, "GS Boulder Maze", "GC GS Boulder Maze"), RC_OBJECT(RC_GC_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x00, GI_BOMBS_5, "Shop Item 1", "GC Shop Item 1"), RC_OBJECT(RC_GC_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x01, GI_BOMBS_10, "Shop Item 2", "GC Shop Item 2"), RC_OBJECT(RC_GC_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x02, GI_BOMBS_20, "Shop Item 3", "GC Shop Item 3"), RC_OBJECT(RC_GC_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x03, GI_BOMBS_30, "Shop Item 4", "GC Shop Item 4"), RC_OBJECT(RC_GC_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x04, GI_TUNIC_GORON, "Shop Item 5", "GC Shop Item 5"), RC_OBJECT(RC_GC_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x05, GI_HEART, "Shop Item 6", "GC Shop Item 6"), RC_OBJECT(RC_GC_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x06, GI_POTION_RED, "Shop Item 7", "GC Shop Item 7"), RC_OBJECT(RC_GC_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_GORON_CITY, ACTOR_EN_GIRLA, SCENE_GOLON, 0x07, GI_HEART, "Shop Item 8", "GC Shop Item 8"), RC_OBJECT(RC_GC_MAZE_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_SPOT18, 14357, GI_NONE, "Maze Gossip Stone", "GC Maze Gossip Stone"), RC_OBJECT(RC_GC_MEDIGORON_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_GORON_CITY, ACTOR_EN_GS, SCENE_SPOT18, 14873, GI_NONE, "Medigoron Gossip Stone", "GC Medigoron Gossip Stone"), RC_OBJECT(RC_DMC_UPPER_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_BOX, SCENE_KAKUSIANA, 23802, GI_BOMBS_20, "Upper Grotto Chest", "DMC Upper Grotto Chest"), RC_OBJECT(RC_DMC_WALL_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_SPOT17, 518, GI_HEART_PIECE, "Wall Freestanding PoH", "DMC Wall Freestanding PoH"), RC_OBJECT(RC_DMC_VOLCANO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_ITEM00, SCENE_SPOT17, 2054, GI_HEART_PIECE, "Volcano Freestanding PoH", "DMC Volcano Freestanding PoH"), RC_OBJECT(RC_DMC_DEKU_SCRUB, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_SPOT17, 0x05, GI_BOMBS_5, "Deku Scrub", "DMC Deku Scrub"), RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xF9), GI_NUTS_5_2, "Deku Scrub Grotto Left", "DMC Deku Scrub Grotto Left"), RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xF9), GI_BOMBS_5, "Deku Scrub Grotto Right", "DMC Deku Scrub Grotto Right"), RC_OBJECT(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xF9), GI_SEEDS_30, "Deku Scrub Grotto Center", "DMC Deku Scrub Grotto Center"), RC_OBJECT(RC_DMC_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_SI, SCENE_SPOT17, 28417, GI_SKULL_TOKEN, "GS Bean Patch", "DMC GS Bean Patch"), RC_OBJECT(RC_DMC_GS_CRATE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_SI, SCENE_SPOT17, -28800, GI_SKULL_TOKEN, "GS Crate", "DMC GS Crate"), RC_OBJECT(RC_DMC_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO,SCENE_DAIYOUSEI_IZUMI, 2, GI_NONE, "Great Fairy Reward", "DMC Great Fairy Reward"), RC_OBJECT(RC_SHEIK_IN_CRATER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Sheik in Crater", "Sheik in Crater"), RC_OBJECT(RC_DMC_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_SPOT17, 14341, GI_NONE, "Gossip Stone", "DMC Gossip Stone"), RC_OBJECT(RC_DMC_UPPER_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_GS, SCENE_KAKUSIANA, -23802, GI_NONE, "Upper Grotto Gossip Stone", "DMC Upper Grotto Gossip Stone"), RC_OBJECT(RC_ZR_OPEN_GROTTO_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_KAKUSIANA, 22985, GI_RUPEE_RED, "Open Grotto Chest", "ZR Open Grotto Chest"), RC_OBJECT(RC_ZR_MAGIC_BEAN_SALESMAN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_ID_MAX, SCENE_SPOT03, 0x00, GI_NONE, "Magic Bean Salesman", "ZR Magic Bean Salesman"), RC_OBJECT(RC_ZR_FROGS_ZELDAS_LULLABY, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs Zelda's Lullaby", "ZR Frogs Zelda's Lullaby"), RC_OBJECT(RC_ZR_FROGS_EPONAS_SONG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs Epona's Song", "ZR Frogs Epona's Song"), RC_OBJECT(RC_ZR_FROGS_SARIAS_SONG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs Saria's Song", "ZR Frogs Saria's Song"), RC_OBJECT(RC_ZR_FROGS_SUNS_SONG, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs Sun's Song", "ZR Frogs Sun's Song"), RC_OBJECT(RC_ZR_FROGS_SONG_OF_TIME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs Song of Time", "ZR Frogs Song of Time"), RC_OBJECT(RC_ZR_FROGS_IN_THE_RAIN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs in the Rain", "ZR Frogs in the Rain"), RC_OBJECT(RC_ZR_FROGS_OCARINA_GAME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_FR, SCENE_SPOT03, 0x00, GI_NONE, "Frogs Ocarina Game", "ZR Frogs Ocarina Game"), RC_OBJECT(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_ITEM00, SCENE_SPOT03, 1030, GI_HEART_PIECE, "Near Open Grotto Freestanding PoH", "ZR Near Open Grotto Freestanding PoH"), RC_OBJECT(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_ITEM00, SCENE_SPOT03, 2822, GI_HEART_PIECE, "Near Domain Freestanding PoH", "ZR Near Domain Freestanding PoH"), RC_OBJECT(RC_ZR_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x07,0xEB), GI_POTION_RED, "Deku Scrub Grotto Rear", "ZR Deku Scrub Grotto Rear"), RC_OBJECT(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x08,0xEB), GI_POTION_GREEN, "Deku Scrub Grotto Front", "ZR Deku Scrub Grotto Front"), RC_OBJECT(RC_ZR_GS_LADDER, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_RIVER, ACTOR_EN_SI, SCENE_SPOT03, 20737, GI_SKULL_TOKEN, "GS Ladder", "ZR GS Ladder"), RC_OBJECT(RC_ZR_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_RIVER, ACTOR_EN_SI, SCENE_SPOT03, -28414, GI_SKULL_TOKEN, "GS Tree", "ZR GS Tree"), RC_OBJECT(RC_ZR_GS_ABOVE_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_RIVER, ACTOR_EN_SI, SCENE_SPOT03, 20744, GI_SKULL_TOKEN, "GS Above Bridge", "ZR GS Above Bridge"), RC_OBJECT(RC_ZR_GS_NEAR_RAISED_GROTTOS, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_RIVER, ACTOR_EN_SI, SCENE_SPOT03, 20752, GI_SKULL_TOKEN, "GS Near Raised Grottos", "ZR GS Near Raised Grottos"), RC_OBJECT(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_SPOT03, 14860, GI_NONE, "Near Domain Gossip Stone", "ZR Near Domain Gossip Stone"), RC_OBJECT(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_SPOT03, 14605, GI_NONE, "Near Grottos Gossip Stone", "ZR Near Grottos Gossip Stone"), RC_OBJECT(RC_ZR_OPEN_GROTTO_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_RIVER, ACTOR_EN_GS, SCENE_KAKUSIANA, -22985, GI_NONE, "Open Grotto Gossip Stone", "ZR Open Grotto Gossip Stone"), RC_OBJECT(RC_ZD_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_EN_BOX, SCENE_SPOT07, -18496, GI_HEART_PIECE, "Chest", "ZD Chest"), RC_OBJECT(RC_ZD_DIVING_MINIGAME, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_SPOT07, 0x00, GI_NONE, "Diving Minigame", "ZD Diving Minigame"), RC_OBJECT(RC_ZD_KING_ZORA_THAWED, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_SPOT07, 0x00, GI_NONE, "King Zora Thawed", "ZD King Zora Thawed"), RC_OBJECT(RC_ZD_TRADE_PRESCRIPTION, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_DOMAIN, ACTOR_ID_MAX, SCENE_SPOT07, 0x00, GI_NONE, "Trade Prescription", "ZD Trade Prescription"), RC_OBJECT(RC_ZD_GS_FROZEN_WATERFALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_DOMAIN, ACTOR_EN_SI, SCENE_SPOT07, 20800, GI_SKULL_TOKEN, "GS Frozen Waterfall", "ZD GS Frozen Waterfall"), RC_OBJECT(RC_ZD_SHOP_ITEM_1, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x00, GI_TUNIC_ZORA, "Shop Item 1", "ZD Shop Item 1"), RC_OBJECT(RC_ZD_SHOP_ITEM_2, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x01, GI_ARROWS_SMALL, "Shop Item 2", "ZD Shop Item 2"), RC_OBJECT(RC_ZD_SHOP_ITEM_3, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x02, GI_HEART, "Shop Item 3", "ZD Shop Item 3"), RC_OBJECT(RC_ZD_SHOP_ITEM_4, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x03, GI_ARROWS_MEDIUM, "Shop Item 4", "ZD Shop Item 4"), RC_OBJECT(RC_ZD_SHOP_ITEM_5, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x04, GI_NUTS_5_2, "Shop Item 5", "ZD Shop Item 5"), RC_OBJECT(RC_ZD_SHOP_ITEM_6, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x05, GI_ARROWS_LARGE, "Shop Item 6", "ZD Shop Item 6"), RC_OBJECT(RC_ZD_SHOP_ITEM_7, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x06, GI_FISH, "Shop Item 7", "ZD Shop Item 7"), RC_OBJECT(RC_ZD_SHOP_ITEM_8, RCVORMQ_BOTH, RCTYPE_SHOP, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GIRLA, SCENE_ZOORA, 0x07, GI_POTION_RED, "Shop Item 8", "ZD Shop Item 8"), RC_OBJECT(RC_ZD_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_DOMAIN, ACTOR_EN_GS, SCENE_SPOT07, 14345, GI_NONE, "Gossip Stone", "ZD Gossip Stone"), RC_OBJECT(RC_ZF_ICEBERC_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_SPOT08, 262, GI_HEART_PIECE, "Iceberg Freestanding PoH", "ZF Iceberg Freestanding PoH"), RC_OBJECT(RC_ZF_BOTTOM_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_ITEM00, SCENE_SPOT08, 5126, GI_HEART_PIECE, "Bottom Freestanding PoH", "ZF Bottom Freestanding PoH"), RC_OBJECT(RC_ZF_GS_ABOVE_THE_LOG, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_SI, SCENE_SPOT08, 20740, GI_SKULL_TOKEN, "GS Above The Log", "ZF GS Above The Log"), RC_OBJECT(RC_ZF_GS_HIDDEN_CAVE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_SI, SCENE_SPOT08, 20768, GI_SKULL_TOKEN, "GS Hidden Cave", "ZF GS Hidden Cave"), RC_OBJECT(RC_ZF_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_SI, SCENE_SPOT08, -28288, GI_SKULL_TOKEN, "GS Tree", "ZF GS Tree"), RC_OBJECT(RC_ZF_GREAT_FAIRY_REWARD, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_FOUNTAIN, ACTOR_BG_DY_YOSEIZO,SCENE_YOUSEI_IZUMI_YOKO, 1, GI_NONE, "Great Fairy Reward", "ZF Great Fairy Reward"), RC_OBJECT(RC_FAIRY_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_SPOT08, 0x00, GI_NONE, "Fairy Gossip Stone", "Fairy Gossip Stone"), RC_OBJECT(RC_JABU_GOSSIP_STONE, RCVORMQ_BOTH, RCTYPE_GOSSIP_STONE, RCAREA_ZORAS_FOUNTAIN, ACTOR_EN_GS, SCENE_SPOT08, 0x00, GI_NONE, "Jabu Gossip Stone", "Jabu Gossip Stone"), RC_OBJECT(RC_LLR_TALONS_CHICKENS, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_SOUKO, 0x00, GI_NONE, "Talons Chickens", "LLR Talons Chickens"), RC_OBJECT(RC_LLR_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_ITEM00, SCENE_SOUKO, 262, GI_HEART_PIECE, "Freestanding PoH", "LLR Freestanding PoH"), RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x00,0xFC), GI_NUTS_5_2, "Deku Scrub Grotto Left", "LLR Deku Scrub Grotto Left"), RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x05,0xFC), GI_BOMBS_5, "Deku Scrub Grotto Right", "LLR Deku Scrub Grotto Right"), RC_OBJECT(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_EN_DNS, SCENE_KAKUSIANA, TWO_ACTOR_PARAMS(0x03,0xFC), GI_SEEDS_30, "Deku Scrub Grotto Center", "LLR Deku Scrub Grotto Center"), RC_OBJECT(RC_LLR_GS_BACK_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11009, GI_SKULL_TOKEN, "GS Back Wall", "LLR GS Back Wall"), RC_OBJECT(RC_LLR_GS_RAIN_SHED, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11010, GI_SKULL_TOKEN, "GS Rain Shed", "LLR GS Rain Shed"), RC_OBJECT(RC_LLR_GS_HOUSE_WINDOW, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, 11012, GI_SKULL_TOKEN, "GS House Window", "LLR GS House Window"), RC_OBJECT(RC_LLR_GS_TREE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LON_LON_RANCH, ACTOR_EN_SI, SCENE_SPOT20, -29944, GI_SKULL_TOKEN, "GS Tree", "LLR GS Tree"), RC_OBJECT(RC_SONG_FROM_MALON, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LON_LON_RANCH, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Malon", "Song from Malon"), RC_OBJECT(RC_LLR_STABLES_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_MALON_STABLE, TWO_ACTOR_PARAMS(-122,-254), GI_MILK, "Stables Left Cow", "LLR Stables Left Cow"), RC_OBJECT(RC_LLR_STABLES_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_MALON_STABLE, TWO_ACTOR_PARAMS(116,-254), GI_MILK, "Stables Right Cow", "LLR Stables Right Cow"), RC_OBJECT(RC_LLR_TOWER_LEFT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_SOUKO, TWO_ACTOR_PARAMS(-229,157), GI_MILK, "Tower Left Cow", "LLR Tower Left Cow"), RC_OBJECT(RC_LLR_TOWER_RIGHT_COW, RCVORMQ_BOTH, RCTYPE_COW, RCAREA_LON_LON_RANCH, ACTOR_EN_COW, SCENE_SOUKO, TWO_ACTOR_PARAMS(-142,-140), GI_MILK, "Tower Right Cow", "LLR Tower Right Cow"), RC_OBJECT(RC_DEKU_TREE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2083, GI_MAP, "Map Chest", "Deku Tree Map Chest"), RC_OBJECT(RC_DEKU_TREE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2050, GI_COMPASS, "Compass Chest", "Deku Tree Compass Chest"), RC_OBJECT(RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22790, GI_HEART, "Compass Room Side Chest", "Deku Tree Compass Room Side Chest"), RC_OBJECT(RC_DEKU_TREE_BASEMENT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22788, GI_HEART, "Basement Chest", "Deku Tree Basement Chest"), RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 161, GI_SLINGSHOT, "Slingshot Chest", "Deku Tree Slingshot Chest"), RC_OBJECT(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22789, GI_HEART, "Slingshot Room Side Chest", "Deku Tree Slingshot Room Side Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2083, GI_MAP, "MQ Map Chest", "Deku Tree MQ Map Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 2049, GI_COMPASS, "MQ Compass Chest", "Deku Tree MQ Compass Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 4262, GI_SLINGSHOT, "MQ Slingshot Chest", "Deku Tree MQ Slingshot Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, -31454, GI_SHIELD_DEKU, "MQ Slingshot Room Back Chest", "Deku Tree MQ Slingshot Room Back Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_BASEMENT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, -31452, GI_SHIELD_DEKU, "MQ Basement Chest", "Deku Tree MQ Basement Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 22789, GI_HEART, "MQ Before Spinning Log Chest", "Deku Tree MQ Before Spinning Log Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_BOX, SCENE_YDAN, 23200, GI_RUPEE_PURPLE, "MQ After Spinning Log Chest", "Deku Tree MQ After Spinning Log Chest"), RC_OBJECT(RC_DEKU_TREE_MQ_DEKU_SCRUB, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_EN_DNS, SCENE_YDAN, 0x04, GI_SHIELD_DEKU, "MQ Deku Scrub", "Deku Tree MQ Deku Scrub"), RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8193, GI_SKULL_TOKEN, "GS Basement Back Room", "Deku Tree GS Basement Back Room"), RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_GATE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8194, GI_SKULL_TOKEN, "GS Basement Gate", "Deku Tree GS Basement Gate"), RC_OBJECT(RC_DEKU_TREE_GS_BASEMENT_VINES, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8196, GI_SKULL_TOKEN, "GS Basement Vines", "Deku Tree GS Basement Vines"), RC_OBJECT(RC_DEKU_TREE_GS_COMPASS_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8200, GI_SKULL_TOKEN, "GS Compass Room", "Deku Tree GS Compass Room"), RC_OBJECT(RC_DEKU_TREE_MQ_GS_LOBBY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8194, GI_SKULL_TOKEN, "MQ GS Lobby", "Deku Tree MQ GS Lobby"), RC_OBJECT(RC_DEKU_TREE_MQ_GS_COMPASS_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8200, GI_SKULL_TOKEN, "MQ GS Compass Room", "Deku Tree MQ GS Compass Room"), RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8196, GI_SKULL_TOKEN, "MQ GS Basement Graves Room", "Deku Tree MQ GS Basement Graves Room"), RC_OBJECT(RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DEKU_TREE, ACTOR_EN_SI, SCENE_YDAN, 8193, GI_SKULL_TOKEN, "MQ GS Basement Back Room", "Deku Tree MQ GS Basement Back Room"), RC_OBJECT(RC_QUEEN_GOHMA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_DOOR_WARP1, SCENE_YDAN_BOSS, 0x00, GI_NONE, "Queen Gohma", "Queen Gohma"), RC_OBJECT(RC_DEKU_TREE_QUEEN_GOHMA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DEKU_TREE, ACTOR_ITEM_B_HEART, SCENE_YDAN_BOSS, 0x00, GI_HEART_CONTAINER, "Queen Gohma Heart Container", "Deku Tree Queen Gohma Heart Container"), RC_OBJECT(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN_BOSS, 20512, GI_BOMBS_5, "Boss Room Chest", "Dodongos Cavern Boss Room Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2088, GI_MAP, "Map Chest", "Dodongos Cavern Map Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2053, GI_COMPASS, "Compass Chest", "Dodongos Cavern Compass Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 22982, GI_RUPEE_RED, "Bomb Flower Platform Chest", "Dodongos Cavern Bomb Flower Platform Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 1604, GI_BOMB_BAG_20, "Bomb Bag Chest", "Dodongos Cavern Bomb Bag Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 21802, GI_SHIELD_DEKU, "End Of Bridge Chest", "Dodongos Cavern End Of Bridge Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x00, GI_NUTS_5_2, "Deku Scrub Near Bomb Bag Left", "Dodongos Cavern Deku Scrub Near Bomb Bag Left"), RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x01, GI_STICKS_1, "Deku Scrub Side Room Near Dodongos", "Dodongos Cavern Deku Scrub Side Room Near Dodongos"), RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x03, GI_SEEDS_30, "Deku Scrub Near Bomb Bag Right", "Dodongos Cavern Deku Scrub Near Bomb Bag Right"), RC_OBJECT(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x04, GI_SHIELD_DEKU, "Deku Scrub Lobby", "Dodongos Cavern Deku Scrub Lobby"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 2080, GI_MAP, "MQ Map Chest", "Dodongos Cavern MQ Map Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 1604, GI_BOMB_BAG_20, "MQ Bomb Bag Chest", "Dodongos Cavern MQ Bomb Bag Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 6149, GI_COMPASS, "MQ Compass Chest", "Dodongos Cavern MQ Compass Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 29986, GI_SHIELD_DEKU, "MQ Larvae Room Chest", "Dodongos Cavern MQ Larvae Room Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 22947, GI_RUPEE_BLUE, "MQ Torch Puzzle Room Chest", "Dodongos Cavern MQ Torch Puzzle Room Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_BOX, SCENE_DDAN, 21825, GI_SHIELD_HYLIAN, "MQ Under Grave Chest", "Dodongos Cavern MQ Under Grave Chest"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x01, GI_STICKS_1, "Deku Scrub Lobby Rear", "Dodongos Cavern Deku Scrub Lobby Rear"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x03, GI_SEEDS_30, "Deku Scrub Lobby Front", "Dodongos Cavern Deku Scrub Lobby Front"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x04, GI_SHIELD_DEKU, "Deku Scrub Staircase", "Dodongos Cavern Deku Scrub Staircase"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_EN_DNS, SCENE_DDAN, 0x07, GI_POTION_RED, "Deku Scrub Side Room Near Lower Lizalfos", "Dodongos Cavern Deku Scrub Side Room Near Lower Lizalfos"), RC_OBJECT(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8449, GI_SKULL_TOKEN, "GS Vines Above Stairs", "Dodongos Cavern GS Vines Above Stairs"), RC_OBJECT(RC_DODONGOS_CAVERN_GS_SCARECROW, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8450, GI_SKULL_TOKEN, "GS Scarecrow", "Dodongos Cavern GS Scarecrow"), RC_OBJECT(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8452, GI_SKULL_TOKEN, "GS Alcove Above Stairs", "Dodongos Cavern GS Alcove Above Stairs"), RC_OBJECT(RC_DODONGOS_CAVERN_GS_BACK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8456, GI_SKULL_TOKEN, "GS Back Room", "Dodongos Cavern GS Back Room"), RC_OBJECT(RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8464, GI_SKULL_TOKEN, "GS Side Room Near Lower Lizalfos", "Dodongos Cavern GS Side Room Near Lower Lizalfos"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8450, GI_SKULL_TOKEN, "MQ GS Scrub Room", "Dodongos Cavern MQ GS Scrub Room"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8456, GI_SKULL_TOKEN, "MQ GS Song of Time Block Room", "Dodongos Cavern MQ GS Song of Time Block Room"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8452, GI_SKULL_TOKEN, "MQ GS Lizalfos Room", "Dodongos Cavern MQ GS Lizalfos Room"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8464, GI_SKULL_TOKEN, "MQ GS Larvae Room", "Dodongos Cavern MQ GS Larvae Room"), RC_OBJECT(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_DODONGOS_CAVERN, ACTOR_EN_SI, SCENE_DDAN, 8449, GI_SKULL_TOKEN, "MQ GS Back Room", "Dodongos Cavern MQ GS Back Room"), RC_OBJECT(RC_KING_DODONGO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_DOOR_WARP1, SCENE_DDAN_BOSS, 0x00, GI_NONE, "King Dodongo", "King Dodongo"), RC_OBJECT(RC_DODONGOS_CAVERN_KING_DODONGO_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_DODONGOS_CAVERN, ACTOR_ITEM_B_HEART, SCENE_DDAN_BOSS, 0x00, GI_HEART_CONTAINER, "King Dodongo Heart Container", "Dodongos Cavern King Dodongo Heart Container"), RC_OBJECT(RC_DODONGOS_CAVERN_GOSSIP_STONE, RCVORMQ_VANILLA, RCTYPE_GOSSIP_STONE, RCAREA_DODONGOS_CAVERN, ACTOR_EN_GS, SCENE_DDAN, 4372, GI_NONE, "Gossip Stone", "Dodongo's Cavern Gossip Stone"), RC_OBJECT(RC_JABU_JABUS_BELLY_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 6178, GI_MAP, "Map Chest", "Jabu Jabus Belly Map Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18428, GI_COMPASS, "Compass Chest", "Jabu Jabus Belly Compass Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 4289, GI_BOOMERANG, "Boomerang Chest", "Jabu Jabus Belly Boomerang Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_DEKU_SCRUB, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_DNS, SCENE_BDAN, 0x00, GI_NUTS_5_2, "Deku Scrub", "Jabu Jabus Belly Deku Scrub"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32699, GI_NUTS_5, "MQ First Room Side Chest", "Jabu Jabus Belly MQ First Room Side Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18397, GI_MAP, "MQ Map Chest", "Jabu Jabus Belly MQ Map Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 20546, GI_NUTS_5, "MQ Second Room Lower Chest", "Jabu Jabus Belly MQ Second Room Lower Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -18432, GI_COMPASS, "MQ Compass Chest", "Jabu Jabus Belly MQ Compass Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -30457, GI_HEART, "MQ Second Room Upper Chest", "Jabu Jabus Belly MQ Second Room Upper Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32696, GI_NUTS_5, "MQ Basement Near Switches Chest", "Jabu Jabus Belly MQ Basement Near Switches Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -32668, GI_BOMBCHUS_10, "MQ Basement Near Vines Chest", "Jabu Jabus Belly MQ Basement Near Vines Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, -31446, GI_SHIELD_DEKU, "MQ Near Boss Chest", "Jabu Jabus Belly MQ Near Boss Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 28905, GI_STICKS_1, "MQ Falling Like Like Room Chest", "Jabu Jabus Belly MQ Falling Like Like Room Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 20545, GI_NUTS_5, "MQ Boomerang Room Small Chest", "Jabu Jabus Belly MQ Boomerang Room Small Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_BOX, SCENE_BDAN, 4294, GI_BOOMERANG, "MQ Boomerang Chest", "Jabu Jabus Belly MQ Boomerang Chest"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_COW, RCVORMQ_MQ, RCTYPE_COW, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_COW, SCENE_BDAN, 0x00, GI_MILK, "MQ Cow", "Jabu Jabus Belly MQ Cow"), RC_OBJECT(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8705, GI_SKULL_TOKEN, "GS Lobby Basement Lower", "Jabu Jabus Belly GS Lobby Basement Lower"), RC_OBJECT(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8706, GI_SKULL_TOKEN, "GS Lobby Basement Upper", "Jabu Jabus Belly GS Lobby Basement Upper"), RC_OBJECT(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8708, GI_SKULL_TOKEN, "GS Near Boss", "Jabu Jabus Belly GS Near Boss"), RC_OBJECT(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8712, GI_SKULL_TOKEN, "GS Water Switch Room", "Jabu Jabus Belly GS Water Switch Room"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8708, GI_SKULL_TOKEN, "MQ GS Tail Parasan Room", "Jabu Jabus Belly MQ GS Tail Parasan Room"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8712, GI_SKULL_TOKEN, "MQ GS Invisible Enemies Room", "Jabu Jabus Belly MQ GS Invisible Enemies Room"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8705, GI_SKULL_TOKEN, "MQ GS Boomerang Chest Room", "Jabu Jabus Belly MQ GS Boomerang Chest Room"), RC_OBJECT(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_JABU_JABUS_BELLY, ACTOR_EN_SI, SCENE_BDAN, 8706, GI_SKULL_TOKEN, "MQ GS Near Boss", "Jabu Jabus Belly MQ GS Near Boss"), RC_OBJECT(RC_BARINADE, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_DOOR_WARP1, SCENE_BDAN_BOSS, 0x00, GI_NONE, "Barinade", "Barinade"), RC_OBJECT(RC_JABU_JABUS_BELLY_BARINADE_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_JABU_JABUS_BELLY, ACTOR_ITEM_B_HEART, SCENE_BDAN_BOSS, 0x00, GI_HEART_CONTAINER, "Barinade Heart Container", "Jabu Jabus Belly Barinade Heart Container"), RC_OBJECT(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22595, GI_KEY_SMALL, "First Room Chest", "Forest Temple First Room Chest"), RC_OBJECT(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30784, GI_KEY_SMALL, "First Stalfos Chest", "Forest Temple First Stalfos Chest"), RC_OBJECT(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22789, GI_HEART, "Raised Island Courtyard Chest", "Forest Temple Raised Island Courtyard Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6177, GI_MAP, "Map Chest", "Forest Temple Map Chest"), RC_OBJECT(RC_FOREST_TEMPLE_WELL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22601, GI_KEY_SMALL, "Well Chest", "Forest Temple Well Chest"), RC_OBJECT(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22855, GI_ARROWS_MEDIUM, "Falling Ceiling Room Chest", "Forest Temple Falling Ceiling Room Chest"), RC_OBJECT(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30364, GI_ARROWS_LARGE, "Eye Switch Chest", "Forest Temple Eye Switch Chest"), RC_OBJECT(RC_FOREST_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 10222, GI_KEY_BOSS, "Boss Key Chest", "Forest Temple Boss Key Chest"), RC_OBJECT(RC_FOREST_TEMPLE_FLOORMASTER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30786, GI_KEY_SMALL, "Floormaster Chest", "Forest Temple Floormaster Chest"), RC_OBJECT(RC_FOREST_TEMPLE_BOW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -20340, GI_BOW, "Bow Chest", "Forest Temple Bow Chest"), RC_OBJECT(RC_FOREST_TEMPLE_RED_POE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30797, GI_KEY_SMALL, "Red Poe Chest", "Forest Temple Red Poe Chest"), RC_OBJECT(RC_FOREST_TEMPLE_BLUE_POE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6159, GI_COMPASS, "Blue Poe Chest", "Forest Temple Blue Poe Chest"), RC_OBJECT(RC_FOREST_TEMPLE_BASEMENT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22827, GI_ARROWS_SMALL, "Basement Chest", "Forest Temple Basement Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30653, GI_KEY_SMALL, "MQ First Room Chest", "Forest Temple MQ First Room Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30784, GI_KEY_SMALL, "MQ Wolfos Chest", "Forest Temple MQ Wolfos Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOW_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -20340, GI_BOW, "MQ Bow Chest", "Forest Temple MQ Bow Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22593, GI_KEY_SMALL, "MQ Raised Island Courtyard Lower Chest", "Forest Temple MQ Raised Island Courtyard Lower Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22597, GI_KEY_SMALL, "MQ Raised Island Courtyard Upper Chest", "Forest Temple MQ Raised Island Courtyard Upper Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_WELL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22601, GI_KEY_SMALL, "MQ Well Chest", "Forest Temple MQ Well Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6189, GI_MAP, "MQ Map Chest", "Forest Temple MQ Map Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 6159, GI_COMPASS, "MQ Compass Chest", "Forest Temple MQ Compass Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, -30426, GI_ARROWS_SMALL, "MQ Falling Ceiling Room Chest", "Forest Temple MQ Falling Ceiling Room Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 22827, GI_ARROWS_SMALL, "MQ Basement Chest", "Forest Temple MQ Basement Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 30786, GI_KEY_SMALL, "MQ Redead Chest", "Forest Temple MQ Redead Chest"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_EN_BOX, SCENE_BMORI1, 10222, GI_KEY_BOSS, "MQ Boss Key Chest", "Forest Temple MQ Boss Key Chest"), RC_OBJECT(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8961, GI_SKULL_TOKEN, "GS Raised Island Courtyard", "Forest Temple GS Raised Island Courtyard"), RC_OBJECT(RC_FOREST_TEMPLE_GS_FIRST_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8962, GI_SKULL_TOKEN, "GS First Room", "Forest Temple GS First Room"), RC_OBJECT(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8964, GI_SKULL_TOKEN, "GS Level Island Courtyard", "Forest Temple GS Level Island Courtyard"), RC_OBJECT(RC_FOREST_TEMPLE_GS_LOBBY, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8968, GI_SKULL_TOKEN, "GS Lobby", "Forest Temple GS Lobby"), RC_OBJECT(RC_FOREST_TEMPLE_GS_BASEMENT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8976, GI_SKULL_TOKEN, "GS Basement", "Forest Temple GS Basement"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8962, GI_SKULL_TOKEN, "MQ GS First Hallway", "Forest Temple MQ GS First Hallway"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8976, GI_SKULL_TOKEN, "MQ GS Block Push Room", "Forest Temple MQ GS Block Push Room"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8961, GI_SKULL_TOKEN, "MQ GS Raised Island Courtyard", "Forest Temple MQ GS Raised Island Courtyard"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8964, GI_SKULL_TOKEN, "MQ GS Level Island Courtyard", "Forest Temple MQ GS Level Island Courtyard"), RC_OBJECT(RC_FOREST_TEMPLE_MQ_GS_WELL, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FOREST_TEMPLE, ACTOR_EN_SI, SCENE_BMORI1, 8968, GI_SKULL_TOKEN, "MQ GS Well", "Forest Temple MQ GS Well"), RC_OBJECT(RC_PHANTOM_GANON, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_DOOR_WARP1, SCENE_MORIBOSSROOM, 0x00, GI_NONE, "Phantom Ganon", "Phantom Ganon"), RC_OBJECT(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FOREST_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MORIBOSSROOM, 0x00, GI_HEART_CONTAINER, "Phantom Ganon Heart Container", "Forest Temple Phantom Ganon Heart Container"), RC_OBJECT(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22593, GI_KEY_SMALL, "Near Boss Chest", "Fire Temple Near Boss Chest"), RC_OBJECT(RC_FIRE_TEMPLE_FLARE_DANCER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 31936, GI_BOMBS_10, "Flare Dancer Chest", "Fire Temple Flare Dancer Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 10220, GI_KEY_BOSS, "Boss Key Chest", "Fire Temple Boss Key Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22594, GI_KEY_SMALL, "Big Lava Room Blocked Door Chest", "Fire Temple Big Lava Room Blocked Door Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22596, GI_KEY_SMALL, "Big Lava Room Lower Open Door Chest", "Fire Temple Big Lava Room Lower Open Door Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22595, GI_KEY_SMALL, "Boulder Maze Lower Chest", "Fire Temple Boulder Maze Lower Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22598, GI_KEY_SMALL, "Boulder Maze Upper Chest", "Fire Temple Boulder Maze Upper Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22600, GI_KEY_SMALL, "Boulder Maze Side Room Chest", "Fire Temple Boulder Maze Side Room Chest"), RC_OBJECT(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22603, GI_KEY_SMALL, "Boulder Maze Shortcut Chest", "Fire Temple Boulder Maze Shortcut Chest"), RC_OBJECT(RC_FIRE_TEMPLE_SCARECROW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23245, GI_RUPEE_GOLD, "Scarecrow Chest", "Fire Temple Scarecrow Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2090, GI_MAP, "Map Chest", "Fire Temple Map Chest"), RC_OBJECT(RC_FIRE_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2055, GI_COMPASS, "Compass Chest", "Fire Temple Compass Chest"), RC_OBJECT(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22601, GI_KEY_SMALL, "Highest Goron Chest", "Fire Temple Highest Goron Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 421, GI_HAMMER, "Megaton Hammer Chest", "Fire Temple Megaton Hammer Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22599, GI_KEY_SMALL, "MQ Near Boss Chest", "Fire Temple MQ Near Boss Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 4512, GI_HAMMER, "MQ Megaton Hammer Chest", "Fire Temple MQ Megaton Hammer Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2059, GI_COMPASS, "MQ Compass Chest", "Fire Temple MQ Compass Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23747, GI_BOMBS_10, "MQ Lizalfos Maze Lower Chest", "Fire Temple MQ Lizalfos Maze Lower Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 23782, GI_BOMBS_20, "MQ Lizalfos Maze Upper Chest", "Fire Temple MQ Lizalfos Maze Upper Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22597, GI_KEY_SMALL, "MQ Chest on Fire", "Fire Temple MQ Chest on Fire"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 30018, GI_SHIELD_HYLIAN, "MQ Map Room Side Chest", "Fire Temple MQ Map Room Side Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 2092, GI_MAP, "MQ Map Chest", "Fire Temple MQ Map Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 10212, GI_KEY_BOSS, "MQ Boss Key Chest", "Fire Temple MQ Boss Key Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22593, GI_KEY_SMALL, "MQ Big Lava Room Blocked Door Chest", "Fire Temple MQ Big Lava Room Blocked Door Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_BOX, SCENE_HIDAN, 22600, GI_KEY_SMALL, "MQ Lizalfos Maze Side Room Chest", "Fire Temple MQ Lizalfos Maze Side Room Chest"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_EN_ITEM00, SCENE_HIDAN, 7185, GI_KEY_SMALL, "MQ Freestanding Key", "Fire Temple MQ Freestanding Key"), RC_OBJECT(RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9217, GI_SKULL_TOKEN, "GS Song of Time Room", "Fire Temple GS Song of Time Room"), RC_OBJECT(RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9218, GI_SKULL_TOKEN, "GS Boss Key Loop", "Fire Temple GS Boss Key Loop"), RC_OBJECT(RC_FIRE_TEMPLE_GS_BOULDER_MAZE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9220, GI_SKULL_TOKEN, "GS Boulder Maze", "Fire Temple GS Boulder Maze"), RC_OBJECT(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9224, GI_SKULL_TOKEN, "GS Scarecrow Top", "Fire Temple GS Scarecrow Top"), RC_OBJECT(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9232, GI_SKULL_TOKEN, "GS Scarecrow Climb", "Fire Temple GS Scarecrow Climb"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9218, GI_SKULL_TOKEN, "MQ GS Above Fire Wall Maze", "Fire Temple MQ GS Above Fire Wall Maze"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9224, GI_SKULL_TOKEN, "MQ GS Fire Wall Maze Center", "Fire Temple MQ GS Fire Wall Maze Center"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9217, GI_SKULL_TOKEN, "MQ GS Big Lava Room Open Door", "Fire Temple MQ GS Big Lava Room Open Door"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9232, GI_SKULL_TOKEN, "MQ GS Fire Wall Maze Side Room", "Fire Temple MQ GS Fire Wall Maze Side Room"), RC_OBJECT(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_FIRE_TEMPLE, ACTOR_EN_SI, SCENE_HIDAN, 9220, GI_SKULL_TOKEN, "MQ GS Skull on Fire", "Fire Temple MQ GS Skull on Fire"), RC_OBJECT(RC_VOLVAGIA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_DOOR_WARP1, SCENE_FIRE_BS, 0x00, GI_NONE, "Volvagia", "Volvagia"), RC_OBJECT(RC_FIRE_TEMPLE_VOLVAGIA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_FIRE_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_FIRE_BS, 0x00, GI_HEART_CONTAINER, "Volvagia Heart Container", "Fire Temple Volvagia Heart Container"), RC_OBJECT(RC_WATER_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 6178, GI_MAP, "Map Chest", "Water Temple Map Chest"), RC_OBJECT(RC_WATER_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 2057, GI_COMPASS, "Compass Chest", "Water Temple Compass Chest"), RC_OBJECT(RC_WATER_TEMPLE_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 30785, GI_KEY_SMALL, "Torches Chest", "Water Temple Torches Chest"), RC_OBJECT(RC_WATER_TEMPLE_DRAGON_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22602, GI_KEY_SMALL, "Dragon Chest", "Water Temple Dragon Chest"), RC_OBJECT(RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22600, GI_KEY_SMALL, "Central Bow Target Chest", "Water Temple Central Bow Target Chest"), RC_OBJECT(RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22598, GI_KEY_SMALL, "Central Pillar Chest", "Water Temple Central Pillar Chest"), RC_OBJECT(RC_WATER_TEMPLE_CRACKED_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22592, GI_KEY_SMALL, "Cracked Wall Chest", "Water Temple Cracked Wall Chest"), RC_OBJECT(RC_WATER_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 10213, GI_KEY_BOSS, "Boss Key Chest", "Water Temple Boss Key Chest"), RC_OBJECT(RC_WATER_TEMPLE_LONGSHOT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 295, GI_LONGSHOT, "Longshot Chest", "Water Temple Longshot Chest"), RC_OBJECT(RC_WATER_TEMPLE_RIVER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 22595, GI_KEY_SMALL, "River Chest", "Water Temple River Chest"), RC_OBJECT(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -30650, GI_KEY_SMALL, "MQ Central Pillar Chest", "Water Temple MQ Central Pillar Chest"), RC_OBJECT(RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 10213, GI_KEY_BOSS, "MQ Boss Key Chest", "Water Temple MQ Boss Key Chest"), RC_OBJECT(RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -20192, GI_LONGSHOT, "MQ Longshot Chest", "Water Temple MQ Longshot Chest"), RC_OBJECT(RC_WATER_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, 6145, GI_COMPASS, "MQ Compass Chest", "Water Temple MQ Compass Chest"), RC_OBJECT(RC_WATER_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_WATER_TEMPLE, ACTOR_EN_BOX, SCENE_MIZUSIN, -18398, GI_MAP, "MQ Map Chest", "Water Temple MQ Map Chest"), RC_OBJECT(RC_WATER_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_EN_ITEM00, SCENE_MIZUSIN, 273, GI_KEY_SMALL, "MQ Freestanding Key", "Water Temple MQ Freestanding Key"), RC_OBJECT(RC_WATER_TEMPLE_GS_BEHIND_GATE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9473, GI_SKULL_TOKEN, "GS Behind Gate", "Water Temple GS Behind Gate"), RC_OBJECT(RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9474, GI_SKULL_TOKEN, "GS Falling Platform Room", "Water Temple GS Falling Platform Room"), RC_OBJECT(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9476, GI_SKULL_TOKEN, "GS Central Pillar", "Water Temple GS Central Pillar"), RC_OBJECT(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9480, GI_SKULL_TOKEN, "GS Near Boss Key Chest", "Water Temple GS Near Boss Key Chest"), RC_OBJECT(RC_WATER_TEMPLE_GS_RIVER, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9488, GI_SKULL_TOKEN, "GS River", "Water Temple GS River"), RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9476, GI_SKULL_TOKEN, "MQ GS Before Upper Water Switch", "Water Temple MQ GS Before Upper Water Switch"), RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9480, GI_SKULL_TOKEN, "MQ GS Freestanding Key Area", "Water Temple MQ GS Freestanding Key Area"), RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9473, GI_SKULL_TOKEN, "MQ GS Lizalfos Hallway", "Water Temple MQ GS Lizalfos Hallway"), RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_RIVER, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9474, GI_SKULL_TOKEN, "MQ GS River", "Water Temple MQ GS River"), RC_OBJECT(RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_WATER_TEMPLE, ACTOR_EN_SI, SCENE_MIZUSIN, 9488, GI_SKULL_TOKEN, "MQ GS Triple Wall Torch", "Water Temple MQ GS Triple Wall Torch"), RC_OBJECT(RC_MORPHA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_DOOR_WARP1, SCENE_MIZUSIN_BS, 0x00, GI_NONE, "Morpha", "Morpha"), RC_OBJECT(RC_WATER_TEMPLE_MORPHA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_WATER_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_MIZUSIN_BS, 0x00, GI_HEART_CONTAINER, "Morpha Heart Container", "Water Temple Morpha Heart Container"), RC_OBJECT(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 1707, GI_GAUNTLETS_SILVER, "Silver Gauntlets Chest", "Spirit Temple Silver Gauntlets Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_SPOT11, 13673, GI_SHIELD_MIRROR, "Mirror Shield Chest", "Spirit Temple Mirror Shield Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 21800, GI_SHIELD_DEKU, "Child Bridge Chest", "Spirit Temple Child Bridge Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30656, GI_KEY_SMALL, "Child Early Torches Chest", "Spirit Temple Child Early Torches Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 14340, GI_COMPASS, "Compass Chest", "Spirit Temple Compass Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 22599, GI_KEY_SMALL, "Early Adult Right Chest", "Spirit Temple Early Adult Right Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30451, GI_HEART, "First Mirror Left Chest", "Spirit Temple First Mirror Left Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -28786, GI_ICE_TRAP, "First Mirror Right Chest", "Spirit Temple First Mirror Right Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -18397, GI_MAP, "Map Chest", "Spirit Temple Map Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -32666, GI_BOMBCHUS_10, "Child Climb North Chest", "Spirit Temple Child Climb North Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -31444, GI_SHIELD_DEKU, "Child Climb East Chest", "Spirit Temple Child Climb East Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30655, GI_KEY_SMALL, "Sun Block Room Chest", "Spirit Temple Sun Block Room Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30654, GI_KEY_SMALL, "Statue Room Hand Chest", "Spirit Temple Statue Room Hand Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30577, GI_MAGIC_LARGE, "Statue Room Northeast Chest", "Spirit Temple Statue Room Northeast Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 22597, GI_KEY_SMALL, "Near Four Armos Chest", "Spirit Temple Near Four Armos Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26900, GI_HEART, "Hallway Right Invisible Chest", "Spirit Temple Hallway Right Invisible Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26901, GI_HEART, "Hallway Left Invisible Chest", "Spirit Temple Hallway Left Invisible Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 10218, GI_KEY_BOSS, "Boss Key Chest", "Spirit Temple Boss Key Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -29454, GI_BOMBS_20, "Topmost Chest", "Spirit Temple Topmost Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 20602, GI_BOMBCHUS_10, "MQ Entrance Front Left Chest", "Spirit Temple MQ Entrance Front Left Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -32641, GI_BOMBCHUS_10, "MQ Entrance Back Right Chest", "Spirit Temple MQ Entrance Back Right Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30629, GI_KEY_SMALL, "MQ Entrance Front Right Chest", "Spirit Temple MQ Entrance Front Right Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30626, GI_KEY_SMALL, "MQ Entrance Back Left Chest", "Spirit Temple MQ Entrance Back Left Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30627, GI_KEY_SMALL, "MQ Child Hammer Switch Chest", "Spirit Temple MQ Child Hammer Switch Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 2080, GI_MAP, "MQ Map Chest", "Spirit Temple MQ Map Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 30792, GI_KEY_SMALL, "MQ Map Room Enemy Chest", "Spirit Temple MQ Map Room Enemy Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 28774, GI_BOMBCHUS_10, "MQ Child Climb North Chest", "Spirit Temple MQ Child Climb North Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30644, GI_KEY_SMALL, "MQ Child Climb South Chest", "Spirit Temple MQ Child Climb South Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -18429, GI_COMPASS, "MQ Compass Chest", "Spirit Temple MQ Compass Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30577, GI_MAGIC_LARGE, "MQ Statue Room Lullaby Chest", "Spirit Temple MQ Statue Room Lullaby Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26882, GI_HEART, "MQ Statue Room Invisible Chest", "Spirit Temple MQ Statue Room Invisible Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30628, GI_KEY_SMALL, "MQ Silver Block Hallway Chest", "Spirit Temple MQ Silver Block Hallway Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, -30463, GI_HEART, "MQ Sun Block Room Chest", "Spirit Temple MQ Sun Block Room Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 23207, GI_RUPEE_PURPLE, "MQ Symphony Room Chest", "Spirit Temple MQ Symphony Room Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 31396, GI_RUPEE_PURPLE, "MQ Leever Room Chest", "Spirit Temple MQ Leever Room Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 24472, GI_ICE_TRAP, "MQ Beamos Room Chest", "Spirit Temple MQ Beamos Room Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 31097, GI_ARROWS_LARGE, "MQ Chest Switch Chest", "Spirit Temple MQ Chest Switch Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 10213, GI_KEY_BOSS, "MQ Boss Key Chest", "Spirit Temple MQ Boss Key Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_BOX, SCENE_JYASINZOU, 26706, GI_KEY_SMALL, "MQ Mirror Puzzle Invisible Chest", "Spirit Temple MQ Mirror Puzzle Invisible Chest"), RC_OBJECT(RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9729, GI_SKULL_TOKEN, "GS Hall After Sun Block Room", "Spirit Temple GS Hall After Sun Block Room"), RC_OBJECT(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9730, GI_SKULL_TOKEN, "GS Boulder Room", "Spirit Temple GS Boulder Room"), RC_OBJECT(RC_SPIRIT_TEMPLE_GS_LOBBY, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9732, GI_SKULL_TOKEN, "GS Lobby", "Spirit Temple GS Lobby"), RC_OBJECT(RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9736, GI_SKULL_TOKEN, "GS Sun on Floor Room", "Spirit Temple GS Sun on Floor Room"), RC_OBJECT(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9744, GI_SKULL_TOKEN, "GS Metal Fence", "Spirit Temple GS Metal Fence"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9736, GI_SKULL_TOKEN, "MQ GS Symphony Room", "Spirit Temple MQ GS Symphony Room"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9730, GI_SKULL_TOKEN, "MQ GS Leever Room", "Spirit Temple MQ GS Leever Room"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9732, GI_SKULL_TOKEN, "MQ GS Nine Thrones Room West", "Spirit Temple MQ GS Nine Thrones Room West"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9744, GI_SKULL_TOKEN, "MQ GS Nine Thrones Room North", "Spirit Temple MQ GS Nine Thrones Room North"), RC_OBJECT(RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_SI, SCENE_JYASINZOU, 9729, GI_SKULL_TOKEN, "MQ GS Sun Block Room", "Spirit Temple MQ GS Sun Block Room"), RC_OBJECT(RC_TWINROVA, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_DOOR_WARP1, SCENE_JYASINBOSS, 0x00, GI_NONE, "Twinrova", "Twinrova"), RC_OBJECT(RC_SPIRIT_TEMPLE_TWINROVA_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SPIRIT_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_JYASINBOSS, 0x00, GI_HEART_CONTAINER, "Twinrova Heart Container", "Spirit Temple Twinrova Heart Container"), RC_OBJECT(RC_SHADOW_TEMPLE_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6177, GI_MAP, "Map Chest", "Shadow Temple Map Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 5607, GI_BOOTS_HOVER, "Hover Boots Chest", "Shadow Temple Hover Boots Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6147, GI_COMPASS, "Compass Chest", "Shadow Temple Compass Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22594, GI_KEY_SMALL, "Early Silver Rupee Chest", "Shadow Temple Early Silver Rupee Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22668, GI_MAGIC_LARGE, "Invisible Blades Visible Chest", "Shadow Temple Invisible Blades Visible Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26998, GI_ARROWS_LARGE, "Invisible Blades Invisible Chest", "Shadow Temple Invisible Blades Invisible Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22853, GI_ARROWS_MEDIUM, "Falling Spikes Lower Chest", "Shadow Temple Falling Spikes Lower Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22662, GI_MAGIC_LARGE, "Falling Spikes Upper Chest", "Shadow Temple Falling Spikes Upper Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30652, GI_KEY_SMALL, "Falling Spikes Switch Chest", "Shadow Temple Falling Spikes Switch Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30857, GI_MAGIC_LARGE, "Invisible Spikes Chest", "Shadow Temple Invisible Spikes Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_WIND_HINT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26965, GI_ARROWS_MEDIUM, "Wind Hint Chest", "Shadow Temple Wind Hint Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30856, GI_MAGIC_LARGE, "After Wind Enemy Chest", "Shadow Temple After Wind Enemy Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26708, GI_KEY_SMALL, "After Wind Hidden Chest", "Shadow Temple After Wind Hidden Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22666, GI_MAGIC_LARGE, "Spike Walls Left Chest", "Shadow Temple Spike Walls Left Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 10219, GI_KEY_BOSS, "Boss Key Chest", "Shadow Temple Boss Key Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30797, GI_KEY_SMALL, "Invisible Floormaster Chest", "Shadow Temple Invisible Floormaster Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_HAKADAN, 273, GI_KEY_SMALL, "Freestanding Key", "Shadow Temple Freestanding Key"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 6145, GI_COMPASS, "MQ Compass Chest", "Shadow Temple MQ Compass Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 5607, GI_BOOTS_HOVER, "MQ Hover Boots Chest", "Shadow Temple MQ Hover Boots Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30787, GI_KEY_SMALL, "MQ Early Gibdos Chest", "Shadow Temple MQ Early Gibdos Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 2082, GI_MAP, "MQ Map Chest", "Shadow Temple MQ Map Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30417, GI_ARROWS_SMALL, "MQ Beamos Silver Rupees Chest", "Shadow Temple MQ Beamos Silver Rupees Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22662, GI_MAGIC_LARGE, "MQ Falling Spikes Switch Chest", "Shadow Temple MQ Falling Spikes Switch Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22853, GI_ARROWS_MEDIUM, "MQ Falling Spikes Lower Chest", "Shadow Temple MQ Falling Spikes Lower Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, -30652, GI_KEY_SMALL, "MQ Falling Spikes Upper Chest", "Shadow Temple MQ Falling Spikes Upper Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30857, GI_MAGIC_LARGE, "MQ Invisible Spikes Chest", "Shadow Temple MQ Invisible Spikes Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 10219, GI_KEY_BOSS, "MQ Boss Key Chest", "Shadow Temple MQ Boss Key Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22666, GI_KEY_SMALL, "MQ Spike Walls Left Chest", "Shadow Temple MQ Spike Walls Left Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 31184, GI_RUPEE_RED, "MQ Stalfos Room Chest", "Shadow Temple MQ Stalfos Room Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26710, GI_KEY_SMALL, "MQ Invisible Blades Invisible Chest", "Shadow Temple MQ Invisible Blades Invisible Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 22668, GI_MAGIC_LARGE, "MQ Invisible Blades Visible Chest", "Shadow Temple MQ Invisible Blades Visible Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 31053, GI_ARROWS_MEDIUM, "MQ Bomb Flower Chest", "Shadow Temple MQ Bomb Flower Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26709, GI_KEY_SMALL, "MQ Wind Hint Chest", "Shadow Temple MQ Wind Hint Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26932, GI_ARROWS_SMALL, "MQ After Wind Hidden Chest", "Shadow Temple MQ After Wind Hidden Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 30856, GI_MAGIC_LARGE, "MQ After Wind Enemy Chest", "Shadow Temple MQ After Wind Enemy Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_BOX, SCENE_HAKADAN, 26702, GI_KEY_SMALL, "MQ Near Ship Invisible Chest", "Shadow Temple MQ Near Ship Invisible Chest"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_EN_ITEM00, SCENE_HAKADAN, 1553, GI_KEY_SMALL, "MQ Freestanding Key", "Shadow Temple MQ Freestanding Key"), RC_OBJECT(RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9985, GI_SKULL_TOKEN, "GS Single Giant Pot", "Shadow Temple GS Single Giant Pot"), RC_OBJECT(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9986, GI_SKULL_TOKEN, "GS Falling Spikes Room", "Shadow Temple GS Falling Spikes Room"), RC_OBJECT(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9988, GI_SKULL_TOKEN, "GS Triple Giant Pot", "Shadow Temple GS Triple Giant Pot"), RC_OBJECT(RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9992, GI_SKULL_TOKEN, "GS Like Like Room", "Shadow Temple GS Like Like Room"), RC_OBJECT(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 10000, GI_SKULL_TOKEN, "GS Near Ship", "Shadow Temple GS Near Ship"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9986, GI_SKULL_TOKEN, "MQ GS Falling Spikes Room", "Shadow Temple MQ GS Falling Spikes Room"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9985, GI_SKULL_TOKEN, "MQ GS Wind Hint Room", "Shadow Temple MQ GS Wind Hint Room"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9992, GI_SKULL_TOKEN, "MQ GS After Wind", "Shadow Temple MQ GS After Wind"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 10000, GI_SKULL_TOKEN, "MQ GS After Ship", "Shadow Temple MQ GS After Ship"), RC_OBJECT(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_SHADOW_TEMPLE, ACTOR_EN_SI, SCENE_HAKADAN, 9988, GI_SKULL_TOKEN, "MQ GS Near Boss", "Shadow Temple MQ GS Near Boss"), RC_OBJECT(RC_BONGO_BONGO, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_DOOR_WARP1, SCENE_HAKADAN_BS, 0x00, GI_NONE, "Bongo Bongo", "Bongo Bongo"), RC_OBJECT(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_SHADOW_TEMPLE, ACTOR_ITEM_B_HEART, SCENE_HAKADAN_BS, 0x00, GI_HEART_CONTAINER, "Bongo Bongo Heart Container", "Shadow Temple Bongo Bongo Heart Container"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22600, GI_KEY_SMALL, "Front Left Fake Wall Chest", "Bottom of the Well Front Left Fake Wall Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 20578, GI_BOMBCHUS_10, "Front Center Bombable Chest", "Bottom of the Well Front Center Bombable Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22597, GI_KEY_SMALL, "Right Bottom Fake Wall Chest", "Bottom of the Well Right Bottom Fake Wall Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2049, GI_COMPASS, "Compass Chest", "Bottom of the Well Compass Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 20558, GI_NUTS_5, "Center Skulltula Chest", "Bottom of the Well Center Skulltula Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 23684, GI_NUTS_10, "Back Left Bombable Chest", "Bottom of the Well Back Left Bombable Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 4419, GI_LENS, "Lens of Truth Chest", "Bottom of the Well Lens of Truth Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 27348, GI_RUPEE_GOLD, "Invisible Chest", "Bottom of the Well Invisible Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 23760, GI_BOMBS_10, "Underwater Front Chest", "Bottom of the Well Underwater Front Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 22793, GI_HEART, "Underwater Left Chest", "Bottom of the Well Underwater Left Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2087, GI_MAP, "Map Chest", "Bottom of the Well Map Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 21802, GI_SHIELD_DEKU, "Fire Keese Chest", "Bottom of the Well Fire Keese Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 21836, GI_SHIELD_HYLIAN, "Like Like Chest", "Bottom of the Well Like Like Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 273, GI_KEY_SMALL, "Freestanding Key", "Bottom of the Well Freestanding Key"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 2083, GI_MAP, "MQ Map Chest", "Bottom of the Well MQ Map Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, -20159, GI_LENS, "MQ Lens of Truth Chest", "Bottom of the Well MQ Lens of Truth Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_BOX, SCENE_HAKADANCH, 6146, GI_COMPASS, "MQ Compass Chest", "Bottom of the Well MQ Compass Chest"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 529, GI_KEY_SMALL, "MQ Dead Hand Freestanding Key", "Bottom of the Well MQ Dead Hand Freestanding Key"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_ITEM00, SCENE_HAKADANCH, 273, GI_KEY_SMALL, "MQ East Inner Room Freestanding Key", "Bottom of the Well MQ East Inner Room Freestanding Key"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10241, GI_SKULL_TOKEN, "GS Like Like Cage", "Bottom of the Well GS Like Like Cage"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10242, GI_SKULL_TOKEN, "GS East Inner Room", "Bottom of the Well GS East Inner Room"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10244, GI_SKULL_TOKEN, "GS West Inner Room", "Bottom of the Well GS West Inner Room"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10241, GI_SKULL_TOKEN, "MQ GS Basement", "Bottom of the Well MQ GS Basement"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10244, GI_SKULL_TOKEN, "MQ GS Coffin Room", "Bottom of the Well MQ GS Coffin Room"), RC_OBJECT(RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_BOTTOM_OF_THE_WELL, ACTOR_EN_SI, SCENE_HAKADANCH, 10242, GI_SKULL_TOKEN, "MQ GS West Inner Room", "Bottom of the Well MQ GS West Inner Room"), RC_OBJECT(RC_ICE_CAVERN_MAP_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2080, GI_MAP, "Map Chest", "Ice Cavern Map Chest"), RC_OBJECT(RC_ICE_CAVERN_COMPASS_CHEST, RCVORMQ_VANILLA, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2049, GI_COMPASS, "Compass Chest", "Ice Cavern Compass Chest"), RC_OBJECT(RC_ICE_CAVERN_IRON_BOOTS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 5570, GI_BOOTS_IRON, "Iron Boots Chest", "Ice Cavern Iron Boots Chest"), RC_OBJECT(RC_ICE_CAVERN_FREESTANDING_POH, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_DOUKUTO, 262, GI_HEART_PIECE, "Freestanding PoH", "Ice Cavern Freestanding PoH"), RC_OBJECT(RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 5570, GI_BOOTS_IRON, "MQ Iron Boots Chest", "Ice Cavern MQ Iron Boots Chest"), RC_OBJECT(RC_ICE_CAVERN_MQ_COMPASS_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, 2048, GI_COMPASS, "MQ Compass Chest", "Ice Cavern MQ Compass Chest"), RC_OBJECT(RC_ICE_CAVERN_MQ_MAP_CHEST, RCVORMQ_MQ, RCTYPE_MAP_COMPASS, RCAREA_ICE_CAVERN, ACTOR_EN_BOX, SCENE_ICE_DOUKUTO, -18399, GI_MAP, "MQ Map Chest", "Ice Cavern MQ Map Chest"), RC_OBJECT(RC_ICE_CAVERN_MQ_FREESTANDING_POH, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_EN_ITEM00, SCENE_ICE_DOUKUTO, 262, GI_HEART_PIECE, "MQ Freestanding PoH", "Ice Cavern MQ Freestanding PoH"), RC_OBJECT(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10497, GI_SKULL_TOKEN, "GS Push Block Room", "Ice Cavern GS Push Block Room"), RC_OBJECT(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10498, GI_SKULL_TOKEN, "GS Spinning Scythe Room", "Ice Cavern GS Spinning Scythe Room"), RC_OBJECT(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, RCVORMQ_VANILLA, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10500, GI_SKULL_TOKEN, "GS Heart Piece Room", "Ice Cavern GS Heart Piece Room"), RC_OBJECT(RC_ICE_CAVERN_MQ_GS_SCARECROW, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10497, GI_SKULL_TOKEN, "MQ GS Scarecrow", "Ice Cavern MQ GS Scarecrow"), RC_OBJECT(RC_ICE_CAVERN_MQ_GS_ICE_BLOCK, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10500, GI_SKULL_TOKEN, "MQ GS Ice Block", "Ice Cavern MQ GS Ice Block"), RC_OBJECT(RC_ICE_CAVERN_MQ_GS_RED_ICE, RCVORMQ_MQ, RCTYPE_SKULL_TOKEN, RCAREA_ICE_CAVERN, ACTOR_EN_SI, SCENE_ICE_DOUKUTO, 10498, GI_SKULL_TOKEN, "MQ GS Red Ice", "Ice Cavern MQ GS Red Ice"), RC_OBJECT(RC_SHEIK_IN_ICE_CAVERN, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_ICE_CAVERN, ACTOR_ID_MAX, SCENE_ICE_DOUKUTO, 0x00, GI_NONE, "Sheik in Ice Cavern", "Sheik in Ice Cavern"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30573, GI_MAGIC_LARGE, "Lobby Left Chest", "Gerudo Training Grounds Lobby Left Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30393, GI_ARROWS_MEDIUM, "Lobby Right Chest", "Gerudo Training Grounds Lobby Right Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30656, GI_KEY_SMALL, "Stalfos Chest", "Gerudo Training Grounds Stalfos Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30655, GI_KEY_SMALL, "Beamos Chest", "Gerudo Training Grounds Beamos Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22603, GI_KEY_SMALL, "Hidden Ceiling Chest", "Gerudo Training Grounds Hidden Ceiling Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 23206, GI_RUPEE_PURPLE, "Maze Path First Chest", "Gerudo Training Grounds Maze Path First Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22986, GI_RUPEE_RED, "Maze Path Second Chest", "Gerudo Training 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"Gerudo Training Grounds Eye Statue Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22596, GI_KEY_SMALL, "Near Scarecrow Chest", "Gerudo Training Grounds Near Scarecrow Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31089, GI_ARROWS_LARGE, "Before Heavy Block Chest", "Gerudo Training Grounds Before Heavy Block Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31439, GI_RUPEE_GOLD, "Heavy Block First Chest", "Gerudo Training Grounds Heavy Block First Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 30862, GI_MAGIC_LARGE, "Heavy Block Second Chest", "Gerudo Training Grounds Heavy Block Second Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 26708, GI_KEY_SMALL, "Heavy Block Third Chest", "Gerudo Training Grounds Heavy Block Third Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 24450, GI_ICE_TRAP, "Heavy Block Fourth Chest", "Gerudo Training Grounds Heavy Block Fourth Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_ITEM00, SCENE_MEN, 273, GI_KEY_SMALL, "Freestanding Key", "Gerudo Training Grounds Freestanding Key"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 23879, GI_BOMBCHUS_5, "MQ Lobby Right Chest", "Gerudo Training Grounds MQ Lobby Right Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22867, GI_ARROWS_MEDIUM, "MQ Lobby Left Chest", "Gerudo Training Grounds MQ Lobby Left Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30304, GI_RUPEE_BLUE, "MQ First Iron Knuckle Chest", "Gerudo Training Grounds MQ First Iron Knuckle Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31057, GI_ARROWS_MEDIUM, "MQ Before Heavy Block Chest", "Gerudo Training Grounds MQ Before Heavy Block Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -32669, GI_BOMBCHUS_10, "MQ Eye Statue Chest", "Gerudo Training Grounds MQ Eye Statue Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30642, GI_KEY_SMALL, "MQ Flame Circle Chest", "Gerudo Training Grounds MQ Flame Circle Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31058, GI_ARROWS_MEDIUM, "MQ Second Iron Knuckle Chest", "Gerudo Training Grounds MQ Second Iron Knuckle Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30655, GI_KEY_SMALL, "MQ Dinolfos Chest", "Gerudo Training Grounds MQ Dinolfos Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -17628, GI_ARROW_ICE, "MQ Ice Arrows Chest", "Gerudo Training Grounds MQ Ice Arrows Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22661, GI_MAGIC_LARGE, "MQ Maze Right Central Chest", "Gerudo Training Grounds MQ Maze Right Central Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22918, GI_RUPEE_GREEN, "MQ Maze Path First Chest", "Gerudo Training Grounds MQ Maze Path First Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 24136, GI_RUPEE_GREEN_LOSE, "MQ Maze Right Side Chest", "Gerudo Training Grounds MQ Maze Right Side Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 24137, GI_RUPEE_GREEN_LOSE, "MQ Maze Path Third Chest", "Gerudo Training Grounds MQ Maze Path Third Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 22986, GI_RUPEE_RED, "MQ Maze Path Second Chest", "Gerudo Training Grounds MQ Maze Path Second Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 23211, GI_RUPEE_PURPLE, "MQ Hidden Ceiling Chest", "Gerudo Training Grounds MQ Hidden Ceiling Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, -30643, GI_KEY_SMALL, "MQ Underwater Silver Rupee Chest", "Gerudo Training Grounds MQ Underwater Silver Rupee Chest"), RC_OBJECT(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_BOX, SCENE_MEN, 31394, GI_RUPEE_PURPLE, "MQ Heavy Block Chest", "Gerudo Training Grounds MQ Heavy Block Chest"), RC_OBJECT(RC_GANONS_TOWER_BOSS_KEY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANON, 10219, GI_KEY_BOSS, "Boss Key Chest", "Ganon's Tower Boss Key Chest"), RC_OBJECT(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 30857, GI_MAGIC_LARGE, "Forest Trial Chest", "Ganon's Castle Forest Trial Chest"), RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24455, GI_ICE_TRAP, "Water Trial Left Chest", "Ganon's Castle Water Trial Left Chest"), RC_OBJECT(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22790, GI_HEART, "Water Trial Right Chest", "Ganon's Castle Water Trial Right Chest"), RC_OBJECT(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22664, GI_MAGIC_LARGE, "Shadow Trial Front Chest", "Ganon's Castle Shadow Trial Front Chest"), RC_OBJECT(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 14021, GI_GAUNTLETS_GOLD, "Shadow Trial Golden Gauntlets Chest", "Ganon's Castle Shadow Trial Golden Gauntlets Chest"), RC_OBJECT(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -29326, GI_BOMBCHUS_20, "Spirit Trial Crystal Switch Chest", "Ganon's Castle Spirit Trial Crystal Switch Chest"), RC_OBJECT(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 26964, GI_ARROWS_MEDIUM, "Spirit Trial Invisible Chest", "Ganon's Castle Spirit Trial Invisible Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22668, GI_MAGIC_LARGE, "Light Trial First Left Chest", "Ganon's Castle Light Trial First Left Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24459, GI_ICE_TRAP, "Light Trial Second Left Chest", "Ganon's Castle Light Trial Second Left Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22797, GI_HEART, "Light Trial Third Left Chest", "Ganon's Castle Light Trial Third Left Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24462, GI_ICE_TRAP, "Light Trial First Right Chest", "Ganon's Castle Light Trial First Right Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22890, GI_ARROWS_LARGE, "Light Trial Second Right Chest", "Ganon's Castle Light Trial Second Right Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 24463, GI_ICE_TRAP, "Light Trial Third Right Chest", "Ganon's Castle Light Trial Third Right Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 30800, GI_KEY_SMALL, "Light Trial Invisible Enemies Chest", "Ganon's Castle Light Trial Invisible Enemies Chest"), RC_OBJECT(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30639, GI_KEY_SMALL, "Light Trial Lullaby Chest", "Ganon's Castle Light Trial Lullaby Chest"), RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x05, GI_BOMBS_5, "Deku Scrub Center-Left", "Ganon's Castle Deku Scrub Center-Left"), RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x03, GI_SEEDS_30, "Deku Scrub Center-Right", "Ganon's Castle Deku Scrub Center-Right"), RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x07, GI_POTION_RED, "Deku Scrub Right", "Ganon's Castle Deku Scrub Right"), RC_OBJECT(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, RCVORMQ_VANILLA, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x08, GI_POTION_GREEN, "Deku Scrub Left", "Ganon's Castle Deku Scrub Left"), RC_OBJECT(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 22977, GI_RUPEE_RED, "MQ Water Trial Chest", "Ganon's Castle MQ Water Trial Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30398, GI_ARROWS_MEDIUM, "MQ Forest Trial Eye Switch Chest", "Ganon's Castle MQ Forest Trial Eye Switch Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -32733, GI_BOMBS_5, "MQ Forest Trial Frozen Eye Switch Chest", "Ganon's Castle MQ Forest Trial Frozen Eye Switch Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30460, GI_HEART, "MQ Light Trial Lullaby Chest", "Ganon's Castle MQ Light Trial Lullaby Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30400, GI_ARROWS_MEDIUM, "MQ Shadow Trial Bomb Flower Chest", "Ganon's Castle MQ Shadow Trial Bomb Flower Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30651, GI_KEY_SMALL, "MQ Shadow Trial Eye Switch Chest", "Ganon's Castle MQ Shadow Trial Eye Switch Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -18746, GI_GAUNTLETS_GOLD, "MQ Spirit Trial Golden Gauntlets Chest", "Ganon's Castle MQ Spirit Trial Golden Gauntlets Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30457, GI_HEART, "MQ Spirit Trial Sun Back Right Chest", "Ganon's Castle MQ Spirit Trial Sun Back Right Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30648, GI_KEY_SMALL, "MQ Spirit Trial Sun Back Left Chest", "Ganon's Castle MQ Spirit Trial Sun Back Left Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, -30455, GI_HEART, "MQ Spirit Trial Sun Front Left Chest", "Ganon's Castle MQ Spirit Trial Sun Front Left Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 20586, GI_BOMBCHUS_10, "MQ Spirit Trial First Chest", "Ganon's Castle MQ Spirit Trial First Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_BOX, SCENE_GANONTIKA, 26964, GI_ARROWS_MEDIUM, "MQ Spirit Trial Invisible Chest", "Ganon's Castle MQ Spirit Trial Invisible Chest"), RC_OBJECT(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_ITEM00, SCENE_GANONTIKA, 273, GI_KEY_SMALL, "MQ Forest Trial Freestanding Key", "Ganon's Castle MQ Forest Trial Freestanding Key"), RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x00, GI_NUTS_5_2, "MQ Deku Scrub Right", "Ganon's Castle MQ Deku Scrub Right"), RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x05, GI_BOMBS_5, "MQ Deku Scrub Center-Left", "Ganon's Castle MQ Deku Scrub Center-Left"), RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x03, GI_SEEDS_30, "MQ Deku Scrub Center", "Ganon's Castle MQ Deku Scrub Center"), RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x07, GI_POTION_RED, "MQ Deku Scrub Center-Right", "Ganon's Castle MQ Deku Scrub Center-Right"), RC_OBJECT(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, RCVORMQ_MQ, RCTYPE_STANDARD, RCAREA_GANONS_CASTLE, ACTOR_EN_DNS, SCENE_GANONTIKA, 0x08, GI_POTION_GREEN, "MQ Deku Scrub Left", "Ganon's Castle MQ Deku Scrub Left"), RC_OBJECT(RC_UNKNOWN_CHECK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Invalid Check", "Invalid Check"), }; std::map rcAreaNames = { { RCAREA_KOKIRI_FOREST, "Kokiri Forest"}, { RCAREA_LOST_WOODS, "Lost Woods"}, { RCAREA_SACRED_FOREST_MEADOW, "Sacred Forest Meadow"}, { RCAREA_HYRULE_FIELD, "Hyrule Field"}, { RCAREA_LAKE_HYLIA, "Lake Hylia"}, { RCAREA_GERUDO_VALLEY, "Gerudo Valley"}, { RCAREA_GERUDO_FORTRESS, "Gerudo Fortress"}, { RCAREA_WASTELAND, "Desert Wasteland"}, { RCAREA_DESERT_COLOSSUS, "Desert Colossus"}, { RCAREA_MARKET, "Hyrule Market"}, { RCAREA_HYRULE_CASTLE, "Hyrule Castle"}, { RCAREA_KAKARIKO_VILLAGE, "Kakariko Village"}, { RCAREA_GRAVEYARD, "Graveyard"}, { RCAREA_DEATH_MOUNTAIN_TRAIL, "Death Mountain Trail"}, { RCAREA_GORON_CITY, "Goron City"}, { RCAREA_DEATH_MOUNTAIN_CRATER, "Death Mountain Crater"}, { RCAREA_ZORAS_RIVER, "Zora's River"}, { RCAREA_ZORAS_DOMAIN, "Zora's Domain"}, { RCAREA_ZORAS_FOUNTAIN, "Zora's Fountain"}, { RCAREA_LON_LON_RANCH, "Lon Lon Ranch"}, { RCAREA_DEKU_TREE, "Deku Tree"}, { RCAREA_DODONGOS_CAVERN, "Dodongo's Cavern"}, { RCAREA_JABU_JABUS_BELLY, "Jabu Jabu's Belly"}, { RCAREA_FOREST_TEMPLE, "Forest Temple"}, { RCAREA_FIRE_TEMPLE, "Fire Temple"}, { RCAREA_WATER_TEMPLE, "Water Temple"}, { RCAREA_SPIRIT_TEMPLE, "Spirit Temple"}, { RCAREA_SHADOW_TEMPLE, "Shadow Temple"}, { RCAREA_BOTTOM_OF_THE_WELL, "Bottom of the Well"}, { RCAREA_ICE_CAVERN, "Ice Cavern"}, { RCAREA_GERUDO_TRAINING_GROUND, "Gerudo Training Grounds"}, { RCAREA_GANONS_CASTLE, "Ganon's Castle"}, { RCAREA_INVALID, "Invalid"}, }; std::map> rcObjectsByArea = {}; std::map> RandomizerCheckObjects::GetAllRCObjectsByArea() { if (rcObjectsByArea.size() == 0) { for (auto& [randomizerCheck, rcObject] : rcObjects) { rcObjectsByArea[rcObject.rcArea][randomizerCheck] = rcObject; } } return rcObjectsByArea; } bool RandomizerCheckObjects::AreaIsDungeon(RandomizerCheckArea area) { return area == RCAREA_GANONS_CASTLE || area == RCAREA_GERUDO_TRAINING_GROUND || area == RCAREA_ICE_CAVERN || area == RCAREA_BOTTOM_OF_THE_WELL || area == RCAREA_SHADOW_TEMPLE || area == RCAREA_SPIRIT_TEMPLE || area == RCAREA_WATER_TEMPLE || area == RCAREA_FIRE_TEMPLE || area == RCAREA_FOREST_TEMPLE || area == RCAREA_JABU_JABUS_BELLY || area == RCAREA_DODONGOS_CAVERN || area == RCAREA_DEKU_TREE; } bool RandomizerCheckObjects::AreaIsOverworld(RandomizerCheckArea area) { return !AreaIsDungeon(area); } std::string RandomizerCheckObjects::GetRCAreaName(RandomizerCheckArea area) { return rcAreaNames[area]; } std::map RandomizerCheckObjects::GetAllRCObjects() { return rcObjects; } void RandomizerCheckObjects::UpdateImGuiVisibility() { for (auto& [randomizerCheck, locationIt] : rcObjects) { locationIt.visibleInImgui = ( (locationIt.vOrMQ != RCVORMQ_MQ) && // don't show MQ checks until we support MQ (locationIt.rcType != RCTYPE_SHOP) && // don't show shop items until we have shopsanity (locationIt.rcType != RCTYPE_GOSSIP_STONE) && // don't show gossip stones (maybe gossipsanity will be a thing eventually?) (locationIt.rcType != RCTYPE_LINKS_POCKET) && (locationIt.rcType != RCTYPE_CHEST_GAME) && // don't show non final reward chest game checks until we support shuffling them ((locationIt.rcType != RCTYPE_SKULL_TOKEN) || (CVar_GetS32("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_ALL) || ((CVar_GetS32("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_OVERWORLD) && RandomizerCheckObjects::AreaIsOverworld(locationIt.rcArea)) || ((CVar_GetS32("gRandomizeShuffleTokens", RO_TOKENSANITY_OFF) == RO_TOKENSANITY_DUNGEONS) && RandomizerCheckObjects::AreaIsDungeon(locationIt.rcArea)) ) && ((locationIt.rcType != RCTYPE_COW) || CVar_GetS32("gRandomizeShuffleCows", 0)) && ((locationIt.rcType != RCTYPE_ADULT_TRADE) || CVar_GetS32("gRandomizeShuffleAdultTrade", 0)) && ((locationIt.rc != RC_KF_KOKIRI_SWORD_CHEST) || CVar_GetS32("gRandomizeShuffleKokiriSword", 0)) && ((locationIt.rc != RC_HC_MALON_EGG) || CVar_GetS32("gRandomizeShuffleWeirdEgg", 0)) && ((locationIt.rc != RC_GF_GERUDO_MEMBERSHIP_CARD) || CVar_GetS32("gRandomizeShuffleGerudoToken", 0)) && ((locationIt.rcType != RCTYPE_FROG_SONG) || CVar_GetS32("gRandomizeShuffleFrogSongRupees", 0)) && ((locationIt.rcType != RCTYPE_MAP_COMPASS) || CVar_GetS32("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) && ((locationIt.rcType != RCTYPE_SMALL_KEY) || CVar_GetS32("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) && ((locationIt.rcType != RCTYPE_GF_KEY) || CVar_GetS32("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA) && ((locationIt.rcType != RCTYPE_BOSS_KEY) || CVar_GetS32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) && ((locationIt.rcType != RCTYPE_GANON_BOSS_KEY) || CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA) ); } }