Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_8.h

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#ifndef DUNGEONS_DDAN_ROOM_8_H
#define DUNGEONS_DDAN_ROOM_8_H 1
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#include "align_asset_macro.h"
#define dddan_room_8Tex_0041A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0041A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0041A0[] = dddan_room_8Tex_0041A0;
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#define dddan_room_8Tex_0049A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0049A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0049A0[] = dddan_room_8Tex_0049A0;
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#define dddan_room_8Tex_004DA0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_004DA0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_004DA0[] = dddan_room_8Tex_004DA0;
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#define dddan_room_8Tex_0051A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0051A0"
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static const ALIGN_ASSET(2) char ddan_room_8Tex_0051A0[] = dddan_room_8Tex_0051A0;
#define dddan_room_8Tex_0059A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0059A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0059A0[] = dddan_room_8Tex_0059A0;
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#define dddan_room_8Tex_0061A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0061A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0061A0[] = dddan_room_8Tex_0061A0;
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#define dddan_room_8Tex_0069A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0069A0"
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static const ALIGN_ASSET(2) char ddan_room_8Tex_0069A0[] = dddan_room_8Tex_0069A0;
#define dddan_room_8Tex_0071A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0071A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0071A0[] = dddan_room_8Tex_0071A0;
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#define dddan_room_8Tex_0079A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0079A0"
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static const ALIGN_ASSET(2) char ddan_room_8Tex_0079A0[] = dddan_room_8Tex_0079A0;
#define dddan_room_8Tex_0081A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0081A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0081A0[] = dddan_room_8Tex_0081A0;
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#define dddan_room_8Tex_0089A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0089A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0089A0[] = dddan_room_8Tex_0089A0;
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#define dddan_room_8Tex_0091A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0091A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0091A0[] = dddan_room_8Tex_0091A0;
#define dddan_room_8DL_002610 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8DL_002610"
static const ALIGN_ASSET(2) char ddan_room_8DL_002610[] = dddan_room_8DL_002610;
#endif // DUNGEONS_DDAN_ROOM_8_H