Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_8.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

47 lines
2.3 KiB
C

#ifndef DUNGEONS_DDAN_ROOM_8_H
#define DUNGEONS_DDAN_ROOM_8_H 1
#include "align_asset_macro.h"
#define dddan_room_8Tex_0041A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0041A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0041A0[] = dddan_room_8Tex_0041A0;
#define dddan_room_8Tex_0049A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0049A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0049A0[] = dddan_room_8Tex_0049A0;
#define dddan_room_8Tex_004DA0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_004DA0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_004DA0[] = dddan_room_8Tex_004DA0;
#define dddan_room_8Tex_0051A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0051A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0051A0[] = dddan_room_8Tex_0051A0;
#define dddan_room_8Tex_0059A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0059A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0059A0[] = dddan_room_8Tex_0059A0;
#define dddan_room_8Tex_0061A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0061A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0061A0[] = dddan_room_8Tex_0061A0;
#define dddan_room_8Tex_0069A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0069A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0069A0[] = dddan_room_8Tex_0069A0;
#define dddan_room_8Tex_0071A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0071A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0071A0[] = dddan_room_8Tex_0071A0;
#define dddan_room_8Tex_0079A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0079A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0079A0[] = dddan_room_8Tex_0079A0;
#define dddan_room_8Tex_0081A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0081A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0081A0[] = dddan_room_8Tex_0081A0;
#define dddan_room_8Tex_0089A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0089A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0089A0[] = dddan_room_8Tex_0089A0;
#define dddan_room_8Tex_0091A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8Tex_0091A0"
static const ALIGN_ASSET(2) char ddan_room_8Tex_0091A0[] = dddan_room_8Tex_0091A0;
#define dddan_room_8DL_002610 "__OTR__scenes/nonmq/ddan_scene/ddan_room_8DL_002610"
static const ALIGN_ASSET(2) char ddan_room_8DL_002610[] = dddan_room_8DL_002610;
#endif // DUNGEONS_DDAN_ROOM_8_H