2022-03-21 21:51:23 -04:00
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#include "global.h"
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#include "message_data_static.h"
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#include "vt.h"
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#include <string.h>
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/message_static/message_static.h"
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#include "textures/message_texture_static/message_texture_static.h"
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s16 sTextFade = false; // original name: key_off_flag ?
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u8 D_8014B2F4 = 0;
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s16 sOcarinaNoteBufPos = 0;
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s16 sOcarinaNoteBufLen = 0;
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u8 sTextboxSkipped = false;
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u16 sNextTextId = 0;
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s16 sTextIsCredits = false;
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UNK_TYPE D_8014B30C = 0;
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s16 sLastPlayedSong = 0xFF; // last played song?
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s16 sHasSunsSong = false;
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s16 sMessageHasSetSfx = false;
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u16 sOcarinaSongBitFlags = 0; // ocarina bit flags
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MessageTableEntry* sNesMessageEntryTablePtr;
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2022-04-26 15:05:56 -04:00
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MessageTableEntry* sGerMessageEntryTablePtr;
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MessageTableEntry* sFraMessageEntryTablePtr;
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2022-03-21 21:51:23 -04:00
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MessageTableEntry* sStaffMessageEntryTablePtr;
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char* _message_0xFFFC_nes;
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s16 sTextboxBackgroundForePrimColors[][3] = {
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{ 255, 255, 255 }, { 50, 20, 0 }, { 255, 60, 0 }, { 255, 255, 255 },
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{ 255, 255, 255 }, { 255, 255, 255 }, { 255, 255, 255 }, { 255, 255, 255 },
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};
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s16 sTextboxBackgroundBackPrimColors[][3] = {
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{ 0, 0, 0 },
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{ 220, 150, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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};
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s16 sTextboxBackgroundYOffsets[] = {
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1,
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2,
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};
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// original name: onpu_buff
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u8 sOcarinaNoteBuf[12] = { 0 };
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s16 sOcarinaNotesAlphaValues[9] = { 0 };
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// Maps the ocarina song order to the quest item order
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s16 gOcarinaSongItemMap[] = {
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OCARINA_SONG_MINUET, OCARINA_SONG_BOLERO, OCARINA_SONG_SERENADE, OCARINA_SONG_REQUIEM,
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OCARINA_SONG_NOCTURNE, OCARINA_SONG_PRELUDE, OCARINA_SONG_LULLABY, OCARINA_SONG_EPONAS,
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OCARINA_SONG_SARIAS, OCARINA_SONG_SUNS, OCARINA_SONG_TIME, OCARINA_SONG_STORMS,
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};
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s32 sCharTexSize;
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s32 sCharTexScale;
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2022-08-16 03:43:09 -04:00
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Color_RGB8 sOcarinaNoteABtnEnv;
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Color_RGB8 sOcarinaNoteCBtnEnv;
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Color_RGB8 sOcarinaNoteCBtnPrim;
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Color_RGB8 sOcarinaNoteD5Prim;
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Color_RGB8 sOcarinaNoteB4Prim;
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Color_RGB8 sOcarinaNoteA4Prim;
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Color_RGB8 sOcarinaNoteF4Prim;
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Color_RGB8 sOcarinaNoteD4Prim;
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2022-09-13 20:45:51 -04:00
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// If the "separate" bool is set, use the "gCCC<cDirection>BtnPrim CVars
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2022-08-16 03:43:09 -04:00
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// to set the button color. Otherwise, use sOcarinaNoteCBtnPrim.
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void Message_SetCustomOrGeneralCColor(Color_RGB8* color, bool separate, char cDirection) {
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if (!separate) {
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*color = sOcarinaNoteCBtnPrim;
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return;
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}
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// C direction is '*' @ idx 4
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2022-09-13 20:45:51 -04:00
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char cVar[] = "gCCC*BtnPrim";
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cVar[4] = cDirection;
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2022-09-13 20:45:51 -04:00
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*color = CVar_GetRGB(cVar, (Color_RGB8){ .r = 255, .g = 255, .b = 50});
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2022-08-16 03:43:09 -04:00
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}
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typedef struct {
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bool separateC;
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bool dpad;
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bool rightStick;
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} CustomNoteOptions;
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// Set the non-null button color corresponding to the button map
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//
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// If the assigned button is A, a C button, Start, or the D-pad, then it'll be
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// colored to the corresponding CVar. Otherwise, its color will be equal to
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// sOcarinaNoteCBtnPrim.
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void Message_SetCustomOcarinaNoteColor(Color_RGB8* color, s32 btnMap, CustomNoteOptions* flags) {
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switch (btnMap) {
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case BTN_A:
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2022-09-13 20:45:51 -04:00
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*color = CVar_GetRGB("gCCABtnPrim", (Color_RGB8){ .r = 80, .g = 255, .b = 150 });
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2022-08-16 03:43:09 -04:00
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break;
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case BTN_CUP:
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Message_SetCustomOrGeneralCColor(color, flags->separateC, 'U');
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break;
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case BTN_CDOWN:
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Message_SetCustomOrGeneralCColor(color, flags->separateC, 'D');
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break;
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case BTN_CLEFT:
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Message_SetCustomOrGeneralCColor(color, flags->separateC, 'L');
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break;
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case BTN_CRIGHT:
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Message_SetCustomOrGeneralCColor(color, flags->separateC, 'R');
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break;
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case BTN_START:
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2022-09-13 20:45:51 -04:00
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*color = CVar_GetRGB("gCCStartBtnPrim", (Color_RGB8){ .r = 200, .g = 0, .b = 0 });
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2022-08-16 03:43:09 -04:00
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break;
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case BTN_DUP:
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case BTN_DDOWN:
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case BTN_DLEFT:
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case BTN_DRIGHT:
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2022-09-13 20:45:51 -04:00
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*color = CVar_GetRGB("gCCDpadPrim", (Color_RGB8){ .r = 255, .g = 255, .b = 255 });
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color->r *= 103 / 255;
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color->g *= 103 / 255;
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color->b *= 103 / 255;
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2022-08-16 03:43:09 -04:00
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break;
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case 0:
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if (flags->dpad && !flags->rightStick) {
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// D pad is dark gray even when set to white, so emulate that.
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2022-09-13 20:45:51 -04:00
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*color = CVar_GetRGB("gCCDpadPrim", (Color_RGB8){ .r = 255, .g = 255, .b = 255 });
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color->r *= 103 / 255;
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color->g *= 103 / 255;
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color->b *= 103 / 255;
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2022-08-16 03:43:09 -04:00
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break;
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} // else fall through
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default:
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*color = sOcarinaNoteCBtnPrim;
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break;
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}
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}
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2022-03-21 21:51:23 -04:00
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void Message_ResetOcarinaNoteState(void) {
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R_OCARINA_NOTES_YPOS(0) = 189;
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R_OCARINA_NOTES_YPOS(1) = 184;
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R_OCARINA_NOTES_YPOS(2) = 179;
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R_OCARINA_NOTES_YPOS(3) = 174;
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R_OCARINA_NOTES_YPOS(4) = 169;
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sOcarinaNoteBuf[0] = 0xFF;
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sOcarinaNotesAlphaValues[0] = sOcarinaNotesAlphaValues[1] = sOcarinaNotesAlphaValues[2] =
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sOcarinaNotesAlphaValues[3] = sOcarinaNotesAlphaValues[4] = sOcarinaNotesAlphaValues[5] =
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sOcarinaNotesAlphaValues[6] = sOcarinaNotesAlphaValues[7] = sOcarinaNotesAlphaValues[8] = 0;
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2022-08-16 03:43:09 -04:00
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sOcarinaNoteABtnEnv = (Color_RGB8){ .r = 10, .g = 10, .b = 10 };
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sOcarinaNoteCBtnEnv = (Color_RGB8){ .r = 10, .g = 10, .b = 10 };
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if (CVar_GetS32("gHudColors", 1) != 2) { // N64/GameCube
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if (CVar_GetS32("gHudColors", 1) == 0) {
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sOcarinaNoteD4Prim = (Color_RGB8){ .r = 80, .g = 150, .b = 255 };
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} else if (CVar_GetS32("gHudColors", 1) == 1) {
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sOcarinaNoteD4Prim = (Color_RGB8){ .r = 80, .g = 255, .b = 150 };
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}
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sOcarinaNoteCBtnPrim = (Color_RGB8){ .r = 255, .g = 255, .b = 50 };
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sOcarinaNoteD5Prim = sOcarinaNoteCBtnPrim;
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sOcarinaNoteB4Prim = sOcarinaNoteCBtnPrim;
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sOcarinaNoteA4Prim = sOcarinaNoteCBtnPrim;
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sOcarinaNoteF4Prim = sOcarinaNoteCBtnPrim;
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} else { // Custom
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2022-09-13 20:45:51 -04:00
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sOcarinaNoteCBtnPrim = CVar_GetRGB("gCCCBtnPrim", (Color_RGB8){ .r = 255, .g = 255, .b = 50 });
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2022-08-16 03:43:09 -04:00
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CustomNoteOptions options = (CustomNoteOptions){
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.separateC = CVar_GetS32("gCCparated", 0),
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.dpad = CVar_GetS32("gDpadOcarina", 0),
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.rightStick = CVar_GetS32("gDpadRStick", 0),
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};
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if (CVar_GetS32("gCustomOcarinaControls", 0)) {
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Message_SetCustomOcarinaNoteColor(&sOcarinaNoteD5Prim, CVar_GetS32("gOcarinaD5BtnMap", BTN_CUP), &options);
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Message_SetCustomOcarinaNoteColor(&sOcarinaNoteB4Prim, CVar_GetS32("gOcarinaB4BtnMap", BTN_CLEFT), &options);
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Message_SetCustomOcarinaNoteColor(&sOcarinaNoteA4Prim, CVar_GetS32("gOcarinaA4BtnMap", BTN_CRIGHT), &options);
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Message_SetCustomOcarinaNoteColor(&sOcarinaNoteF4Prim, CVar_GetS32("gOcarinaF4BtnMap", BTN_CDOWN), &options);
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Message_SetCustomOcarinaNoteColor(&sOcarinaNoteD4Prim, CVar_GetS32("gOcarinaD4BtnMap", BTN_A), &options);
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} else {
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Message_SetCustomOrGeneralCColor(&sOcarinaNoteD5Prim, options.separateC, 'U');
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Message_SetCustomOrGeneralCColor(&sOcarinaNoteB4Prim, options.separateC, 'L');
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Message_SetCustomOrGeneralCColor(&sOcarinaNoteA4Prim, options.separateC, 'R');
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Message_SetCustomOrGeneralCColor(&sOcarinaNoteF4Prim, options.separateC, 'D');
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2022-09-13 20:45:51 -04:00
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sOcarinaNoteD4Prim = CVar_GetRGB("gCCABtnPrim", (Color_RGB8){ .r = 80, .g = 255, .b = 150 });
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2022-08-16 03:43:09 -04:00
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}
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2022-07-05 20:52:01 -04:00
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}
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2022-03-21 21:51:23 -04:00
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}
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void Message_UpdateOcarinaGame(GlobalContext* globalCtx) {
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MessageContext* msgCtx = &globalCtx->msgCtx;
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globalCtx->msgCtx.msgMode++;
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if (globalCtx->msgCtx.msgMode == MSGMODE_MEMORY_GAME_PLAYER_PLAYING) {
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Audio_OcaSetInstrument(1);
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msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
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msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
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func_800ECC04((1 << OCARINA_SONG_MEMORY_GAME) + 0x8000);
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msgCtx->textDrawPos = msgCtx->decodedTextLen;
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} else if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING) {
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Audio_OcaSetInstrument(6);
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msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
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msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
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Audio_OcaSetSongPlayback(OCARINA_SONG_MEMORY_GAME + 1, 1);
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msgCtx->stateTimer = 2;
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}
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Message_ResetOcarinaNoteState();
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}
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u8 Message_ShouldAdvance(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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2022-04-21 18:38:56 -04:00
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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2022-03-21 21:51:23 -04:00
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
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Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
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}
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u8 Message_ShouldAdvanceSilent(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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2022-04-21 18:38:56 -04:00
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bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B)
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2022-03-21 21:51:23 -04:00
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: CHECK_BTN_ALL(input->press.button, BTN_B);
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return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
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}
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/**
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* Closes any currently displayed textbox immediately, without waiting for
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* input from the player.
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*/
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void Message_CloseTextbox(GlobalContext* globalCtx) {
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MessageContext* msgCtx = &globalCtx->msgCtx;
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if (msgCtx->msgLength != 0) {
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msgCtx->stateTimer = 2;
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msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
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msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
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Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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}
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void Message_HandleChoiceSelection(GlobalContext* globalCtx, u8 numChoices) {
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static s16 sAnalogStickHeld = false;
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MessageContext* msgCtx = &globalCtx->msgCtx;
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|
|
|
Input* input = &globalCtx->state.input[0];
|
2022-08-16 03:43:09 -04:00
|
|
|
|
bool dpad = CVar_GetS32("gDpadText", 0);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-04-11 17:06:55 -04:00
|
|
|
|
if ((input->rel.stick_y >= 30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sAnalogStickHeld = true;
|
|
|
|
|
msgCtx->choiceIndex--;
|
|
|
|
|
if (msgCtx->choiceIndex > 128) {
|
|
|
|
|
msgCtx->choiceIndex = 0;
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
2022-04-11 17:06:55 -04:00
|
|
|
|
} else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sAnalogStickHeld = true;
|
|
|
|
|
msgCtx->choiceIndex++;
|
|
|
|
|
if (msgCtx->choiceIndex > numChoices) {
|
|
|
|
|
msgCtx->choiceIndex = numChoices;
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else if (ABS(input->rel.stick_y) < 30) {
|
|
|
|
|
sAnalogStickHeld = false;
|
|
|
|
|
}
|
|
|
|
|
msgCtx->textPosX = R_TEXT_CHOICE_XPOS;
|
|
|
|
|
msgCtx->textPosY =
|
|
|
|
|
(numChoices == 1) ? R_TEXT_CHOICE_YPOS(msgCtx->choiceIndex + 1) : R_TEXT_CHOICE_YPOS(msgCtx->choiceIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_DrawTextChar(GlobalContext* globalCtx, void* textureImage, Gfx** p) {
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Gfx* gfx = *p;
|
|
|
|
|
s16 x = msgCtx->textPosX;
|
|
|
|
|
s16 y = msgCtx->textPosY;
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
|
|
|
|
|
sCharTexSize = (R_TEXT_CHAR_SCALE / 100.0f) * 16.0f;
|
|
|
|
|
sCharTexScale = 1024.0f / (R_TEXT_CHAR_SCALE / 100.0f);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, textureImage, G_IM_FMT_I, FONT_CHAR_TEX_WIDTH, FONT_CHAR_TEX_HEIGHT, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
|
|
|
G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
// Draw drop shadow
|
|
|
|
|
if (msgCtx->textBoxType != TEXTBOX_TYPE_NONE_NO_SHADOW) {
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textColorAlpha);
|
|
|
|
|
gSPTextureRectangle(gfx++, (x + R_TEXT_DROP_SHADOW_OFFSET) << 2, (y + R_TEXT_DROP_SHADOW_OFFSET) << 2,
|
|
|
|
|
(x + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2,
|
|
|
|
|
(y + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2, G_TX_RENDERTILE, 0, 0, sCharTexScale,
|
|
|
|
|
sCharTexScale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, msgCtx->textColorR, msgCtx->textColorG, msgCtx->textColorB, msgCtx->textColorAlpha);
|
|
|
|
|
gSPTextureRectangle(gfx++, x << 2, y << 2, (x + sCharTexSize) << 2, (y + sCharTexSize) << 2, G_TX_RENDERTILE, 0, 0,
|
|
|
|
|
sCharTexScale, sCharTexScale);
|
|
|
|
|
*p = gfx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// resizes textboxes when opening them
|
|
|
|
|
void Message_GrowTextbox(MessageContext* msgCtx) {
|
|
|
|
|
static f32 sWidthCoefficients[] = {
|
|
|
|
|
1.2f, 1.5f, 1.8f, 2.0f, 2.1f, 2.2f, 2.1f, 2.0f,
|
|
|
|
|
};
|
|
|
|
|
static f32 sHeightCoefficients[] = {
|
|
|
|
|
0.6f, 0.75f, 0.9f, 1.0f, 1.05f, 1.1f, 1.05f, 1.0f,
|
|
|
|
|
};
|
|
|
|
|
f32 width =
|
|
|
|
|
R_TEXTBOX_WIDTH_TARGET * (sWidthCoefficients[msgCtx->stateTimer] + sWidthCoefficients[msgCtx->stateTimer]);
|
|
|
|
|
f32 height = R_TEXTBOX_HEIGHT_TARGET * sHeightCoefficients[msgCtx->stateTimer];
|
|
|
|
|
f32 texWidth =
|
|
|
|
|
R_TEXTBOX_TEXWIDTH_TARGET / (sWidthCoefficients[msgCtx->stateTimer] + sWidthCoefficients[msgCtx->stateTimer]);
|
|
|
|
|
f32 texHeight = R_TEXTBOX_TEXHEIGHT_TARGET / sHeightCoefficients[msgCtx->stateTimer];
|
|
|
|
|
|
|
|
|
|
// Adjust y pos
|
|
|
|
|
R_TEXTBOX_Y = R_TEXTBOX_Y_TARGET +
|
|
|
|
|
(R_TEXTBOX_Y_TARGET - (s16)(R_TEXTBOX_Y_TARGET * sHeightCoefficients[msgCtx->stateTimer] + 0.5f)) / 2;
|
|
|
|
|
|
|
|
|
|
msgCtx->textboxColorAlphaCurrent += msgCtx->textboxColorAlphaTarget / 8;
|
|
|
|
|
msgCtx->stateTimer++;
|
|
|
|
|
if (msgCtx->stateTimer == 8) {
|
|
|
|
|
// Reached the end
|
|
|
|
|
R_TEXTBOX_X = R_TEXTBOX_X_TARGET;
|
|
|
|
|
R_TEXTBOX_Y = R_TEXTBOX_Y_TARGET;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_STARTING;
|
|
|
|
|
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
|
|
|
|
|
}
|
|
|
|
|
// Adjust width and height
|
|
|
|
|
R_TEXTBOX_WIDTH = (s16)(width + 0.5f) / 2;
|
|
|
|
|
R_TEXTBOX_HEIGHT = (s16)(height + 0.5f);
|
|
|
|
|
// Adjust texture coordinates
|
|
|
|
|
R_TEXTBOX_TEXWIDTH = texWidth + 0.5f;
|
|
|
|
|
R_TEXTBOX_TEXHEIGHT = texHeight + 0.5f;
|
|
|
|
|
// Adjust x pos
|
|
|
|
|
R_TEXTBOX_X = (R_TEXTBOX_X_TARGET + R_TEXTBOX_WIDTH_TARGET) - (R_TEXTBOX_WIDTH / 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_FindMessage(GlobalContext* globalCtx, u16 textId) {
|
|
|
|
|
const char* foundSeg;
|
|
|
|
|
const char* nextSeg;
|
|
|
|
|
MessageTableEntry* messageTableEntry = sNesMessageEntryTablePtr;
|
|
|
|
|
const char** languageSegmentTable;
|
|
|
|
|
Font* font;
|
|
|
|
|
const char* seg;
|
2022-05-29 11:46:47 -04:00
|
|
|
|
u16 bufferId = textId;
|
|
|
|
|
// Use the better owl message if better owl is enabled
|
|
|
|
|
if (CVar_GetS32("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
|
|
|
|
|
bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A))
|
|
|
|
|
{
|
|
|
|
|
bufferId = 0x71B3;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-04-26 15:05:56 -04:00
|
|
|
|
if (gSaveContext.language == LANGUAGE_GER)
|
|
|
|
|
messageTableEntry = sGerMessageEntryTablePtr;
|
|
|
|
|
else if (gSaveContext.language == LANGUAGE_FRA)
|
|
|
|
|
messageTableEntry = sFraMessageEntryTablePtr;
|
|
|
|
|
|
|
|
|
|
// If PAL languages are not present in the OTR file, default to English
|
|
|
|
|
if (messageTableEntry == NULL)
|
|
|
|
|
messageTableEntry = sNesMessageEntryTablePtr;
|
|
|
|
|
|
|
|
|
|
seg = messageTableEntry->segment;
|
|
|
|
|
|
|
|
|
|
while (messageTableEntry->textId != 0xFFFF) {
|
|
|
|
|
font = &globalCtx->msgCtx.font;
|
|
|
|
|
|
2022-05-29 11:46:47 -04:00
|
|
|
|
if (messageTableEntry->textId == bufferId) {
|
2022-04-26 15:05:56 -04:00
|
|
|
|
foundSeg = messageTableEntry->segment;
|
|
|
|
|
font->charTexBuf[0] = messageTableEntry->typePos;
|
|
|
|
|
|
|
|
|
|
nextSeg = messageTableEntry->segment;
|
|
|
|
|
font->msgOffset = messageTableEntry->segment;
|
|
|
|
|
font->msgLength = messageTableEntry->msgSize;
|
|
|
|
|
|
|
|
|
|
// "Message found!!!"
|
|
|
|
|
osSyncPrintf(" メッセージが,見つかった!!! = %x "
|
|
|
|
|
"(data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
2022-05-29 11:46:47 -04:00
|
|
|
|
bufferId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
2022-04-26 15:05:56 -04:00
|
|
|
|
return;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-04-26 15:05:56 -04:00
|
|
|
|
messageTableEntry++;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-04-26 15:05:56 -04:00
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// "Message not found!!!"
|
2022-05-29 11:46:47 -04:00
|
|
|
|
osSyncPrintf(" メッセージが,見つからなかった!!! = %x\n", bufferId);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
font = &globalCtx->msgCtx.font;
|
|
|
|
|
messageTableEntry = sNesMessageEntryTablePtr;
|
|
|
|
|
|
2022-04-26 15:05:56 -04:00
|
|
|
|
foundSeg = messageTableEntry->segment;
|
|
|
|
|
font->charTexBuf[0] = messageTableEntry->typePos;
|
|
|
|
|
messageTableEntry++;
|
|
|
|
|
nextSeg = messageTableEntry->segment;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
font->msgOffset = foundSeg - seg;
|
|
|
|
|
font->msgLength = nextSeg - foundSeg;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_FindCreditsMessage(GlobalContext* globalCtx, u16 textId) {
|
|
|
|
|
const char* foundSeg;
|
|
|
|
|
const char* nextSeg;
|
|
|
|
|
const char* seg;
|
|
|
|
|
MessageTableEntry* messageTableEntry = sStaffMessageEntryTablePtr;
|
|
|
|
|
Font* font;
|
|
|
|
|
|
|
|
|
|
seg = messageTableEntry->segment;
|
|
|
|
|
while (messageTableEntry->textId != 0xFFFF) {
|
|
|
|
|
font = &globalCtx->msgCtx.font;
|
|
|
|
|
|
|
|
|
|
if (messageTableEntry->textId == textId) {
|
|
|
|
|
foundSeg = messageTableEntry->segment;
|
|
|
|
|
font->charTexBuf[0] = messageTableEntry->typePos;
|
|
|
|
|
nextSeg = messageTableEntry->segment;
|
|
|
|
|
font->msgOffset = messageTableEntry->segment;
|
|
|
|
|
font->msgLength = messageTableEntry->msgSize;
|
|
|
|
|
// "Message found!!!"
|
|
|
|
|
osSyncPrintf(" メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x)\n",
|
|
|
|
|
textId, font->msgOffset, font->msgLength, foundSeg, seg, nextSeg);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
messageTableEntry++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_SetTextColor(MessageContext* msgCtx, u16 colorParameter) {
|
|
|
|
|
switch (colorParameter) {
|
|
|
|
|
case MSGCOL_RED:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textColorR = 255;
|
|
|
|
|
msgCtx->textColorG = 120;
|
|
|
|
|
msgCtx->textColorB = 0;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = 255;
|
|
|
|
|
msgCtx->textColorG = 60;
|
|
|
|
|
msgCtx->textColorB = 60;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_ADJUSTABLE:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textColorR = R_TEXT_ADJUST_COLOR_1_R;
|
|
|
|
|
msgCtx->textColorG = R_TEXT_ADJUST_COLOR_1_G;
|
|
|
|
|
msgCtx->textColorB = R_TEXT_ADJUST_COLOR_1_B;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = R_TEXT_ADJUST_COLOR_2_R;
|
|
|
|
|
msgCtx->textColorG = R_TEXT_ADJUST_COLOR_2_G;
|
|
|
|
|
msgCtx->textColorB = R_TEXT_ADJUST_COLOR_2_B;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_BLUE:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textColorR = 80;
|
|
|
|
|
msgCtx->textColorG = 110;
|
|
|
|
|
msgCtx->textColorB = 255;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = 80;
|
|
|
|
|
msgCtx->textColorG = 90;
|
|
|
|
|
msgCtx->textColorB = 255;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_LIGHTBLUE:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textColorR = 90;
|
|
|
|
|
msgCtx->textColorG = 180;
|
|
|
|
|
msgCtx->textColorB = 255;
|
|
|
|
|
} else if (msgCtx->textBoxType == TEXTBOX_TYPE_NONE_NO_SHADOW) {
|
|
|
|
|
msgCtx->textColorR = 80;
|
|
|
|
|
msgCtx->textColorG = 150;
|
|
|
|
|
msgCtx->textColorB = 180;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = 100;
|
|
|
|
|
msgCtx->textColorG = 180;
|
|
|
|
|
msgCtx->textColorB = 255;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_PURPLE:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textColorR = 210;
|
|
|
|
|
msgCtx->textColorG = 100;
|
|
|
|
|
msgCtx->textColorB = 255;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = 255;
|
|
|
|
|
msgCtx->textColorG = 150;
|
|
|
|
|
msgCtx->textColorB = 180;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_YELLOW:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textColorR = 255;
|
|
|
|
|
msgCtx->textColorG = 255;
|
|
|
|
|
msgCtx->textColorB = 30;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = 225;
|
|
|
|
|
msgCtx->textColorG = 255;
|
|
|
|
|
msgCtx->textColorB = 50;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_BLACK:
|
|
|
|
|
msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0;
|
|
|
|
|
break;
|
|
|
|
|
case MSGCOL_DEFAULT:
|
|
|
|
|
default:
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_NONE_NO_SHADOW) {
|
|
|
|
|
msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 255;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
|
|
|
|
|
static s16 sIconPrimColors[][3] = {
|
|
|
|
|
{ 0, 200, 80 },
|
|
|
|
|
{ 50, 255, 130 },
|
|
|
|
|
};
|
|
|
|
|
static s16 sIconEnvColors[][3] = {
|
|
|
|
|
{ 0, 0, 0 },
|
|
|
|
|
{ 0, 255, 130 },
|
|
|
|
|
};
|
|
|
|
|
static s16 sIconPrimR = 0;
|
|
|
|
|
static s16 sIconPrimG = 200;
|
|
|
|
|
static s16 sIconPrimB = 80;
|
|
|
|
|
static s16 sIconFlashTimer = 12;
|
|
|
|
|
static s16 sIconFlashColorIdx = 0;
|
|
|
|
|
static s16 sIconEnvR = 0;
|
|
|
|
|
static s16 sIconEnvG = 0;
|
|
|
|
|
static s16 sIconEnvB = 0;
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
sIconPrimColors[0][0] = 4;
|
|
|
|
|
sIconPrimColors[0][1] = 84;
|
|
|
|
|
sIconPrimColors[0][2] = 204;
|
|
|
|
|
sIconPrimColors[1][0] = 45;
|
|
|
|
|
sIconPrimColors[1][1] = 125;
|
|
|
|
|
sIconPrimColors[1][2] = 255;
|
|
|
|
|
sIconEnvColors[0][0] = 0;
|
|
|
|
|
sIconEnvColors[0][1] = 0;
|
|
|
|
|
sIconEnvColors[0][2] = 0;
|
|
|
|
|
sIconEnvColors[1][0] = 0;
|
|
|
|
|
sIconEnvColors[1][1] = 70;
|
|
|
|
|
sIconEnvColors[1][2] = 255;
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
sIconPrimColors[0][0] = 4;
|
|
|
|
|
sIconPrimColors[0][1] = 200;
|
|
|
|
|
sIconPrimColors[0][2] = 80;
|
|
|
|
|
sIconPrimColors[1][0] = 50;
|
|
|
|
|
sIconPrimColors[1][1] = 255;
|
|
|
|
|
sIconPrimColors[1][2] = 130;
|
|
|
|
|
sIconEnvColors[0][0] = 0;
|
|
|
|
|
sIconEnvColors[0][1] = 0;
|
|
|
|
|
sIconEnvColors[0][2] = 0;
|
|
|
|
|
sIconEnvColors[1][0] = 0;
|
|
|
|
|
sIconEnvColors[1][1] = 255;
|
|
|
|
|
sIconEnvColors[1][2] = 130;
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
2022-09-13 20:45:51 -04:00
|
|
|
|
Color_RGB8 aBtnColor = CVar_GetRGB("gCCABtnPrim", (Color_RGB8){ .r = 0, .g = 200, .b = 80 });
|
|
|
|
|
sIconPrimColors[0][0] = (aBtnColor.r/255)*95;
|
|
|
|
|
sIconPrimColors[0][1] = (aBtnColor.g/255)*95;
|
|
|
|
|
sIconPrimColors[0][2] = (aBtnColor.b/255)*95;
|
|
|
|
|
sIconPrimColors[1][0] = aBtnColor.r;
|
|
|
|
|
sIconPrimColors[1][1] = aBtnColor.g;
|
|
|
|
|
sIconPrimColors[1][2] = aBtnColor.b;
|
2022-05-21 13:16:28 -04:00
|
|
|
|
sIconEnvColors[0][0] = 0;
|
|
|
|
|
sIconEnvColors[0][1] = 0;
|
|
|
|
|
sIconEnvColors[0][2] = 0;
|
|
|
|
|
sIconEnvColors[1][0] = 10;
|
|
|
|
|
sIconEnvColors[1][1] = 10;
|
|
|
|
|
sIconEnvColors[1][2] = 10;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Font* font = &msgCtx->font;
|
|
|
|
|
Gfx* gfx = *p;
|
|
|
|
|
s16 primR;
|
|
|
|
|
s16 primG;
|
|
|
|
|
s16 primB;
|
|
|
|
|
s16 envR;
|
|
|
|
|
s16 envG;
|
|
|
|
|
s16 envB;
|
|
|
|
|
u8* iconTexture = font->iconBuf;
|
2022-07-07 22:18:11 -04:00
|
|
|
|
gSPInvalidateTexCache(gfx++, iconTexture);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
if (sTextIsCredits) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
primR = (ABS(sIconPrimR - sIconPrimColors[sIconFlashColorIdx][0])) / sIconFlashTimer;
|
|
|
|
|
primG = (ABS(sIconPrimG - sIconPrimColors[sIconFlashColorIdx][1])) / sIconFlashTimer;
|
|
|
|
|
primB = (ABS(sIconPrimB - sIconPrimColors[sIconFlashColorIdx][2])) / sIconFlashTimer;
|
|
|
|
|
|
|
|
|
|
if (sIconPrimR >= sIconPrimColors[sIconFlashColorIdx][0]) {
|
|
|
|
|
sIconPrimR -= primR;
|
|
|
|
|
} else {
|
|
|
|
|
sIconPrimR += primR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sIconPrimG >= sIconPrimColors[sIconFlashColorIdx][1]) {
|
|
|
|
|
sIconPrimG -= primG;
|
|
|
|
|
} else {
|
|
|
|
|
sIconPrimG += primG;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sIconPrimB >= sIconPrimColors[sIconFlashColorIdx][2]) {
|
|
|
|
|
sIconPrimB -= primB;
|
|
|
|
|
} else {
|
|
|
|
|
sIconPrimB += primB;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
envR = (ABS(sIconEnvR - sIconEnvColors[sIconFlashColorIdx][0])) / sIconFlashTimer;
|
|
|
|
|
envG = (ABS(sIconEnvG - sIconEnvColors[sIconFlashColorIdx][1])) / sIconFlashTimer;
|
|
|
|
|
envB = (ABS(sIconEnvB - sIconEnvColors[sIconFlashColorIdx][2])) / sIconFlashTimer;
|
|
|
|
|
|
|
|
|
|
if (sIconEnvR >= sIconEnvColors[sIconFlashColorIdx][0]) {
|
|
|
|
|
sIconEnvR -= envR;
|
|
|
|
|
} else {
|
|
|
|
|
sIconEnvR += envR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sIconEnvG >= sIconEnvColors[sIconFlashColorIdx][1]) {
|
|
|
|
|
sIconEnvG -= envG;
|
|
|
|
|
} else {
|
|
|
|
|
sIconEnvG += envG;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sIconEnvB >= sIconEnvColors[sIconFlashColorIdx][2]) {
|
|
|
|
|
sIconEnvB -= envB;
|
|
|
|
|
} else {
|
|
|
|
|
sIconEnvB += envB;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sIconFlashTimer--;
|
|
|
|
|
|
|
|
|
|
if (sIconFlashTimer == 0) {
|
|
|
|
|
sIconPrimR = sIconPrimColors[sIconFlashColorIdx][0];
|
|
|
|
|
sIconPrimG = sIconPrimColors[sIconFlashColorIdx][1];
|
|
|
|
|
sIconPrimB = sIconPrimColors[sIconFlashColorIdx][2];
|
|
|
|
|
sIconEnvR = sIconEnvColors[sIconFlashColorIdx][0];
|
|
|
|
|
sIconEnvG = sIconEnvColors[sIconFlashColorIdx][1];
|
|
|
|
|
sIconEnvB = sIconEnvColors[sIconFlashColorIdx][2];
|
|
|
|
|
sIconFlashTimer = 12;
|
|
|
|
|
sIconFlashColorIdx ^= 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
|
|
|
|
|
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
|
|
|
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sIconPrimR, sIconPrimG, sIconPrimB, 255);
|
|
|
|
|
gDPSetEnvColor(gfx++, sIconEnvR, sIconEnvG, sIconEnvB, 255);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, iconTexture, G_IM_FMT_I, FONT_CHAR_TEX_WIDTH, FONT_CHAR_TEX_HEIGHT, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
|
|
|
G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
sCharTexSize = 16.0f * ((f32)R_TEXT_CHAR_SCALE / 100.0f);
|
|
|
|
|
sCharTexScale = 1024.0f / ((f32)R_TEXT_CHAR_SCALE / 100.0f);
|
|
|
|
|
|
|
|
|
|
gSPTextureRectangle(gfx++, x << 2, y << 2, (x + sCharTexSize) << 2, (y + sCharTexSize) << 2, G_TX_RENDERTILE, 0, 0,
|
|
|
|
|
sCharTexScale, sCharTexScale);
|
|
|
|
|
|
|
|
|
|
msgCtx->stateTimer++;
|
|
|
|
|
|
|
|
|
|
*p = gfx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define MESSAGE_SPACE_WIDTH 6
|
|
|
|
|
f32 sFontWidths[144] = {
|
|
|
|
|
8.0f, // ' '
|
|
|
|
|
8.0f, // '!'
|
|
|
|
|
6.0f, // '"'
|
|
|
|
|
9.0f, // '#'
|
|
|
|
|
9.0f, // '$'
|
|
|
|
|
14.0f, // '%'
|
|
|
|
|
12.0f, // '&'
|
|
|
|
|
3.0f, // '''
|
|
|
|
|
7.0f, // '('
|
|
|
|
|
7.0f, // ')'
|
|
|
|
|
7.0f, // '*'
|
|
|
|
|
9.0f, // '+'
|
|
|
|
|
4.0f, // ','
|
|
|
|
|
6.0f, // '-'
|
|
|
|
|
4.0f, // '.'
|
|
|
|
|
9.0f, // '/'
|
|
|
|
|
10.0f, // '0'
|
|
|
|
|
5.0f, // '1'
|
|
|
|
|
9.0f, // '2'
|
|
|
|
|
9.0f, // '3'
|
|
|
|
|
10.0f, // '4'
|
|
|
|
|
9.0f, // '5'
|
|
|
|
|
9.0f, // '6'
|
|
|
|
|
9.0f, // '7'
|
|
|
|
|
9.0f, // '8'
|
|
|
|
|
9.0f, // '9'
|
|
|
|
|
6.0f, // ':'
|
|
|
|
|
6.0f, // ';'
|
|
|
|
|
9.0f, // '<'
|
|
|
|
|
11.0f, // '='
|
|
|
|
|
9.0f, // '>'
|
|
|
|
|
11.0f, // '?'
|
|
|
|
|
13.0f, // '@'
|
|
|
|
|
12.0f, // 'A'
|
|
|
|
|
9.0f, // 'B'
|
|
|
|
|
11.0f, // 'C'
|
|
|
|
|
11.0f, // 'D'
|
|
|
|
|
8.0f, // 'E'
|
|
|
|
|
8.0f, // 'F'
|
|
|
|
|
12.0f, // 'G'
|
|
|
|
|
10.0f, // 'H'
|
|
|
|
|
4.0f, // 'I'
|
|
|
|
|
8.0f, // 'J'
|
|
|
|
|
10.0f, // 'K'
|
|
|
|
|
8.0f, // 'L'
|
|
|
|
|
13.0f, // 'M'
|
|
|
|
|
11.0f, // 'N'
|
|
|
|
|
13.0f, // 'O'
|
|
|
|
|
9.0f, // 'P'
|
|
|
|
|
13.0f, // 'Q'
|
|
|
|
|
10.0f, // 'R'
|
|
|
|
|
10.0f, // 'S'
|
|
|
|
|
9.0f, // 'T'
|
|
|
|
|
10.0f, // 'U'
|
|
|
|
|
11.0f, // 'V'
|
|
|
|
|
15.0f, // 'W'
|
|
|
|
|
11.0f, // 'X'
|
|
|
|
|
10.0f, // 'Y'
|
|
|
|
|
10.0f, // 'Z'
|
|
|
|
|
7.0f, // '['
|
|
|
|
|
10.0f, // '\'
|
|
|
|
|
7.0f, // ']'
|
|
|
|
|
10.0f, // '^'
|
|
|
|
|
9.0f, // '_'
|
|
|
|
|
5.0f, // '`'
|
|
|
|
|
8.0f, // 'a'
|
|
|
|
|
9.0f, // 'b'
|
|
|
|
|
8.0f, // 'c'
|
|
|
|
|
9.0f, // 'd'
|
|
|
|
|
9.0f, // 'e'
|
|
|
|
|
6.0f, // 'f'
|
|
|
|
|
9.0f, // 'g'
|
|
|
|
|
8.0f, // 'h'
|
|
|
|
|
4.0f, // 'i'
|
|
|
|
|
6.0f, // 'j'
|
|
|
|
|
8.0f, // 'k'
|
|
|
|
|
4.0f, // 'l'
|
|
|
|
|
12.0f, // 'm'
|
|
|
|
|
9.0f, // 'n'
|
|
|
|
|
9.0f, // 'o'
|
|
|
|
|
9.0f, // 'p'
|
|
|
|
|
9.0f, // 'q'
|
|
|
|
|
7.0f, // 'r'
|
|
|
|
|
8.0f, // 's'
|
|
|
|
|
7.0f, // 't'
|
|
|
|
|
8.0f, // 'u'
|
|
|
|
|
9.0f, // 'v'
|
|
|
|
|
12.0f, // 'w'
|
|
|
|
|
8.0f, // 'x'
|
|
|
|
|
9.0f, // 'y'
|
|
|
|
|
8.0f, // 'z'
|
|
|
|
|
7.0f, // '{'
|
|
|
|
|
5.0f, // '|'
|
|
|
|
|
7.0f, // '}'
|
|
|
|
|
10.0f, // '~'
|
|
|
|
|
10.0f, // '‾'
|
|
|
|
|
12.0f, // 'À'
|
|
|
|
|
6.0f, // 'î'
|
|
|
|
|
12.0f, // 'Â'
|
|
|
|
|
12.0f, // 'Ä'
|
|
|
|
|
11.0f, // 'Ç'
|
|
|
|
|
8.0f, // 'È'
|
|
|
|
|
8.0f, // 'É'
|
|
|
|
|
8.0f, // 'Ê'
|
|
|
|
|
6.0f, // 'Ë'
|
|
|
|
|
6.0f, // 'Ï'
|
|
|
|
|
13.0f, // 'Ô'
|
|
|
|
|
13.0f, // 'Ö'
|
|
|
|
|
10.0f, // 'Ù'
|
|
|
|
|
10.0f, // 'Û'
|
|
|
|
|
10.0f, // 'Ü'
|
|
|
|
|
9.0f, // 'ß'
|
|
|
|
|
8.0f, // 'à'
|
|
|
|
|
8.0f, // 'á'
|
|
|
|
|
8.0f, // 'â'
|
|
|
|
|
8.0f, // 'ä'
|
|
|
|
|
8.0f, // 'ç'
|
|
|
|
|
9.0f, // 'è'
|
|
|
|
|
9.0f, // 'é'
|
|
|
|
|
9.0f, // 'ê'
|
|
|
|
|
9.0f, // 'ë'
|
|
|
|
|
6.0f, // 'ï'
|
|
|
|
|
9.0f, // 'ô'
|
|
|
|
|
9.0f, // 'ö'
|
|
|
|
|
9.0f, // 'ù'
|
|
|
|
|
9.0f, // 'û'
|
|
|
|
|
9.0f, // 'ü'
|
|
|
|
|
14.0f, // '[A]'
|
|
|
|
|
14.0f, // '[B]'
|
|
|
|
|
14.0f, // '[C]'
|
|
|
|
|
14.0f, // '[L]'
|
|
|
|
|
14.0f, // '[R]'
|
|
|
|
|
14.0f, // '[Z]'
|
|
|
|
|
14.0f, // '[C-Up]'
|
|
|
|
|
14.0f, // '[C-Down]'
|
|
|
|
|
14.0f, // '[C-Left]'
|
|
|
|
|
14.0f, // '[C-Right]'
|
|
|
|
|
14.0f, // '▼'
|
|
|
|
|
14.0f, // '[Control-Pad]'
|
|
|
|
|
14.0f, // '[D-Pad]'
|
|
|
|
|
14.0f, // ?
|
|
|
|
|
14.0f, // ?
|
|
|
|
|
14.0f, // ?
|
|
|
|
|
14.0f, // ?
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
u16 Message_DrawItemIcon(GlobalContext* globalCtx, u16 itemId, Gfx** p, u16 i) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
Gfx* gfx = *p;
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); }
|
|
|
|
|
// clang-format on
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, msgCtx->textColorAlpha);
|
|
|
|
|
|
2022-06-23 21:17:59 -04:00
|
|
|
|
// Invalidate icon texture as it may have changed from the last time a text box had an icon
|
|
|
|
|
gSPInvalidateTexCache(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE);
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (itemId >= ITEM_MEDALLION_FOREST) {
|
|
|
|
|
gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, G_IM_SIZ_32b,
|
|
|
|
|
24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
} else {
|
|
|
|
|
gDPLoadTextureBlock(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_RGBA, G_IM_SIZ_32b,
|
|
|
|
|
32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
}
|
|
|
|
|
gSPTextureRectangle(gfx++, (msgCtx->textPosX + R_TEXTBOX_ICON_XPOS) << 2, R_TEXTBOX_ICON_YPOS << 2,
|
|
|
|
|
(msgCtx->textPosX + R_TEXTBOX_ICON_XPOS + R_TEXTBOX_ICON_SIZE) << 2,
|
|
|
|
|
(R_TEXTBOX_ICON_YPOS + R_TEXTBOX_ICON_SIZE) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
msgCtx->textPosX += 32;
|
|
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
*p = gfx;
|
|
|
|
|
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_HandleOcarina(GlobalContext* globalCtx) {
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
|
|
|
|
|
if (globalCtx->msgCtx.msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
|
|
|
|
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_RECORDING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_LONG_RECORDING_START;
|
|
|
|
|
// "Recording Start / Recording Start / Recording Start / Recording Start -> "
|
|
|
|
|
osSyncPrintf("録音開始 録音開始 録音開始 録音開始 -> ");
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_LONG_PLAYBACK) {
|
|
|
|
|
// "Recording Playback / Recording Playback / Recording Playback / Recording Playback -> "
|
|
|
|
|
osSyncPrintf("録音再生 録音再生 録音再生 録音再生 -> ");
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
sOcarinaNoteBufPos = sOcarinaNoteBufLen = 0;
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->stateTimer = 3;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_LONG_PLAYBACK;
|
|
|
|
|
Audio_OcaSetSongPlayback(OCARINA_SONG_SCARECROW_LONG + 1, 1);
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_RECORDING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_START;
|
|
|
|
|
// "8 Note Recording Start / 8 Note Recording Start / 8 Note Recording Start -> "
|
|
|
|
|
osSyncPrintf("8音録音開始 8音録音開始 8音録音開始 -> ");
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_PLAYBACK) {
|
|
|
|
|
// "8 Note Playback / 8 Note Playback / 8 Note Playback -> "
|
|
|
|
|
osSyncPrintf("8音再生 8音再生 8音再生 -> ");
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
sOcarinaNoteBufPos = sOcarinaNoteBufLen = 0;
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->stateTimer = 3;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_PLAYBACK;
|
|
|
|
|
Audio_OcaSetSongPlayback(OCARINA_SONG_SCARECROW + 1, 1);
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_MEMORY_GAME) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_MEMORY_GAME_START;
|
|
|
|
|
// "Musical Round Start / Musical Round Start / Musical Round Start / Musical Round Start -> "
|
|
|
|
|
osSyncPrintf("輪唱開始 輪唱開始 輪唱開始 輪唱開始 -> ");
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FROGS) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_FROGS_START;
|
|
|
|
|
// "Frog Chorus / Frog Chorus -> "
|
|
|
|
|
osSyncPrintf("カエルの合唱 カエルの合唱 -> ");
|
|
|
|
|
} else {
|
|
|
|
|
// "Ocarina(%d)"
|
|
|
|
|
osSyncPrintf("オカリナ(%d) ", msgCtx->ocarinaAction);
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_UNK_0 || msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY ||
|
|
|
|
|
msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_SARIA) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
|
|
|
|
osSyncPrintf("000000000000 -> ");
|
|
|
|
|
} else if (msgCtx->ocarinaAction >= OCARINA_ACTION_TEACH_MINUET &&
|
|
|
|
|
msgCtx->ocarinaAction <= OCARINA_ACTION_TEACH_STORMS) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION_STARTING;
|
|
|
|
|
osSyncPrintf("111111111111 -> ");
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_STARTING;
|
|
|
|
|
osSyncPrintf("222222222222 -> ");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf("msg_mode=%d\n", msgCtx->msgMode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Draws the text contents of a textbox, up to the current point that has
|
|
|
|
|
* been scrolled to so far.
|
|
|
|
|
*/
|
|
|
|
|
void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) {
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
u16 lookAheadCharacter;
|
|
|
|
|
u8 character;
|
|
|
|
|
u16 j;
|
|
|
|
|
u16 i;
|
|
|
|
|
u16 sfxHi;
|
|
|
|
|
u16 charTexIdx;
|
|
|
|
|
Font* font = &globalCtx->msgCtx.font;
|
|
|
|
|
Gfx* gfx = *gfxP;
|
|
|
|
|
|
|
|
|
|
globalCtx->msgCtx.textPosX = R_TEXT_INIT_XPOS;
|
|
|
|
|
|
|
|
|
|
if (sTextIsCredits == false) {
|
|
|
|
|
msgCtx->textPosY = R_TEXT_INIT_YPOS;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textPosY = YREG(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_NONE_NO_SHADOW) {
|
|
|
|
|
msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 0;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
msgCtx->unk_E3D0 = 0;
|
|
|
|
|
charTexIdx = 0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < msgCtx->textDrawPos; i++) {
|
|
|
|
|
character = msgCtx->msgBufDecoded[i];
|
|
|
|
|
|
|
|
|
|
switch (character) {
|
|
|
|
|
case MESSAGE_NEWLINE:
|
|
|
|
|
msgCtx->textPosX = R_TEXT_INIT_XPOS;
|
|
|
|
|
if (msgCtx->choiceNum == 1 || msgCtx->choiceNum == 3) {
|
|
|
|
|
msgCtx->textPosX += 32;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->choiceNum == 2 && msgCtx->textPosY != R_TEXT_INIT_YPOS) {
|
|
|
|
|
msgCtx->textPosX += 32;
|
|
|
|
|
}
|
|
|
|
|
msgCtx->textPosY += R_TEXT_LINE_SPACING;
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_COLOR:
|
|
|
|
|
Message_SetTextColor(msgCtx, msgCtx->msgBufDecoded[++i] & 0xF);
|
|
|
|
|
break;
|
|
|
|
|
case ' ':
|
|
|
|
|
msgCtx->textPosX += MESSAGE_SPACE_WIDTH;
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_BOX_BREAK:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
if (!sTextboxSkipped) {
|
|
|
|
|
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
|
|
|
|
|
msgCtx->textUnskippable = false;
|
|
|
|
|
msgCtx->msgBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_SHIFT:
|
|
|
|
|
msgCtx->textPosX += msgCtx->msgBufDecoded[++i];
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_TEXTID:
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_QUICKTEXT_ENABLE:
|
|
|
|
|
if (i + 1 == msgCtx->textDrawPos && (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING ||
|
|
|
|
|
(msgCtx->msgMode >= MSGMODE_OCARINA_STARTING &&
|
|
|
|
|
msgCtx->msgMode < MSGMODE_SCARECROW_LONG_RECORDING_START))) {
|
|
|
|
|
j = i;
|
|
|
|
|
while (true) {
|
|
|
|
|
lookAheadCharacter = msgCtx->msgBufDecoded[j];
|
|
|
|
|
if (lookAheadCharacter == MESSAGE_SHIFT) {
|
|
|
|
|
j += 2;
|
|
|
|
|
} else if ((lookAheadCharacter != MESSAGE_QUICKTEXT_DISABLE) &&
|
|
|
|
|
(lookAheadCharacter != MESSAGE_PERSISTENT) &&
|
|
|
|
|
(lookAheadCharacter != MESSAGE_EVENT) &&
|
|
|
|
|
(lookAheadCharacter != MESSAGE_BOX_BREAK_DELAYED) &&
|
|
|
|
|
(lookAheadCharacter != MESSAGE_AWAIT_BUTTON_PRESS) &&
|
|
|
|
|
(lookAheadCharacter != MESSAGE_BOX_BREAK) && (lookAheadCharacter != MESSAGE_END)) {
|
|
|
|
|
j++;
|
|
|
|
|
} else {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
i = j - 1;
|
2022-04-26 13:03:20 -04:00
|
|
|
|
msgCtx->textDrawPos = i + 1;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
if (character) {}
|
|
|
|
|
}
|
|
|
|
|
case MESSAGE_QUICKTEXT_DISABLE:
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_AWAIT_BUTTON_PRESS:
|
|
|
|
|
if (i + 1 == msgCtx->textDrawPos) {
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_INPUT;
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_BOX_BREAK_DELAYED:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->stateTimer = msgCtx->msgBufDecoded[++i];
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DELAYED_BREAK;
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_FADE2:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_FADING;
|
|
|
|
|
// "Timer"
|
|
|
|
|
osSyncPrintf("タイマー (%x) (%x)", msgCtx->msgBufDecoded[i + 1], msgCtx->msgBufDecoded[i + 2]);
|
|
|
|
|
msgCtx->stateTimer = msgCtx->msgBufDecoded[++i] << 8;
|
|
|
|
|
msgCtx->stateTimer |= msgCtx->msgBufDecoded[++i];
|
|
|
|
|
// "Total wct"
|
|
|
|
|
osSyncPrintf("合計wct=%x(%d)\n", msgCtx->stateTimer, msgCtx->stateTimer);
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_SFX:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) {
|
|
|
|
|
sMessageHasSetSfx = true;
|
|
|
|
|
// "Sound (SE)"
|
|
|
|
|
osSyncPrintf("サウンド(SE)\n");
|
|
|
|
|
sfxHi = msgCtx->msgBufDecoded[i + 1] << 8;
|
|
|
|
|
Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
i += 2;
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_ITEM_ICON:
|
|
|
|
|
i = Message_DrawItemIcon(globalCtx, msgCtx->msgBufDecoded[i + 1], &gfx, i);
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_BACKGROUND:
|
|
|
|
|
// clang-format off
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); }
|
|
|
|
|
// clang-format on
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][0],
|
|
|
|
|
sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][1],
|
|
|
|
|
sTextboxBackgroundBackPrimColors[msgCtx->textboxBackgroundBackColorIdx][2],
|
|
|
|
|
msgCtx->textColorAlpha);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, G_IM_FMT_I, 96, 48,
|
|
|
|
|
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
gSPTextureRectangle(
|
|
|
|
|
gfx++, (msgCtx->textPosX + 1) << 2,
|
|
|
|
|
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
|
|
|
|
|
(msgCtx->textPosX + 96 + 1) << 2,
|
|
|
|
|
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx] + 48) << 2,
|
|
|
|
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, (uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I,
|
|
|
|
|
96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
gSPTextureRectangle(
|
|
|
|
|
gfx++, (msgCtx->textPosX + 96 + 1) << 2,
|
|
|
|
|
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
|
|
|
|
|
(msgCtx->textPosX + 96 + 1 + 96 + 1) << 2,
|
|
|
|
|
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx] + 48) << 2,
|
|
|
|
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][0],
|
|
|
|
|
sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][1],
|
|
|
|
|
sTextboxBackgroundForePrimColors[msgCtx->textboxBackgroundForeColorIdx][2],
|
|
|
|
|
msgCtx->textColorAlpha);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE), G_IM_FMT_I, 96,
|
|
|
|
|
48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2,
|
|
|
|
|
(R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, ((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900),
|
|
|
|
|
G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, R_TEXTBOX_BG_YPOS << 2,
|
|
|
|
|
(msgCtx->textPosX + 192) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0,
|
|
|
|
|
1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
|
|
|
|
PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
msgCtx->textPosX += 32;
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_TEXT_SPEED:
|
|
|
|
|
msgCtx->textDelay = msgCtx->msgBufDecoded[++i];
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_UNSKIPPABLE:
|
2022-04-21 18:38:56 -04:00
|
|
|
|
msgCtx->textUnskippable = CVar_GetS32("gSkipText", 0) != 1;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_TWO_CHOICE:
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE;
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->choiceTextId = msgCtx->textId;
|
|
|
|
|
msgCtx->stateTimer = 4;
|
|
|
|
|
msgCtx->choiceIndex = 0;
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_ARROW);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_THREE_CHOICE:
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_3_CHOICE;
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->choiceTextId = msgCtx->textId;
|
|
|
|
|
msgCtx->stateTimer = 4;
|
|
|
|
|
msgCtx->choiceIndex = 0;
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_ARROW);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_END:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
|
|
|
|
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
|
|
|
|
|
if (globalCtx->csCtx.state == 0) {
|
|
|
|
|
Interface_SetDoAction(globalCtx, DO_ACTION_RETURN);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_OCARINA:
|
2022-04-26 15:58:21 -04:00
|
|
|
|
msgCtx->textDrawPos = i + 1;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (i + 1 == msgCtx->textDrawPos) {
|
|
|
|
|
Message_HandleOcarina(globalCtx);
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MESSAGE_FADE:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_FADING;
|
|
|
|
|
msgCtx->stateTimer = msgCtx->msgBufDecoded[++i];
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
|
|
|
|
|
if (globalCtx->csCtx.state == 0) {
|
|
|
|
|
Interface_SetDoAction(globalCtx, DO_ACTION_RETURN);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_PERSISTENT:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
case MESSAGE_EVENT:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
|
|
|
|
|
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
return;
|
|
|
|
|
default:
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
|
|
|
|
|
msgCtx->textDelayTimer == msgCtx->textDelay) {
|
|
|
|
|
Audio_PlaySoundGeneral(0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
Message_DrawTextChar(globalCtx, &font->charTexBuf[charTexIdx], &gfx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
|
|
|
|
|
msgCtx->textPosX += (s32)(sFontWidths[character - ' '] * (R_TEXT_CHAR_SCALE / 100.0f));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->textDelayTimer == 0) {
|
2022-07-04 10:42:43 -04:00
|
|
|
|
msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 2);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
msgCtx->textDelayTimer = msgCtx->textDelay;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textDelayTimer--;
|
|
|
|
|
}
|
|
|
|
|
*gfxP = gfx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_LoadItemIcon(GlobalContext* globalCtx, u16 itemId, s16 y) {
|
|
|
|
|
static s16 sIconItem32XOffsets[] = { 74, 74, 74 };
|
|
|
|
|
static s16 sIconItem24XOffsets[] = { 72, 72, 72 };
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
if (itemId == ITEM_DUNGEON_MAP) {
|
|
|
|
|
interfaceCtx->mapPalette[30] = 0xFF;
|
|
|
|
|
interfaceCtx->mapPalette[31] = 0xFF;
|
|
|
|
|
}
|
|
|
|
|
if (itemId < ITEM_MEDALLION_FOREST) {
|
|
|
|
|
R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[gSaveContext.language];
|
|
|
|
|
R_TEXTBOX_ICON_YPOS = y + 6;
|
|
|
|
|
R_TEXTBOX_ICON_SIZE = 32;
|
2022-05-31 01:29:14 -04:00
|
|
|
|
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
|
2022-07-31 21:32:40 -04:00
|
|
|
|
ResourceMgr_LoadTexByName(gItemIcons[itemId]), ResourceMgr_LoadTexSizeByName(gItemIcons[itemId]));
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// "Item 32-0"
|
|
|
|
|
osSyncPrintf("アイテム32-0\n");
|
|
|
|
|
} else {
|
|
|
|
|
R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[gSaveContext.language];
|
|
|
|
|
R_TEXTBOX_ICON_YPOS = y + 10;
|
|
|
|
|
R_TEXTBOX_ICON_SIZE = 24;
|
2022-05-31 01:29:14 -04:00
|
|
|
|
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
|
2022-07-31 21:32:40 -04:00
|
|
|
|
ResourceMgr_LoadTexByName(gItemIcons[itemId]), ResourceMgr_LoadTexSizeByName(gItemIcons[itemId]));
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// "Item 24"
|
2022-05-30 20:49:23 -04:00
|
|
|
|
osSyncPrintf("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
msgCtx->msgBufPos++;
|
|
|
|
|
msgCtx->choiceNum = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_Decode(GlobalContext* globalCtx) {
|
|
|
|
|
u8 temp_s2;
|
|
|
|
|
u8 phi_s1;
|
|
|
|
|
u16 phi_s0_3;
|
|
|
|
|
s32 loadChar;
|
|
|
|
|
s32 charTexIdx = 0;
|
|
|
|
|
s16 playerNameLen;
|
|
|
|
|
s16 decodedBufPos = 0;
|
|
|
|
|
s16 numLines = 0;
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 digits[4];
|
|
|
|
|
f32 timeInSeconds;
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Font* font = &globalCtx->msgCtx.font;
|
|
|
|
|
|
2022-09-26 03:01:58 -04:00
|
|
|
|
if ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && msgCtx->msgMode <= MSGMODE_OCARINA_AWAIT_INPUT) || msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) {
|
|
|
|
|
// TODO: Figure out what specific textures to invalidate to prevent the ocarina textboxes from flashing
|
|
|
|
|
gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, NULL);
|
|
|
|
|
} else {
|
|
|
|
|
for (u32 i = 0; i < FONT_CHAR_TEX_SIZE * 120; i += FONT_CHAR_TEX_SIZE) {
|
|
|
|
|
if (&font->charTexBuf[i] != NULL) {
|
|
|
|
|
gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, &font->charTexBuf[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-09-20 02:12:31 -04:00
|
|
|
|
}
|
Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures
* Readded empty if
* Added nintendo switch support
* Fixed compilation errors and window closing issue on linux
* Fixed kaleido on 64 bit
* Fixed audio on nintendo switch
* Implemented performance mode switcher
* Added suggestions from pr review
* Fixed ftruncate errors
* Fixed compilation errors
* Added missing include rule
* Fixed libstorm path
* Removed ftruncate extern to use a correct posix version
* Merge branch 'develop' from HarbourMasters into znx (#3)
* Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Move macOS to parallel stage
* fix linux crash
* Ignore all named saves
Necessary after new save format
* DPad items
* Move UI location arrays from static to global to accomodate customizable UI
* FIX: Increased the maximum actor limit for draw distance
Fix issue #529
* FIX: Remove duplicates of gNewDrops from the enhancements menu
* Get rid of erroneous int casts
* casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32.
* Fix ability to assign equipment you don't own
* Fix title cards for market potion shop and bombchu shop
* Invalidate message item icon texture before drawing
* Add margins for dpad
* Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game
* Headphones setting in game should now work.
Resolves #13
* Map Select name fixes
* Change Power to Upgrades
* Rename Soh* files
* Update names
* Add more files
* Add more files
* Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops
* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle
* Adds an explanation that the no heart drops option is similar to Hero Mode
* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu
* fixed the tag name of mweep speed
* Moved Skip Text to Experimental
* Fix testing masks of DPad
* Fix audio, boot commands, and save staes.
* add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu
* implement reset
* Update README.md
* command on mac
* special char doesn't work with default imgui font
* change name based on PR comment
* missed a couple spots
* change sunset in save editor so dampe is out
* Update to latest `docking` imgui (#582)
* Update to latest `docking` imgui
commit: 67410d53f739b6a0df138e2252f0e5136b42062f
* Fix modified import for SDL
* Update imgui_impl_sdl.cpp
* Add Imgui include path for better imports
* Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up
* [MISC] Fix typo
* Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
* MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood
* Handle mask slot changing; init Link wearing mask
* Reset mask state after selling
* Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths
* Address PR comments
* Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost
* Edit for readability
* update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults
* spaces/tabs
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
Co-authored-by: briaguya <briaguya@alice>
* Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk
* Fixed a dumb oversight
* implemented fairy sliders
* use ini window resolution (#410)
* use ini window resolution
* use arguments for directx window size
* default 640x480 not 320x240
* kick off a build
* and revert
* default config 640x480 not 320x240
* add todo
Co-authored-by: briaguya <briaguya@alice>
* 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys
* fix tabs -> spaces
* more fix about tabs -> spaces
* Better up <-> down mouvement for hearts
* remove useless comment
* Cosmetics menu rework (#589)
* -
* DPad/some margin fix(left side)
* various ImGui stuff and fixes
* disabled kaleido menu (non working)
* fix win being dumb
* same for C btn this time
* Fix windows build
* Beating hearts fix
* Default win size and some placement fix
* Fix Dpad Ammo & C notes, Kaleido, white dog
* some texts fix and tab move
* Add stone of agony, some fixes and build correctly
* precise item place with Dpad
* Gamecube -> GameCube
Co-authored-by: Baoulettes <iMacWin10>
* [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file
* [CI] Updated Jenkinsfile
* [MISC] fix indentation
* [MISC] Fix indentation
* [MISC] Fix indentation
* [CI] 7z appimage and readme
* [CI] AppImage icon file (#597)
* [CI] Add patchelf
* [BUILD] Include Hi-Res icon
* Fix portability use of std::clamp (#596)
* Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars
* Rename gBombchuOOB to gBombchusOOB
* Fix pipeline
* [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD
* [BUILD] Reuse Icon Asset
* [APPIMAGE] Handle paths with spaces
* [macos] Distribute optimized builds (#599)
* Cosmetics texts fixes (#604)
* branch init + few fixes
* Reset button
* Several texts fixes and default color to GameCube
* space issues
* some more extra space that was not needed.
* space yes last time ...
* Arrows being able to be rainbow some more texts fixes
* more texts fixes
* c-buttons some plurial fix
* Fixes bug in demo effect due to removed display list set.
* King dodongo room crash (#613)
* first attempt
* force camera setting to be at least 0 (dirty!)
* -
* reverted something to just include fix
* Invalidate text box icon before drawing (#607)
* [APPIMAGE] Set lib path for ZAPD (#611)
* New drop runtime fix (#614)
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* Fix Ganon's Castle title cards (#606)
* Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors
* Add TODO
* Only apply fix in Forest Temple
* Enable globally
* Match case of 'Shipwright' in Linux build (#619)
* Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox
* Only call Skybox_Setup once ever
* Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering
* Use cvar and don't render equip help for empty item slots
* Fix rendering logic
* Fix incorrect item name rendered for one frame
* Reorder comparison
* Remove extra indent
* Remove accidental changes
* ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* Adds more new lines for users on smaller displays
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* New drops shadows & rotation fixes (#627)
* fixes
* forgot to add heart pieces in rotation logic
* Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix
* >= not >
* Don't waste a line of space
* add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
* Fix develop
* Fixes grey screen issue + tooltip for 2 handed shield
* Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit
* Don't check if controller can rumble if null
* Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.
* Removes the Jellyfish from Barinade's body on reset.
* add the ability to pull graves during the day (#637)
* change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int
* Update libultraship/libultraship/ImGuiImpl.cpp
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fixes crash on Biggoron trade failure screen wipe
Resolves #621
* fixes center docking (#652)
* testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Cosmetics hotfixes (#640)
* Initial branch creation
* Revert Main Game so it do not conflict later
* should fix window build, made namespace for Cosmetics
* forgot to edit one title
* Ability to add hidden window (usefull for Rainbow)
Fix building issues
* Line break, unused bool remove
* add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
* Removed legacy audio mode and fixed ganon sound bug (#657)
* Free Camera (#337)
* wip free cam
* Almost done, needs collision still
* Added free cam behind cvar
* added WIP collision
* Fixed & implemented "Manual mode" from WW & TP
* Fixed camera not rotating when Link is moving
* fixed initialized camera rotation
* Fixed camera getting stuck + made it smoother
* reduced deadzone
* fixed epona camera height + added WW z-target free camera
* Adjusted player camera height & fixed fov
* Fixed camera roll
* fixed fov when moving the camera while in z-target
* Camera resets to Auto when going through doors or changing maps
* Fixed building
* touch
* more touch work
* Added WIP mouse support to the free cam
* gui stuff
* fixed building
* fixed building error
* ok fixed building for real this time
* oops
* Fix compilation issues
* removed mouse stuff that magically appeared in this branch
* smoothed out stick values & removed remains of mouse support
* re-added manual camera when pressing Z
* reduced minimum Y position of camera
* Addressed dcsv's nitpicks
* part 2
* oops
Co-authored-by: David Chavez <david@dcvz.io>
* Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.
Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.
* Prevents Shielding from blocking the Item_Give from happening.
* Code Cleanup and comments explaining the new rando flow.
* Removes inventory check when pulling out Ocarina
This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.
* Prevents non-malon textboxes from triggering the check.
Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.
* Actually fixes checking for text boxes.
* Relocates a comment for improved clarity.
* Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.
This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
* Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt
For rando. Tested and just works.
* Fixed missing break
* Hide debug overlay behind gDebugEnabled (#660)
* Introduce App Directory Path (#572)
* Introduce app directory path concept
* macos: Remove hacky way of using applicaiton directory
* Update the new SaveManager
* Address stack user after return
* Remove unecessary property
* Use std::string for filepath
* Improve clang specific detections
* Use new path system for imgui files
* Improve helper for getting relative paths
* fix hidden wnd (#744)
* Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR
* Found a more elegant implementation of the powers char*[]
* Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)
* .xiF slebaL
* Update Keese labels
* Fixed soundfont issues
* Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
* don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
* Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui
* Reverted fbdemo changes
* Moved config to json and implemented controller config
* fix build on linux, gitignore new config file
* fix build
* Fix compilation and file directory paths
* Call save on cvar save
* Fixed cvar loading and added deck slots to the config
* Changed control deck port 0 to use a physical device by default
* Added gyro and rumble & fixed loading errors
* Save config on toggle menubar
* fix linux build
* Fixed drift calculation
* Controller config now saves when pressing F1
* Removed ExitGame hook from ImGuiImpl
* Moved mappings to a map
* Added GetKeyName
* untranslate scancodes
* Fixed hud layout on keyboard device
* Fixed keyboard read on hud
* Fixed crash when reloading controllers
* Removed ConfigFile and changed file extension
* Changed Dummy to Disconnected and fixed filters
* Removed function leftover
* Changed ControllerHud to InputEditor
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
* Enough! My ship sails in the morning.
* Fixed menubar items position (#763)
* Fixed menubar items position
* Reverted tooltip tab position
* Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory
* Fix windows build
* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp
* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
* Revert band-aid fix
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fix migration cvar deletion path (#765)
* Various controller fixes (#771)
* Fix controller
* Also fix rumble strength being a bool
* Remove ControllerHud.cpp
* Downgrade platform toolset back to previous version
* Fix gyro
* Fix bug that makes binding axes difficult and clear buttons before reading
* Exaggerate gyro display and adjust stick binding threshold
* Initialize drift thresholds
* git subrepo push soh
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
* One more change from PR review
* Fix some paths
* Fix merge conflict messup
* More merge conflict fixes
* And another conflict fix
* And another fix
* Remove reference to removed build files
* Add full path to switch cmake
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
* Fixed switch compilation
* Fixed responsive on switch imgui
* Remove config save hook
* Added physical slots into controller name
* Add `ifdef` for switch specific code
* Add `ifdef` for switch specific code
* Added applet mode detection
* Replaced homebrew icon
* Fixed randomness on applet mode view
* Fixed clkrst initialization
* Switch profiles cleanup
* Cleaned code based on dcvz comments
* Remove unused hooks in Mercury
* Fixed compilation
* Use IMGUI_IMPL_OPENGL_LOADER_CUSTOM
* Fix up StormLib modifications
* Handle touch events at ImGui/SDL level
* Enable opening menu with -
* Load Nintendo Switch font
* Updates to window initiation
* Handle virtual keyboard via SDL
* Print OTR missing message to screen
* Rename makefile for Switch
* Some more additional fixes
* Branch creation plus edit
Changed ItemWidth & made label invisible (else issues)
Added a submit button next to the text field
* Removed set_texture_filter on imgui draw
* Readded nintendo switch font
* Fixed randomizer crash
* Fix issue with strdup windows
* [SWITCH] Update Jenkins file (#9)
* [SWITCH] Update Jenkins file
* [SWITCH] Dockerfile.switch
Can be combined with other Dockerfile
* [SWITCH] Add entrypoint file
* Update Jenkinsfile
* [SWITCH] Dockerfile mtab link
link `/proc/self/mounts /etc/mtab`
Co-authored-by: David Chavez <david@dcvz.io>
* Cleaned code based on PR comments
* Fixed switch compilation
* Cleaned full texture cache instead of doing it per char
* Randomizer only saves when its not a vanilla save
* Disabled input when menubar is opened
* Removed return from SetupFont
* Cleaned code based on comments
* Cleaned up random texts on switch error screen
* Killed
* Removed debug and changed compilation flags
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
Co-authored-by: Felipe Guaycuru <guaycuru@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
2022-07-25 21:11:53 -04:00
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2022-03-21 21:51:23 -04:00
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globalCtx->msgCtx.textDelayTimer = 0;
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globalCtx->msgCtx.textUnskippable = globalCtx->msgCtx.textDelay = globalCtx->msgCtx.textDelayTimer = 0;
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|
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sTextFade = false;
|
|
|
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|
|
while (true) {
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|
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phi_s1 = temp_s2 = msgCtx->msgBufDecoded[decodedBufPos] = font->msgBuf[msgCtx->msgBufPos];
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if (temp_s2 == MESSAGE_BOX_BREAK || temp_s2 == MESSAGE_TEXTID || temp_s2 == MESSAGE_BOX_BREAK_DELAYED ||
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temp_s2 == MESSAGE_EVENT || temp_s2 == MESSAGE_END) {
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// Textbox decoding ends with any of the above text control characters
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msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING;
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msgCtx->textDrawPos = 1;
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R_TEXT_INIT_YPOS = R_TEXTBOX_Y + 8;
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osSyncPrintf("JJ=%d\n", numLines);
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if (msgCtx->textBoxType != TEXTBOX_TYPE_NONE_BOTTOM) {
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if (numLines == 0) {
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R_TEXT_INIT_YPOS = (u16)(R_TEXTBOX_Y + 26);
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} else if (numLines == 1) {
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R_TEXT_INIT_YPOS = (u16)(R_TEXTBOX_Y + 20);
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} else if (numLines == 2) {
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R_TEXT_INIT_YPOS = (u16)(R_TEXTBOX_Y + 16);
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}
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}
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if (phi_s1 == MESSAGE_TEXTID) {
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osSyncPrintf("NZ_NEXTMSG=%x, %x, %x\n", font->msgBuf[msgCtx->msgBufPos],
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font->msgBuf[msgCtx->msgBufPos + 1], font->msgBuf[msgCtx->msgBufPos + 2]);
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temp_s2 = msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[msgCtx->msgBufPos + 1];
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msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[msgCtx->msgBufPos + 2];
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phi_s0_3 = temp_s2 << 8;
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sNextTextId = msgCtx->msgBufDecoded[decodedBufPos] | phi_s0_3;
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}
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if (phi_s1 == MESSAGE_BOX_BREAK_DELAYED) {
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msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[msgCtx->msgBufPos + 1];
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msgCtx->msgBufPos += 2;
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}
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msgCtx->decodedTextLen = decodedBufPos;
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if (sTextboxSkipped) {
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msgCtx->textDrawPos = msgCtx->decodedTextLen;
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}
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break;
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} else if (temp_s2 == MESSAGE_NAME) {
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// Substitute the player name control character for the file's player name.
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for (playerNameLen = ARRAY_COUNT(gSaveContext.playerName); playerNameLen > 0; playerNameLen--) {
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|
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if (gSaveContext.playerName[playerNameLen - 1] != 0x3E) {
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|
break;
|
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|
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}
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}
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|
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|
|
// "Name"
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osSyncPrintf("\n名前 = ");
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for (i = 0; i < playerNameLen; i++) {
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phi_s1 = gSaveContext.playerName[i];
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if (phi_s1 == 0x3E) {
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phi_s1 = ' ';
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} else if (phi_s1 == 0x40) {
|
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phi_s1 = '.';
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} else if (phi_s1 == 0x3F) {
|
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phi_s1 = '-';
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} else if (phi_s1 < 0xA) {
|
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|
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phi_s1 += 0;
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|
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phi_s1 += '0';
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|
|
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} else if (phi_s1 < 0x24) {
|
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|
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phi_s1 += 0;
|
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|
|
|
phi_s1 += '7';
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|
|
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} else if (phi_s1 < 0x3E) {
|
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|
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phi_s1 += 0;
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|
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phi_s1 += '=';
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|
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}
|
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|
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if (phi_s1 != ' ') {
|
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|
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Font_LoadChar(font, phi_s1 - ' ', charTexIdx);
|
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|
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charTexIdx += FONT_CHAR_TEX_SIZE;
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|
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}
|
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osSyncPrintf("%x ", phi_s1);
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|
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msgCtx->msgBufDecoded[decodedBufPos] = phi_s1;
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decodedBufPos++;
|
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|
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}
|
|
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|
|
decodedBufPos--;
|
|
|
|
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} else if (temp_s2 == MESSAGE_MARATHON_TIME || temp_s2 == MESSAGE_RACE_TIME) {
|
|
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|
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// Convert the values of the appropriate timer to digits and add the
|
|
|
|
|
// digits to the decoded buffer in place of the control character.
|
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|
|
// "EVENT timer"
|
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|
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osSyncPrintf("\nEVENTタイマー = ");
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digits[0] = digits[1] = digits[2] = 0;
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if (temp_s2 == MESSAGE_RACE_TIME) {
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digits[3] = gSaveContext.timer1Value;
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} else {
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digits[3] = gSaveContext.timer2Value;
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}
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while (digits[3] >= 60) {
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digits[1]++;
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|
|
if (digits[1] >= 10) {
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digits[0]++;
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digits[1] -= 10;
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}
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digits[3] -= 60;
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}
|
|
|
|
|
while (digits[3] >= 10) {
|
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digits[2]++;
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digits[3] -= 10;
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|
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}
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for (i = 0; i < 4; i++) {
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Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
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|
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charTexIdx += FONT_CHAR_TEX_SIZE;
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msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
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|
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decodedBufPos++;
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|
|
if (i == 1) {
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Font_LoadChar(font, '"' - ' ', charTexIdx);
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|
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charTexIdx += FONT_CHAR_TEX_SIZE;
|
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|
|
msgCtx->msgBufDecoded[decodedBufPos] = '"';
|
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|
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decodedBufPos++;
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|
|
} else if (i == 3) {
|
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|
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Font_LoadChar(font, '"' - ' ', charTexIdx);
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|
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|
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charTexIdx += FONT_CHAR_TEX_SIZE;
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|
|
msgCtx->msgBufDecoded[decodedBufPos] = '"';
|
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|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (temp_s2 == MESSAGE_POINTS) {
|
|
|
|
|
// Convert the values of the current minigame score to digits and
|
|
|
|
|
// add the digits to the decoded buffer in place of the control character.
|
|
|
|
|
// "Yabusame score"
|
|
|
|
|
osSyncPrintf("\n流鏑馬スコア = %d\n", gSaveContext.minigameScore);
|
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|
digits[0] = digits[1] = digits[2] = 0;
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|
|
digits[3] = gSaveContext.minigameScore;
|
|
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|
|
|
|
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|
|
while (digits[3] >= 1000) {
|
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|
|
|
digits[0]++;
|
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|
|
|
digits[3] -= 1000;
|
|
|
|
|
}
|
|
|
|
|
while (digits[3] >= 100) {
|
|
|
|
|
digits[1]++;
|
|
|
|
|
digits[3] -= 100;
|
|
|
|
|
}
|
|
|
|
|
while (digits[3] >= 10) {
|
|
|
|
|
digits[2]++;
|
|
|
|
|
digits[3] -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
loadChar = false;
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (i == 3 || digits[i] != 0) {
|
|
|
|
|
loadChar = true;
|
|
|
|
|
}
|
|
|
|
|
if (loadChar) {
|
|
|
|
|
Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
decodedBufPos--;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_TOKENS) {
|
|
|
|
|
// Convert the current number of collected gold skulltula tokens to digits and
|
|
|
|
|
// add the digits to the decoded buffer in place of the control character.
|
|
|
|
|
// "Total number of gold stars"
|
|
|
|
|
osSyncPrintf("\n金スタ合計数 = %d", gSaveContext.inventory.gsTokens);
|
|
|
|
|
digits[0] = digits[1] = 0;
|
|
|
|
|
digits[2] = gSaveContext.inventory.gsTokens;
|
|
|
|
|
|
|
|
|
|
while (digits[2] >= 100) {
|
|
|
|
|
digits[0]++;
|
|
|
|
|
digits[2] -= 100;
|
|
|
|
|
}
|
|
|
|
|
while (digits[2] >= 10) {
|
|
|
|
|
digits[1]++;
|
|
|
|
|
digits[2] -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
loadChar = false;
|
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
|
if (i == 2 || digits[i] != 0) {
|
|
|
|
|
loadChar = true;
|
|
|
|
|
}
|
|
|
|
|
if (loadChar) {
|
|
|
|
|
Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
osSyncPrintf("%x(%x) ", digits[i] + '0' - ' ', digits[i]);
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
decodedBufPos--;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_FISH_INFO) {
|
|
|
|
|
// "Fishing hole fish size"
|
|
|
|
|
osSyncPrintf("\n釣り堀魚サイズ = ");
|
|
|
|
|
digits[0] = 0;
|
|
|
|
|
digits[1] = gSaveContext.minigameScore;
|
|
|
|
|
|
|
|
|
|
while (digits[1] >= 10) {
|
|
|
|
|
digits[0]++;
|
|
|
|
|
digits[1] -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
|
|
|
if (i == 1 || digits[i] != 0) {
|
|
|
|
|
Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
osSyncPrintf("%x(%x) ", digits[i] + '0' - ' ', digits[i]);
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
decodedBufPos--;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_HIGHSCORE) {
|
|
|
|
|
phi_s0_3 = HIGH_SCORE((u8)font->msgBuf[++msgCtx->msgBufPos]);
|
|
|
|
|
// "Highscore"
|
|
|
|
|
osSyncPrintf("ランキング=%d\n", font->msgBuf[msgCtx->msgBufPos]);
|
|
|
|
|
if ((font->msgBuf[msgCtx->msgBufPos] & 0xFF) == 2) {
|
|
|
|
|
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
|
|
|
|
phi_s0_3 &= 0x7F;
|
|
|
|
|
} else {
|
|
|
|
|
osSyncPrintf("HI_SCORE( kanfont->mbuff.nes_mes_buf[message->rdp] & 0xff000000 ) = %x\n",
|
|
|
|
|
HIGH_SCORE(font->msgBufWide[msgCtx->msgBufPos] & 0xFF000000));
|
|
|
|
|
phi_s0_3 = ((HIGH_SCORE((u8)font->msgBuf[msgCtx->msgBufPos]) & 0xFF000000) >> 0x18) & 0x7F;
|
|
|
|
|
}
|
|
|
|
|
phi_s0_3 = SQ((f32)phi_s0_3) * 0.0036f + 0.5f;
|
|
|
|
|
osSyncPrintf("score=%d\n", phi_s0_3);
|
|
|
|
|
}
|
|
|
|
|
switch (font->msgBuf[msgCtx->msgBufPos] & 0xFF) {
|
|
|
|
|
case HS_HBA:
|
|
|
|
|
case HS_POE_POINTS:
|
|
|
|
|
case HS_FISHING:
|
|
|
|
|
digits[0] = digits[1] = digits[2] = 0;
|
|
|
|
|
digits[3] = phi_s0_3;
|
|
|
|
|
|
|
|
|
|
while (digits[3] >= 1000) {
|
|
|
|
|
digits[0]++;
|
|
|
|
|
digits[3] -= 1000;
|
|
|
|
|
}
|
|
|
|
|
while (digits[3] >= 100) {
|
|
|
|
|
digits[1]++;
|
|
|
|
|
digits[3] -= 100;
|
|
|
|
|
}
|
|
|
|
|
while (digits[3] >= 10) {
|
|
|
|
|
digits[2]++;
|
|
|
|
|
digits[3] -= 10;
|
|
|
|
|
}
|
|
|
|
|
if (temp_s2) {}
|
|
|
|
|
|
|
|
|
|
loadChar = false;
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (i == 3 || digits[i] != 0) {
|
|
|
|
|
loadChar = true;
|
|
|
|
|
}
|
|
|
|
|
if (loadChar) {
|
|
|
|
|
Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
decodedBufPos--;
|
|
|
|
|
break;
|
|
|
|
|
case HS_UNK_05:
|
|
|
|
|
break;
|
|
|
|
|
case HS_HORSE_RACE:
|
|
|
|
|
case HS_MARATHON:
|
|
|
|
|
case HS_DAMPE_RACE:
|
|
|
|
|
digits[0] = digits[1] = digits[2] = 0;
|
|
|
|
|
digits[3] = phi_s0_3;
|
|
|
|
|
|
|
|
|
|
while (digits[3] >= 60) {
|
|
|
|
|
digits[1]++;
|
|
|
|
|
if (digits[1] >= 10) {
|
|
|
|
|
digits[0]++;
|
|
|
|
|
digits[1] -= 10;
|
|
|
|
|
}
|
|
|
|
|
digits[3] -= 60;
|
|
|
|
|
}
|
|
|
|
|
while (digits[3] >= 10) {
|
|
|
|
|
digits[2]++;
|
|
|
|
|
digits[3] -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
if (i == 1) {
|
|
|
|
|
Font_LoadChar(font, '"' - ' ', charTexIdx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = '"';
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
} else if (i == 3) {
|
|
|
|
|
Font_LoadChar(font, '"' - ' ', charTexIdx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = '"';
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
} else if (temp_s2 == MESSAGE_TIME) {
|
|
|
|
|
// "Zelda time"
|
|
|
|
|
osSyncPrintf("\nゼルダ時間 = ");
|
|
|
|
|
digits[0] = 0;
|
|
|
|
|
timeInSeconds = gSaveContext.dayTime * (24.0f * 60.0f / 0x10000);
|
|
|
|
|
|
|
|
|
|
digits[1] = timeInSeconds / 60.0f;
|
|
|
|
|
while (digits[1] >= 10) {
|
|
|
|
|
digits[0]++;
|
|
|
|
|
digits[1] -= 10;
|
|
|
|
|
}
|
|
|
|
|
digits[2] = 0;
|
|
|
|
|
digits[3] = (s16)timeInSeconds % 60;
|
|
|
|
|
while (digits[3] >= 10) {
|
|
|
|
|
digits[2]++;
|
|
|
|
|
digits[3] -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
Font_LoadChar(font, digits[i] + '0' - ' ', charTexIdx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = digits[i] + '0';
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
if (i == 1) {
|
|
|
|
|
Font_LoadChar(font, ':' - ' ', charTexIdx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
msgCtx->msgBufDecoded[decodedBufPos] = ':';
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
decodedBufPos--;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_ITEM_ICON) {
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[msgCtx->msgBufPos + 1];
|
|
|
|
|
osSyncPrintf("ITEM_NO=(%d) (%d)\n", msgCtx->msgBufDecoded[decodedBufPos],
|
|
|
|
|
font->msgBuf[msgCtx->msgBufPos + 1]);
|
|
|
|
|
Message_LoadItemIcon(globalCtx, font->msgBuf[msgCtx->msgBufPos + 1], R_TEXTBOX_Y + 10);
|
|
|
|
|
} else if (temp_s2 == MESSAGE_BACKGROUND) {
|
|
|
|
|
msgCtx->textboxBackgroundIdx = font->msgBuf[msgCtx->msgBufPos + 1] * 2;
|
|
|
|
|
msgCtx->textboxBackgroundForeColorIdx = (font->msgBuf[msgCtx->msgBufPos + 2] & 0xF0) >> 4;
|
|
|
|
|
msgCtx->textboxBackgroundBackColorIdx = font->msgBuf[msgCtx->msgBufPos + 2] & 0xF;
|
|
|
|
|
msgCtx->textboxBackgroundYOffsetIdx = (font->msgBuf[msgCtx->msgBufPos + 3] & 0xF0) >> 4;
|
|
|
|
|
msgCtx->textboxBackgroundUnkArg = font->msgBuf[msgCtx->msgBufPos + 3] & 0xF;
|
|
|
|
|
|
|
|
|
|
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
|
2022-07-31 21:32:40 -04:00
|
|
|
|
ResourceMgr_LoadTexByName(gRedMessageXLeftTex), ResourceMgr_LoadTexSizeByName(gRedMessageXLeftTex));
|
2022-03-21 21:51:23 -04:00
|
|
|
|
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900,
|
2022-07-31 21:32:40 -04:00
|
|
|
|
ResourceMgr_LoadTexByName(gRedMessageXRightTex), ResourceMgr_LoadTexSizeByName(gRedMessageXRightTex));
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
msgCtx->msgBufPos += 3;
|
|
|
|
|
R_TEXTBOX_BG_YPOS = R_TEXTBOX_Y + 8;
|
|
|
|
|
numLines = 2;
|
|
|
|
|
R_TEXT_INIT_XPOS = 50;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_COLOR) {
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos];
|
|
|
|
|
} else if (temp_s2 == MESSAGE_NEWLINE) {
|
|
|
|
|
numLines++;
|
|
|
|
|
} else if (temp_s2 != MESSAGE_QUICKTEXT_ENABLE && temp_s2 != MESSAGE_QUICKTEXT_DISABLE &&
|
|
|
|
|
temp_s2 != MESSAGE_AWAIT_BUTTON_PRESS && temp_s2 != MESSAGE_OCARINA &&
|
|
|
|
|
temp_s2 != MESSAGE_PERSISTENT && temp_s2 != MESSAGE_UNSKIPPABLE) {
|
|
|
|
|
if (temp_s2 == MESSAGE_FADE) {
|
|
|
|
|
sTextFade = true;
|
|
|
|
|
osSyncPrintf("NZ_TIMER_END (key_off_flag=%d)\n", sTextFade);
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos];
|
|
|
|
|
} else if (temp_s2 == MESSAGE_FADE2) {
|
|
|
|
|
sTextFade = true;
|
|
|
|
|
osSyncPrintf("NZ_BGM (key_off_flag=%d)\n", sTextFade);
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos];
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos];
|
|
|
|
|
} else if (temp_s2 == MESSAGE_SHIFT || temp_s2 == MESSAGE_TEXT_SPEED) {
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos] & 0xFF;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_SFX) {
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos];
|
|
|
|
|
msgCtx->msgBufDecoded[++decodedBufPos] = font->msgBuf[++msgCtx->msgBufPos];
|
|
|
|
|
} else if (temp_s2 == MESSAGE_TWO_CHOICE) {
|
|
|
|
|
msgCtx->choiceNum = 2;
|
|
|
|
|
} else if (temp_s2 == MESSAGE_THREE_CHOICE) {
|
|
|
|
|
msgCtx->choiceNum = 3;
|
|
|
|
|
} else if (temp_s2 != ' ') {
|
|
|
|
|
Font_LoadChar(font, temp_s2 - ' ', charTexIdx);
|
|
|
|
|
charTexIdx += FONT_CHAR_TEX_SIZE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
decodedBufPos++;
|
|
|
|
|
msgCtx->msgBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
extern const char* msgStaticTbl[];
|
|
|
|
|
|
|
|
|
|
void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
|
|
|
|
|
static s16 messageStaticIndices[] = { 0, 1, 3, 2 };
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Font* font = &msgCtx->font;
|
|
|
|
|
s16 textBoxType;
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_NONE) {
|
|
|
|
|
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
|
|
|
|
|
}
|
|
|
|
|
if (YREG(15) == 0x10) {
|
|
|
|
|
Interface_ChangeAlpha(5);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sMessageHasSetSfx = D_8014B2F4 = sTextboxSkipped = sTextIsCredits = 0;
|
2022-09-26 03:01:58 -04:00
|
|
|
|
if ((msgCtx->msgMode >= MSGMODE_OCARINA_STARTING && msgCtx->msgMode <= MSGMODE_OCARINA_AWAIT_INPUT) ||
|
|
|
|
|
msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) {
|
|
|
|
|
// TODO: Figure out what specific textures to invalidate to prevent the ocarina textboxes from flashing
|
|
|
|
|
gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, NULL);
|
|
|
|
|
} else {
|
|
|
|
|
for (u32 i = 0; i < FONT_CHAR_TEX_SIZE * 120; i += FONT_CHAR_TEX_SIZE) {
|
|
|
|
|
if (&font->charTexBuf[i] != NULL) {
|
|
|
|
|
gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, &font->charTexBuf[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
if (textId >= 0x0500 && textId < 0x0600) { // text ids 0500 to 0600 are reserved for credits
|
|
|
|
|
sTextIsCredits = true;
|
|
|
|
|
R_TEXT_CHAR_SCALE = 85;
|
|
|
|
|
R_TEXT_LINE_SPACING = 6;
|
|
|
|
|
R_TEXT_INIT_XPOS = 20;
|
|
|
|
|
YREG(1) = 48;
|
|
|
|
|
} else {
|
|
|
|
|
R_TEXT_CHAR_SCALE = 75;
|
|
|
|
|
R_TEXT_LINE_SPACING = 12;
|
|
|
|
|
R_TEXT_INIT_XPOS = 65;
|
|
|
|
|
}
|
|
|
|
|
if (textId == 0xC2 || textId == 0xFA) {
|
|
|
|
|
// Increments text id based on piece of heart count, assumes the piece of heart text is all
|
|
|
|
|
// in order and that you don't have more than the intended amount of heart pieces.
|
|
|
|
|
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
|
Randomizer v2 (#1065)
* Revert changes to GetItemFromGet
* Fixes Ganon's Boss Key shuffled while regular boss Keys aren't.
* Enum + combo box
* Add obtainability checks correctly
* combobox title rename + no number tracking
* Fix repeatable purchases and bottles rendering incorrectly
* Move shopsanity option in GUI
* Struct instead of ImVec + basic comportment for all case
* Attempt to fix odd build issue
* Cast randoGet for ganons boss key
* Remove redundancy in KD room
* Update logic Cvar names
* Fix Ganons Trials coming from old save files. Fixes #1365
* Fixes crash when entering Ganon's Castle lobby on linux.
* Makes `Item_Give` safe to use with a NULL globalCtx.
This should allow it's use for giving items to Link's Pocket
during rando save initialization.
* Converts Song from Impa to use `Item_Give`
* Adds more options for Link's starting item.
* Removes unneeded `GiveLinkItem` functions.
* and make it build
* bring back new rando dropdown
* gSaveContext access in GameMenuBar.cpp
* Implement Skip Scarecrow's Song
* Reimplement progressive Bombchus
* Rando-next: Deku Nut and Seed ammo gives a blue rupee
Fixes #1390
* Fixes Link starting with BGS
* Persist item tracker notes
* Adjust Hooks include
* Use SohImGui::RequestCvarSaveOnNextTick
* Fix issues from LUS refactor
* Fix for overriding deku scrub messages
* Fix mistake from merge
oops
* Restore checkboxes to enhancements menu
These got lost in the merge
* Update location access logic
Including MQ locations in Spirit and GC now
* Implement rando bombchu drops
* Missing break
* Simplify mudwall collision check
There was no need to have a second collider specifically for Ice Arrow hits
* Update settings.cpp
* Simplify mudwall collision check
* Restore checkboxes in menu
Accidentally lost these during merge
* Clean up bool
* Update logic Cvar name
* Fixed capacity on ammmo tracking
* Fix for beans obtainability
* Hook into file delete and clear notes
* Incorporate magic arrows in rando settings
* Update tooltip
To inform the player that they might have to reload the room if they're enabling this for the first time.
* Update tooltip
* Add line break in tooltip
* Tooltip wording + line break
* tweak on main logic
* All color logic for all types
* Fix: changes to please new LUS
* Ensure itemTrackerNotes vector is not fully empty
* Implement's Tycoon Wallet.
* Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options
* small tweaks and rename
* always display XX/YY when in ammo/capacity mode
* Move all merchant messages to be generated on file load
* added hovertext for the number display
* Swap german and french translations for shop messages
* Set key colors to be on by default
* Add another flag to skip mask shop
* Fix Sold Out bug
* Fix gerudo keys, add disabled checkbox
* tooltip line break
* Add trials required and merchant prices to save file instead of loading from active spoiler log
* Remove trialsRequired persisting in save manager
* Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.
* Fix issue when merchantPrices is empty
* Fix for a single zeroed merchantPrice entry
* Fix #1417
* Implements items selling out and fixes issues with purchasing some items.
* Fixes order of operations so Rupees will be spent.
* Fixes sold out items not getting overwritten by the randomized info.
* Clarify var names and comments
Also preserve chain platform cutscene in spirit based on Link's position
* Remove !=0 from cvar check
* Clarify var names and comments
* Rename randomizerMerchantPrices to merchantPrices
* Handle shop items in SaveManager
* Fix merge mistake
* Base whats in the bazaar shop on entranceIndex instead of age
* Tidy up chain platform cutscene check
* Fix merge error
Didn't mean to have Zhora changes in here yet
* Use 3drando item table for parsing spoiler names
* Use another nested method instead of one at the top level to fetch the table
* Add missing newline
* Remove log
* Respect custom draw functions
* Fix issues with rendering songs
* Fix localized item names for shopsanity
* Implements a larger array of Sprites for the Icon Hash.
* Uses the hash instead of seed for spoilerfile name and icons.
* Removes some unused functions and variables in `spoiler_log.cpp`
* Prevents leading 0s added to hash from being in file name
* Changes filename format to icon indexes separated by dashes
* Hopefully makes Jenkins happy
* Hopefully makes Jenkins happy
* [Rando] Child Gerudo Fortress 37th Heartpiece randomized
Fixes #1071
* Add descriptions to save editor flags editor, and added randomizer flags (#1386)
* Add descriptions to save editor flags editor, and added randomizer flags
* Hide randomizer flags when not on a randomizer save
* Move flag descriptions to header file
* Update soh/soh/Enhancements/debugger/debugSaveEditor.h
* Update soh/soh/Enhancements/debugger/debugSaveEditor.h
* Fix merge error
* crash on pause menu on linux (only in appimage)
Fixes #1437
* Applies fix to Song from Impa as well.
* Allow buying tunics as child when shopsanity is on
* Fix for custom draw methods overriding sold out sign
* Simplify logic around shopsanity and fix some issues
* Fix dungeon reward stone rotation and add particles
* Fix some issues with ice traps
* Fix adult wallet having its own max capacity
* Fix amount of keys given for BotW
* format
* Use EnGirlAShopItem enum instead of raw hex values
* [#1434] Renders non-warp songs more consistently with warp songs
* A few changes around merchant messages
* Various changes from PR feedback
* Rando: Junk Hint missing french translation
* Typo
* Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM
* Replace magic numbers in message handler
* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Fix BGS softlock for shopsanity
* Support tycoon wallet on tracker
* Revert "Fix BGS softlock for shopsanity"
This reverts commit 5fdb961ea460fb9a035cf0bb6ae77bfeedc1de0f.
* [#1053] Resolves an issue with shop items and bombchu bowling where BGS would display two message boxes
* Implements some necessary plumbing and resolves several Ice Trap Softlocks.
Adds a way for an item entry to tell what type of check it came from (NPC vs Chest vs Freestanding, etc.)
Sets this value from chests and item00 actors.
Relocates pendingIceTraps to save context so it can persist through cutscenes and get stored on save init for Link's Pocket and Song from Impa.
Restructures pendingIceTraps into a counter rather than a true or false, so that we can be frozen multiple times in a row if applicable (atm that should only be at the start of a run if Link's Pocket and Song from Impa were both Ice Traps).
Adds a textbox for Ice Traps and a special case of holding up nothing in the get item process. This fixes all the cases where Ice Traps would softlock due to the actor giving the item expecting a closing textbox. After holding the item above his head Link increments the pendingIceTraps counter by one and sets whatever flag he has pending.
None of the above plumbing applies to Ice Traps from chests, those work exactly the same as before, as do freestanding item00 ice traps (thanks to the additional check for ITEM_FROM_FREESTANDING.
OoT and Ruto's Letter count as NPC's, so they get the FOWL text box and set a pending ice trap rather than immediately freezing, since Link weill be in the water. Link will get frozen the next time he touches land, which in the case of OoT is after the fade to white and right before the Song of Time check.
Fixes all the other softlocks I'm aware of, including Fishing, Bombchu Bowling, Skull Kid, and losing the second Gerudo Archery check.
* fix bgs check in player
* move bgs logic for tokensanity into MOD_NONE check
* set bgs flag before `Item_Give`ing
* move bgs flag into `MOD_NONE` check in girla
* use existing check in `z_player`
* Adds comment explaining the decision to default ITEM_FROM_NPC.
* Rename pendingIceTraps to pendingIceTrapCount
* Adds some RANDOTODO comments about cleaning up a couple things.
* Merge branch 'develop-zhora' into ztornn
* manually restore changes to `z_player.c`
* Fix after some ice trap prepwork from earlier
* Actual fix
* Woops
* More rupee names
* Actually fix it
* Add back comment
* Fix Skip Scarecrow Song
* Fix ruto's letter and LH sun stick rendering
* Also fixes it for treasure chest game
* Tweak: Rando French Wallet
* ADD: French Tycoon
* Hide dungeon items/notes by default
* [#1301] Fix issue with UI not restoring after getting an item from biggoron
* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
* Fix random crash that only affected one person for some reason
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Sarge-117 <adam_branston@outlook.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: lil David <1337lilDavid@gmail.com>
Co-authored-by: Sarge-117 <108380086+Sarge-117@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2022-09-21 00:50:22 -04:00
|
|
|
|
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
|
2022-09-27 13:44:52 -04:00
|
|
|
|
} else if (!gSaveContext.n64ddFlag && (msgCtx->textId == 0xB4 && (gSaveContext.eventChkInf[9] & 0x40))) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
textId = 0xB5; // Destroyed Gold Skulltula
|
|
|
|
|
}
|
|
|
|
|
// Ocarina Staff + Dialog
|
|
|
|
|
if (textId == 0x4077 || // Pierre?
|
|
|
|
|
textId == 0x407A || // Pierre?
|
|
|
|
|
textId == 0x2061 || // Learning Epona's Song
|
|
|
|
|
textId == 0x5035 || // Guru-Guru in Windmill
|
|
|
|
|
textId == 0x40AC) { // Ocarina Frog Minigame
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
}
|
|
|
|
|
msgCtx->textId = textId;
|
|
|
|
|
|
|
|
|
|
if (textId == 0x2030) { // Talking to Ingo as adult in Lon Lon Ranch for the first time before freeing Epona
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("???????????????? z_message.c ??????????????????\n");
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
gSaveContext.eventInf[0] = gSaveContext.eventInf[1] = gSaveContext.eventInf[2] = gSaveContext.eventInf[3] = 0;
|
|
|
|
|
}
|
|
|
|
|
|
Randomizer v2 (#1065)
* Revert changes to GetItemFromGet
* Fixes Ganon's Boss Key shuffled while regular boss Keys aren't.
* Enum + combo box
* Add obtainability checks correctly
* combobox title rename + no number tracking
* Fix repeatable purchases and bottles rendering incorrectly
* Move shopsanity option in GUI
* Struct instead of ImVec + basic comportment for all case
* Attempt to fix odd build issue
* Cast randoGet for ganons boss key
* Remove redundancy in KD room
* Update logic Cvar names
* Fix Ganons Trials coming from old save files. Fixes #1365
* Fixes crash when entering Ganon's Castle lobby on linux.
* Makes `Item_Give` safe to use with a NULL globalCtx.
This should allow it's use for giving items to Link's Pocket
during rando save initialization.
* Converts Song from Impa to use `Item_Give`
* Adds more options for Link's starting item.
* Removes unneeded `GiveLinkItem` functions.
* and make it build
* bring back new rando dropdown
* gSaveContext access in GameMenuBar.cpp
* Implement Skip Scarecrow's Song
* Reimplement progressive Bombchus
* Rando-next: Deku Nut and Seed ammo gives a blue rupee
Fixes #1390
* Fixes Link starting with BGS
* Persist item tracker notes
* Adjust Hooks include
* Use SohImGui::RequestCvarSaveOnNextTick
* Fix issues from LUS refactor
* Fix for overriding deku scrub messages
* Fix mistake from merge
oops
* Restore checkboxes to enhancements menu
These got lost in the merge
* Update location access logic
Including MQ locations in Spirit and GC now
* Implement rando bombchu drops
* Missing break
* Simplify mudwall collision check
There was no need to have a second collider specifically for Ice Arrow hits
* Update settings.cpp
* Simplify mudwall collision check
* Restore checkboxes in menu
Accidentally lost these during merge
* Clean up bool
* Update logic Cvar name
* Fixed capacity on ammmo tracking
* Fix for beans obtainability
* Hook into file delete and clear notes
* Incorporate magic arrows in rando settings
* Update tooltip
To inform the player that they might have to reload the room if they're enabling this for the first time.
* Update tooltip
* Add line break in tooltip
* Tooltip wording + line break
* tweak on main logic
* All color logic for all types
* Fix: changes to please new LUS
* Ensure itemTrackerNotes vector is not fully empty
* Implement's Tycoon Wallet.
* Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options
* small tweaks and rename
* always display XX/YY when in ammo/capacity mode
* Move all merchant messages to be generated on file load
* added hovertext for the number display
* Swap german and french translations for shop messages
* Set key colors to be on by default
* Add another flag to skip mask shop
* Fix Sold Out bug
* Fix gerudo keys, add disabled checkbox
* tooltip line break
* Add trials required and merchant prices to save file instead of loading from active spoiler log
* Remove trialsRequired persisting in save manager
* Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.
* Fix issue when merchantPrices is empty
* Fix for a single zeroed merchantPrice entry
* Fix #1417
* Implements items selling out and fixes issues with purchasing some items.
* Fixes order of operations so Rupees will be spent.
* Fixes sold out items not getting overwritten by the randomized info.
* Clarify var names and comments
Also preserve chain platform cutscene in spirit based on Link's position
* Remove !=0 from cvar check
* Clarify var names and comments
* Rename randomizerMerchantPrices to merchantPrices
* Handle shop items in SaveManager
* Fix merge mistake
* Base whats in the bazaar shop on entranceIndex instead of age
* Tidy up chain platform cutscene check
* Fix merge error
Didn't mean to have Zhora changes in here yet
* Use 3drando item table for parsing spoiler names
* Use another nested method instead of one at the top level to fetch the table
* Add missing newline
* Remove log
* Respect custom draw functions
* Fix issues with rendering songs
* Fix localized item names for shopsanity
* Implements a larger array of Sprites for the Icon Hash.
* Uses the hash instead of seed for spoilerfile name and icons.
* Removes some unused functions and variables in `spoiler_log.cpp`
* Prevents leading 0s added to hash from being in file name
* Changes filename format to icon indexes separated by dashes
* Hopefully makes Jenkins happy
* Hopefully makes Jenkins happy
* [Rando] Child Gerudo Fortress 37th Heartpiece randomized
Fixes #1071
* Add descriptions to save editor flags editor, and added randomizer flags (#1386)
* Add descriptions to save editor flags editor, and added randomizer flags
* Hide randomizer flags when not on a randomizer save
* Move flag descriptions to header file
* Update soh/soh/Enhancements/debugger/debugSaveEditor.h
* Update soh/soh/Enhancements/debugger/debugSaveEditor.h
* Fix merge error
* crash on pause menu on linux (only in appimage)
Fixes #1437
* Applies fix to Song from Impa as well.
* Allow buying tunics as child when shopsanity is on
* Fix for custom draw methods overriding sold out sign
* Simplify logic around shopsanity and fix some issues
* Fix dungeon reward stone rotation and add particles
* Fix some issues with ice traps
* Fix adult wallet having its own max capacity
* Fix amount of keys given for BotW
* format
* Use EnGirlAShopItem enum instead of raw hex values
* [#1434] Renders non-warp songs more consistently with warp songs
* A few changes around merchant messages
* Various changes from PR feedback
* Rando: Junk Hint missing french translation
* Typo
* Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM
* Replace magic numbers in message handler
* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Fix BGS softlock for shopsanity
* Support tycoon wallet on tracker
* Revert "Fix BGS softlock for shopsanity"
This reverts commit 5fdb961ea460fb9a035cf0bb6ae77bfeedc1de0f.
* [#1053] Resolves an issue with shop items and bombchu bowling where BGS would display two message boxes
* Implements some necessary plumbing and resolves several Ice Trap Softlocks.
Adds a way for an item entry to tell what type of check it came from (NPC vs Chest vs Freestanding, etc.)
Sets this value from chests and item00 actors.
Relocates pendingIceTraps to save context so it can persist through cutscenes and get stored on save init for Link's Pocket and Song from Impa.
Restructures pendingIceTraps into a counter rather than a true or false, so that we can be frozen multiple times in a row if applicable (atm that should only be at the start of a run if Link's Pocket and Song from Impa were both Ice Traps).
Adds a textbox for Ice Traps and a special case of holding up nothing in the get item process. This fixes all the cases where Ice Traps would softlock due to the actor giving the item expecting a closing textbox. After holding the item above his head Link increments the pendingIceTraps counter by one and sets whatever flag he has pending.
None of the above plumbing applies to Ice Traps from chests, those work exactly the same as before, as do freestanding item00 ice traps (thanks to the additional check for ITEM_FROM_FREESTANDING.
OoT and Ruto's Letter count as NPC's, so they get the FOWL text box and set a pending ice trap rather than immediately freezing, since Link weill be in the water. Link will get frozen the next time he touches land, which in the case of OoT is after the fade to white and right before the Song of Time check.
Fixes all the other softlocks I'm aware of, including Fishing, Bombchu Bowling, Skull Kid, and losing the second Gerudo Archery check.
* fix bgs check in player
* move bgs logic for tokensanity into MOD_NONE check
* set bgs flag before `Item_Give`ing
* move bgs flag into `MOD_NONE` check in girla
* use existing check in `z_player`
* Adds comment explaining the decision to default ITEM_FROM_NPC.
* Rename pendingIceTraps to pendingIceTrapCount
* Adds some RANDOTODO comments about cleaning up a couple things.
* Merge branch 'develop-zhora' into ztornn
* manually restore changes to `z_player.c`
* Fix after some ice trap prepwork from earlier
* Actual fix
* Woops
* More rupee names
* Actually fix it
* Add back comment
* Fix Skip Scarecrow Song
* Fix ruto's letter and LH sun stick rendering
* Also fixes it for treasure chest game
* Tweak: Rando French Wallet
* ADD: French Tycoon
* Hide dungeon items/notes by default
* [#1301] Fix issue with UI not restoring after getting an item from biggoron
* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
* Fix random crash that only affected one person for some reason
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Sarge-117 <adam_branston@outlook.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: lil David <1337lilDavid@gmail.com>
Co-authored-by: Sarge-117 <108380086+Sarge-117@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2022-09-21 00:50:22 -04:00
|
|
|
|
// RANDOTODO: Use this for ice trap messages
|
2022-07-17 15:11:16 -04:00
|
|
|
|
if (CustomMessage_RetrieveIfExists(globalCtx)) {
|
2022-07-17 15:02:08 -04:00
|
|
|
|
osSyncPrintf("Found custom message");
|
|
|
|
|
} else if (sTextIsCredits) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Message_FindCreditsMessage(globalCtx, textId);
|
|
|
|
|
msgCtx->msgLength = font->msgLength;
|
|
|
|
|
char* src = (uintptr_t)font->msgOffset;
|
|
|
|
|
memcpy(font->msgBuf, src, font->msgLength);
|
|
|
|
|
|
|
|
|
|
// OTRTODO
|
|
|
|
|
//DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset),
|
2022-07-05 19:29:34 -04:00
|
|
|
|
//font->msgLength, __FILE__, __LINE__);
|
2022-10-24 14:16:59 -04:00
|
|
|
|
|
|
|
|
|
} else if (CVar_GetS32("gAskToEquip", 0) &&
|
|
|
|
|
(((LINK_IS_ADULT || CVar_GetS32("gNoRestrictAge", 0)) &&
|
|
|
|
|
// 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics
|
|
|
|
|
(textId == 0x0C || textId == 0x4B || textId == 0x4E ||
|
|
|
|
|
textId == 0x50 || textId == 0x51)) ||
|
|
|
|
|
((!LINK_IS_ADULT || CVar_GetS32("gNoRestrictAge", 0)) &&
|
|
|
|
|
// 4C = Deku Shield, A4 = Kokiri Sword
|
|
|
|
|
(textId == 0x4C || textId == 0xA4)) ||
|
|
|
|
|
// 4D == Hylian Shield
|
|
|
|
|
textId == 0x4D)) {
|
|
|
|
|
Message_FindMessage(globalCtx, textId);
|
|
|
|
|
msgCtx->msgLength = font->msgLength = GetEquipNowMessage(font->msgBuf, font->msgOffset, sizeof(font->msgBuf));
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-04-26 15:05:56 -04:00
|
|
|
|
Message_FindMessage(globalCtx, textId);
|
2022-07-25 21:31:17 -04:00
|
|
|
|
msgCtx->msgLength = font->msgLength;
|
|
|
|
|
char* src = (uintptr_t)font->msgOffset;
|
|
|
|
|
memcpy(font->msgBuf, src, font->msgLength);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
msgCtx->textBoxProperties = font->charTexBuf[0];
|
|
|
|
|
msgCtx->textBoxType = msgCtx->textBoxProperties >> 4;
|
|
|
|
|
msgCtx->textBoxPos = msgCtx->textBoxProperties & 0xF;
|
|
|
|
|
textBoxType = msgCtx->textBoxType;
|
|
|
|
|
// "Text Box Type"
|
|
|
|
|
osSyncPrintf("吹き出し種類=%d\n", msgCtx->textBoxType);
|
|
|
|
|
if (textBoxType < TEXTBOX_TYPE_NONE_BOTTOM) {
|
2022-07-31 21:32:40 -04:00
|
|
|
|
const char* textureName = msgStaticTbl[messageStaticIndices[textBoxType]];
|
|
|
|
|
memcpy(msgCtx->textboxSegment, ResourceMgr_LoadTexByName(textureName), MESSAGE_STATIC_TEX_SIZE);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (textBoxType == TEXTBOX_TYPE_BLACK) {
|
|
|
|
|
msgCtx->textboxColorRed = 0;
|
|
|
|
|
msgCtx->textboxColorGreen = 0;
|
|
|
|
|
msgCtx->textboxColorBlue = 0;
|
|
|
|
|
} else if (textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textboxColorRed = 70;
|
|
|
|
|
msgCtx->textboxColorGreen = 50;
|
|
|
|
|
msgCtx->textboxColorBlue = 30;
|
|
|
|
|
} else if (textBoxType == TEXTBOX_TYPE_BLUE) {
|
|
|
|
|
msgCtx->textboxColorRed = 0;
|
|
|
|
|
msgCtx->textboxColorGreen = 10;
|
|
|
|
|
msgCtx->textboxColorBlue = 50;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textboxColorRed = 255;
|
|
|
|
|
msgCtx->textboxColorGreen = 0;
|
|
|
|
|
msgCtx->textboxColorBlue = 0;
|
|
|
|
|
}
|
|
|
|
|
if (textBoxType == TEXTBOX_TYPE_WOODEN) {
|
|
|
|
|
msgCtx->textboxColorAlphaTarget = 230;
|
|
|
|
|
} else if (textBoxType == TEXTBOX_TYPE_OCARINA) {
|
|
|
|
|
msgCtx->textboxColorAlphaTarget = 180;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textboxColorAlphaTarget = 170;
|
|
|
|
|
}
|
|
|
|
|
msgCtx->textboxColorAlphaCurrent = 0;
|
|
|
|
|
}
|
|
|
|
|
msgCtx->choiceNum = msgCtx->textUnskippable = msgCtx->textboxEndType = 0;
|
|
|
|
|
msgCtx->msgBufPos = msgCtx->unk_E3D0 = msgCtx->textDrawPos = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_StartTextbox(GlobalContext* globalCtx, u16 textId, Actor* actor) {
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(BLUE));
|
|
|
|
|
// "Message"
|
|
|
|
|
osSyncPrintf("めっせーじ=%x(%d)\n", textId, actor);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
msgCtx->ocarinaAction = 0xFFFF;
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
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// we need the talkActor for gossip stones in rando
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// so we need to switch the order of these lines
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if (gSaveContext.n64ddFlag && textId == 0x2053) {
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msgCtx->talkActor = actor;
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Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures
* Readded empty if
* Added nintendo switch support
* Fixed compilation errors and window closing issue on linux
* Fixed kaleido on 64 bit
* Fixed audio on nintendo switch
* Implemented performance mode switcher
* Added suggestions from pr review
* Fixed ftruncate errors
* Fixed compilation errors
* Added missing include rule
* Fixed libstorm path
* Removed ftruncate extern to use a correct posix version
* Merge branch 'develop' from HarbourMasters into znx (#3)
* Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Move macOS to parallel stage
* fix linux crash
* Ignore all named saves
Necessary after new save format
* DPad items
* Move UI location arrays from static to global to accomodate customizable UI
* FIX: Increased the maximum actor limit for draw distance
Fix issue #529
* FIX: Remove duplicates of gNewDrops from the enhancements menu
* Get rid of erroneous int casts
* casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32.
* Fix ability to assign equipment you don't own
* Fix title cards for market potion shop and bombchu shop
* Invalidate message item icon texture before drawing
* Add margins for dpad
* Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game
* Headphones setting in game should now work.
Resolves #13
* Map Select name fixes
* Change Power to Upgrades
* Rename Soh* files
* Update names
* Add more files
* Add more files
* Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops
* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle
* Adds an explanation that the no heart drops option is similar to Hero Mode
* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu
* fixed the tag name of mweep speed
* Moved Skip Text to Experimental
* Fix testing masks of DPad
* Fix audio, boot commands, and save staes.
* add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu
* implement reset
* Update README.md
* command on mac
* special char doesn't work with default imgui font
* change name based on PR comment
* missed a couple spots
* change sunset in save editor so dampe is out
* Update to latest `docking` imgui (#582)
* Update to latest `docking` imgui
commit: 67410d53f739b6a0df138e2252f0e5136b42062f
* Fix modified import for SDL
* Update imgui_impl_sdl.cpp
* Add Imgui include path for better imports
* Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up
* [MISC] Fix typo
* Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
* MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood
* Handle mask slot changing; init Link wearing mask
* Reset mask state after selling
* Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths
* Address PR comments
* Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost
* Edit for readability
* update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults
* spaces/tabs
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
Co-authored-by: briaguya <briaguya@alice>
* Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk
* Fixed a dumb oversight
* implemented fairy sliders
* use ini window resolution (#410)
* use ini window resolution
* use arguments for directx window size
* default 640x480 not 320x240
* kick off a build
* and revert
* default config 640x480 not 320x240
* add todo
Co-authored-by: briaguya <briaguya@alice>
* 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys
* fix tabs -> spaces
* more fix about tabs -> spaces
* Better up <-> down mouvement for hearts
* remove useless comment
* Cosmetics menu rework (#589)
* -
* DPad/some margin fix(left side)
* various ImGui stuff and fixes
* disabled kaleido menu (non working)
* fix win being dumb
* same for C btn this time
* Fix windows build
* Beating hearts fix
* Default win size and some placement fix
* Fix Dpad Ammo & C notes, Kaleido, white dog
* some texts fix and tab move
* Add stone of agony, some fixes and build correctly
* precise item place with Dpad
* Gamecube -> GameCube
Co-authored-by: Baoulettes <iMacWin10>
* [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file
* [CI] Updated Jenkinsfile
* [MISC] fix indentation
* [MISC] Fix indentation
* [MISC] Fix indentation
* [CI] 7z appimage and readme
* [CI] AppImage icon file (#597)
* [CI] Add patchelf
* [BUILD] Include Hi-Res icon
* Fix portability use of std::clamp (#596)
* Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars
* Rename gBombchuOOB to gBombchusOOB
* Fix pipeline
* [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD
* [BUILD] Reuse Icon Asset
* [APPIMAGE] Handle paths with spaces
* [macos] Distribute optimized builds (#599)
* Cosmetics texts fixes (#604)
* branch init + few fixes
* Reset button
* Several texts fixes and default color to GameCube
* space issues
* some more extra space that was not needed.
* space yes last time ...
* Arrows being able to be rainbow some more texts fixes
* more texts fixes
* c-buttons some plurial fix
* Fixes bug in demo effect due to removed display list set.
* King dodongo room crash (#613)
* first attempt
* force camera setting to be at least 0 (dirty!)
* -
* reverted something to just include fix
* Invalidate text box icon before drawing (#607)
* [APPIMAGE] Set lib path for ZAPD (#611)
* New drop runtime fix (#614)
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* Fix Ganon's Castle title cards (#606)
* Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors
* Add TODO
* Only apply fix in Forest Temple
* Enable globally
* Match case of 'Shipwright' in Linux build (#619)
* Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox
* Only call Skybox_Setup once ever
* Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering
* Use cvar and don't render equip help for empty item slots
* Fix rendering logic
* Fix incorrect item name rendered for one frame
* Reorder comparison
* Remove extra indent
* Remove accidental changes
* ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* Adds more new lines for users on smaller displays
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* New drops shadows & rotation fixes (#627)
* fixes
* forgot to add heart pieces in rotation logic
* Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix
* >= not >
* Don't waste a line of space
* add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
* Fix develop
* Fixes grey screen issue + tooltip for 2 handed shield
* Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit
* Don't check if controller can rumble if null
* Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.
* Removes the Jellyfish from Barinade's body on reset.
* add the ability to pull graves during the day (#637)
* change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int
* Update libultraship/libultraship/ImGuiImpl.cpp
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fixes crash on Biggoron trade failure screen wipe
Resolves #621
* fixes center docking (#652)
* testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Cosmetics hotfixes (#640)
* Initial branch creation
* Revert Main Game so it do not conflict later
* should fix window build, made namespace for Cosmetics
* forgot to edit one title
* Ability to add hidden window (usefull for Rainbow)
Fix building issues
* Line break, unused bool remove
* add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
* Removed legacy audio mode and fixed ganon sound bug (#657)
* Free Camera (#337)
* wip free cam
* Almost done, needs collision still
* Added free cam behind cvar
* added WIP collision
* Fixed & implemented "Manual mode" from WW & TP
* Fixed camera not rotating when Link is moving
* fixed initialized camera rotation
* Fixed camera getting stuck + made it smoother
* reduced deadzone
* fixed epona camera height + added WW z-target free camera
* Adjusted player camera height & fixed fov
* Fixed camera roll
* fixed fov when moving the camera while in z-target
* Camera resets to Auto when going through doors or changing maps
* Fixed building
* touch
* more touch work
* Added WIP mouse support to the free cam
* gui stuff
* fixed building
* fixed building error
* ok fixed building for real this time
* oops
* Fix compilation issues
* removed mouse stuff that magically appeared in this branch
* smoothed out stick values & removed remains of mouse support
* re-added manual camera when pressing Z
* reduced minimum Y position of camera
* Addressed dcsv's nitpicks
* part 2
* oops
Co-authored-by: David Chavez <david@dcvz.io>
* Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.
Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.
* Prevents Shielding from blocking the Item_Give from happening.
* Code Cleanup and comments explaining the new rando flow.
* Removes inventory check when pulling out Ocarina
This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.
* Prevents non-malon textboxes from triggering the check.
Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.
* Actually fixes checking for text boxes.
* Relocates a comment for improved clarity.
* Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.
This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
* Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt
For rando. Tested and just works.
* Fixed missing break
* Hide debug overlay behind gDebugEnabled (#660)
* Introduce App Directory Path (#572)
* Introduce app directory path concept
* macos: Remove hacky way of using applicaiton directory
* Update the new SaveManager
* Address stack user after return
* Remove unecessary property
* Use std::string for filepath
* Improve clang specific detections
* Use new path system for imgui files
* Improve helper for getting relative paths
* fix hidden wnd (#744)
* Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR
* Found a more elegant implementation of the powers char*[]
* Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)
* .xiF slebaL
* Update Keese labels
* Fixed soundfont issues
* Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
* don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
* Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui
* Reverted fbdemo changes
* Moved config to json and implemented controller config
* fix build on linux, gitignore new config file
* fix build
* Fix compilation and file directory paths
* Call save on cvar save
* Fixed cvar loading and added deck slots to the config
* Changed control deck port 0 to use a physical device by default
* Added gyro and rumble & fixed loading errors
* Save config on toggle menubar
* fix linux build
* Fixed drift calculation
* Controller config now saves when pressing F1
* Removed ExitGame hook from ImGuiImpl
* Moved mappings to a map
* Added GetKeyName
* untranslate scancodes
* Fixed hud layout on keyboard device
* Fixed keyboard read on hud
* Fixed crash when reloading controllers
* Removed ConfigFile and changed file extension
* Changed Dummy to Disconnected and fixed filters
* Removed function leftover
* Changed ControllerHud to InputEditor
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
* Enough! My ship sails in the morning.
* Fixed menubar items position (#763)
* Fixed menubar items position
* Reverted tooltip tab position
* Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory
* Fix windows build
* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp
* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
* Revert band-aid fix
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fix migration cvar deletion path (#765)
* Various controller fixes (#771)
* Fix controller
* Also fix rumble strength being a bool
* Remove ControllerHud.cpp
* Downgrade platform toolset back to previous version
* Fix gyro
* Fix bug that makes binding axes difficult and clear buttons before reading
* Exaggerate gyro display and adjust stick binding threshold
* Initialize drift thresholds
* git subrepo push soh
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
* One more change from PR review
* Fix some paths
* Fix merge conflict messup
* More merge conflict fixes
* And another conflict fix
* And another fix
* Remove reference to removed build files
* Add full path to switch cmake
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
* Fixed switch compilation
* Fixed responsive on switch imgui
* Remove config save hook
* Added physical slots into controller name
* Add `ifdef` for switch specific code
* Add `ifdef` for switch specific code
* Added applet mode detection
* Replaced homebrew icon
* Fixed randomness on applet mode view
* Fixed clkrst initialization
* Switch profiles cleanup
* Cleaned code based on dcvz comments
* Remove unused hooks in Mercury
* Fixed compilation
* Use IMGUI_IMPL_OPENGL_LOADER_CUSTOM
* Fix up StormLib modifications
* Handle touch events at ImGui/SDL level
* Enable opening menu with -
* Load Nintendo Switch font
* Updates to window initiation
* Handle virtual keyboard via SDL
* Print OTR missing message to screen
* Rename makefile for Switch
* Some more additional fixes
* Branch creation plus edit
Changed ItemWidth & made label invisible (else issues)
Added a submit button next to the text field
* Removed set_texture_filter on imgui draw
* Readded nintendo switch font
* Fixed randomizer crash
* Fix issue with strdup windows
* [SWITCH] Update Jenkins file (#9)
* [SWITCH] Update Jenkins file
* [SWITCH] Dockerfile.switch
Can be combined with other Dockerfile
* [SWITCH] Add entrypoint file
* Update Jenkinsfile
* [SWITCH] Dockerfile mtab link
link `/proc/self/mounts /etc/mtab`
Co-authored-by: David Chavez <david@dcvz.io>
* Cleaned code based on PR comments
* Fixed switch compilation
* Cleaned full texture cache instead of doing it per char
* Randomizer only saves when its not a vanilla save
* Disabled input when menubar is opened
* Removed return from SetupFont
* Cleaned code based on comments
* Cleaned up random texts on switch error screen
* Killed
* Removed debug and changed compilation flags
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
Co-authored-by: Felipe Guaycuru <guaycuru@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
2022-07-25 21:11:53 -04:00
|
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Message_OpenText(globalCtx, textId);
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
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} else {
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Message_OpenText(globalCtx, textId);
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|
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msgCtx->talkActor = actor;
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|
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}
|
2022-03-21 21:51:23 -04:00
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msgCtx->msgMode = MSGMODE_TEXT_START;
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msgCtx->stateTimer = 0;
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|
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msgCtx->textDelayTimer = 0;
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
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|
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}
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void Message_ContinueTextbox(GlobalContext* globalCtx, u16 textId) {
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MessageContext* msgCtx = &globalCtx->msgCtx;
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osSyncPrintf(VT_FGCOL(GREEN));
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// "Message"
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osSyncPrintf("めっせーじ=%x message->msg_data\n", textId, msgCtx->msgLength);
|
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osSyncPrintf(VT_RST);
|
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msgCtx->msgLength = 0;
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Message_OpenText(globalCtx, textId);
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|
|
msgCtx->msgMode = MSGMODE_NONE;
|
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|
|
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
|
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|
|
msgCtx->msgMode = MSGMODE_TEXT_CONTINUING;
|
|
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|
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msgCtx->stateTimer = 3;
|
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|
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msgCtx->textboxEndType = msgCtx->msgBufPos = msgCtx->unk_E3D0 = msgCtx->textDrawPos = msgCtx->textDelayTimer = 0;
|
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msgCtx->textColorAlpha = 255;
|
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if (YREG(31) == 0 && globalCtx->interfaceCtx.unk_1FA == 0) {
|
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|
Interface_SetDoAction(globalCtx, DO_ACTION_NEXT);
|
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|
|
}
|
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msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
|
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|
}
|
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void Message_StartOcarina(GlobalContext* globalCtx, u16 ocarinaActionId) {
|
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static u16 sOcarinaSongFlagsMap[] = {
|
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(1 << OCARINA_SONG_MINUET), (1 << OCARINA_SONG_BOLERO), (1 << OCARINA_SONG_SERENADE),
|
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(1 << OCARINA_SONG_REQUIEM), (1 << OCARINA_SONG_NOCTURNE), (1 << OCARINA_SONG_PRELUDE),
|
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|
(1 << OCARINA_SONG_LULLABY), (1 << OCARINA_SONG_EPONAS), (1 << OCARINA_SONG_SARIAS),
|
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|
|
(1 << OCARINA_SONG_SUNS), (1 << OCARINA_SONG_TIME), (1 << OCARINA_SONG_STORMS),
|
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|
|
(1 << OCARINA_SONG_SCARECROW),
|
|
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|
|
};
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|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
s32 textId;
|
|
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|
|
s16 j;
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 noStop;
|
|
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|
|
s32 k;
|
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|
|
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
|
|
|
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|
|
|
for (i = sOcarinaSongBitFlags = 0; i < (QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET); i++) {
|
|
|
|
|
if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + i)) {
|
|
|
|
|
osSyncPrintf("ocarina_check_bit[%d]=%x\n", i, sOcarinaSongFlagsMap[i]);
|
|
|
|
|
sOcarinaSongBitFlags |= sOcarinaSongFlagsMap[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gSaveContext.scarecrowSpawnSongSet) {
|
|
|
|
|
sOcarinaSongBitFlags |= (1 << OCARINA_SONG_SCARECROW);
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf("ocarina_bit = %x\n", sOcarinaSongBitFlags);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
sHasSunsSong = CHECK_QUEST_ITEM(QUEST_SONG_SUN);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetRecordingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
sOcarinaNoteBufLen = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
sLastPlayedSong = msgCtx->unk_E3F2 = msgCtx->lastOcaNoteIdx = 0xFF;
|
|
|
|
|
|
|
|
|
|
// "Ocarina Number"
|
|
|
|
|
osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆\n" VT_RST, ocarinaActionId, 2);
|
|
|
|
|
noStop = false;
|
|
|
|
|
if (ocarinaActionId >= 0x893) {
|
|
|
|
|
Message_OpenText(globalCtx, ocarinaActionId); // You played the [song name]
|
|
|
|
|
textId = ocarinaActionId + 0x86E;
|
|
|
|
|
} else if (ocarinaActionId == OCARINA_ACTION_MEMORY_GAME) {
|
|
|
|
|
msgCtx->ocarinaAction = ocarinaActionId;
|
|
|
|
|
Message_OpenText(globalCtx, 0x86D); // Play using [A] and [C].
|
|
|
|
|
textId = ocarinaActionId + 0x86E;
|
|
|
|
|
} else if (ocarinaActionId == OCARINA_ACTION_FREE_PLAY || ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA) {
|
|
|
|
|
osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId);
|
|
|
|
|
msgCtx->ocarinaAction = ocarinaActionId;
|
|
|
|
|
if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) {
|
|
|
|
|
Message_OpenText(globalCtx, 0x86F); // Ocarina
|
|
|
|
|
textId = ocarinaActionId + 0x86E;
|
|
|
|
|
} else {
|
|
|
|
|
Message_OpenText(globalCtx, 0x86E); // Play using [A] and [C]; [B] to Stop.
|
|
|
|
|
textId = ocarinaActionId + 0x86E;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->ocarinaAction = ocarinaActionId;
|
|
|
|
|
noStop = true;
|
|
|
|
|
if (ocarinaActionId >= OCARINA_ACTION_PLAYBACK_MINUET) {
|
|
|
|
|
osSyncPrintf("222222222\n");
|
|
|
|
|
Message_OpenText(globalCtx, 0x86D); // Play using [A] and [C].
|
|
|
|
|
textId = ocarinaActionId + 0x86E;
|
|
|
|
|
} else {
|
|
|
|
|
osSyncPrintf("333333333\n");
|
|
|
|
|
textId = ocarinaActionId + 0x86E;
|
|
|
|
|
Message_OpenText(globalCtx, textId); // Play using [A] and [C]; [B] to Stop.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
msgCtx->talkActor = NULL;
|
|
|
|
|
// "Ocarina Mode"
|
|
|
|
|
osSyncPrintf("オカリナモード = %d (%x)\n", msgCtx->ocarinaAction, textId);
|
|
|
|
|
msgCtx->textDelayTimer = 0;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
|
|
|
|
|
R_TEXTBOX_X = 34;
|
|
|
|
|
R_TEXTBOX_Y = 142;
|
|
|
|
|
R_TEXTBOX_TEXWIDTH = 512;
|
|
|
|
|
R_TEXTBOX_TEXHEIGHT = 512;
|
|
|
|
|
R_TEXTBOX_WIDTH = 256;
|
|
|
|
|
R_TEXTBOX_HEIGHT = 64;
|
|
|
|
|
msgCtx->stateTimer = 0;
|
|
|
|
|
if (YREG(12) != 0) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->stateTimer = 2;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_CONTINUING;
|
|
|
|
|
}
|
|
|
|
|
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
|
|
|
|
|
if (noStop == false) {
|
|
|
|
|
Interface_LoadActionLabelB(globalCtx, DO_ACTION_STOP);
|
|
|
|
|
noStop = gSaveContext.unk_13EA;
|
|
|
|
|
Interface_ChangeAlpha(0xA);
|
|
|
|
|
gSaveContext.unk_13EA = noStop;
|
|
|
|
|
}
|
|
|
|
|
// "Music Performance Start"
|
|
|
|
|
osSyncPrintf("演奏開始\n");
|
|
|
|
|
if (ocarinaActionId == OCARINA_ACTION_FREE_PLAY || ocarinaActionId == OCARINA_ACTION_CHECK_NOWARP) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
|
|
|
|
msgCtx->textBoxType = 0x63;
|
|
|
|
|
} else if (ocarinaActionId == OCARINA_ACTION_FROGS) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_FROGS_START;
|
|
|
|
|
msgCtx->textBoxType = TEXTBOX_TYPE_BLUE;
|
|
|
|
|
} else if (ocarinaActionId == OCARINA_ACTION_MEMORY_GAME) {
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
Message_Decode(globalCtx);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_MEMORY_GAME_START;
|
|
|
|
|
} else if (ocarinaActionId == OCARINA_ACTION_SCARECROW_LONG_PLAYBACK) {
|
|
|
|
|
// "?????Recording Playback / Recording Playback / Recording Playback / Recording Playback -> "
|
|
|
|
|
osSyncPrintf("?????録音再生 録音再生 録音再生 録音再生 -> ");
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
sOcarinaNoteBufPos = sOcarinaNoteBufLen = 0;
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->stateTimer = 3;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_LONG_PLAYBACK;
|
|
|
|
|
Audio_OcaSetSongPlayback(OCARINA_SONG_SCARECROW_LONG + 1, 1);
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
}
|
|
|
|
|
for (k = 0, j = 0; j < 48; j++, k += 0x80) {
|
|
|
|
|
func_8006EE50(&globalCtx->msgCtx.font, 0x8140, k);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8010BD58(GlobalContext* globalCtx, u16 ocarinaActionId) {
|
|
|
|
|
globalCtx->msgCtx.unk_E40E = 0;
|
|
|
|
|
Message_StartOcarina(globalCtx, ocarinaActionId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8010BD88(GlobalContext* globalCtx, u16 ocarinaActionId) {
|
|
|
|
|
globalCtx->msgCtx.unk_E40E = 1;
|
|
|
|
|
Message_StartOcarina(globalCtx, ocarinaActionId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 Message_GetState(MessageContext* msgCtx) {
|
|
|
|
|
u8 state;
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgLength == 0) {
|
|
|
|
|
state = TEXT_STATE_NONE;
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_TEXT_DONE) {
|
|
|
|
|
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) {
|
|
|
|
|
state = TEXT_STATE_DONE_HAS_NEXT;
|
|
|
|
|
} else if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_2_CHOICE ||
|
|
|
|
|
msgCtx->textboxEndType == TEXTBOX_ENDTYPE_3_CHOICE) {
|
|
|
|
|
state = TEXT_STATE_CHOICE;
|
|
|
|
|
} else if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_EVENT ||
|
|
|
|
|
msgCtx->textboxEndType == TEXTBOX_ENDTYPE_PERSISTENT) {
|
|
|
|
|
state = TEXT_STATE_EVENT;
|
|
|
|
|
} else if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_FADING) {
|
|
|
|
|
state = TEXT_STATE_DONE_FADING;
|
|
|
|
|
} else {
|
|
|
|
|
state = TEXT_STATE_DONE;
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_TEXT_AWAIT_NEXT) {
|
|
|
|
|
state = TEXT_STATE_AWAITING_NEXT;
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION_DONE) {
|
|
|
|
|
state = TEXT_STATE_SONG_DEMO_DONE;
|
|
|
|
|
} else if (msgCtx->ocarinaMode == OCARINA_MODE_03) {
|
|
|
|
|
state = TEXT_STATE_8;
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_OCARINA_AWAIT_INPUT) {
|
|
|
|
|
state = TEXT_STATE_9;
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_TEXT_CLOSING && msgCtx->stateTimer == 1) {
|
|
|
|
|
state = TEXT_STATE_CLOSING;
|
|
|
|
|
} else {
|
|
|
|
|
state = TEXT_STATE_DONE_FADING;
|
|
|
|
|
}
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_DrawTextBox(GlobalContext* globalCtx, Gfx** p) {
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Gfx* gfx = *p;
|
|
|
|
|
|
2022-05-21 13:14:53 -04:00
|
|
|
|
gSPInvalidateTexCache(gfx++, msgCtx->textboxSegment);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, msgCtx->textboxColorRed, msgCtx->textboxColorGreen, msgCtx->textboxColorBlue,
|
|
|
|
|
msgCtx->textboxColorAlphaCurrent);
|
|
|
|
|
|
|
|
|
|
if (!(msgCtx->textBoxType) || msgCtx->textBoxType == TEXTBOX_TYPE_BLUE) {
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment, G_IM_FMT_I, 128, 64, 0, G_TX_MIRROR, G_TX_NOMIRROR, 7, 0,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
} else {
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) {
|
|
|
|
|
gDPSetEnvColor(gfx++, 0, 0, 0, 255);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetEnvColor(gfx++, 50, 20, 0, 255);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment, G_IM_FMT_IA, 128, 64, 0, G_TX_MIRROR, G_TX_MIRROR, 7, 0,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSPTextureRectangle(gfx++, R_TEXTBOX_X << 2, R_TEXTBOX_Y << 2, (R_TEXTBOX_X + R_TEXTBOX_WIDTH) << 2,
|
|
|
|
|
(R_TEXTBOX_Y + R_TEXTBOX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, R_TEXTBOX_TEXWIDTH << 1,
|
|
|
|
|
R_TEXTBOX_TEXHEIGHT << 1);
|
|
|
|
|
|
|
|
|
|
// Draw treble clef
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_OCARINA) {
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetCombineLERP(gfx++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE,
|
|
|
|
|
0);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, 255, 100, 0, 255);
|
|
|
|
|
gDPLoadTextureBlock_4b(gfx++, gOcarinaTrebleClefTex, G_IM_FMT_I, 16, 32, 0, G_TX_MIRROR, G_TX_MIRROR,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
gSPTextureRectangle(gfx++, R_TEXTBOX_CLEF_XPOS << 2, R_TEXTBOX_CLEF_YPOS << 2, (R_TEXTBOX_CLEF_XPOS + 16) << 2,
|
|
|
|
|
(R_TEXTBOX_CLEF_YPOS + 32) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*p = gfx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_SetView(View* view) {
|
|
|
|
|
SET_FULLSCREEN_VIEWPORT(view);
|
|
|
|
|
func_800AB2C4(view);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Draws the textbox in full and updates ocarina state
|
|
|
|
|
*/
|
|
|
|
|
void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
|
|
|
|
|
static s16 sOcarinaEffectActorIds[] = {
|
|
|
|
|
ACTOR_OCEFF_WIPE3, ACTOR_OCEFF_WIPE2, ACTOR_OCEFF_WIPE, ACTOR_OCEFF_SPOT,
|
|
|
|
|
ACTOR_OCEFF_WIPE, ACTOR_OCEFF_STORM, ACTOR_OCEFF_WIPE4,
|
|
|
|
|
};
|
|
|
|
|
static s16 sOcarinaEffectActorParams[] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0000, 0x0000 };
|
|
|
|
|
static void* sOcarinaNoteTextures[] = {
|
|
|
|
|
gOcarinaATex, gOcarinaCDownTex, gOcarinaCRightTex, gOcarinaCLeftTex, gOcarinaCUpTex,
|
|
|
|
|
};
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 sOcarinaNoteAPrimColors[2][3];
|
|
|
|
|
s16 sOcarinaNoteAPrimColors_GCN[][3] = {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
{ 80, 255, 150 },
|
|
|
|
|
{ 100, 255, 200 },
|
|
|
|
|
};
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 sOcarinaNoteAPrimColors_N64[][3] = {
|
|
|
|
|
{ 80, 255, 150 },
|
|
|
|
|
{ 100, 255, 200 },
|
|
|
|
|
};
|
2022-09-13 20:45:51 -04:00
|
|
|
|
Color_RGB8 ABtnColor = CVar_GetRGB("gCCABtnPrim", (Color_RGB8){ .r = 80, .g = 255, .b = 150});
|
|
|
|
|
s16 ABtnR = ABtnColor.r;
|
|
|
|
|
s16 ABtnG = ABtnColor.g;
|
|
|
|
|
s16 ABtnB = ABtnColor.b;
|
|
|
|
|
s16 ABtnR_2 = ABtnColor.r+20;
|
|
|
|
|
s16 ABtnG_2 = ABtnColor.g+20;
|
|
|
|
|
s16 ABtnB_2 = ABtnColor.b+20;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if(ABtnR_2 > 255){ABtnR_2=255;};
|
|
|
|
|
if(ABtnG_2 > 255){ABtnG_2=255;};
|
|
|
|
|
if(ABtnB_2 > 255){ABtnB_2=255;};
|
|
|
|
|
s16 sOcarinaNoteAPrimColors_CUSTOM[][3] = {
|
|
|
|
|
{ ABtnG, ABtnG, ABtnB },
|
|
|
|
|
{ ABtnR_2, ABtnG_2, ABtnB_2 },
|
|
|
|
|
};
|
2022-03-21 21:51:23 -04:00
|
|
|
|
static s16 sOcarinaNoteAEnvColors[][3] = {
|
|
|
|
|
{ 10, 10, 10 },
|
|
|
|
|
{ 50, 255, 50 },
|
|
|
|
|
};
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 sOcarinaNoteCPrimColors[2][3];
|
|
|
|
|
s16 sOcarinaNoteCPrimColors_GCN[][3] = {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
{ 255, 255, 50 },
|
|
|
|
|
{ 255, 255, 180 },
|
|
|
|
|
};
|
2022-09-13 20:45:51 -04:00
|
|
|
|
|
|
|
|
|
Color_RGB8 CBtnDefaultColor = {255, 255, 50};
|
|
|
|
|
Color_RGB8 CBtnColor = CVar_GetRGB("gCCCBtnPrim", CBtnDefaultColor);
|
|
|
|
|
s16 CBtnR = CBtnColor.r;
|
|
|
|
|
s16 CBtnG = CBtnColor.g;
|
|
|
|
|
s16 CBtnB = CBtnColor.b;
|
|
|
|
|
s16 CBtnR_2 = CBtnColor.r+20;
|
|
|
|
|
s16 CBtnG_2 = CBtnColor.g+20;
|
|
|
|
|
s16 CBtnB_2 = CBtnColor.b+20;
|
|
|
|
|
Color_RGB8 CUpColor = CVar_GetRGB("gCCCUBtnPrim", CBtnDefaultColor);
|
|
|
|
|
s16 CBtnRU = CUpColor.r;
|
|
|
|
|
s16 CBtnGU = CUpColor.g;
|
|
|
|
|
s16 CBtnBU = CUpColor.b;
|
|
|
|
|
Color_RGB8 CLeftColor = CVar_GetRGB("gCCCLBtnPrim", CBtnDefaultColor);
|
|
|
|
|
s16 CBtnRL = CLeftColor.r;
|
|
|
|
|
s16 CBtnGL = CLeftColor.g;
|
|
|
|
|
s16 CBtnBL = CLeftColor.b;
|
|
|
|
|
Color_RGB8 CDownColor = CVar_GetRGB("gCCCDBtnPrim", CBtnDefaultColor);
|
|
|
|
|
s16 CBtnRD = CDownColor.r;
|
|
|
|
|
s16 CBtnGD = CDownColor.g;
|
|
|
|
|
s16 CBtnBD = CDownColor.b;
|
|
|
|
|
Color_RGB8 CRightColor = CVar_GetRGB("gCCCRBtnPrim", CBtnDefaultColor);
|
|
|
|
|
s16 CBtnRR = CRightColor.r;
|
|
|
|
|
s16 CBtnGR = CRightColor.g;
|
|
|
|
|
s16 CBtnBR = CRightColor.b;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if(CBtnR_2 > 255){CBtnR_2=255;};
|
|
|
|
|
if(CBtnG_2 > 255){CBtnG_2=255;};
|
|
|
|
|
if(CBtnB_2 > 255){CBtnB_2=255;};
|
|
|
|
|
s16 sOcarinaNoteCPrimColors_CUSTOM[][3] = {
|
|
|
|
|
{ CBtnR, CBtnG, CBtnB }, //Unified
|
Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures
* Readded empty if
* Added nintendo switch support
* Fixed compilation errors and window closing issue on linux
* Fixed kaleido on 64 bit
* Fixed audio on nintendo switch
* Implemented performance mode switcher
* Added suggestions from pr review
* Fixed ftruncate errors
* Fixed compilation errors
* Added missing include rule
* Fixed libstorm path
* Removed ftruncate extern to use a correct posix version
* Merge branch 'develop' from HarbourMasters into znx (#3)
* Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Move macOS to parallel stage
* fix linux crash
* Ignore all named saves
Necessary after new save format
* DPad items
* Move UI location arrays from static to global to accomodate customizable UI
* FIX: Increased the maximum actor limit for draw distance
Fix issue #529
* FIX: Remove duplicates of gNewDrops from the enhancements menu
* Get rid of erroneous int casts
* casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32.
* Fix ability to assign equipment you don't own
* Fix title cards for market potion shop and bombchu shop
* Invalidate message item icon texture before drawing
* Add margins for dpad
* Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game
* Headphones setting in game should now work.
Resolves #13
* Map Select name fixes
* Change Power to Upgrades
* Rename Soh* files
* Update names
* Add more files
* Add more files
* Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops
* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle
* Adds an explanation that the no heart drops option is similar to Hero Mode
* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu
* fixed the tag name of mweep speed
* Moved Skip Text to Experimental
* Fix testing masks of DPad
* Fix audio, boot commands, and save staes.
* add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu
* implement reset
* Update README.md
* command on mac
* special char doesn't work with default imgui font
* change name based on PR comment
* missed a couple spots
* change sunset in save editor so dampe is out
* Update to latest `docking` imgui (#582)
* Update to latest `docking` imgui
commit: 67410d53f739b6a0df138e2252f0e5136b42062f
* Fix modified import for SDL
* Update imgui_impl_sdl.cpp
* Add Imgui include path for better imports
* Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up
* [MISC] Fix typo
* Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
* MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood
* Handle mask slot changing; init Link wearing mask
* Reset mask state after selling
* Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths
* Address PR comments
* Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost
* Edit for readability
* update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults
* spaces/tabs
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
Co-authored-by: briaguya <briaguya@alice>
* Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk
* Fixed a dumb oversight
* implemented fairy sliders
* use ini window resolution (#410)
* use ini window resolution
* use arguments for directx window size
* default 640x480 not 320x240
* kick off a build
* and revert
* default config 640x480 not 320x240
* add todo
Co-authored-by: briaguya <briaguya@alice>
* 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys
* fix tabs -> spaces
* more fix about tabs -> spaces
* Better up <-> down mouvement for hearts
* remove useless comment
* Cosmetics menu rework (#589)
* -
* DPad/some margin fix(left side)
* various ImGui stuff and fixes
* disabled kaleido menu (non working)
* fix win being dumb
* same for C btn this time
* Fix windows build
* Beating hearts fix
* Default win size and some placement fix
* Fix Dpad Ammo & C notes, Kaleido, white dog
* some texts fix and tab move
* Add stone of agony, some fixes and build correctly
* precise item place with Dpad
* Gamecube -> GameCube
Co-authored-by: Baoulettes <iMacWin10>
* [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file
* [CI] Updated Jenkinsfile
* [MISC] fix indentation
* [MISC] Fix indentation
* [MISC] Fix indentation
* [CI] 7z appimage and readme
* [CI] AppImage icon file (#597)
* [CI] Add patchelf
* [BUILD] Include Hi-Res icon
* Fix portability use of std::clamp (#596)
* Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars
* Rename gBombchuOOB to gBombchusOOB
* Fix pipeline
* [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD
* [BUILD] Reuse Icon Asset
* [APPIMAGE] Handle paths with spaces
* [macos] Distribute optimized builds (#599)
* Cosmetics texts fixes (#604)
* branch init + few fixes
* Reset button
* Several texts fixes and default color to GameCube
* space issues
* some more extra space that was not needed.
* space yes last time ...
* Arrows being able to be rainbow some more texts fixes
* more texts fixes
* c-buttons some plurial fix
* Fixes bug in demo effect due to removed display list set.
* King dodongo room crash (#613)
* first attempt
* force camera setting to be at least 0 (dirty!)
* -
* reverted something to just include fix
* Invalidate text box icon before drawing (#607)
* [APPIMAGE] Set lib path for ZAPD (#611)
* New drop runtime fix (#614)
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* Fix Ganon's Castle title cards (#606)
* Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors
* Add TODO
* Only apply fix in Forest Temple
* Enable globally
* Match case of 'Shipwright' in Linux build (#619)
* Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox
* Only call Skybox_Setup once ever
* Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering
* Use cvar and don't render equip help for empty item slots
* Fix rendering logic
* Fix incorrect item name rendered for one frame
* Reorder comparison
* Remove extra indent
* Remove accidental changes
* ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* Adds more new lines for users on smaller displays
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* New drops shadows & rotation fixes (#627)
* fixes
* forgot to add heart pieces in rotation logic
* Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix
* >= not >
* Don't waste a line of space
* add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
* Fix develop
* Fixes grey screen issue + tooltip for 2 handed shield
* Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit
* Don't check if controller can rumble if null
* Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.
* Removes the Jellyfish from Barinade's body on reset.
* add the ability to pull graves during the day (#637)
* change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int
* Update libultraship/libultraship/ImGuiImpl.cpp
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fixes crash on Biggoron trade failure screen wipe
Resolves #621
* fixes center docking (#652)
* testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Cosmetics hotfixes (#640)
* Initial branch creation
* Revert Main Game so it do not conflict later
* should fix window build, made namespace for Cosmetics
* forgot to edit one title
* Ability to add hidden window (usefull for Rainbow)
Fix building issues
* Line break, unused bool remove
* add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
* Removed legacy audio mode and fixed ganon sound bug (#657)
* Free Camera (#337)
* wip free cam
* Almost done, needs collision still
* Added free cam behind cvar
* added WIP collision
* Fixed & implemented "Manual mode" from WW & TP
* Fixed camera not rotating when Link is moving
* fixed initialized camera rotation
* Fixed camera getting stuck + made it smoother
* reduced deadzone
* fixed epona camera height + added WW z-target free camera
* Adjusted player camera height & fixed fov
* Fixed camera roll
* fixed fov when moving the camera while in z-target
* Camera resets to Auto when going through doors or changing maps
* Fixed building
* touch
* more touch work
* Added WIP mouse support to the free cam
* gui stuff
* fixed building
* fixed building error
* ok fixed building for real this time
* oops
* Fix compilation issues
* removed mouse stuff that magically appeared in this branch
* smoothed out stick values & removed remains of mouse support
* re-added manual camera when pressing Z
* reduced minimum Y position of camera
* Addressed dcsv's nitpicks
* part 2
* oops
Co-authored-by: David Chavez <david@dcvz.io>
* Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.
Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.
* Prevents Shielding from blocking the Item_Give from happening.
* Code Cleanup and comments explaining the new rando flow.
* Removes inventory check when pulling out Ocarina
This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.
* Prevents non-malon textboxes from triggering the check.
Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.
* Actually fixes checking for text boxes.
* Relocates a comment for improved clarity.
* Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.
This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
* Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt
For rando. Tested and just works.
* Fixed missing break
* Hide debug overlay behind gDebugEnabled (#660)
* Introduce App Directory Path (#572)
* Introduce app directory path concept
* macos: Remove hacky way of using applicaiton directory
* Update the new SaveManager
* Address stack user after return
* Remove unecessary property
* Use std::string for filepath
* Improve clang specific detections
* Use new path system for imgui files
* Improve helper for getting relative paths
* fix hidden wnd (#744)
* Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR
* Found a more elegant implementation of the powers char*[]
* Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)
* .xiF slebaL
* Update Keese labels
* Fixed soundfont issues
* Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
* don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
* Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui
* Reverted fbdemo changes
* Moved config to json and implemented controller config
* fix build on linux, gitignore new config file
* fix build
* Fix compilation and file directory paths
* Call save on cvar save
* Fixed cvar loading and added deck slots to the config
* Changed control deck port 0 to use a physical device by default
* Added gyro and rumble & fixed loading errors
* Save config on toggle menubar
* fix linux build
* Fixed drift calculation
* Controller config now saves when pressing F1
* Removed ExitGame hook from ImGuiImpl
* Moved mappings to a map
* Added GetKeyName
* untranslate scancodes
* Fixed hud layout on keyboard device
* Fixed keyboard read on hud
* Fixed crash when reloading controllers
* Removed ConfigFile and changed file extension
* Changed Dummy to Disconnected and fixed filters
* Removed function leftover
* Changed ControllerHud to InputEditor
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
* Enough! My ship sails in the morning.
* Fixed menubar items position (#763)
* Fixed menubar items position
* Reverted tooltip tab position
* Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory
* Fix windows build
* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp
* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
* Revert band-aid fix
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fix migration cvar deletion path (#765)
* Various controller fixes (#771)
* Fix controller
* Also fix rumble strength being a bool
* Remove ControllerHud.cpp
* Downgrade platform toolset back to previous version
* Fix gyro
* Fix bug that makes binding axes difficult and clear buttons before reading
* Exaggerate gyro display and adjust stick binding threshold
* Initialize drift thresholds
* git subrepo push soh
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
* One more change from PR review
* Fix some paths
* Fix merge conflict messup
* More merge conflict fixes
* And another conflict fix
* And another fix
* Remove reference to removed build files
* Add full path to switch cmake
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
* Fixed switch compilation
* Fixed responsive on switch imgui
* Remove config save hook
* Added physical slots into controller name
* Add `ifdef` for switch specific code
* Add `ifdef` for switch specific code
* Added applet mode detection
* Replaced homebrew icon
* Fixed randomness on applet mode view
* Fixed clkrst initialization
* Switch profiles cleanup
* Cleaned code based on dcvz comments
* Remove unused hooks in Mercury
* Fixed compilation
* Use IMGUI_IMPL_OPENGL_LOADER_CUSTOM
* Fix up StormLib modifications
* Handle touch events at ImGui/SDL level
* Enable opening menu with -
* Load Nintendo Switch font
* Updates to window initiation
* Handle virtual keyboard via SDL
* Print OTR missing message to screen
* Rename makefile for Switch
* Some more additional fixes
* Branch creation plus edit
Changed ItemWidth & made label invisible (else issues)
Added a submit button next to the text field
* Removed set_texture_filter on imgui draw
* Readded nintendo switch font
* Fixed randomizer crash
* Fix issue with strdup windows
* [SWITCH] Update Jenkins file (#9)
* [SWITCH] Update Jenkins file
* [SWITCH] Dockerfile.switch
Can be combined with other Dockerfile
* [SWITCH] Add entrypoint file
* Update Jenkinsfile
* [SWITCH] Dockerfile mtab link
link `/proc/self/mounts /etc/mtab`
Co-authored-by: David Chavez <david@dcvz.io>
* Cleaned code based on PR comments
* Fixed switch compilation
* Cleaned full texture cache instead of doing it per char
* Randomizer only saves when its not a vanilla save
* Disabled input when menubar is opened
* Removed return from SetupFont
* Cleaned code based on comments
* Cleaned up random texts on switch error screen
* Killed
* Removed debug and changed compilation flags
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
Co-authored-by: Felipe Guaycuru <guaycuru@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
2022-07-25 21:11:53 -04:00
|
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{ CBtnR_2, CBtnG_2, CBtnB_2 },
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2022-07-05 20:52:01 -04:00
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{ CBtnRL, CBtnGL, CBtnBL }, //Left
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{ CBtnRD, CBtnGD, CBtnBD }, //Down
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{ CBtnRR, CBtnGR, CBtnBR }, //Right
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{ CBtnRU, CBtnGU, CBtnBU }, //Up
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};
|
2022-03-21 21:51:23 -04:00
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static s16 sOcarinaNoteCEnvColors[][3] = {
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{ 10, 10, 10 },
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{ 110, 110, 50 },
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};
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2022-07-05 20:52:01 -04:00
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if (CVar_GetS32("gHudColors", 1) == 0) { //N64
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sOcarinaNoteAPrimColors < sOcarinaNoteAPrimColors_N64;
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sOcarinaNoteCPrimColors < sOcarinaNoteCPrimColors_GCN; //GCN and N64 share same C buttons color.
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} else if (CVar_GetS32("gHudColors", 1) == 1) { //GCN
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sOcarinaNoteAPrimColors < sOcarinaNoteAPrimColors_GCN;
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sOcarinaNoteCPrimColors < sOcarinaNoteCPrimColors_GCN;
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|
|
} else if (CVar_GetS32("gHudColors", 1) == 2) { //Custom
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sOcarinaNoteAPrimColors < sOcarinaNoteAPrimColors_CUSTOM;
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sOcarinaNoteCPrimColors < sOcarinaNoteCPrimColors_CUSTOM;
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|
}
|
2022-03-21 21:51:23 -04:00
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|
static s16 sOcarinaNoteFlashTimer = 12;
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static s16 sOcarinaNoteFlashColorIdx = 1;
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|
static s16 sOcarinaSongFanfares[] = {
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NA_BGM_OCA_MINUET, NA_BGM_OCA_BOLERO, NA_BGM_OCA_SERENADE, NA_BGM_OCA_REQUIEM,
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NA_BGM_OCA_NOCTURNE, NA_BGM_OCA_LIGHT, NA_BGM_OCA_SARIA, NA_BGM_OCA_EPONA,
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NA_BGM_OCA_ZELDA, NA_BGM_OCA_SUNS, NA_BGM_OCA_TIME, NA_BGM_OCA_STORM,
|
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};
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
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|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
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|
|
|
u16 noteBufPos;
|
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|
|
Player* player = GET_PLAYER(globalCtx);
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|
s32 pad;
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|
Gfx* gfx = *p;
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|
s16 r;
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|
s16 g;
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s16 b;
|
2022-07-05 20:52:01 -04:00
|
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|
s16 ru;//Red Up
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|
s16 gu;//Green Up
|
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|
s16 bu;//Blue Up
|
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|
|
s16 rl;//Red Left
|
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|
s16 gl;//green Left
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|
s16 bl;//Blue Left
|
|
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|
|
s16 rd;//And so on
|
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|
|
s16 gd;
|
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|
s16 bd;
|
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|
|
|
s16 rr;
|
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|
|
|
s16 gr;
|
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|
|
|
s16 br;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
u16 i;
|
|
|
|
|
u16 notePosX;
|
|
|
|
|
u16 pad1;
|
|
|
|
|
u16 j;
|
|
|
|
|
|
|
|
|
|
gSPSegment(gfx++, 0x02, globalCtx->interfaceCtx.parameterSegment);
|
|
|
|
|
gSPSegment(gfx++, 0x07, msgCtx->textboxSegment);
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgLength != 0) {
|
|
|
|
|
if (msgCtx->ocarinaAction != OCARINA_ACTION_FROGS && msgCtx->msgMode != MSGMODE_SONG_PLAYED_ACT &&
|
|
|
|
|
msgCtx->msgMode >= MSGMODE_TEXT_BOX_GROWING && msgCtx->msgMode < MSGMODE_TEXT_CLOSING &&
|
|
|
|
|
msgCtx->textBoxType < TEXTBOX_TYPE_NONE_BOTTOM) {
|
|
|
|
|
Message_SetView(&msgCtx->view);
|
|
|
|
|
func_8009457C(&gfx);
|
|
|
|
|
Message_DrawTextBox(globalCtx, &gfx);
|
|
|
|
|
}
|
|
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|
|
|
|
|
|
func_8009457C(&gfx);
|
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|
|
|
|
|
|
|
|
gDPSetAlphaCompare(gfx++, G_AC_NONE);
|
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|
|
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
|
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|
|
0);
|
|
|
|
|
|
2022-04-21 18:38:56 -04:00
|
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|
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B)
|
2022-03-21 21:51:23 -04:00
|
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|
|
: CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B);
|
|
|
|
|
|
|
|
|
|
switch (msgCtx->msgMode) {
|
|
|
|
|
case MSGMODE_TEXT_START:
|
|
|
|
|
case MSGMODE_TEXT_BOX_GROWING:
|
|
|
|
|
case MSGMODE_TEXT_STARTING:
|
|
|
|
|
case MSGMODE_TEXT_NEXT_MSG:
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_CONTINUING:
|
|
|
|
|
if (msgCtx->stateTimer == 1) {
|
|
|
|
|
for (j = 0, i = 0; i < 48; i++, j += 0x80) {
|
|
|
|
|
func_8006EE50(&globalCtx->msgCtx.font, 0x8140, j);
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_DISPLAYING:
|
|
|
|
|
case MSGMODE_TEXT_DELAYED_BREAK:
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_AWAIT_INPUT:
|
|
|
|
|
case MSGMODE_TEXT_AWAIT_NEXT:
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
Message_DrawTextboxIcon(globalCtx, &gfx, R_TEXTBOX_END_XPOS, R_TEXTBOX_END_YPOS);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_OCARINA_STARTING:
|
|
|
|
|
case MSGMODE_SONG_DEMONSTRATION_STARTING:
|
|
|
|
|
case MSGMODE_SONG_PLAYBACK_STARTING:
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
sOcarinaNoteFlashTimer = 3;
|
|
|
|
|
sOcarinaNoteFlashColorIdx = 1;
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_OCARINA_STARTING) {
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_UNK_0 ||
|
|
|
|
|
msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY ||
|
|
|
|
|
msgCtx->ocarinaAction == OCARINA_ACTION_SCARECROW_RECORDING ||
|
|
|
|
|
msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOWARP ||
|
|
|
|
|
msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_SARIA) {
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY ||
|
|
|
|
|
msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOWARP) {
|
|
|
|
|
func_800ECC04(sOcarinaSongBitFlags + 0xC000);
|
|
|
|
|
} else {
|
|
|
|
|
// "On Stage Performance"
|
|
|
|
|
osSyncPrintf("台上演奏\n");
|
|
|
|
|
func_800ECC04(sOcarinaSongBitFlags);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
osSyncPrintf("Na_StartOcarinaSinglePlayCheck2( message->ocarina_no );\n");
|
2022-07-18 19:29:24 -04:00
|
|
|
|
func_800ECC04((1 << (msgCtx->ocarinaAction % 32)) + 0x8000);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_PLAYING;
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION_STARTING) {
|
|
|
|
|
msgCtx->stateTimer = 20;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT;
|
|
|
|
|
} else {
|
2022-07-18 19:29:24 -04:00
|
|
|
|
func_800ECC04((1 << ((msgCtx->ocarinaAction + 0x11) % 32)) + 0x8000);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// "Performance Check"
|
|
|
|
|
osSyncPrintf("演奏チェック=%d\n", msgCtx->ocarinaAction - OCARINA_ACTION_PLAYBACK_MINUET);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY &&
|
|
|
|
|
msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP) {
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_OCARINA_PLAYING:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos) {
|
|
|
|
|
osSyncPrintf("locate=%d onpu_pt=%d\n", msgCtx->ocarinaStaff->pos, sOcarinaNoteBufPos);
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos == 1 && sOcarinaNoteBufPos == 8) {
|
|
|
|
|
sOcarinaNoteBufPos = 0;
|
|
|
|
|
}
|
|
|
|
|
if (sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
msgCtx->lastOcaNoteIdx = sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] =
|
|
|
|
|
msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
msgCtx->lastPlayedSong = msgCtx->ocarinaStaff->state;
|
|
|
|
|
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_MEMORY_GAME) {
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW ||
|
|
|
|
|
CHECK_QUEST_ITEM(QUEST_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state])) {
|
|
|
|
|
sLastPlayedSong = msgCtx->unk_E3F2 = msgCtx->lastPlayedSong = msgCtx->ocarinaStaff->state;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_CORRECT_PLAYBACK;
|
|
|
|
|
msgCtx->stateTimer = 20;
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOWARP) {
|
|
|
|
|
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS ||
|
|
|
|
|
msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW) {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
|
|
|
|
} else {
|
|
|
|
|
// "Ocarina_Flog Correct Example Performance"
|
|
|
|
|
osSyncPrintf("Ocarina_Flog 正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
|
|
|
|
Message_ContinueTextbox(globalCtx, 0x86F); // Ocarina
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
|
|
|
|
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) {
|
|
|
|
|
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW) {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
|
|
|
|
|
} else {
|
|
|
|
|
// "Ocarina_Flog Correct Example Performance"
|
|
|
|
|
osSyncPrintf("Ocarina_Flog 正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
|
|
|
|
Message_ContinueTextbox(globalCtx, 0x86F); // Ocarina
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
|
|
|
|
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
|
|
|
|
|
// "Ocarina_Free Correct Example Performance"
|
|
|
|
|
osSyncPrintf("Ocarina_Free 正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
|
|
|
|
Message_ContinueTextbox(globalCtx, 0x86F); // Ocarina
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
|
|
|
|
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
} else {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
|
|
|
|
|
} else if (isB_Held) {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY &&
|
|
|
|
|
msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP) {
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_OCARINA_CORRECT_PLAYBACK:
|
|
|
|
|
case MSGMODE_SONG_PLAYBACK_SUCCESS:
|
|
|
|
|
case MSGMODE_SCARECROW_RECORDING_DONE:
|
2022-08-16 03:43:09 -04:00
|
|
|
|
r = ABS(sOcarinaNoteD4Prim.r - sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][0]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
g = ABS(sOcarinaNoteD4Prim.g - sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][1]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
b = ABS(sOcarinaNoteD4Prim.b - sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][2]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteD4Prim.r >= sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][0]) {
|
|
|
|
|
sOcarinaNoteD4Prim.r -= r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD4Prim.r += r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteD4Prim.g >= sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][1]) {
|
|
|
|
|
sOcarinaNoteD4Prim.g -= g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD4Prim.g += g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteD4Prim.b >= sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][2]) {
|
|
|
|
|
sOcarinaNoteD4Prim.b -= b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD4Prim.b += b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
r = ABS(sOcarinaNoteABtnEnv.r - sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][0]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
g = ABS(sOcarinaNoteABtnEnv.g - sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][1]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
b = ABS(sOcarinaNoteABtnEnv.b - sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][2]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnEnv.r >= sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][0]) {
|
|
|
|
|
sOcarinaNoteABtnEnv.r -= r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteABtnEnv.r += r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnEnv.g >= sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][1]) {
|
|
|
|
|
sOcarinaNoteABtnEnv.g -= g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteABtnEnv.g += g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnEnv.b >= sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][2]) {
|
|
|
|
|
sOcarinaNoteABtnEnv.b -= b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteABtnEnv.b += b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
r = ABS(sOcarinaNoteCBtnPrim.r - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][0]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
g = ABS(sOcarinaNoteCBtnPrim.g - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][1]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
b = ABS(sOcarinaNoteCBtnPrim.b - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][2]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
ru = ABS(sOcarinaNoteD5Prim.r - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][0]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
gu = ABS(sOcarinaNoteD5Prim.g - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][1]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
bu = ABS(sOcarinaNoteD5Prim.b - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][2]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
rl = ABS(sOcarinaNoteB4Prim.r - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][0]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
gl = ABS(sOcarinaNoteB4Prim.g - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][1]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
bl = ABS(sOcarinaNoteB4Prim.b - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][2]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
rd = ABS(sOcarinaNoteF4Prim.r - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][0]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
gd = ABS(sOcarinaNoteF4Prim.g - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][1]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
bd = ABS(sOcarinaNoteF4Prim.b - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][2]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
rr = ABS(sOcarinaNoteA4Prim.r - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][0]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
gr = ABS(sOcarinaNoteA4Prim.g - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][1]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
br = ABS(sOcarinaNoteA4Prim.b - sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][2]) /
|
2022-07-05 20:52:01 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnPrim.r >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][0]) {
|
|
|
|
|
sOcarinaNoteCBtnPrim.r -= r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteCBtnPrim.r += r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnPrim.g >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][1]) {
|
|
|
|
|
sOcarinaNoteCBtnPrim.g -= g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteCBtnPrim.g += g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnPrim.b >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][2]) {
|
|
|
|
|
sOcarinaNoteCBtnPrim.b -= b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteCBtnPrim.b += b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteD5Prim.r >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][0]) {
|
|
|
|
|
sOcarinaNoteD5Prim.r -= ru;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD5Prim.r += ru;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteD5Prim.g >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][1]) {
|
|
|
|
|
sOcarinaNoteD5Prim.g -= gu;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD5Prim.g += gu;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteD5Prim.b >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][2]) {
|
|
|
|
|
sOcarinaNoteD5Prim.b -= bu;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD5Prim.b += bu;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteB4Prim.r >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][0]) {
|
|
|
|
|
sOcarinaNoteB4Prim.r -= rl;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteB4Prim.r += rl;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteB4Prim.g >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][1]) {
|
|
|
|
|
sOcarinaNoteB4Prim.g -= gl;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteB4Prim.g += gl;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteB4Prim.b >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][2]) {
|
|
|
|
|
sOcarinaNoteB4Prim.b -= bl;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteB4Prim.b += bl;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteF4Prim.r >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][0]) {
|
|
|
|
|
sOcarinaNoteF4Prim.r -= rd;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteF4Prim.r += rd;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteF4Prim.g >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][1]) {
|
|
|
|
|
sOcarinaNoteF4Prim.g -= gd;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteF4Prim.g += gd;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteF4Prim.b >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][2]) {
|
|
|
|
|
sOcarinaNoteF4Prim.b -= bd;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteF4Prim.b += bd;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteA4Prim.r >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][0]) {
|
|
|
|
|
sOcarinaNoteA4Prim.r -= rr;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteA4Prim.r += rr;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteA4Prim.g >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][1]) {
|
|
|
|
|
sOcarinaNoteA4Prim.g -= gr;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteA4Prim.g += gr;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteA4Prim.b >= sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][2]) {
|
|
|
|
|
sOcarinaNoteA4Prim.b -= br;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteA4Prim.b += br;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
r = ABS(sOcarinaNoteCBtnEnv.r - sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][0]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
g = ABS(sOcarinaNoteCBtnEnv.g - sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][1]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
2022-08-16 03:43:09 -04:00
|
|
|
|
b = ABS(sOcarinaNoteCBtnEnv.b - sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][2]) /
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer;
|
|
|
|
|
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnEnv.r >= sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][0]) {
|
|
|
|
|
sOcarinaNoteCBtnEnv.r -= r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteCBtnEnv.r += r;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnEnv.g >= sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][1]) {
|
|
|
|
|
sOcarinaNoteCBtnEnv.g -= g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteCBtnEnv.g += g;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteCBtnEnv.b >= sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][2]) {
|
|
|
|
|
sOcarinaNoteCBtnEnv.b -= b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteCBtnEnv.b += b;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sOcarinaNoteFlashTimer--;
|
|
|
|
|
if (sOcarinaNoteFlashTimer == 0) {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
sOcarinaNoteD4Prim.r = sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][0];
|
|
|
|
|
sOcarinaNoteD4Prim.g = sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][1];
|
|
|
|
|
sOcarinaNoteD4Prim.b = sOcarinaNoteAPrimColors[sOcarinaNoteFlashColorIdx][2];
|
|
|
|
|
sOcarinaNoteABtnEnv.r = sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][0];
|
|
|
|
|
sOcarinaNoteABtnEnv.g = sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][1];
|
|
|
|
|
sOcarinaNoteABtnEnv.b = sOcarinaNoteAEnvColors[sOcarinaNoteFlashColorIdx][2];
|
|
|
|
|
sOcarinaNoteCBtnPrim.r = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][0];
|
|
|
|
|
sOcarinaNoteCBtnPrim.g = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][1];
|
|
|
|
|
sOcarinaNoteCBtnPrim.b = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx][2];
|
|
|
|
|
sOcarinaNoteD5Prim.r = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][0];
|
|
|
|
|
sOcarinaNoteD5Prim.g = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][1];
|
|
|
|
|
sOcarinaNoteD5Prim.b = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+5][2];
|
|
|
|
|
sOcarinaNoteB4Prim.r = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][0];
|
|
|
|
|
sOcarinaNoteB4Prim.g = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][1];
|
|
|
|
|
sOcarinaNoteB4Prim.b = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+2][2];
|
|
|
|
|
sOcarinaNoteF4Prim.r = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][0];
|
|
|
|
|
sOcarinaNoteF4Prim.g = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][1];
|
|
|
|
|
sOcarinaNoteF4Prim.b = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+3][2];
|
|
|
|
|
sOcarinaNoteA4Prim.r = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][0];
|
|
|
|
|
sOcarinaNoteA4Prim.g = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][1];
|
|
|
|
|
sOcarinaNoteA4Prim.b = sOcarinaNoteCPrimColors[sOcarinaNoteFlashColorIdx+4][2];
|
|
|
|
|
sOcarinaNoteCBtnEnv.r = sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][0];
|
|
|
|
|
sOcarinaNoteCBtnEnv.g = sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][1];
|
|
|
|
|
sOcarinaNoteCBtnEnv.b = sOcarinaNoteCEnvColors[sOcarinaNoteFlashColorIdx][2];
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sOcarinaNoteFlashTimer = 3;
|
|
|
|
|
sOcarinaNoteFlashColorIdx ^= 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_OCARINA_CORRECT_PLAYBACK) {
|
|
|
|
|
// "Correct Example Performance"
|
|
|
|
|
osSyncPrintf("正解模範演奏=%x\n", msgCtx->lastPlayedSong);
|
|
|
|
|
Message_ContinueTextbox(globalCtx, 0x86F); // Ocarina
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
|
|
|
|
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
|
|
|
|
msgCtx->stateTimer = 1;
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_SONG_PLAYBACK_SUCCESS) {
|
|
|
|
|
if (msgCtx->lastPlayedSong >= OCARINA_SONG_SARIAS) {
|
|
|
|
|
Message_ContinueTextbox(globalCtx, 0x86F); // Ocarina
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
|
|
|
|
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
|
|
|
|
msgCtx->stateTimer = 1;
|
|
|
|
|
} else {
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_OCARINA_FAIL:
|
|
|
|
|
case MSGMODE_SONG_PLAYBACK_FAIL:
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
case MSGMODE_OCARINA_FAIL_NO_TEXT:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
R_OCARINA_NOTES_YPOS_OFFSET = 1;
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_SONG_PLAYBACK_FAIL) {
|
|
|
|
|
// "kokokokokoko"
|
|
|
|
|
osSyncPrintf("ここここここ\n");
|
|
|
|
|
Message_ContinueTextbox(globalCtx, 0x88B); // red X background
|
|
|
|
|
Message_Decode(globalCtx);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_NOTES_DROP;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_NOTES_DROP;
|
|
|
|
|
}
|
|
|
|
|
// "Cancel"
|
|
|
|
|
osSyncPrintf("キャンセル\n");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_OCARINA_NOTES_DROP:
|
|
|
|
|
case MSGMODE_SONG_PLAYBACK_NOTES_DROP:
|
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
|
|
|
R_OCARINA_NOTES_YPOS(i) += R_OCARINA_NOTES_YPOS_OFFSET;
|
|
|
|
|
}
|
|
|
|
|
R_OCARINA_NOTES_YPOS_OFFSET += R_OCARINA_NOTES_YPOS_OFFSET;
|
|
|
|
|
if (R_OCARINA_NOTES_YPOS_OFFSET >= 550) {
|
|
|
|
|
sOcarinaNoteBuf[0] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNotesAlphaValues[0] = sOcarinaNotesAlphaValues[1] = sOcarinaNotesAlphaValues[2] =
|
|
|
|
|
sOcarinaNotesAlphaValues[3] = sOcarinaNotesAlphaValues[4] = sOcarinaNotesAlphaValues[5] =
|
|
|
|
|
sOcarinaNotesAlphaValues[6] = sOcarinaNotesAlphaValues[7] = sOcarinaNotesAlphaValues[8] = 0;
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_SONG_PLAYBACK_NOTES_DROP) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_AWAIT_INPUT;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SONG_PLAYED:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
|
|
|
osSyncPrintf("Na_StopOcarinaMode();\n");
|
|
|
|
|
osSyncPrintf("Na_StopOcarinaMode();\n");
|
|
|
|
|
osSyncPrintf("Na_StopOcarinaMode();\n");
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
Message_Decode(globalCtx);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SETUP_DISPLAY_SONG_PLAYED;
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
if (msgCtx->lastPlayedSong >= OCARINA_SONG_SARIAS &&
|
|
|
|
|
msgCtx->lastPlayedSong < OCARINA_SONG_MEMORY_GAME) {
|
|
|
|
|
Actor_Spawn(&globalCtx->actorCtx, globalCtx,
|
|
|
|
|
sOcarinaEffectActorIds[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS],
|
|
|
|
|
player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z, 0,
|
|
|
|
|
0, 0, sOcarinaEffectActorParams[msgCtx->lastPlayedSong - OCARINA_SONG_SARIAS]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SETUP_DISPLAY_SONG_PLAYED:
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
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if (CVar_GetS32("gFastOcarinaPlayback", 0) == 0 ||
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globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_TIME ||
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globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
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globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) {
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Message_DrawText(globalCtx, &gfx);
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Audio_OcaSetInstrument(1);
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Audio_OcaSetInstrument(1);
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Audio_OcaSetSongPlayback(msgCtx->lastPlayedSong + 1, 1);
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} else {
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Audio_OcaSetInstrument(1);
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Audio_OcaSetInstrument(1);
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}
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2022-03-21 21:51:23 -04:00
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if (msgCtx->lastPlayedSong != OCARINA_SONG_SCARECROW) {
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Audio_PlayFanfare(sOcarinaSongFanfares[msgCtx->lastPlayedSong]);
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Audio_SetSoundBanksMute(0x20);
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}
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
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if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
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msgCtx->ocarinaAction = OCARINA_ACTION_FREE_PLAY_DONE;
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}
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if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_NOWARP) {
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msgCtx->ocarinaAction = OCARINA_ACTION_CHECK_NOWARP_DONE;
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}
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sOcarinaNoteBufPos = 0;
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msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED;
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break;
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case MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT:
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|
msgCtx->stateTimer--;
|
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|
if (msgCtx->stateTimer == 0) {
|
|
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|
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// "ocarina_no=%d Song Chosen=%d"
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osSyncPrintf("ocarina_no=%d 選曲=%d\n", msgCtx->ocarinaAction, 0x16);
|
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|
|
if (msgCtx->ocarinaAction < OCARINA_ACTION_TEACH_SARIA) {
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Audio_OcaSetInstrument(4);
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|
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|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_TEACH_EPONA) {
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Audio_OcaSetInstrument(2);
|
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|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_TEACH_LULLABY) {
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Audio_OcaSetInstrument(3);
|
|
|
|
|
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_TEACH_STORMS) {
|
|
|
|
|
Audio_OcaSetInstrument(5);
|
|
|
|
|
} else {
|
|
|
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Audio_OcaSetInstrument(1);
|
|
|
|
|
}
|
|
|
|
|
// "Example Performance"
|
|
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|
|
osSyncPrintf("模範演奏=%x\n", msgCtx->ocarinaAction - OCARINA_ACTION_TEACH_MINUET);
|
|
|
|
|
Audio_OcaSetSongPlayback(msgCtx->ocarinaAction - OCARINA_ACTION_TEACH_MINUET + 1, 2);
|
|
|
|
|
sOcarinaNoteBufPos = 0;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION;
|
|
|
|
|
}
|
|
|
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Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN:
|
|
|
|
|
Message_ContinueTextbox(globalCtx, msgCtx->lastPlayedSong + 0x893); // You played [song name]
|
|
|
|
|
Message_Decode(globalCtx);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT;
|
Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures
* Readded empty if
* Added nintendo switch support
* Fixed compilation errors and window closing issue on linux
* Fixed kaleido on 64 bit
* Fixed audio on nintendo switch
* Implemented performance mode switcher
* Added suggestions from pr review
* Fixed ftruncate errors
* Fixed compilation errors
* Added missing include rule
* Fixed libstorm path
* Removed ftruncate extern to use a correct posix version
* Merge branch 'develop' from HarbourMasters into znx (#3)
* Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Move macOS to parallel stage
* fix linux crash
* Ignore all named saves
Necessary after new save format
* DPad items
* Move UI location arrays from static to global to accomodate customizable UI
* FIX: Increased the maximum actor limit for draw distance
Fix issue #529
* FIX: Remove duplicates of gNewDrops from the enhancements menu
* Get rid of erroneous int casts
* casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32.
* Fix ability to assign equipment you don't own
* Fix title cards for market potion shop and bombchu shop
* Invalidate message item icon texture before drawing
* Add margins for dpad
* Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game
* Headphones setting in game should now work.
Resolves #13
* Map Select name fixes
* Change Power to Upgrades
* Rename Soh* files
* Update names
* Add more files
* Add more files
* Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops
* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle
* Adds an explanation that the no heart drops option is similar to Hero Mode
* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu
* fixed the tag name of mweep speed
* Moved Skip Text to Experimental
* Fix testing masks of DPad
* Fix audio, boot commands, and save staes.
* add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu
* implement reset
* Update README.md
* command on mac
* special char doesn't work with default imgui font
* change name based on PR comment
* missed a couple spots
* change sunset in save editor so dampe is out
* Update to latest `docking` imgui (#582)
* Update to latest `docking` imgui
commit: 67410d53f739b6a0df138e2252f0e5136b42062f
* Fix modified import for SDL
* Update imgui_impl_sdl.cpp
* Add Imgui include path for better imports
* Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up
* [MISC] Fix typo
* Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
* MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood
* Handle mask slot changing; init Link wearing mask
* Reset mask state after selling
* Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths
* Address PR comments
* Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost
* Edit for readability
* update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults
* spaces/tabs
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
Co-authored-by: briaguya <briaguya@alice>
* Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk
* Fixed a dumb oversight
* implemented fairy sliders
* use ini window resolution (#410)
* use ini window resolution
* use arguments for directx window size
* default 640x480 not 320x240
* kick off a build
* and revert
* default config 640x480 not 320x240
* add todo
Co-authored-by: briaguya <briaguya@alice>
* 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys
* fix tabs -> spaces
* more fix about tabs -> spaces
* Better up <-> down mouvement for hearts
* remove useless comment
* Cosmetics menu rework (#589)
* -
* DPad/some margin fix(left side)
* various ImGui stuff and fixes
* disabled kaleido menu (non working)
* fix win being dumb
* same for C btn this time
* Fix windows build
* Beating hearts fix
* Default win size and some placement fix
* Fix Dpad Ammo & C notes, Kaleido, white dog
* some texts fix and tab move
* Add stone of agony, some fixes and build correctly
* precise item place with Dpad
* Gamecube -> GameCube
Co-authored-by: Baoulettes <iMacWin10>
* [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file
* [CI] Updated Jenkinsfile
* [MISC] fix indentation
* [MISC] Fix indentation
* [MISC] Fix indentation
* [CI] 7z appimage and readme
* [CI] AppImage icon file (#597)
* [CI] Add patchelf
* [BUILD] Include Hi-Res icon
* Fix portability use of std::clamp (#596)
* Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars
* Rename gBombchuOOB to gBombchusOOB
* Fix pipeline
* [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD
* [BUILD] Reuse Icon Asset
* [APPIMAGE] Handle paths with spaces
* [macos] Distribute optimized builds (#599)
* Cosmetics texts fixes (#604)
* branch init + few fixes
* Reset button
* Several texts fixes and default color to GameCube
* space issues
* some more extra space that was not needed.
* space yes last time ...
* Arrows being able to be rainbow some more texts fixes
* more texts fixes
* c-buttons some plurial fix
* Fixes bug in demo effect due to removed display list set.
* King dodongo room crash (#613)
* first attempt
* force camera setting to be at least 0 (dirty!)
* -
* reverted something to just include fix
* Invalidate text box icon before drawing (#607)
* [APPIMAGE] Set lib path for ZAPD (#611)
* New drop runtime fix (#614)
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* Fix Ganon's Castle title cards (#606)
* Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors
* Add TODO
* Only apply fix in Forest Temple
* Enable globally
* Match case of 'Shipwright' in Linux build (#619)
* Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox
* Only call Skybox_Setup once ever
* Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering
* Use cvar and don't render equip help for empty item slots
* Fix rendering logic
* Fix incorrect item name rendered for one frame
* Reorder comparison
* Remove extra indent
* Remove accidental changes
* ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* Adds more new lines for users on smaller displays
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* New drops shadows & rotation fixes (#627)
* fixes
* forgot to add heart pieces in rotation logic
* Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix
* >= not >
* Don't waste a line of space
* add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
* Fix develop
* Fixes grey screen issue + tooltip for 2 handed shield
* Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit
* Don't check if controller can rumble if null
* Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.
* Removes the Jellyfish from Barinade's body on reset.
* add the ability to pull graves during the day (#637)
* change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int
* Update libultraship/libultraship/ImGuiImpl.cpp
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fixes crash on Biggoron trade failure screen wipe
Resolves #621
* fixes center docking (#652)
* testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Cosmetics hotfixes (#640)
* Initial branch creation
* Revert Main Game so it do not conflict later
* should fix window build, made namespace for Cosmetics
* forgot to edit one title
* Ability to add hidden window (usefull for Rainbow)
Fix building issues
* Line break, unused bool remove
* add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
* Removed legacy audio mode and fixed ganon sound bug (#657)
* Free Camera (#337)
* wip free cam
* Almost done, needs collision still
* Added free cam behind cvar
* added WIP collision
* Fixed & implemented "Manual mode" from WW & TP
* Fixed camera not rotating when Link is moving
* fixed initialized camera rotation
* Fixed camera getting stuck + made it smoother
* reduced deadzone
* fixed epona camera height + added WW z-target free camera
* Adjusted player camera height & fixed fov
* Fixed camera roll
* fixed fov when moving the camera while in z-target
* Camera resets to Auto when going through doors or changing maps
* Fixed building
* touch
* more touch work
* Added WIP mouse support to the free cam
* gui stuff
* fixed building
* fixed building error
* ok fixed building for real this time
* oops
* Fix compilation issues
* removed mouse stuff that magically appeared in this branch
* smoothed out stick values & removed remains of mouse support
* re-added manual camera when pressing Z
* reduced minimum Y position of camera
* Addressed dcsv's nitpicks
* part 2
* oops
Co-authored-by: David Chavez <david@dcvz.io>
* Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.
Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.
* Prevents Shielding from blocking the Item_Give from happening.
* Code Cleanup and comments explaining the new rando flow.
* Removes inventory check when pulling out Ocarina
This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.
* Prevents non-malon textboxes from triggering the check.
Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.
* Actually fixes checking for text boxes.
* Relocates a comment for improved clarity.
* Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.
This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
* Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt
For rando. Tested and just works.
* Fixed missing break
* Hide debug overlay behind gDebugEnabled (#660)
* Introduce App Directory Path (#572)
* Introduce app directory path concept
* macos: Remove hacky way of using applicaiton directory
* Update the new SaveManager
* Address stack user after return
* Remove unecessary property
* Use std::string for filepath
* Improve clang specific detections
* Use new path system for imgui files
* Improve helper for getting relative paths
* fix hidden wnd (#744)
* Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR
* Found a more elegant implementation of the powers char*[]
* Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)
* .xiF slebaL
* Update Keese labels
* Fixed soundfont issues
* Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
* don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
* Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui
* Reverted fbdemo changes
* Moved config to json and implemented controller config
* fix build on linux, gitignore new config file
* fix build
* Fix compilation and file directory paths
* Call save on cvar save
* Fixed cvar loading and added deck slots to the config
* Changed control deck port 0 to use a physical device by default
* Added gyro and rumble & fixed loading errors
* Save config on toggle menubar
* fix linux build
* Fixed drift calculation
* Controller config now saves when pressing F1
* Removed ExitGame hook from ImGuiImpl
* Moved mappings to a map
* Added GetKeyName
* untranslate scancodes
* Fixed hud layout on keyboard device
* Fixed keyboard read on hud
* Fixed crash when reloading controllers
* Removed ConfigFile and changed file extension
* Changed Dummy to Disconnected and fixed filters
* Removed function leftover
* Changed ControllerHud to InputEditor
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
* Enough! My ship sails in the morning.
* Fixed menubar items position (#763)
* Fixed menubar items position
* Reverted tooltip tab position
* Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory
* Fix windows build
* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp
* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
* Revert band-aid fix
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fix migration cvar deletion path (#765)
* Various controller fixes (#771)
* Fix controller
* Also fix rumble strength being a bool
* Remove ControllerHud.cpp
* Downgrade platform toolset back to previous version
* Fix gyro
* Fix bug that makes binding axes difficult and clear buttons before reading
* Exaggerate gyro display and adjust stick binding threshold
* Initialize drift thresholds
* git subrepo push soh
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
* One more change from PR review
* Fix some paths
* Fix merge conflict messup
* More merge conflict fixes
* And another conflict fix
* And another fix
* Remove reference to removed build files
* Add full path to switch cmake
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
* Fixed switch compilation
* Fixed responsive on switch imgui
* Remove config save hook
* Added physical slots into controller name
* Add `ifdef` for switch specific code
* Add `ifdef` for switch specific code
* Added applet mode detection
* Replaced homebrew icon
* Fixed randomness on applet mode view
* Fixed clkrst initialization
* Switch profiles cleanup
* Cleaned code based on dcvz comments
* Remove unused hooks in Mercury
* Fixed compilation
* Use IMGUI_IMPL_OPENGL_LOADER_CUSTOM
* Fix up StormLib modifications
* Handle touch events at ImGui/SDL level
* Enable opening menu with -
* Load Nintendo Switch font
* Updates to window initiation
* Handle virtual keyboard via SDL
* Print OTR missing message to screen
* Rename makefile for Switch
* Some more additional fixes
* Branch creation plus edit
Changed ItemWidth & made label invisible (else issues)
Added a submit button next to the text field
* Removed set_texture_filter on imgui draw
* Readded nintendo switch font
* Fixed randomizer crash
* Fix issue with strdup windows
* [SWITCH] Update Jenkins file (#9)
* [SWITCH] Update Jenkins file
* [SWITCH] Dockerfile.switch
Can be combined with other Dockerfile
* [SWITCH] Add entrypoint file
* Update Jenkinsfile
* [SWITCH] Dockerfile mtab link
link `/proc/self/mounts /etc/mtab`
Co-authored-by: David Chavez <david@dcvz.io>
* Cleaned code based on PR comments
* Fixed switch compilation
* Cleaned full texture cache instead of doing it per char
* Randomizer only saves when its not a vanilla save
* Disabled input when menubar is opened
* Removed return from SetupFont
* Cleaned code based on comments
* Cleaned up random texts on switch error screen
* Killed
* Removed debug and changed compilation flags
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
Co-authored-by: Felipe Guaycuru <guaycuru@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
2022-07-25 21:11:53 -04:00
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if (CVar_GetS32("gFastOcarinaPlayback", 0) == 0 || globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_TIME
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testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
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|| globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
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globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) {
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msgCtx->stateTimer = 20;
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} else {
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msgCtx->stateTimer = 1;
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}
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Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures
* Readded empty if
* Added nintendo switch support
* Fixed compilation errors and window closing issue on linux
* Fixed kaleido on 64 bit
* Fixed audio on nintendo switch
* Implemented performance mode switcher
* Added suggestions from pr review
* Fixed ftruncate errors
* Fixed compilation errors
* Added missing include rule
* Fixed libstorm path
* Removed ftruncate extern to use a correct posix version
* Merge branch 'develop' from HarbourMasters into znx (#3)
* Add Support for macOS (#441)
* Fixed soh filters
* add more makefile changes
* almost ready
* more updates
* update
* update
* Update Makefiles to handle both platforms
* Allow for overriding the CXX and CC executables
* Restore original structure while supporting custom CXX flags
* Remove some platform specific libs
* Dynamic target name
* Make X11 paths package-agnostic
* Remove changes to `gfx_opengl.cpp`
* Use OpenGL2 on MacOS instead of OpenGL3
* make it actually render something
* render at least the first texture, still need to figure out the second
one
* Let’s use OpenGL 3 again
* maybe this works to get the right texture? link's eyes still look off a bit
* did this work?
* set the platform to macos
* actual numbers are right, but logic is ugly XXX/TODO, i know
* add zlib to ldflags for ZAPDUtils
* A bit of cleanup
* Revert unneeded changes
* Remove GL_CHECK
* Fix issues with z64 branch
* use an std::map instead of a giant array
* three point filter fix (#2)
* Fix mac compilation
* fix audio for 64 bit
* revert audio heap size, keep bigger pools
* Add more Apple specific checks to our modifications
* Add building instructions for macOS
* Remove unecessary step from building instructions
* Add missing SDL2 & GLEW to Linux LDLIBS
* Update BUILDING.md
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Update soh/.gitignore to include other arch binaries
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Use right platform name for debugging window
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Fix stormlib on macos (arm64)
* Simplify some of the ifdef checks
* Revert an older no longer necessary fix
* Remove remaining unecessary deviations
* Update building instructions after StormLib changes
* Feature: Use OpenGL 4.1 (#1)
* Further tweak the BUILDING
* Tidy up
* reword -j message
* Add Jenkins CI Support (#2)
* Fix type issues
* add target <appbundle> and <filledappbundle>
add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included
this should perhaps be moved to Application Support though
* pull gcc's rpath from otool output
* move make target to the end so it's not default
* Add Jenkins and make exe in par with other platforms
* Actually save build artefacts
* Fix artefact path
* Remove x11 mentions and linking (not used)
* Update building instructions for generating app
* use appsupport directory
* Add new app icon
* Update target to match macOS types
* Update more audio types
* fix null deref in Audio_PlayFanfare
* Remove old import from z64
* address final nit with apple ifdefs
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
* Move macOS to parallel stage
* fix linux crash
* Ignore all named saves
Necessary after new save format
* DPad items
* Move UI location arrays from static to global to accomodate customizable UI
* FIX: Increased the maximum actor limit for draw distance
Fix issue #529
* FIX: Remove duplicates of gNewDrops from the enhancements menu
* Get rid of erroneous int casts
* casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32.
* Fix ability to assign equipment you don't own
* Fix title cards for market potion shop and bombchu shop
* Invalidate message item icon texture before drawing
* Add margins for dpad
* Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game
* Headphones setting in game should now work.
Resolves #13
* Map Select name fixes
* Change Power to Upgrades
* Rename Soh* files
* Update names
* Add more files
* Add more files
* Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops
* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle
* Adds an explanation that the no heart drops option is similar to Hero Mode
* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu
* fixed the tag name of mweep speed
* Moved Skip Text to Experimental
* Fix testing masks of DPad
* Fix audio, boot commands, and save staes.
* add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu
* implement reset
* Update README.md
* command on mac
* special char doesn't work with default imgui font
* change name based on PR comment
* missed a couple spots
* change sunset in save editor so dampe is out
* Update to latest `docking` imgui (#582)
* Update to latest `docking` imgui
commit: 67410d53f739b6a0df138e2252f0e5136b42062f
* Fix modified import for SDL
* Update imgui_impl_sdl.cpp
* Add Imgui include path for better imports
* Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up
* [MISC] Fix typo
* Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
* MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood
* Handle mask slot changing; init Link wearing mask
* Reset mask state after selling
* Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths
* Address PR comments
* Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost
* Edit for readability
* update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults
* spaces/tabs
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
Co-authored-by: briaguya <briaguya@alice>
* Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk
* Fixed a dumb oversight
* implemented fairy sliders
* use ini window resolution (#410)
* use ini window resolution
* use arguments for directx window size
* default 640x480 not 320x240
* kick off a build
* and revert
* default config 640x480 not 320x240
* add todo
Co-authored-by: briaguya <briaguya@alice>
* 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys
* fix tabs -> spaces
* more fix about tabs -> spaces
* Better up <-> down mouvement for hearts
* remove useless comment
* Cosmetics menu rework (#589)
* -
* DPad/some margin fix(left side)
* various ImGui stuff and fixes
* disabled kaleido menu (non working)
* fix win being dumb
* same for C btn this time
* Fix windows build
* Beating hearts fix
* Default win size and some placement fix
* Fix Dpad Ammo & C notes, Kaleido, white dog
* some texts fix and tab move
* Add stone of agony, some fixes and build correctly
* precise item place with Dpad
* Gamecube -> GameCube
Co-authored-by: Baoulettes <iMacWin10>
* [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file
* [CI] Updated Jenkinsfile
* [MISC] fix indentation
* [MISC] Fix indentation
* [MISC] Fix indentation
* [CI] 7z appimage and readme
* [CI] AppImage icon file (#597)
* [CI] Add patchelf
* [BUILD] Include Hi-Res icon
* Fix portability use of std::clamp (#596)
* Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars
* Rename gBombchuOOB to gBombchusOOB
* Fix pipeline
* [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD
* [BUILD] Reuse Icon Asset
* [APPIMAGE] Handle paths with spaces
* [macos] Distribute optimized builds (#599)
* Cosmetics texts fixes (#604)
* branch init + few fixes
* Reset button
* Several texts fixes and default color to GameCube
* space issues
* some more extra space that was not needed.
* space yes last time ...
* Arrows being able to be rainbow some more texts fixes
* more texts fixes
* c-buttons some plurial fix
* Fixes bug in demo effect due to removed display list set.
* King dodongo room crash (#613)
* first attempt
* force camera setting to be at least 0 (dirty!)
* -
* reverted something to just include fix
* Invalidate text box icon before drawing (#607)
* [APPIMAGE] Set lib path for ZAPD (#611)
* New drop runtime fix (#614)
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* Fix Ganon's Castle title cards (#606)
* Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors
* Add TODO
* Only apply fix in Forest Temple
* Enable globally
* Match case of 'Shipwright' in Linux build (#619)
* Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox
* Only call Skybox_Setup once ever
* Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering
* Use cvar and don't render equip help for empty item slots
* Fix rendering logic
* Fix incorrect item name rendered for one frame
* Reorder comparison
* Remove extra indent
* Remove accidental changes
* ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* Adds more new lines for users on smaller displays
Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
* New drops shadows & rotation fixes (#627)
* fixes
* forgot to add heart pieces in rotation logic
* Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix
* >= not >
* Don't waste a line of space
* add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
* Fix develop
* Fixes grey screen issue + tooltip for 2 handed shield
* Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit
* Don't check if controller can rumble if null
* Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.
* Removes the Jellyfish from Barinade's body on reset.
* add the ability to pull graves during the day (#637)
* change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int
* Update libultraship/libultraship/ImGuiImpl.cpp
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fixes crash on Biggoron trade failure screen wipe
Resolves #621
* fixes center docking (#652)
* testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Cosmetics hotfixes (#640)
* Initial branch creation
* Revert Main Game so it do not conflict later
* should fix window build, made namespace for Cosmetics
* forgot to edit one title
* Ability to add hidden window (usefull for Rainbow)
Fix building issues
* Line break, unused bool remove
* add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
* Removed legacy audio mode and fixed ganon sound bug (#657)
* Free Camera (#337)
* wip free cam
* Almost done, needs collision still
* Added free cam behind cvar
* added WIP collision
* Fixed & implemented "Manual mode" from WW & TP
* Fixed camera not rotating when Link is moving
* fixed initialized camera rotation
* Fixed camera getting stuck + made it smoother
* reduced deadzone
* fixed epona camera height + added WW z-target free camera
* Adjusted player camera height & fixed fov
* Fixed camera roll
* fixed fov when moving the camera while in z-target
* Camera resets to Auto when going through doors or changing maps
* Fixed building
* touch
* more touch work
* Added WIP mouse support to the free cam
* gui stuff
* fixed building
* fixed building error
* ok fixed building for real this time
* oops
* Fix compilation issues
* removed mouse stuff that magically appeared in this branch
* smoothed out stick values & removed remains of mouse support
* re-added manual camera when pressing Z
* reduced minimum Y position of camera
* Addressed dcsv's nitpicks
* part 2
* oops
Co-authored-by: David Chavez <david@dcvz.io>
* Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.
Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.
* Prevents Shielding from blocking the Item_Give from happening.
* Code Cleanup and comments explaining the new rando flow.
* Removes inventory check when pulling out Ocarina
This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.
* Prevents non-malon textboxes from triggering the check.
Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.
* Actually fixes checking for text boxes.
* Relocates a comment for improved clarity.
* Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.
This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
* Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt
For rando. Tested and just works.
* Fixed missing break
* Hide debug overlay behind gDebugEnabled (#660)
* Introduce App Directory Path (#572)
* Introduce app directory path concept
* macos: Remove hacky way of using applicaiton directory
* Update the new SaveManager
* Address stack user after return
* Remove unecessary property
* Use std::string for filepath
* Improve clang specific detections
* Use new path system for imgui files
* Improve helper for getting relative paths
* fix hidden wnd (#744)
* Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR
* Found a more elegant implementation of the powers char*[]
* Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)
* .xiF slebaL
* Update Keese labels
* Fixed soundfont issues
* Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
* don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
* Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui
* Reverted fbdemo changes
* Moved config to json and implemented controller config
* fix build on linux, gitignore new config file
* fix build
* Fix compilation and file directory paths
* Call save on cvar save
* Fixed cvar loading and added deck slots to the config
* Changed control deck port 0 to use a physical device by default
* Added gyro and rumble & fixed loading errors
* Save config on toggle menubar
* fix linux build
* Fixed drift calculation
* Controller config now saves when pressing F1
* Removed ExitGame hook from ImGuiImpl
* Moved mappings to a map
* Added GetKeyName
* untranslate scancodes
* Fixed hud layout on keyboard device
* Fixed keyboard read on hud
* Fixed crash when reloading controllers
* Removed ConfigFile and changed file extension
* Changed Dummy to Disconnected and fixed filters
* Removed function leftover
* Changed ControllerHud to InputEditor
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
* Enough! My ship sails in the morning.
* Fixed menubar items position (#763)
* Fixed menubar items position
* Reverted tooltip tab position
* Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory
* Fix windows build
* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp
* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
* Revert band-aid fix
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Fix migration cvar deletion path (#765)
* Various controller fixes (#771)
* Fix controller
* Also fix rumble strength being a bool
* Remove ControllerHud.cpp
* Downgrade platform toolset back to previous version
* Fix gyro
* Fix bug that makes binding axes difficult and clear buttons before reading
* Exaggerate gyro display and adjust stick binding threshold
* Initialize drift thresholds
* git subrepo push soh
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
* One more change from PR review
* Fix some paths
* Fix merge conflict messup
* More merge conflict fixes
* And another conflict fix
* And another fix
* Remove reference to removed build files
* Add full path to switch cmake
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
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Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
* Fixed switch compilation
* Fixed responsive on switch imgui
* Remove config save hook
* Added physical slots into controller name
* Add `ifdef` for switch specific code
* Add `ifdef` for switch specific code
* Added applet mode detection
* Replaced homebrew icon
* Fixed randomness on applet mode view
* Fixed clkrst initialization
* Switch profiles cleanup
* Cleaned code based on dcvz comments
* Remove unused hooks in Mercury
* Fixed compilation
* Use IMGUI_IMPL_OPENGL_LOADER_CUSTOM
* Fix up StormLib modifications
* Handle touch events at ImGui/SDL level
* Enable opening menu with -
* Load Nintendo Switch font
* Updates to window initiation
* Handle virtual keyboard via SDL
* Print OTR missing message to screen
* Rename makefile for Switch
* Some more additional fixes
* Branch creation plus edit
Changed ItemWidth & made label invisible (else issues)
Added a submit button next to the text field
* Removed set_texture_filter on imgui draw
* Readded nintendo switch font
* Fixed randomizer crash
* Fix issue with strdup windows
* [SWITCH] Update Jenkins file (#9)
* [SWITCH] Update Jenkins file
* [SWITCH] Dockerfile.switch
Can be combined with other Dockerfile
* [SWITCH] Add entrypoint file
* Update Jenkinsfile
* [SWITCH] Dockerfile mtab link
link `/proc/self/mounts /etc/mtab`
Co-authored-by: David Chavez <david@dcvz.io>
* Cleaned code based on PR comments
* Fixed switch compilation
* Cleaned full texture cache instead of doing it per char
* Randomizer only saves when its not a vanilla save
* Disabled input when menubar is opened
* Removed return from SetupFont
* Cleaned code based on comments
* Cleaned up random texts on switch error screen
* Killed
* Removed debug and changed compilation flags
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
Co-authored-by: Felipe Guaycuru <guaycuru@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
2022-07-25 21:11:53 -04:00
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_DISPLAY_SONG_PLAYED_TEXT:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED_ACT_BEGIN;
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SONG_PLAYED_ACT_BEGIN:
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYED_ACT;
|
|
|
|
|
msgCtx->stateTimer = 2;
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SONG_PLAYED_ACT:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
if (msgCtx->lastPlayedSong < OCARINA_SONG_SARIAS &&
|
|
|
|
|
(msgCtx->ocarinaAction < OCARINA_ACTION_PLAYBACK_MINUET ||
|
|
|
|
|
msgCtx->ocarinaAction >= OCARINA_ACTION_PLAYBACK_SARIA)) {
|
2022-08-02 23:51:07 -04:00
|
|
|
|
if (msgCtx->disableWarpSongs || (interfaceCtx->restrictions.warpSongs == 3 && !gSaveContext.n64ddFlag)) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Message_StartTextbox(globalCtx, 0x88C, NULL); // "You can't warp here!"
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
} else if ((gSaveContext.eventInf[0] & 0xF) != 1) {
|
|
|
|
|
Message_StartTextbox(globalCtx, msgCtx->lastPlayedSong + 0x88D,
|
|
|
|
|
NULL); // "Warp to [place name]?"
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
|
|
|
|
} else {
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
if (msgCtx->lastPlayedSong == OCARINA_SONG_EPONAS) {
|
|
|
|
|
DREG(53) = 1;
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("☆☆☆ocarina=%d message->ocarina_no=%d ", msgCtx->lastPlayedSong,
|
|
|
|
|
msgCtx->ocarinaAction);
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
|
|
|
|
if (msgCtx->lastPlayedSong == OCARINA_SONG_SCARECROW) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_0B;
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->ocarinaAction >= OCARINA_ACTION_CHECK_MINUET) {
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("Ocarina_PC_Wind=%d(%d) ☆☆☆ ", OCARINA_ACTION_CHECK_MINUET,
|
|
|
|
|
msgCtx->ocarinaAction - OCARINA_ACTION_CHECK_MINUET);
|
|
|
|
|
if (msgCtx->lastPlayedSong + OCARINA_ACTION_CHECK_MINUET == msgCtx->ocarinaAction) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
|
|
|
|
} else {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = msgCtx->lastPlayedSong - 1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
|
|
|
osSyncPrintf("Ocarina_C_Wind=%d(%d) ☆☆☆ ", OCARINA_ACTION_PLAYBACK_MINUET,
|
|
|
|
|
msgCtx->ocarinaAction - OCARINA_ACTION_PLAYBACK_MINUET);
|
|
|
|
|
if (msgCtx->lastPlayedSong + OCARINA_ACTION_PLAYBACK_MINUET == msgCtx->ocarinaAction) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
|
|
|
|
} else {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
osSyncPrintf("→ OCARINA_MODE=%d\n", globalCtx->msgCtx.ocarinaMode);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_DISPLAY_SONG_PLAYED:
|
|
|
|
|
case MSGMODE_SONG_DEMONSTRATION:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == 0) {
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_DISPLAY_SONG_PLAYED) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_DEMONSTRATION_DONE;
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf("onpu_buff[%d]=%x\n", msgCtx->ocarinaStaff->pos,
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos]);
|
|
|
|
|
} else {
|
|
|
|
|
if (sOcarinaNoteBufPos != 0 && msgCtx->ocarinaStaff->pos == 1) {
|
|
|
|
|
sOcarinaNoteBufPos = 0;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
msgCtx->lastOcaNoteIdx = sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] =
|
|
|
|
|
msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
case MSGMODE_SONG_DEMONSTRATION_DONE:
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SONG_PLAYBACK:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_MEMORY_GAME) {
|
|
|
|
|
osSyncPrintf("M_OCARINA20 : ocarina_no=%x status=%x\n", msgCtx->ocarinaAction,
|
|
|
|
|
msgCtx->ocarinaStaff->state);
|
|
|
|
|
msgCtx->lastPlayedSong = msgCtx->ocarinaStaff->state;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_SUCCESS;
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
|
|
|
|
|
if (!gSaveContext.n64ddFlag) {
|
|
|
|
|
Item_Give(globalCtx, ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state]);
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
// "z_message.c Song Acquired"
|
|
|
|
|
osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
msgCtx->stateTimer = 20;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL;
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_OCARINA_AWAIT_INPUT:
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
if (Message_ShouldAdvance(globalCtx)) {
|
|
|
|
|
func_8010BD58(globalCtx, msgCtx->ocarinaAction);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SCARECROW_LONG_RECORDING_START:
|
|
|
|
|
// "Scarecrow Recording Initialization"
|
|
|
|
|
osSyncPrintf("案山子録音 初期化\n");
|
|
|
|
|
Audio_OcaSetRecordingState(1);
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetRecordingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
sOcarinaNoteBufLen = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_LONG_RECORDING_ONGOING;
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SCARECROW_LONG_RECORDING_ONGOING:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetRecordingStaff();
|
|
|
|
|
osSyncPrintf("\nonpu_pt=%d, locate=%d", sOcarinaNoteBufPos, msgCtx->ocarinaStaff->pos);
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
if (sOcarinaNoteBufLen >= 8) {
|
|
|
|
|
for (noteBufPos = sOcarinaNoteBufLen - 8, i = 0; i < 8; i++, noteBufPos++) {
|
|
|
|
|
sOcarinaNoteBuf[noteBufPos] = sOcarinaNoteBuf[noteBufPos + 1];
|
|
|
|
|
}
|
|
|
|
|
sOcarinaNoteBufLen--;
|
|
|
|
|
}
|
|
|
|
|
// "Button Entered"
|
|
|
|
|
osSyncPrintf(" 入力ボタン【%d】=%d", sOcarinaNoteBufLen, msgCtx->ocarinaStaff->noteIdx);
|
|
|
|
|
msgCtx->lastOcaNoteIdx = sOcarinaNoteBuf[sOcarinaNoteBufLen] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBufLen++;
|
|
|
|
|
sOcarinaNoteBuf[sOcarinaNoteBufLen] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos == 8) {
|
|
|
|
|
sOcarinaNoteBufPos = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == 0 || isB_Held) {
|
|
|
|
|
if (sOcarinaNoteBufLen != 0) {
|
|
|
|
|
// "Recording complete!!!!!!!!!"
|
|
|
|
|
osSyncPrintf("録音終了!!!!!!!!! message->info->status=%d \n",
|
|
|
|
|
msgCtx->ocarinaStaff->state);
|
|
|
|
|
gSaveContext.scarecrowCustomSongSet = true;
|
|
|
|
|
}
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
osSyncPrintf("aaaaaaaaaaaaaa\n");
|
|
|
|
|
Audio_OcaSetRecordingState(0);
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
// "Recording complete!!!!!!!!!Recording Complete"
|
|
|
|
|
osSyncPrintf("録音終了!!!!!!!!!録音終了\n");
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("\n====================================================================\n");
|
|
|
|
|
memcpy(gSaveContext.scarecrowCustomSong, gScarecrowCustomSongPtr,
|
|
|
|
|
sizeof(gSaveContext.scarecrowCustomSong));
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
|
|
|
|
|
osSyncPrintf("%d, ", gSaveContext.scarecrowCustomSong[i]);
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
osSyncPrintf("\n====================================================================\n");
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SCARECROW_LONG_PLAYBACK:
|
|
|
|
|
case MSGMODE_SCARECROW_PLAYBACK:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
if (sOcarinaNoteBufLen >= 8) {
|
|
|
|
|
for (noteBufPos = sOcarinaNoteBufLen - 8, i = 0; i < 8; i++, noteBufPos++) {
|
|
|
|
|
sOcarinaNoteBuf[noteBufPos] = sOcarinaNoteBuf[noteBufPos + 1];
|
|
|
|
|
}
|
|
|
|
|
sOcarinaNoteBufLen--;
|
|
|
|
|
}
|
|
|
|
|
sOcarinaNoteBuf[sOcarinaNoteBufLen] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBufLen++;
|
|
|
|
|
sOcarinaNoteBuf[sOcarinaNoteBufLen] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos == 8) {
|
|
|
|
|
sOcarinaNoteBufLen = sOcarinaNoteBufPos = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf("status=%d (%d)\n", msgCtx->ocarinaStaff->state, 0);
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == 0) {
|
|
|
|
|
osSyncPrintf("bbbbbbbbbbb\n");
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_0F;
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SCARECROW_RECORDING_START:
|
|
|
|
|
Audio_OcaSetRecordingState(2);
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_ONGOING;
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SCARECROW_RECORDING_ONGOING:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetRecordingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
msgCtx->lastOcaNoteIdx = sOcarinaNoteBuf[sOcarinaNoteBufPos] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
sOcarinaNoteBuf[sOcarinaNoteBufPos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == 0) {
|
|
|
|
|
// "8 Note Recording OK!"
|
|
|
|
|
osSyncPrintf("8音録音OK!\n");
|
|
|
|
|
msgCtx->stateTimer = 20;
|
|
|
|
|
gSaveContext.scarecrowSpawnSongSet = true;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("\n====================================================================\n");
|
|
|
|
|
memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr,
|
|
|
|
|
sizeof(gSaveContext.scarecrowSpawnSong));
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
|
|
|
|
|
osSyncPrintf("%d, ", gSaveContext.scarecrowSpawnSong[i]);
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
osSyncPrintf("\n====================================================================\n");
|
|
|
|
|
} else if (msgCtx->ocarinaStaff->state == 0xFF || isB_Held) {
|
|
|
|
|
// "Played an existing song!!!"
|
|
|
|
|
osSyncPrintf("すでに存在する曲吹いた!!! \n");
|
|
|
|
|
Audio_OcaSetRecordingState(0);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED;
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_SCARECROW_RECORDING_FAILED:
|
|
|
|
|
osSyncPrintf("cccccccccccc\n");
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Message_StartTextbox(globalCtx, 0x40AD, NULL); // Bonooru doesn't remember your song
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_MEMORY_GAME_START:
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
Audio_OcaSetInstrument(6);
|
|
|
|
|
Audio_OcaMemoryGameStart(gSaveContext.ocarinaGameRoundNum);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
Audio_OcaSetSongPlayback(OCARINA_SONG_MEMORY_GAME + 1, 1);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING;
|
|
|
|
|
msgCtx->stateTimer = 2;
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING:
|
|
|
|
|
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING:
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == 0) {
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
msgCtx->msgMode++;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT:
|
|
|
|
|
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_MEMORY_GAME_PLAYER_PLAYING:
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaStaff->state == 0xFF) {
|
|
|
|
|
// "Musical round failed!!!!!!!!!"
|
|
|
|
|
osSyncPrintf("輪唱失敗!!!!!!!!!\n");
|
|
|
|
|
Audio_OcaSetInstrument(0);
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->stateTimer = 10;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
|
|
|
|
} else if (msgCtx->ocarinaStaff->state == 0xD) {
|
|
|
|
|
// "Musical round succeeded!!!!!!!!!"
|
|
|
|
|
osSyncPrintf("輪唱成功!!!!!!!!!\n");
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS;
|
|
|
|
|
msgCtx->stateTimer = 30;
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_MEMORY_GAME_ROUND_SUCCESS:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
sOcarinaNoteBuf[msgCtx->ocarinaStaff->pos] = OCARINA_NOTE_INVALID;
|
|
|
|
|
sOcarinaNoteBufPos++;
|
|
|
|
|
}
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
if (Audio_OcaMemoryGameGenNote() != 1) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->msgMode = MSGMODE_MEMORY_GAME_START_NEXT_ROUND;
|
|
|
|
|
} else {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_0F;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_MEMORY_GAME_START_NEXT_ROUND:
|
|
|
|
|
if (!Audio_IsSfxPlaying(NA_SE_SY_METRONOME)) {
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetDisplayingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
Audio_OcaSetSongPlayback(OCARINA_SONG_MEMORY_GAME + 1, 1);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_FROGS_START:
|
|
|
|
|
Audio_OcaSetInstrument(1);
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
func_800ECC04(sOcarinaSongBitFlags + 0xC000);
|
|
|
|
|
msgCtx->msgMode = MSGMODE_FROGS_PLAYING;
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_FROGS_PLAYING:
|
|
|
|
|
msgCtx->ocarinaStaff = Audio_OcaGetPlayingStaff();
|
|
|
|
|
if (msgCtx->ocarinaStaff->pos && sOcarinaNoteBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
|
|
|
|
msgCtx->lastOcaNoteIdx = msgCtx->ocarinaStaff->noteIdx;
|
|
|
|
|
msgCtx->ocarinaStaff->pos = sOcarinaNoteBufPos = 0;
|
|
|
|
|
Message_ResetOcarinaNoteState();
|
|
|
|
|
msgCtx->msgMode = MSGMODE_FROGS_WAITING;
|
|
|
|
|
}
|
|
|
|
|
case MSGMODE_FROGS_WAITING:
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_DONE:
|
|
|
|
|
Message_DrawText(globalCtx, &gfx);
|
|
|
|
|
|
|
|
|
|
switch (msgCtx->textboxEndType) {
|
|
|
|
|
case TEXTBOX_ENDTYPE_2_CHOICE:
|
|
|
|
|
Message_HandleChoiceSelection(globalCtx, 1);
|
|
|
|
|
Message_DrawTextboxIcon(globalCtx, &gfx, msgCtx->textPosX, msgCtx->textPosY);
|
|
|
|
|
break;
|
|
|
|
|
case TEXTBOX_ENDTYPE_3_CHOICE:
|
|
|
|
|
Message_HandleChoiceSelection(globalCtx, 2);
|
|
|
|
|
Message_DrawTextboxIcon(globalCtx, &gfx, msgCtx->textPosX, msgCtx->textPosY);
|
|
|
|
|
break;
|
|
|
|
|
case TEXTBOX_ENDTYPE_PERSISTENT:
|
|
|
|
|
if (msgCtx->textId >= 0x6D && msgCtx->textId < 0x73) {
|
|
|
|
|
msgCtx->stateTimer++;
|
|
|
|
|
if (msgCtx->stateTimer >= 31) {
|
|
|
|
|
msgCtx->stateTimer = 2;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case TEXTBOX_ENDTYPE_EVENT:
|
|
|
|
|
default:
|
|
|
|
|
Message_DrawTextboxIcon(globalCtx, &gfx, R_TEXTBOX_END_XPOS, R_TEXTBOX_END_YPOS);
|
|
|
|
|
case TEXTBOX_ENDTYPE_FADING:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_CLOSING:
|
|
|
|
|
case MSGMODE_PAUSED:
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_UNK_20:
|
|
|
|
|
default:
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgMode >= MSGMODE_OCARINA_PLAYING && msgCtx->msgMode < MSGMODE_TEXT_AWAIT_NEXT &&
|
|
|
|
|
msgCtx->ocarinaAction != OCARINA_ACTION_FREE_PLAY && msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP) {
|
|
|
|
|
func_8009457C(&gfx);
|
|
|
|
|
|
|
|
|
|
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
|
|
|
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgMode == MSGMODE_SONG_PLAYBACK) {
|
|
|
|
|
g = msgCtx->ocarinaAction - OCARINA_ACTION_PLAYBACK_MINUET;
|
|
|
|
|
r = gOcarinaSongNotes[g].len;
|
|
|
|
|
for (notePosX = R_OCARINA_NOTES_XPOS, i = 0; i < r; i++, notePosX += R_OCARINA_NOTES_XPOS_OFFSET) {
|
|
|
|
|
gDPPipeSync(gfx++);
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, 150, 150, 150, 150);
|
|
|
|
|
gDPSetEnvColor(gfx++, 10, 10, 10, 0);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock(gfx++, sOcarinaNoteTextures[gOcarinaSongNotes[g].notesIdx[i]], G_IM_FMT_IA,
|
|
|
|
|
G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPTextureRectangle(
|
|
|
|
|
gfx++, notePosX << 2, R_OCARINA_NOTES_YPOS(gOcarinaSongNotes[g].notesIdx[i]) << 2,
|
|
|
|
|
(notePosX + 16) << 2, (R_OCARINA_NOTES_YPOS(gOcarinaSongNotes[g].notesIdx[i]) + 16) << 2,
|
|
|
|
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgMode != MSGMODE_SCARECROW_LONG_RECORDING_START &&
|
|
|
|
|
msgCtx->msgMode != MSGMODE_MEMORY_GAME_START) {
|
|
|
|
|
for (notePosX = R_OCARINA_NOTES_XPOS, i = 0; i < 8; i++, notePosX += R_OCARINA_NOTES_XPOS_OFFSET) {
|
|
|
|
|
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_INVALID) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sOcarinaNotesAlphaValues[i] != 255) {
|
|
|
|
|
sOcarinaNotesAlphaValues[i] += VREG(50);
|
|
|
|
|
if (sOcarinaNotesAlphaValues[i] >= 255) {
|
|
|
|
|
sOcarinaNotesAlphaValues[i] = 255;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(gfx++);
|
2022-08-16 03:43:09 -04:00
|
|
|
|
|
|
|
|
|
// Since I don't know what exactly these Env vars are used for, I elected keep their usage
|
|
|
|
|
// consistent with the note played, rather than having AEnv be used for whatever note A happens to
|
|
|
|
|
// play at the moment and CEnv for everything else, even with custom controls enabled.
|
|
|
|
|
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_D4) {
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteD4Prim.r, sOcarinaNoteD4Prim.g, sOcarinaNoteD4Prim.b, sOcarinaNotesAlphaValues[i]);
|
|
|
|
|
gDPSetEnvColor(gfx++, sOcarinaNoteABtnEnv.r, sOcarinaNoteABtnEnv.g, sOcarinaNoteABtnEnv.b, 0);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-08-16 03:43:09 -04:00
|
|
|
|
if (sOcarinaNoteBuf[i] == OCARINA_NOTE_D5) {
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteD5Prim.r, sOcarinaNoteD5Prim.g, sOcarinaNoteD5Prim.b, sOcarinaNotesAlphaValues[i]);
|
|
|
|
|
} else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_B4) {
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteB4Prim.r, sOcarinaNoteB4Prim.g, sOcarinaNoteB4Prim.b, sOcarinaNotesAlphaValues[i]);
|
|
|
|
|
} else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A4) {
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteA4Prim.r, sOcarinaNoteA4Prim.g, sOcarinaNoteA4Prim.b, sOcarinaNotesAlphaValues[i]);
|
|
|
|
|
} else if (sOcarinaNoteBuf[i] == OCARINA_NOTE_F4) {
|
|
|
|
|
gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteF4Prim.r, sOcarinaNoteF4Prim.g, sOcarinaNoteF4Prim.b, sOcarinaNotesAlphaValues[i]);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-08-16 03:43:09 -04:00
|
|
|
|
gDPSetEnvColor(gfx++, sOcarinaNoteCBtnEnv.r, sOcarinaNoteCBtnEnv.g, sOcarinaNoteCBtnEnv.b, 0);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock(gfx++, sOcarinaNoteTextures[sOcarinaNoteBuf[i]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
|
|
|
|
|
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPTextureRectangle(gfx++, notePosX << 2, R_OCARINA_NOTES_YPOS(sOcarinaNoteBuf[i]) << 2,
|
|
|
|
|
(notePosX + 16) << 2, (R_OCARINA_NOTES_YPOS(sOcarinaNoteBuf[i]) + 16) << 2,
|
|
|
|
|
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*p = gfx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* If the s16 variable pointed to by `var` changes in value, a black bar and white box
|
|
|
|
|
* are briefly drawn onto the screen. It can only watch one variable per build due to
|
|
|
|
|
* the last value being saved in a static variable.
|
|
|
|
|
*/
|
|
|
|
|
void Message_DrawDebugVariableChanged(s16* var, GraphicsContext* gfxCtx) {
|
2022-07-12 23:58:24 -04:00
|
|
|
|
if (!CVar_GetS32("gDebugEnabled", 0)) { return; }
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
static s16 sVarLastValue = 0;
|
|
|
|
|
static s16 sFillTimer = 0;
|
|
|
|
|
s32 pad;
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
if (sVarLastValue != *var) {
|
|
|
|
|
sVarLastValue = *var;
|
|
|
|
|
sFillTimer = 30;
|
|
|
|
|
}
|
|
|
|
|
if (sFillTimer != 0) {
|
|
|
|
|
sFillTimer--;
|
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
|
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
|
|
|
|
|
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
|
|
|
|
|
gDPSetFillColor(POLY_OPA_DISP++, GPACK_RGBA5551(0, 0, 0, 1) << 0x10 | GPACK_RGBA5551(0, 0, 0, 1));
|
|
|
|
|
gDPFillRectangle(POLY_OPA_DISP++, 0, 110, SCREEN_WIDTH - 1, 150); // 40x319 black bar
|
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
|
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
|
|
|
|
|
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
|
|
|
|
|
gDPSetFillColor(POLY_OPA_DISP++, GPACK_RGBA5551(255, 255, 255, 1) << 0x10 | GPACK_RGBA5551(255, 255, 255, 1));
|
|
|
|
|
gDPFillRectangle(POLY_OPA_DISP++, 40, 120, 60, 140); // 20x20 white box
|
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
|
}
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_DrawDebugText(GlobalContext* globalCtx, Gfx** p) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
GfxPrint printer;
|
|
|
|
|
s32 pad1;
|
|
|
|
|
|
|
|
|
|
GfxPrint_Init(&printer);
|
|
|
|
|
GfxPrint_Open(&printer, *p);
|
|
|
|
|
GfxPrint_SetPos(&printer, 6, 26);
|
|
|
|
|
GfxPrint_SetColor(&printer, 255, 60, 0, 255);
|
|
|
|
|
GfxPrint_Printf(&printer, "%s", "MESSAGE");
|
|
|
|
|
GfxPrint_SetPos(&printer, 14, 26);
|
|
|
|
|
GfxPrint_Printf(&printer, "%s", "=");
|
|
|
|
|
GfxPrint_SetPos(&printer, 16, 26);
|
|
|
|
|
GfxPrint_Printf(&printer, "%x", globalCtx->msgCtx.textId);
|
|
|
|
|
*p = GfxPrint_Close(&printer);
|
|
|
|
|
GfxPrint_Destroy(&printer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_Draw(GlobalContext* globalCtx) {
|
|
|
|
|
Gfx* plusOne;
|
|
|
|
|
Gfx* polyOpaP;
|
|
|
|
|
s16 watchVar;
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
watchVar = gSaveContext.scarecrowCustomSongSet;
|
|
|
|
|
Message_DrawDebugVariableChanged(&watchVar, globalCtx->state.gfxCtx);
|
|
|
|
|
if (BREG(0) != 0 && globalCtx->msgCtx.textId != 0) {
|
|
|
|
|
plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
|
|
|
|
|
gSPDisplayList(OVERLAY_DISP++, plusOne);
|
|
|
|
|
Message_DrawDebugText(globalCtx, &plusOne);
|
|
|
|
|
gSPEndDisplayList(plusOne++);
|
|
|
|
|
Graph_BranchDlist(polyOpaP, plusOne);
|
|
|
|
|
POLY_OPA_DISP = plusOne;
|
|
|
|
|
}
|
|
|
|
|
plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
|
|
|
|
|
gSPDisplayList(OVERLAY_DISP++, plusOne);
|
|
|
|
|
Message_DrawMain(globalCtx, &plusOne);
|
|
|
|
|
gSPEndDisplayList(plusOne++);
|
|
|
|
|
Graph_BranchDlist(polyOpaP, plusOne);
|
|
|
|
|
POLY_OPA_DISP = plusOne;
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_Update(GlobalContext* globalCtx) {
|
|
|
|
|
static s16 sTextboxXPositions[] = {
|
|
|
|
|
34, 34, 34, 34, 34, 34,
|
|
|
|
|
};
|
2022-07-21 19:13:04 -04:00
|
|
|
|
static s16 sTextboxLowerYPositions[] = {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
142, 142, 142, 142, 174, 142,
|
|
|
|
|
};
|
|
|
|
|
static s16 sTextboxUpperYPositions[] = {
|
|
|
|
|
38, 38, 38, 38, 174, 38,
|
|
|
|
|
};
|
2022-07-21 19:13:04 -04:00
|
|
|
|
static s16 sTextboxMidYPositions[] = {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
90, 90, 90, 90, 174, 90,
|
|
|
|
|
};
|
|
|
|
|
static s16 sTextboxEndIconYOffset[] = {
|
|
|
|
|
59, 59, 59, 59, 34, 59,
|
|
|
|
|
};
|
|
|
|
|
static s16 D_80153D3C[] = {
|
|
|
|
|
// additional unreferenced data
|
|
|
|
|
0x0400, 0x0400, 0x0200, 0x0000, 0x1038, 0x0008, 0x200A, 0x088B, 0x0007, 0x0009, 0x000A, 0x107E, 0x2008, 0x2007,
|
|
|
|
|
0x0015, 0x0016, 0x0017, 0x0003, 0x0000, 0x270B, 0x00C8, 0x012C, 0x012D, 0xFFDA, 0x0014, 0x0016, 0x0014, 0x0016,
|
|
|
|
|
};
|
|
|
|
|
static u8 D_80153D74 = 0;
|
|
|
|
|
static u16 D_80153D78 = 0;
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
Input* input = &globalCtx->state.input[0];
|
|
|
|
|
s16 var;
|
|
|
|
|
s16 focusScreenPosX;
|
2022-04-11 17:06:55 -04:00
|
|
|
|
s16 averageY = 0;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
s16 playerFocusScreenPosY;
|
|
|
|
|
s16 actorFocusScreenPosY;
|
|
|
|
|
|
|
|
|
|
if (BREG(0) != 0) {
|
|
|
|
|
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN) && CHECK_BTN_ALL(input->cur.button, BTN_L)) {
|
|
|
|
|
osSyncPrintf("msgno=%d\n", D_80153D78);
|
|
|
|
|
Message_StartTextbox(globalCtx, R_MESSAGE_DEBUGGER_TEXTID, NULL);
|
|
|
|
|
D_80153D78 = (D_80153D78 + 1) % 10;
|
|
|
|
|
}
|
|
|
|
|
if (R_MESSAGE_DEBUGGER_SELECT != 0) {
|
|
|
|
|
while (R_MESSAGE_DEBUGGER_TEXTID != 0x8000) {
|
|
|
|
|
MessageTableEntry* entry = &sNesMessageEntryTablePtr[0];
|
|
|
|
|
|
|
|
|
|
while (entry->textId != 0xFFFD) {
|
|
|
|
|
if (entry->textId == R_MESSAGE_DEBUGGER_TEXTID) {
|
|
|
|
|
// "The message was found! !! !!"
|
|
|
|
|
osSyncPrintf(" メッセージが,見つかった!!! = %x\n", R_MESSAGE_DEBUGGER_TEXTID);
|
|
|
|
|
Message_StartTextbox(globalCtx, R_MESSAGE_DEBUGGER_TEXTID, NULL);
|
|
|
|
|
R_MESSAGE_DEBUGGER_TEXTID++;
|
|
|
|
|
R_MESSAGE_DEBUGGER_SELECT = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
entry++;
|
|
|
|
|
}
|
|
|
|
|
R_MESSAGE_DEBUGGER_TEXTID++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (msgCtx->msgLength == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-21 18:38:56 -04:00
|
|
|
|
bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
|
2022-03-21 21:51:23 -04:00
|
|
|
|
: CHECK_BTN_ALL(input->press.button, BTN_B);
|
|
|
|
|
|
|
|
|
|
switch (msgCtx->msgMode) {
|
|
|
|
|
case MSGMODE_TEXT_START:
|
|
|
|
|
D_8014B2F4++;
|
|
|
|
|
|
|
|
|
|
var = false;
|
|
|
|
|
if (YREG(15) == 0x40) {
|
|
|
|
|
if (D_8014B2F4 >= 4) {
|
|
|
|
|
var = true;
|
|
|
|
|
}
|
|
|
|
|
} else if (YREG(15) != 0 || globalCtx->sceneNum == SCENE_HAIRAL_NIWA) {
|
|
|
|
|
var = true;
|
|
|
|
|
} else if (D_8014B2F4 >= 4 || msgCtx->talkActor == NULL) {
|
|
|
|
|
var = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (var) {
|
|
|
|
|
if (msgCtx->talkActor != NULL) {
|
|
|
|
|
Actor_GetScreenPos(globalCtx, &GET_PLAYER(globalCtx)->actor, &focusScreenPosX,
|
|
|
|
|
&playerFocusScreenPosY);
|
|
|
|
|
Actor_GetScreenPos(globalCtx, msgCtx->talkActor, &focusScreenPosX, &actorFocusScreenPosY);
|
|
|
|
|
|
|
|
|
|
if (playerFocusScreenPosY >= actorFocusScreenPosY) {
|
|
|
|
|
averageY = ((playerFocusScreenPosY - actorFocusScreenPosY) / 2) + actorFocusScreenPosY;
|
|
|
|
|
} else {
|
|
|
|
|
averageY = ((actorFocusScreenPosY - playerFocusScreenPosY) / 2) + playerFocusScreenPosY;
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf("dxpos=%d dypos=%d dypos1 dypos2=%d\n", focusScreenPosX, averageY,
|
|
|
|
|
playerFocusScreenPosY, actorFocusScreenPosY);
|
|
|
|
|
} else {
|
|
|
|
|
R_TEXTBOX_X = R_TEXTBOX_X_TARGET;
|
|
|
|
|
R_TEXTBOX_Y = R_TEXTBOX_Y_TARGET;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var = msgCtx->textBoxType;
|
|
|
|
|
|
|
|
|
|
if (!msgCtx->textBoxPos) { // variable position
|
|
|
|
|
if (YREG(15) != 0 || globalCtx->sceneNum == SCENE_HAIRAL_NIWA) {
|
|
|
|
|
if (averageY < XREG(92)) {
|
2022-07-21 19:13:04 -04:00
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
|
|
|
|
}
|
|
|
|
|
} else if (globalCtx->sceneNum == SCENE_MARKET_DAY || globalCtx->sceneNum == SCENE_MARKET_NIGHT ||
|
|
|
|
|
globalCtx->sceneNum == SCENE_MARKET_RUINS) {
|
|
|
|
|
if (averageY < XREG(93)) {
|
2022-07-21 19:13:04 -04:00
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (averageY < XREG(94)) {
|
2022-07-21 19:13:04 -04:00
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (msgCtx->textBoxPos == TEXTBOX_POS_TOP) {
|
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxUpperYPositions[var];
|
|
|
|
|
} else if (msgCtx->textBoxPos == TEXTBOX_POS_BOTTOM) {
|
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var];
|
|
|
|
|
} else {
|
|
|
|
|
R_TEXTBOX_Y_TARGET = sTextboxMidYPositions[var];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
R_TEXTBOX_X_TARGET = sTextboxXPositions[var];
|
|
|
|
|
R_TEXTBOX_END_YPOS = sTextboxEndIconYOffset[var] + R_TEXTBOX_Y_TARGET;
|
|
|
|
|
R_TEXT_CHOICE_YPOS(0) = R_TEXTBOX_Y_TARGET + 20;
|
|
|
|
|
R_TEXT_CHOICE_YPOS(1) = R_TEXTBOX_Y_TARGET + 32;
|
|
|
|
|
R_TEXT_CHOICE_YPOS(2) = R_TEXTBOX_Y_TARGET + 44;
|
|
|
|
|
osSyncPrintf("message->msg_disp_type=%x\n", msgCtx->textBoxProperties & 0xF0);
|
|
|
|
|
if (msgCtx->textBoxType == TEXTBOX_TYPE_NONE_BOTTOM ||
|
|
|
|
|
msgCtx->textBoxType == TEXTBOX_TYPE_NONE_NO_SHADOW) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_STARTING;
|
|
|
|
|
R_TEXTBOX_X = R_TEXTBOX_X_TARGET;
|
|
|
|
|
R_TEXTBOX_Y = R_TEXTBOX_Y_TARGET;
|
|
|
|
|
R_TEXTBOX_WIDTH = 256;
|
|
|
|
|
R_TEXTBOX_HEIGHT = 64;
|
|
|
|
|
R_TEXTBOX_TEXWIDTH = 512;
|
|
|
|
|
R_TEXTBOX_TEXHEIGHT = 512;
|
|
|
|
|
} else {
|
|
|
|
|
Message_GrowTextbox(msgCtx);
|
|
|
|
|
Audio_PlaySoundIfNotInCutscene(0);
|
|
|
|
|
msgCtx->stateTimer = 0;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_BOX_GROWING:
|
|
|
|
|
Message_GrowTextbox(msgCtx);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_STARTING:
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
|
|
|
|
|
if (YREG(31) == 0) {
|
|
|
|
|
Interface_SetDoAction(globalCtx, DO_ACTION_NEXT);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_NEXT_MSG:
|
|
|
|
|
Message_Decode(globalCtx);
|
|
|
|
|
if (sTextFade) {
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
}
|
|
|
|
|
if (D_80153D74 != 0) {
|
|
|
|
|
msgCtx->textDrawPos = msgCtx->decodedTextLen;
|
|
|
|
|
D_80153D74 = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_CONTINUING:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
Message_Decode(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_DISPLAYING:
|
|
|
|
|
if (msgCtx->textBoxType != TEXTBOX_TYPE_NONE_BOTTOM && YREG(31) == 0 && isB_Held &&
|
|
|
|
|
!msgCtx->textUnskippable) {
|
|
|
|
|
sTextboxSkipped = true;
|
|
|
|
|
msgCtx->textDrawPos = msgCtx->decodedTextLen;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_AWAIT_INPUT:
|
|
|
|
|
if (YREG(31) == 0 && Message_ShouldAdvance(globalCtx)) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING;
|
|
|
|
|
msgCtx->textDrawPos++;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_DELAYED_BREAK:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_AWAIT_NEXT:
|
|
|
|
|
if (Message_ShouldAdvance(globalCtx)) {
|
|
|
|
|
msgCtx->msgMode = MSGMODE_TEXT_NEXT_MSG;
|
|
|
|
|
msgCtx->textUnskippable = false;
|
|
|
|
|
msgCtx->msgBufPos++;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_DONE:
|
|
|
|
|
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_FADING) {
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer == 0) {
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->textboxEndType != TEXTBOX_ENDTYPE_PERSISTENT &&
|
|
|
|
|
msgCtx->textboxEndType != TEXTBOX_ENDTYPE_EVENT && YREG(31) == 0) {
|
|
|
|
|
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_2_CHOICE &&
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
|
|
|
|
|
if (Message_ShouldAdvance(globalCtx)) {
|
|
|
|
|
osSyncPrintf("OCARINA_MODE=%d -> ", globalCtx->msgCtx.ocarinaMode);
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = (msgCtx->choiceIndex == 0) ? OCARINA_MODE_02 : OCARINA_MODE_04;
|
|
|
|
|
osSyncPrintf("InRaceSeq=%d(%d) OCARINA_MODE=%d --> ", gSaveContext.eventInf[0] & 0xF, 1,
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode);
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
osSyncPrintf("OCARINA_MODE=%d\n", globalCtx->msgCtx.ocarinaMode);
|
|
|
|
|
}
|
|
|
|
|
} else if (Message_ShouldAdvanceSilent(globalCtx)) {
|
|
|
|
|
osSyncPrintf("select=%d\n", msgCtx->textboxEndType);
|
|
|
|
|
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
Message_ContinueTextbox(globalCtx, sNextTextId);
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
Message_CloseTextbox(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_TEXT_CLOSING:
|
|
|
|
|
msgCtx->stateTimer--;
|
|
|
|
|
if (msgCtx->stateTimer != 0) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if ((msgCtx->textId >= 0xC2 && msgCtx->textId < 0xC7) ||
|
|
|
|
|
(msgCtx->textId >= 0xFA && msgCtx->textId < 0xFE)) {
|
|
|
|
|
gSaveContext.healthAccumulator = 0x140; // Refill 20 hearts
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->textId == 0x301F || msgCtx->textId == 0xA || msgCtx->textId == 0xC || msgCtx->textId == 0xCF ||
|
|
|
|
|
msgCtx->textId == 0x21C || msgCtx->textId == 9 || msgCtx->textId == 0x4078 ||
|
|
|
|
|
msgCtx->textId == 0x2015 || msgCtx->textId == 0x3040) {
|
|
|
|
|
gSaveContext.unk_13EE = 0x32;
|
|
|
|
|
}
|
|
|
|
|
if (globalCtx->csCtx.state == 0) {
|
|
|
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
|
|
|
osSyncPrintf("day_time=%x active_camera=%d ", gSaveContext.cutsceneIndex, globalCtx->activeCamera);
|
|
|
|
|
|
|
|
|
|
if (msgCtx->textId != 0x2061 && msgCtx->textId != 0x2025 && msgCtx->textId != 0x208C &&
|
|
|
|
|
((msgCtx->textId < 0x88D || msgCtx->textId >= 0x893) || msgCtx->choiceIndex != 0) &&
|
|
|
|
|
(msgCtx->textId != 0x3055 && gSaveContext.cutsceneIndex < 0xFFF0)) {
|
|
|
|
|
osSyncPrintf("=== day_time=%x ", ((void)0, gSaveContext.cutsceneIndex));
|
|
|
|
|
if (globalCtx->activeCamera == MAIN_CAM) {
|
|
|
|
|
if (gSaveContext.unk_13EE == 0 || gSaveContext.unk_13EE == 1 || gSaveContext.unk_13EE == 2) {
|
|
|
|
|
gSaveContext.unk_13EE = 0x32;
|
|
|
|
|
}
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
Interface_ChangeAlpha(gSaveContext.unk_13EE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
msgCtx->msgLength = 0;
|
|
|
|
|
msgCtx->msgMode = MSGMODE_NONE;
|
|
|
|
|
interfaceCtx->unk_1FA = interfaceCtx->unk_1FC = 0;
|
|
|
|
|
msgCtx->textId = msgCtx->stateTimer = 0;
|
|
|
|
|
|
|
|
|
|
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_PERSISTENT) {
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_02;
|
|
|
|
|
} else {
|
|
|
|
|
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
|
|
|
|
|
}
|
|
|
|
|
if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
|
|
|
|
|
gSaveContext.inventory.questItems ^= 0x40000000;
|
|
|
|
|
gSaveContext.healthCapacity += 0x10;
|
|
|
|
|
gSaveContext.health += 0x10;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) {
|
|
|
|
|
if (sLastPlayedSong == OCARINA_SONG_SARIAS) {
|
|
|
|
|
//! @bug The last played song is not unset often, and if something interrupts the message system
|
|
|
|
|
// before it reaches this point after playing Saria's song, the song will be "stored".
|
|
|
|
|
// Later, if the ocarina has not been played and another textbox is closed, this handling
|
|
|
|
|
// for Saria's song will be carried out.
|
|
|
|
|
player->naviTextId = -0xE0;
|
|
|
|
|
player->naviActor->flags |= 0x10000;
|
|
|
|
|
}
|
|
|
|
|
if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY_DONE &&
|
|
|
|
|
(globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01 ||
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_0B)) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
if (msgCtx->unk_E3F2 == OCARINA_SONG_SUNS) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
sLastPlayedSong = 0xFF;
|
|
|
|
|
osSyncPrintf("OCARINA_MODE=%d chk_ocarina_no=%d\n", globalCtx->msgCtx.ocarinaMode, msgCtx->unk_E3F2);
|
|
|
|
|
break;
|
|
|
|
|
case MSGMODE_PAUSED:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
msgCtx->lastOcaNoteIdx = OCARINA_NOTE_INVALID;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Message_SetTables(void) {
|
|
|
|
|
OTRMessage_Init();
|
2022-05-30 20:49:23 -04:00
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// OTRTODO
|
|
|
|
|
//sNesMessageEntryTablePtr = sNesMessageEntryTable;
|
|
|
|
|
//sGerMessageEntryTablePtr = sGerMessageEntryTable;
|
|
|
|
|
//sFraMessageEntryTablePtr = sFraMessageEntryTable;
|
|
|
|
|
//sStaffMessageEntryTablePtr = sStaffMessageEntryTable;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Appears to be file padding
|
|
|
|
|
UNK_TYPE D_80153D7C = 0x00000000;
|
|
|
|
|
|
|
|
|
|
// This should be part of z_game_over.c, but cannot be moved there as the entire
|
|
|
|
|
// late_rodata section of this file is in the way
|
|
|
|
|
s16 gGameOverTimer = 0;
|