Shipwright/soh/src/overlays/gamestates/ovl_select/z_select.c

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/*
* File: z_select.c
* Overlay: ovl_select
* Description: Debug Scene Select Menu
*/
#include <libultraship/libultra.h>
#include "global.h"
#include "vt.h"
#include "alloca.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
void Select_LoadTitle(SelectContext* this) {
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Title_Init, TitleContext);
}
void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n\n\n_%x\n\n\n", gSaveContext.fileNum);
osSyncPrintf(VT_RST);
if (gSaveContext.fileNum == 0xFF) {
Sram_InitDebugSave();
gSaveContext.magicFillTarget = gSaveContext.magic;
gSaveContext.magic = 0;
gSaveContext.magicCapacity = 0;
gSaveContext.magicLevel = gSaveContext.magic;
}
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
}
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
gSaveContext.entranceIndex = entranceIndex;
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// Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
// Ignore return value as we want to load into the entrance specified by the debug menu
Grotto_OverrideSpecialEntrance(Entrance_GetOverride(entranceIndex));
}
if (CVarGetInteger("gBetterDebugWarpScreen", 0)) {
CVarSetInteger("gBetterDebugWarpScreenCurrentScene", this->currentScene);
CVarSetInteger("gBetterDebugWarpScreenTopDisplayedScene", this->topDisplayedScene);
CVarSetInteger("gBetterDebugWarpScreenPageDownIndex", this->pageDownIndex);
CVarSave();
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}
gSaveContext.respawnFlag = 0;
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gWeatherMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
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}
void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n\n\n_%x\n\n\n", gSaveContext.fileNum);
osSyncPrintf(VT_RST);
if (gSaveContext.fileNum == 0xFF) {
Sram_InitDebugSave();
gSaveContext.magicFillTarget = gSaveContext.magic;
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gSaveContext.magic = 0;
gSaveContext.magicCapacity = 0;
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gSaveContext.magicLevel = gSaveContext.magic;
}
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
}
gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
// Entrance index and grotto content data to load the correct grotto and actors
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gSaveContext.entranceIndex = this->betterGrottos[grottoIndex].entranceIndex;
gSaveContext.respawn[RESPAWN_MODE_RETURN].data = this->betterGrottos[grottoIndex].data;
// Infomation to return to the correct grotto exit
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gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = this->betterGrottos[grottoIndex].returnEntranceIndex;
gSaveContext.respawn[RESPAWN_MODE_RETURN].roomIndex = this->betterGrottos[grottoIndex].roomIndex;
gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff;
gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos;
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// Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
// Use grotto content and parent scene num to identify the right grotto
s16 grottoEntrance = Grotto_GetRenamedGrottoIndexFromOriginal(this->betterGrottos[grottoIndex].data, this->betterGrottos[grottoIndex].exitScene);
// Ignore return value as we want to load into the entrance specified by the debug menu
Grotto_OverrideSpecialEntrance(Entrance_GetOverride(grottoEntrance));
}
if (CVarGetInteger("gBetterDebugWarpScreen", 0)) {
CVarSetInteger("gBetterDebugWarpScreenCurrentScene", this->currentScene);
CVarSetInteger("gBetterDebugWarpScreenTopDisplayedScene", this->topDisplayedScene);
CVarSetInteger("gBetterDebugWarpScreenPageDownIndex", this->pageDownIndex);
CVarSave();
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}
gSaveContext.respawnFlag = 0;
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gWeatherMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
}
static SceneSelectEntry sScenes[] = {
{ " 1:SPOT00", " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 0x00CD },
{ " 2:SPOT01", " 2:Kakariko Village", " 2:Kakariko", " 2:Village Cocorico", Select_LoadGame, 0x00DB },
{ " 3:SPOT02", " 3:Graveyard", " 3:Friedhof", " 3:Cimetiere", Select_LoadGame, 0x00E4 },
{ " 4:SPOT03", " 4:Zora's River", " 4:Zora-Fluss", " 4:Riviere Zora", Select_LoadGame, 0x00EA },
{ " 5:SPOT04", " 5:Kokiri Forest", " 5:Kokiri-Wald", " 5:Foret Kokiri", Select_LoadGame, 0x00EE },
{ " 6:SPOT05", " 6:Sacred Forest Meadow", " 6:Heilige Lichtung", " 6:Bosquet Sacre", Select_LoadGame, 0x00FC },
{ " 7:SPOT06", " 7:Lake Hylia", " 7:Hylia-See", " 7:Lac Hylia", Select_LoadGame, 0x0102 },
{ " 8:SPOT07", " 8:Zora's Domain", " 8:Zoras Reich", " 8:Domaine Zora", Select_LoadGame, 0x0108 },
{ " 9:SPOT08", " 9:Zora's Fountain", " 9:Zoras Quelle", " 9:Fontaine Zora", Select_LoadGame, 0x010E },
{ "10:SPOT09", "10:Gerudo Valley", "10:Gerudotal", "10:Vallee Gerudo", Select_LoadGame, 0x0117 },
{ "11:SPOT10", "11:Lost Woods", "11:Verlorene Waelder", "11:Bois Perdus", Select_LoadGame, 0x011E },
{ "12:SPOT11", "12:Desert Colossus", "12:Wuestenkoloss", "12:Colosse du Desert", Select_LoadGame, 0x0123 },
{ "13:SPOT12", "13:Gerudo's Fortress", "13:Gerudo-Festung", "13:Forteresse Gerudo", Select_LoadGame, 0x0129 },
{ "14:SPOT13", "14:Haunted Wasteland", "14:Gespensterwueste", "14:Desert Hante", Select_LoadGame, 0x0130 },
{ "15:SPOT15", "15:Hyrule Castle", "15:Schloss Hyrule", "15:Chateau d'Hyrule", Select_LoadGame, 0x0138 },
{ "16:SPOT16", "16:Death Mountain Trail", "16:Pfad zum Todesberg", "16:Chemin du Peril", Select_LoadGame, 0x013D },
{ "17:SPOT17", "17:Death Mountain Crater", "17:Todeskrater", "17:Cratere du Peril", Select_LoadGame, 0x0147 },
{ "18:SPOT18", "18:Goron City", "18:Goronia", "18:Village Goron", Select_LoadGame, 0x014D },
{ "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, 0x0157 },
{ "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, 0x0053 },
{ "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, 0x006B },
{ "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, 0x003B },
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, 0x007A },
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, 0x031C },
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, 0x004B },
{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", "26:Royal Family's Tomb", "26:Koenigsgrab", "26:Tombe Royale", Select_LoadGame, 0x002D },
{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", "27:Great Fairy's Fountain (Upgrades)", "27:Feen-Quelle (Upgrades)", "27:Fontaine Royale des Fees (Amel.)", Select_LoadGame, 0x0315 },
{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "28:Fairy's Fountain (Grotto)", "28:Feen-Brunnen (Grotte)", "28:Fontaines des Fees (Grotte)", Select_LoadGame, 0x036D },
{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "29:Great Fairy's Fountain (Magic)", "29:Feen-Quelle (Magie)", "29:Fontaine Royale des Fees (Magie)", Select_LoadGame, 0x0371 },
{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "30:Ganon's Tower - Collapsing", "30:Ganons Turm - Einsturz", "30:Tour de Ganon - Effondrement", Select_LoadGame, 0x043F },
{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "31:Castle Courtyard", "31:Burghof - Zelda", "31:Cour du Chateau", Select_LoadGame, 0x0400 },
{ "32:" GFXP_HIRAGANA "ツリボリ", "32:Fishing Pond", "32:Fischweiher", "32:Etang", Select_LoadGame, 0x045F },
{ "33:" GFXP_KATAKANA "ボムチュウボーリング", "33:Bombchu Bowling Alley", "33:Minenbowlingbahn", "33:Bowling Teigneux", Select_LoadGame, 0x0507 },
{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "34:Lon Lon Ranch House", "34:Lon Lon-Farm Haus", "34:Maison du Ranch Lon Lon", Select_LoadGame, 0x004F },
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, 0x05D0 },
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, 0x007E },
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, 0x0072 },
{ "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, 0x0063 },
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, 0x0550 },
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, 0x0033 },
{ "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, 0x00B1 },
{ "42:" GFXP_HIRAGANA "ウラロジ", "42:Back Alley", "42:Seitenstrasse", "42:Ruelle", Select_LoadGame, 0x00AD },
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", "43:Temple of Time Exterior", "43:Vor der Zitadelle der Zeit", "43:Exterieur du Temple du Temps", Select_LoadGame, 0x0171 },
{ "44:" GFXP_HIRAGANA "リンクノイエ", "44:Link's House", "44:Links Haus", "44:Cabane de Link", Select_LoadGame, 0x00BB },
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "45:Kakariko House 1", "45:Kakariko Haus 1", "45:Maison du Village Cocorico 1", Select_LoadGame, 0x02FD },
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", "46:Back Alley House 1", "46:Seitenstrasse Haus 1", "46:Maison de la Ruelle 1", Select_LoadGame, 0x043B },
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "47:House of the Know-it-All Brothers", "47:Haus der Allwissenden Brueder", "47:Cabane des Freres Je-Sais-Tout", Select_LoadGame, 0x00C9 },
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "48:House of Twins", "48:Haus der Zwillinge", "48:Cabane des Jumeaux", Select_LoadGame, 0x009C },
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "49:Mido's House", "49:Midos Haus", "49:Cabane du Grand Mido", Select_LoadGame, 0x0433 },
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "50:Saria's House", "50:Salias Haus", "50:Cabane de Saria", Select_LoadGame, 0x0437 },
{ "51:" GFXP_HIRAGANA "ウマゴヤ", "51:Stable", "51:Stall", "51:Etable", Select_LoadGame, 0x02F9 },
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", "52:Grave Keeper's Hut", "52:Huette des Totengraebers", "52:Cabane du Fossoyeur", Select_LoadGame, 0x030D },
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "53:Dog Lady's House", "53:Haus der Hunde-Dame", "53:Maison de la Dame du Chien", Select_LoadGame, 0x0398 },
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "54:Impa's House", "54:Impas Haus", "54:Maison d'Impa", Select_LoadGame, 0x039C },
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "55:Lakeside Laboratory", "55:Hylia-See Laboratorium", "55:Laboratoire du Lac", Select_LoadGame, 0x0043 },
{ "56:" GFXP_KATAKANA "テント", "56:Running Man's Tent", "56:Zelt des Rennlaeufers", "56:Tente du Marathonien", Select_LoadGame, 0x03A0 },
{ "57:" GFXP_HIRAGANA "タテノミセ", "57:Bazaar", "57:Basar", "57:Bazar", Select_LoadGame, 0x00B7 },
{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", "58:Kokiri Shop", "58:Kokiri-Laden", "58:Boutique Kokiri", Select_LoadGame, 0x00C1 },
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "59:Goron Shop", "59:Goronen-Laden", "59:Boutique Goron", Select_LoadGame, 0x037C },
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "60:Zora Shop", "60:Zora-Laden", "60:Boutique Zora", Select_LoadGame, 0x0380 },
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "61:Closed Shop", "61:Geschlossener Laden", "61:Boutique Fermee", Select_LoadGame, 0x0384 },
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, 0x0388 },
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, 0x0390 },
{ "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, 0x0530 },
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, 0x0008 },
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, 0x0000 },
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{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, 0x040F },
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, 0x0004 },
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{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, 0x040B },
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, 0x0028 },
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{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, 0x0301 },
{ "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, 0x0169 },
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{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "73:Phantom Ganon's Lair", "73:Phantom-Ganons Verlies", "73:Repaire de Ganon Spectral", Select_LoadGame, 0x000C },
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "74:Bottom of the Well", "74:Grund des Brunnens", "74:Puits", Select_LoadGame, 0x0098 },
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "75:Shadow Temple", "75:Schattentempel", "75:Temple de l'Ombre", Select_LoadGame, 0x0037 },
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{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "76:Bongo Bongo's Lair", "76:Bongo Bongos Verlies", "76:Repaire de Bongo Bongo", Select_LoadGame, 0x0413 },
{ "77:" GFXP_HIRAGANA "ヒノシンデン", "77:Fire Temple", "77:Feuertempel", "77:Temple du Feu", Select_LoadGame, 0x0165 },
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "78:Volvagia's Lair", "78:Volvagias Verlies", "78:Repaire de Volcania", Select_LoadGame, 0x0305 },
{ "79:" GFXP_HIRAGANA "ミズノシンデン", "79:Water Temple", "79:Wassertempel", "79:Temple de l'Eau", Select_LoadGame, 0x0010 },
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{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "80:Morpha's Lair", "80:Morphas Verlies", "80:Repaire de Morpha", Select_LoadGame, 0x0417 },
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "81:Spirit Temple", "81:Geistertempel", "81:Temple de l'Esprit", Select_LoadGame, 0x0082 },
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{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "82:Iron Knuckle's Lair", "82:Eisenprinz' Verlies", "82:Repaire du Hache Viande", Select_LoadGame, 0x008D },
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "83:Twinrova's Lair", "83:Killa Ohmaz' Verlies", "83:Repaire du Duo Malefique", Select_LoadGame, 0x05EC },
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "84:Stairs to Ganondorf's Lair", "84:Treppen zu Ganondorfs Verlies", "84:Repaire de Ganondorf (Escaliers)", Select_LoadGame, 0x041B },
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "85:Ganondorf's Lair", "85:Ganondorfs Verlies", "85:Repaire de Ganondorf", Select_LoadGame, 0x041F },
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", "86:Ice Cavern", "86:Eishoehle", "86:Caverne Polaire", Select_LoadGame, 0x0088 },
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "87:Dampe Grave Relay Game", "87:Boris' Grab Staffellauf", "87:Tombe d'Igor", Select_LoadGame, 0x044F },
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "88:Inside Ganon's Castle", "88:In Ganons Schloss", "88:Tour de Ganon", Select_LoadGame, 0x0467 },
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{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", "89:Ganon's Lair", "89:Ganons Verlies", "89:Repaire de Ganon", Select_LoadGame, 0x0517 },
{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "90:Escaping Ganon's Castle 1", "90:Flucht aus Ganons Schloss 1", "90:Fuite du Chateau de Ganon 1", Select_LoadGame, 0x0179 },
{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "91:Escaping Ganon's Castle 2", "91:Flucht aus Ganons Schloss 2", "91:Fuite du Chateau de Ganon 2", Select_LoadGame, 0x01B5 },
{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "92:Escaping Ganon's Castle 3", "92:Flucht aus Ganons Schloss 3", "92:Fuite du Chateau de Ganon 3", Select_LoadGame, 0x03DC },
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "93:Escaping Ganon's Castle 4", "93:Flucht aus Ganons Schloss 4", "93:Fuite du Chateau de Ganon 4", Select_LoadGame, 0x03E4 },
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "94:Escaping Ganon's Castle 5", "94:Flucht aus Ganons Schloss 5", "94:Fuite du Chateau de Ganon 5", Select_LoadGame, 0x056C },
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "95:Thieves' Hideout 1-2", "95:Diebesversteck 1-2", "95:Repaire des Voleurs 1-2", Select_LoadGame, 0x0486 },
{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "96:Thieves' Hideout 3-4 9-10", "96:Diebesversteck 3-4 9-10", "96:Repaire des Voleurs 3-4 9-10", Select_LoadGame, 0x048E },
{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "97:Thieves' Hideout 5-6", "97:Diebesversteck 5-6", "97:Repaire des Voleurs 5-6", Select_LoadGame, 0x0496 },
{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "98:Thieves' Hideout 7-8", "98:Diebesversteck 7-8", "98:Repaire des Voleurs 7-8", Select_LoadGame, 0x049E },
{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "99:Thieves' Hideout 11-12", "99:Diebesversteck 11-12", "99:Repaire des Voleurs 11-12", Select_LoadGame, 0x04AE },
{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "100:Thieves' Hideout 13", "100:Diebesversteck 13", "100:Repaire des Voleurs 13", Select_LoadGame, 0x0570 },
{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", "101:Grotto 0", "101:Grotte 0", "101:Grotte 0", Select_LoadGame, 0x003F },
{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", "102:Grotto 1", "102:Grotte 1", "102:Grotte 1", Select_LoadGame, 0x0598 },
{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", "103:Grotto 2", "103:Grotte 2", "103:Grotte 2", Select_LoadGame, 0x059C },
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", "104:Grotto 3", "104:Grotte 3", "104:Grotte 3", Select_LoadGame, 0x05A0 },
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", "105:Grotto 4", "105:Grotte 4", "105:Grotte 4", Select_LoadGame, 0x05A4 },
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", "106:Grotto 5", "106:Grotte 5", "106:Grotte 5", Select_LoadGame, 0x05A8 },
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", "107:Grotto 6", "107:Grotte 6", "107:Grotte 6", Select_LoadGame, 0x05AC },
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", "108:Grotto 7", "108:Grotte 7", "108:Grotte 7", Select_LoadGame, 0x05B0 },
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", "109:Grotto 8", "109:Grotte 8", "109:Grotte 8", Select_LoadGame, 0x05B4 },
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", "110:Grotto 9", "110:Grotte 9", "110:Grotte 9", Select_LoadGame, 0x05B8 },
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", "111:Grotto 10", "111:Grotte 10", "111:Grotte 10", Select_LoadGame, 0x05BC },
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", "112:Grotto 11", "112:Grotte 11", "112:Grotte 11", Select_LoadGame, 0x05C0 },
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", "113:Grotto 12", "113:Grotte 12", "113:Grotte 12", Select_LoadGame, 0x05C4 },
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", "114:Grotto 13", "114:Grotte 13", "114:Grotte 13", Select_LoadGame, 0x05FC },
{ "115:" GFXP_KATAKANA "ハイラル デモ", "115:Goddess Cutscene Environment", "115:Goettinnen Cutscene Umgebung", "115:Carte de la scene des Deesses", Select_LoadGame, 0x00A0 },
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "116:Test Room", "116:Test Raum", "116:Salle de Test", Select_LoadGame, 0x0520 },
{ "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "117:SRD Map", "117:SRD Karte", "117:Carte SRD", Select_LoadGame, 0x0018 },
{ "118:" GFXP_KATAKANA "テストマップ", "118:Test Map", "118:Test Karte", "118:Carte de Test", Select_LoadGame, 0x0094 },
{ "119:" GFXP_KATAKANA "テストルーム", "119:Treasure Chest Warp", "119:Schatzkisten Teleport", "119:Coffres debug", Select_LoadGame, 0x0024 },
{ "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "120:Stalfos Miniboss Room", "120:Stalfos-Ritter Miniboss Raum", "120:Salle de Miniboss Stalfos", Select_LoadGame, 0x001C },
{ "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "121:Stalfos Boss Room", "121:Stalfos-Ritter Boss Raum", "121:Salle de Boss Stalfos", Select_LoadGame, 0x0020 },
{ "122:Sutaru", "122:Dark Link Room", "122:Schwarzer Link Raum", "122:Salle de Dark Link", Select_LoadGame, 0x0047 },
{ "123:jikkenjyou", "123:Shooting Gallery Duplicate", "123:Schiessbude (Duplikat)", "123:Jeu d'adresse (Duplicata)", Select_LoadGame, 0x02EA },
{ "124:depth" GFXP_KATAKANA "テスト", "124:depth test", "124:Tiefen Test", "124:Test de Profondeur", Select_LoadGame, 0x00B6 },
{ "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "125:Hyrule Garden Game (Broken)", "125:Burghof - Wachen-Minispiel (Kaputt)", "125:Cour du Chateau (Non fonctionnel)", Select_LoadGame, 0x0076 },
{ "title", "title", "Titelbildschirm", "Ecran-titre", Select_LoadTitle, 0x0000 },
};
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static BetterSceneSelectEntry sBetterScenes[] = {
{ " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 8, {
{ "Near Drawbridge", "Nahe der Zugbruecke", "Pres du Pont-levis", 0x00CD },
{ "From Drawbridge", "Von der Zugbruecke", "Depuis le Pont-levis", 0x01FD },
{ "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x017D },
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0181 },
{ "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0185 },
{ "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0189 },
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x018D },
{ "From Lon Lon Ranch", "Von der Lon Lon-Farm", "Depuis le Ranch Lon Lon", 0x01F9 },
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}},
{ " 2:Kokiri Forest", " 2:Kokiri-Wald", " 2:Foret Kokiri", Select_LoadGame, 9, {
{ "From Links House", "Von Links Haus", "Depuis la Cabane de Link", 0x0211 },
{ "From Bridge", "Von der Bruecke", "Depuis le Pont", 0x020D },
{ "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0286 },
{ "From Deku Tree", "Vom Deku-Baum", "Depuis l'Arbre Mojo", 0x0209 },
{ "From Kokiri Shop", "Vom Kokiri-Laden", "Depuis la Boutique Kokiri", 0x0266 },
{ "From Know-It-All Brothers House", "Vom Haus der Allwissenden Brueder", "Depuis la Cabane des Freres Je-Sais-Tout", 0x026A },
{ "From Twins House", "Vom Haus der Zwillinge", "Depuis la Cabane des Jumeaux", 0x033C },
{ "From Midos House", "Von Midos Haus", "Depuis la Cabane du Grand Mido", 0x0443 },
{ "From Sarias House", "Von Salias Haus", "Depuis la Cabane de Saria", 0x0447 },
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}},
{ " 3:Kokiri Buildings", " 3:Kokiri Gebaeude", " 3:Cabanes des Kokiris", Select_LoadGame, 6, {
{ "Links Bed", "Links Bett", "Lit de Link", 0x00BB },
{ "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1 },
{ "Twins House", "Haus der Zwillinge", "Cabane des Jumeaux", 0x009C },
{ "Know-It-All Brothers House", "Haus der Allwissenden Brueder", "Cabane des Freres Je-Sais-Tout", 0x00C9 },
{ "Midos House", "Midos Haus", "Cabane du Grand Mido", 0x0433 },
{ "Sarias House", "Salias Haus", "Cabane de Sara", 0x0437 },
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}},
{ " 4:Lost Woods", " 4:Verlorene Waelder", " 4:Bois Perdus", Select_LoadGame, 5, {
{ "From Kokiri Forest", "Vom Kokiri-Wald", "Depuis la Foret Kokiri", 0x011E },
{ "From Sacred Meadow", "Von der Waldlichtung", "Depuis le Bosquet Sacre", 0x01A9 },
{ "From Goron City", "Vom Goronia", "Depuis le Village Goron", 0x04D6 },
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x04DA },
{ "Bridge", "Bruecke", "Pont", 0x05E0 },
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}},
{ " 5:Sacred Forest Meadow", " 5:Waldlichtung", " 5:Bosquet Sacre", Select_LoadGame, 3, {
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x00FC },
{ "From Forest Temple", "Vom Waldtempel", "Depuis le Temple de la Foret", 0x0215 },
{ "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600 },
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}},
{ " 6:Castle Town Entrance", " 6:Eingang zum Marktplatz", " 6:Entree du Bourg d'Hyrule", Select_LoadGame, 3, {
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0276 },
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0033 },
{ "From Pot House", "Vom Wachposten", "Depuis la Maison des Jarres", 0x026E },
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}},
{ " 7:Market", " 7:Marktplatz", " 7:Place du Marche", Select_LoadGame, 11, {
{ "From Castle Town Entrance", "Vom Eingang zum Marktplatz", "Depuis l'Entree du Bourg d'Hyrule", 0x00B1 },
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x01CD },
{ "From Happy Mask Shop", "Vom Maskenhaendler", "Depuis la Foire aux Masques", 0x01D1 },
{ "From Treasure Box Minigame", "Von der Truhenlotterie", "Depuis le Bowling Teigneux", 0x01D5 },
{ "From Castle", "Vom Schloss", "Depuis le Chateau d'Hyrule", 0x025A },
{ "From Temple of Time", "Von der Zitadelle der Zeit", "Depuis le Temple du Temps", 0x025E },
{ "From Back Alley (Right)", "Von der Seitenstrasse (Rechts)", "Depuis la Ruelle (Droite)", 0x0262 },
{ "From Back Alley (Left)", "Von der Seitenstrasse (Links)", "Depuis la Ruelle (Gauche)", 0x029E },
{ "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x02A2 },
{ "From Bazaar Shop", "Vom Basar", "Depuis le Bazar", 0x03B8 },
{ "From Bomchu Bowling Minigame", "Von der Minenbowlingbahn", "Depuis le Bowling Teigneux", 0x03BC },
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}},
{ " 8:Castle Town Alley", " 8:Seitenstrasse", " 8:Ruelle du Bourg d'Hyrule", Select_LoadGame, 5, {
{ "From Market (Right)", "Vom Marktplatz (Rechts)", "Depuis la Place du Marche (Droite)", 0x00AD },
{ "From Market (Left)", "Vom Marktplatz (Links)", "Depuis la Place du Marche (Gauche)", 0x029A },
{ "From Alley House", "Vom Seitenstrassenhaus", "Depuis la Maison de la Ruelle", 0x0067 },
{ "From Dog House", "Vom Haus der Hunde-Dame", "Depuis la Maison du Chien", 0x038C },
{ "From Bombchu Shop", "Vom Krabbelminen-Laden", "Depuis le Magasin de Missiles", 0x03C0 },
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}},
{ " 9:Castle Town Buildings", " 9:Marktplatz Gebaeude", " 9:Batiments du Bourg d'Hyrule", Select_LoadGame, 10, {
{ "Pot House", "Wachposten", "Maison des Jarres", 0x007E },
{ "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x016D },
{ "Treasure Box Minigame", "Truhenlotterie", "Chasse aux Tresors", 0x0063 },
{ "Potion Shop", "Magie-Laden", "Apothicaire", 0x0388 },
{ "Bombchu Bowling Minigame", "Minenbowlingbahn", "Bowling Teigneux", 0x0507 },
{ "Bazaar Shop", "Basar", "Bazar", 0x052C },
{ "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530 },
{ "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528 },
{ "Dog House", "Haus der Hunde-Dame", "Maison du Chien", 0x0398 },
{ "Alley House", "Seitenstrassenhaus", "Maison de la Ruelle", 0x043B },
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}},
{ "10:Temple of Time", "10:Zitadelle der Zeit", "10:Temple du Temps", Select_LoadGame, 5, {
{ "From Outside", "Von draussen", "Depuis l'Entree", 0x053 },
{ "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", 0x02CA },
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4 },
{ "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", 0x0171 },
{ "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", 0x0472 },
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}},
{ "11:Hyrule Castle", "11:Schloss Hyrule", "11:Chateau d'Hyrule", Select_LoadGame, 5, {
{ "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0138 },
{ "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", 0x023D },
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x0340 },
{ "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", 0x04FA },
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x04C2 },
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}},
{ "12:Hyrule Castle Courtyard", "12:Burghof", "12:Cour du Chateau", Select_LoadGame, 3, {
{ "From Crawlspace", "Vom Kriechtunnel", "Depuis l'Entree", 0x007A },
{ "From Zelda", "Von Zelda", "Depuis Zelda", 0x0296 },
{ "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", 0x0400 },
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}},
{ "13:Lon Lon Ranch", "13:Lon Lon-Farm", "13:Ranch Lon Lon", Select_LoadGame, 4, {
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0157 },
{ "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", 0x0378 },
{ "From Stables", "Vom Stall", "Depuis l'Etable", 0x042F },
{ "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", 0x02AE },
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}},
{ "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, {
{ "Ranch House", "Farmhaus", "Maison du Ranch", 0x004F },
{ "Stables", "Stall", "Etable du Ranch", 0x02F9 },
{ "Back Tower", "Silo", "Silo du Ranch", 0x05D0 },
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}},
{ "15:Kakariko Village", "15:Kakariko", "15:Village Cocorico", Select_LoadGame, 15, {
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00DB },
{ "From Death Mountain", "Vom Todesberg", "Depuis le Mont du Peril", 0x0191 },
{ "From Graveyard", "Vom Friedhof", "Depuis le Cimetiere", 0x0195 },
{ "From Bazaar", "Vom Basar", "Depuis le Bazar", 0x0201 },
{ "From Bottom of Well", "Vom Grund des Brunnens", "Depuis le Puits", 0x02A6 },
{ "From Boss House", "Vom Haus des Bosses", "Depuis la Maison du Boss", 0x0349 },
{ "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x044B },
{ "From Potion Shop (Back Entrance)", "Vom Magie-Laden (Hintereingang)", "Depuis l'Apothicaire (Entree Arriere)", 0x04FF },
{ "From Grannys Potion Shop", "Von Omas Magie-Laden", "Depuis l'Apothicaire (Vieille Femme)", 0x034D },
{ "From Impas House", "Von Impas Haus", "Depuis la Maison d'Impa", 0x0345 },
{ "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", 0x05DC },
{ "From Windmill", "Von der Windmuehle", "Depuis le Moulin", 0x0351 },
{ "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x0463 },
{ "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", 0x04EE },
{ "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", 0x0554 },
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}},
{ "16:Kakariko Buildings", "16:Kakariko Gebaeude", "16:Batiments du Village Cocorico", Select_LoadGame, 9, {
{ "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x003B },
{ "Grannys Potion Shop", "Omas Magie-Laden", "Apothicaire (Vieille Femme)", 0x0072 },
{ "Bazaar Shop", "Basar", "Bazar", 0x00B7 },
{ "Potion Shop", "Magie-Laden", "Apothicaire", 0x0384 },
{ "Impas House", "Impas Haus", "Maison d'Impa", 0x039C },
{ "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", 0x05C8 },
{ "Boss House", "Haus des Bosses", "Maison du Boss", 0x02FD },
{ "Windmill", "Windmuehle", "Moulin", 0x0453 },
{ "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", 0x0550 },
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}},
{ "17:Graveyard", "17:Friedhof", "17:Cimetiere", Select_LoadGame, 9, {
{ "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", 0x00E4 },
{ "From Shadow Temple", "Vom Schattentempel", "Depuis le Temple de l'Ombre", 0x0205 },
{ "From Gravekeepers Hut", "Von der Huette des Totengraebers", "Depuis la Cabane du Fossoyeur", 0x0355 },
{ "From Dampes Grave", "Von Boris' Grab", "Depuis la Tombe d'Igor", 0x0359 },
{ "From Shield Grave", "Vom Schild-Grab", "Depuis la Tombe au Bouclier", 0x035D },
{ "From Redead Grave", "Vom Zombie-Grab", "Depuis la Tombe au Effrois", 0x0361 },
{ "From Royal Familys Tomb", "Vom Koenigsgrab", "Depuis la Tombe Royale", 0x050B },
{ "Inside Dampe's Hut", "Huette des Totengraebers", "A l'interieur de la Cabane du Fossoyeur", 0x030D },
{ "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568 },
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}},
{ "18:Graves", "18:Graeber", "18:Tombes", Select_LoadGame, 5, {
{ "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", 0x044F },
{ "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", 0x002D },
{ "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", 0x0574 },
{ "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", 0x004B },
{ "ReDead Grave", "Zombie Grab", "Tombe au Effrois", 0x031C },
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}},
{ "19:Death Mountain Trail", "19:Gebirgspfad", "19:Mont du Peril", Select_LoadGame, 6, {
{ "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x013D },
{ "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x01B9 },
{ "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01BD },
{ "From Dodongos Cavern", "Von Dodongos Hoehle", "Depuis la Caverne Dodongo", 0x0242 },
{ "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x045B },
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0315 },
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}},
{ "20:Goron City", "20:Goronia", "20:Village Goron", Select_LoadGame, 5, {
{ "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x014D },
{ "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01C1 },
{ "From Goron City Shop", "Vom Goronen-Laden", "Depuis la Boutique Goron", 0x03FC },
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x04E2 },
{ "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C },
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}},
{ "21:Death Mountain Crater", "21:Todeskrater", "21:Cratere du Peril", Select_LoadGame, 6, {
{ "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x0147 },
{ "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x0246 },
{ "From Fire Temple", "Vom Feuertempel", "Depuis le Temple du Feu", 0x024A },
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0482 },
{ "Great Fairy", "Feen-Quelle", "Depuis la Grande Fee", 0x04BE },
{ "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6 },
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}},
{ "22:Zora River", "22:Zora-Fluss", "22:Riviere Zora", Select_LoadGame, 3, {
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00EA },
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x019D },
{ "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x01DD },
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}},
{ "23:Zoras Domain", "23:Zoras Reich", "23:Domaine Zora", Select_LoadGame, 5, {
{ "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0108 },
{ "From Zoras Fountain", "Von Zoras Quelle", "Depuis la Fontaine Zora", 0x01A1 },
{ "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0328 },
{ "From Zora Shop", "Vom Zora-Laden", "Depuis la Boutique Zora", 0x03C4 },
{ "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380 },
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}},
{ "24:Zoras Fountain", "24:Zoras Quelle", "24:Fontaine Zora", Select_LoadGame, 5, {
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0225 },
{ "From Jabu Jabu", "Von Jabu-Jabu", "Depuis Jabu-Jabu", 0x0221 },
{ "From Ice Cavern", "Von der Eishoehle", "Depuis la Caverne Polaire", 0x03D4 },
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0394 },
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0371 },
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}},
{ "25:Lake Hylia", "25:Hylia-See", "25:Lac Hylia", Select_LoadGame, 7, {
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0102 },
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0219 },
{ "From Water Temple", "Vom Wassertempel", "Depuis le Temple de l'Eau", 0x021D },
{ "From Fishing Pond", "Vom Fischweiher", "Depuis l'Etang", 0x0309 },
{ "From Laboratory", "Vom Laboratorium", "Depuis le Laboratoire du Lac", 0x03CC },
{ "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0560 },
{ "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604 },
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}},
{ "26:Lake Hylia Buildings", "26:Hylia-See Gebaeude", "26:Batiments du Lac Hylia", Select_LoadGame, 2, {
{ "Laboratory", "Laboratorium", "Laboratoire du Lac", 0x0043 },
{ "Fishing Pond Minigame", "Fischweiher", "Etang", 0x045F },
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}},
{ "27:Gerudo Valley", "27:Gerudotal", "27:Vallee Gerudo", Select_LoadGame, 5, {
{ "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0117 },
{ "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x022D },
{ "From Carpenter's Tent", "Vom Zelt der Zimmerleute", "Depuis la Tente du Charpentier", 0x03D0 },
{ "Carpenter's Tent/ Running Man Minigame", "Zelt der Zimmerleute/ Rennlaeufer Minispiel", "Tente du Charpentier/ Marathonien", 0x03A0 },
{ "Thrown out of Fortress", "Aus der Festung geworfen", "Expulsé de la Forteresse", 0x01A5 },
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}},
{ "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, {
{ "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0129 },
{ "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", 0x03A8 },
{ "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", 0x03AC },
{ "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", 0x03B0 },
{ "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", 0x03B4 },
{ "From Thieves Hideout (1)", "Vom Diebesversteck (1)", "Depuis le Repaire des Voleurs (1)", 0x0231 },
{ "From Thieves Hideout (2)", "Vom Diebesversteck (2)", "Depuis le Repaire des Voleurs (2)", 0x0235 },
{ "From Thieves Hideout (3)", "Vom Diebesversteck (3)", "Depuis le Repaire des Voleurs (3)", 0x0239 },
{ "From Thieves Hideout (4)", "Vom Diebesversteck (4)", "Depuis le Repaire des Voleurs (4)", 0x02AA },
{ "From Thieves Hideout (5)", "Vom Diebesversteck (5)", "Depuis le Repaire des Voleurs (5)", 0x02BA },
{ "From Thieves Hideout (6)", "Vom Diebesversteck (6)", "Depuis le Repaire des Voleurs (6)", 0x02BE },
{ "From Thieves Hideout (7)", "Vom Diebesversteck (7)", "Depuis le Repaire des Voleurs (7)", 0x02C2 },
{ "From Thieves Hideout (8)", "Vom Diebesversteck (8)", "Depuis le Repaire des Voleurs (8)", 0x02C6 },
{ "From Thieves Hideout (9)", "Vom Diebesversteck (9)", "Depuis le Repaire des Voleurs (9)", 0x02D2 },
{ "From Thieves Hideout (10)", "Vom Diebesversteck (10)", "Depuis le Repaire des Voleurs (10)", 0x02D6 },
{ "From Thieves Hideout (11)", "Vom Diebesversteck (11)", "Depuis le Repaire des Voleurs (11)", 0x02DA },
{ "From Thieves Hideout (12)", "Vom Diebesversteck (12)", "Depuis le Repaire des Voleurs (12)", 0x02DE },
{ "From Thieves Hideout (13)", "Vom Diebesversteck (13)", "Depuis le Repaire des Voleurs (13)", 0x03A4 },
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}},
{ "29:Thieves Hideout", "29:Diebesversteck", "29:Repaire des Voleurs", Select_LoadGame, 13, {
{ "From Gerudo Fortress (1)", "Von der Gerudo-Festung (1)", "Depuis la Forteresse Gerudo (1)", 0x0486 },
{ "From Gerudo Fortress (2)", "Von der Gerudo-Festung (2)", "Depuis la Forteresse Gerudo (2)", 0x048A },
{ "From Gerudo Fortress (3)", "Von der Gerudo-Festung (3)", "Depuis la Forteresse Gerudo (3)", 0x048E },
{ "From Gerudo Fortress (4)", "Von der Gerudo-Festung (4)", "Depuis la Forteresse Gerudo (4)", 0x0492 },
{ "From Gerudo Fortress (5)", "Von der Gerudo-Festung (5)", "Depuis la Forteresse Gerudo (5)", 0x0496 },
{ "From Gerudo Fortress (6)", "Von der Gerudo-Festung (6)", "Depuis la Forteresse Gerudo (6)", 0x049A },
{ "From Gerudo Fortress (7)", "Von der Gerudo-Festung (7)", "Depuis la Forteresse Gerudo (7)", 0x049E },
{ "From Gerudo Fortress (8)", "Von der Gerudo-Festung (8)", "Depuis la Forteresse Gerudo (8)", 0x04A2 },
{ "From Gerudo Fortress (9)", "Von der Gerudo-Festung (9)", "Depuis la Forteresse Gerudo (9)", 0x04A6 },
{ "From Gerudo Fortress (10)", "Von der Gerudo-Festung (10)", "Depuis la Forteresse Gerudo (10)", 0x04AA },
{ "From Gerudo Fortress (11)", "Von der Gerudo-Festung (11)", "Depuis la Forteresse Gerudo (11)", 0x04AE },
{ "From Gerudo Fortress (12)", "Von der Gerudo-Festung (12)", "Depuis la Forteresse Gerudo (12)", 0x04B2 },
{ "From Gerudo Fortress (13)", "Von der Gerudo-Festung (13)", "Depuis la Forteresse Gerudo (13)", 0x0570 },
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}},
{ "30:Haunted Wasteland", "30:Geisterwueste", "30:Desert Hante", Select_LoadGame, 2, {
{ "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x0130 },
{ "From Desert Colossus", "Vom Wuestenkoloss", "Depuis le Colosse du Desert", 0x0365 },
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}},
{ "31:Desert Colossus", "31:Wuestenkoloss", "31:Colosse du Desert", Select_LoadGame, 7, {
{ "From Haunted Wasteland", "Von der Geisterwueste", "Depuis le Desert Hante", 0x0123 },
{ "From Spirit Temple", "Vom Geistertempel", "Depuis le Temple de l'Esprit", 0x01E1 },
{ "From Spirit Temple (Left Hand)", "Vom Geistertempel (Linke Hand)", "Depuis le Temple de l'Esprit (Main Gauche)", 0x01E5 },
{ "From Spirit Temple (Right Hand)", "Vom Geistertempel (Rechte Hand)", "Depuis le Temple de l'Esprit (Main Droite)", 0x01E9 },
{ "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x057C },
{ "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0588 },
{ "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1 },
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}},
{ "32:Deku Tree", "32:Deku-Baum", "32:Arbre Mojo", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entree", 0x0001 },
{ "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", 0x0252 },
{ "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", 0x040F },
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}},
{ "33:Dodongos Cavern", "33:Dodongos Hoehle", "33:Caverne Dodongo", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entree", 0x0004 },
{ "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", 0x00C5 },
{ "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", 0x040B },
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}},
{ "34:Jabu Jabu", "34:Jabu-Jabu", "34:Jabu-Jabu", Select_LoadGame, 2, {
{ "Entrance", "Eingang", "Entree", 0x0028 },
{ "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", 0x0301 },
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}},
{ "35:Forest Temple", "35:Waldtempel", "35:Temple de la Foret", Select_LoadGame, 4, {
{ "Entrance", "Eingang", "Entree", 0x0169 },
{ "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", 0x0584 },
{ "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", 0x024E },
{ "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", 0x000C },
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}},
{ "36:Fire Temple", "36:Feuertempel", "36:Temple du Feu", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entrance", 0x0165 },
{ "Before Volvagia", "Vor Volvagia", "Avant Volvagia", 0x0175 },
{ "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", 0x0305 },
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}},
{ "37:Water Temple", "37:Wassertempel", "37:Temple de l'Eau", Select_LoadGame, 2, {
{ "Entrance", "Eingang", "Entree", 0x0010 },
{ "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", 0x0417 },
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}},
{ "38:Shadow Temple", "38:Schattentempel", "38:Temple de l'Ombre", Select_LoadGame, 3, {
{ "Entrance", "Eingang", "Entree", 0x0037 },
{ "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", 0x02B2 },
{ "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", 0x0413 },
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}},
{ "39:Spirit Temple", "39:Geistertempel", "39:Temple de l'Esprit", Select_LoadGame, 6, {
{ "Entrance", "Eingang", "Entree", 0x0082 },
{ "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", 0x03F0 },
{ "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", 0x03F4 },
{ "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", 0x02F5 },
{ "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", 0x008D },
{ "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", 0x05EC },
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}},
{ "40:Ganons Castle", "40:Ganons Schloss", "40:Chateau de Ganon", Select_LoadGame, 9, {
{ "Entrance", "Eingang", "Entree", 0x0467 },
{ "From Tower", "Vom Tower", "Depuis la Tour", 0x0534 },
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{ "Stairs to Lair - From Castle", "Stufen zum Verlies - Vom Schloss", "Escaliers vers Repaire - Depuis le Chateau", 0x041B },
{ "Stairs to Lair - From Ganondorf's Lair", "Stufen zum Verlies - Von Ganondorfs Verlies", "Escaliers vers Repaire - Depuis le Repaire de Ganondorf", 0x0427 },
{ "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", 0x041F },
{ "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", 0x01C9 },
{ "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", 0x04BA },
{ "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", 0x0517 },
{ "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", 0x043F },
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}},
{ "41:Bottom of the Well", "41:Grund des Brunnens", "41:Puits", Select_LoadGame, 1, {
{ "Entrance", "Eingang", "Entree", 0x0098 },
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}},
{ "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, {
{ "Entrance", "Eingang", "Entree", 0x0088 },
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}},
{ "43:Gerudo Training Grounds", "43:Gerudo-Arena", "43:Gymnase Gerudo", Select_LoadGame, 1, {
{ "Entrance", "Eingang", "Entree", 0x0008 },
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}},
{ "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, {
{ "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4 },
{ "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600 },
{ "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6 },
{ "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604 },
{ "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568 },
{ "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1 },
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}},
{ "45:Shops", "45:Laeden", "45:Boutiques", Select_LoadGame, 9, {
{ "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1 },
{ "Potion Shop (Market)", "Magie-Laden (Marktplatz)", "Apothicaire (Place du Marche)", 0x0388 },
{ "Bazaar Shop (Market)", "Basar (Marktplatz)", "Bazar (Place du Marche)", 0x052C },
{ "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530 },
{ "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528 },
{ "Bazaar Shop (Kakariko)", "Basar (Kakariko)", "Bazar (Village Cocorico)", 0x00B7 },
{ "Potion Shop (Kakariko)", "Magie-Laden (Kakariko)", "Apothicaire (Village Cocorico)", 0x0384 },
{ "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C },
{ "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380 },
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}},
{ "46:Great Fairies", "46:Feen-Quellen", "46:Grandes Fees", Select_LoadGame, 6, {
{ "Hyrule Castle (Child)", "Schloss Hyrule (Kind)", "Chateau d'Hyrule (Enfant)", 0x0578 },
{ "Hyrule Castle (Adult)", "Schloss Hyrule (Erwachsener)", "Chateau d'Hyrule (Adult)", 0x04C2 },
{ "Death Mountain Trail", "Gebirgspfad", "Mont du Peril", 0x0315 },
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x04BE },
{ "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", 0x0371 },
{ "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", 0x0588 },
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}},
{ "47:Chest Grottos", "47:Truhen Grotten", "47:Grottes a Coffres", Select_Grotto_LoadGame, 11, {
{ "Kokiri Forest (Song of Storms)", "Kokiri-Wald (Hymne des Sturms)", "Foret Kokiri (Chant des Tempetes)", 0x00 },
{ "Lost Woods", "Verlorene Waelder", "Bois Perdus", 0x01 },
{ "Sacred Forest Meadow", "Waldlichtung", "Bosquet Sacre", 0x02 },
{ "Hyrule Field (Near Market)", "Hylianische Steppe (Nahe Marktplatz)", "Plaine d'Hyrule (Pres de la Place du Marche)", 0x03 },
{ "Hyrule Field (Open Near Lake)", "Hylianische Steppe (Offen, beim Hylia-See)", "Plaine d'Hyrule (Deja ouverte pres du Lac)", 0x04 },
{ "Hyrule Field (SE Boulder)", "Hylianische Steppe (Felsen, S-O)", "Plaine d'Hyrule (Rocher a Gantelets)", 0x05 },
{ "Kakariko (Open)", "Kakariko (Offen)", "Village Cocorico (Deja Ouverte)", 0x06 },
{ "Kakariko (Redead)", "Kakariko (Zombies)", "Village Cocorico (Effrois)", 0x07 },
{ "Death Mountain Trail (Song of Storms)", "Gebirgspfad (Hymne des Sturms)", "Mont du Peril (Chant des Tempetes)", 0x08 },
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x09 },
{ "Zora River (Open)", "Zora-Fluss (Offen)", "Riviere Zora (Deja Ouverte)", 0x0A },
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}},
{ "48:Scrub Grottos", "48:Laubkerl Grotten", "48:Grottes des Pestes Marchandes", Select_Grotto_LoadGame, 10, {
{ "Hyrule Field (Near Lake)", "Hylianische Steppe (beim Hylia-See)", "Plaine d'Hyrule (Pres du Lac)", 0x0B },
{ "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x0C },
{ "Goron City", "Goronia", "Village Goron", 0x0D },
{ "Lon Lon Ranch", "Lon Lon-Farm", "Ranch Lon Lon", 0x0E },
{ "Lake Hylia", "Hylia-See", "Lac Hylia", 0x0F },
{ "Lost Woods", "Verlorene Waelder", "Bois Perdus", 0x10 },
{ "Zora River (Song of Storms)", "Zora-Fluss (Hymne des Sturms)", "Rivere Zora (Chant des Tempetes)", 0x11 },
{ "Sacred Forest Meadow (Song of Storms)", "Waldlichtung (Hymne des Sturms)", "Bosquet Scare (Chant des Tempetes)", 0x12 },
{ "Gerudo Valley (Song of Storms)", "Gerudotal (Hymne des Sturms)", "Vallee Gerudo (Chant des Tempetes)", 0x13 },
{ "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", 0x14 },
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}},
{ "49:Other Grottos", "49:Andere Grotten", "49:Autres Grottes", Select_Grotto_LoadGame, 7, {
{ "Scrub Theatre", "Waldbuehne", "Theatre Mojo", 0x15 },
{ "Spider Grotto (Hyrule Field)", "Spinnen-Grotte (Hylianische Steppe)", "Spider Araignee (Plaine d'Hyrule)", 0x16 },
{ "Spider Grotto (Hyrule Castle)", "Spinnen-Grotte (Schloss Hyrule)", "Grotte Araignee (Chateau d'Hyrule)", 0x17 },
{ "Cow Grotto (Hyrule Field)", "Kuh-Grotte (Hylianische Steppe)", "Grotte a Vache (Plaine d'Hyrule)", 0x18 },
{ "Cow Grotto (Death Mountain Trail)", "Kuh-Grotte (Gebirgspfad)", "Grotte a Vache (Chemin du Peril)", 0x19 },
{ "Flooded Grotto (Gerudo Valley)", "Geflutete Grotte (Gerudotal)", "Grotte Inondée (Vallee Gerudo)", 0x1A },
{ "Flooded Grotto (Hyrule Field)", "Geflutete Grotte (Hylianische Steppe)", "Grotte Inondée (Plaine d'Hyrule)", 0x1B },
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}},
{ "50:Debug (Use with caution)", "50:Debug (Mit Vorsicht benutzen)", "50:Debug (A utiliser avec prudence)", Select_LoadGame, 10, {
{ "Test Room", "Test Raum", "Salle de Test", 0x0520 },
{ "SRD Map", "SRD Karte", "Carte SRD", 0x0018 },
{ "Test Map", "Test Karte", "Carte de Test", 0x0094 },
{ "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", 0x0024 },
{ "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", 0x001C },
{ "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", 0x001C },
{ "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", 0x0047 },
{ "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", 0x02EA },
{ "Depth Test", "Tiefen Test", "Test de Profondeur", 0x00B6 },
{ "Hyrule Garden Game (Broken)", "Burghof - Wachen-Minispiel (Kaputt)", "Cour du chateau (Non Fonctionnel)", 0x0076 },
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}},
};
static BetterSceneSelectGrottoData sBetterGrottos[] = {
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{ 0x003F, 0x00EE, 0, 0x2C, 0x55, { -504.0, 380.0, -1224.0 }}, // Kokiri Forest -> KF Storms Grotto
{ 0x003F, 0x04D6, 2, 0x14, 0x5B, { 922.0, 0.0, -933.0 }}, // Lost Woods -> LW Near Shortcuts Grotto
{ 0x05B4, 0x00FC, 0, 0xED, 0x56, { -201.0, 0.0, 1906.0 }}, // SFM Entryway -> SFM Wolfos Grotto
{ 0x003F, 0x00CD, 0, 0x00, 0x51, { -1428.0, 0.0, 790.0 }}, // Hyrule Field -> HF Near Market Grotto
{ 0x003F, 0x0189, 0, 0x03, 0x51, { -4026.0, -700.0, 13858.0 }}, // Hyrule Field -> HF Open Grotto
{ 0x003F, 0x0189, 0, 0x22, 0x51, { -259.0, -500.0, 12356.0 }}, // Hyrule Field -> HF Southeast Grotto
{ 0x003F, 0x034D, 0, 0x28, 0x52, { 861.0, 80.0, -253.0 }}, // Kak Backyard -> Kak Open Grotto
{ 0x05A0, 0x034D, 0, 0xE7, 0x52, { -400.0, 0.0, 408.0 }}, // Kakariko Village -> Kak Redead Grotto
{ 0x003F, 0x01B9, 0, 0x57, 0x60, { -389.0, 1386.0, -1202.0 }}, // Death Mountain -> DMT Storms Grotto
{ 0x003F, 0x0147, 1, 0x7A, 0x61, { 50.0, 1233.0, 1776.0 }}, // DMC Upper Nearby -> DMC Upper Grotto
{ 0x003F, 0x019D, 0, 0x29, 0x54, { 369.0, 570.0, 128.0 }}, // Zora River -> ZR Open Grotto
{ 0x059C, 0x0189, 0, 0xE6, 0x51, { -5002.0, -700.0, 13823.0 }}, // Hyrule Field -> HF Inside Fence Grotto
{ 0x05A4, 0x0246, 1, 0xF9, 0x61, { -1703.0, 722.0, -481.0 }}, // DMC Lower Nearby -> DMC Hammer Grotto
{ 0x05A4, 0x014D, 3, 0xFB, 0x62, { 1091.0, 580.0, -1192.0 }}, // GC Grotto Platform -> GC Grotto
{ 0x05A4, 0x05D4, 0, 0xFC, 0x63, { 1798.0, 0.0, 1498.0 }}, // Lon Lon Ranch -> LLR Grotto
{ 0x05A4, 0x021D, 0, 0xEF, 0x57, { -3044.0, -1033.0, 6070.0 }}, // Lake Hylia -> LH Grotto
{ 0x05B0, 0x01A9, 8, 0xF5, 0x5B, { 677.0, 0.0, -2515.0 }}, // LW Beyond Mido -> LW Scrubs Grotto
{ 0x05BC, 0x00EA, 0, 0xEB, 0x54, { -1632.0, 100.0, -123.0 }}, // Zora River -> ZR Storms Grotto
{ 0x05BC, 0x0215, 0, 0xEE, 0x56, { 317.0, 480.0, -2303.0 }}, // Sacred Forest Meadow -> SFM Storms Grotto
{ 0x05BC, 0x03D0, 0, 0xF0, 0x5A, { -1321.0, 15.0, -968.0 }}, // GV Fortress Side -> GV Storms Grotto
{ 0x05BC, 0x01F1, 0, 0xFD, 0x5C, { 71.0, -32.0, -1303.0 }}, // Desert Colossus -> Colossus Grotto
{ 0x05C4, 0x04D6, 6, 0xF3, 0x5B, { 75.0, -20.0, -1596.0 }}, // LW Beyond Mido -> Deku Theater
{ 0x0598, 0x017D, 0, 0xE5, 0x51, { 2059.0, 20.0, -174.0 }}, // Hyrule Field -> HF Near Kak Grotto
{ 0x05B8, 0x023D, 0, 0xF6, 0x5F, { 986.0, 1571.0, 837.0 }}, // Hyrule Castle Grounds -> HC Storms Grotto
{ 0x05A8, 0x018D, 0, 0xE4, 0x51, { -7873.0, -300.0, 6916.0 }}, // Hyrule Field -> HF Cow Grotto
{ 0x05FC, 0x01B9, 0, 0xF8, 0x60, { -678.0, 1946.0, -284.0 }}, // Death Mountain Summit -> DMT Cow Grotto
{ 0x05AC, 0x0117, 0, 0xF2, 0x5A, { 271.0, -555.0, 1465.0 }}, // GV Grotto Ledge -> GV Octorok Grotto
{ 0x05C0, 0x00CD, 0, 0xE1, 0x51, { -4945.0, -300.0, 2841.0 }}, // Hyrule Field -> HF Tektite Grotto
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};
void Select_UpdateMenu(SelectContext* this) {
Input* input = &this->state.input[0];
s32 pad;
SceneSelectEntry* selectedScene;
if (this->verticalInputAccumulator == 0) {
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
selectedScene = &this->scenes[this->currentScene];
if (selectedScene->loadFunc != NULL) {
selectedScene->loadFunc(this, selectedScene->entranceIndex);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.linkAge = 1;
} else {
gSaveContext.linkAge = 0;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
if (gSaveContext.cutsceneIndex == 0x8000) {
gSaveContext.cutsceneIndex = 0;
} else if (gSaveContext.cutsceneIndex == 0) {
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (gSaveContext.cutsceneIndex == 0xFFF0) {
gSaveContext.cutsceneIndex = 0xFFF1;
} else if (gSaveContext.cutsceneIndex == 0xFFF1) {
gSaveContext.cutsceneIndex = 0xFFF2;
} else if (gSaveContext.cutsceneIndex == 0xFFF2) {
gSaveContext.cutsceneIndex = 0xFFF3;
} else if (gSaveContext.cutsceneIndex == 0xFFF3) {
gSaveContext.cutsceneIndex = 0xFFF4;
} else if (gSaveContext.cutsceneIndex == 0xFFF4) {
gSaveContext.cutsceneIndex = 0xFFF5;
} else if (gSaveContext.cutsceneIndex == 0xFFF5) {
gSaveContext.cutsceneIndex = 0xFFF6;
} else if (gSaveContext.cutsceneIndex == 0xFFF6) {
gSaveContext.cutsceneIndex = 0xFFF7;
} else if (gSaveContext.cutsceneIndex == 0xFFF7) {
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (gSaveContext.cutsceneIndex == 0xFFF8) {
gSaveContext.cutsceneIndex = 0xFFF9;
} else if (gSaveContext.cutsceneIndex == 0xFFF9) {
gSaveContext.cutsceneIndex = 0xFFFA;
} else if (gSaveContext.cutsceneIndex == 0xFFFA) {
gSaveContext.cutsceneIndex = 0x8000;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.cutsceneIndex == 0x8000) {
gSaveContext.cutsceneIndex = 0xFFFA;
} else if (gSaveContext.cutsceneIndex == 0) {
gSaveContext.cutsceneIndex = 0x8000;
} else if (gSaveContext.cutsceneIndex == 0xFFF0) {
gSaveContext.cutsceneIndex = 0;
} else if (gSaveContext.cutsceneIndex == 0xFFF1) {
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (gSaveContext.cutsceneIndex == 0xFFF2) {
gSaveContext.cutsceneIndex = 0xFFF1;
} else if (gSaveContext.cutsceneIndex == 0xFFF3) {
gSaveContext.cutsceneIndex = 0xFFF2;
} else if (gSaveContext.cutsceneIndex == 0xFFF4) {
gSaveContext.cutsceneIndex = 0xFFF3;
} else if (gSaveContext.cutsceneIndex == 0xFFF5) {
gSaveContext.cutsceneIndex = 0xFFF4;
} else if (gSaveContext.cutsceneIndex == 0xFFF6) {
gSaveContext.cutsceneIndex = 0xFFF5;
} else if (gSaveContext.cutsceneIndex == 0xFFF7) {
gSaveContext.cutsceneIndex = 0xFFF6;
} else if (gSaveContext.cutsceneIndex == 0xFFF8) {
gSaveContext.cutsceneIndex = 0xFFF7;
} else if (gSaveContext.cutsceneIndex == 0xFFF9) {
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (gSaveContext.cutsceneIndex == 0xFFFA) {
gSaveContext.cutsceneIndex = 0xFFF9;
}
}
gSaveContext.nightFlag = 0;
if (gSaveContext.cutsceneIndex == 0) {
gSaveContext.nightFlag = 1;
}
// user can change "opt", but it doesn't do anything
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
this->opt--;
}
if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
this->opt++;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
if (this->lockUp == true) {
this->timerUp = 0;
}
if (this->timerUp == 0) {
this->timerUp = 20;
this->lockUp = true;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
if (this->lockDown == true) {
this->timerDown = 0;
}
if (this->timerDown == 0) {
this->timerDown = 20;
this->lockDown = true;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
this->pageDownIndex++;
this->pageDownIndex =
(this->pageDownIndex + ARRAY_COUNT(this->pageDownStops)) % ARRAY_COUNT(this->pageDownStops);
this->currentScene = this->topDisplayedScene = this->pageDownStops[this->pageDownIndex];
}
this->verticalInputAccumulator += this->verticalInput;
if (this->verticalInputAccumulator < -7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
this->currentScene++;
this->currentScene = (this->currentScene + this->count) % this->count;
if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) {
this->topDisplayedScene++;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
}
if (this->verticalInputAccumulator > 7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
if (this->currentScene == this->topDisplayedScene) {
this->topDisplayedScene -= 2;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
this->currentScene--;
this->currentScene = (this->currentScene + this->count) % this->count;
if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) {
this->topDisplayedScene--;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
}
this->currentScene = (this->currentScene + this->count) % this->count;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
dREG(80) = this->currentScene;
dREG(81) = this->topDisplayedScene;
dREG(82) = this->pageDownIndex;
if (this->timerUp != 0) {
this->timerUp--;
}
if (this->timerUp == 0) {
this->lockUp = false;
}
if (this->timerDown != 0) {
this->timerDown--;
}
if (this->timerDown == 0) {
this->lockDown = false;
}
}
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void Better_Select_UpdateMenu(SelectContext* this) {
Input* input = &this->state.input[0];
s32 pad;
BetterSceneSelectEntry* selectedScene;
if (this->verticalInputAccumulator == 0) {
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
selectedScene = &this->betterScenes[this->currentScene];
if (selectedScene->loadFunc != NULL) {
selectedScene->loadFunc(this, selectedScene->entrancePairs[this->pageDownIndex].entranceIndex);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.linkAge = 1;
Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N_KID, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
gSaveContext.linkAge = 0;
Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z) || CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
gSaveContext.nightFlag = 0;
gSaveContext.dayTime = 0x8000;
Audio_PlaySoundGeneral(NA_SE_EV_CHICKEN_CRY_M, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
gSaveContext.nightFlag = 1;
gSaveContext.dayTime = 0x0000;
Audio_PlaySoundGeneral(NA_SE_EV_DOG_CRY_EVENING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT) || CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
this->pageDownIndex--;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (this->pageDownIndex < 0) {
this->pageDownIndex = this->betterScenes[this->currentScene].count - 1;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT) || CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
this->pageDownIndex++;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (this->pageDownIndex > this->betterScenes[this->currentScene].count - 1) {
this->pageDownIndex = 0;
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (this->lockUp == true) {
this->timerUp = 0;
}
if (this->timerUp == 0) {
this->timerUp = 20;
this->lockUp = true;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE;
}
}
if ((CHECK_BTN_ALL(input->cur.button, BTN_DUP) || CHECK_BTN_ALL(input->cur.button, BTN_CUP)) && this->timerUp == 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = R_UPDATE_RATE * 3;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN) || CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
if (this->lockDown == true) {
this->timerDown = 0;
}
if (this->timerDown == 0) {
this->timerDown = 20;
this->lockDown = true;
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE;
}
}
if ((CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) || CHECK_BTN_ALL(input->cur.button, BTN_CDOWN)) && (this->timerDown == 0)) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->verticalInput = -R_UPDATE_RATE * 3;
}
}
this->verticalInputAccumulator += this->verticalInput;
if (this->verticalInputAccumulator < -7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
this->currentScene++;
this->currentScene = (this->currentScene + this->count) % this->count;
this->pageDownIndex = 0;
if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) {
this->topDisplayedScene++;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
}
if (this->verticalInputAccumulator > 7) {
this->verticalInput = 0;
this->verticalInputAccumulator = 0;
if (this->currentScene == this->topDisplayedScene) {
this->topDisplayedScene -= 2;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
this->currentScene--;
this->currentScene = (this->currentScene + this->count) % this->count;
this->pageDownIndex = 0;
if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) {
this->topDisplayedScene--;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
}
}
this->currentScene = (this->currentScene + this->count) % this->count;
this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count;
dREG(80) = this->currentScene;
dREG(81) = this->topDisplayedScene;
dREG(82) = this->pageDownIndex;
if (this->timerUp != 0) {
this->timerUp--;
}
if (this->timerUp == 0) {
this->lockUp = false;
}
if (this->timerDown != 0) {
this->timerDown--;
}
if (this->timerDown == 0) {
this->lockDown = false;
}
}
void Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
s32 scene;
s32 i;
char* name;
GfxPrint_SetColor(printer, 255, 155, 150, 255);
GfxPrint_SetPos(printer, 12, 2);
GfxPrint_Printf(printer, "ZELDA MAP SELECT");
GfxPrint_SetColor(printer, 255, 255, 255, 255);
for (i = 0; i < 20; i++) {
GfxPrint_SetPos(printer, 9, i + 4);
scene = (this->topDisplayedScene + i + this->count) % this->count;
if (scene == this->currentScene) {
GfxPrint_SetColor(printer, 255, 20, 20, 255);
} else {
GfxPrint_SetColor(printer, 200, 200, 55, 255);
}
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
name = this->scenes[scene].englishName;
break;
case LANGUAGE_GER:
name = this->scenes[scene].germanName;
break;
case LANGUAGE_FRA:
name = this->scenes[scene].frenchName;
break;
}
} else {
name = this->scenes[scene].japaneseName;
}
//name = this->scenes[scene].name;
if (name == NULL) {
name = "**Null**";
}
GfxPrint_Printf(printer, "%s", name);
};
GfxPrint_SetColor(printer, 155, 55, 150, 255);
// Small position hack of the OPT=X text since german Link's Age overlap if translated
if (CVarGetInteger("gDebugWarpScreenTranslation", 0) && gSaveContext.language == LANGUAGE_GER) {
GfxPrint_SetPos(printer, 26, 26);
} else {
GfxPrint_SetPos(printer, 20, 26);
}
GfxPrint_Printf(printer, "OPT=%d", this->opt);
}
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void Better_Select_PrintMenu(SelectContext* this, GfxPrint* printer) {
s32 scene;
s32 i;
char* name;
GfxPrint_SetColor(printer, 255, 255, 255, 255);
GfxPrint_SetPos(printer, 12, 2);
GfxPrint_Printf(printer, "Scene Selection");
GfxPrint_SetColor(printer, 255, 255, 255, 255);
for (i = 0; i < 20; i++) {
GfxPrint_SetPos(printer, 3, i + 4);
scene = (this->topDisplayedScene + i + this->count) % this->count;
if (scene == this->currentScene) {
GfxPrint_SetColor(printer, 255, 100, 100, 255);
} else {
GfxPrint_SetColor(printer, 175, 175, 175, 255);
}
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
name = this->betterScenes[scene].englishName;
break;
case LANGUAGE_GER:
name = this->betterScenes[scene].germanName;
break;
case LANGUAGE_FRA:
name = this->betterScenes[scene].frenchName;
break;
}
} else {
name = this->betterScenes[scene].englishName;
}
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if (name == NULL) {
name = "**Null**";
}
GfxPrint_Printf(printer, "%s", name);
};
GfxPrint_SetColor(printer, 205, 100, 200, 255);
GfxPrint_SetPos(printer, 3, 26);
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].englishName);
break;
case LANGUAGE_GER:
GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].germanName);
break;
case LANGUAGE_FRA:
GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].frenchName);
break;
}
} else {
GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].englishName);
}
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}
static SceneSelectLoadingMessages sLoadingMessages[] = {
{ GFXP_HIRAGANA "シバラクオマチクダサイ", "Please wait a minute", "Bitte warte eine Minute", "Veuillez patienter une minute" },
{ GFXP_HIRAGANA "チョット マッテネ", "Hold on a sec", "Warte mal 'ne Sekunde" "Une seconde, ça arrive" },
{ GFXP_KATAKANA "ウェイト ア モーメント", "Wait a moment", "Warte einen Moment", "Patientez un instant" },
{ GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ", "Loading", "Ladevorgang", "Chargement" },
{ GFXP_HIRAGANA "ナウ ワーキング", "Now working", "Verarbeite", "Au travail" },
{ GFXP_HIRAGANA "イマ ツクッテマス", "Now creating", "Erstelle...", "En cours de creation..." },
{ GFXP_HIRAGANA "コショウジャナイヨ", "It's not broken", "Es ist nicht kaputt", "C'est pas casse!" },
{ GFXP_KATAKANA "コーヒー ブレイク", "Coffee Break", "Kaffee-Pause", "Pause Cafe" },
{ GFXP_KATAKANA "Bメンヲセットシテクダサイ", "Please set B side", "Please set B side", "Please set B side" },
{ GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "" GFXP_KATAKANA "" GFXP_HIRAGANA "デアッタ", "Be patient, now", "Übe dich in Geduld", "Veuillez patientez" },
{ GFXP_HIRAGANA "イマシバラクオマチクダサイ", "Please wait just a minute", "Bitte warte noch eine Minute", "Patientez un peu" },
{ GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。", "Don't panic, don't panic. Take a break, take a break.", "Keine Panik! Nimm dir eine Auszeit", "Pas de panique. Prenez une pause." },
{ "Enough! My ship sails in the morning!", "Enough! My ship sails in the morning!", "Enough! My ship sails in the morning!", "Enough! My ship sails in the morning!" },
};
void Select_PrintLoadingMessage(SelectContext* this, GfxPrint* printer) {
s32 randomMsg;
GfxPrint_SetPos(printer, 10, 15);
GfxPrint_SetColor(printer, 255, 255, 255, 255);
randomMsg = Rand_ZeroOne() * ARRAY_COUNT(sLoadingMessages);
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].englishMessage);
break;
case LANGUAGE_GER:
GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].germanMessage);
break;
case LANGUAGE_FRA:
GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].frenchMessage);
break;
}
} else {
GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].japaneseMessage);
}
}
static SceneSelectAgeLabels sAgeLabels[] = {
{ GFXP_HIRAGANA "17(ワカモノ)", "17(Adult)", "17(Erwachsener)", "17(Adulte)" }, // "17(young)
{ GFXP_HIRAGANA "5(ワカスギ)", "5(Child)", "5(Kind)", "5(Enfant)" }, // "5(very young)
};
static BetterSceneSelectAgeLabels sBetterAgeLabels[] = {
{ "Adult", "Erwachsener", "Adulte" },
{ "Child", "Kind", "Enfant" },
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};
void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
GfxPrint_SetPos(printer, 4, 26);
GfxPrint_SetColor(printer, 255, 255, 55, 255);
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age].englishAge);
break;
case LANGUAGE_GER:
GfxPrint_Printf(printer, "Alter:%s", sAgeLabels[age].germanAge);
break;
case LANGUAGE_FRA:
GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age].frenchAge);
break;
}
} else {
GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age].japaneseAge);
}
}
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void Better_Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) {
GfxPrint_SetPos(printer, 25, 25);
GfxPrint_SetColor(printer, 100, 100, 100, 255);
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
case LANGUAGE_FRA:
default:
GfxPrint_Printf(printer, "(B)Age:");
break;
case LANGUAGE_GER:
GfxPrint_Printf(printer, "(B)Alter:");
break;
}
} else {
GfxPrint_Printf(printer, "(B)Age:");
}
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GfxPrint_SetColor(printer, 55, 200, 50, 255);
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].englishAge);
break;
case LANGUAGE_GER:
GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].germanAge);
break;
case LANGUAGE_FRA:
GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].frenchAge);
break;
}
} else {
GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].englishAge);
}
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}
void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csIndex) {
char* cutsceneLabels[13][4] = {
{ GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Day", "Tag", "Jour" },
{ GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Night", "Nacht", "Nuit" },
{ "デモ00", "Demo00", "Demo00", "Demo00" },
{ "デモ01", "Demo01", "Demo01", "Demo01" },
{ "デモ02", "Demo02", "Demo02", "Demo02" },
{ "デモ03", "Demo03", "Demo03", "Demo03" },
{ "デモ04", "Demo04", "Demo04", "Demo04" },
{ "デモ05", "Demo05", "Demo05", "Demo05" },
{ "デモ06", "Demo06", "Demo06", "Demo06" },
{ "デモ07", "Demo07", "Demo07", "Demo07" },
{ "デモ08", "Demo08", "Demo08", "Demo08" },
{ "デモ09", "Demo09", "Demo09", "Demo09" },
{ "デモ0A", "Demo0A", "Demo0A", "Demo0A" },
};
char* label;
int lang = CVarGetInteger("gDebugWarpScreenTranslation", 0) ? gSaveContext.language + 1 : 0;
GfxPrint_SetPos(printer, 4, 25);
GfxPrint_SetColor(printer, 255, 255, 55, 255);
switch (csIndex) {
case 0:
label = cutsceneLabels[1][lang];
gSaveContext.dayTime = 0;
break;
case 0x8000:
// clang-format off
gSaveContext.dayTime = 0x8000; label = cutsceneLabels[0][lang];
// clang-format on
break;
case 0xFFF0:
// clang-format off
gSaveContext.dayTime = 0x8000; label = cutsceneLabels[2][lang];
// clang-format on
break;
case 0xFFF1:
label = cutsceneLabels[3][lang];
break;
case 0xFFF2:
label = cutsceneLabels[4][lang];
break;
case 0xFFF3:
label = cutsceneLabels[5][lang];
break;
case 0xFFF4:
label = cutsceneLabels[6][lang];
break;
case 0xFFF5:
label = cutsceneLabels[7][lang];
break;
case 0xFFF6:
label = cutsceneLabels[8][lang];
break;
case 0xFFF7:
label = cutsceneLabels[9][lang];
break;
case 0xFFF8:
label = cutsceneLabels[10][lang];
break;
case 0xFFF9:
label = cutsceneLabels[11][lang];
break;
case 0xFFFA:
label = cutsceneLabels[12][lang];
break;
};
gSaveContext.skyboxTime = gSaveContext.dayTime;
GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label);
}
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void Better_Select_PrintTimeSetting(SelectContext* this, GfxPrint* printer) {
char* label;
GfxPrint_SetPos(printer, 22, 24);
GfxPrint_SetColor(printer, 100, 100, 100, 255);
if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
label = "Night";
break;
case LANGUAGE_GER:
label = "Nacht";
break;
case LANGUAGE_FRA:
label = "Nuit";
break;
}
} else {
label = "Night";
}
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} else {
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
label = "Day";
break;
case LANGUAGE_GER:
label = "Tag";
break;
case LANGUAGE_FRA:
label = "Jour";
break;
}
} else {
label = "Day";
}
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}
if (CVarGetInteger("gDebugWarpScreenTranslation", 0)) {
switch (gSaveContext.language) {
case LANGUAGE_ENG:
default:
GfxPrint_Printf(printer, "(Z/R)Time:");
break;
case LANGUAGE_GER:
GfxPrint_Printf(printer, "(Z/R)Zeit:");
break;
case LANGUAGE_FRA:
GfxPrint_Printf(printer, "(Z/R)Temps:");
break;
}
} else {
GfxPrint_Printf(printer, "(Z/R)Time:");
}
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GfxPrint_SetColor(printer, 200, 200, 55, 255);
GfxPrint_Printf(printer, "%s", label);
}
void Select_DrawMenu(SelectContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
GfxPrint* printer;
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
func_800AAA50(&this->view, 0xF);
Gfx_SetupDL_28Opa(gfxCtx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, POLY_OPA_DISP);
if (CVarGetInteger("gBetterDebugWarpScreen", 0)) {
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Better_Select_PrintMenu(this, printer);
Better_Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge));
Better_Select_PrintTimeSetting(this, printer);
} else {
Select_PrintMenu(this, printer);
Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge));
Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex));
}
POLY_OPA_DISP = GfxPrint_Close(printer);
GfxPrint_Destroy(printer);
CLOSE_DISPS(gfxCtx);
}
void Select_DrawLoadingScreen(SelectContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
GfxPrint* printer;
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
func_800AAA50(&this->view, 0xF);
Gfx_SetupDL_28Opa(gfxCtx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, POLY_OPA_DISP);
Select_PrintLoadingMessage(this, printer);
POLY_OPA_DISP = GfxPrint_Close(printer);
GfxPrint_Destroy(printer);
CLOSE_DISPS(gfxCtx);
}
void Select_Draw(SelectContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
Gfx_SetupFrame(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
func_800AAA50(&this->view, 0xF);
if (!this->state.running) {
Select_DrawLoadingScreen(this);
} else {
Select_DrawMenu(this);
}
CLOSE_DISPS(gfxCtx);
}
void Select_Main(GameState* thisx) {
SelectContext* this = (SelectContext*)thisx;
if (CVarGetInteger("gBetterDebugWarpScreen", 0)) {
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Better_Select_UpdateMenu(this);
} else {
Select_UpdateMenu(this);
}
Select_Draw(this);
}
void Select_Destroy(GameState* thisx) {
osSyncPrintf("%c", BEL);
// "view_cleanup will hang, so it won't be called"
osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n");
}
void Select_Init(GameState* thisx) {
SelectContext* this = (SelectContext*)thisx;
size_t size;
s32 pad;
this->state.main = Select_Main;
this->state.destroy = Select_Destroy;
this->scenes = sScenes;
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this->betterScenes = sBetterScenes;
this->betterGrottos = sBetterGrottos;
this->topDisplayedScene = 0;
this->currentScene = 0;
this->pageDownStops[0] = 0; // Hyrule Field
this->pageDownStops[1] = 19; // Temple Of Time
this->pageDownStops[2] = 37; // Treasure Chest Game
this->pageDownStops[3] = 51; // Gravekeeper's Hut
this->pageDownStops[4] = 59; // Zora Shop
this->pageDownStops[5] = 73; // Bottom of the Well
this->pageDownStops[6] = 91; // Escaping Ganon's Tower 3
this->pageDownIndex = 0;
this->opt = 0;
this->count = CVarGetInteger("gBetterDebugWarpScreen", 0) ? ARRAY_COUNT(sBetterScenes) : ARRAY_COUNT(sScenes);
View_Init(&this->view, this->state.gfxCtx);
this->view.flags = (0x08 | 0x02);
this->verticalInputAccumulator = 0;
this->verticalInput = 0;
this->timerUp = 0;
this->timerDown = 0;
this->lockUp = 0;
this->lockDown = 0;
this->unk_234 = 0;
size = (uintptr_t)_z_select_staticSegmentRomEnd - (uintptr_t)_z_select_staticSegmentRomStart;
if ((dREG(80) >= 0) && (dREG(80) < this->count)) {
this->currentScene = dREG(80);
this->topDisplayedScene = dREG(81);
this->pageDownIndex = dREG(82);
}
if (CVarGetInteger("gBetterDebugWarpScreen", 0)) {
this->currentScene = CVarGetInteger("gBetterDebugWarpScreenCurrentScene", 0);
this->topDisplayedScene = CVarGetInteger("gBetterDebugWarpScreenTopDisplayedScene", 0);
this->pageDownIndex = CVarGetInteger("gBetterDebugWarpScreenPageDownIndex", 0);
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}
R_UPDATE_RATE = 1;
#if !defined(_MSC_VER) && !defined(__GNUC__)
this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, __FILE__, __LINE__);
#endif
gSaveContext.cutsceneIndex = 0x8000;
gSaveContext.linkAge = 1;
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gSaveContext.nightFlag = 0;
gSaveContext.dayTime = 0x8000;
}