2022-03-21 21:51:23 -04:00
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#include "global.h"
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#include "vt.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/do_action_static/do_action_static.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#ifdef _MSC_VER
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#endif
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2022-07-31 21:32:40 -04:00
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static uint16_t _doActionTexWidth, _doActionTexHeight = -1;
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static uint16_t DO_ACTION_TEX_WIDTH() {
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return 48;
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// TODO: Figure out why Ship::Texture is not returning a valid width
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if (_doActionTexWidth == -1)
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_doActionTexWidth = ResourceMgr_LoadTexWidthByName(gCheckDoActionENGTex);
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return _doActionTexWidth;
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}
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static uint16_t DO_ACTION_TEX_HEIGHT() {
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return 16;
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// TODO: Figure out why Ship::Texture is not returning a valid height
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if (_doActionTexHeight == -1)
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_doActionTexHeight = ResourceMgr_LoadTexHeightByName(gCheckDoActionENGTex);
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return _doActionTexHeight;
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}
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static uint32_t _doActionTexSize = -1;
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static uint32_t DO_ACTION_TEX_SIZE() {
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if (_doActionTexSize == -1)
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_doActionTexSize = ResourceMgr_LoadTexSizeByName(gCheckDoActionENGTex);
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return _doActionTexSize;
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}
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2022-03-21 21:51:23 -04:00
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2022-06-22 22:24:20 -04:00
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// The button statuses include the A button when most things are only the equip item buttons
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// So, when indexing into it with a item button index, we need to adjust
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#define BUTTON_STATUS_INDEX(button) ((button) >= 4) ? ((button) + 1) : (button)
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2022-05-21 13:16:28 -04:00
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s16 Top_HUD_Margin = 0;
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s16 Left_HUD_Margin = 0;
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s16 Right_HUD_Margin = 0;
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s16 Bottom_HUD_Margin = 0;
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2022-03-21 21:51:23 -04:00
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typedef struct {
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/* 0x00 */ u8 scene;
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/* 0x01 */ u8 flags1;
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/* 0x02 */ u8 flags2;
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/* 0x03 */ u8 flags3;
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} RestrictionFlags;
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static RestrictionFlags sRestrictionFlags[] = {
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{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT01, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT02, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT03, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT04, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT05, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT06, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT07, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT08, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT09, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT10, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT11, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT12, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT13, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT15, 0x00, 0x00, 0x10 },
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{ SCENE_GANON_TOU, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT16, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT17, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT18, 0x00, 0x00, 0x10 },
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{ SCENE_SPOT20, 0x00, 0x00, 0x10 },
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{ SCENE_TOKINOMA, 0x00, 0x10, 0x15 },
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{ SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA },
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{ SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 },
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{ SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 },
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{ SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 },
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{ SCENE_HAKAANA, 0x00, 0x00, 0xD0 },
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{ SCENE_HAKAANA2, 0x00, 0x00, 0xD0 },
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{ SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 },
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{ SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 },
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{ SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 },
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{ SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 },
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{ SCENE_GANON_FINAL, 0x00, 0x05, 0x50 },
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{ SCENE_NAKANIWA, 0x00, 0x05, 0x54 },
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{ SCENE_TURIBORI, 0x11, 0x55, 0x55 },
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{ SCENE_BOWLING, 0x11, 0x55, 0x55 },
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{ SCENE_SOUKO, 0x00, 0x10, 0x15 },
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{ SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 },
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{ SCENE_MAHOUYA, 0x10, 0x15, 0x55 },
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{ SCENE_TAKARAYA, 0x10, 0x15, 0x55 },
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{ SCENE_KINSUTA, 0x00, 0x10, 0x15 },
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{ SCENE_ENTRA, 0x00, 0x10, 0x15 },
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{ SCENE_ENTRA_N, 0x00, 0x10, 0x15 },
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{ SCENE_ENRUI, 0x00, 0x10, 0xD5 },
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{ SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
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{ SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
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{ SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
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{ SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 },
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{ SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 },
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{ SCENE_SHRINE, 0x00, 0x10, 0x15 },
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{ SCENE_SHRINE_N, 0x00, 0x10, 0x15 },
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{ SCENE_SHRINE_R, 0x00, 0x10, 0xD5 },
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{ SCENE_LINK_HOME, 0x10, 0x10, 0x15 },
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{ SCENE_KAKARIKO, 0x10, 0x10, 0x15 },
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{ SCENE_KAKARIKO3, 0x10, 0x10, 0x15 },
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{ SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 },
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{ SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 },
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{ SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 },
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{ SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
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{ SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
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{ SCENE_HUT, 0x10, 0x10, 0x15 },
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{ SCENE_IMPA, 0x10, 0x10, 0x15 },
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{ SCENE_LABO, 0x10, 0x10, 0x15 },
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{ SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
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{ SCENE_TENT, 0x10, 0x10, 0x15 },
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{ SCENE_SHOP1, 0x10, 0x10, 0x15 },
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{ SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
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{ SCENE_GOLON, 0x10, 0x10, 0x15 },
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{ SCENE_ZOORA, 0x10, 0x10, 0x15 },
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{ SCENE_DRAG, 0x10, 0x10, 0x15 },
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{ SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 },
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{ SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 },
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{ SCENE_FACE_SHOP, 0x10, 0x10, 0x15 },
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{ SCENE_MEN, 0x00, 0x03, 0x10 },
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{ SCENE_YDAN, 0x00, 0x00, 0x00 },
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{ SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 },
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{ SCENE_DDAN, 0x00, 0x00, 0x00 },
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{ SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 },
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{ SCENE_BDAN, 0x00, 0x00, 0x00 },
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{ SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 },
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{ SCENE_BMORI1, 0x00, 0x00, 0x00 },
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{ SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 },
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{ SCENE_HAKADANCH, 0x00, 0x00, 0x00 },
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{ SCENE_HAKADAN, 0x00, 0x00, 0x00 },
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{ SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 },
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{ SCENE_HIDAN, 0x00, 0x00, 0x00 },
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{ SCENE_FIRE_BS, 0x00, 0x45, 0x50 },
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{ SCENE_MIZUSIN, 0x00, 0x00, 0x00 },
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{ SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 },
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{ SCENE_JYASINZOU, 0x00, 0x00, 0x00 },
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{ SCENE_JYASINBOSS, 0x00, 0x45, 0x50 },
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{ SCENE_GANON, 0x00, 0x00, 0x00 },
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{ SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
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{ SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 },
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{ SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 },
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{ SCENE_GANONTIKA, 0x00, 0x03, 0x10 },
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{ SCENE_GANON_DEMO, 0x00, 0x45, 0x50 },
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{ SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 },
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{ SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 },
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{ SCENE_GERUDOWAY, 0x00, 0x00, 0x10 },
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{ SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 },
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{ 0xFF, 0x00, 0x00, 0x00 },
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};
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static s16 sHBAScoreTier = 0;
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static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
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static u16 sCUpInvisible = 0;
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static u16 sCUpTimer = 0;
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s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
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s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
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static s16 sMagicBorderR = 255;
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static s16 sMagicBorderG = 255;
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static s16 sMagicBorderB = 255;
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static s16 sExtraItemBases[] = {
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ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
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ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
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};
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static s16 D_80125A58 = 0;
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static s16 D_80125A5C = 0;
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static Gfx sSetupDL_80125A60[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
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gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
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gsSPEndDisplayList(),
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};
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static const char* actionsTbl[] =
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{
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gAttackDoActionENGTex,
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gCheckDoActionENGTex,
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gEnterDoActionENGTex,
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gReturnDoActionENGTex,
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gOpenDoActionENGTex,
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gJumpDoActionENGTex,
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gDecideDoActionENGTex,
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gDiveDoActionENGTex,
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gFasterDoActionENGTex,
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gThrowDoActionENGTex,
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gUnusedNaviDoActionENGTex,
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gClimbDoActionENGTex,
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gDropDoActionENGTex,
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gDownDoActionENGTex,
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gSaveDoActionENGTex,
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gSpeakDoActionENGTex,
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gNextDoActionENGTex,
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gGrabDoActionENGTex,
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gStopDoActionENGTex,
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gPutAwayDoActionENGTex,
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gReelDoActionENGTex,
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gNum1DoActionENGTex,
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gNum2DoActionENGTex,
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gNum3DoActionENGTex,
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gNum4DoActionENGTex,
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gNum5DoActionENGTex,
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gNum6DoActionENGTex,
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gNum7DoActionENGTex,
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gNum8DoActionENGTex,
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};
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// original name: "alpha_change"
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void Interface_ChangeAlpha(u16 alphaType) {
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if (alphaType != gSaveContext.unk_13EA) {
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osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
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gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
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gSaveContext.unk_13EC = 1;
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}
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}
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void func_80082644(GlobalContext* globalCtx, s16 alpha) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
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if (interfaceCtx->bAlpha != 70) {
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interfaceCtx->bAlpha = 70;
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}
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} else {
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if (interfaceCtx->bAlpha != 255) {
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interfaceCtx->bAlpha = alpha;
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}
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}
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if (gSaveContext.buttonStatus[1] == BTN_DISABLED) {
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if (interfaceCtx->cLeftAlpha != 70) {
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interfaceCtx->cLeftAlpha = 70;
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}
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} else {
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if (interfaceCtx->cLeftAlpha != 255) {
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interfaceCtx->cLeftAlpha = alpha;
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}
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}
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if (gSaveContext.buttonStatus[2] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->cDownAlpha != 70) {
|
|
|
|
|
interfaceCtx->cDownAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->cDownAlpha != 255) {
|
|
|
|
|
interfaceCtx->cDownAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[3] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->cRightAlpha != 70) {
|
|
|
|
|
interfaceCtx->cRightAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->cRightAlpha != 255) {
|
|
|
|
|
interfaceCtx->cRightAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[4] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->aAlpha != 70) {
|
|
|
|
|
interfaceCtx->aAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
|
|
|
interfaceCtx->aAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-06-22 22:24:20 -04:00
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[5] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->dpadUpAlpha != 70) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->dpadUpAlpha != 255) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[6] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->dpadDownAlpha != 70) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->dpadDownAlpha != 255) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[7] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->dpadLeftAlpha != 70) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->dpadLeftAlpha != 255) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[8] == BTN_DISABLED) {
|
|
|
|
|
if (interfaceCtx->dpadRightAlpha != 70) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = 70;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->dpadRightAlpha != 255) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.unk_13E7 != 0) {
|
|
|
|
|
func_80082644(globalCtx, alpha);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->bAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
2022-06-22 22:24:20 -04:00
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
s16 alpha = 255 - maxAlpha;
|
|
|
|
|
|
|
|
|
|
switch (gSaveContext.unk_13E8) {
|
|
|
|
|
case 1:
|
|
|
|
|
case 2:
|
|
|
|
|
case 8:
|
|
|
|
|
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.unk_13E8 == 8) {
|
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
|
|
|
interfaceCtx->bAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->bAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->healthAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->magicAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_8008277C(globalCtx, maxAlpha, alpha);
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->magicAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->bAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->healthAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->magicAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
|
|
|
interfaceCtx->aAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
func_8008277C(globalCtx, maxAlpha, alpha);
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
|
|
|
interfaceCtx->aAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
|
|
|
interfaceCtx->magicAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
func_8008277C(globalCtx, maxAlpha, alpha);
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
|
|
|
interfaceCtx->aAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
|
|
|
interfaceCtx->magicAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (globalCtx->sceneNum) {
|
|
|
|
|
case SCENE_SPOT00:
|
|
|
|
|
case SCENE_SPOT01:
|
|
|
|
|
case SCENE_SPOT02:
|
|
|
|
|
case SCENE_SPOT03:
|
|
|
|
|
case SCENE_SPOT04:
|
|
|
|
|
case SCENE_SPOT05:
|
|
|
|
|
case SCENE_SPOT06:
|
|
|
|
|
case SCENE_SPOT07:
|
|
|
|
|
case SCENE_SPOT08:
|
|
|
|
|
case SCENE_SPOT09:
|
|
|
|
|
case SCENE_SPOT10:
|
|
|
|
|
case SCENE_SPOT11:
|
|
|
|
|
case SCENE_SPOT12:
|
|
|
|
|
case SCENE_SPOT13:
|
|
|
|
|
case SCENE_SPOT15:
|
|
|
|
|
case SCENE_SPOT16:
|
|
|
|
|
case SCENE_SPOT17:
|
|
|
|
|
case SCENE_SPOT18:
|
|
|
|
|
case SCENE_SPOT20:
|
|
|
|
|
case SCENE_GANON_TOU:
|
|
|
|
|
if (interfaceCtx->minimapAlpha < 170) {
|
|
|
|
|
interfaceCtx->minimapAlpha = alpha;
|
|
|
|
|
} else {
|
|
|
|
|
interfaceCtx->minimapAlpha = 170;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
|
|
|
interfaceCtx->minimapAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 7:
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80082644(globalCtx, alpha);
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
|
|
|
interfaceCtx->magicAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 9:
|
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->bAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
|
|
|
interfaceCtx->magicAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 10:
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->healthAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->magicAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
|
|
|
interfaceCtx->bAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 11:
|
|
|
|
|
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->bAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->magicAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 12:
|
|
|
|
|
if (interfaceCtx->aAlpha != 255) {
|
|
|
|
|
interfaceCtx->aAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->bAlpha != 255) {
|
|
|
|
|
interfaceCtx->bAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
|
|
|
interfaceCtx->minimapAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->cRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadUpAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadDownAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadLeftAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->dpadRightAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->magicAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->healthAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 13:
|
|
|
|
|
func_8008277C(globalCtx, maxAlpha, alpha);
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->minimapAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
|
|
|
|
|
interfaceCtx->aAlpha = maxAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
|
|
|
interfaceCtx->magicAlpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-16 21:53:28 -04:00
|
|
|
|
if ((globalCtx->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
interfaceCtx->minimapAlpha = 255;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80083108(GlobalContext* globalCtx) {
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 sp28 = 0;
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
|
|
|
|
|
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
|
|
|
|
|
gSaveContext.unk_13E7 = 0;
|
|
|
|
|
|
|
|
|
|
if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
|
|
|
|
|
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
|
|
|
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
|
|
|
|
gSaveContext.unk_13E7 = 1;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
|
|
|
|
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_NONE)) {
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
|
|
|
|
|
|
|
|
|
if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
|
|
|
|
|
if (globalCtx->shootingGalleryStatus > 1) {
|
|
|
|
|
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SLINGSHOT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
} else {
|
|
|
|
|
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
|
|
|
|
|
BTN_DISABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Interface_ChangeAlpha(6);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (globalCtx->transitionMode != 0) {
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
} else if (gSaveContext.minigameState == 1) {
|
|
|
|
|
Interface_ChangeAlpha(8);
|
|
|
|
|
} else if (globalCtx->shootingGalleryStatus > 1) {
|
|
|
|
|
Interface_ChangeAlpha(8);
|
|
|
|
|
} else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
|
|
|
|
|
Interface_ChangeAlpha(8);
|
|
|
|
|
} else if (player->stateFlags1 & 0x00800000) {
|
|
|
|
|
Interface_ChangeAlpha(12);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (player->stateFlags1 & 0x00800000) {
|
|
|
|
|
Interface_ChangeAlpha(12);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (globalCtx->sceneNum == SCENE_KENJYANOMA) {
|
|
|
|
|
Interface_ChangeAlpha(1);
|
|
|
|
|
} else if (globalCtx->sceneNum == SCENE_TURIBORI) {
|
|
|
|
|
gSaveContext.unk_13E7 = 2;
|
|
|
|
|
if (globalCtx->interfaceCtx.unk_260 != 0) {
|
|
|
|
|
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
Interface_ChangeAlpha(12);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.unk_13EA != 12) {
|
|
|
|
|
Interface_ChangeAlpha(12);
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
|
|
|
|
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Interface_ChangeAlpha(50);
|
|
|
|
|
} else {
|
|
|
|
|
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
|
|
|
|
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Interface_ChangeAlpha(50);
|
|
|
|
|
}
|
|
|
|
|
} else if (msgCtx->msgMode == MSGMODE_NONE) {
|
|
|
|
|
if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
|
|
|
|
|
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-05-15 15:26:54 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
|
|
|
|
|
// Equipment on c-buttons is always enabled
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-05-15 15:26:54 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-05-15 15:26:54 -04:00
|
|
|
|
} else if (func_8008F2F8(globalCtx) == 2) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
} else {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sp28) {
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Interface_ChangeAlpha(50);
|
|
|
|
|
} else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) {
|
|
|
|
|
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
|
|
|
|
|
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
|
|
|
|
gSaveContext.buttonStatus[1] = BTN_DISABLED;
|
|
|
|
|
gSaveContext.buttonStatus[2] = BTN_DISABLED;
|
|
|
|
|
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = BTN_DISABLED;
|
|
|
|
|
gSaveContext.buttonStatus[6] = BTN_DISABLED;
|
|
|
|
|
gSaveContext.buttonStatus[7] = BTN_DISABLED;
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
Interface_ChangeAlpha(50);
|
|
|
|
|
}
|
|
|
|
|
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
|
|
|
|
|
if (player->stateFlags1 & 0x00800000) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
|
|
|
|
|
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW)) {
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sp28) {
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
sp28 = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sp28) {
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Interface_ChangeAlpha(50);
|
|
|
|
|
} else {
|
|
|
|
|
if (interfaceCtx->restrictions.bButton == 0) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) {
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
|
|
|
|
|
if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) ||
|
|
|
|
|
((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) {
|
|
|
|
|
gSaveContext.buttonStatus[0] = BTN_ENABLED;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0] & 0xFF;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.bButton == 1) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
|
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.buttonStatus[0] = BTN_DISABLED;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.bottles != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.bottles == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.tradeItems != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-04-17 11:26:49 -04:00
|
|
|
|
if ((CVar_GetS32("gMMBunnyHood", 0) != 0)
|
|
|
|
|
&& (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON)
|
|
|
|
|
&& (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-04-17 11:26:49 -04:00
|
|
|
|
} else if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
2022-03-21 21:51:23 -04:00
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.tradeItems == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.hookshot != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.hookshot == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.ocarina != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.ocarina == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.farores != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
osSyncPrintf("***(i=%d)*** ", i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.farores == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.dinsNayrus != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.dinsNayrus == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->restrictions.all != 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
|
|
|
|
|
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
|
|
|
|
|
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
|
|
|
|
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (interfaceCtx->restrictions.all == 0) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
|
|
|
|
|
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
|
|
|
|
|
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
sp28 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sp28) {
|
|
|
|
|
gSaveContext.unk_13EA = 0;
|
|
|
|
|
if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0)) {
|
|
|
|
|
Interface_ChangeAlpha(50);
|
|
|
|
|
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
|
|
|
|
|
} else {
|
|
|
|
|
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_SetSceneRestrictions(GlobalContext* globalCtx) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
s16 i;
|
|
|
|
|
u8 currentScene;
|
|
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
|
interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton =
|
|
|
|
|
interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles =
|
|
|
|
|
interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
|
|
|
|
|
interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs =
|
|
|
|
|
interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores =
|
|
|
|
|
interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0;
|
|
|
|
|
// clang-format on
|
|
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
|
|
// "Data settings related to button display scene_data_ID=%d\n"
|
|
|
|
|
osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum);
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
currentScene = (u8)globalCtx->sceneNum;
|
|
|
|
|
if (sRestrictionFlags[i].scene == currentScene) {
|
|
|
|
|
interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
|
|
|
|
|
interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
|
|
|
|
|
interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
|
|
|
|
|
interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0;
|
|
|
|
|
interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6;
|
|
|
|
|
interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4;
|
|
|
|
|
interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2;
|
|
|
|
|
interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0;
|
|
|
|
|
interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6;
|
|
|
|
|
interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
|
|
|
|
|
interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
|
|
|
|
|
interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1,
|
|
|
|
|
sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
|
|
|
|
|
osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
|
|
|
|
|
interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
|
|
|
|
|
interfaceCtx->restrictions.bottles);
|
|
|
|
|
osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
|
|
|
|
|
interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
|
|
|
|
|
interfaceCtx->restrictions.warpSongs);
|
|
|
|
|
osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
|
|
|
|
|
interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
|
|
|
|
|
interfaceCtx->restrictions.all);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
i++;
|
|
|
|
|
} while (sRestrictionFlags[i].scene != 0xFF);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
|
|
|
|
|
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
|
|
|
|
|
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
|
|
|
G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
|
|
|
|
|
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
|
|
|
|
|
|
|
|
|
|
return displayListHead;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
|
|
|
|
|
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
|
|
|
|
|
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
|
|
|
G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
|
|
|
|
|
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
|
|
|
|
|
|
|
|
|
|
return displayListHead;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Inventory_SwapAgeEquipment(void) {
|
|
|
|
|
s16 i;
|
|
|
|
|
u16 temp;
|
|
|
|
|
|
|
|
|
|
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
2022-08-02 23:46:39 -04:00
|
|
|
|
// When becoming adult, remove swordless flag since we'll get master sword
|
|
|
|
|
// Only in rando to keep swordless link bugs in vanilla
|
|
|
|
|
if (gSaveContext.n64ddFlag) {
|
|
|
|
|
gSaveContext.infTable[29] &= ~1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (i != 0) {
|
|
|
|
|
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (i != 0) {
|
|
|
|
|
gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
|
|
|
|
|
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
|
|
|
|
|
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
|
|
|
|
|
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
|
|
|
|
|
gSaveContext.equips.equipment = 0x1122;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
|
|
|
|
|
// Set the dpad to nothing
|
|
|
|
|
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
|
|
|
|
|
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
|
|
|
|
|
gSaveContext.equips.buttonItems[6] = ITEM_NONE;
|
|
|
|
|
gSaveContext.equips.buttonItems[7] = ITEM_NONE;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[3] = SLOT_NONE;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[4] = SLOT_NONE;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[5] = SLOT_NONE;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
|
|
|
|
|
|
|
|
|
|
if (i != 0) {
|
|
|
|
|
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
|
|
|
|
|
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
|
|
|
|
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
|
|
|
|
|
gSaveContext.equips.buttonItems[i] =
|
|
|
|
|
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
2022-08-02 23:46:39 -04:00
|
|
|
|
// When becoming child, set swordless flag if player doesn't have kokiri sword
|
|
|
|
|
// Only in rando to keep swordless link bugs in vanilla
|
|
|
|
|
if (gSaveContext.n64ddFlag && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
|
|
|
|
|
gSaveContext.infTable[29] |= 1;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
|
|
|
|
|
|
|
|
|
|
if (i != 0) {
|
|
|
|
|
gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
|
|
|
|
|
|
|
|
|
|
if (i != 0) {
|
|
|
|
|
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
|
|
|
|
|
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
|
|
|
|
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
|
|
|
|
|
gSaveContext.equips.buttonItems[i] =
|
|
|
|
|
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
|
|
|
|
|
gSaveContext.equips.equipment &= 0xFFF0;
|
|
|
|
|
gSaveContext.equips.equipment |= 0x0001;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
|
|
|
|
|
if (temp != 0) {
|
|
|
|
|
temp >>= gEquipShifts[EQUIP_SHIELD];
|
|
|
|
|
if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
|
|
|
|
|
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_InitHorsebackArchery(GlobalContext* globalCtx) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
gSaveContext.minigameState = 1;
|
|
|
|
|
interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0;
|
|
|
|
|
gSaveContext.minigameScore = sHBAScoreTier = 0;
|
|
|
|
|
interfaceCtx->hbaAmmo = 20;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_800849EC(GlobalContext* globalCtx) {
|
|
|
|
|
gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
|
|
|
|
|
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
|
|
|
|
|
|
|
|
|
|
if (gBitFlags[3] & gSaveContext.inventory.equipment) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
|
|
|
|
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
|
|
|
|
|
(uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
|
2022-07-05 19:29:34 -04:00
|
|
|
|
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
|
|
|
|
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
|
|
|
|
|
(uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000),
|
2022-07-05 19:29:34 -04:00
|
|
|
|
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
|
|
|
|
|
if (flag) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) ||
|
|
|
|
|
(gSaveContext.buttonStatus[0] == BTN_DISABLED)) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
|
|
|
|
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Interface_ChangeAlpha(7);
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
|
|
|
|
gSaveContext.buttonStatus[3] = BTN_ENABLED;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
|
|
|
|
|
gSaveContext.buttonStatus[8] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
func_80083108(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|
|
|
|
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 slot;
|
|
|
|
|
s16 temp;
|
|
|
|
|
|
|
|
|
|
slot = SLOT(item);
|
|
|
|
|
if (item >= ITEM_STICKS_5) {
|
|
|
|
|
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
|
|
|
|
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems); // "Seals = %x"
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
if (item == ITEM_MEDALLION_WATER) {
|
|
|
|
|
func_8006D0AC(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
|
|
|
|
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems); // "Musical scores = %x"
|
|
|
|
|
// "Musical scores = %x (%x) (%x)"
|
|
|
|
|
osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems,
|
|
|
|
|
gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
|
|
|
|
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems); // "Spiritual Stones = %x"
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) {
|
|
|
|
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems); // "Items = %x"
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_SKULL_TOKEN) {
|
|
|
|
|
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
|
|
|
|
|
gSaveContext.inventory.gsTokens++;
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
// "N Coins = %x(%d)"
|
|
|
|
|
osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
|
|
|
|
|
gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
|
|
|
|
|
|
|
|
|
|
if (item == ITEM_SWORD_BGS) {
|
|
|
|
|
gSaveContext.swordHealth = 8;
|
|
|
|
|
|
2022-07-21 18:39:04 -04:00
|
|
|
|
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
|
|
|
|
|
||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
|
|
|
|
|
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-07-21 18:39:04 -04:00
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else if (item == ITEM_SWORD_MASTER) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
|
|
|
|
gSaveContext.equips.equipment &= 0xFFF0;
|
|
|
|
|
gSaveContext.equips.equipment |= 0x0002;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
|
|
|
|
|
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
|
|
|
|
|
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
|
|
|
|
|
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
// Boss Key, Compass, and Dungeon Map exceptions for rando.
|
|
|
|
|
if (gSaveContext.n64ddFlag) {
|
|
|
|
|
if (globalCtx->sceneNum == 13) { // ganon's castle -> ganon's tower
|
|
|
|
|
gSaveContext.inventory.dungeonItems[10] |= 1;
|
|
|
|
|
} else if (globalCtx->sceneNum == 92) { // Desert Colossus -> Spirit Temple.
|
|
|
|
|
gSaveContext.inventory.dungeonItems[6] |= gBitFlags[item - ITEM_KEY_BOSS];
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
|
|
|
|
|
}
|
2022-07-13 19:38:25 -04:00
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_KEY_SMALL) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
// Small key exceptions for rando.
|
|
|
|
|
if (gSaveContext.n64ddFlag) {
|
|
|
|
|
if (globalCtx->sceneNum == 10) { // ganon's tower -> ganon's castle
|
|
|
|
|
if (gSaveContext.inventory.dungeonKeys[13] < 0) {
|
|
|
|
|
gSaveContext.inventory.dungeonKeys[13] = 1;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.inventory.dungeonKeys[13]++;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (globalCtx->sceneNum == 92) { // Desert Colossus -> Spirit Temple.
|
|
|
|
|
if (gSaveContext.inventory.dungeonKeys[6] < 0) {
|
|
|
|
|
gSaveContext.inventory.dungeonKeys[6] = 1;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.inventory.dungeonKeys[6]++;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
|
|
|
|
|
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
|
|
|
|
|
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
|
|
|
|
|
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
|
|
|
|
|
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_BOW)++;
|
|
|
|
|
if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) {
|
|
|
|
|
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_QUIVER_40) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
|
|
|
|
|
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_QUIVER_50) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
|
|
|
|
|
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BULLET_BAG_40) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BULLET_BAG_50) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BOMB_BAG_20) {
|
|
|
|
|
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
|
|
|
|
|
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
|
|
|
|
|
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_BOMB)++;
|
|
|
|
|
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
|
|
|
|
|
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_BOMB_BAG_30) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
|
|
|
|
|
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BOMB_BAG_40) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
|
|
|
|
|
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BRACELET) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_GAUNTLETS_SILVER) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_GAUNTLETS_GOLD) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_SCALE_SILVER) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_SCALE, 1);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_SCALE_GOLDEN) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_SCALE, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_WALLET_ADULT) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_WALLET, 1);
|
2022-07-18 19:20:07 -04:00
|
|
|
|
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
Rupees_ChangeBy(200);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_WALLET_GIANT) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_WALLET, 2);
|
2022-07-18 19:20:07 -04:00
|
|
|
|
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
Rupees_ChangeBy(500);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_STICK_UPGRADE_20) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
|
|
|
|
}
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STICKS, 2);
|
|
|
|
|
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_STICK_UPGRADE_30) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
|
|
|
|
|
}
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STICKS, 3);
|
|
|
|
|
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_NUT_UPGRADE_30) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
|
|
|
|
}
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_NUTS, 2);
|
|
|
|
|
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_NUT_UPGRADE_40) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
|
|
|
|
|
}
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_NUTS, 3);
|
|
|
|
|
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_LONGSHOT) {
|
|
|
|
|
INV_CONTENT(item) = item;
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
// always update "equips" as this is what is currently on the c-buttons
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) {
|
|
|
|
|
gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
// update the adult/child equips when rando'd (accounting for equp swapped hookshot as child)
|
|
|
|
|
if (gSaveContext.n64ddFlag && LINK_IS_CHILD) {
|
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
|
|
|
|
|
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_HOOKSHOT) {
|
|
|
|
|
gSaveContext.adultEquips.buttonItems[i] = ITEM_LONGSHOT;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gSaveContext.n64ddFlag && LINK_IS_ADULT) {
|
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
|
|
|
|
|
if (gSaveContext.childEquips.buttonItems[i] == ITEM_HOOKSHOT) {
|
|
|
|
|
gSaveContext.childEquips.buttonItems[i] = ITEM_LONGSHOT;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_STICK) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STICKS, 1);
|
|
|
|
|
AMMO(ITEM_STICK) = 1;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_STICK)++;
|
|
|
|
|
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
|
|
|
|
|
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_STICKS, 1);
|
|
|
|
|
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
|
|
|
|
|
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
|
|
|
|
|
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
item = ITEM_STICK;
|
|
|
|
|
} else if (item == ITEM_NUT) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
|
|
|
|
AMMO(ITEM_NUT) = ITEM_NUT;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_NUT)++;
|
|
|
|
|
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
|
|
|
|
|
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_NUTS, 1);
|
|
|
|
|
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
|
|
|
|
|
// "Deku Nuts %d(%d)=%d BS_count=%d"
|
|
|
|
|
osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5,
|
|
|
|
|
sAmmoRefillCounts[item - ITEM_NUTS_5]);
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
|
|
|
|
|
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
|
|
|
|
|
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
item = ITEM_NUT;
|
|
|
|
|
} else if (item == ITEM_BOMB) {
|
|
|
|
|
// "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
|
|
|
|
|
osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
|
|
|
|
|
if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) {
|
|
|
|
|
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
|
|
|
|
}
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
|
|
|
|
|
if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) {
|
|
|
|
|
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
|
|
|
|
}
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BOMBCHU) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
|
|
|
|
|
AMMO(ITEM_BOMBCHU) = 10;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) += 10;
|
|
|
|
|
if (AMMO(ITEM_BOMBCHU) > 50) {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) = 50;
|
|
|
|
|
}
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
|
|
|
|
|
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
|
|
|
|
|
if (AMMO(ITEM_BOMBCHU) > 50) {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) = 50;
|
|
|
|
|
}
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
|
|
|
|
|
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
|
|
|
|
|
|
|
|
|
|
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
|
|
|
|
|
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
|
|
|
|
|
|
|
|
|
|
return ITEM_BOW;
|
|
|
|
|
} else if (item == ITEM_SLINGSHOT) {
|
|
|
|
|
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
|
|
|
|
|
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = 30;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_SEEDS) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) += 5;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!(gSaveContext.itemGetInf[1] & 8)) {
|
|
|
|
|
gSaveContext.itemGetInf[1] |= 8;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ITEM_SEEDS;
|
|
|
|
|
} else if (item == ITEM_SEEDS_30) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) += 30;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!(gSaveContext.itemGetInf[1] & 8)) {
|
|
|
|
|
gSaveContext.itemGetInf[1] |= 8;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ITEM_SEEDS;
|
|
|
|
|
} else if (item == ITEM_OCARINA_FAIRY) {
|
|
|
|
|
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_OCARINA_TIME) {
|
|
|
|
|
INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
// always update "equips" as this is what is currently on the c-buttons
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
|
|
|
|
gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
|
|
|
|
|
// update the adult/child equips when rando'd
|
|
|
|
|
if (gSaveContext.n64ddFlag && LINK_IS_CHILD) {
|
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
|
|
|
|
|
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
|
|
|
|
gSaveContext.adultEquips.buttonItems[i] = ITEM_OCARINA_TIME;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (gSaveContext.n64ddFlag && LINK_IS_ADULT) {
|
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
|
|
|
|
|
if (gSaveContext.childEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
|
|
|
|
|
gSaveContext.childEquips.buttonItems[i] = ITEM_OCARINA_TIME;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BEAN) {
|
|
|
|
|
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
|
|
|
|
INV_CONTENT(item) = item;
|
|
|
|
|
AMMO(ITEM_BEAN) = 1;
|
|
|
|
|
BEANS_BOUGHT = 1;
|
|
|
|
|
} else {
|
|
|
|
|
AMMO(ITEM_BEAN)++;
|
|
|
|
|
BEANS_BOUGHT++;
|
|
|
|
|
}
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
|
|
|
|
gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
|
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|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_HEART_CONTAINER) {
|
|
|
|
|
gSaveContext.healthCapacity += 0x10;
|
|
|
|
|
gSaveContext.health += 0x10;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_HEART) {
|
|
|
|
|
osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
|
|
|
|
|
Health_ChangeBy(globalCtx, 0x10);
|
|
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|
|
return item;
|
|
|
|
|
} else if (item == ITEM_MAGIC_SMALL) {
|
|
|
|
|
if (gSaveContext.unk_13F0 != 10) {
|
|
|
|
|
Magic_Fill(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80087708(globalCtx, 12, 5);
|
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|
|
|
|
|
|
|
|
if (!(gSaveContext.infTable[25] & 0x100)) {
|
|
|
|
|
gSaveContext.infTable[25] |= 0x100;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return item;
|
|
|
|
|
} else if (item == ITEM_MAGIC_LARGE) {
|
|
|
|
|
if (gSaveContext.unk_13F0 != 10) {
|
|
|
|
|
Magic_Fill(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80087708(globalCtx, 24, 5);
|
|
|
|
|
|
|
|
|
|
if (!(gSaveContext.infTable[25] & 0x100)) {
|
|
|
|
|
gSaveContext.infTable[25] |= 0x100;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return item;
|
|
|
|
|
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
|
|
|
|
|
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BOTTLE) {
|
|
|
|
|
temp = SLOT(item);
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
|
|
|
|
|
gSaveContext.inventory.items[temp + i] = item;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
|
|
|
|
|
temp = SLOT(item);
|
|
|
|
|
|
|
|
|
|
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
|
|
|
|
|
if (item == ITEM_MILK) {
|
|
|
|
|
item = ITEM_MILK_BOTTLE;
|
|
|
|
|
temp = SLOT(item);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) {
|
|
|
|
|
// "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
|
|
|
|
|
osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
|
|
|
|
|
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
|
|
|
|
|
gSaveContext.equips.cButtonSlots[2], temp + i, item);
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems); buttonIndex++) {
|
|
|
|
|
if ((temp + i) == gSaveContext.equips.cButtonSlots[buttonIndex - 1]) {
|
|
|
|
|
gSaveContext.equips.buttonItems[buttonIndex] = item;
|
|
|
|
|
Interface_LoadItemIcon2(globalCtx, buttonIndex);
|
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(buttonIndex)] = BTN_ENABLED;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.inventory.items[temp + i] = item;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
|
|
|
|
|
gSaveContext.inventory.items[temp + i] = item;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
|
2022-05-21 13:15:41 -04:00
|
|
|
|
if ((item == ITEM_SAW) && CVar_GetS32("gDekuNutUpgradeFix", 0) == 0) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSaveContext.itemGetInf[1] |= 0x8000;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
temp = INV_CONTENT(item);
|
|
|
|
|
INV_CONTENT(item) = item;
|
|
|
|
|
|
|
|
|
|
if (temp != ITEM_NONE) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (temp == gSaveContext.equips.buttonItems[i]) {
|
|
|
|
|
if (item != ITEM_SOLD_OUT) {
|
|
|
|
|
gSaveContext.equips.buttonItems[i] = item;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
temp = gSaveContext.inventory.items[slot];
|
|
|
|
|
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
|
|
|
|
|
INV_CONTENT(item) = item;
|
|
|
|
|
|
2022-08-05 00:15:49 -04:00
|
|
|
|
// Autosave after getting items by default (cvars are not shown in the UI)
|
|
|
|
|
if (CVar_GetS32("gAutosave", 0)) {
|
|
|
|
|
if (CVar_GetS32("gAutosaveAllItems", 1)) {
|
|
|
|
|
Gameplay_PerformSave(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
else if (CVar_GetS32("gAutosaveMajorItems", 1)) {
|
|
|
|
|
switch (item) {
|
|
|
|
|
case ITEM_STICK:
|
|
|
|
|
case ITEM_NUT:
|
|
|
|
|
case ITEM_BOMB:
|
|
|
|
|
case ITEM_BOW:
|
|
|
|
|
case ITEM_SEEDS:
|
|
|
|
|
case ITEM_FISHING_POLE:
|
|
|
|
|
case ITEM_MAGIC_SMALL:
|
|
|
|
|
case ITEM_MAGIC_LARGE:
|
|
|
|
|
case ITEM_INVALID_4:
|
|
|
|
|
case ITEM_INVALID_5:
|
|
|
|
|
case ITEM_INVALID_6:
|
|
|
|
|
case ITEM_INVALID_7:
|
|
|
|
|
case ITEM_HEART:
|
|
|
|
|
case ITEM_RUPEE_GREEN:
|
|
|
|
|
case ITEM_RUPEE_BLUE:
|
|
|
|
|
case ITEM_RUPEE_RED:
|
|
|
|
|
case ITEM_RUPEE_PURPLE:
|
|
|
|
|
case ITEM_RUPEE_GOLD:
|
|
|
|
|
case ITEM_INVALID_8:
|
|
|
|
|
case ITEM_STICKS_5:
|
|
|
|
|
case ITEM_STICKS_10:
|
|
|
|
|
case ITEM_NUTS_5:
|
|
|
|
|
case ITEM_NUTS_10:
|
|
|
|
|
case ITEM_BOMBS_5:
|
|
|
|
|
case ITEM_BOMBS_10:
|
|
|
|
|
case ITEM_BOMBS_20:
|
|
|
|
|
case ITEM_BOMBS_30:
|
|
|
|
|
case ITEM_ARROWS_SMALL:
|
|
|
|
|
case ITEM_ARROWS_MEDIUM:
|
|
|
|
|
case ITEM_ARROWS_LARGE:
|
|
|
|
|
case ITEM_SEEDS_30:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
Gameplay_PerformSave(globalCtx);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return temp;
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-23 20:11:38 -04:00
|
|
|
|
u16 Randomizer_Item_Give(GlobalContext* globalCtx, GetItemEntry giEntry) {
|
|
|
|
|
uint16_t item = giEntry.itemId;
|
|
|
|
|
uint16_t temp;
|
|
|
|
|
uint16_t i;
|
|
|
|
|
uint16_t slot;
|
|
|
|
|
|
|
|
|
|
slot = SLOT(item);
|
|
|
|
|
if (item == RG_MAGIC_SINGLE) {
|
|
|
|
|
gSaveContext.magicAcquired = true;
|
|
|
|
|
gSaveContext.unk_13F6 = 0x30;
|
|
|
|
|
Magic_Fill(globalCtx);
|
|
|
|
|
return RG_NONE;
|
|
|
|
|
} else if (item == RG_MAGIC_DOUBLE) {
|
|
|
|
|
if (!gSaveContext.magicAcquired) {
|
|
|
|
|
gSaveContext.magicAcquired = true;
|
|
|
|
|
}
|
|
|
|
|
gSaveContext.doubleMagic = true;
|
|
|
|
|
gSaveContext.unk_13F6 = 0x60;
|
|
|
|
|
gSaveContext.magicLevel = 0;
|
|
|
|
|
Magic_Fill(globalCtx);
|
|
|
|
|
return RG_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (item == RG_DOUBLE_DEFENSE) {
|
|
|
|
|
gSaveContext.doubleDefense = true;
|
|
|
|
|
gSaveContext.inventory.defenseHearts = 20;
|
|
|
|
|
gSaveContext.healthAccumulator = 0x140;
|
|
|
|
|
return RG_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (item >= RG_BOTTLE_WITH_RED_POTION && item <= RG_BOTTLE_WITH_BIG_POE) {
|
|
|
|
|
temp = SLOT(ITEM_BOTTLE);
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
|
|
|
|
|
switch (item) {
|
|
|
|
|
case RG_BOTTLE_WITH_RED_POTION:
|
|
|
|
|
item = ITEM_POTION_RED;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_GREEN_POTION:
|
|
|
|
|
item = ITEM_POTION_GREEN;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_BLUE_POTION:
|
|
|
|
|
item = ITEM_POTION_BLUE;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_FAIRY:
|
|
|
|
|
item = ITEM_FAIRY;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_FISH:
|
|
|
|
|
item = ITEM_FISH;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_BLUE_FIRE:
|
|
|
|
|
item = ITEM_BLUE_FIRE;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_BUGS:
|
|
|
|
|
item = ITEM_BUG;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_POE:
|
|
|
|
|
item = ITEM_POE;
|
|
|
|
|
break;
|
|
|
|
|
case RG_BOTTLE_WITH_BIG_POE:
|
|
|
|
|
item = ITEM_BIG_POE;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.inventory.items[temp + i] = item;
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
temp = gSaveContext.inventory.items[slot];
|
|
|
|
|
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp);
|
|
|
|
|
INV_CONTENT(item) = item;
|
|
|
|
|
|
|
|
|
|
return temp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
u8 Item_CheckObtainability(u8 item) {
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 slot = SLOT(item);
|
|
|
|
|
s32 temp;
|
|
|
|
|
|
|
|
|
|
if (item >= ITEM_STICKS_5) {
|
|
|
|
|
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
|
|
|
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
if (gSaveContext.n64ddFlag) {
|
|
|
|
|
if (item == ITEM_SINGLE_MAGIC || item == ITEM_DOUBLE_MAGIC || item == ITEM_DOUBLE_DEFENSE) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
|
|
|
|
|
if (item == ITEM_SWORD_BGS) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
|
|
|
|
|
gSaveContext.inventory.equipment) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
|
|
|
|
|
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
|
|
|
|
|
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
|
|
|
|
|
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
return gSaveContext.n64ddFlag ? ITEM_NONE : item;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_KEY_SMALL) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
|
|
|
|
|
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) {
|
|
|
|
|
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_LONGSHOT) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
|
|
|
|
|
if (!(gSaveContext.itemGetInf[1] & 0x8)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
return ITEM_SEEDS;
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_BEAN) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_HEART_CONTAINER) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_HEART) {
|
|
|
|
|
return ITEM_HEART;
|
|
|
|
|
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
|
|
|
|
|
// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
|
|
|
|
|
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.infTable[25] & 0x100);
|
|
|
|
|
if (!(gSaveContext.infTable[25] & 0x100)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else {
|
|
|
|
|
return item;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (item == ITEM_BOTTLE) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
|
|
|
|
|
temp = SLOT(item);
|
|
|
|
|
|
|
|
|
|
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
|
|
|
|
|
if (item == ITEM_MILK) {
|
|
|
|
|
item = ITEM_MILK_BOTTLE;
|
|
|
|
|
temp = SLOT(item);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
|
|
|
|
|
return ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return gSaveContext.inventory.items[slot];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Inventory_DeleteItem(u16 item, u16 invSlot) {
|
|
|
|
|
s16 i;
|
|
|
|
|
|
|
|
|
|
if (item == ITEM_BEAN) {
|
|
|
|
|
BEANS_BOUGHT = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.inventory.items[invSlot] = ITEM_NONE;
|
|
|
|
|
|
|
|
|
|
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]);
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[i] == item) {
|
|
|
|
|
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
|
|
|
|
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
|
|
|
|
|
s16 i;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[i] == oldItem) {
|
|
|
|
|
gSaveContext.inventory.items[i] = newItem;
|
|
|
|
|
osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)"
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[i] == oldItem) {
|
|
|
|
|
gSaveContext.equips.buttonItems[i] = newItem;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, i);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 Inventory_HasEmptyBottle(void) {
|
|
|
|
|
u8* items = gSaveContext.inventory.items;
|
|
|
|
|
|
|
|
|
|
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 Inventory_HasSpecificBottle(u8 bottleItem) {
|
|
|
|
|
u8* items = gSaveContext.inventory.items;
|
|
|
|
|
|
|
|
|
|
if (items[SLOT_BOTTLE_1] == bottleItem) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (items[SLOT_BOTTLE_2] == bottleItem) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (items[SLOT_BOTTLE_3] == bottleItem) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else if (items[SLOT_BOTTLE_4] == bottleItem) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) {
|
|
|
|
|
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
|
|
|
|
|
gSaveContext.equips.cButtonSlots[button - 1],
|
|
|
|
|
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]);
|
|
|
|
|
|
|
|
|
|
// Special case to only empty half of a Lon Lon Milk Bottle
|
|
|
|
|
if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) &&
|
|
|
|
|
(item == ITEM_BOTTLE)) {
|
|
|
|
|
item = ITEM_MILK_HALF;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
|
|
|
|
|
gSaveContext.equips.buttonItems[button] = item;
|
|
|
|
|
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, button);
|
|
|
|
|
|
|
|
|
|
globalCtx->pauseCtx.cursorItem[PAUSE_ITEM] = item;
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(button)] = BTN_ENABLED;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
|
|
|
|
|
s32 bottleSlot = SLOT(ITEM_FAIRY);
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 j;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) {
|
|
|
|
|
gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE;
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, j);
|
|
|
|
|
i = 0;
|
|
|
|
|
bottleSlot = gSaveContext.equips.cButtonSlots[j - 1];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d"
|
|
|
|
|
gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80086D5C(s32* buf, u16 size) {
|
|
|
|
|
u16 i;
|
|
|
|
|
|
|
|
|
|
//buf = ResourceMgr_LoadTexByName(buf);
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < size; i++) {
|
|
|
|
|
buf[i] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
|
|
|
|
|
static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex };
|
|
|
|
|
if (action >= DO_ACTION_MAX) {
|
|
|
|
|
action = DO_ACTION_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
char* doAction = actionsTbl[action];
|
|
|
|
|
|
|
|
|
|
char newName[512];
|
|
|
|
|
if (gSaveContext.language != LANGUAGE_ENG) {
|
|
|
|
|
size_t length = strlen(doAction);
|
|
|
|
|
strcpy(newName, doAction);
|
|
|
|
|
if (gSaveContext.language == LANGUAGE_FRA) {
|
|
|
|
|
newName[length - 6] = 'F';
|
|
|
|
|
newName[length - 5] = 'R';
|
|
|
|
|
newName[length - 4] = 'A';
|
|
|
|
|
} else if (gSaveContext.language == LANGUAGE_GER) {
|
|
|
|
|
newName[length - 6] = 'G';
|
|
|
|
|
newName[length - 5] = 'E';
|
|
|
|
|
newName[length - 4] = 'R';
|
|
|
|
|
}
|
|
|
|
|
doAction = newName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
if (gSaveContext.language != LANGUAGE_ENG) {
|
|
|
|
|
action += DO_ACTION_MAX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.language == LANGUAGE_FRA) {
|
|
|
|
|
action += DO_ACTION_MAX;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (action != DO_ACTION_NONE) {
|
|
|
|
|
//osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
2022-07-31 21:32:40 -04:00
|
|
|
|
memcpy(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE()), ResourceMgr_LoadTexByName(doAction),
|
|
|
|
|
DO_ACTION_TEX_SIZE());
|
2022-03-21 21:51:23 -04:00
|
|
|
|
//DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160,
|
|
|
|
|
//interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
|
|
|
|
|
//(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
|
2022-07-05 19:29:34 -04:00
|
|
|
|
//0, &interfaceCtx->loadQueue, NULL, __FILE__, __LINE__);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
//osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
|
|
|
|
} else {
|
|
|
|
|
gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment);
|
|
|
|
|
//func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4);
|
2022-07-31 21:32:40 -04:00
|
|
|
|
func_80086D5C(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE()), DO_ACTION_TEX_SIZE() / 4);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->unk_1F0 != action) {
|
|
|
|
|
interfaceCtx->unk_1F0 = action;
|
|
|
|
|
interfaceCtx->unk_1EC = 1;
|
|
|
|
|
interfaceCtx->unk_1F4 = 0.0f;
|
|
|
|
|
Interface_LoadActionLabel(interfaceCtx, action, 1);
|
|
|
|
|
if (pauseCtx->state != 0) {
|
|
|
|
|
interfaceCtx->unk_1EC = 3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
|
|
|
|
|
(globalCtx->csCtx.state == CS_STATE_IDLE)) {
|
2022-06-04 05:56:31 -04:00
|
|
|
|
if (!CVar_GetS32("gDisableNaviCallAudio", 0)) {
|
2022-05-21 13:16:48 -04:00
|
|
|
|
// clang-format off
|
|
|
|
|
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
|
|
|
|
|
&D_801333E0, &D_801333E0, &D_801333E8); }
|
|
|
|
|
// clang-format on
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-05-21 13:16:48 -04:00
|
|
|
|
if (naviCallState == 0x1D) {
|
|
|
|
|
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
interfaceCtx->naviCalling = 1;
|
|
|
|
|
sCUpInvisible = 0;
|
|
|
|
|
sCUpTimer = 10;
|
|
|
|
|
} else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
|
|
|
|
|
interfaceCtx->naviCalling = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
|
|
|
|
char* doAction = actionsTbl[action];
|
|
|
|
|
char newName[512];
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.language != LANGUAGE_ENG) {
|
|
|
|
|
size_t length = strlen(doAction);
|
|
|
|
|
strcpy(newName, doAction);
|
|
|
|
|
if (gSaveContext.language == LANGUAGE_FRA) {
|
|
|
|
|
newName[length - 6] = 'F';
|
|
|
|
|
newName[length - 5] = 'R';
|
|
|
|
|
newName[length - 4] = 'A';
|
|
|
|
|
} else if (gSaveContext.language == LANGUAGE_GER) {
|
|
|
|
|
newName[length - 6] = 'G';
|
|
|
|
|
newName[length - 5] = 'E';
|
|
|
|
|
newName[length - 4] = 'R';
|
|
|
|
|
}
|
|
|
|
|
doAction = newName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*if (gSaveContext.language != LANGUAGE_ENG) {
|
|
|
|
|
action += DO_ACTION_MAX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.language == LANGUAGE_FRA) {
|
|
|
|
|
action += DO_ACTION_MAX;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
interfaceCtx->unk_1FC = action;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// OTRTODO
|
|
|
|
|
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
|
2022-07-31 21:32:40 -04:00
|
|
|
|
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE(), ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE());
|
2022-03-21 21:51:23 -04:00
|
|
|
|
//DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE,
|
|
|
|
|
//(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0,
|
2022-07-05 19:29:34 -04:00
|
|
|
|
//&interfaceCtx->loadQueue, NULL, __FILE__, __LINE__);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
|
|
|
|
|
|
|
|
|
interfaceCtx->unk_1FA = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
|
|
|
|
u16 heartCount;
|
|
|
|
|
u16 healthLevel;
|
|
|
|
|
|
|
|
|
|
// "***** Fluctuation=%d (now=%d, max=%d) ***"
|
|
|
|
|
osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health,
|
|
|
|
|
gSaveContext.healthCapacity);
|
|
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
|
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
|
|
|
|
|
&D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
} else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) {
|
|
|
|
|
healthChange >>= 1;
|
|
|
|
|
osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d"
|
|
|
|
|
}
|
|
|
|
|
// clang-format on
|
|
|
|
|
|
|
|
|
|
gSaveContext.health += healthChange;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.health > gSaveContext.healthCapacity) {
|
|
|
|
|
gSaveContext.health = gSaveContext.healthCapacity;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
heartCount = gSaveContext.health % 0x10;
|
|
|
|
|
|
|
|
|
|
healthLevel = heartCount;
|
|
|
|
|
if (heartCount != 0) {
|
|
|
|
|
if (heartCount > 10) {
|
|
|
|
|
healthLevel = 3;
|
|
|
|
|
} else if (heartCount > 5) {
|
|
|
|
|
healthLevel = 2;
|
|
|
|
|
} else {
|
|
|
|
|
healthLevel = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// "Life=%d *** %d ******"
|
|
|
|
|
osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.health <= 0) {
|
|
|
|
|
gSaveContext.health = 0;
|
|
|
|
|
return 0;
|
|
|
|
|
} else {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Health_GiveHearts(s16 hearts) {
|
|
|
|
|
gSaveContext.healthCapacity += hearts * 0x10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Rupees_ChangeBy(s16 rupeeChange) {
|
|
|
|
|
gSaveContext.rupeeAccumulator += rupeeChange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
|
|
|
|
|
// "Item = (%d) Amount = (%d + %d)"
|
|
|
|
|
osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
|
|
|
|
|
|
|
|
|
|
if (item == ITEM_STICK) {
|
|
|
|
|
AMMO(ITEM_STICK) += ammoChange;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
|
|
|
|
|
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
|
|
|
|
|
} else if (AMMO(ITEM_STICK) < 0) {
|
|
|
|
|
AMMO(ITEM_STICK) = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_NUT) {
|
|
|
|
|
AMMO(ITEM_NUT) += ammoChange;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
|
|
|
|
|
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
|
|
|
|
|
} else if (AMMO(ITEM_NUT) < 0) {
|
|
|
|
|
AMMO(ITEM_NUT) = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_BOMBCHU) {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) += ammoChange;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_BOMBCHU) >= 50) {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) = 50;
|
|
|
|
|
} else if (AMMO(ITEM_BOMBCHU) < 0) {
|
|
|
|
|
AMMO(ITEM_BOMBCHU) = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_BOW) {
|
|
|
|
|
AMMO(ITEM_BOW) += ammoChange;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
|
|
|
|
|
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
|
|
|
|
} else if (AMMO(ITEM_BOW) < 0) {
|
|
|
|
|
AMMO(ITEM_BOW) = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) += ammoChange;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
|
|
|
|
|
} else if (AMMO(ITEM_SLINGSHOT) < 0) {
|
|
|
|
|
AMMO(ITEM_SLINGSHOT) = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_BOMB) {
|
|
|
|
|
AMMO(ITEM_BOMB) += ammoChange;
|
|
|
|
|
|
|
|
|
|
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
|
|
|
|
|
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
|
|
|
|
|
} else if (AMMO(ITEM_BOMB) < 0) {
|
|
|
|
|
AMMO(ITEM_BOMB) = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (item == ITEM_BEAN) {
|
|
|
|
|
AMMO(ITEM_BEAN) += ammoChange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Magic_Fill(GlobalContext* globalCtx) {
|
|
|
|
|
if (gSaveContext.magicAcquired) {
|
|
|
|
|
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
|
|
|
|
|
gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30;
|
|
|
|
|
gSaveContext.unk_13F0 = 9;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_800876C8(GlobalContext* globalCtx) {
|
|
|
|
|
if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) {
|
|
|
|
|
if (gSaveContext.unk_13F0 == 10) {
|
|
|
|
|
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
|
|
|
|
|
}
|
|
|
|
|
gSaveContext.unk_13F0 = 5;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
|
|
|
|
|
if (!gSaveContext.magicAcquired) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) {
|
|
|
|
|
if (gSaveContext.unk_13F4 != 0) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (arg2) {
|
|
|
|
|
case 0:
|
|
|
|
|
case 2:
|
|
|
|
|
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
|
|
|
|
|
if (gSaveContext.unk_13F0 == 7) {
|
2022-08-16 21:53:28 -04:00
|
|
|
|
globalCtx->actorCtx.lensActive = false;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
|
|
|
|
|
gSaveContext.unk_13F0 = 1;
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case 1:
|
|
|
|
|
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
|
|
|
|
|
if (gSaveContext.unk_13F0 == 7) {
|
2022-08-16 21:53:28 -04:00
|
|
|
|
globalCtx->actorCtx.lensActive = false;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
|
|
|
|
|
gSaveContext.unk_13F0 = 6;
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case 3:
|
|
|
|
|
if (gSaveContext.unk_13F0 == 0) {
|
|
|
|
|
if (gSaveContext.magic != 0) {
|
|
|
|
|
globalCtx->interfaceCtx.unk_230 = 80;
|
|
|
|
|
gSaveContext.unk_13F0 = 7;
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (gSaveContext.unk_13F0 == 7) {
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
case 4:
|
|
|
|
|
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
|
|
|
|
|
if (gSaveContext.unk_13F0 == 7) {
|
2022-08-16 21:53:28 -04:00
|
|
|
|
globalCtx->actorCtx.lensActive = false;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
|
|
|
|
|
gSaveContext.unk_13F0 = 4;
|
|
|
|
|
return 1;
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case 5:
|
|
|
|
|
if (gSaveContext.unk_13F4 >= gSaveContext.magic) {
|
|
|
|
|
gSaveContext.unk_13F8 = gSaveContext.magic + arg1;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) {
|
|
|
|
|
gSaveContext.unk_13F8 = gSaveContext.unk_13F4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.unk_13F0 = 10;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
|
|
|
|
static s16 sMagicBorderColors[][3] = {
|
|
|
|
|
{ 255, 255, 255 },
|
|
|
|
|
{ 150, 150, 150 },
|
|
|
|
|
{ 255, 255, 150 },
|
|
|
|
|
{ 255, 255, 50 },
|
|
|
|
|
};
|
2022-05-21 13:16:28 -04:00
|
|
|
|
|
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) { //This will make custom color based on users selected colors.
|
|
|
|
|
sMagicBorderColors[0][0] = CVar_GetS32("gCCMagicBorderPrimR", 255);
|
|
|
|
|
sMagicBorderColors[0][1] = CVar_GetS32("gCCMagicBorderPrimG", 255);
|
|
|
|
|
sMagicBorderColors[0][2] = CVar_GetS32("gCCMagicBorderPrimB", 255);
|
|
|
|
|
|
|
|
|
|
sMagicBorderColors[1][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
|
|
|
|
|
sMagicBorderColors[1][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
|
|
|
|
|
sMagicBorderColors[1][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
|
|
|
|
|
|
|
|
|
|
sMagicBorderColors[2][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/3;
|
|
|
|
|
sMagicBorderColors[2][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/3;
|
|
|
|
|
sMagicBorderColors[2][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/3;
|
|
|
|
|
|
|
|
|
|
sMagicBorderColors[3][0] = CVar_GetS32("gCCMagicBorderPrimR", 255)/2;
|
|
|
|
|
sMagicBorderColors[3][1] = CVar_GetS32("gCCMagicBorderPrimG", 255)/2;
|
|
|
|
|
sMagicBorderColors[3][2] = CVar_GetS32("gCCMagicBorderPrimB", 255)/2;
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
|
|
|
|
|
static s16 sMagicBorderRatio = 2;
|
|
|
|
|
static s16 sMagicBorderStep = 1;
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
s16 borderChangeR;
|
|
|
|
|
s16 borderChangeG;
|
|
|
|
|
s16 borderChangeB;
|
|
|
|
|
s16 temp;
|
|
|
|
|
|
|
|
|
|
switch (gSaveContext.unk_13F0) {
|
|
|
|
|
case 8:
|
|
|
|
|
temp = gSaveContext.magicLevel * 0x30;
|
|
|
|
|
if (gSaveContext.unk_13F4 != temp) {
|
|
|
|
|
if (gSaveContext.unk_13F4 < temp) {
|
|
|
|
|
gSaveContext.unk_13F4 += 8;
|
|
|
|
|
if (gSaveContext.unk_13F4 > temp) {
|
|
|
|
|
gSaveContext.unk_13F4 = temp;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.unk_13F4 -= 8;
|
|
|
|
|
if (gSaveContext.unk_13F4 <= temp) {
|
|
|
|
|
gSaveContext.unk_13F4 = temp;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.unk_13F0 = 9;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
|
gSaveContext.magic += 4;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// "Storage MAGIC_NOW=%d (%d)"
|
|
|
|
|
osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6);
|
|
|
|
|
if (gSaveContext.magic >= gSaveContext.unk_13F6) {
|
|
|
|
|
gSaveContext.magic = gSaveContext.unk_13F6;
|
|
|
|
|
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
|
|
|
|
|
gSaveContext.unk_13F2 = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
|
sMagicBorderRatio = 2;
|
|
|
|
|
gSaveContext.unk_13F0 = 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
gSaveContext.magic -= 2;
|
|
|
|
|
if (gSaveContext.magic <= 0) {
|
|
|
|
|
gSaveContext.magic = 0;
|
|
|
|
|
gSaveContext.unk_13F0 = 3;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
sMagicBorderR = CVar_GetS32("gCCMagicBorderNormPrimR", 255);
|
|
|
|
|
sMagicBorderG = CVar_GetS32("gCCMagicBorderNormPrimG", 255);
|
|
|
|
|
sMagicBorderB = CVar_GetS32("gCCMagicBorderNormPrimB", 255);
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else if (gSaveContext.magic == gSaveContext.unk_13F8) {
|
|
|
|
|
gSaveContext.unk_13F0 = 3;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
sMagicBorderR = CVar_GetS32("gCCMagicBorderNormPrimR", 255);
|
|
|
|
|
sMagicBorderG = CVar_GetS32("gCCMagicBorderNormPrimG", 255);
|
|
|
|
|
sMagicBorderB = CVar_GetS32("gCCMagicBorderNormPrimB", 255);
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
case 3:
|
|
|
|
|
case 4:
|
|
|
|
|
case 6:
|
|
|
|
|
temp = sMagicBorderIndexes[sMagicBorderStep];
|
|
|
|
|
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
|
|
|
|
|
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
|
|
|
|
|
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
|
|
|
|
|
|
|
|
|
|
if (sMagicBorderR >= sMagicBorderColors[temp][0]) {
|
|
|
|
|
sMagicBorderR -= borderChangeR;
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderR += borderChangeR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sMagicBorderG >= sMagicBorderColors[temp][1]) {
|
|
|
|
|
sMagicBorderG -= borderChangeG;
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderG += borderChangeG;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sMagicBorderB >= sMagicBorderColors[temp][2]) {
|
|
|
|
|
sMagicBorderB -= borderChangeB;
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderB += borderChangeB;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sMagicBorderRatio--;
|
|
|
|
|
if (sMagicBorderRatio == 0) {
|
|
|
|
|
sMagicBorderR = sMagicBorderColors[temp][0];
|
|
|
|
|
sMagicBorderG = sMagicBorderColors[temp][1];
|
|
|
|
|
sMagicBorderB = sMagicBorderColors[temp][2];
|
|
|
|
|
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
|
|
|
|
|
sMagicBorderStep++;
|
|
|
|
|
if (sMagicBorderStep >= 4) {
|
|
|
|
|
sMagicBorderStep = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 5:
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
sMagicBorderR = CVar_GetS32("gCCMagicBorderNormPrimR", 255);
|
|
|
|
|
sMagicBorderG = CVar_GetS32("gCCMagicBorderNormPrimG", 255);
|
|
|
|
|
sMagicBorderB = CVar_GetS32("gCCMagicBorderNormPrimB", 255);
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSaveContext.unk_13F0 = 0;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
|
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
|
|
|
|
|
(msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) &&
|
|
|
|
|
(globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {
|
2022-06-22 22:24:20 -04:00
|
|
|
|
bool hasLens = false;
|
|
|
|
|
for (int buttonIndex = 1; buttonIndex < (CVar_GetS32("gDpadEquips", 0) != 0) ? ARRAY_COUNT(gSaveContext.equips.buttonItems) : 4; buttonIndex++) {
|
|
|
|
|
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
|
|
|
|
|
hasLens = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) ||
|
2022-06-22 22:24:20 -04:00
|
|
|
|
!hasLens ||
|
2022-08-16 21:53:28 -04:00
|
|
|
|
!globalCtx->actorCtx.lensActive) {
|
|
|
|
|
globalCtx->actorCtx.lensActive = false;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
|
&D_801333E8);
|
|
|
|
|
gSaveContext.unk_13F0 = 0;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
sMagicBorderR = CVar_GetS32("gCCMagicBorderNormPrimR", 255);
|
|
|
|
|
sMagicBorderG = CVar_GetS32("gCCMagicBorderNormPrimG", 255);
|
|
|
|
|
sMagicBorderB = CVar_GetS32("gCCMagicBorderNormPrimB", 255);
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
interfaceCtx->unk_230--;
|
|
|
|
|
if (interfaceCtx->unk_230 == 0) {
|
|
|
|
|
gSaveContext.magic--;
|
|
|
|
|
interfaceCtx->unk_230 = 80;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
temp = sMagicBorderIndexes[sMagicBorderStep];
|
|
|
|
|
borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
|
|
|
|
|
borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
|
|
|
|
|
borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
|
|
|
|
|
|
|
|
|
|
if (sMagicBorderR >= sMagicBorderColors[temp][0]) {
|
|
|
|
|
sMagicBorderR -= borderChangeR;
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderR += borderChangeR;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sMagicBorderG >= sMagicBorderColors[temp][1]) {
|
|
|
|
|
sMagicBorderG -= borderChangeG;
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderG += borderChangeG;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sMagicBorderB >= sMagicBorderColors[temp][2]) {
|
|
|
|
|
sMagicBorderB -= borderChangeB;
|
|
|
|
|
} else {
|
|
|
|
|
sMagicBorderB += borderChangeB;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sMagicBorderRatio--;
|
|
|
|
|
if (sMagicBorderRatio == 0) {
|
|
|
|
|
sMagicBorderR = sMagicBorderColors[temp][0];
|
|
|
|
|
sMagicBorderG = sMagicBorderColors[temp][1];
|
|
|
|
|
sMagicBorderB = sMagicBorderColors[temp][2];
|
|
|
|
|
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
|
|
|
|
|
sMagicBorderStep++;
|
|
|
|
|
if (sMagicBorderStep >= 4) {
|
|
|
|
|
sMagicBorderStep = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 10:
|
|
|
|
|
gSaveContext.magic += 4;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
if (gSaveContext.magic >= gSaveContext.unk_13F8) {
|
|
|
|
|
gSaveContext.magic = gSaveContext.unk_13F8;
|
|
|
|
|
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
|
|
|
|
|
gSaveContext.unk_13F2 = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
gSaveContext.unk_13F0 = 0;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
s16 magicBarY;
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
if (gSaveContext.magicLevel != 0) {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 X_Margins;
|
|
|
|
|
s16 Y_Margins;
|
|
|
|
|
if (CVar_GetS32("gMagicBarUseMargins", 0) != 0) {
|
|
|
|
|
X_Margins = Left_HUD_Margin;
|
|
|
|
|
Y_Margins = (Top_HUD_Margin*-1);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
} else {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
X_Margins = 0;
|
|
|
|
|
Y_Margins = 0;
|
|
|
|
|
}
|
|
|
|
|
const s16 magicBarY_original_l = R_MAGIC_BAR_LARGE_Y + Y_Margins;
|
|
|
|
|
const s16 magicBarY_original_s = R_MAGIC_BAR_SMALL_Y + Y_Margins;
|
|
|
|
|
const s16 PosX_Start_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins);
|
|
|
|
|
const s16 PosX_MidEnd_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins+8);
|
|
|
|
|
const s16 rMagicBarX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins);
|
|
|
|
|
const s16 rMagicFillX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + X_Margins);
|
|
|
|
|
s16 PosX_Start;
|
|
|
|
|
s16 magicBarY;
|
|
|
|
|
s16 rMagicBarX;
|
|
|
|
|
s16 PosX_MidEnd;
|
|
|
|
|
s16 rMagicFillX;
|
|
|
|
|
if (CVar_GetS32("gMagicBarPosType", 0) != 0) {
|
|
|
|
|
magicBarY = CVar_GetS32("gMagicBarPosY", 0)+Y_Margins;
|
|
|
|
|
if (CVar_GetS32("gMagicBarPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gMagicBarUseMargins", 0) != 0) {X_Margins = Left_HUD_Margin;};
|
|
|
|
|
PosX_Start = OTRGetDimensionFromLeftEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins);
|
|
|
|
|
rMagicBarX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins);
|
|
|
|
|
PosX_MidEnd = OTRGetDimensionFromLeftEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins+8);
|
|
|
|
|
rMagicFillX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins+8);
|
|
|
|
|
} else if (CVar_GetS32("gMagicBarPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gMagicBarUseMargins", 0) != 0) {X_Margins = Right_HUD_Margin;};
|
|
|
|
|
PosX_Start = OTRGetDimensionFromRightEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins);
|
|
|
|
|
rMagicBarX = OTRGetDimensionFromRightEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins);
|
|
|
|
|
PosX_MidEnd = OTRGetDimensionFromRightEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins+8);
|
|
|
|
|
rMagicFillX = OTRGetDimensionFromRightEdge(CVar_GetS32("gMagicBarPosX", 0)+X_Margins+8);
|
|
|
|
|
} else if (CVar_GetS32("gMagicBarPosType", 0) == 3) {//Anchor None
|
|
|
|
|
PosX_Start = CVar_GetS32("gMagicBarPosX", 0)+X_Margins;
|
|
|
|
|
rMagicBarX = CVar_GetS32("gMagicBarPosX", 0)+X_Margins;
|
|
|
|
|
PosX_MidEnd = CVar_GetS32("gMagicBarPosX", 0)+X_Margins+8;
|
|
|
|
|
rMagicFillX = CVar_GetS32("gMagicBarPosX", 0)+X_Margins+8;
|
|
|
|
|
} else if (CVar_GetS32("gMagicBarPosType", 0) == 4) {//hidden
|
|
|
|
|
PosX_Start = -9999;
|
|
|
|
|
rMagicBarX = -9999;
|
|
|
|
|
PosX_MidEnd = -9999;
|
|
|
|
|
rMagicFillX = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
magicBarY = magicBarY_original_l;
|
|
|
|
|
} else {
|
|
|
|
|
magicBarY = magicBarY_original_s;
|
|
|
|
|
}
|
|
|
|
|
PosX_Start = PosX_Start_original;
|
|
|
|
|
rMagicBarX = rMagicBarX_original;
|
|
|
|
|
PosX_MidEnd = PosX_MidEnd_original;
|
|
|
|
|
rMagicFillX = rMagicFillX_original;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80094520(globalCtx->state.gfxCtx);
|
|
|
|
|
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {//Original game add color there so to prevent miss match we make it all white :)
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 255, 255, 255, 255);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
} else {
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
|
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, PosX_MidEnd, magicBarY, gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
|
|
|
|
|
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
|
|
|
|
|
((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
|
|
|
|
|
256, 0, 1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
|
|
|
|
|
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.unk_13F0 == 4) {
|
|
|
|
|
// Yellow part of the bar indicating the amount of magic to be subtracted
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicUsePrimR", 250), CVar_GetS32("gCCMagicUsePrimG", 250), CVar_GetS32("gCCMagicUsePrimB", 0), interfaceCtx->magicAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
|
|
|
|
|
(rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
|
|
|
|
|
0, 1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
// Fill the rest of the bar with the normal magic color
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
|
|
|
|
|
(rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
|
|
|
|
|
0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
} else {
|
|
|
|
|
// Fill the whole bar with the normal magic color
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMagicPrimR", 0), CVar_GetS32("gCCMagicPrimG", 200), CVar_GetS32("gCCMagicPrimB", 0), interfaceCtx->magicAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
|
|
|
|
|
(rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
|
|
|
|
|
0, 1 << 10, 1 << 10);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80088AA0(s16 arg0) {
|
|
|
|
|
gSaveContext.timerX[1] = 140;
|
|
|
|
|
gSaveContext.timerY[1] = 80;
|
|
|
|
|
D_80125A5C = 0;
|
|
|
|
|
gSaveContext.timer2Value = arg0;
|
|
|
|
|
|
|
|
|
|
if (arg0 != 0) {
|
|
|
|
|
gSaveContext.timer2State = 1;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2State = 7;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80088AF0(GlobalContext* globalCtx) {
|
|
|
|
|
if (gSaveContext.timer2State != 0) {
|
|
|
|
|
if (gSaveContext.eventInf[1] & 1) {
|
|
|
|
|
gSaveContext.timer2Value = 239;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2Value = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_80088B34(s16 arg0) {
|
|
|
|
|
gSaveContext.timerX[0] = 140;
|
|
|
|
|
gSaveContext.timerY[0] = 80;
|
|
|
|
|
D_80125A5C = 0;
|
|
|
|
|
gSaveContext.timer1Value = arg0;
|
|
|
|
|
|
|
|
|
|
if (arg0 != 0) {
|
|
|
|
|
gSaveContext.timer1State = 5;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer1State = 11;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-31 21:32:40 -04:00
|
|
|
|
gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
|
|
|
G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|
|
|
|
static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex };
|
|
|
|
|
static s16 startButtonLeftPos[] = { 132, 130, 130 };
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
|
|
|
|
s16 temp; // Used as both an alpha value and a button index
|
|
|
|
|
s16 dxdy;
|
|
|
|
|
s16 width;
|
|
|
|
|
s16 height;
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
//B Button
|
|
|
|
|
s16 X_Margins_BtnB;
|
|
|
|
|
s16 Y_Margins_BtnB;
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_BtnB = 0;
|
|
|
|
|
Y_Margins_BtnB = 0;
|
|
|
|
|
}
|
|
|
|
|
s16 PosX_BtnB_ori = OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)+X_Margins_BtnB);
|
|
|
|
|
s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0)+Y_Margins_BtnB;
|
|
|
|
|
s16 PosX_BtnB;
|
|
|
|
|
s16 PosY_BtnB;
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) != 0) {
|
|
|
|
|
PosY_BtnB = CVar_GetS32("gBBtnPosY", 0)+Y_Margins_BtnB;
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
|
|
|
|
|
PosX_BtnB = OTRGetDimensionFromLeftEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
|
|
|
|
PosX_BtnB = OTRGetDimensionFromRightEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 3) {//Anchor None
|
|
|
|
|
PosX_BtnB = CVar_GetS32("gBBtnPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 4) {//Hidden
|
|
|
|
|
PosX_BtnB = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
PosY_BtnB = PosY_BtnB_ori;
|
|
|
|
|
PosX_BtnB = PosX_BtnB_ori;
|
|
|
|
|
}
|
|
|
|
|
//Start Button
|
|
|
|
|
s16 X_Margins_StartBtn;
|
|
|
|
|
s16 Y_Margins_StartBtn;
|
|
|
|
|
if (CVar_GetS32("gStartBtnUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gStartBtnPosType", 0) == 0) {
|
|
|
|
|
X_Margins_StartBtn = Right_HUD_Margin;
|
|
|
|
|
};
|
|
|
|
|
Y_Margins_StartBtn = Top_HUD_Margin*-1;
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_StartBtn = 0;
|
|
|
|
|
Y_Margins_StartBtn = 0;
|
|
|
|
|
}
|
|
|
|
|
s16 StartBtn_Icon_H = 32;
|
|
|
|
|
s16 StartBtn_Icon_W = 32;
|
|
|
|
|
int StartBTN_H_Scaled = StartBtn_Icon_H * 0.75f;
|
|
|
|
|
int StartBTN_W_Scaled = StartBtn_Icon_W * 0.75f;
|
|
|
|
|
int StartBTN_W_factor = (1 << 10) * StartBtn_Icon_W / StartBTN_W_Scaled;
|
|
|
|
|
int StartBTN_H_factor = (1 << 10) * StartBtn_Icon_H / StartBTN_H_Scaled;
|
|
|
|
|
const s16 rStartLabelX_ori = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+X_Margins_StartBtn);
|
|
|
|
|
const s16 rStartLabelY_ori = R_START_LABEL_Y(gSaveContext.language)+Y_Margins_StartBtn;
|
|
|
|
|
const s16 PosX_StartBtn_ori = OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+X_Margins_StartBtn);
|
|
|
|
|
const s16 PosY_StartBtn_ori = 16+Y_Margins_StartBtn;
|
2022-07-31 21:32:40 -04:00
|
|
|
|
s16 StartBTN_Label_W = DO_ACTION_TEX_WIDTH();
|
|
|
|
|
s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT();
|
2022-07-05 20:52:01 -04:00
|
|
|
|
int StartBTN_Label_H_Scaled = StartBTN_Label_H * 1.0f;
|
|
|
|
|
int StartBTN_Label_W_Scaled = StartBTN_Label_W * 1.0f;
|
|
|
|
|
int StartBTN_Label_W_factor = (1 << 10) * StartBTN_Label_W / StartBTN_Label_W_Scaled;
|
|
|
|
|
int StartBTN_Label_H_factor = (1 << 10) * StartBTN_Label_H / StartBTN_Label_H_Scaled;
|
|
|
|
|
const s16 StartBtn_Label_W_ori = StartBTN_Label_W / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
|
|
|
|
const s16 StartBtn_Label_H_ori = StartBTN_Label_H / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
|
|
|
|
s16 PosX_StartBtn;
|
|
|
|
|
s16 PosY_StartBtn;
|
|
|
|
|
s16 rStartLabelX;
|
|
|
|
|
s16 rStartLabelY;
|
|
|
|
|
if (CVar_GetS32("gStartBtnPosType", 0) != 0) {
|
|
|
|
|
PosY_StartBtn = CVar_GetS32("gStartBtnPosY", 0)+Y_Margins_StartBtn;
|
|
|
|
|
rStartLabelY = CVar_GetS32("gStartBtnPosY", 0)+Y_Margins_StartBtn+3;
|
|
|
|
|
if (CVar_GetS32("gStartBtnPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gStartBtnUseMargins", 0) != 0) {X_Margins_StartBtn = Left_HUD_Margin;};
|
|
|
|
|
PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVar_GetS32("gStartBtnPosX", 0)+X_Margins_StartBtn);
|
|
|
|
|
rStartLabelX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gStartBtnPosX", 0)+X_Margins_StartBtn-12);
|
|
|
|
|
} else if (CVar_GetS32("gStartBtnPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gStartBtnUseMargins", 0) != 0) {X_Margins_StartBtn = Right_HUD_Margin;};
|
|
|
|
|
PosX_StartBtn = OTRGetDimensionFromRightEdge(CVar_GetS32("gStartBtnPosX", 0)+X_Margins_StartBtn);
|
|
|
|
|
rStartLabelX = OTRGetDimensionFromRightEdge(CVar_GetS32("gStartBtnPosX", 0)+X_Margins_StartBtn-12);
|
|
|
|
|
} else if (CVar_GetS32("gStartBtnPosType", 0) == 3) {//Anchor None
|
|
|
|
|
PosX_StartBtn = CVar_GetS32("gStartBtnPosX", 0);
|
|
|
|
|
rStartLabelX = CVar_GetS32("gStartBtnPosX", 0)-12;
|
|
|
|
|
} else if (CVar_GetS32("gStartBtnPosType", 0) == 4) {//Hidden
|
|
|
|
|
PosX_StartBtn = -9999;
|
|
|
|
|
rStartLabelX = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
PosY_StartBtn = PosY_StartBtn_ori;
|
|
|
|
|
PosX_StartBtn = PosX_StartBtn_ori;
|
|
|
|
|
rStartLabelY = rStartLabelY_ori;
|
|
|
|
|
rStartLabelX = rStartLabelX_ori;
|
|
|
|
|
}
|
|
|
|
|
//C Buttons position
|
|
|
|
|
s16 X_Margins_CL;
|
|
|
|
|
s16 X_Margins_CR;
|
|
|
|
|
s16 X_Margins_CU;
|
|
|
|
|
s16 X_Margins_CD;
|
|
|
|
|
s16 Y_Margins_CL;
|
|
|
|
|
s16 Y_Margins_CR;
|
|
|
|
|
s16 Y_Margins_CU;
|
|
|
|
|
s16 Y_Margins_CD;
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CL = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CL = 0;
|
|
|
|
|
Y_Margins_CL = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CR = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CR = 0;
|
|
|
|
|
Y_Margins_CR = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnUUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnUPosType", 0) == 0) {X_Margins_CU = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CU = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CU = 0;
|
|
|
|
|
Y_Margins_CU = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CD = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CD = 0;
|
|
|
|
|
Y_Margins_CD = 0;
|
|
|
|
|
}
|
|
|
|
|
const s16 C_Left_BTN_Pos_ori[] = { C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL }; //(X,Y)
|
|
|
|
|
const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR };
|
|
|
|
|
const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU };
|
|
|
|
|
const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD };
|
2022-08-03 22:47:54 -04:00
|
|
|
|
s16 LabelX_Navi=7 + !!CVar_GetS32("gNaviTextFix", 0);
|
|
|
|
|
s16 LabelY_Navi=4;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 C_Left_BTN_Pos[2]; //(X,Y)
|
|
|
|
|
s16 C_Right_BTN_Pos[2];
|
|
|
|
|
s16 C_Up_BTN_Pos[2];
|
|
|
|
|
s16 C_Down_BTN_Pos[2];
|
|
|
|
|
//C button Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) != 0) {
|
|
|
|
|
C_Left_BTN_Pos[1] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL;
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
|
|
|
|
C_Left_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
C_Left_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 3) {//Anchor None
|
|
|
|
|
C_Left_BTN_Pos[0] = CVar_GetS32("gCBtnLPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 4) {//Hidden
|
|
|
|
|
C_Left_BTN_Pos[0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
C_Left_BTN_Pos[1] = C_Left_BTN_Pos_ori[1];
|
|
|
|
|
C_Left_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos_ori[0]);
|
|
|
|
|
}
|
|
|
|
|
//C button Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) != 0) {
|
|
|
|
|
C_Right_BTN_Pos[1] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR;
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
|
|
|
|
C_Right_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
C_Right_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 3) {//Anchor None
|
|
|
|
|
C_Right_BTN_Pos[0] = CVar_GetS32("gCBtnRPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 4) {//Hidden
|
|
|
|
|
C_Right_BTN_Pos[0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
C_Right_BTN_Pos[1] = C_Right_BTN_Pos_ori[1];
|
|
|
|
|
C_Right_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos_ori[0]);
|
|
|
|
|
}
|
|
|
|
|
//C Button Up
|
|
|
|
|
if (CVar_GetS32("gCBtnUPosType", 0) != 0) {
|
|
|
|
|
C_Up_BTN_Pos[1] = CVar_GetS32("gCBtnUPosY", 0)+Y_Margins_CU;
|
|
|
|
|
if (CVar_GetS32("gCBtnUPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Left_HUD_Margin;};
|
|
|
|
|
C_Up_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnUPosX", 0)+X_Margins_CU);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnUPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnUUseMargins", 0) != 0) {X_Margins_CU = Right_HUD_Margin;};
|
|
|
|
|
C_Up_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnUPosX", 0)+X_Margins_CU);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnUPosType", 0) == 3) {//Anchor None
|
|
|
|
|
C_Up_BTN_Pos[0] = CVar_GetS32("gCBtnUPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnUPosType", 0) == 4) {//Hidden
|
|
|
|
|
C_Up_BTN_Pos[0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
C_Up_BTN_Pos[1] = C_Up_BTN_Pos_ori[1];
|
|
|
|
|
C_Up_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Up_BTN_Pos_ori[0]);
|
|
|
|
|
}
|
|
|
|
|
//C Button down
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
|
|
|
|
|
C_Down_BTN_Pos[1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD;
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
|
|
|
|
C_Down_BTN_Pos[0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
C_Down_BTN_Pos[0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
|
|
|
|
|
C_Down_BTN_Pos[0] = CVar_GetS32("gCBtnDPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 4) {//Hidden
|
|
|
|
|
C_Down_BTN_Pos[0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
C_Down_BTN_Pos[1] = C_Down_BTN_Pos_ori[1];
|
|
|
|
|
C_Down_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos_ori[0]);
|
|
|
|
|
}
|
2022-05-21 13:16:28 -04:00
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
// B Button Color & Texture
|
|
|
|
|
// Also loads the Item Button Texture reused by other buttons afterwards
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCBBtnPrimR", R_B_BTN_COLOR(0)), CVar_GetS32("gCCBBtnPrimG", R_B_BTN_COLOR(1)), CVar_GetS32("gCCBBtnPrimB", R_B_BTN_COLOR(2)), interfaceCtx->bAlpha);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, PosX_BtnB, PosY_BtnB, R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
// C-Left Button Color & Texture
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && !CVar_GetS32("gCCparated",0)) {
|
2022-05-21 13:16:28 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated",0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCLBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCLBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCLBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cLeftAlpha);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, C_Left_BTN_Pos[0] << 2, C_Left_BTN_Pos[1] << 2,
|
|
|
|
|
(C_Left_BTN_Pos[0] + R_ITEM_BTN_WIDTH(1)) << 2,
|
2022-05-21 13:16:28 -04:00
|
|
|
|
(C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
|
|
|
|
|
|
|
|
|
|
// C-Down Button Color & Texture
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && !CVar_GetS32("gCCparated",0)) {
|
2022-05-21 13:16:28 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated",0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCDBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCDBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCDBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cDownAlpha);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2,
|
|
|
|
|
(C_Down_BTN_Pos[0] + R_ITEM_BTN_WIDTH(2)) << 2,
|
2022-05-21 13:16:28 -04:00
|
|
|
|
(C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
|
|
|
|
|
|
|
|
|
|
// C-Right Button Color & Texture
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && !CVar_GetS32("gCCparated",0)) {
|
2022-05-21 13:16:28 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated",0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCRBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCRBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCRBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, C_Right_BTN_Pos[0] << 2, C_Right_BTN_Pos[1] << 2,
|
|
|
|
|
(C_Right_BTN_Pos[0] + R_ITEM_BTN_WIDTH(3)) << 2,
|
2022-05-21 13:16:28 -04:00
|
|
|
|
(C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
|
|
|
|
|
|
|
|
|
|
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
|
|
|
|
|
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
|
|
|
|
// Start Button Texture, Color & Label
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
testing out item replacement (#416)
* skip learning song of storms
* don't set flag when getting goron tunic as child
* Initiates prelude check when master sword unloads.
Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.
* Stops Shadow Temple lore prompts from appearing in rando.
* Skips cutscene of royal tomb explosion in rando.
Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.
* Improves visual of exploding gravestone.
* Adds some comments explaining the rando differences
* Skip ruto text box in jabu blue warp
For rando
* skip intro cutscene in dodongo's cavern
* load spoiler files on boot, fix spoilerfile existing check when making new saves
* name entry dropped spoiler logic
* make sure to actually init the cvar
* no chime on load
* uncomment
* Skip ganondrof cutscene
Skip to scream part of the death animation, skipping the text boxes etc. For rando
* Update z_boss_ganondrof.c
* skip owl flight cutscenes in rando
* Fixes skipped text so it only applies to shadow temple.
Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.
* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.
* TEST: Text for item
* Adding ganon flavor text
* ADD: AMMO Count
* format ganon text/hint text
* Autoskip the tower cutscene if settings call for tower collapse.
* ganon hint text logic
* Improved prelude after time travel fix
* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.
* this is all i did
* not the cleanest code ever but it's working
* ADD: GS Count
* ADD: Wallter (crash for now)
* TWEAK: Wallet check
* FIX: Use DrawItem instread of DrawUpgrade... b-baka!
* Fixes some vanilla bugs introduced by rando code.
* Added cutscene skip for zelda escaping
Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger
* ADD: X Spacing + Placeholders for song
* ADD: default case for items
* TWEAK: Spacing
* FIX: Light Arrow
* ADD: Ammo Option
* use groups instead
* ADD: More spacing logic
* songs and names
* TWEAK: Color on wallet
* colors
* Added flags cutscene before nabooru fight
* ADD: ChromaKey text
* First attempt skip cs after nabooru defeat
* Better implementation for specific rando cutscene skips
* use pulseaudio defaults
* spaces/tabs
* move color push/pop to stop crash
* make the colors work again
* the real bottle fix
* pulseaudio values tuned for n64 audio at 44.1khz
* update tlength
* remove one hardcoded samplerate
* Cleaned up and fixed zelda escape skip
The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.
* Revert one line to match original
nothing functional
* another hint line that breaks autonewline logic
* don't autospawn epona if we don't have the song/ocarina
* Trying to use iron knuckle death effects
not working yet
* Streamlined OoT cutscene skip for future additions
Also cleaned up if statement in general
* Made if statement more readable
Also added clarity for what cutscene was skipped
* Fixed typo in comment
* Janky nabooru defeat cs skip
* altar text formatting (gonna need help shortening some of the french ones)
* more altar text formatting
* english altar text formatting complete
* make gtg blocking guard check for card not bridge
* FIX: Typo!
* FIX: Uppercases
* FIX: Typo
* TWEAK: Alter + some names
* TWEAK: More caps!
* ADD: Missing string
TWEAK more uppercases and namefixe
s
* Hide nabooru death by covering her in flames
* bandaid fix for death crash issue
* Twinrova defeat cs skip
Skips the animation and manually calls the function to show the "beam" around the sisters
* fix crash
* fix caps to match
* fix great fairy reward mashing/shielding issue
* TWEAK : Typo clé to Clé
* TWEAK: Some Altar hints
TWEAK: Some capitals
* TWEAK: Unmatching text + some cap again
* TWEAK: More tweaks
* fix build
* remove extra json.hpp, add hint
* Update randomizer_item_tracker.cpp
* TWEAK: Double Defense with RedParticles instead of white
* make sure we don't optimize out the check to ensure a spoilerfile exists
* vanilla ganon boss key hint formatting
* TWEAK: FR- better way of the hero text
* fix
* and again
* Initializes dungeonsDone items in gSaveContext to 0.
* Replaces sizeof calculation with a NUM_DUNGEONS constant.
* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.
* More airtight fix for Saria's Gift on the Bridge.
* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.
* Invalidate text box icon before drawing
* Fixes the case where Saria's gift is an Ice Trap.
We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.
* Initial commit
Might need changing when we change the settings in the future
* Fixes Door of Time opening cutscene after warping with prelude.
* Initial waterfall skip
Very rudimentary way of doing things but it seems to work so :shrug:
* inital rework
* fixed default rotation for 2D sprites
* fix tab/space issues
* 3d drops rando merge fix again
* Allows Impa to appear in the Lullaby check post drawbridge escape.
* Changes Ganon's Trials Count setting to a checkbox
The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.
* Sets all Ganon's Trials to incomplete in new saves.
Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
* fix castle guards when oot throw cutscene has already played in rando
* Properly removes the beams when trials are cleared.
* Removes Question Mark from Skip Ganon's Trials UI.
* Adds a todo comment about when to change back to slider.
* make deku seeds check for bullet bag
* Various tweaks
TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe
* upgrade ocarina on both child and adult equips
* FIX: Jabu Item
* update equipped hookshot/longshot when obtained as other age
* add hint
* don't give the bgs check without the claim check
* Skips Darunia Cutscene in Fire Temple
* Added a TODO note about not skipping the cutscene.
There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.
* remove todo
* restore fast ocarina option in imgui that was lost in merge
* Fixes grey screen issue + tooltip for 2 handed shield
* update to use dg instead of g for textures in item tracker
* TWEAK: Default color for cosmetic RAND button was not the corect one
* fix texture crash, remove unused item tracker code
* don't open mask shop until we get zelda's letter
* Update README.md
* Prevents "correct" chime under incorrect conditions.
* Fixes typo in conditional and adds "bonk" sound effect.
"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.
* remove modify dpad equips toggle, replace with checks for dpad menu
* remove extra check
* add ability to hold c-up to assign to dpad when dpad menuing is enabled
* disable d-pad navigation on item menu when holding c-up to equip
* dpad+c-up stuff for equipment menu
* ADD: Checbox for songs colors
* TWEAK: RandoColors for normal songs
* kind of quick and dirty but it works
* TWEAK: Clarity of the tooltip
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
|
|
|
|
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCStartBtnPrimR", 120), CVar_GetS32("gCCStartBtnPrimG", 120), CVar_GetS32("gCCStartBtnPrimB", 120), interfaceCtx->startAlpha);
|
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, PosX_StartBtn << 2, PosY_StartBtn << 2,
|
|
|
|
|
(PosX_StartBtn + StartBTN_W_Scaled) << 2, (PosY_StartBtn + StartBTN_H_Scaled) << 2,
|
|
|
|
|
G_TX_RENDERTILE, 0, 0, StartBTN_W_factor, StartBTN_H_factor);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
2022-06-04 05:56:31 -04:00
|
|
|
|
|
2022-05-29 11:43:58 -04:00
|
|
|
|
//There is probably a more elegant way to do it.
|
|
|
|
|
char* doAction = actionsTbl[3];
|
|
|
|
|
char newName[512];
|
|
|
|
|
if (gSaveContext.language != LANGUAGE_ENG) {
|
|
|
|
|
size_t length = strlen(doAction);
|
|
|
|
|
strcpy(newName, doAction);
|
|
|
|
|
if (gSaveContext.language == LANGUAGE_FRA) {
|
|
|
|
|
newName[length - 6] = 'F';
|
|
|
|
|
newName[length - 5] = 'R';
|
|
|
|
|
newName[length - 4] = 'A';
|
|
|
|
|
} else if (gSaveContext.language == LANGUAGE_GER) {
|
|
|
|
|
newName[length - 6] = 'G';
|
|
|
|
|
newName[length - 5] = 'E';
|
|
|
|
|
newName[length - 4] = 'R';
|
|
|
|
|
}
|
|
|
|
|
doAction = newName;
|
|
|
|
|
}
|
2022-06-04 05:56:31 -04:00
|
|
|
|
|
2022-07-31 21:32:40 -04:00
|
|
|
|
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE() * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE());
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE() * 2, G_IM_FMT_IA,
|
|
|
|
|
DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
//const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSPWideTextureRectangle(
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP++, rStartLabelX << 2, rStartLabelY << 2,
|
|
|
|
|
(rStartLabelX + StartBTN_Label_W) << 2,
|
|
|
|
|
(rStartLabelY + StartBTN_Label_H) << 2, G_TX_RENDERTILE, 0, 0, StartBTN_Label_W_factor, StartBTN_Label_H_factor);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
|
|
|
|
|
(globalCtx->csCtx.state == CS_STATE_IDLE)) {
|
|
|
|
|
if (!sCUpInvisible) {
|
|
|
|
|
// C-Up Button Texture, Color & Label (Navi Text)
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
|
|
|
|
|
temp = 0;
|
|
|
|
|
} else if ((player->stateFlags1 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) ||
|
|
|
|
|
(player->stateFlags2 & 0x00040000)) {
|
|
|
|
|
temp = 70;
|
|
|
|
|
} else {
|
|
|
|
|
temp = interfaceCtx->healthAlpha;
|
|
|
|
|
}
|
|
|
|
|
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && !CVar_GetS32("gCCparated",0)) {
|
2022-05-21 13:16:28 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), temp);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated",0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCUBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCUBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCUBtnPrimB", R_C_BTN_COLOR(2)), temp);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] << 2, C_Up_BTN_Pos[1] << 2, (C_Up_BTN_Pos[0] + 16) << 2,
|
|
|
|
|
(C_Up_BTN_Pos[1] + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0]-LabelX_Navi << 2, C_Up_BTN_Pos[1]+LabelY_Navi << 2,
|
|
|
|
|
(C_Up_BTN_Pos[0]-LabelX_Navi + 32) << 2, (C_Up_BTN_Pos[1]+LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sCUpTimer--;
|
|
|
|
|
if (sCUpTimer == 0) {
|
|
|
|
|
sCUpInvisible ^= 1;
|
|
|
|
|
sCUpTimer = 10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
// Empty C Button Arrows
|
|
|
|
|
for (temp = 1; temp < 4; temp++) {
|
|
|
|
|
if (gSaveContext.equips.buttonItems[temp] > 0xF0) {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 X_Margins_CL;
|
|
|
|
|
s16 X_Margins_CR;
|
|
|
|
|
s16 X_Margins_CD;
|
|
|
|
|
s16 Y_Margins_CL;
|
|
|
|
|
s16 Y_Margins_CR;
|
|
|
|
|
s16 Y_Margins_CD;
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CL = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CL = 0;
|
|
|
|
|
Y_Margins_CL = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CR = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CR = 0;
|
|
|
|
|
Y_Margins_CR = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CD = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CD = 0;
|
|
|
|
|
Y_Margins_CD = 0;
|
|
|
|
|
}
|
|
|
|
|
const s16 ItemIconPos_ori[3][2] = {
|
|
|
|
|
{ R_ITEM_ICON_X(1)+X_Margins_CL, R_ITEM_ICON_Y(1)+Y_Margins_CL },
|
|
|
|
|
{ R_ITEM_ICON_X(2)+X_Margins_CD, R_ITEM_ICON_Y(2)+Y_Margins_CD },
|
|
|
|
|
{ R_ITEM_ICON_X(3)+X_Margins_CR, R_ITEM_ICON_Y(3)+Y_Margins_CR },
|
|
|
|
|
};
|
|
|
|
|
s16 ItemIconPos[3][2]; //(X,Y)
|
|
|
|
|
//C button Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[0][1] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL;
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[0][0] = CVar_GetS32("gCBtnLPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[0][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
|
|
|
|
|
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
|
|
|
|
|
}
|
|
|
|
|
//C Button down
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[1][1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD;
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[1][0] = CVar_GetS32("gCBtnDPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[1][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
|
|
|
|
|
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
|
|
|
|
|
}
|
|
|
|
|
//C button Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[2][1] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR;
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[2][0] = CVar_GetS32("gCBtnRPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[2][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
|
|
|
|
|
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (temp == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
|
|
|
|
interfaceCtx->cLeftAlpha);
|
|
|
|
|
} else if (temp == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
|
|
|
|
interfaceCtx->cDownAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
|
|
|
|
|
interfaceCtx->cRightAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2 && !CVar_GetS32("gCCparated", 0)) {
|
2022-05-21 13:16:28 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), interfaceCtx->cRightAlpha);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
} else if (temp == 1 && CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated", 0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCLBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCLBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCLBtnPrimB", R_C_BTN_COLOR(2)),
|
|
|
|
|
interfaceCtx->cLeftAlpha);
|
|
|
|
|
} else if (temp == 2 && CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated", 0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCDBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCDBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCDBtnPrimB", R_C_BTN_COLOR(2)),
|
|
|
|
|
interfaceCtx->cDownAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gCCparated", 0)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCCRBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCRBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCRBtnPrimB", R_C_BTN_COLOR(2)),
|
|
|
|
|
interfaceCtx->cRightAlpha);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
|
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32,
|
|
|
|
|
ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], R_ITEM_BTN_WIDTH(temp),
|
2022-03-21 21:51:23 -04:00
|
|
|
|
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
|
|
|
|
|
|
|
|
|
|
const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
|
|
|
|
|
gEmptyCDownArrowTex, gEmptyCRightArrowTex
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32,
|
2022-07-05 20:52:01 -04:00
|
|
|
|
ItemIconPos[temp-1][0], ItemIconPos[temp-1][1], R_ITEM_BTN_WIDTH(temp),
|
2022-03-21 21:51:23 -04:00
|
|
|
|
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:52:38 -04:00
|
|
|
|
int16_t gItemIconWidth[] = { 30, 24, 24, 24, 16, 16, 16, 16 };
|
|
|
|
|
int16_t gItemIconDD[] = { 550, 680, 680, 680, 1024, 1024, 1024, 1024 };
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 X_Margins_CL;
|
|
|
|
|
s16 X_Margins_CR;
|
|
|
|
|
s16 X_Margins_CD;
|
|
|
|
|
s16 Y_Margins_CL;
|
|
|
|
|
s16 Y_Margins_CR;
|
|
|
|
|
s16 Y_Margins_CD;
|
|
|
|
|
s16 X_Margins_BtnB;
|
|
|
|
|
s16 Y_Margins_BtnB;
|
|
|
|
|
s16 X_Margins_DPad_Items;
|
|
|
|
|
s16 Y_Margins_DPad_Items;
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_BtnB = 0;
|
|
|
|
|
Y_Margins_BtnB = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CL = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CL = 0;
|
|
|
|
|
Y_Margins_CL = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CR = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CR = 0;
|
|
|
|
|
Y_Margins_CR = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CD = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CD = 0;
|
|
|
|
|
Y_Margins_CD = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_DPad_Items = 0;
|
|
|
|
|
Y_Margins_DPad_Items = 0;
|
|
|
|
|
}
|
|
|
|
|
const s16 ItemIconPos_ori[8][2] = {
|
|
|
|
|
{ B_BUTTON_X+X_Margins_BtnB, B_BUTTON_Y+Y_Margins_BtnB },
|
|
|
|
|
{ C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL },
|
|
|
|
|
{ C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD },
|
|
|
|
|
{ C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR },
|
|
|
|
|
{ DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items },
|
|
|
|
|
{ DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items },
|
|
|
|
|
{ DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items },
|
|
|
|
|
{ DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items }
|
|
|
|
|
};
|
|
|
|
|
s16 DPad_ItemsOffset[4][2] = {
|
|
|
|
|
{ 7,-8},//Up
|
|
|
|
|
{ 7,24},//Down
|
|
|
|
|
{-9, 8},//Left
|
|
|
|
|
{23, 8},//Right
|
|
|
|
|
}; //(X,Y) Used with custom position to place it properly.
|
|
|
|
|
s16 ItemIconPos[8][2]; //(X,Y)
|
|
|
|
|
//DPadItems
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[4][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
|
|
|
|
ItemIconPos[5][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
|
|
|
|
ItemIconPos[6][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
|
|
|
|
ItemIconPos[7][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
|
|
|
|
ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
|
|
|
|
ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
|
|
|
|
ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
|
|
|
|
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
|
|
|
|
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
|
|
|
|
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[4][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
|
|
|
|
|
ItemIconPos[5][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
|
|
|
|
|
ItemIconPos[6][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
|
|
|
|
|
ItemIconPos[7][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[4][0] = -9999;
|
|
|
|
|
ItemIconPos[5][0] = -9999;
|
|
|
|
|
ItemIconPos[6][0] = -9999;
|
|
|
|
|
ItemIconPos[7][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
|
|
|
|
|
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
|
|
|
|
|
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
|
|
|
|
|
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[7][0]);
|
|
|
|
|
ItemIconPos[4][1] = ItemIconPos_ori[4][1];
|
|
|
|
|
ItemIconPos[5][1] = ItemIconPos_ori[5][1];
|
|
|
|
|
ItemIconPos[6][1] = ItemIconPos_ori[6][1];
|
|
|
|
|
ItemIconPos[7][1] = ItemIconPos_ori[7][1];
|
|
|
|
|
}
|
|
|
|
|
//B Button
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[0][1] = CVar_GetS32("gBBtnPosY", 0)+Y_Margins_BtnB;
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[0][0] = CVar_GetS32("gBBtnPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[0][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
|
|
|
|
|
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
|
|
|
|
|
}
|
|
|
|
|
//C button Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[1][1] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL;
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[1][0] = CVar_GetS32("gCBtnLPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[1][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
|
|
|
|
|
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
|
|
|
|
|
}
|
|
|
|
|
//C Button down
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[2][1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD;
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[2][0] = CVar_GetS32("gCBtnDPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[2][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
|
|
|
|
|
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
|
|
|
|
|
}
|
|
|
|
|
//C button Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[3][1] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR;
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[3][0] = CVar_GetS32("gCBtnRPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[3][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[3][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[3][0]);
|
|
|
|
|
ItemIconPos[3][1] = ItemIconPos_ori[3][1];
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, ItemIconPos[button][0] << 2, ItemIconPos[button][1] << 2,
|
|
|
|
|
(ItemIconPos[button][0] + gItemIconWidth[button]) << 2,
|
|
|
|
|
(ItemIconPos[button][1] + gItemIconWidth[button]) << 2, G_TX_RENDERTILE, 0, 0,
|
|
|
|
|
gItemIconDD[button] << 1, gItemIconDD[button] << 1);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* _gAmmoDigit0Tex[] =
|
|
|
|
|
{
|
|
|
|
|
gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex, gAmmoDigit4Tex,
|
|
|
|
|
gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex, gAmmoDigit8Tex, gAmmoDigit9Tex,
|
2022-06-22 22:52:38 -04:00
|
|
|
|
gUnusedAmmoDigitHalfTex };
|
|
|
|
|
|
|
|
|
|
static int16_t gItemAmmoX[] = { B_BUTTON_X + 2, C_LEFT_BUTTON_X + 1, C_DOWN_BUTTON_X + 1, C_RIGHT_BUTTON_X + 1,
|
|
|
|
|
DPAD_UP_X, DPAD_DOWN_X, DPAD_LEFT_X, DPAD_RIGHT_X };
|
|
|
|
|
static int16_t gItemAmmoY[] = { B_BUTTON_Y + 18, C_LEFT_BUTTON_Y + 17, C_DOWN_BUTTON_Y + 17, C_RIGHT_BUTTON_Y + 17,
|
|
|
|
|
DPAD_UP_Y + 11, DPAD_DOWN_Y + 11, DPAD_LEFT_Y + 11, DPAD_RIGHT_Y + 11 };
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
|
|
|
|
s16 i;
|
|
|
|
|
s16 ammo;
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 X_Margins_CL;
|
|
|
|
|
s16 X_Margins_CR;
|
|
|
|
|
s16 X_Margins_CD;
|
|
|
|
|
s16 Y_Margins_CL;
|
|
|
|
|
s16 Y_Margins_CR;
|
|
|
|
|
s16 Y_Margins_CD;
|
|
|
|
|
s16 X_Margins_BtnB;
|
|
|
|
|
s16 Y_Margins_BtnB;
|
|
|
|
|
s16 X_Margins_DPad_Items;
|
|
|
|
|
s16 Y_Margins_DPad_Items;
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_BtnB = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_BtnB = 0;
|
|
|
|
|
Y_Margins_BtnB = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CL = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CL = 0;
|
|
|
|
|
Y_Margins_CL = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CR = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CR = 0;
|
|
|
|
|
Y_Margins_CR = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_CD = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_CD = 0;
|
|
|
|
|
Y_Margins_CD = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_DPad_Items = 0;
|
|
|
|
|
Y_Margins_DPad_Items = 0;
|
|
|
|
|
}
|
|
|
|
|
const s16 ItemIconPos_ori[8][2] = {
|
|
|
|
|
{ R_ITEM_AMMO_X(0)+X_Margins_BtnB, R_ITEM_AMMO_Y(0)+Y_Margins_BtnB }, //Bow on Epona?
|
|
|
|
|
{ R_ITEM_AMMO_X(1)+X_Margins_CL, R_ITEM_AMMO_Y(1)+Y_Margins_CL },
|
|
|
|
|
{ R_ITEM_AMMO_X(2)+X_Margins_CD, R_ITEM_AMMO_Y(2)+Y_Margins_CD },
|
|
|
|
|
{ R_ITEM_AMMO_X(3)+X_Margins_CR, R_ITEM_AMMO_Y(3)+Y_Margins_CR },
|
|
|
|
|
{ DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y + 11 + Y_Margins_DPad_Items },
|
|
|
|
|
{ DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y + 11 + Y_Margins_DPad_Items },
|
|
|
|
|
{ DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y + 11 + Y_Margins_DPad_Items },
|
|
|
|
|
{ DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y + 11 + Y_Margins_DPad_Items }
|
|
|
|
|
};
|
|
|
|
|
s16 ItemIconPos[8][2]; //(X,Y)
|
|
|
|
|
s16 DPad_ItemsOffset[4][2] = {
|
|
|
|
|
{ 7, 3},//Up
|
|
|
|
|
{ 7,35},//Down
|
|
|
|
|
{-9,19},//Left
|
|
|
|
|
{23,19},//Right
|
|
|
|
|
}; //(X,Y) Used with custom position to place it properly.
|
|
|
|
|
//DPadItems
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[4][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
|
|
|
|
|
ItemIconPos[5][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
|
|
|
|
|
ItemIconPos[6][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
|
|
|
|
|
ItemIconPos[7][1] = CVar_GetS32("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
|
|
|
|
ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
|
|
|
|
ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
|
|
|
|
ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
|
|
|
|
|
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
|
|
|
|
|
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
|
|
|
|
|
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[4][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
|
|
|
|
|
ItemIconPos[5][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
|
|
|
|
|
ItemIconPos[6][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
|
|
|
|
|
ItemIconPos[7][0] = CVar_GetS32("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[4][0] = -9999;
|
|
|
|
|
ItemIconPos[5][0] = -9999;
|
|
|
|
|
ItemIconPos[6][0] = -9999;
|
|
|
|
|
ItemIconPos[7][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
|
|
|
|
|
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
|
|
|
|
|
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
|
|
|
|
|
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[7][0]);
|
|
|
|
|
ItemIconPos[4][1] = ItemIconPos_ori[4][1];
|
|
|
|
|
ItemIconPos[5][1] = ItemIconPos_ori[5][1];
|
|
|
|
|
ItemIconPos[6][1] = ItemIconPos_ori[6][1];
|
|
|
|
|
ItemIconPos[7][1] = ItemIconPos_ori[7][1];
|
|
|
|
|
}
|
|
|
|
|
//B Button
|
|
|
|
|
s16 PosX_adjust = 1;
|
|
|
|
|
s16 PosY_adjust = 17;
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[0][1] = CVar_GetS32("gBBtnPosY", 0)+Y_Margins_BtnB+PosY_adjust;
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[0][0] = CVar_GetS32("gBBtnPosX", 0)+PosX_adjust;
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[0][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
|
|
|
|
|
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
|
|
|
|
|
}
|
|
|
|
|
//C button Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[1][1] = CVar_GetS32("gCBtnLPosY", 0)+Y_Margins_CL+PosY_adjust;
|
|
|
|
|
if (CVar_GetS32("gCBtnLPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnLPosX", 0)+X_Margins_CL+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[1][0] = CVar_GetS32("gCBtnLPosX", 0)+PosX_adjust;
|
|
|
|
|
} else if (CVar_GetS32("gCBtnLPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[1][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
|
|
|
|
|
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
|
|
|
|
|
}
|
|
|
|
|
//C Button down
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[2][1] = CVar_GetS32("gCBtnDPosY", 0)+Y_Margins_CD+PosY_adjust;
|
|
|
|
|
if (CVar_GetS32("gCBtnDPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnDPosX", 0)+X_Margins_CD+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[2][0] = CVar_GetS32("gCBtnDPosX", 0)+PosX_adjust;
|
|
|
|
|
} else if (CVar_GetS32("gCBtnDPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[2][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
|
|
|
|
|
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
|
|
|
|
|
}
|
|
|
|
|
//C button Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) != 0) {
|
|
|
|
|
ItemIconPos[3][1] = CVar_GetS32("gCBtnRPosY", 0)+Y_Margins_CR+PosY_adjust;
|
|
|
|
|
if (CVar_GetS32("gCBtnRPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
|
|
|
|
|
ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
|
|
|
|
|
ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVar_GetS32("gCBtnRPosX", 0)+X_Margins_CR+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ItemIconPos[3][0] = CVar_GetS32("gCBtnRPosX", 0)+PosX_adjust;
|
|
|
|
|
} else if (CVar_GetS32("gCBtnRPosType", 0) == 4) {//Hidden
|
|
|
|
|
ItemIconPos[3][0] = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ItemIconPos[3][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[3][0]);
|
|
|
|
|
ItemIconPos[3][1] = ItemIconPos_ori[3][1];
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
i = gSaveContext.equips.buttonItems[button];
|
|
|
|
|
|
|
|
|
|
if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
|
|
|
|
|
((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) ||
|
|
|
|
|
(i == ITEM_BEAN)) {
|
|
|
|
|
|
|
|
|
|
if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) {
|
|
|
|
|
i = ITEM_BOW;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ammo = AMMO(i);
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
if ((button == 0) && (gSaveContext.minigameState == 1)) {
|
|
|
|
|
ammo = globalCtx->interfaceCtx.hbaAmmo;
|
|
|
|
|
} else if ((button == 0) && (globalCtx->shootingGalleryStatus > 1)) {
|
|
|
|
|
ammo = globalCtx->shootingGalleryStatus - 1;
|
|
|
|
|
} else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
|
|
|
|
|
ammo = globalCtx->bombchuBowlingStatus;
|
|
|
|
|
if (ammo < 0) {
|
|
|
|
|
ammo = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
|
|
|
|
|
((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
|
|
|
|
|
((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
|
|
|
|
|
((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
|
|
|
|
|
((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) ||
|
|
|
|
|
((i == ITEM_BEAN) && (ammo == 15))) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ammo == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; ammo >= 10; i++) {
|
|
|
|
|
ammo -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (i != 0) {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8,
|
|
|
|
|
ItemIconPos[button][0], ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8,
|
|
|
|
|
ItemIconPos[button][0] + 6, ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
Matrix_Translate(-137.0f + x, 97.0f - y, XREG(18) / 10.0f, MTXMODE_NEW);
|
|
|
|
|
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
|
|
|
|
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
|
|
|
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
|
|
|
|
G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_InitVertices(GlobalContext* globalCtx) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
s16 i;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx));
|
|
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
|
interfaceCtx->actionVtx[0].v.ob[0] =
|
|
|
|
|
interfaceCtx->actionVtx[2].v.ob[0] = -15;
|
|
|
|
|
interfaceCtx->actionVtx[1].v.ob[0] =
|
|
|
|
|
interfaceCtx->actionVtx[3].v.ob[0] = interfaceCtx->actionVtx[0].v.ob[0] + 29;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[0].v.ob[1] =
|
|
|
|
|
interfaceCtx->actionVtx[1].v.ob[1] = 15;
|
|
|
|
|
interfaceCtx->actionVtx[2].v.ob[1] =
|
|
|
|
|
interfaceCtx->actionVtx[3].v.ob[1] = interfaceCtx->actionVtx[0].v.ob[1] - 29;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[4].v.ob[0] =
|
|
|
|
|
interfaceCtx->actionVtx[6].v.ob[0] = -((XREG(21) + 1) / 2);
|
|
|
|
|
interfaceCtx->actionVtx[5].v.ob[0] =
|
|
|
|
|
interfaceCtx->actionVtx[7].v.ob[0] = interfaceCtx->actionVtx[4].v.ob[0] + (XREG(21) + 1);
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[4].v.ob[1] =
|
|
|
|
|
interfaceCtx->actionVtx[5].v.ob[1] = XREG(28) / 2;
|
|
|
|
|
interfaceCtx->actionVtx[6].v.ob[1] =
|
|
|
|
|
interfaceCtx->actionVtx[7].v.ob[1] = interfaceCtx->actionVtx[4].v.ob[1] - XREG(28);
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 8; i += 4) {
|
|
|
|
|
interfaceCtx->actionVtx[i].v.ob[2] = interfaceCtx->actionVtx[i+1].v.ob[2] =
|
|
|
|
|
interfaceCtx->actionVtx[i+2].v.ob[2] = interfaceCtx->actionVtx[i+3].v.ob[2] = 0;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[i].v.flag = interfaceCtx->actionVtx[i+1].v.flag =
|
|
|
|
|
interfaceCtx->actionVtx[i+2].v.flag = interfaceCtx->actionVtx[i+3].v.flag = 0;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[i].v.tc[0] = interfaceCtx->actionVtx[i].v.tc[1] =
|
|
|
|
|
interfaceCtx->actionVtx[i+1].v.tc[1] = interfaceCtx->actionVtx[i+2].v.tc[0] = -16;
|
|
|
|
|
interfaceCtx->actionVtx[i+1].v.tc[0] = interfaceCtx->actionVtx[i+2].v.tc[1] =
|
|
|
|
|
interfaceCtx->actionVtx[i+3].v.tc[0] = interfaceCtx->actionVtx[i+3].v.tc[1] = 1024 - 16;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[i].v.cn[0] = interfaceCtx->actionVtx[i+1].v.cn[0] =
|
|
|
|
|
interfaceCtx->actionVtx[i+2].v.cn[0] = interfaceCtx->actionVtx[i+3].v.cn[0] =
|
|
|
|
|
interfaceCtx->actionVtx[i].v.cn[1] = interfaceCtx->actionVtx[i+1].v.cn[1] =
|
|
|
|
|
interfaceCtx->actionVtx[i+2].v.cn[1] = interfaceCtx->actionVtx[i+3].v.cn[1] =
|
|
|
|
|
interfaceCtx->actionVtx[i].v.cn[2] = interfaceCtx->actionVtx[i+1].v.cn[2] =
|
|
|
|
|
interfaceCtx->actionVtx[i+2].v.cn[2] = interfaceCtx->actionVtx[i+3].v.cn[2] = 255;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[i].v.cn[3] = interfaceCtx->actionVtx[i+1].v.cn[3] =
|
|
|
|
|
interfaceCtx->actionVtx[i+2].v.cn[3] = interfaceCtx->actionVtx[i+3].v.cn[3] = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
interfaceCtx->actionVtx[5].v.tc[0] = interfaceCtx->actionVtx[7].v.tc[0] = 1536;
|
|
|
|
|
interfaceCtx->actionVtx[6].v.tc[1] = interfaceCtx->actionVtx[7].v.tc[1] = 512;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->beatingHeartVtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Vtx));
|
|
|
|
|
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.ob[0] = interfaceCtx->beatingHeartVtx[2].v.ob[0] = -8;
|
|
|
|
|
interfaceCtx->beatingHeartVtx[1].v.ob[0] = interfaceCtx->beatingHeartVtx[3].v.ob[0] = 8;
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.ob[1] = interfaceCtx->beatingHeartVtx[1].v.ob[1] = 8;
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.ob[1] = interfaceCtx->beatingHeartVtx[3].v.ob[1] = -8;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.ob[2] = interfaceCtx->beatingHeartVtx[1].v.ob[2] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.ob[2] = interfaceCtx->beatingHeartVtx[3].v.ob[2] = 0;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.flag = interfaceCtx->beatingHeartVtx[1].v.flag =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.flag = interfaceCtx->beatingHeartVtx[3].v.flag = 0;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.tc[0] = interfaceCtx->beatingHeartVtx[0].v.tc[1] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[1].v.tc[1] = interfaceCtx->beatingHeartVtx[2].v.tc[0] = 0;
|
|
|
|
|
interfaceCtx->beatingHeartVtx[1].v.tc[0] = interfaceCtx->beatingHeartVtx[2].v.tc[1] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[3].v.tc[0] = interfaceCtx->beatingHeartVtx[3].v.tc[1] = 512;
|
|
|
|
|
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.cn[0] = interfaceCtx->beatingHeartVtx[1].v.cn[0] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.cn[0] = interfaceCtx->beatingHeartVtx[3].v.cn[0] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.cn[1] = interfaceCtx->beatingHeartVtx[1].v.cn[1] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.cn[1] = interfaceCtx->beatingHeartVtx[3].v.cn[1] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.cn[2] = interfaceCtx->beatingHeartVtx[1].v.cn[2] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.cn[2] = interfaceCtx->beatingHeartVtx[3].v.cn[2] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[0].v.cn[3] = interfaceCtx->beatingHeartVtx[1].v.cn[3] =
|
|
|
|
|
interfaceCtx->beatingHeartVtx[2].v.cn[3] = interfaceCtx->beatingHeartVtx[3].v.cn[3] = 255;
|
|
|
|
|
// clang-format on
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s32 rightX) {
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
Vec3f eye;
|
|
|
|
|
Vec3f lookAt;
|
|
|
|
|
Vec3f up;
|
|
|
|
|
|
|
|
|
|
eye.x = eye.y = eye.z = 0.0f;
|
|
|
|
|
lookAt.x = lookAt.y = 0.0f;
|
|
|
|
|
lookAt.z = -1.0f;
|
|
|
|
|
up.x = up.z = 0.0f;
|
|
|
|
|
up.y = 1.0f;
|
|
|
|
|
|
|
|
|
|
func_800AA358(&interfaceCtx->view, &eye, &lookAt, &up);
|
|
|
|
|
|
|
|
|
|
interfaceCtx->viewport.topY = topY;
|
|
|
|
|
interfaceCtx->viewport.bottomY = bottomY;
|
|
|
|
|
interfaceCtx->viewport.leftX = leftX;
|
|
|
|
|
interfaceCtx->viewport.rightX = rightX;
|
|
|
|
|
View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
|
|
|
|
|
|
|
|
|
|
func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
|
|
|
|
|
func_800AB560(&interfaceCtx->view);
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
void func_8008A994(InterfaceContext* interfaceCtx) {
|
|
|
|
|
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
|
|
|
|
|
func_800AB2C4(&interfaceCtx->view);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* digitTextures[] =
|
|
|
|
|
{
|
|
|
|
|
gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
|
|
|
|
|
gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex,
|
|
|
|
|
gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
|
|
|
|
|
gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void Interface_Draw(GlobalContext* globalCtx) {
|
|
|
|
|
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
|
|
|
|
|
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
|
|
|
|
|
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
|
|
|
|
|
static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
|
|
|
|
|
static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
|
|
|
|
|
// unused, most likely colors
|
|
|
|
|
static s16 D_80125B1C[][3] = {
|
|
|
|
|
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
|
|
|
|
|
};
|
|
|
|
|
static s16 rupeeDigitsFirst[] = { 1, 0, 0 };
|
|
|
|
|
static s16 rupeeDigitsCount[] = { 2, 3, 3 };
|
2022-04-21 18:33:05 -04:00
|
|
|
|
|
|
|
|
|
// courtesy of https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/ASM/c/hud_colors.c
|
|
|
|
|
static s16 rupeeWalletColors[3][3] = {
|
|
|
|
|
{ 0xC8, 0xFF, 0x64 }, // Base Wallet (Green)
|
|
|
|
|
{ 0x82, 0x82, 0xFF }, // Adult's Wallet (Blue)
|
|
|
|
|
{ 0xFF, 0x64, 0x64 }, // Giant's Wallet (Red)
|
|
|
|
|
};
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 rColor[3] = { 200, 255, 100 };
|
2022-03-21 21:51:23 -04:00
|
|
|
|
static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
|
|
|
|
|
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
|
|
|
|
|
static s16 D_80125B5C[] = { 91, 91 }; // unused
|
|
|
|
|
static s16 D_8015FFE0;
|
|
|
|
|
static s16 D_8015FFE2;
|
|
|
|
|
static s16 D_8015FFE4;
|
|
|
|
|
static s16 D_8015FFE6;
|
|
|
|
|
static s16 timerDigits[5];
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
s16 svar1;
|
|
|
|
|
s16 svar2;
|
|
|
|
|
s16 svar3;
|
|
|
|
|
s16 svar4;
|
|
|
|
|
s16 svar5;
|
|
|
|
|
s16 svar6;
|
2022-03-31 18:32:32 -04:00
|
|
|
|
bool fullUi = !CVar_GetS32("gMinimalUI", 0) || !R_MINIMAP_DISABLED || globalCtx->pauseCtx.state != 0;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
// Invalidate Do Action textures as they may have changed
|
|
|
|
|
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment);
|
2022-07-31 21:32:40 -04:00
|
|
|
|
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE());
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
|
|
|
|
|
gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->doActionSegment);
|
|
|
|
|
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
|
|
|
|
|
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
|
|
|
|
|
|
|
|
|
|
if (pauseCtx->debugState == 0) {
|
|
|
|
|
Interface_InitVertices(globalCtx);
|
|
|
|
|
func_8008A994(interfaceCtx);
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (fullUi || gSaveContext.health != gSaveContext.healthCapacity) {
|
|
|
|
|
HealthMeter_Draw(globalCtx);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
func_80094520(globalCtx->state.gfxCtx);
|
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (fullUi) {
|
|
|
|
|
// Rupee Icon
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
//Custom Color is on but check if Dynamic Wallet is on.
|
|
|
|
|
if (CVar_GetS32("gDynamicWalletIcon", 0) != 0) {
|
|
|
|
|
//if on let's use Dynamic Colors
|
|
|
|
|
rColor[0] = rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)][0];
|
|
|
|
|
rColor[1] = rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)][1];
|
|
|
|
|
rColor[2] = rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)][2];
|
|
|
|
|
} else {
|
|
|
|
|
//else use our custom color
|
|
|
|
|
rColor[0] = CVar_GetS32("gCCRupeePrimR", &rupeeWalletColors[0][0]);
|
|
|
|
|
rColor[1] = CVar_GetS32("gCCRupeePrimG", &rupeeWalletColors[0][1]);
|
|
|
|
|
rColor[2] = CVar_GetS32("gCCRupeePrimB", &rupeeWalletColors[0][2]);
|
|
|
|
|
}
|
2022-04-21 18:33:05 -04:00
|
|
|
|
} else {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
//Custom colors is off so check if Dynamic Wallet is on.
|
|
|
|
|
if (CVar_GetS32("gDynamicWalletIcon", 0) != 0) {
|
|
|
|
|
rColor[0] = rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)][0];
|
|
|
|
|
rColor[1] = rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)][1];
|
|
|
|
|
rColor[2] = rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)][2];
|
|
|
|
|
} else {
|
|
|
|
|
rColor[0] = rupeeWalletColors[0][0];
|
|
|
|
|
rColor[1] = rupeeWalletColors[0][1];
|
|
|
|
|
rColor[2] = rupeeWalletColors[0][2];
|
|
|
|
|
}
|
2022-04-21 18:33:05 -04:00
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2 && CVar_GetS32("gDynamicWalletIcon", 0) != 1) {
|
|
|
|
|
//We reset this here so it match user color only if both HUD is on and Dynamic is off.
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
|
|
|
|
}
|
|
|
|
|
//Rupee icon & counter
|
|
|
|
|
s16 X_Margins_RC;
|
|
|
|
|
s16 Y_Margins_RC;
|
|
|
|
|
if (CVar_GetS32("gRCUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gRCPosType", 0) == 0) {X_Margins_RC = Left_HUD_Margin;};
|
|
|
|
|
Y_Margins_RC = Bottom_HUD_Margin;
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_RC = 0;
|
|
|
|
|
Y_Margins_RC = 0;
|
|
|
|
|
}
|
|
|
|
|
s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_RC);
|
|
|
|
|
s16 PosY_RC_ori = 206+Y_Margins_RC;
|
|
|
|
|
s16 PosX_RC;
|
|
|
|
|
s16 PosY_RC;
|
|
|
|
|
if (CVar_GetS32("gRCPosType", 0) != 0) {
|
|
|
|
|
PosY_RC = CVar_GetS32("gRCPosY", 0)+Y_Margins_RC;
|
|
|
|
|
if (CVar_GetS32("gRCPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gRCUseMargins", 0) != 0) {X_Margins_RC = Left_HUD_Margin;};
|
|
|
|
|
PosX_RC = OTRGetDimensionFromLeftEdge(CVar_GetS32("gRCPosX", 0)+X_Margins_RC);
|
|
|
|
|
} else if (CVar_GetS32("gRCPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gRCUseMargins", 0) != 0) {X_Margins_RC = Right_HUD_Margin;};
|
|
|
|
|
PosX_RC = OTRGetDimensionFromRightEdge(CVar_GetS32("gRCPosX", 0)+X_Margins_RC);
|
|
|
|
|
} else if (CVar_GetS32("gRCPosType", 0) == 3) {//Anchor None
|
|
|
|
|
PosX_RC = CVar_GetS32("gRCPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gRCPosType", 0) == 4) {//Hidden
|
|
|
|
|
PosX_RC = -9999;
|
|
|
|
|
}
|
2022-05-21 13:16:28 -04:00
|
|
|
|
} else {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
PosY_RC = PosY_RC_ori;
|
|
|
|
|
PosX_RC = PosX_RC_ori;
|
2022-05-21 13:16:28 -04:00
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha);
|
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
switch (globalCtx->sceneNum) {
|
|
|
|
|
case SCENE_BMORI1:
|
|
|
|
|
case SCENE_HIDAN:
|
|
|
|
|
case SCENE_MIZUSIN:
|
|
|
|
|
case SCENE_JYASINZOU:
|
|
|
|
|
case SCENE_HAKADAN:
|
|
|
|
|
case SCENE_HAKADANCH:
|
|
|
|
|
case SCENE_ICE_DOUKUTO:
|
|
|
|
|
case SCENE_GANON:
|
|
|
|
|
case SCENE_MEN:
|
|
|
|
|
case SCENE_GERUDOWAY:
|
|
|
|
|
case SCENE_GANONTIKA:
|
|
|
|
|
case SCENE_GANON_SONOGO:
|
|
|
|
|
case SCENE_GANONTIKA_SONOGO:
|
|
|
|
|
case SCENE_TAKARAYA:
|
|
|
|
|
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 X_Margins_SKC;
|
|
|
|
|
s16 Y_Margins_SKC;
|
|
|
|
|
if (CVar_GetS32("gSKCUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gSKCPosType", 0) == 0) {X_Margins_SKC = Left_HUD_Margin;};
|
|
|
|
|
Y_Margins_SKC = Bottom_HUD_Margin;
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_SKC = 0;
|
|
|
|
|
Y_Margins_SKC = 0;
|
|
|
|
|
}
|
|
|
|
|
s16 PosX_SKC_ori = OTRGetRectDimensionFromLeftEdge(26+X_Margins_SKC);
|
|
|
|
|
s16 PosY_SKC_ori = 190+Y_Margins_SKC;
|
|
|
|
|
s16 PosX_SKC;
|
|
|
|
|
s16 PosY_SKC;
|
|
|
|
|
if (CVar_GetS32("gSKCPosType", 0) != 0) {
|
|
|
|
|
PosY_SKC = CVar_GetS32("gSKCPosY", 0)+Y_Margins_SKC;
|
|
|
|
|
if (CVar_GetS32("gSKCPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gSKCUseMargins", 0) != 0) {X_Margins_SKC = Left_HUD_Margin;};
|
|
|
|
|
PosX_SKC = OTRGetDimensionFromLeftEdge(CVar_GetS32("gSKCPosX", 0)+X_Margins_SKC);
|
|
|
|
|
} else if (CVar_GetS32("gSKCPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gSKCUseMargins", 0) != 0) {X_Margins_SKC = Right_HUD_Margin;};
|
|
|
|
|
PosX_SKC = OTRGetDimensionFromRightEdge(CVar_GetS32("gSKCPosX", 0)+X_Margins_SKC);
|
|
|
|
|
} else if (CVar_GetS32("gSKCPosType", 0) == 3) {//Anchor None
|
|
|
|
|
PosX_SKC = CVar_GetS32("gSKCPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gSKCPosType", 0) == 4) {//Hidden
|
|
|
|
|
PosX_SKC = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
PosY_SKC = PosY_SKC_ori;
|
|
|
|
|
PosX_SKC = PosX_SKC_ori;
|
|
|
|
|
}
|
2022-03-31 18:32:32 -04:00
|
|
|
|
// Small Key Icon
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
|
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCKeysPrimR", 200), CVar_GetS32("gCCKeysPrimG", 230), CVar_GetS32("gCCKeysPrimB", 255), interfaceCtx->magicAlpha);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); //We reset this here so it match user color :)
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
|
|
|
|
|
}
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, PosX_SKC, PosY_SKC, 16, 16,
|
2022-03-31 18:32:32 -04:00
|
|
|
|
1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
// Small Key Counter
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
|
|
|
|
TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
interfaceCtx->counterDigits[2] = 0;
|
|
|
|
|
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
|
|
|
|
|
|
|
|
|
|
while (interfaceCtx->counterDigits[3] >= 10) {
|
|
|
|
|
interfaceCtx->counterDigits[2]++;
|
|
|
|
|
interfaceCtx->counterDigits[3] -= 10;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (interfaceCtx->counterDigits[2] != 0) {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, 16, PosX_SKC+8, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
|
2022-03-31 18:32:32 -04:00
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, PosX_SKC+16, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
2022-03-31 18:32:32 -04:00
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
// Rupee Counter
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
|
|
|
|
|
} else if (gSaveContext.rupees != 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
|
|
|
|
PRIMITIVE, 0);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
|
|
|
|
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
|
|
|
|
|
interfaceCtx->counterDigits[2] &= 0xDDD;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
while (interfaceCtx->counterDigits[2] >= 100) {
|
|
|
|
|
interfaceCtx->counterDigits[0]++;
|
|
|
|
|
interfaceCtx->counterDigits[2] -= 100;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
while (interfaceCtx->counterDigits[2] >= 10) {
|
|
|
|
|
interfaceCtx->counterDigits[1]++;
|
|
|
|
|
interfaceCtx->counterDigits[2] -= 10;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
|
|
|
|
|
svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
for (svar1 = 0, svar3 = 16; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
|
2022-03-31 18:32:32 -04:00
|
|
|
|
OVERLAY_DISP =
|
|
|
|
|
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
|
2022-07-05 20:52:01 -04:00
|
|
|
|
PosX_RC+svar3, PosY_RC, 8, 16, 1 << 10, 1 << 10);
|
2022-03-31 18:32:32 -04:00
|
|
|
|
}
|
2022-04-21 18:33:05 -04:00
|
|
|
|
}
|
2022-03-31 18:32:32 -04:00
|
|
|
|
else {
|
|
|
|
|
// Make sure item counts have black backgrounds
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (fullUi || gSaveContext.unk_13F0 > 0) {
|
|
|
|
|
Interface_DrawMagicBar(globalCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Minimap_Draw(globalCtx);
|
|
|
|
|
|
|
|
|
|
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
|
|
|
|
|
func_8002C124(&globalCtx->actorCtx.targetCtx, globalCtx); // Draw Z-Target
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80094520(globalCtx->state.gfxCtx);
|
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (fullUi) {
|
|
|
|
|
Interface_DrawItemButtons(globalCtx);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
|
|
|
|
|
if (!(interfaceCtx->unk_1FA)) {
|
|
|
|
|
// B Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE)
|
|
|
|
|
{
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (fullUi) {
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
|
|
|
|
|
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
2022-06-04 05:56:31 -04:00
|
|
|
|
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (!fullUi) {
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
|
|
|
|
|
}
|
2022-06-04 05:56:31 -04:00
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
|
|
|
|
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// B Button Do Action Label
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 PosX_adjust;
|
|
|
|
|
s16 PosY_adjust;
|
|
|
|
|
if (gSaveContext.language == 2) {
|
|
|
|
|
PosX_adjust = -12;
|
|
|
|
|
PosY_adjust = 5;
|
|
|
|
|
} else if (gSaveContext.language == 1) { //ger
|
|
|
|
|
PosY_adjust = 6;
|
|
|
|
|
PosX_adjust = -9;
|
|
|
|
|
} else {
|
|
|
|
|
PosY_adjust = 6;
|
|
|
|
|
PosX_adjust = -10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s16 BbtnPosX;
|
|
|
|
|
s16 BbtnPosY;
|
|
|
|
|
s16 X_Margins_BtnB_label;
|
|
|
|
|
s16 Y_Margins_BtnB_label;
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_BtnB_label = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_BtnB_label = 0;
|
|
|
|
|
Y_Margins_BtnB_label = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) != 0) {
|
|
|
|
|
BbtnPosY = CVar_GetS32("gBBtnPosY", 0)+Y_Margins_BtnB_label+PosY_adjust;
|
|
|
|
|
if (CVar_GetS32("gBBtnPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB_label = Left_HUD_Margin;};
|
|
|
|
|
BbtnPosX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB_label+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gBBtnUseMargins", 0) != 0) {X_Margins_BtnB_label = Right_HUD_Margin;};
|
|
|
|
|
BbtnPosX = OTRGetDimensionFromRightEdge(CVar_GetS32("gBBtnPosX", 0)+X_Margins_BtnB_label+PosX_adjust);
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 3) {//Anchor None
|
|
|
|
|
BbtnPosX = CVar_GetS32("gBBtnPosX", 0)+PosX_adjust;
|
|
|
|
|
} else if (CVar_GetS32("gBBtnPosType", 0) == 4) {//Hidden
|
|
|
|
|
BbtnPosX = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)+X_Margins_BtnB_label);
|
|
|
|
|
BbtnPosY = R_B_LABEL_Y(gSaveContext.language)+Y_Margins_BtnB_label;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
|
|
|
|
|
2022-07-31 21:32:40 -04:00
|
|
|
|
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE(), G_IM_FMT_IA,
|
|
|
|
|
DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, BbtnPosX << 2, BbtnPosY << 2,
|
2022-07-31 21:32:40 -04:00
|
|
|
|
(BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2,
|
|
|
|
|
(BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2, G_TX_RENDERTILE, 0, 0,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
R_B_LABEL_DD, R_B_LABEL_DD);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
// C-Left Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[1]], 1);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
// C-Down Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[2]], 2);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
// C-Right Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[3]], 3);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
if (CVar_GetS32("gDpadEquips", 0) != 0) {
|
|
|
|
|
// DPad is only greyed-out when all 4 DPad directions are too
|
|
|
|
|
uint16_t dpadAlpha =
|
|
|
|
|
MAX(MAX(MAX(interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha), interfaceCtx->dpadLeftAlpha),
|
|
|
|
|
interfaceCtx->dpadRightAlpha);
|
|
|
|
|
|
|
|
|
|
// Draw DPad
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 DpadPosX;
|
|
|
|
|
s16 DpadPosY;
|
|
|
|
|
s16 X_Margins_Dpad;
|
|
|
|
|
s16 Y_Margins_Dpad;
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) == 0) {X_Margins_Dpad = Right_HUD_Margin;};
|
|
|
|
|
Y_Margins_Dpad = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
Y_Margins_Dpad = 0;
|
|
|
|
|
X_Margins_Dpad = 0;
|
|
|
|
|
}
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) != 0) {
|
|
|
|
|
DpadPosY = CVar_GetS32("gDPadPosY", 0)+Y_Margins_Dpad;
|
|
|
|
|
if (CVar_GetS32("gDPadPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_Dpad = Left_HUD_Margin;};
|
|
|
|
|
DpadPosX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_Dpad);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gDPadUseMargins", 0) != 0) {X_Margins_Dpad = Right_HUD_Margin;};
|
|
|
|
|
DpadPosX = OTRGetDimensionFromRightEdge(CVar_GetS32("gDPadPosX", 0)+X_Margins_Dpad);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 3) {//Anchor None
|
|
|
|
|
DpadPosX = CVar_GetS32("gDPadPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gDPadPosType", 0) == 4) {//Hidden
|
|
|
|
|
DpadPosX = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
DpadPosX = OTRGetRectDimensionFromRightEdge(DPAD_X+X_Margins_Dpad);
|
|
|
|
|
DpadPosY = DPAD_Y+Y_Margins_Dpad;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
|
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCDpadPrimR", 255), CVar_GetS32("gCCDpadPrimG", 255), CVar_GetS32("gCCDpadPrimB", 255), dpadAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, dpadAlpha);
|
|
|
|
|
}
|
2022-07-31 21:51:36 -04:00
|
|
|
|
if (fullUi) {
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, ResourceMgr_LoadFileRaw("assets/ship_of_harkinian/buttons/dpad.bin"),
|
|
|
|
|
G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2,
|
|
|
|
|
(DpadPosX + 32) << 2, (DpadPosY + 32) << 2,
|
|
|
|
|
G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10));
|
|
|
|
|
}
|
2022-06-22 22:24:20 -04:00
|
|
|
|
|
|
|
|
|
// DPad-Up Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[4] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadUpAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[4]], 4);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 4, interfaceCtx->dpadUpAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// DPad-Down Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[5] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadDownAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[5]], 5);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 5, interfaceCtx->dpadDownAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// DPad-Left Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[6] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadLeftAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[6]], 6);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 6, interfaceCtx->dpadLeftAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// DPad-Right Button Icon & Ammo Count
|
|
|
|
|
if (gSaveContext.equips.buttonItems[7] < 0xF0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadRightAlpha);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[7]], 7);
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
Interface_DrawAmmoCount(globalCtx, 7, interfaceCtx->dpadRightAlpha);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// A Button
|
|
|
|
|
func_80094A14(globalCtx->state.gfxCtx);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 X_Margins_BtnA;
|
|
|
|
|
s16 Y_Margins_BtnA;
|
|
|
|
|
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {
|
|
|
|
|
X_Margins_BtnA = Right_HUD_Margin;
|
|
|
|
|
Y_Margins_BtnA = (Top_HUD_Margin*-1);
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_BtnA = 0;
|
|
|
|
|
Y_Margins_BtnA = 0;
|
|
|
|
|
}
|
|
|
|
|
s16 PosX_BtnA_ori = OTRGetDimensionFromRightEdge(R_A_BTN_X+X_Margins_BtnA);
|
|
|
|
|
s16 PosY_BtnA_ori = R_A_BTN_Y+Y_Margins_BtnA;
|
|
|
|
|
const f32 rAIconX_ori = OTRGetDimensionFromRightEdge(R_A_ICON_X+X_Margins_BtnA);
|
|
|
|
|
const f32 rAIconY_ori = 98.0f - (R_A_ICON_Y+Y_Margins_BtnA);
|
|
|
|
|
s16 PosX_BtnA;
|
|
|
|
|
s16 PosY_BtnA;
|
|
|
|
|
s16 rAIconX;
|
|
|
|
|
s16 rAIconY;
|
|
|
|
|
if (CVar_GetS32("gABtnPosType", 0) != 0) {
|
|
|
|
|
PosY_BtnA = CVar_GetS32("gABtnPosY", 0)+Y_Margins_BtnA;
|
|
|
|
|
rAIconY = 98.0f - PosY_BtnA;
|
|
|
|
|
if (CVar_GetS32("gABtnPosType", 0) == 1) {//Anchor Left
|
2022-07-21 19:33:39 -04:00
|
|
|
|
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Left_HUD_Margin;};
|
2022-07-05 20:52:01 -04:00
|
|
|
|
PosX_BtnA = OTRGetDimensionFromLeftEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
|
|
|
|
rAIconX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
|
|
|
|
} else if (CVar_GetS32("gABtnPosType", 0) == 2) {//Anchor Right
|
2022-07-21 19:33:39 -04:00
|
|
|
|
if (CVar_GetS32("gABtnUseMargins", 0) != 0) {X_Margins_BtnA = Right_HUD_Margin;};
|
2022-07-05 20:52:01 -04:00
|
|
|
|
PosX_BtnA = OTRGetDimensionFromRightEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
|
|
|
|
rAIconX= OTRGetDimensionFromRightEdge(CVar_GetS32("gABtnPosX", 0)+X_Margins_BtnA);
|
|
|
|
|
} else if (CVar_GetS32("gABtnPosType", 0) == 3) {//Anchor None
|
|
|
|
|
PosX_BtnA = CVar_GetS32("gABtnPosX", 0);
|
|
|
|
|
rAIconX = CVar_GetS32("gABtnPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gABtnPosType", 0) == 4) {//Hidden
|
|
|
|
|
PosX_BtnA = -9999;
|
|
|
|
|
rAIconX = -9999;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
PosY_BtnA = PosY_BtnA_ori;
|
|
|
|
|
PosX_BtnA = PosX_BtnA_ori;
|
|
|
|
|
rAIconY = rAIconY_ori;
|
|
|
|
|
rAIconX = rAIconX_ori;
|
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
if (CVar_GetS32("gHudColors", 1) == 0) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, interfaceCtx->aAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), interfaceCtx->aAlpha);
|
|
|
|
|
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", R_A_BTN_COLOR(0)), CVar_GetS32("gCCABtnPrimG", R_A_BTN_COLOR(1)), CVar_GetS32("gCCABtnPrimB", R_A_BTN_COLOR(2)), interfaceCtx->aAlpha);
|
|
|
|
|
}
|
2022-03-31 18:32:32 -04:00
|
|
|
|
if (fullUi) {
|
2022-07-05 20:52:01 -04:00
|
|
|
|
Interface_DrawActionButton(globalCtx, PosX_BtnA, PosY_BtnA);
|
2022-03-31 18:32:32 -04:00
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
|
|
|
|
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
Matrix_Translate(-138.0f + rAIconX, rAIconY, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
|
|
|
|
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
|
2022-07-05 19:29:34 -04:00
|
|
|
|
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
2022-03-21 21:51:23 -04:00
|
|
|
|
G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
|
|
|
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
|
|
|
|
|
|
|
|
|
|
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
|
|
|
|
|
Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment);
|
|
|
|
|
} else {
|
2022-07-31 21:32:40 -04:00
|
|
|
|
Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE());
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
|
|
|
|
|
func_8008A994(interfaceCtx);
|
|
|
|
|
svar3 = 16;
|
|
|
|
|
|
|
|
|
|
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
|
|
|
|
|
// Inventory Equip Effects
|
|
|
|
|
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
|
|
|
|
|
func_80094A14(globalCtx->state.gfxCtx);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
|
|
|
|
|
|
|
|
pauseCtx->cursorVtx[svar3].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 = pauseCtx->equipAnimX / 10;
|
|
|
|
|
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 =
|
|
|
|
|
pauseCtx->cursorVtx[svar3].v.ob[0] + WREG(90) / 10;
|
|
|
|
|
pauseCtx->cursorVtx[svar3].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 = pauseCtx->equipAnimY / 10;
|
|
|
|
|
pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 =
|
|
|
|
|
pauseCtx->cursorVtx[svar3].v.ob[1] - WREG(90) / 10;
|
|
|
|
|
|
|
|
|
|
if (pauseCtx->equipTargetItem < 0xBF) {
|
|
|
|
|
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
|
|
|
|
|
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
|
|
|
|
|
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
|
|
|
|
|
32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
} else {
|
|
|
|
|
// Magic Arrow Equip Effect
|
|
|
|
|
svar1 = pauseCtx->equipTargetItem - 0xBF;
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1],
|
|
|
|
|
magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha);
|
|
|
|
|
|
|
|
|
|
if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) {
|
|
|
|
|
svar1 = (pauseCtx->equipAnimAlpha / 8) / 2;
|
|
|
|
|
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 =
|
|
|
|
|
pauseCtx->cursorVtx[16].v.ob[0] - svar1;
|
|
|
|
|
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 =
|
|
|
|
|
pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32;
|
|
|
|
|
pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 =
|
|
|
|
|
pauseCtx->cursorVtx[16].v.ob[1] + svar1;
|
|
|
|
|
pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 =
|
|
|
|
|
pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80094520(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
|
|
|
|
|
if (gSaveContext.minigameState != 1) {
|
|
|
|
|
// Carrots rendering if the action corresponds to riding a horse
|
2022-07-05 19:30:17 -04:00
|
|
|
|
if (interfaceCtx->unk_1EE == 8 && !CVar_GetS32("gInfiniteEpona", 0)) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// Load Carrot Icon
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
|
|
|
|
// Draw 6 carrots
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s16 CarrotsPosX = ZREG(14);
|
|
|
|
|
s16 CarrotsPosY = ZREG(15);
|
|
|
|
|
s16 CarrotsMargins_X = 0;
|
|
|
|
|
if (CVar_GetS32("gCarrotsPosType", 0) != 0) {
|
|
|
|
|
CarrotsPosY = CVar_GetS32("gCarrotsPosY", 0);
|
|
|
|
|
if (CVar_GetS32("gCarrotsPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Left_HUD_Margin;};
|
|
|
|
|
CarrotsPosX = OTRGetDimensionFromLeftEdge(CVar_GetS32("gCarrotsPosX", 0)+CarrotsMargins_X);
|
|
|
|
|
} else if (CVar_GetS32("gCarrotsPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gCarrotsUseMargins", 0) != 0) {CarrotsMargins_X = Right_HUD_Margin;};
|
|
|
|
|
CarrotsPosX = OTRGetDimensionFromRightEdge(CVar_GetS32("gCarrotsPosX", 0)+CarrotsMargins_X);
|
|
|
|
|
} else if (CVar_GetS32("gCarrotsPosType", 0) == 3) {//Anchor None
|
|
|
|
|
CarrotsPosX = CVar_GetS32("gCarrotsPosX", 0);
|
|
|
|
|
} else if (CVar_GetS32("gCarrotsPosType", 0) == 4) {//Hidden
|
|
|
|
|
CarrotsPosX = -9999;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (svar1 = 1, svar5 = CarrotsPosX; svar1 < 7; svar1++, svar5 += 16) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
// Carrot Color (based on availability)
|
|
|
|
|
if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, svar5 << 2, CarrotsPosY << 2, (svar5 + 16) << 2,
|
|
|
|
|
(CarrotsPosY + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Score for the Horseback Archery
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s32 X_Margins_Archery;
|
|
|
|
|
if (CVar_GetS32("gASUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gASPosType", 0) == 0) {X_Margins_Archery = Right_HUD_Margin;};
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_Archery = 0;
|
|
|
|
|
}
|
|
|
|
|
s16 ArcheryPos_Y = ZREG(15);
|
|
|
|
|
s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32)+X_Margins_Archery);
|
|
|
|
|
|
|
|
|
|
if (CVar_GetS32("gASPosType", 0) != 0) {
|
|
|
|
|
ArcheryPos_Y = CVar_GetS32("gASPosY", 0);
|
|
|
|
|
if (CVar_GetS32("gASPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gASUseMargins", 0) != 0) {X_Margins_Archery = Left_HUD_Margin;};
|
|
|
|
|
ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(CVar_GetS32("gASPosX", 0)+X_Margins_Archery);
|
|
|
|
|
} else if (CVar_GetS32("gASPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gASUseMargins", 0) != 0) {X_Margins_Archery = Right_HUD_Margin;};
|
|
|
|
|
ArcheryPos_X = OTRGetRectDimensionFromRightEdge(CVar_GetS32("gASPosX", 0)+X_Margins_Archery);
|
|
|
|
|
} else if (CVar_GetS32("gASPosType", 0) == 3) {//Anchor None
|
|
|
|
|
ArcheryPos_X = CVar_GetS32("gASPosX", 0)+204+X_Margins_Archery;
|
|
|
|
|
} else if (CVar_GetS32("gASPosType", 0) == 4) {//Hidden
|
|
|
|
|
ArcheryPos_X = -9999;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
|
|
|
|
|
|
|
|
|
// Target Icon
|
|
|
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
|
|
|
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
|
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, (ArcheryPos_X + 28) << 2, ArcheryPos_Y << 2, (ArcheryPos_X + 52) << 2,
|
|
|
|
|
(ArcheryPos_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
// Score Counter
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
|
|
|
|
TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
ArcheryPos_X = ArcheryPos_X + 6 * 9;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
|
|
|
|
|
for (svar1 = svar2 = 0; svar1 < 4; svar1++) {
|
|
|
|
|
if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) {
|
|
|
|
|
OVERLAY_DISP = Gfx_TextureI8(
|
2022-07-05 20:52:01 -04:00
|
|
|
|
OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, ArcheryPos_X,
|
|
|
|
|
(ArcheryPos_Y - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1);
|
|
|
|
|
ArcheryPos_X += 9;
|
2022-03-21 21:51:23 -04:00
|
|
|
|
svar2++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.timer2State == 5) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT)) {
|
|
|
|
|
// Trade quest timer reached 0
|
|
|
|
|
D_8015FFE6 = 40;
|
|
|
|
|
gSaveContext.cutsceneIndex = 0;
|
|
|
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
|
|
|
globalCtx->fadeTransition = 3;
|
|
|
|
|
gSaveContext.timer2State = 0;
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
|
|
|
|
|
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
|
|
|
|
|
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Revert any spoiling trade quest items
|
|
|
|
|
for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) {
|
|
|
|
|
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
|
|
|
|
|
gSaveContext.eventInf[0] &= 0x7F80;
|
|
|
|
|
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]);
|
|
|
|
|
globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1];
|
|
|
|
|
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
|
|
|
|
|
|
2022-06-22 22:24:20 -04:00
|
|
|
|
for (svar2 = 1; svar2 < ARRAY_COUNT(gSaveContext.equips.buttonItems); svar2++) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) {
|
|
|
|
|
gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1];
|
|
|
|
|
Interface_LoadItemIcon1(globalCtx, svar2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
|
|
|
|
|
(globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
|
|
|
|
|
!(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
|
|
|
|
|
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) &&
|
|
|
|
|
(globalCtx->shootingGalleryStatus <= 1) &&
|
|
|
|
|
!((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
|
|
|
|
svar6 = 0;
|
|
|
|
|
switch (gSaveContext.timer1State) {
|
|
|
|
|
case 1:
|
|
|
|
|
D_8015FFE2 = 20;
|
|
|
|
|
D_8015FFE0 = 20;
|
|
|
|
|
gSaveContext.timer1Value = gSaveContext.health >> 1;
|
|
|
|
|
gSaveContext.timer1State = 2;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
D_8015FFE2--;
|
|
|
|
|
if (D_8015FFE2 == 0) {
|
|
|
|
|
D_8015FFE2 = 20;
|
|
|
|
|
gSaveContext.timer1State = 3;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
case 11:
|
|
|
|
|
D_8015FFE2 = 20;
|
|
|
|
|
D_8015FFE0 = 20;
|
|
|
|
|
if (gSaveContext.timer1State == 5) {
|
|
|
|
|
gSaveContext.timer1State = 6;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer1State = 12;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
case 12:
|
|
|
|
|
D_8015FFE2--;
|
|
|
|
|
if (D_8015FFE2 == 0) {
|
|
|
|
|
D_8015FFE2 = 20;
|
|
|
|
|
if (gSaveContext.timer1State == 6) {
|
|
|
|
|
gSaveContext.timer1State = 7;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer1State = 13;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
case 7:
|
|
|
|
|
svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
|
|
|
|
|
gSaveContext.timerX[0] -= svar1;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
|
|
|
|
} else {
|
|
|
|
|
svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
|
|
|
|
}
|
|
|
|
|
gSaveContext.timerY[0] -= svar1;
|
|
|
|
|
|
|
|
|
|
D_8015FFE2--;
|
|
|
|
|
if (D_8015FFE2 == 0) {
|
|
|
|
|
D_8015FFE2 = 20;
|
|
|
|
|
gSaveContext.timerX[0] = 26;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
gSaveContext.timerY[0] = 54;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timerY[0] = 46;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1State == 3) {
|
|
|
|
|
gSaveContext.timer1State = 4;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer1State = 8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
case 4:
|
|
|
|
|
case 8:
|
|
|
|
|
if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
gSaveContext.timerY[0] = 54;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timerY[0] = 46;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.timer1State >= 3) && (msgCtx->msgLength == 0)) {
|
|
|
|
|
D_8015FFE0--;
|
|
|
|
|
if (D_8015FFE0 == 0) {
|
|
|
|
|
if (gSaveContext.timer1Value != 0) {
|
|
|
|
|
gSaveContext.timer1Value--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
D_8015FFE0 = 20;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1Value == 0) {
|
|
|
|
|
gSaveContext.timer1State = 10;
|
|
|
|
|
if (D_80125A5C != 0) {
|
|
|
|
|
gSaveContext.health = 0;
|
|
|
|
|
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2));
|
|
|
|
|
}
|
|
|
|
|
D_80125A5C = 0;
|
|
|
|
|
} else if (gSaveContext.timer1Value > 60) {
|
|
|
|
|
if (timerDigits[4] == 1) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.timer1Value >= 11) {
|
|
|
|
|
if (timerDigits[4] & 1) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 13:
|
|
|
|
|
svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
|
|
|
|
|
gSaveContext.timerX[0] -= svar1;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
|
|
|
|
|
} else {
|
|
|
|
|
svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
|
|
|
|
|
}
|
|
|
|
|
gSaveContext.timerY[0] -= svar1;
|
|
|
|
|
|
|
|
|
|
D_8015FFE2--;
|
|
|
|
|
if (D_8015FFE2 == 0) {
|
|
|
|
|
D_8015FFE2 = 20;
|
|
|
|
|
gSaveContext.timerX[0] = 26;
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
gSaveContext.timerY[0] = 54;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timerY[0] = 46;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.timer1State = 14;
|
|
|
|
|
}
|
|
|
|
|
case 14:
|
|
|
|
|
if (gSaveContext.timer1State == 14) {
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
gSaveContext.timerY[0] = 54;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timerY[0] = 46;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1State >= 3) {
|
|
|
|
|
D_8015FFE0--;
|
|
|
|
|
if (D_8015FFE0 == 0) {
|
|
|
|
|
gSaveContext.timer1Value++;
|
|
|
|
|
D_8015FFE0 = 20;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1Value == 3599) {
|
|
|
|
|
D_8015FFE2 = 40;
|
|
|
|
|
gSaveContext.timer1State = 15;
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 10:
|
|
|
|
|
if (gSaveContext.timer2State != 0) {
|
|
|
|
|
D_8015FFE6 = 20;
|
|
|
|
|
D_8015FFE4 = 20;
|
|
|
|
|
gSaveContext.timerX[1] = 140;
|
|
|
|
|
gSaveContext.timerY[1] = 80;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer2State < 7) {
|
|
|
|
|
gSaveContext.timer2State = 2;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2State = 8;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.timer1State = 0;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer1State = 0;
|
|
|
|
|
}
|
|
|
|
|
case 15:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
svar6 = 1;
|
|
|
|
|
switch (gSaveContext.timer2State) {
|
|
|
|
|
case 1:
|
|
|
|
|
case 7:
|
|
|
|
|
D_8015FFE6 = 20;
|
|
|
|
|
D_8015FFE4 = 20;
|
|
|
|
|
gSaveContext.timerX[1] = 140;
|
|
|
|
|
gSaveContext.timerY[1] = 80;
|
|
|
|
|
if (gSaveContext.timer2State == 1) {
|
|
|
|
|
gSaveContext.timer2State = 2;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2State = 8;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
case 8:
|
|
|
|
|
D_8015FFE6--;
|
|
|
|
|
if (D_8015FFE6 == 0) {
|
|
|
|
|
D_8015FFE6 = 20;
|
|
|
|
|
if (gSaveContext.timer2State == 2) {
|
|
|
|
|
gSaveContext.timer2State = 3;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2State = 9;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
case 9:
|
|
|
|
|
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
|
|
|
|
|
svar5 = gSaveContext.timerX[1], svar2 = gSaveContext.timerY[1],
|
|
|
|
|
gSaveContext.timer2Value);
|
|
|
|
|
svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6;
|
|
|
|
|
gSaveContext.timerX[1] -= svar1;
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
svar1 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
|
|
|
|
|
} else {
|
|
|
|
|
svar1 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
|
|
|
|
|
}
|
|
|
|
|
gSaveContext.timerY[1] -= svar1;
|
|
|
|
|
|
|
|
|
|
D_8015FFE6--;
|
|
|
|
|
if (D_8015FFE6 == 0) {
|
|
|
|
|
D_8015FFE6 = 20;
|
|
|
|
|
gSaveContext.timerX[1] = 26;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
gSaveContext.timerY[1] = 54;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timerY[1] = 46;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer2State == 3) {
|
|
|
|
|
gSaveContext.timer2State = 4;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2State = 10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
case 4:
|
|
|
|
|
case 10:
|
|
|
|
|
if ((gSaveContext.timer2State == 4) || (gSaveContext.timer2State == 10)) {
|
|
|
|
|
if (gSaveContext.healthCapacity > 0xA0) {
|
|
|
|
|
gSaveContext.timerY[1] = 54;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timerY[1] = 46;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer2State >= 3) {
|
|
|
|
|
D_8015FFE4--;
|
|
|
|
|
if (D_8015FFE4 == 0) {
|
|
|
|
|
D_8015FFE4 = 20;
|
|
|
|
|
if (gSaveContext.timer2State == 4) {
|
|
|
|
|
gSaveContext.timer2Value--;
|
|
|
|
|
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer2Value);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer2Value <= 0) {
|
|
|
|
|
if (!Flags_GetSwitch(globalCtx, 0x37) ||
|
|
|
|
|
((globalCtx->sceneNum != SCENE_GANON_DEMO) &&
|
|
|
|
|
(globalCtx->sceneNum != SCENE_GANON_FINAL) &&
|
|
|
|
|
(globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
|
|
|
|
|
(globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) {
|
|
|
|
|
D_8015FFE6 = 40;
|
|
|
|
|
gSaveContext.timer2State = 5;
|
|
|
|
|
gSaveContext.cutsceneIndex = 0;
|
|
|
|
|
Message_StartTextbox(globalCtx, 0x71B0, NULL);
|
|
|
|
|
func_8002DF54(globalCtx, NULL, 8);
|
|
|
|
|
} else {
|
|
|
|
|
D_8015FFE6 = 40;
|
|
|
|
|
gSaveContext.timer2State = 6;
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.timer2Value > 60) {
|
|
|
|
|
if (timerDigits[4] == 1) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
|
|
|
|
|
&D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.timer2Value > 10) {
|
|
|
|
|
if ((timerDigits[4] & 1)) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
|
|
|
|
|
&D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
|
|
|
|
|
&D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.timer2Value++;
|
|
|
|
|
if (gSaveContext.eventInf[1] & 1) {
|
|
|
|
|
if (gSaveContext.timer2Value == 240) {
|
|
|
|
|
Message_StartTextbox(globalCtx, 0x6083, NULL);
|
|
|
|
|
gSaveContext.eventInf[1] &= ~1;
|
|
|
|
|
gSaveContext.timer2State = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.timer2Value % 60) == 0) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
|
|
|
|
|
&D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
D_8015FFE6--;
|
|
|
|
|
if (D_8015FFE6 == 0) {
|
|
|
|
|
gSaveContext.timer2State = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) ||
|
|
|
|
|
(gSaveContext.timer2State != 0)) {
|
|
|
|
|
timerDigits[0] = timerDigits[1] = svar2 = timerDigits[3] = 0;
|
|
|
|
|
timerDigits[2] = 10; // digit 10 is used as ':' (colon)
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1State != 0) {
|
|
|
|
|
timerDigits[4] = gSaveContext.timer1Value;
|
|
|
|
|
} else {
|
|
|
|
|
timerDigits[4] = gSaveContext.timer2Value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (timerDigits[4] >= 60) {
|
|
|
|
|
timerDigits[1]++;
|
|
|
|
|
if (timerDigits[1] >= 10) {
|
|
|
|
|
timerDigits[0]++;
|
|
|
|
|
timerDigits[1] -= 10;
|
|
|
|
|
}
|
|
|
|
|
timerDigits[4] -= 60;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (timerDigits[4] >= 10) {
|
|
|
|
|
timerDigits[3]++;
|
|
|
|
|
timerDigits[4] -= 10;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Clock Icon
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
|
|
|
|
|
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
2022-07-05 20:52:01 -04:00
|
|
|
|
s32 X_Margins_Timer;
|
|
|
|
|
if (CVar_GetS32("gTimersUseMargins", 0) != 0) {
|
|
|
|
|
if (CVar_GetS32("gTimersPosType", 0) == 0) {X_Margins_Timer = Left_HUD_Margin;};
|
|
|
|
|
} else {
|
|
|
|
|
X_Margins_Timer = 0;
|
|
|
|
|
}
|
|
|
|
|
svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]+X_Margins_Timer);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
svar2 = gSaveContext.timerY[svar6];
|
2022-07-05 20:52:01 -04:00
|
|
|
|
if (CVar_GetS32("gTimersPosType", 0) != 0) {
|
|
|
|
|
svar2 = (CVar_GetS32("gTimersPosY", 0));
|
|
|
|
|
if (CVar_GetS32("gTimersPosType", 0) == 1) {//Anchor Left
|
|
|
|
|
if (CVar_GetS32("gTimersUseMargins", 0) != 0) {X_Margins_Timer = Left_HUD_Margin;};
|
|
|
|
|
svar5 = OTRGetRectDimensionFromLeftEdge(CVar_GetS32("gTimersPosX", 0)+X_Margins_Timer);
|
|
|
|
|
} else if (CVar_GetS32("gTimersPosType", 0) == 2) {//Anchor Right
|
|
|
|
|
if (CVar_GetS32("gTimersUseMargins", 0) != 0) {X_Margins_Timer = Right_HUD_Margin;};
|
|
|
|
|
svar5 = OTRGetRectDimensionFromRightEdge(CVar_GetS32("gTimersPosX", 0)+X_Margins_Timer);
|
|
|
|
|
} else if (CVar_GetS32("gTimersPosType", 0) == 3) {//Anchor None
|
|
|
|
|
svar5 = CVar_GetS32("gTimersPosX", 0)+204+X_Margins_Timer;
|
|
|
|
|
} else if (CVar_GetS32("gTimersPosType", 0) == 4) {//Hidden
|
|
|
|
|
svar5 = -9999;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
OVERLAY_DISP =
|
|
|
|
|
Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, svar5, svar2 + 2, 16, 16, 1 << 10, 1 << 10);
|
|
|
|
|
|
|
|
|
|
// Timer Counter
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
|
|
|
|
TEXEL0, 0, PRIMITIVE, 0);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1State != 0) {
|
|
|
|
|
if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
|
|
|
|
|
} else {
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (svar1 = 0; svar1 < 5; svar1++) {
|
|
|
|
|
// clang-format off
|
2022-07-05 20:52:01 -04:00
|
|
|
|
//svar5 = svar5 + 8;
|
|
|
|
|
//svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, digitTextures[timerDigits[svar1]], 8, 16,
|
|
|
|
|
svar5 + timerDigitLeftPos[svar1],
|
2022-07-05 20:52:01 -04:00
|
|
|
|
svar2, digitWidth[svar1], VREG(42), VREG(43) << 1,
|
2022-03-21 21:51:23 -04:00
|
|
|
|
VREG(43) << 1);
|
|
|
|
|
// clang-format on
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pauseCtx->debugState == 3) {
|
|
|
|
|
FlagSet_Update(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->unk_244 != 0) {
|
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
|
|
|
gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60);
|
|
|
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
|
|
|
|
|
gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
|
|
|
|
|
}
|
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Interface_Update(GlobalContext* globalCtx) {
|
|
|
|
|
static u8 D_80125B60 = 0;
|
|
|
|
|
static s16 sPrevTimeIncrement = 0;
|
|
|
|
|
MessageContext* msgCtx = &globalCtx->msgCtx;
|
|
|
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
s16 alpha;
|
|
|
|
|
s16 alpha1;
|
|
|
|
|
u16 action;
|
|
|
|
|
Input* debugInput = &globalCtx->state.input[2];
|
|
|
|
|
|
2022-07-05 20:52:01 -04:00
|
|
|
|
Top_HUD_Margin = CVar_GetS32("gHUDMargin_T", 0);
|
|
|
|
|
Left_HUD_Margin = CVar_GetS32("gHUDMargin_L", 0);
|
|
|
|
|
Right_HUD_Margin = CVar_GetS32("gHUDMargin_R", 0);
|
|
|
|
|
Bottom_HUD_Margin = CVar_GetS32("gHUDMargin_B", 0);
|
2022-05-21 13:16:28 -04:00
|
|
|
|
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
|
|
|
|
|
gSaveContext.language = LANGUAGE_ENG;
|
|
|
|
|
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
|
|
|
|
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
|
|
|
|
|
gSaveContext.language = LANGUAGE_GER;
|
|
|
|
|
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
|
|
|
|
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
|
|
|
|
|
gSaveContext.language = LANGUAGE_FRA;
|
|
|
|
|
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) {
|
|
|
|
|
if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) ||
|
|
|
|
|
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) {
|
|
|
|
|
if ((msgCtx->msgMode == MSGMODE_NONE) ||
|
|
|
|
|
((msgCtx->msgMode != MSGMODE_NONE) && (globalCtx->sceneNum == SCENE_BOWLING))) {
|
|
|
|
|
if (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) {
|
|
|
|
|
func_80083108(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (gSaveContext.unk_13E8) {
|
|
|
|
|
case 1:
|
|
|
|
|
case 2:
|
|
|
|
|
case 3:
|
|
|
|
|
case 4:
|
|
|
|
|
case 5:
|
|
|
|
|
case 6:
|
|
|
|
|
case 7:
|
|
|
|
|
case 8:
|
|
|
|
|
case 9:
|
|
|
|
|
case 10:
|
|
|
|
|
case 11:
|
|
|
|
|
case 12:
|
|
|
|
|
case 13:
|
|
|
|
|
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
|
|
|
|
if (alpha < 0) {
|
|
|
|
|
alpha = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_80082850(globalCtx, alpha);
|
|
|
|
|
gSaveContext.unk_13EC++;
|
|
|
|
|
|
|
|
|
|
if (alpha == 0) {
|
|
|
|
|
gSaveContext.unk_13E8 = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 50:
|
|
|
|
|
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
|
|
|
|
if (alpha < 0) {
|
|
|
|
|
alpha = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
alpha1 = 0xFF - alpha;
|
|
|
|
|
if (alpha1 >= 0xFF) {
|
|
|
|
|
alpha1 = 0xFF;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
|
|
|
|
|
func_80082644(globalCtx, alpha1);
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->healthAlpha != 255) {
|
|
|
|
|
interfaceCtx->healthAlpha = alpha1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (interfaceCtx->magicAlpha != 255) {
|
|
|
|
|
interfaceCtx->magicAlpha = alpha1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (globalCtx->sceneNum) {
|
|
|
|
|
case SCENE_SPOT00:
|
|
|
|
|
case SCENE_SPOT01:
|
|
|
|
|
case SCENE_SPOT02:
|
|
|
|
|
case SCENE_SPOT03:
|
|
|
|
|
case SCENE_SPOT04:
|
|
|
|
|
case SCENE_SPOT05:
|
|
|
|
|
case SCENE_SPOT06:
|
|
|
|
|
case SCENE_SPOT07:
|
|
|
|
|
case SCENE_SPOT08:
|
|
|
|
|
case SCENE_SPOT09:
|
|
|
|
|
case SCENE_SPOT10:
|
|
|
|
|
case SCENE_SPOT11:
|
|
|
|
|
case SCENE_SPOT12:
|
|
|
|
|
case SCENE_SPOT13:
|
|
|
|
|
case SCENE_SPOT15:
|
|
|
|
|
case SCENE_SPOT16:
|
|
|
|
|
case SCENE_SPOT17:
|
|
|
|
|
case SCENE_SPOT18:
|
|
|
|
|
case SCENE_SPOT20:
|
|
|
|
|
case SCENE_GANON_TOU:
|
|
|
|
|
if (interfaceCtx->minimapAlpha < 170) {
|
|
|
|
|
interfaceCtx->minimapAlpha = alpha1;
|
|
|
|
|
} else {
|
|
|
|
|
interfaceCtx->minimapAlpha = 170;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
if (interfaceCtx->minimapAlpha != 255) {
|
|
|
|
|
interfaceCtx->minimapAlpha = alpha1;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.unk_13EC++;
|
|
|
|
|
if (alpha1 == 0xFF) {
|
|
|
|
|
gSaveContext.unk_13E8 = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
case 52:
|
|
|
|
|
gSaveContext.unk_13E8 = 1;
|
|
|
|
|
func_80082850(globalCtx, 0);
|
|
|
|
|
gSaveContext.unk_13E8 = 0;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Map_Update(globalCtx);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.healthAccumulator != 0) {
|
|
|
|
|
gSaveContext.healthAccumulator -= 4;
|
|
|
|
|
gSaveContext.health += 4;
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.health & 0xF) < 4) {
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.health >= gSaveContext.healthCapacity) {
|
|
|
|
|
gSaveContext.health = gSaveContext.healthCapacity;
|
|
|
|
|
osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health,
|
|
|
|
|
gSaveContext.healthCapacity);
|
|
|
|
|
gSaveContext.healthAccumulator = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HealthMeter_HandleCriticalAlarm(globalCtx);
|
|
|
|
|
D_80125A58 = func_8008F2F8(globalCtx);
|
|
|
|
|
|
|
|
|
|
if (D_80125A58 == 1) {
|
2022-03-27 21:18:05 -04:00
|
|
|
|
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2 || CVar_GetS32("gSuperTunic", 0) != 0) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
D_80125A58 = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
|
2022-03-27 21:18:05 -04:00
|
|
|
|
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3 || CVar_GetS32("gSuperTunic", 0) != 0) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
D_80125A58 = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HealthMeter_Update(globalCtx);
|
|
|
|
|
|
|
|
|
|
if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
|
|
|
|
|
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
|
|
|
|
|
(globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.rupeeAccumulator != 0) {
|
|
|
|
|
if (gSaveContext.rupeeAccumulator > 0) {
|
|
|
|
|
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
|
|
|
|
gSaveContext.rupeeAccumulator--;
|
|
|
|
|
gSaveContext.rupees++;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
} else {
|
|
|
|
|
// "Rupee Amount MAX = %d"
|
|
|
|
|
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
|
|
|
|
|
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
|
|
|
|
|
gSaveContext.rupeeAccumulator = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.rupees != 0) {
|
|
|
|
|
if (gSaveContext.rupeeAccumulator <= -50) {
|
|
|
|
|
gSaveContext.rupeeAccumulator += 10;
|
|
|
|
|
gSaveContext.rupees -= 10;
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.rupees < 0) {
|
|
|
|
|
gSaveContext.rupees = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.rupeeAccumulator++;
|
|
|
|
|
gSaveContext.rupees--;
|
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.rupeeAccumulator = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (interfaceCtx->unk_1EC) {
|
|
|
|
|
case 1:
|
|
|
|
|
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
|
|
|
|
if (interfaceCtx->unk_1F4 >= 15700.0f) {
|
|
|
|
|
interfaceCtx->unk_1F4 = -15700.0f;
|
|
|
|
|
interfaceCtx->unk_1EC = 2;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
|
|
|
|
if (interfaceCtx->unk_1F4 >= 0.0f) {
|
|
|
|
|
interfaceCtx->unk_1F4 = 0.0f;
|
|
|
|
|
interfaceCtx->unk_1EC = 0;
|
|
|
|
|
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
|
|
|
|
|
action = interfaceCtx->unk_1EE;
|
|
|
|
|
if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
|
|
|
|
|
action = DO_ACTION_NONE;
|
|
|
|
|
}
|
|
|
|
|
Interface_LoadActionLabel(interfaceCtx, action, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
|
|
|
|
if (interfaceCtx->unk_1F4 >= 15700.0f) {
|
|
|
|
|
interfaceCtx->unk_1F4 = -15700.0f;
|
|
|
|
|
interfaceCtx->unk_1EC = 2;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
|
|
|
|
|
if (interfaceCtx->unk_1F4 >= 0.0f) {
|
|
|
|
|
interfaceCtx->unk_1F4 = 0.0f;
|
|
|
|
|
interfaceCtx->unk_1EC = 0;
|
|
|
|
|
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
|
|
|
|
|
action = interfaceCtx->unk_1EE;
|
|
|
|
|
if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
|
|
|
|
|
action = DO_ACTION_NONE;
|
|
|
|
|
}
|
|
|
|
|
Interface_LoadActionLabel(interfaceCtx, action, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WREG(7) = interfaceCtx->unk_1F4;
|
|
|
|
|
|
|
|
|
|
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) &&
|
|
|
|
|
(msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->sceneLoadFlag == 0) &&
|
|
|
|
|
(globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->transitionMode == 0) &&
|
|
|
|
|
((globalCtx->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(globalCtx))) {
|
|
|
|
|
if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
|
|
|
|
|
gSaveContext.magicLevel = gSaveContext.doubleMagic + 1;
|
|
|
|
|
gSaveContext.unk_13F0 = 8;
|
|
|
|
|
osSyncPrintf(VT_FGCOL(YELLOW));
|
|
|
|
|
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
|
|
|
|
|
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel);
|
|
|
|
|
osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic);
|
|
|
|
|
osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6);
|
|
|
|
|
osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4);
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Interface_UpdateMagicBar(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.timer1State == 0) {
|
|
|
|
|
if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
|
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|
|
gSaveContext.timer1State = 1;
|
|
|
|
|
gSaveContext.timerX[0] = 140;
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|
|
|
|
gSaveContext.timerY[0] = 80;
|
|
|
|
|
D_80125A5C = 1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) {
|
|
|
|
|
gSaveContext.timer1State = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.minigameState == 1) {
|
|
|
|
|
gSaveContext.minigameScore += interfaceCtx->unk_23C;
|
|
|
|
|
interfaceCtx->unk_23C = 0;
|
|
|
|
|
|
|
|
|
|
if (sHBAScoreTier == 0) {
|
|
|
|
|
if (gSaveContext.minigameScore >= 1000) {
|
|
|
|
|
sHBAScoreTier++;
|
|
|
|
|
}
|
|
|
|
|
} else if (sHBAScoreTier == 1) {
|
|
|
|
|
if (gSaveContext.minigameScore >= 1500) {
|
|
|
|
|
sHBAScoreTier++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sHBAScoreDigits[0] = sHBAScoreDigits[1] = 0;
|
|
|
|
|
sHBAScoreDigits[2] = 0;
|
|
|
|
|
sHBAScoreDigits[3] = gSaveContext.minigameScore;
|
|
|
|
|
|
|
|
|
|
while (sHBAScoreDigits[3] >= 1000) {
|
|
|
|
|
sHBAScoreDigits[0]++;
|
|
|
|
|
sHBAScoreDigits[3] -= 1000;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (sHBAScoreDigits[3] >= 100) {
|
|
|
|
|
sHBAScoreDigits[1]++;
|
|
|
|
|
sHBAScoreDigits[3] -= 100;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (sHBAScoreDigits[3] >= 10) {
|
|
|
|
|
sHBAScoreDigits[2]++;
|
|
|
|
|
sHBAScoreDigits[3] -= 10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) {
|
|
|
|
|
// exit out of ocarina mode after suns song finishes playing
|
|
|
|
|
if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) &&
|
|
|
|
|
(gSaveContext.sunsSongState == SUNSSONG_START)) {
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// handle suns song in areas where time moves
|
|
|
|
|
if (globalCtx->envCtx.timeIncrement != 0) {
|
|
|
|
|
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
|
|
|
|
|
D_80125B60 = 0;
|
|
|
|
|
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
|
|
|
|
D_80125B60 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME;
|
|
|
|
|
sPrevTimeIncrement = gTimeIncrement;
|
|
|
|
|
gTimeIncrement = 400;
|
|
|
|
|
} else if (D_80125B60 == 0) {
|
|
|
|
|
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
|
|
|
|
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
|
|
|
|
gTimeIncrement = sPrevTimeIncrement;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
}
|
|
|
|
|
} else if (gSaveContext.dayTime > 0xC001) {
|
|
|
|
|
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
|
|
|
|
gTimeIncrement = sPrevTimeIncrement;
|
|
|
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
|
|
|
}
|
2022-08-16 21:53:28 -04:00
|
|
|
|
} else if ((globalCtx->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_1) &&
|
|
|
|
|
(interfaceCtx->restrictions.sunsSong != 3)) {
|
2022-03-21 21:51:23 -04:00
|
|
|
|
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) {
|
|
|
|
|
gSaveContext.nextDayTime = 0;
|
|
|
|
|
globalCtx->fadeTransition = 4;
|
|
|
|
|
gSaveContext.nextTransition = 2;
|
|
|
|
|
globalCtx->unk_11DE9 = 1;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.nextDayTime = 0x8001;
|
|
|
|
|
globalCtx->fadeTransition = 5;
|
|
|
|
|
gSaveContext.nextTransition = 3;
|
|
|
|
|
globalCtx->unk_11DE9 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (globalCtx->sceneNum == SCENE_SPOT13) {
|
|
|
|
|
globalCtx->fadeTransition = 14;
|
|
|
|
|
gSaveContext.nextTransition = 14;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gSaveContext.respawnFlag = -2;
|
|
|
|
|
globalCtx->nextEntranceIndex = gSaveContext.entranceIndex;
|
|
|
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
|
|
|
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
|
|
|
|
func_800F6964(30);
|
|
|
|
|
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
|
|
|
|
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
|
|
|
|
} else {
|
|
|
|
|
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|