Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_7.h

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#ifndef DUNGEONS_YDAN_ROOM_7_H
#define DUNGEONS_YDAN_ROOM_7_H 1
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#include "align_asset_macro.h"
#define dydan_room_7Tex_002C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_002C98"
static const ALIGN_ASSET(2) char ydan_room_7Tex_002C98[] = dydan_room_7Tex_002C98;
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#define dydan_room_7Tex_003498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_003498"
static const ALIGN_ASSET(2) char ydan_room_7Tex_003498[] = dydan_room_7Tex_003498;
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#define dydan_room_7Tex_003C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_003C98"
static const ALIGN_ASSET(2) char ydan_room_7Tex_003C98[] = dydan_room_7Tex_003C98;
#define dydan_room_7Tex_004498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_004498"
static const ALIGN_ASSET(2) char ydan_room_7Tex_004498[] = dydan_room_7Tex_004498;
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#define dydan_room_7Tex_004C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_004C98"
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static const ALIGN_ASSET(2) char ydan_room_7Tex_004C98[] = dydan_room_7Tex_004C98;
#define dydan_room_7Tex_005498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_005498"
static const ALIGN_ASSET(2) char ydan_room_7Tex_005498[] = dydan_room_7Tex_005498;
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#define dydan_room_7Tex_005898 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_005898"
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static const ALIGN_ASSET(2) char ydan_room_7Tex_005898[] = dydan_room_7Tex_005898;
#define dydan_room_7Tex_006098 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_006098"
static const ALIGN_ASSET(2) char ydan_room_7Tex_006098[] = dydan_room_7Tex_006098;
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#define dydan_room_7Tex_006898 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_006898"
static const ALIGN_ASSET(2) char ydan_room_7Tex_006898[] = dydan_room_7Tex_006898;
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#define dydan_room_7Tex_006C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_006C98"
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static const ALIGN_ASSET(2) char ydan_room_7Tex_006C98[] = dydan_room_7Tex_006C98;
#define dydan_room_7Tex_007098 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_007098"
static const ALIGN_ASSET(2) char ydan_room_7Tex_007098[] = dydan_room_7Tex_007098;
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#define dydan_room_7Tex_007A98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_007A98"
static const ALIGN_ASSET(2) char ydan_room_7Tex_007A98[] = dydan_room_7Tex_007A98;
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#define dydan_room_7DL_0079C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7DL_0079C0"
static const ALIGN_ASSET(2) char ydan_room_7DL_0079C0[] = dydan_room_7DL_0079C0;
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#define dydan_room_7DL_001DE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7DL_001DE0"
static const ALIGN_ASSET(2) char ydan_room_7DL_001DE0[] = dydan_room_7DL_001DE0;
#endif // DUNGEONS_YDAN_ROOM_7_H