#ifndef DUNGEONS_YDAN_ROOM_7_H #define DUNGEONS_YDAN_ROOM_7_H 1 #include "align_asset_macro.h" #define dydan_room_7Tex_002C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_002C98" static const ALIGN_ASSET(2) char ydan_room_7Tex_002C98[] = dydan_room_7Tex_002C98; #define dydan_room_7Tex_003498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_003498" static const ALIGN_ASSET(2) char ydan_room_7Tex_003498[] = dydan_room_7Tex_003498; #define dydan_room_7Tex_003C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_003C98" static const ALIGN_ASSET(2) char ydan_room_7Tex_003C98[] = dydan_room_7Tex_003C98; #define dydan_room_7Tex_004498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_004498" static const ALIGN_ASSET(2) char ydan_room_7Tex_004498[] = dydan_room_7Tex_004498; #define dydan_room_7Tex_004C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_004C98" static const ALIGN_ASSET(2) char ydan_room_7Tex_004C98[] = dydan_room_7Tex_004C98; #define dydan_room_7Tex_005498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_005498" static const ALIGN_ASSET(2) char ydan_room_7Tex_005498[] = dydan_room_7Tex_005498; #define dydan_room_7Tex_005898 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_005898" static const ALIGN_ASSET(2) char ydan_room_7Tex_005898[] = dydan_room_7Tex_005898; #define dydan_room_7Tex_006098 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_006098" static const ALIGN_ASSET(2) char ydan_room_7Tex_006098[] = dydan_room_7Tex_006098; #define dydan_room_7Tex_006898 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_006898" static const ALIGN_ASSET(2) char ydan_room_7Tex_006898[] = dydan_room_7Tex_006898; #define dydan_room_7Tex_006C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_006C98" static const ALIGN_ASSET(2) char ydan_room_7Tex_006C98[] = dydan_room_7Tex_006C98; #define dydan_room_7Tex_007098 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_007098" static const ALIGN_ASSET(2) char ydan_room_7Tex_007098[] = dydan_room_7Tex_007098; #define dydan_room_7Tex_007A98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7Tex_007A98" static const ALIGN_ASSET(2) char ydan_room_7Tex_007A98[] = dydan_room_7Tex_007A98; #define dydan_room_7DL_0079C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7DL_0079C0" static const ALIGN_ASSET(2) char ydan_room_7DL_0079C0[] = dydan_room_7DL_0079C0; #define dydan_room_7DL_001DE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_7DL_001DE0" static const ALIGN_ASSET(2) char ydan_room_7DL_001DE0[] = dydan_room_7DL_001DE0; #endif // DUNGEONS_YDAN_ROOM_7_H