Shipwright/soh/src/code/z_vr_box.c

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C
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#include "global.h"
#include "vt.h"
#include <stdlib.h>
#include "z64environment.h"
#include "assets/textures/backgrounds/vr_ALVR_static.h"
#include "assets/textures/backgrounds/vr_ALVR_pal_static.h"
#include "assets/textures/backgrounds/vr_DGVR_static.h"
#include "assets/textures/backgrounds/vr_DGVR_pal_static.h"
#include "assets/textures/backgrounds/vr_FCVR_static.h"
#include "assets/textures/backgrounds/vr_FCVR_pal_static.h"
#include "assets/textures/backgrounds/vr_GLVR_static.h"
#include "assets/textures/backgrounds/vr_GLVR_pal_static.h"
#include "assets/textures/backgrounds/vr_IPVR_static.h"
#include "assets/textures/backgrounds/vr_IPVR_pal_static.h"
#include "assets/textures/backgrounds/vr_K3VR_static.h"
#include "assets/textures/backgrounds/vr_K3VR_pal_static.h"
#include "assets/textures/backgrounds/vr_K4VR_static.h"
#include "assets/textures/backgrounds/vr_K4VR_pal_static.h"
#include "assets/textures/backgrounds/vr_K5VR_static.h"
#include "assets/textures/backgrounds/vr_K5VR_pal_static.h"
#include "assets/textures/backgrounds/vr_KHVR_static.h"
#include "assets/textures/backgrounds/vr_KHVR_pal_static.h"
#include "assets/textures/backgrounds/vr_KKRVR_static.h"
#include "assets/textures/backgrounds/vr_KKRVR_pal_static.h"
#include "assets/textures/backgrounds/vr_KR3VR_static.h"
#include "assets/textures/backgrounds/vr_KR3VR_pal_static.h"
#include "assets/textures/backgrounds/vr_KSVR_static.h"
#include "assets/textures/backgrounds/vr_KSVR_pal_static.h"
#include "assets/textures/backgrounds/vr_LBVR_static.h"
#include "assets/textures/backgrounds/vr_LBVR_pal_static.h"
#include "assets/textures/backgrounds/vr_LHVR_static.h"
#include "assets/textures/backgrounds/vr_LHVR_pal_static.h"
#include "assets/textures/backgrounds/vr_MDVR_static.h"
#include "assets/textures/backgrounds/vr_MDVR_pal_static.h"
#include "assets/textures/backgrounds/vr_MLVR_static.h"
#include "assets/textures/backgrounds/vr_MLVR_pal_static.h"
#include "assets/textures/backgrounds/vr_MNVR_static.h"
#include "assets/textures/backgrounds/vr_MNVR_pal_static.h"
#include "assets/textures/backgrounds/vr_NSVR_static.h"
#include "assets/textures/backgrounds/vr_NSVR_pal_static.h"
#include "assets/textures/backgrounds/vr_RUVR_static.h"
#include "assets/textures/backgrounds/vr_RUVR_pal_static.h"
#include "assets/textures/backgrounds/vr_SP1a_static.h"
#include "assets/textures/backgrounds/vr_SP1a_pal_static.h"
#include "assets/textures/backgrounds/vr_TTVR_static.h"
#include "assets/textures/backgrounds/vr_TTVR_pal_static.h"
#include "assets/textures/backgrounds/vr_ZRVR_static.h"
#include "assets/textures/backgrounds/vr_ZRVR_pal_static.h"
#include "assets/textures/skyboxes/vr_cloud0_static.h"
#include "assets/textures/skyboxes/vr_cloud0_pal_static.h"
#include "assets/textures/skyboxes/vr_cloud1_static.h"
#include "assets/textures/skyboxes/vr_cloud1_pal_static.h"
#include "assets/textures/skyboxes/vr_cloud2_static.h"
#include "assets/textures/skyboxes/vr_cloud2_pal_static.h"
#include "assets/textures/skyboxes/vr_cloud3_static.h"
#include "assets/textures/skyboxes/vr_cloud3_pal_static.h"
#include "assets/textures/skyboxes/vr_fine0_static.h"
#include "assets/textures/skyboxes/vr_fine0_pal_static.h"
#include "assets/textures/skyboxes/vr_fine1_static.h"
#include "assets/textures/skyboxes/vr_fine1_pal_static.h"
#include "assets/textures/skyboxes/vr_fine2_static.h"
#include "assets/textures/skyboxes/vr_fine2_pal_static.h"
#include "assets/textures/skyboxes/vr_fine3_static.h"
#include "assets/textures/skyboxes/vr_fine3_pal_static.h"
#include "assets/textures/skyboxes/vr_holy0_static.h"
#include "assets/textures/skyboxes/vr_holy0_pal_static.h"
#include "assets/textures/skyboxes/vr_holy1_static.h"
#include "assets/textures/skyboxes/vr_holy1_pal_static.h"
u32 D_8012AC90[4] = {
0x00000000,
0x00010000,
0x00020000,
0x00030000,
};
u16 D_8012ACA0[2][0x20] = {
{ 0x00, 0x02, 0x0A, 0x0C, 0x02, 0x04, 0x0C, 0x0E, 0x0A, 0x0C, 0x14, 0x16, 0x0C, 0x0E, 0x16, 0x18,
0x01, 0x03, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0B, 0x0D, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x15, 0x17 },
{ 0x14, 0x16, 0x1E, 0x20, 0x16, 0x18, 0x20, 0x22, 0x1E, 0x20, 0x28, 0x2A, 0x20, 0x22, 0x2A, 0x2C,
0x15, 0x17, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1F, 0x21, 0x23, 0x24, 0x25, 0x26, 0x27, 0x29, 0x2B },
};
s16 D_8012AD20[5] = {
0x0000, 0x0FC0, 0x1F80, 0x2F40, 0x3F00,
};
s16 D_8012AD2C[9] = {
0x0000, 0x07C0, 0x0F80, 0x1740, 0x1F00, 0x26C0, 0x2E80, 0x3640, 0x3E00,
};
s16 D_8012AD40[0x40] = {
0x00, 0x10, 0x13, 0x12, 0x10, 0x01, 0x14, 0x13, 0x01, 0x11, 0x15, 0x14, 0x11, 0x05, 0x16, 0x15,
0x12, 0x13, 0x17, 0x02, 0x13, 0x14, 0x03, 0x17, 0x14, 0x15, 0x18, 0x03, 0x15, 0x16, 0x07, 0x18,
0x02, 0x17, 0x1A, 0x19, 0x17, 0x03, 0x1B, 0x1A, 0x03, 0x18, 0x1C, 0x1B, 0x18, 0x07, 0x1D, 0x1C,
0x19, 0x1A, 0x1E, 0x0A, 0x1A, 0x1B, 0x0B, 0x1E, 0x1B, 0x1C, 0x1F, 0x0B, 0x1C, 0x1D, 0x0F, 0x1F,
};
u32 D_8012ADC0[6] = {
0x00000000, 0x00002000, 0x00004000, 0x00006000, 0x00008000, 0x0000C000,
};
u16 D_8012ADD8[0x20] = {
0x00, 0x02, 0x0A, 0x0C, 0x02, 0x04, 0x0C, 0x0E, 0x0A, 0x0C, 0x14, 0x16, 0x0C, 0x0E, 0x16, 0x18,
0x01, 0x03, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0B, 0x0D, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x15, 0x17,
};
s16 D_8012AE18[5] = {
0x0000, 0x07C0, 0x0F80, 0x1740, 0x1F00,
};
s16 D_8012AE24[5] = {
0x0000, 0x07C0, 0x0F80, 0x1740, 0x1F00,
};
s16 D_8012AE30[5] = {
0x0000, 0x07C0, 0x0F80, 0x07C0, 0x0000,
};
s16 D_8012AE3C[0x40] = {
0x00, 0x10, 0x13, 0x12, 0x10, 0x01, 0x14, 0x13, 0x01, 0x11, 0x15, 0x14, 0x11, 0x05, 0x16, 0x15,
0x12, 0x13, 0x17, 0x02, 0x13, 0x14, 0x03, 0x17, 0x14, 0x15, 0x18, 0x03, 0x15, 0x16, 0x07, 0x18,
0x02, 0x17, 0x1A, 0x19, 0x17, 0x03, 0x1B, 0x1A, 0x03, 0x18, 0x1C, 0x1B, 0x18, 0x07, 0x1D, 0x1C,
0x19, 0x1A, 0x1E, 0x0A, 0x1A, 0x1B, 0x0B, 0x1E, 0x1B, 0x1C, 0x1F, 0x0B, 0x1C, 0x1D, 0x0F, 0x1F,
};
typedef struct {
/* 0x000 */ s32 unk_0;
/* 0x004 */ s32 unk_4;
/* 0x008 */ s32 unk_8;
/* 0x00C */ s32 unk_C;
/* 0x010 */ s32 unk_10;
} Struct_8012AF0C; // size = 0x14
Struct_8012AF0C D_8012AEBC[4] = {
{ -0x7E, 0x7C, -0x7E, 0x3F, -0x1F },
{ 0x7E, 0x7C, -0x7E, 0x3F, -0x1F },
{ 0x7E, 0x7C, 0x7E, -0x3F, -0x1F },
{ -0x7E, 0x7C, 0x7E, -0x3F, -0x1F },
};
Struct_8012AF0C D_8012AF0C[6] = {
{ -0x40, 0x40, -0x40, 0x20, -0x20 }, { 0x40, 0x40, 0x40, -0x20, -0x20 }, { -0x40, 0x40, 0x40, -0x20, -0x20 },
{ 0x40, 0x40, -0x40, 0x20, -0x20 }, { -0x40, 0x40, 0x40, 0x20, -0x20 }, { -0x40, -0x40, -0x40, 0x20, 0x20 },
};
s32 func_800ADBB0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
s32 arg8, s32 arg9) {
u32 pad42C;
s32 pad428;
s32 sp424;
s32 i;
s32 j;
s32 k;
u16 index;
s16 phi_t1;
s16 phi_a2_4;
s16 phi_a0_4;
s16 phi_t2_4;
s16 phi_ra;
s32 sp358[9 * 5];
s32 sp2A4[9 * 5];
s32 sp1F0[9 * 5];
s32 sp13C[9 * 5];
s32 sp88[9 * 5];
s32 pad;
switch (arg8) {
case 0:
case 2:
pad428 = arg4;
for (i = 0, k = 0; k < 45; i++) {
pad42C = arg3;
for (j = 0; j < 5; j++, k++) {
sp1F0[k] = arg5;
sp358[k] = pad42C;
sp2A4[k] = pad428;
sp13C[k] = D_8012AD20[j];
sp88[k] = D_8012AD2C[i];
pad42C += arg6;
}
pad428 += arg7;
}
break;
case 1:
case 3:
pad428 = arg4;
for (i = 0, k = 0; k < 45; i++) {
pad42C = arg5;
for (j = 0; j < 5; j++, k++) {
sp358[k] = arg3;
sp2A4[k] = pad428;
sp1F0[k] = pad42C;
sp13C[k] = D_8012AD20[j];
sp88[k] = D_8012AD2C[i];
pad42C += arg6;
}
pad428 += arg7;
}
break;
case 4:
case 5:
pad428 = arg5;
for (i = 0, k = 0; k < 45; i++) {
pad42C = arg3;
for (j = 0; j < 5; j++, k++) {
sp2A4[k] = arg4;
sp358[k] = pad42C;
sp1F0[k] = pad428;
sp13C[k] = D_8012AD20[j];
sp88[k] = D_8012AD2C[i];
pad42C += arg6;
}
pad428 += arg7;
}
break;
}
for (phi_a2_4 = 0, sp424 = 0; sp424 < 2; sp424++) {
skyboxCtx->unk_138 = skyboxCtx->dListBuf[arg9 + sp424];
for (i = 0; i < 0x20; i++) {
index = D_8012ACA0[sp424][i];
roomVtx[arg2 + i].v.ob[0] = sp358[index];
roomVtx[arg2 + i].v.ob[1] = sp2A4[index];
roomVtx[arg2 + i].v.ob[2] = sp1F0[index];
roomVtx[arg2 + i].v.flag = 0;
roomVtx[arg2 + i].v.tc[0] = sp13C[index];
roomVtx[arg2 + i].v.tc[1] = sp88[index];
roomVtx[arg2 + i].v.cn[1] = 0;
roomVtx[arg2 + i].v.cn[2] = 0;
roomVtx[arg2 + i].v.cn[0] = 255;
}
gSPVertex(skyboxCtx->unk_138++, &roomVtx[arg2], 32, 0);
arg2 += i;
gSPCullDisplayList(skyboxCtx->unk_138++, 0, 15);
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x3F, phi_t2_4 += 4) {
gDPLoadTextureTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8],
G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x3F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AD40[phi_t2_4 + 1], D_8012AD40[phi_t2_4 + 2],
D_8012AD40[phi_t2_4 + 3], D_8012AD40[phi_t2_4 + 0], 3);
}
}
gSPEndDisplayList(skyboxCtx->unk_138++);
}
return arg2;
}
s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7,
s32 arg8) {
s32 i;
s32 j;
s32 k;
s16 phi_a0_4;
s16 phi_t1;
s32 temp1;
u16 index;
s16 phi_a2_4;
s16 phi_ra;
s16 phi_t2_4;
s32 temp2;
s32 sp2B4[5 * 5];
s32 sp250[5 * 5];
s32 sp1EC[5 * 5];
s32 sp188[5 * 5];
s32 sp124[5 * 5];
s32 pad;
switch (arg8) {
case 0:
case 1:
temp1 = arg4;
for (i = 0, k = 0; k < 25; i++) {
temp2 = arg3;
for (j = 0; j < 5; j++, k++) {
sp1EC[k] = arg5;
sp2B4[k] = temp2;
sp250[k] = temp1;
sp188[k] = D_8012AE18[j];
sp124[k] = D_8012AE30[i];
temp2 += arg6;
}
temp1 += arg7;
}
break;
case 2:
case 3:
temp1 = arg4;
for (i = 0, k = 0; k < 25; i++) {
temp2 = arg5;
for (j = 0; j < 5; j++, k++) {
sp2B4[k] = arg3;
sp250[k] = temp1;
sp1EC[k] = temp2;
sp188[k] = D_8012AE18[j];
sp124[k] = D_8012AE30[i];
temp2 += arg6;
}
temp1 += arg7;
}
break;
case 4:
case 5:
temp1 = arg5;
for (i = 0, k = 0; k < 25; i++) {
temp2 = arg3;
for (j = 0; j < 5; j++, k++) {
sp250[k] = arg4;
sp2B4[k] = temp2;
sp1EC[k] = temp1;
sp188[k] = D_8012AE18[j];
sp124[k] = D_8012AE24[i];
temp2 += arg6;
}
temp1 += arg7;
}
break;
}
skyboxCtx->unk_138 = &skyboxCtx->dListBuf[2 * arg8];
for (i = 0; i < 0x20; i++) {
index = D_8012ADD8[i];
roomVtx[arg2 + i].v.ob[0] = sp2B4[index];
roomVtx[arg2 + i].v.ob[1] = sp250[index];
roomVtx[arg2 + i].v.ob[2] = sp1EC[index];
roomVtx[arg2 + i].v.flag = 0;
roomVtx[arg2 + i].v.tc[0] = sp188[index];
roomVtx[arg2 + i].v.tc[1] = sp124[index];
roomVtx[arg2 + i].v.cn[1] = 0;
roomVtx[arg2 + i].v.cn[2] = 0;
roomVtx[arg2 + i].v.cn[0] = 255;
}
gSPVertex(skyboxCtx->unk_138++, &roomVtx[arg2], 32, 0);
arg2 += i;
gSPCullDisplayList(skyboxCtx->unk_138++, 0, 15);
if ((arg8 == 4) || (arg8 == 5)) {
phi_a2_4 = 0;
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1,
G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPNoOpString(skyboxCtx->unk_138++, "TEST2", 0);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2],
D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3);
}
}
} else {
phi_a2_4 = 0;
for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 += 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1,
G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2],
D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3);
}
}
phi_a2_4 -= 0x1F;
for (phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 -= 0x1F) {
for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) {
gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F,
phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1,
G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->unk_138++, D_8012AE3C[phi_t2_4 + 1], D_8012AE3C[phi_t2_4 + 2],
D_8012AE3C[phi_t2_4 + 3], D_8012AE3C[phi_t2_4 + 0], 3);
}
}
}
gSPEndDisplayList(skyboxCtx->unk_138++);
return arg2;
}
void func_800AEFC8(SkyboxContext* skyboxCtx, s16 skyboxId) {
s32 i;
s32 j;
s32 phi_s3 = 0;
if (skyboxId == SKYBOX_BAZAAR || (skyboxId > SKYBOX_HOUSE_KAKARIKO && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
for (j = 0, i = 0; i < 2; i++, j += 2) {
phi_s3 = func_800ADBB0(skyboxCtx, skyboxCtx->roomVtx, phi_s3, D_8012AEBC[i].unk_0, D_8012AEBC[i].unk_4,
D_8012AEBC[i].unk_8, D_8012AEBC[i].unk_C, D_8012AEBC[i].unk_10, i, j);
}
} else if (skyboxCtx->unk_140 == 2) {
for (j = 0, i = 0; i < 3; i++, j += 2) {
phi_s3 = func_800ADBB0(skyboxCtx, skyboxCtx->roomVtx, phi_s3, D_8012AEBC[i].unk_0, D_8012AEBC[i].unk_4,
D_8012AEBC[i].unk_8, D_8012AEBC[i].unk_C, D_8012AEBC[i].unk_10, i, j);
}
} else {
for (j = 0, i = 0; i < 4; i++, j += 2) {
phi_s3 = func_800ADBB0(skyboxCtx, skyboxCtx->roomVtx, phi_s3, D_8012AEBC[i].unk_0, D_8012AEBC[i].unk_4,
D_8012AEBC[i].unk_8, D_8012AEBC[i].unk_C, D_8012AEBC[i].unk_10, i, j);
}
}
}
void func_800AF178(SkyboxContext* skyboxCtx, s32 arg1) {
s32 phi_s2 = 0;
s32 i;
for (i = 0; i < arg1; i++) {
phi_s2 = func_800AE2C0(skyboxCtx, skyboxCtx->roomVtx, phi_s2, D_8012AF0C[i].unk_0, D_8012AF0C[i].unk_4,
D_8012AF0C[i].unk_8, D_8012AF0C[i].unk_C, D_8012AF0C[i].unk_10, i);
}
}
void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH)
{
skyboxCtx->textures[segmentIndex][imageIndex] = tex;
}
void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offset)
{
skyboxCtx->textures[segmentIndex][imageIndex] = tex;
}
void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width,
int height) {
skyboxCtx->palettes[paletteIndex] = palTex;
skyboxCtx->palette_size = width * height;
}
static const char* sSBVRFine0Tex[] =
{
gSunriseSkybox1Tex, gSunriseSkybox2Tex, gSunriseSkybox3Tex, gSunriseSkybox4Tex, gSunriseSkybox5Tex
};
static const char* sSBVRFine0Pal[] =
{
gSunriseSkyboxTLUT
};
static const char* sSBVRFine1Tex[] =
{
gDaySkybox1Tex, gDaySkybox2Tex, gDaySkybox3Tex, gDaySkybox4Tex, gDaySkybox5Tex
};
static const char* sSBVRFine1Pal[] =
{
gDaySkyboxTLUT
};
static const char* sSBVRFine2Tex[] =
{
gSunsetSkybox1Tex, gSunsetSkybox2Tex, gSunsetSkybox3Tex, gSunsetSkybox4Tex, gSunsetSkybox5Tex
};
static const char* sSBVRFine2Pal[] =
{
gSunsetSkyboxTLUT
};
static const char* sSBVRFine3Tex[] =
{
gNightSkybox1Tex, gNightSkybox2Tex, gNightSkybox3Tex, gNightSkybox4Tex, gNightSkybox5Tex
};
static const char* sSBVRFine3Pal[] =
{
gNightSkyboxTLUT
};
static const char* sSBVRCloud0Tex[] =
{
gSunriseOvercastSkybox1Tex, gSunriseOvercastSkybox2Tex, gSunriseOvercastSkybox3Tex, gSunriseOvercastSkybox4Tex, gSunriseOvercastSkybox5Tex
};
static const char* sSBVRCloud0Pal[] =
{
gSunriseOvercastSkyboxTLUT
};
static const char* sSBVRCloud1Tex[] =
{
gDayOvercastSkybox1Tex, gDayOvercastSkybox2Tex, gDayOvercastSkybox3Tex, gDayOvercastSkybox4Tex, gDayOvercastSkybox5Tex
};
static const char* sSBVRCloud1Pal[] =
{
gDayOvercastSkyboxTLUT
};
static const char* sSBVRCloud2Tex[] =
{
gSunsetOvercastSkybox1Tex, gSunsetOvercastSkybox2Tex, gSunsetOvercastSkybox3Tex, gSunsetOvercastSkybox4Tex, gSunsetOvercastSkybox5Tex
};
static const char* sSBVRCloud2Pal[] =
{
gSunsetOvercastSkyboxTLUT
};
static const char* sSBVRCloud3Tex[] =
{
gNightOvercastSkybox1Tex, gNightOvercastSkybox2Tex, gNightOvercastSkybox3Tex, gNightOvercastSkybox4Tex, gNightOvercastSkybox5Tex
};
static const char* sSBVRCloud3Pal[] =
{
gNightOvercastSkyboxTLUT
};
static const char* sSBVRHoly0Tex[] =
{
gHoly0Skybox1Tex, gHoly0Skybox2Tex, gHoly0Skybox3Tex, gHoly0Skybox4Tex, gHoly0Skybox5Tex
};
static const char* sSBVRHoly0Pal[] =
{
gHoly0SkyboxTLUT
};
SkyboxTableEntry sSkyboxTable[] =
{
{
sSBVRFine0Tex,
sSBVRFine0Pal
},
{
sSBVRFine1Tex,
sSBVRFine1Pal
},
{
sSBVRFine2Tex,
sSBVRFine2Pal
},
{
sSBVRFine3Tex,
sSBVRFine3Pal
},
{
sSBVRCloud0Tex,
sSBVRCloud0Pal,
},
{
sSBVRCloud1Tex,
sSBVRCloud1Pal,
},
{
sSBVRCloud2Tex,
sSBVRCloud2Pal,
},
{
sSBVRCloud3Tex,
sSBVRCloud3Pal,
},
{
sSBVRHoly0Tex,
sSBVRHoly0Pal,
},
};
void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
size_t size;
s16 i;
u8 sp41; // imageIdx
u8 sp40; // imageIdx2
uintptr_t start;
s32 phi_v1;
switch (skyboxId)
{
case SKYBOX_NORMAL_SKY:
phi_v1 = 0;
if (gSaveContext.retainWeatherMode != 0 && gSaveContext.sceneSetupIndex < 4 && gWeatherMode > 0 &&
gWeatherMode < 6) {
phi_v1 = 1;
}
for (i = 0; i < 9; i++) {
if (gSaveContext.skyboxTime >= D_8011FC1C[phi_v1][i].startTime &&
(gSaveContext.skyboxTime < D_8011FC1C[phi_v1][i].endTime ||
D_8011FC1C[phi_v1][i].endTime == 0xFFFF)) {
play->envCtx.skybox1Index = sp41 = D_8011FC1C[phi_v1][i].skybox1Index;
play->envCtx.skybox2Index = sp40 = D_8011FC1C[phi_v1][i].skybox2Index;
if (D_8011FC1C[phi_v1][i].blend != 0) {
play->envCtx.skyboxBlend =
Environment_LerpWeight(D_8011FC1C[phi_v1][i].endTime, D_8011FC1C[phi_v1][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255.0f;
}
else {
play->envCtx.skyboxBlend = 0;
}
break;
}
}
SkyboxTableEntry entryA = sSkyboxTable[sp41];
for (int i = 0; i < 5; i++)
LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
SkyboxTableEntry entryB = sSkyboxTable[sp40];
for (int i = 0; i < 5; i++)
LoadSkyboxTex(skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
if ((sp41 & 1) ^ ((sp41 & 4) >> 2))
{
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
LoadSkyboxPalette(skyboxCtx, 1, entryB.palettes[0], 16, 8);
}
else
{
LoadSkyboxPalette(skyboxCtx, 0, entryB.palettes[0], 16, 8);
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
}
break;
case SKYBOX_BAZAAR:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_HOUSE_LINK:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4TLUT, 16, 16);
break;
case SKYBOX_OVERCAST_SUNSET:
LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000);
LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTLUT, 16, 8);
break;
case SKYBOX_MARKET_ADULT:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4TLUT, 16, 16);
break;
case SKYBOX_CUTSCENE_MAP:
LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gHoly0Skybox2Tex, 128, 64, 0x2000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gHoly0Skybox3Tex, 128, 64, 0x4000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gHoly0Skybox4Tex, 128, 64, 0x6000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000);
LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000);
LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTLUT, 16, 8);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 2, gHoly1Skybox3Tex, 128, 64, 0x4000);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 3, gHoly1Skybox4Tex, 128, 64, 0x6000);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 4, gHoly1Skybox5Tex, 128, 128, 0x8000);
LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000);
LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTLUT, 16, 8);
break;
case SKYBOX_MARKET_CHILD_DAY:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4TLUT, 16, 16);
break;
case SKYBOX_MARKET_CHILD_NIGHT:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4TLUT, 16, 16);
break;
case SKYBOX_HAPPY_MASK_SHOP:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4TLUT, 16, 16);
break;
case SKYBOX_HOUSE_OF_TWINS:
skyboxCtx->unk_140 = 2;
LoadSkyboxTex(skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3TLUT, 16, 16);
break;
case SKYBOX_STABLES:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gStableBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gStableBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gStableBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gStableBg4TLUT, 16, 16);
break;
case SKYBOX_HOUSE_KAKARIKO:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4TLUT, 16, 16);
break;
case SKYBOX_KOKIRI_SHOP:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_GORON_SHOP:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_ZORA_SHOP:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_POTION_SHOP_KAKARIKO:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_POTION_SHOP_MARKET:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_BOMBCHU_SHOP:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2TLUT, 16, 16);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_HOUSE_RICHARD:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4TLUT, 16, 16);
break;
case SKYBOX_HOUSE_IMPA:
skyboxCtx->unk_140 = 1;
LoadSkyboxTex(skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4TLUT, 16, 16);
break;
case SKYBOX_TENT:
skyboxCtx->unk_140 = 2;
LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3TLUT, 16, 16);
break;
case SKYBOX_HOUSE_MIDO:
skyboxCtx->unk_140 = 2;
LoadSkyboxTex(skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3TLUT, 16, 16);
break;
case SKYBOX_HOUSE_SARIA:
skyboxCtx->unk_140 = 2;
LoadSkyboxTex(skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3TLUT, 16, 16);
break;
case SKYBOX_HOUSE_ALLEY:
skyboxCtx->unk_140 = 2;
LoadSkyboxTex(skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256);
LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256);
LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2TLUT, 16, 16);
LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3TLUT, 16, 16);
break;
default:
break;
}
}
void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) {
PlayState* play = (PlayState*)state;
skyboxCtx->skyboxId = skyboxId;
skyboxCtx->unk_140 = 0;
skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f;
Skybox_Setup(play, skyboxCtx, skyboxId);
osSyncPrintf("\n\n\n\n\n\n"
"%d"
"\n\n\n\n\n\n",
skyboxId);
if (skyboxId != SKYBOX_NONE) {
osSyncPrintf(VT_FGCOL(GREEN));
if (skyboxCtx->unk_140 != 0) {
skyboxCtx->dListBuf = GAMESTATE_ALLOC_MC(state, 8 * 150 * sizeof(Gfx));
ASSERT(skyboxCtx->dListBuf != NULL);
skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 256 * sizeof(Vtx));
ASSERT(skyboxCtx->roomVtx != NULL);
func_800AEFC8(skyboxCtx, skyboxId);
} else {
skyboxCtx->dListBuf = GAMESTATE_ALLOC_MC(state, 12 * 150 * sizeof(Gfx));
ASSERT(skyboxCtx->dListBuf != NULL);
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 192 * sizeof(Vtx));
ASSERT(skyboxCtx->roomVtx != NULL);
func_800AF178(skyboxCtx, 6);
} else {
skyboxCtx->roomVtx = GAMESTATE_ALLOC_MC(state, 160 * sizeof(Vtx));
ASSERT(skyboxCtx->roomVtx != NULL);
func_800AF178(skyboxCtx, 5);
}
}
osSyncPrintf(VT_RST);
}
}
void Skybox_Update(SkyboxContext* skyboxCtx) {
if (skyboxCtx->skyboxId != SKYBOX_NONE) {
osSyncPrintf(VT_FGCOL(GREEN));
if (skyboxCtx->unk_140 != 0) {
func_800AEFC8(skyboxCtx, skyboxCtx->skyboxId);
} else {
if (skyboxCtx->skyboxId == SKYBOX_CUTSCENE_MAP) {
func_800AF178(skyboxCtx, 6);
} else {
func_800AF178(skyboxCtx, 5);
}
}
osSyncPrintf(VT_RST);
}
}