Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_7.h

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#ifndef DUNGEONS_DDAN_ROOM_7_H
#define DUNGEONS_DDAN_ROOM_7_H 1
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#include "align_asset_macro.h"
#define dddan_room_7Tex_0046F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0046F8"
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static const ALIGN_ASSET(2) char ddan_room_7Tex_0046F8[] = dddan_room_7Tex_0046F8;
#define dddan_room_7Tex_004AF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_004AF8"
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static const ALIGN_ASSET(2) char ddan_room_7Tex_004AF8[] = dddan_room_7Tex_004AF8;
#define dddan_room_7Tex_004EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_004EF8"
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static const ALIGN_ASSET(2) char ddan_room_7Tex_004EF8[] = dddan_room_7Tex_004EF8;
#define dddan_room_7Tex_0056F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0056F8"
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static const ALIGN_ASSET(2) char ddan_room_7Tex_0056F8[] = dddan_room_7Tex_0056F8;
#define dddan_room_7Tex_005EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_005EF8"
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static const ALIGN_ASSET(2) char ddan_room_7Tex_005EF8[] = dddan_room_7Tex_005EF8;
#define dddan_room_7Tex_0066F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0066F8"
static const ALIGN_ASSET(2) char ddan_room_7Tex_0066F8[] = dddan_room_7Tex_0066F8;
#define dddan_room_7Tex_006EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_006EF8"
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static const ALIGN_ASSET(2) char ddan_room_7Tex_006EF8[] = dddan_room_7Tex_006EF8;
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#define dddan_room_7DL_002670 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7DL_002670"
static const ALIGN_ASSET(2) char ddan_room_7DL_002670[] = dddan_room_7DL_002670;
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#define dddan_room_7DL_004538 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7DL_004538"
static const ALIGN_ASSET(2) char ddan_room_7DL_004538[] = dddan_room_7DL_004538;
#endif // DUNGEONS_DDAN_ROOM_7_H