#ifndef DUNGEONS_DDAN_ROOM_7_H #define DUNGEONS_DDAN_ROOM_7_H 1 #include "align_asset_macro.h" #define dddan_room_7Tex_0046F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0046F8" static const ALIGN_ASSET(2) char ddan_room_7Tex_0046F8[] = dddan_room_7Tex_0046F8; #define dddan_room_7Tex_004AF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_004AF8" static const ALIGN_ASSET(2) char ddan_room_7Tex_004AF8[] = dddan_room_7Tex_004AF8; #define dddan_room_7Tex_004EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_004EF8" static const ALIGN_ASSET(2) char ddan_room_7Tex_004EF8[] = dddan_room_7Tex_004EF8; #define dddan_room_7Tex_0056F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0056F8" static const ALIGN_ASSET(2) char ddan_room_7Tex_0056F8[] = dddan_room_7Tex_0056F8; #define dddan_room_7Tex_005EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_005EF8" static const ALIGN_ASSET(2) char ddan_room_7Tex_005EF8[] = dddan_room_7Tex_005EF8; #define dddan_room_7Tex_0066F8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_0066F8" static const ALIGN_ASSET(2) char ddan_room_7Tex_0066F8[] = dddan_room_7Tex_0066F8; #define dddan_room_7Tex_006EF8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7Tex_006EF8" static const ALIGN_ASSET(2) char ddan_room_7Tex_006EF8[] = dddan_room_7Tex_006EF8; #define dddan_room_7DL_002670 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7DL_002670" static const ALIGN_ASSET(2) char ddan_room_7DL_002670[] = dddan_room_7DL_002670; #define dddan_room_7DL_004538 "__OTR__scenes/nonmq/ddan_scene/ddan_room_7DL_004538" static const ALIGN_ASSET(2) char ddan_room_7DL_004538[] = dddan_room_7DL_004538; #endif // DUNGEONS_DDAN_ROOM_7_H