Shipwright/soh/assets
Ted Newman db958ab3f4
New input viewer (#3890)
* Move input viewer into SoH

* Remove unnecessary comments

* Update button outline mode to match default viewer

* Fix ambiguous call

* CVar name changes and minor fixes

* Two more cvars

* Separate C-buttons into individual toggles

* Account for text height regardless of scale

* A few extra comments

* Use new LoadTextureFromRawImage to load layer textures
2024-02-15 19:37:19 -06:00
..
code Sync asset names with decomp documentation (#3153) 2023-09-10 12:21:56 -05:00
custom New input viewer (#3890) 2024-02-15 19:37:19 -06:00
extractor N64 PAL 1.0 support (#3182) 2023-10-04 10:05:02 -05:00
misc/link_animetion regenerate asset headers with include guards (#3132) 2023-09-01 11:47:51 -05:00
objects [OTR Archive] Move shared scenes out of nonmq/mq folders (#3191) 2023-11-06 16:44:49 -06:00
overlays [OTR Archive] Move shared scenes out of nonmq/mq folders (#3191) 2023-11-06 16:44:49 -06:00
scenes [OTR Archive] Move shared scenes out of nonmq/mq folders (#3191) 2023-11-06 16:44:49 -06:00
sources/triforce-hunt Triforce Hunt GI Model Blender source files (#3478) 2024-02-01 20:01:38 -06:00
textures [OTR Archive] Move shared scenes out of nonmq/mq folders (#3191) 2023-11-06 16:44:49 -06:00
xml Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts 2023-11-28 21:09:34 -08:00
.gitignore Triforce Hunt GI Model Blender source files (#3478) 2024-02-01 20:01:38 -06:00
soh_assets.h Randomizer feature: Triforce Hunt (#3062) 2023-09-26 08:45:37 -05:00