2023-09-01 12:47:51 -04:00
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#ifndef DUNGEONS_MIZUSIN_SCENE_H
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#define DUNGEONS_MIZUSIN_SCENE_H 1
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#include "align_asset_macro.h"
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2023-02-14 08:29:46 -05:00
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#define dgWaterTempleDayEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gWaterTempleDayEntranceTex[] = dgWaterTempleDayEntranceTex;
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#define dgWaterTempleNightEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gWaterTempleNightEntranceTex[] = dgWaterTempleNightEntranceTex;
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2023-02-16 13:32:01 -05:00
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#define dMIZUsin_sceneCollisionHeader_013C04 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneCollisionHeader_013C04"
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static const ALIGN_ASSET(2) char MIZUsin_sceneCollisionHeader_013C04[] = dMIZUsin_sceneCollisionHeader_013C04;
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2023-02-16 13:32:01 -05:00
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#define dMIZUsin_sceneTex_014430 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_014430"
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static const ALIGN_ASSET(2) char MIZUsin_sceneTex_014430[] = dMIZUsin_sceneTex_014430;
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2023-02-16 13:32:01 -05:00
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#define dMIZUsin_sceneTex_013C30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_013C30"
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static const ALIGN_ASSET(2) char MIZUsin_sceneTex_013C30[] = dMIZUsin_sceneTex_013C30;
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2023-02-14 08:29:46 -05:00
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2023-03-02 09:37:47 -05:00
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#define dMIZUsin_sceneTex_015030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_015030"
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static const ALIGN_ASSET(2) char MIZUsin_sceneTex_015030[] = dMIZUsin_sceneTex_015030;
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#endif // DUNGEONS_MIZUSIN_SCENE_H
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