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mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 08:08:47 -05:00
minetest/src
2014-06-23 15:45:59 -04:00
..
cguittfont Fix Windows build 2014-06-23 14:50:00 +02:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fix win32 build (typo in jthread lock cleanup) 2014-04-19 14:09:01 +02:00
lua Improve build configuration options 2012-07-23 15:23:33 +03:00
script Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
biome.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
biome.h Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
camera.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
camera.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
cavegen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
cavegen.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
chat.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
chat.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
client.cpp Unite nodes shaders. 2014-06-15 05:40:33 +02:00
client.h Fix heart + bubble bar size on different texture packs 2014-05-07 21:46:27 +02:00
clientiface.cpp Cleanup client init states by bumping protocol version 2014-04-08 21:12:20 +02:00
clientiface.h Fix macro ARRAYSIZE name collision on windows 2014-04-20 02:47:02 +02:00
clientmap.cpp Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
clientmap.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
clientmedia.cpp Add download rate to media progress bar (non http mode only!) 2014-04-29 20:45:16 +02:00
clientmedia.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
clientserver.h Fix heart + bubble bar size on different texture packs 2014-05-07 21:46:27 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
cmake_config.h.in Add redis database backend 2014-04-16 22:05:06 +02:00
CMakeLists.txt Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
collision.cpp Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Add redis database backend 2014-04-16 22:05:06 +02:00
connection.cpp Changed Time Out message from ERROR to INFO. 2014-06-12 23:18:26 +02:00
connection.h Fix numeric underflow on calculating window size adjustment 2014-05-04 02:43:01 +02:00
constants.h Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
content_cao.h Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
content_cso.cpp Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
content_sao.h Pass arguments by reference 2014-03-12 17:34:48 -04:00
convert_json.cpp Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
database-dummy.h Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
database-leveldb.cpp Fix LevelDB maps 2013-12-03 20:03:20 +01:00
database-leveldb.h Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database-redis.cpp Fix memory leak in redis backend, fixes #1325 2014-05-23 13:30:58 +02:00
database-redis.h Add redis database backend 2014-04-16 22:05:06 +02:00
database-sqlite3.cpp Remove confusing code block from SQLite3 database 2014-06-23 15:36:45 -04:00
database-sqlite3.h Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
defaultsettings.h Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
drawscene.cpp Fix HUD not visible if below ground blacked out 2014-06-12 23:38:34 +02:00
drawscene.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
dungeongen.cpp Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
dungeongen.h Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
emerge.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
emerge.h Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
environment.cpp Only try to load from possible player files 2014-06-23 15:45:59 -04:00
environment.h Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Cleanup client init states by bumping protocol version 2014-04-08 21:12:20 +02:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
game.cpp Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line 2014-06-20 15:18:45 +02:00
game.h Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
gamedef.h Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Use narrow_to_wide in gettext instead of os dependent conversion fct 2014-04-19 11:33:57 +02:00
gettime.h Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
guiChatConsole.cpp Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Fix small memory leaks on shutdown 2014-06-20 19:50:47 +02:00
guiEngine.h Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
guiFormSpecMenu.h Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
guiKeyChangeMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Fix small memory leaks on shutdown 2014-06-20 19:50:47 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Remove dependency on marshal and many other async changes 2014-04-27 16:15:53 -04:00
httpfetch.h Send long announce as POST, show OS in useragent 2014-01-07 02:50:45 +04:00
hud.cpp Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
hud.h Fix heart + bubble bar size on different texture packs 2014-05-07 21:46:27 +02:00
inventory.cpp Compare values instead of pointers in Inventory::operator== 2014-01-11 19:47:16 +01:00
inventory.h Add operator!= to Inventory(List), make operator== a const method 2014-01-11 19:46:37 +01:00
inventorymanager.cpp Add a callback: minetest.register_on_craft(itemstack, player, 2013-11-01 15:55:34 +01:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Update Copyright Years 2013-02-24 20:15:24 +01:00
itemdef.cpp Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
keycode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
light.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
light.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
localplayer.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
localplayer.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
log.cpp Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
log.h Update Copyright Years 2013-02-24 20:15:24 +01:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Support for scalable font and gui elements 2014-06-22 00:08:55 +02:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
map.cpp Remove MapVoxelManipulator not really used by anyone 2014-06-23 00:13:41 +02:00
map.h Remove MapVoxelManipulator not really used by anyone 2014-06-23 00:13:41 +02:00
mapblock_mesh.cpp Minor fix in check order 2014-06-23 00:13:41 +02:00
mapblock_mesh.h Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
mapblock.cpp Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 2014-06-23 00:13:41 +02:00
mapblock.h Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_indev.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
mapgen_indev.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
mapgen_math.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_math.h Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
mapgen_singlenode.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_singlenode.h Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
mapgen_v6.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v6.h Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v7.cpp Make flag strings clear specified flag with 'no' prefix 2014-02-08 17:50:59 -05:00
mapgen_v7.h Huge overhaul of the entire MapgenParams system 2014-02-03 22:50:14 -05:00
mapgen.cpp Fix warnings 2014-04-19 02:24:45 +04:00
mapgen.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
mapnode.cpp Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 2013-11-29 20:54:04 -05:00
mapnode.h Raise the maximum node limit to 0x7fff 2013-11-01 10:27:23 -04:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant 2013-11-03 23:00:54 +01:00
mesh.h Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
modalMenu.h Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Unite nodes shaders. 2014-06-15 05:40:33 +02:00
nodedef.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
nodemetadata.cpp Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.h Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
particles.h Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Only try to load from possible player files 2014-06-23 15:45:59 -04:00
player.h Only try to load from possible player files 2014-06-23 15:45:59 -04:00
porting.cpp Revert "Add daemon support for linux like operating systems" 2014-06-01 14:54:21 +02:00
porting.h Add support for exiting formspecs by doubleclicking outside 2014-06-12 23:15:05 +02:00
profiler.h Add function to deregister a profiler from profiler list 2014-01-06 15:26:24 +01:00
quicktune_shortcutter.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
rollback_interface.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
rollback.cpp Fix sqlite3 map shutdown fails due to missing to finalize list statement 2014-06-22 13:38:51 +02:00
rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
serialization.cpp Revert "Don't use msvc libs for mingw build" 2013-11-17 10:33:58 -05:00
serialization.h Weather backward compatibility 2013-08-02 00:51:36 +04:00
server.cpp Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
server.h Use integers instead of float values 2014-04-12 20:04:12 +02:00
serverlist.cpp Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
serverlist.h Remove a lot of superfluous ifndef USE_CURL checks 2014-06-19 19:05:37 +02:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
settings.h Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Unite nodes shaders. 2014-06-15 05:40:33 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
sky.h Add support for interlaced polarized 3d screens 2014-05-18 01:08:13 +02:00
socket.cpp Fix broken Ipv4 serialization on win32 2014-04-11 22:51:10 +02:00
socket.h Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 2014-04-10 22:03:42 +02:00
sound_openal.cpp Pass arguments by reference 2014-03-12 17:34:48 -04:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix 'Unknown map backend' error when using Configure menu right after creating world 2013-09-09 22:50:51 +02:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Don't handle lack of IPv6 as fatal in unit tests 2014-06-20 22:35:50 +02:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Don't keep temporary images in RAM 2014-06-23 00:13:41 +02:00
tile.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
tool.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
treegen.cpp L-systems treegen code tweaks. 2014-06-17 00:55:04 +02:00
treegen.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
version.cpp Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
version.h Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
voxel.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxel.h Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00