.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
activeobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
ban.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
ban.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
base64.cpp
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Fix signedness warning in base64.cpp
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2012-07-21 22:10:29 +03:00 |
base64.h
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Add #include guards to base64.h
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2012-12-03 19:44:54 +02:00 |
biome.cpp
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Removed Mapgen V7 for now
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2013-01-21 21:41:37 +02:00 |
biome.h
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Last set of minor cleanups
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2013-01-21 21:41:37 +02:00 |
camera.cpp
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Tilt camera on player damage (tweaked by PilzAdam)
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2013-01-03 15:16:46 +01:00 |
camera.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
chat.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
chat.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
client.cpp
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Fix buttons not working for Lua-triggered formspecs
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2013-01-07 19:00:33 +02:00 |
client.h
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Add particles
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2013-01-14 15:27:00 +01:00 |
clientmap.cpp
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Fix automagic render distance tuner
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2012-12-06 15:49:20 +02:00 |
clientmap.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
clientobject.cpp
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Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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2012-11-25 19:14:23 +02:00 |
clientobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
clientserver.cpp
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
clientserver.h
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Fix buttons not working for Lua-triggered formspecs
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2013-01-07 19:00:33 +02:00 |
clientsimpleobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
clouds.cpp
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Make cloud height user-configurable
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2013-01-21 21:41:09 +02:00 |
clouds.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
cmake_config.h.in
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Added ability to fetch media from remote server (using cURL library)
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2012-12-16 15:20:18 +04:00 |
CMakeLists.txt
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Readded and optimized mapgen V6
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2013-01-21 21:41:37 +02:00 |
collision.cpp
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
collision.h
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
config.h
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Added ability to fetch media from remote server (using cURL library)
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2012-12-16 15:20:18 +04:00 |
connection.cpp
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
connection.h
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
constants.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
content_abm.cpp
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Fixed content_abm aliases
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2013-01-04 19:05:57 +01:00 |
content_abm.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cao.cpp
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
content_cao.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_cso.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_cso.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
content_mapblock.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
content_mapblock.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_mapnode.cpp
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_nodemeta.cpp
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
content_nodemeta.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_object.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
content_sao.cpp
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Initialize all member variables of LuaEntitySAO
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2012-12-23 17:16:46 +02:00 |
content_sao.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
craftdef.cpp
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Working group-shapeless and multigroup recipes
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2012-07-26 13:49:13 +03:00 |
craftdef.h
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Add minetest.get_craft_recipe()
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2012-07-21 02:33:22 +03:00 |
daynightratio.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
debug.cpp
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
debug.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
defaultsettings.cpp
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Use a string identifier for a mapgen instead of version
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2013-01-21 21:41:37 +02:00 |
defaultsettings.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
environment.cpp
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
environment.h
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
event_manager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
event.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
exceptions.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
farmesh.cpp
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
farmesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
filecache.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
filecache.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
filesys.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
filesys.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
game.cpp
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Bugfix: else repeat_rightclick_timer = 0;
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2013-01-14 21:38:40 +01:00 |
game.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
gamedef.h
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
genericobject.cpp
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
genericobject.h
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiChatConsole.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiChatConsole.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiConfigureWorld.cpp
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
guiConfigureWorld.h
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
guiConfirmMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiConfirmMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiCreateWorld.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiCreateWorld.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiDeathScreen.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiDeathScreen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiFormSpecMenu.cpp
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"or" should be "||". Don't use "or", "and", etc.. It breaks build.
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2013-01-04 23:39:12 +04:00 |
guiFormSpecMenu.h
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New elements in formspec, item_image and item_image_button.
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2012-12-01 20:39:41 +02:00 |
guiKeyChangeMenu.cpp
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Fixed two typo's in commit 615fd498bc
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2013-01-07 18:57:12 +01:00 |
guiKeyChangeMenu.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
guiMainMenu.cpp
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Fix crash when no world is selected and configure button is pressed.
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2013-01-22 17:47:12 +01:00 |
guiMainMenu.h
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Add a list of servers to the "Multiplayer" tab
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2013-01-21 16:42:56 +02:00 |
guiMessageMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
guiMessageMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPauseMenu.cpp
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
guiPauseMenu.h
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
guiTextInputMenu.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiTextInputMenu.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
hex.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
inventory.cpp
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Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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2012-09-04 23:02:56 +03:00 |
inventory.h
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
inventorymanager.cpp
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Fix moving stuff into a mismatched stack in a "infinite" inventory
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2012-09-02 23:01:42 +03:00 |
inventorymanager.h
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Make inventory GUI do sane things when server-side inventory acts unusually
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2012-09-02 22:51:38 +03:00 |
irr_aabb3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v2d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v3d.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_bloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_extrabloated.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes.h
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Last set of minor cleanups
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2013-01-21 21:41:37 +02:00 |
itemdef.cpp
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
itemdef.h
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
itemgroup.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
keycode.cpp
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Fix keycodes (#325)
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2012-12-23 02:11:32 +04:00 |
keycode.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
light.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
light.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
localplayer.cpp
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Add a setting to enable always flying fast
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2013-01-07 18:26:34 +01:00 |
localplayer.h
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Don't send player position from client to server if the player hasn't moved
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2012-12-02 20:22:02 +02:00 |
log.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
log.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
logoutputbuffer.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
luaentity_common.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
main.cpp
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Add a list of servers to the "Multiplayer" tab
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2013-01-21 16:42:56 +02:00 |
main.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mainmenumanager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
map.cpp
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Use a string identifier for a mapgen instead of version
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2013-01-21 21:41:37 +02:00 |
map.h
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Finish and clean up mapgen configuration
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2013-01-21 21:41:37 +02:00 |
mapblock_mesh.cpp
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Try to add a bit of topside brightness when not using shaders
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2012-12-02 23:48:11 +02:00 |
mapblock_mesh.h
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Handle day-night transition in shader and make light sources brighter when shaders are used
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2012-12-02 14:24:58 +02:00 |
mapblock.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
mapblock.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
mapchunk.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapgen_v6.cpp
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Fix MapgenV6::getGroundLevelAtPoint()
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2013-01-21 21:41:37 +02:00 |
mapgen.cpp
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Use a string identifier for a mapgen instead of version
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2013-01-21 21:41:37 +02:00 |
mapgen.h
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Use a string identifier for a mapgen instead of version
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2013-01-21 21:41:37 +02:00 |
mapnode.cpp
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darkrose should work at a nuclear power plant.
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2012-07-24 16:36:50 +03:00 |
mapnode.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
mapsector.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapsector.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
mesh.cpp
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fix screen flickering black when rendering to texture
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2012-12-06 19:56:49 +02:00 |
mesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modalMenu.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
modifiedstate.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.cpp
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
mods.h
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
nameidmapping.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nameidmapping.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
nodedef.cpp
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
nodedef.h
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Support serialization of protocol 13 ContentFeatures
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2012-11-29 22:08:25 +02:00 |
nodemetadata.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
nodemetadata.h
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
nodetimer.cpp
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
nodetimer.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
noise.cpp
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Finish and clean up mapgen configuration
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2013-01-21 21:41:37 +02:00 |
noise.h
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Fix MapgenV6::getGroundLevelAtPoint()
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2013-01-21 21:41:37 +02:00 |
object_properties.cpp
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Modify new ObjectProperties format to such that 0.4.3 will eat it
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2012-11-29 22:08:25 +02:00 |
object_properties.h
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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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2012-11-25 18:14:15 +02:00 |
particles.cpp
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Add particles
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2013-01-14 15:27:00 +01:00 |
particles.h
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Add particles
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2013-01-14 15:27:00 +01:00 |
player.cpp
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Add InventoryList width property & allow custom crafting grids.
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2012-09-01 10:01:41 +03:00 |
player.h
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Tilt camera on player damage (tweaked by PilzAdam)
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2013-01-03 15:16:46 +01:00 |
porting.cpp
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Fix msvc build
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2013-01-22 01:16:29 +04:00 |
porting.h
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Fix compile on certain Linux configurations, reduce spawn point height
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2013-01-21 21:41:37 +02:00 |
profiler.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
quicktune_shortcutter.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
quicktune.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
rollback_interface.cpp
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Make the rollback system VERY FUCKING GOD DAMN POWERFUL
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2012-07-27 13:24:28 +03:00 |
rollback_interface.h
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.cpp
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
rollback.h
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Tweak rollback and liquids
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2012-07-27 15:46:51 +03:00 |
script.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
script.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
scriptapi.cpp
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add support for saving settings by lua command (server doesn't autosave on exit)
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2013-01-21 22:44:41 +02:00 |
scriptapi.h
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Add shutdown hook interface to Lua API
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2012-11-30 19:26:51 +02:00 |
serialization.cpp
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Fix compressZlib()
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2012-07-22 20:29:09 +03:00 |
serialization.h
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Improve node timer format (map format version 25) and update mapformat.txt
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2012-07-24 15:03:46 +03:00 |
server.cpp
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Fix compile on certain Linux configurations, reduce spawn point height
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2013-01-21 21:41:37 +02:00 |
server.h
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Finish and clean up mapgen configuration
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2013-01-21 21:41:37 +02:00 |
serverlist.cpp
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Add a list of servers to the "Multiplayer" tab
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2013-01-21 16:42:56 +02:00 |
serverlist.h
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Add a list of servers to the "Multiplayer" tab
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2013-01-21 16:42:56 +02:00 |
serverobject.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
serverobject.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
settings.h
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Last set of minor cleanups
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2013-01-21 21:41:37 +02:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
shader.cpp
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
shader.h
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
sky.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
sky.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
socket.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
socket.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound_openal.cpp
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Fix issue with openal mac os x compile
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2012-09-01 18:19:59 +03:00 |
sound_openal.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
staticobject.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
staticobject.h
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
strfnd.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
subgame.cpp
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
subgame.h
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
test.cpp
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Ranged support of protocol version on server side
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2012-11-29 22:08:25 +02:00 |
test.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
threads.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
tile.cpp
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Add the ability for client to check if image exists
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2012-11-30 22:19:54 +02:00 |
tile.h
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
tool.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
tool.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
treegen.cpp
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L-Systems treegen update.
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2013-01-07 18:13:14 +04:00 |
treegen.h
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L-Systems treegen update.
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2013-01-07 18:13:14 +04:00 |
voxel.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
voxel.h
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
voxelalgorithms.cpp
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
voxelalgorithms.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |