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mirror of https://github.com/moparisthebest/minetest synced 2024-12-21 23:28:48 -05:00

Readded and optimized mapgen V6

This commit is contained in:
kwolekr 2012-12-22 00:34:35 -05:00 committed by Perttu Ahola
parent bddd5f2b98
commit d5029958b9
12 changed files with 1720 additions and 204 deletions

View File

@ -1587,7 +1587,7 @@ minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_biome_groups({
0.35, 0.30, 0.20
0.35, 0.10, 0.30
})
--
@ -1619,7 +1619,7 @@ minetest.register_biome({
num_top_nodes = 5,
height_min = -3000,
height_max = 3000,
heat_min = 60.0,
heat_min = 5.0,
heat_max = 100.0,
humidity_min = 0.0,
humidity_max = 100.0,
@ -1627,6 +1627,23 @@ minetest.register_biome({
offset = 5.0,
})
minetest.register_biome({
group_id = 1,
name = "Gravel Beach",
terrain_type = "normal",
node_top = "default:gravel",
node_filler = "default:cobble",
num_top_nodes = 5,
height_min = -3000,
height_max = 3000,
heat_min = -50.0,
heat_max = 5.0,
humidity_min = 0.0,
humidity_max = 100.0,
scale = 5.0,
offset = 5.0,
})
minetest.register_biome({
group_id = 2,
name = "Land",
@ -1641,7 +1658,7 @@ minetest.register_biome({
humidity_min = 0.0,
humidity_max = 100.0,
scale = 12.0,
offset = 10.0,
offset = 20.0,
})
minetest.register_biome({
@ -1657,8 +1674,8 @@ minetest.register_biome({
heat_max = 100.0,
humidity_min = 0.0,
humidity_max = 100.0,
scale = 70.0,
offset = 30.0,
scale = 60.0,
offset = 20.0,
})

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@ -188,6 +188,7 @@ set(common_SRCS
log.cpp
content_sao.cpp
mapgen.cpp
mapgen_v6.cpp
treegen.cpp
content_nodemeta.cpp
content_mapnode.cpp

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "biome.h"
#include "nodedef.h"
#include "map.h" //for ManualMapVoxelManipulator
#include "log.h"
#include "main.h"
#define BT_NONE 0
@ -64,15 +65,15 @@ int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESE
float bg5_temps[] = {5.0, 40.0};
int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
NoiseParams np_default = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6};
BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
this->m_gamedef = gamedef;
this->ndef = gamedef->ndef();
bgroups.push_back(new std::vector<Biome *>); //the initial biome group
//addDefaultBiomes(); //can't do this in the ctor, too early
//the initial biome group
bgroups.push_back(new std::vector<Biome *>);
}
@ -106,20 +107,26 @@ void BiomeDefManager::addBiomeGroup(float freq) {
newfreq += bgroup_freqs[size - 1];
bgroup_freqs.push_back(newfreq);
bgroups.push_back(new std::vector<Biome *>);
printf("added biome with freq %f\n", newfreq);
verbosestream << "BiomeDefManager: added biome group with frequency " <<
newfreq << std::endl;
}
void BiomeDefManager::addBiome(int groupid, Biome *b) {
void BiomeDefManager::addBiome(Biome *b) {
std::vector<Biome *> *bgroup;
if (groupid >= bgroups.size()) {
printf("blahblahblah");
if (b->groupid >= bgroups.size()) {
errorstream << "BiomeDefManager: attempted to add biome '" << b->name
<< "' to nonexistent biome group " << b->groupid << std::endl;
return;
}
bgroup = bgroups[groupid];
bgroup = bgroups[b->groupid];
bgroup->push_back(b);
verbosestream << "BiomeDefManager: added biome '" << b->name <<
"' to biome group " << b->groupid << std::endl;
}
@ -156,7 +163,7 @@ Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
int nbiomes = bgroup->size();
for (i = 0; i != nbiomes; i++) {
b = bgroup->operator[](i);///////////////////////////
b = bgroup->operator[](i);
if (heat >= b->heat_min && heat <= b->heat_max &&
humidity >= b->humidity_min && humidity <= b->humidity_max)
return b;
@ -174,9 +181,24 @@ int Biome::getSurfaceHeight(float noise_terrain) {
}
void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
void Biome::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
int surfaceh = np->offset + np->scale * mg->map_terrain[i];
/*///experimental
if (groupid > 0) {
float prevfreq = mg->biomedef->bgroup_freqs[groupid - 1];
float range = mg->biomedef->bgroup_freqs[groupid] - prevfreq;
float factor = (mg->map_bgroup[i] - prevfreq) / range;
std::vector<Biome *> *bg = mg->biomedef->bgroups[groupid - 1];
Biome *b = (*bg)[0];
int h1 = b->np->offset + b->np->scale * mg->map_terrain[i];
surfaceh += (int)round((surfaceh - h1) * factor);
//printf("h1: %d, surfaceh: %d, factor %f\n", h1, surfaceh, factor);
}*/
int y = y1;
i = mg->vmanip->m_area.index(x, y, z);
@ -189,12 +211,10 @@ void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
}
///////////////////////////// [ Ocean biome ] /////////////////////////////////
void BiomeLiquid::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
void BiomeLiquid::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
int surfaceh = np->offset + np->scale * mg->map_terrain[i];
int y = y1;
@ -219,7 +239,7 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
}
void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
void BiomeHell::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
}
@ -232,7 +252,7 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) {
}
void BiomeAether::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
void BiomeAether::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
}
@ -245,6 +265,15 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
}
void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
void BiomeSuperflat::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) {
int surfaceh = ntopnodes;
int y = y1;
int i = mg->vmanip->m_area.index(x, y, z);
for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_filler;
for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_top;
for (; y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = mg->n_air;
}

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@ -42,7 +42,8 @@ public:
MapNode n_top;
MapNode n_filler;
s16 ntopnodes;
s16 flags;
s8 groupid;
s8 flags;
s16 height_min;
s16 height_max;
float heat_min;
@ -52,26 +53,26 @@ public:
std::string name;
NoiseParams *np;
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeLiquid : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
};
class BiomeHell : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeAether : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeSuperflat : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual void genColumn(MapgenV7 *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
@ -90,7 +91,7 @@ public:
Biome *getBiome(float bgfreq, float heat, float humidity);
void addBiomeGroup(float freq);
void addBiome(int groupid, Biome *b);
void addBiome(Biome *b);
void addDefaultBiomes();
};

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@ -153,6 +153,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("use_mapgen_version", "6");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
@ -169,6 +170,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("mgv6_use_smooth_biome_trans", "true"); //temporary
settings->setDefault("congestion_control_aim_rtt", "0.2");
settings->setDefault("congestion_control_max_rate", "400");
settings->setDefault("congestion_control_min_rate", "10");

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@ -39,13 +39,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
SQLite format specification:
- Initially only replaces sectors/ and sectors2/
If map.sqlite does not exist in the save dir
or the block was not found in the database
the map will try to load from sectors folder.
In either case, map.sqlite will be created
and all future saves will save there.
Structure of map.sqlite:
Tables:
blocks
@ -108,14 +108,14 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
MapSector * sector = m_sector_cache;
return sector;
}
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
if(n == NULL)
return NULL;
MapSector *sector = n->getValue();
// Cache the last result
m_sector_cache_p = p;
m_sector_cache = sector;
@ -133,7 +133,7 @@ MapSector * Map::getSectorNoGenerate(v2s16 p)
MapSector *sector = getSectorNoGenerateNoEx(p);
if(sector == NULL)
throw InvalidPositionException();
return sector;
}
@ -148,7 +148,7 @@ MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
}
MapBlock * Map::getBlockNoCreate(v3s16 p3d)
{
{
MapBlock *block = getBlockNoCreateNoEx(p3d);
if(block == NULL)
throw InvalidPositionException();
@ -248,10 +248,10 @@ void Map::unspreadLight(enum LightBank bank,
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
if(from_nodes.size() == 0)
return;
u32 blockchangecount = 0;
core::map<v3s16, u8> unlighted_nodes;
@ -265,12 +265,12 @@ void Map::unspreadLight(enum LightBank bank,
MapBlock *block = NULL;
// Cache this a bit, too
bool block_checked_in_modified = false;
for(; j.atEnd() == false; j++)
{
v3s16 pos = j.getNode()->getKey();
v3s16 blockpos = getNodeBlockPos(pos);
// Only fetch a new block if the block position has changed
try{
if(block == NULL || blockpos != blockpos_last){
@ -693,7 +693,7 @@ void Map::updateLighting(enum LightBank bank,
core::map<v3s16, u8> unlight_from;
int num_bottom_invalid = 0;
{
//TimeTaker t("first stuff");
@ -847,7 +847,7 @@ void Map::updateLighting(enum LightBank bank,
#if 0
{
//MapVoxelManipulator vmanip(this);
// Make a manual voxel manipulator and load all the blocks
// that touch the requested blocks
ManualMapVoxelManipulator vmanip(this);
@ -938,7 +938,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*
From this node to nodes underneath:
If lighting is sunlight (1.0), unlight neighbours and
@ -951,7 +951,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
/*
Collect old node for rollback
*/
@ -1440,10 +1440,10 @@ void Map::timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
// Profile modified reasons
Profiler modprofiler;
core::list<v2s16> sector_deletion_queue;
u32 deleted_blocks_count = 0;
u32 saved_blocks_count = 0;
@ -1461,12 +1461,12 @@ void Map::timerUpdate(float dtime, float unload_timeout,
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
for(core::list<MapBlock*>::Iterator i = blocks.begin();
i != blocks.end(); i++)
{
MapBlock *block = (*i);
block->incrementUsageTimer(dtime);
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
@ -1503,10 +1503,10 @@ void Map::timerUpdate(float dtime, float unload_timeout,
}
}
endSave();
// Finally delete the empty sectors
deleteSectors(sector_deletion_queue);
if(deleted_blocks_count != 0)
{
PrintInfo(infostream); // ServerMap/ClientMap:
@ -1560,7 +1560,7 @@ void Map::unloadUnusedData(float timeout,
i != blocks.end(); i++)
{
MapBlock *block = (*i);
if(block->getUsageTimer() > timeout)
{
// Save if modified
@ -1629,7 +1629,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow;
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
@ -1714,7 +1714,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
break;
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
@ -1824,7 +1824,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
n0.setContent(new_node_content);
// Find out whether there is a suspect for this action
std::string suspect;
if(m_gamedef->rollback()){
@ -2021,7 +2021,9 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
}
emerge->seed = m_seed;
emerge->water_level = g_settings->getS16("default_water_level");
//<set noiseparams here>
//mapgen version
//chunksize
//noiseparams
/*
Experimental and debug stuff
@ -2149,7 +2151,7 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - "
<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
<<std::endl;
//s16 chunksize = 3;
//v3s16 chunk_offset(-1,-1,-1);
//s16 chunksize = 4;
@ -2172,7 +2174,7 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
data->no_op = true;
return;
}
data->no_op = false;
data->seed = m_seed;
data->blockpos_min = blockpos_min;
@ -2185,7 +2187,7 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
*/
{
//TimeTaker timer("initBlockMake() create area");
for(s16 x=blockpos_min.X-extra_borders.X;
x<=blockpos_max.X+extra_borders.X; x++)
for(s16 z=blockpos_min.Z-extra_borders.Z;
@ -2224,18 +2226,18 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
}
}
}
/*
Now we have a big empty area.
Make a ManualMapVoxelManipulator that contains this and the
neighboring blocks
*/
// The area that contains this block and it's neighbors
v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
data->vmanip = new ManualMapVoxelManipulator(this);
//data->vmanip->setMap(this);
@ -2319,7 +2321,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
TimeTaker t("finishBlockMake lighting update");
core::map<v3s16, MapBlock*> lighting_update_blocks;
// Center blocks
for(s16 x=blockpos_min.X-extra_borders.X;
x<=blockpos_max.X+extra_borders.X; x++)
@ -2336,7 +2338,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
updateLighting(lighting_update_blocks, changed_blocks);
#endif
/*
Set lighting to non-expired state in all of them.
This is cheating, but it is not fast enough if all of them
@ -2390,7 +2392,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
assert(block);
block->setGenerated(true);
}
/*
Save changed parts of map
NOTE: Will be saved later.
@ -2434,14 +2436,14 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
DSTACKF("%s: p2d=(%d,%d)",
__FUNCTION_NAME,
p2d.X, p2d.Y);
/*
Check if it exists already in memory
*/
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
if(sector != NULL)
return sector;
/*
Try to load it from disk (with blocks)
*/
@ -2474,9 +2476,9 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
/*
Generate blank sector
*/
sector = new ServerMapSector(this, p2d, m_gamedef);
// Sector position on map in nodes
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
@ -2484,7 +2486,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
Insert to container
*/
m_sectors.insert(p2d, sector);
return sector;
}
@ -2498,20 +2500,20 @@ MapBlock * ServerMap::generateBlock(
)
{
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
/*infostream<<"generateBlock(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
TimeTaker timer("generateBlock");
//MapBlock *block = original_dummy;
v2s16 p2d(p.X, p.Z);
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
/*
Do not generate over-limit
*/
@ -2608,7 +2610,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
{
DSTACKF("%s: p=(%d,%d,%d)",
__FUNCTION_NAME, p.X, p.Y, p.Z);
/*
Do not create over-limit
*/
@ -2619,7 +2621,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
throw InvalidPositionException("createBlock(): pos. over limit");
v2s16 p2d(p.X, p.Z);
s16 block_y = p.Y;
/*
@ -2673,7 +2675,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
__FUNCTION_NAME,
p.X, p.Y, p.Z, create_blank);
{
MapBlock *block = getBlockNoCreateNoEx(p);
if(block && block->isDummy() == false)
@ -2712,7 +2714,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
// Queue event
dispatchEvent(&event);
return block;
}
}*/
@ -2756,7 +2758,7 @@ plan_b:
/*
Determine from map generator noise functions
*/
s16 level = m_emerge->getGroundLevelAtPoint(p2d);
return level;
@ -2782,48 +2784,48 @@ void ServerMap::createDatabase() {
void ServerMap::verifyDatabase() {
if(m_database)
return;
{
std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
bool needs_create = false;
int d;
/*
Open the database connection
*/
createDirs(m_savedir);
if(!fs::PathExists(dbp))
needs_create = true;
d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot open database file");
}
if(needs_create)
createDatabase();
d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare write statement");
}
d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("Cannot prepare read statement");
}
infostream<<"ServerMap: Database opened"<<std::endl;
}
}
@ -2928,11 +2930,11 @@ void ServerMap::save(ModifiedState save_level)
infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
return;
}
if(save_level == MOD_STATE_CLEAN)
infostream<<"ServerMap: Saving whole map, this can take time."
<<std::endl;
if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
{
saveMapMeta();
@ -2940,11 +2942,11 @@ void ServerMap::save(ModifiedState save_level)
// Profile modified reasons
Profiler modprofiler;
u32 sector_meta_count = 0;
u32 block_count = 0;
u32 block_count_all = 0; // Number of blocks in memory
// Don't do anything with sqlite unless something is really saved
bool save_started = false;
@ -2953,7 +2955,7 @@ void ServerMap::save(ModifiedState save_level)
{
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
assert(sector->getId() == MAPSECTOR_SERVER);
if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
{
saveSectorMeta(sector);
@ -2962,11 +2964,11 @@ void ServerMap::save(ModifiedState save_level)
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
core::list<MapBlock*>::Iterator j;
for(j=blocks.begin(); j!=blocks.end(); j++)
{
MapBlock *block = *j;
block_count_all++;
if(block->getModified() >= save_level)
@ -3042,10 +3044,10 @@ void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
<<"all blocks that are stored in flat files"<<std::endl;
}
{
verifyDatabase();
while(sqlite3_step(m_database_list) == SQLITE_ROW)
{
sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
@ -3059,13 +3061,13 @@ void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
void ServerMap::saveMapMeta()
{
DSTACK(__FUNCTION_NAME);
/*infostream<<"ServerMap::saveMapMeta(): "
<<"seed="<<m_seed
<<std::endl;*/
createDirs(m_savedir);
std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
if(os.good() == false)
@ -3074,7 +3076,7 @@ void ServerMap::saveMapMeta()
<<"could not open"<<fullpath<<std::endl;
throw FileNotGoodException("Cannot open chunk metadata");
}
Settings params;
params.setU64("seed", m_seed);
params.setS16("water_level", m_emerge->water_level);
@ -3082,14 +3084,14 @@ void ServerMap::saveMapMeta()
params.writeLines(os);
os<<"[end_of_params]\n";
m_map_metadata_changed = false;
}
void ServerMap::loadMapMeta()
{
DSTACK(__FUNCTION_NAME);
/*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
<<std::endl;*/
@ -3116,7 +3118,7 @@ void ServerMap::loadMapMeta()
break;
params.parseConfigLine(line);
}
m_seed = params.getU64("seed");
m_emerge->seed = m_seed;
m_emerge->water_level = params.getS16("water_level");
@ -3134,14 +3136,14 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
v2s16 pos = sector->getPos();
std::string dir = getSectorDir(pos);
createDirs(dir);
std::string fullpath = dir + DIR_DELIM + "meta";
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
if(o.good() == false)
throw FileNotGoodException("Cannot open sector metafile");
sector->serialize(o, version);
sector->differs_from_disk = false;
}
@ -3180,7 +3182,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
if(save_after_load)
saveSectorMeta(sector);
}
sector->differs_from_disk = false;
return sector;
@ -3225,7 +3227,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
{
return false;
}
return true;
}
@ -3269,7 +3271,7 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
{
return false;
}
/*
Load blocks
*/
@ -3331,8 +3333,8 @@ void ServerMap::saveBlock(MapBlock *block)
u8 version = SER_FMT_VER_HIGHEST;
// Get destination
v3s16 p3d = block->getPos();
#if 0
v2s16 p2d(p3d.X, p3d.Z);
std::string sectordir = getSectorDir(p2d);
@ -3348,21 +3350,21 @@ void ServerMap::saveBlock(MapBlock *block)
[0] u8 serialization version
[1] data
*/
verifyDatabase();
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version, true);
// Write block to database
std::string tmp = o.str();
const char *bytes = tmp.c_str();
bool success = true;
if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
@ -3380,7 +3382,7 @@ void ServerMap::saveBlock(MapBlock *block)
}
// Make ready for later reuse
sqlite3_reset(m_database_write);
// We just wrote it to the disk so clear modified flag
if (success)
block->resetModified();
@ -3396,12 +3398,12 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
throw FileNotGoodException("Cannot open block file");
v3s16 p3d = getBlockPos(sectordir, blockfile);
v2s16 p2d(p3d.X, p3d.Z);
assert(sector->getPos() == p2d);
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
@ -3424,14 +3426,14 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
@ -3439,11 +3441,11 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
if(version < SER_FMT_VER_HIGHEST || save_after_load)
{
saveBlock(block);
// Should be in database now, so delete the old file
fs::RecursiveDelete(fullpath);
}
// We just loaded it from the disk, so it's up-to-date.
block->resetModified();
@ -3468,7 +3470,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
try {
std::istringstream is(*blob, std::ios_base::binary);
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
@ -3491,14 +3493,14 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if(created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
@ -3507,7 +3509,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
// Only save if asked to; no need to update version
if(save_after_load)
saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
@ -3517,7 +3519,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
errorstream<<"Invalid block data in database"
<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
<<" (SerializationError): "<<e.what()<<std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
@ -3539,7 +3541,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
if(!loadFromFolders()) {
verifyDatabase();
if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
infostream<<"WARNING: Could not bind block position for load: "
<<sqlite3_errmsg(m_database)<<std::endl;
@ -3548,15 +3550,15 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
Make sure sector is loaded
*/
MapSector *sector = createSector(p2d);
/*
Load block
*/
const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
size_t len = sqlite3_column_bytes(m_database_read, 0);
std::string datastr(data, len);
loadBlock(&datastr, blockpos, sector, false);
sqlite3_step(m_database_read);
@ -3566,7 +3568,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
return getBlockNoCreateNoEx(blockpos);
}
sqlite3_reset(m_database_read);
// Not found in database, try the files
}
@ -3587,7 +3589,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
loadlayout = 2;
sectordir = getSectorDir(p2d, 2);
}
/*
Make sure sector is loaded
*/
@ -3610,7 +3612,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
return NULL;
}
}
/*
Make sure file exists
*/
@ -3668,7 +3670,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
bool block_data_inexistent = false;
try
{
@ -3679,7 +3681,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
<<" wanted area: ";
a.print(infostream);
infostream<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreate(p);
if(block->isDummy())
block_data_inexistent = true;
@ -3719,12 +3721,12 @@ void MapVoxelManipulator::blitBack
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
//TimeTaker timer1("blitBack");
/*infostream<<"blitBack(): m_loaded_blocks.size()="
<<m_loaded_blocks.size()<<std::endl;*/
/*
Initialize block cache
*/
@ -3743,9 +3745,9 @@ void MapVoxelManipulator::blitBack
continue;
MapNode &n = m_data[m_area.index(p)];
v3s16 blockpos = getNodeBlockPos(p);
try
{
// Get block
@ -3754,7 +3756,7 @@ void MapVoxelManipulator::blitBack
blockpos_last = blockpos;
block_checked_in_modified = false;
}
// Calculate relative position in block
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
@ -3764,7 +3766,7 @@ void MapVoxelManipulator::blitBack
//m_map->setNode(m_area.MinEdge + p, n);
block->setNode(relpos, n);
/*
Make sure block is in modified_blocks
*/
@ -3807,7 +3809,7 @@ void ManualMapVoxelManipulator::initialEmerge(
VoxelArea block_area_nodes
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
if(size_MB >= 1)
{
@ -3828,7 +3830,7 @@ void ManualMapVoxelManipulator::initialEmerge(
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
bool block_data_inexistent = false;
try
{
@ -3869,7 +3871,7 @@ void ManualMapVoxelManipulator::blitBackAll(
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
/*
Copy data of all blocks
*/

View File

@ -52,21 +52,21 @@ Mapgen::Mapgen(BiomeDefManager *biomedef) {
}*/
Mapgen::Mapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed) {
initMapgen(biomedef, mapgenid, seed,
MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed) {
init(biomedef, mapgenid, seed,
&nparams_mtdefault, &nparams_def_bgroup,
&nparams_def_heat, &nparams_def_humidity);
}
Mapgen::Mapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
NoiseParams *np_terrain, NoiseParams *np_bgroup,
NoiseParams *np_heat, NoiseParams *np_humidity) {
initMapgen(biomedef, mapgenid, seed,
init(biomedef, mapgenid, seed,
np_terrain, np_bgroup, np_heat, np_humidity);
}
void Mapgen::initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
void MapgenV7::init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
NoiseParams *np_terrain, NoiseParams *np_bgroup,
NoiseParams *np_heat, NoiseParams *np_humidity) {
this->generating = false;
@ -75,6 +75,7 @@ void Mapgen::initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
this->biomedef = biomedef;
this->csize = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
this->water_level = g_settings->getS16("default_water_level"); ////fix this!
this->ystride = csize.X;
this->np_terrain = np_terrain;
this->np_bgroup = np_bgroup;
@ -92,7 +93,7 @@ void Mapgen::initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
}
Mapgen::~Mapgen() {
MapgenV7::~MapgenV7() {
delete noise_terrain;
delete noise_bgroup;
delete noise_heat;
@ -100,12 +101,10 @@ Mapgen::~Mapgen() {
}
void Mapgen::makeChunk(BlockMakeData *data) {
void MapgenV7::makeChunk(BlockMakeData *data) {
if (data->no_op)
return;
//printf("generating...\n");//////////////
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@ -123,6 +122,9 @@ void Mapgen::makeChunk(BlockMakeData *data) {
this->ystride = em.X;
this->zstride = em.Y * em.X;
if (node_max.X - node_min.X != 80)
printf("uhoh, diff = %d, ystride = %d\n", node_max.X - node_min.X, ystride);
node_min = (data->blockpos_min) * MAP_BLOCKSIZE;
node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE;
@ -132,7 +134,7 @@ void Mapgen::makeChunk(BlockMakeData *data) {
int y2 = node_max.Y;
int x = node_min.X;
int z = node_min.Z;
//printf("full_node_min.X: %d | full_node_min.Z: %d | MinEdge: %d | MaxEdge: %d\n", node_min.X, node_min.Z, vmanip->m_area.MinEdge.X, vmanip->m_area.MinEdge.Z);
TimeTaker timer("Generating terrain");
map_terrain = noise_terrain->perlinMap2D(x, z);
map_bgroup = noise_bgroup->perlinMap2D(x, z);
@ -161,11 +163,10 @@ void Mapgen::makeChunk(BlockMakeData *data) {
updateLighting(node_min, node_max);
this->generating = false;
//printf("generated block (%d, %d) to (%d, %d)\n", node_min.X, node_min.Y, node_max.X, node_max.Y);//////////
}
void Mapgen::updateLiquid(v3s16 node_min, v3s16 node_max) {
void MapgenV7::updateLiquid(v3s16 node_min, v3s16 node_max) {
bool isliquid, wasliquid;
u32 i;
@ -190,7 +191,7 @@ void Mapgen::updateLiquid(v3s16 node_min, v3s16 node_max) {
}
void Mapgen::updateLighting(v3s16 node_min, v3s16 node_max) {
void MapgenV7::updateLighting(v3s16 node_min, v3s16 node_max) {
enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
VoxelArea a(node_min - v3s16(1,0,1) * MAP_BLOCKSIZE,
@ -207,30 +208,13 @@ void Mapgen::updateLighting(v3s16 node_min, v3s16 node_max) {
voxalgo::clearLightAndCollectSources(*vmanip, a, bank, ndef,
light_sources, unlight_from);
voxalgo::propagateSunlight(*vmanip, a, sunlight, light_sources, ndef);
printf("light_sources: %d\t\tunlight_from: %d\n", light_sources.size(), unlight_from.size());
//printf("light_sources: %d\t\tunlight_from: %d\n", light_sources.size(), unlight_from.size());
vmanip->unspreadLight(bank, unlight_from, light_sources, ndef);
vmanip->spreadLight(bank, light_sources, ndef);
}
}
/*class EmergeManager {
public:
int seed;
int water_level;
BiomeDefManager *biomedef;
//mapgen objects here
void addBlockToQueue();
//mapgen helper methods
int getGroundLevelAtPoint(u64 mseed, v2s16 p);
bool isBlockUnderground(u64 mseed, v3s16 blockpos);
u32 getBlockSeed(u64 mseed, v3s16 p);
};*/
EmergeManager::EmergeManager(IGameDef *gamedef) {
this->seed = 0;
this->water_level = 0;
@ -279,7 +263,7 @@ bool EmergeManager::isBlockUnderground(v3s16 blockpos) {
//yuck, but then again, should i bother being accurate?
//the height of the nodes in a single block is quite variable
return false; //blockpos.Y * (MAP_BLOCKSIZE + 1) <= water_level;
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= water_level;
}

View File

@ -32,8 +32,17 @@ class Biome;
//struct BlockMakeData;
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
enum BiomeType
{
BT_NORMAL,
BT_DESERT
};
struct BlockMakeData {
bool no_op;
ManualMapVoxelManipulator *vmanip;
@ -48,7 +57,81 @@ struct BlockMakeData {
~BlockMakeData();
};
class Mapgen {
public:
int seed;
int water_level;
bool generating;
int id;
//virtual Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
//virtual ~Mapgen();
virtual void makeChunk(BlockMakeData *data) {};
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);
static double tree_amount_2d(u64 seed, v2s16 p);
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
class MapgenV6 : public Mapgen {
public:
//ManualMapVoxelManipulator &vmanip;
int ystride;
v3s16 csize;
v3s16 node_min;
v3s16 node_max;
Noise *noise_terrain_base;
Noise *noise_terrain_higher;
Noise *noise_steepness;
Noise *noise_height_select;
Noise *noise_trees;
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
Noise *noise_cave;
float *map_terrain_base;
float *map_terrain_higher;
float *map_steepness;
float *map_height_select;
float *map_trees;
float *map_mud;
float *map_beach;
float *map_biome;
float *map_cave;
bool use_smooth_biome_trans;
MapgenV6(int mapgenid=0, u64 seed=0);
~MapgenV6();
void makeChunk(BlockMakeData *data);
static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
double tree_amount_2d(u64 seed, v2s16 p);
bool block_is_underground(u64 seed, v3s16 blockpos);
double base_rock_level_2d(u64 seed, v2s16 p);
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
double get_mud_add_amount(u64 seed, v2s16 p);
bool get_have_beach(u64 seed, v2s16 p2d);
BiomeType get_biome(u64 seed, v2s16 p2d);
u32 get_blockseed(u64 seed, v3s16 p);
};
class MapgenV7 : public Mapgen {
public:
BlockMakeData *data;
ManualMapVoxelManipulator *vmanip;
@ -59,8 +142,8 @@ public:
int zstride;
v3s16 csize;
int seed;
int water_level;
//int seed;
//int water_level;
Noise *noise_terrain;
Noise *noise_bgroup;
@ -88,23 +171,23 @@ public:
MapNode n_water;
MapNode n_lava;
Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
Mapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
MapgenV7(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
NoiseParams *np_terrain, NoiseParams *np_bgroup,
NoiseParams *np_heat, NoiseParams *np_humidity);
void initMapgen(BiomeDefManager *biomedef, int mapgenid, u64 seed,
void init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
NoiseParams *np_terrain, NoiseParams *np_bgroup,
NoiseParams *np_heat, NoiseParams *np_humidity);
~Mapgen();
~MapgenV7();
void makeChunk(BlockMakeData *data);
void updateLiquid(v3s16 node_min, v3s16 node_max);
void updateLighting(v3s16 node_min, v3s16 node_max);
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);
static double tree_amount_2d(u64 seed, v2s16 p);
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
// static bool get_have_beach(u64 seed, v2s16 p2d);
// static double tree_amount_2d(u64 seed, v2s16 p);
// static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
};
class EmergeManager {

1391
src/mapgen_v6.cpp Normal file

File diff suppressed because it is too large Load Diff

View File

@ -289,8 +289,8 @@ void Noise::init(NoiseParams *np, int seed, int sx, int sy, int sz) {
this->noisebuf = NULL;
resizeNoiseBuf(sz > 1);
this->buf = new float[sx * sy * sz];
this->result = new float[sx * sy * sz];
this->buf = new float[sx * sy * sz];
this->result = new float[sx * sy * sz];
}
@ -311,10 +311,13 @@ void Noise::setSize(int sx, int sy, int sz) {
this->sy = sy;
this->sz = sz;
this->noisebuf = NULL;
resizeNoiseBuf(sz > 1);
delete[] buf;
delete[] result;
this->buf = new float[sx * sy * sz];
this->result = new float[sx * sy * sz];
}

View File

@ -4460,10 +4460,8 @@ static int l_register_biome_groups(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
int index = 1;
if (!lua_istable(L, index)) {
return 0;
}
if (!lua_istable(L, index))
throw LuaError(L, "register_biome_groups: parameter is not a table");
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
@ -4514,15 +4512,16 @@ static int l_register_biome(lua_State *L)
b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
//////hrm, what to do about the noiseparams...
b->np = new NoiseParams; /////just a hacky solution
b->np = new NoiseParams; // should read an entire NoiseParams later on...
getfloatfield(L, index, "scale", b->np->scale);
getfloatfield(L, index, "offset", b->np->offset);
//TODO: add configurable spread factor and octaves!?
//I'd have to create a Noise for every Biome...
bmgr->addBiome(groupid, b);
printf(" - added biome '%s' - %d %d\n", b->name.c_str(), b->n_top.param0, b->n_filler.param0);
b->groupid = (s8)groupid;
b->flags = 0; //reserved
bmgr->addBiome(b);
verbosestream << "register_biome: " << b->name << std::endl;
return 0;
}

View File

@ -172,8 +172,12 @@ void * EmergeThread::Thread()
ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
EmergeManager *emerge = m_server->m_emerge;
Mapgen *mapgen = new Mapgen( m_server->m_emerge->biomedef,/*mapgenid*/ 0, map.getSeed()); ////////fix this...!
Mapgen *mapgen;
if (g_settings->getS16("use_mapgen_version") == 7) ////////this is okay for now, fix later
mapgen = new MapgenV7( m_server->m_emerge->biomedef,/*mapgenid*/ 0, map.getSeed());
else
mapgen = new MapgenV6(0, map.getSeed());
/*
Get block info from queue, emerge them and send them
to clients.