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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
minetest/src
sapier c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
..
cguittfont
json
jthread
lua
script Mod profiling support 2014-08-19 22:22:57 +02:00
sqlite
util
activeobject.h
ban.cpp
ban.h
base64.cpp
base64.h
biome.cpp
biome.h
camera.cpp
camera.h
cavegen.cpp
cavegen.h
chat.cpp
chat.h
client.cpp
client.h
clientiface.cpp
clientiface.h
clientmap.cpp
clientmap.h
clientmedia.cpp
clientmedia.h
clientobject.cpp
clientobject.h
clientserver.h
clientsimpleobject.h
clouds.cpp
clouds.h
cmake_config_githash.h.in
cmake_config.h.in
CMakeLists.txt
collision.cpp
collision.h
config.h
connection.cpp
connection.h
constants.h
content_abm.cpp
content_abm.h
content_cao.cpp
content_cao.h
content_cso.cpp
content_cso.h
content_mapblock.cpp
content_mapblock.h
content_mapnode.cpp
content_mapnode.h
content_nodemeta.cpp
content_nodemeta.h
content_object.h
content_sao.cpp
content_sao.h
convert_json.cpp
convert_json.h
craftdef.cpp
craftdef.h
database-dummy.cpp
database-dummy.h
database-leveldb.cpp
database-leveldb.h
database-redis.cpp
database-redis.h
database-sqlite3.cpp
database-sqlite3.h
database.cpp
database.h
daynightratio.h
debug.cpp
debug.h
defaultsettings.cpp
defaultsettings.h
drawscene.cpp
drawscene.h
dungeongen.cpp
dungeongen.h
emerge.cpp
emerge.h
environment.cpp
environment.h
event_manager.h
event.h
exceptions.h
filecache.cpp
filecache.h
filesys.cpp
filesys.h
game.cpp
game.h
gamedef.h
genericobject.cpp
genericobject.h
gettext.cpp
gettext.h
gettime.h
guiChatConsole.cpp
guiChatConsole.h
guiEngine.cpp
guiEngine.h
guiFileSelectMenu.cpp
guiFileSelectMenu.h
guiFormSpecMenu.cpp
guiFormSpecMenu.h
guiKeyChangeMenu.cpp
guiKeyChangeMenu.h
guiMainMenu.h
guiPasswordChange.cpp
guiPasswordChange.h
guiTable.cpp
guiTable.h
guiVolumeChange.cpp
guiVolumeChange.h
hex.h
httpfetch.cpp
httpfetch.h
hud.cpp
hud.h
inventory.cpp
inventory.h
inventorymanager.cpp
inventorymanager.h
irr_aabb3d.h
irr_v2d.h
irr_v3d.h
irrlichttypes_bloated.h
irrlichttypes_extrabloated.h
irrlichttypes.h
itemdef.cpp
itemdef.h
itemgroup.h
keycode.cpp
keycode.h
light.cpp
light.h
localplayer.cpp
localplayer.h
log.cpp
log.h
logoutputbuffer.h
luaentity_common.h
main.cpp
main.h
mainmenumanager.h
map.cpp
map.h
mapblock_mesh.cpp
mapblock_mesh.h
mapblock.cpp
mapblock.h
mapchunk.h
mapgen_singlenode.cpp
mapgen_singlenode.h
mapgen_v6.cpp
mapgen_v6.h
mapgen_v7.cpp
mapgen_v7.h
mapgen.cpp
mapgen.h
mapnode.cpp
mapnode.h
mapsector.cpp
mapsector.h
mesh.cpp
mesh.h
modalMenu.h
modifiedstate.h
mods.cpp
mods.h
nameidmapping.cpp
nameidmapping.h
nodedef.cpp
nodedef.h
nodemetadata.cpp
nodemetadata.h
nodetimer.cpp
nodetimer.h
noise.cpp
noise.h
object_properties.cpp
object_properties.h
particles.cpp
particles.h
pathfinder.cpp
pathfinder.h
player.cpp
player.h
porting_android.cpp
porting_android.h
porting.cpp
porting.h
profiler.h
quicktune_shortcutter.h
quicktune.cpp
quicktune.h
rollback_interface.cpp
rollback_interface.h
rollback.cpp
rollback.h
serialization.cpp
serialization.h
server.cpp
server.h
serverlist.cpp
serverlist.h
serverobject.cpp
serverobject.h
settings.h
sha1.cpp
sha1.h
shader.cpp
shader.h
sky.cpp
sky.h
socket.cpp
socket.h
sound_openal.cpp
sound_openal.h
sound.cpp
sound.h
staticobject.cpp
staticobject.h
strfnd.h
subgame.cpp
subgame.h
test.cpp
test.h
threads.h
tile.cpp
tile.h
tool.cpp
tool.h
touchscreengui.cpp
touchscreengui.h
treegen.cpp
treegen.h
version.cpp
version.h
voxel.cpp
voxel.h
voxelalgorithms.cpp
voxelalgorithms.h