sapier
c24e0753fc
Mod profiling support
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Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier
4caa00cc99
Make scrollbar scale according to DPI and scaling factor
2014-08-16 15:30:56 +02:00
RealBadAngel
bf91d623c8
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
sapier
0a57b5b553
Revert "Fix inventory items blinking on item preloading"
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The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier
ccf3985b7a
Fix inventory items blinking on item preloading
2014-08-16 13:00:37 +02:00
selat
5f1f1151d3
Remove temporary file at safeWriteToFile()
2014-08-16 12:46:48 +02:00
sapier
fa427d641b
Add sqlite3 backend hack for android
2014-08-16 12:28:07 +02:00
SmallJoker
6c5f79fee9
Fix the *CDP display
2014-08-15 21:46:04 +02:00
RealBadAngel
5e54bf1472
Make faces shading correct for all possible modes.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl
587167e940
Move #includes from version.h to version.cpp
2014-08-10 01:03:52 +02:00
ShadowNinja
d7bcde6db4
Disable preload_item_visuals by default
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This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins
6929206bc2
Fix issue 1527
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https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5
17345404ba
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
2014-07-29 20:03:18 +02:00
sfan5
5884236046
Rework texture generating code, add texture grouping via ( ... )
2014-07-29 20:02:56 +02:00
sfan5
5357a17bac
Don't include cmake_config_githash.h into files that don't need it
2014-07-25 10:48:03 +02:00
RealBadAngel
8979a3dd99
Dont display interior of glasslike_framed node when its not defined.
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Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel
3bf05f020c
Allow full circle rotation with 2degs step for plantlike drawtype.
2014-07-24 20:02:20 +02:00
RealBadAngel
9dc8901e32
Add rotation for plantlike drawtype.
2014-07-22 00:32:03 +02:00
RealBadAngel
70074800a2
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
2014-07-20 16:22:48 +02:00
RealBadAngel
f0db6c4423
Speedup mapblock_mesh
2014-07-17 22:28:14 +02:00
RealBadAngel
625489dff4
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
2014-07-17 14:10:23 +02:00
RealBadAngel
61088b16c9
Fix texture hack in fences.
2014-07-17 13:37:18 +02:00
sapier
d38f6ebb9b
Fix error handling on inconsistent client ready message
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Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
Zefram
7d72ac6a69
Make tooltip_show_delay=0 work
2014-07-16 18:06:31 +02:00
Zefram
07f444ed85
Permit non-integer sizes for item_image[]
2014-07-16 17:37:12 +02:00
sapier
9a016a6294
Fix flipped textures for drawtype "glasslike"
2014-07-16 16:37:41 +02:00
sapier
65b8b524c0
Add srollbar formspec element
2014-07-16 15:02:56 +02:00
sfan5
eec456be63
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
proller
2d90aca4ab
Remove indev mapgen
2014-07-12 18:21:54 +04:00
proller
7df83c2c67
Remove math mapgen
2014-07-12 18:15:55 +04:00
RealBadAngel
c9ba92c4ad
Faces shading fixes
2014-07-07 18:06:20 +02:00
kwolekr
a2e1b0fc7f
Don't copy back already generated blocks on map generation
2014-07-07 01:51:04 -04:00
kwolekr
8b3ed78e53
Don't unload blocks if save failed
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Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier
e14c4cdd4c
Fix regression in leveldb backend
2014-07-07 00:06:06 +02:00
sapier
2e19af9919
Fix client crash on deletion of an object the clients localplayer is attached to
2014-07-06 22:11:21 +02:00
sapier
b459f53ac3
Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
2014-07-06 21:27:54 +02:00
sfan5
d020e0771d
Improve error reporting in leveldb backend
2014-07-06 21:20:40 +02:00
Perttu Ahola
9b44bbd0a6
Fix non-smooth non-shader node shading ( Fixes #1436 , regression by commit a0f78659f3
)
2014-07-06 22:01:03 +03:00
sfan5
eadde1e741
Fix errors/warnings reported by valgrind
2014-07-06 16:33:02 +02:00
PilzAdam
6bd15247f9
Fix memory leak in EmergeManager
2014-07-06 15:41:59 +02:00
sfan5
37b7f094e3
Fix warnings reported by clang
2014-07-06 13:19:21 +02:00
Perttu Ahola
2fee2baf98
Remove FPS from being next to the version string
2014-07-05 11:55:13 +03:00
sapier
b8343cd11c
Fix memory leaks in GenericCAO, ShaderSource and Player classes
2014-07-02 23:33:18 +02:00
Novatux
3d6d66b181
Fix inversion of full_punch_interval
2014-07-02 16:48:11 +02:00
sapier
bfaba2c12a
Fix regression in light calculation
2014-06-30 22:56:08 +02:00
ShadowNinja
9afeb97fc6
Fix serverlist code style, const-correctness, and types
2014-06-30 13:26:02 -04:00
ShadowNinja
b4c2e79ea4
Fix server list boolean typing and alignment
2014-06-30 13:25:09 -04:00
ShadowNinja
b2dfde8c8c
Add support for multipart/form-data to HTTPFetch for server announcing
2014-06-30 13:23:09 -04:00
sapier
c39992e429
Copy zlib and freetype dll to windows package too
2014-06-29 19:36:51 +02:00
sapier
1cc40c0a7c
Add support for Android 2.3+
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There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00