..
jthread
sqlite
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
activeobject.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
auth.cpp
auth stuff is now saved only when modified
2011-05-31 00:23:39 +03:00
auth.h
auth stuff is now saved only when modified
2011-05-31 00:23:39 +03:00
base64.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
base64.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
client.cpp
Merge branch 'upstream/master'
2011-07-14 22:43:28 +02:00
client.h
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
clientobject.cpp
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
clientobject.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
clientserver.h
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
clouds.cpp
* by popular request, fewer clouds
2011-07-20 02:44:51 +02:00
clouds.h
cmake_config.h.in
Place project name and gettext use in config
2011-07-24 09:18:29 +02:00
CMakeLists.txt
Sanitize GETTEXT usage macros
2011-07-24 16:52:59 +02:00
collision.cpp
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
collision.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
common_irrlicht.h
Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
2011-07-17 19:32:06 +03:00
config.h
Sanitize GETTEXT usage macros
2011-07-24 16:52:59 +02:00
connection.cpp
Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
2011-05-21 12:25:08 +03:00
connection.h
Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
2011-05-21 12:25:08 +03:00
constants.h
small comment update
2011-05-18 21:59:31 +03:00
content_cao.cpp
+ fireflies
2011-07-20 22:05:57 +02:00
content_cao.h
+ fireflies
2011-07-20 22:05:57 +02:00
content_craft.cpp
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
2011-06-26 12:24:32 +02:00
content_craft.h
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
content_inventory.cpp
+ fireflies
2011-07-20 22:05:57 +02:00
content_inventory.h
separated inventory-related game content to content_inventory.{h,cpp}
2011-06-18 02:30:33 +03:00
content_mapblock.cpp
* refactored liquid transformation code (has some flaws)
2011-07-18 02:37:19 +02:00
content_mapblock.h
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
content_mapnode.cpp
Merge branch 'upstream/master'
2011-07-14 22:43:28 +02:00
content_mapnode.h
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
2011-06-26 12:24:32 +02:00
content_nodemeta.cpp
fixed wrong furnace menu layout
2011-06-18 08:50:05 +03:00
content_nodemeta.h
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
content_object.h
+ fireflies
2011-07-20 22:05:57 +02:00
content_sao.cpp
* different collision box for fireflies so they now hover above the ground
2011-07-21 15:40:00 +02:00
content_sao.h
+ fireflies
2011-07-20 22:05:57 +02:00
debug.cpp
debug.h
Get rid of all the string format warnings caused by the DSTACK macro
2011-05-16 21:47:50 +01:00
defaultsettings.cpp
Merge branch 'upstream/master'
2011-07-14 22:43:28 +02:00
environment.cpp
+ fireflies
2011-07-20 22:05:57 +02:00
environment.h
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
exceptions.h
farmesh.cpp
Merge branch 'upstream/master'
2011-07-14 22:43:28 +02:00
farmesh.h
+ farmesh config options
2011-07-11 15:01:43 +02:00
filesys.cpp
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
filesys.h
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
game.cpp
* changed GUI to indicate Minetest Δ
2011-07-17 22:33:51 +02:00
game.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
gettext.h
Sanitize GETTEXT usage macros
2011-07-24 16:52:59 +02:00
gettime.h
guiInventoryMenu.cpp
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
guiInventoryMenu.h
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
guiKeyChangeMenu.cpp
* key change menu now saving immediately
2011-07-22 21:54:26 +02:00
guiKeyChangeMenu.h
small fix
2011-06-26 12:52:03 +02:00
guiMainMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiMainMenu.h
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
2011-06-26 12:24:32 +02:00
guiMessageMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiMessageMenu.h
added new submenu for key assignment
2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiPasswordChange.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiPauseMenu.h
Added the ability to change your password (via pause menu)
2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
guiTextInputMenu.h
inventory.cpp
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
inventory.h
keycode.cpp
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
2011-06-26 12:24:32 +02:00
keycode.h
* key change menu now saving immediately
2011-07-22 21:54:26 +02:00
light.cpp
light.h
main.cpp
Refactor gettext init
2011-07-24 16:52:59 +02:00
main.h
reorganized stuff
2011-06-26 18:51:57 +03:00
map.cpp
Merge branch 'upstream/master'
2011-07-22 20:16:58 +02:00
map.h
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
mapblock_mesh.cpp
more reorganizing of map code
2011-06-26 01:31:43 +03:00
mapblock_mesh.h
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
mapblock_nodemod.h
forgot to add mapblock_nodemod.h
2011-06-18 02:01:51 +03:00
mapblock.cpp
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
mapblock.h
more reorganizing of map code
2011-06-26 01:31:43 +03:00
mapblockobject.cpp
even more code refactoring
2011-06-26 02:34:36 +03:00
mapblockobject.h
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
mapchunk.h
even more code refactoring
2011-06-26 02:34:36 +03:00
mapgen.cpp
Merge branch 'upstream/master'
2011-07-22 20:16:58 +02:00
mapgen.h
moved mapgen stuff around abit
2011-06-25 18:35:32 +03:00
mapnode.cpp
Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, already fucked up maps are now loaded correctly.
2011-07-22 18:51:49 +03:00
mapnode.h
* refactored liquid transformation code (has some flaws)
2011-07-18 02:37:19 +02:00
mapsector.cpp
more reorganizing of map code
2011-06-26 01:31:43 +03:00
mapsector.h
more reorganizing of map code
2011-06-26 01:31:43 +03:00
materials.cpp
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
materials.h
Updated comments
2011-06-17 23:28:25 +03:00
mineral.cpp
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
mineral.h
reorganized stuff
2011-06-26 18:51:57 +03:00
modalMenu.h
nodemetadata.cpp
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
nodemetadata.h
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
noise.cpp
updated noise stuff
2011-06-26 18:50:13 +03:00
noise.h
updated noise stuff
2011-06-26 18:50:13 +03:00
player.cpp
improved player fall damage detection
2011-06-26 15:45:13 +03:00
player.h
hopefully fixed the privilege problems
2011-05-29 22:34:04 +03:00
porting.cpp
Check the data path before usage
2011-07-20 17:59:48 +02:00
porting.h
profiler.h
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
serialization.cpp
Messed around with genmap.py. Now supports format version 17.
2011-06-05 00:10:06 +03:00
serialization.h
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
server.cpp
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
server.h
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
servercommand.cpp
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
servercommand.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
servermain.cpp
fixed servermain.cpp lacking filesys.h
2011-06-22 14:21:55 +03:00
serverobject.cpp
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
serverobject.h
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
socket.cpp
socket.h
staticobject.h
strfnd.h
test.cpp
added an unit test for the Settings thingy (the python ConfigParser -like thing)
2011-07-22 13:10:58 +03:00
test.h
threads.h
tile.cpp
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
tile.h
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
utility.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
utility.h
mapgen stuff
2011-06-25 16:32:09 +03:00
voxel.cpp
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
voxel.h
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00