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https://github.com/moparisthebest/minetest
synced 2024-11-05 00:45:05 -05:00
improved player fall damage detection
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parent
c1ceabef71
commit
3b098fd5dc
@ -309,6 +309,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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v3f oldpos = position;
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v3s16 oldpos_i = floatToInt(oldpos, BS);
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v3f old_speed = m_speed;
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/*std::cout<<"oldpos_i=("<<oldpos_i.X<<","<<oldpos_i.Y<<","
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<<oldpos_i.Z<<")"<<std::endl;*/
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@ -405,8 +407,23 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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if(position.Y < min_y)
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{
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position.Y = min_y;
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//v3f old_speed = m_speed;
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if(m_speed.Y < 0)
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m_speed.Y = 0;
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/*if(collision_info)
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{
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// Report fall collision
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if(old_speed.Y < m_speed.Y - 0.1)
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{
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CollisionInfo info;
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info.t = COLLISION_FALL;
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info.speed = m_speed.Y - old_speed.Y;
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collision_info->push_back(info);
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}
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}*/
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}
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}
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@ -557,13 +574,13 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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*/
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if(other_axes_overlap && main_axis_collides)
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{
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v3f old_speed = m_speed;
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//v3f old_speed = m_speed;
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m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i];
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position -= position.dotProduct(dirs[i]) * dirs[i];
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position += oldpos.dotProduct(dirs[i]) * dirs[i];
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if(collision_info)
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/*if(collision_info)
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{
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// Report fall collision
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if(old_speed.Y < m_speed.Y - 0.1)
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@ -573,7 +590,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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info.speed = m_speed.Y - old_speed.Y;
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collision_info->push_back(info);
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}
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}
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}*/
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}
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}
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@ -656,6 +673,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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Set new position
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*/
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setPosition(position);
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/*
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Report collisions
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*/
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if(collision_info)
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{
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// Report fall collision
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if(old_speed.Y < m_speed.Y - 0.1)
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{
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CollisionInfo info;
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info.t = COLLISION_FALL;
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info.speed = m_speed.Y - old_speed.Y;
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collision_info->push_back(info);
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}
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}
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}
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void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
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