kwolekr
f0ae2da89e
Fix uninitialized variable warning
2014-10-30 02:53:20 -04:00
kwolekr
6b4307791a
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
kwolekr
03f3f958ed
Check minetest.hud_change() parameters on conversion ( Fix #1714 )
2014-10-30 00:12:12 -04:00
Craig Robbins
6c9bbb0360
Fix bug introduced by me (Zeno)
2014-10-29 08:54:16 +01:00
RealBadAngel
dd4c21c180
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
Craig Robbins
813c088c1c
Added names colours and refactored parseColorString()
2014-10-29 03:10:59 -04:00
kwolekr
1cb6ea6346
Refactor decoration-related code
...
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
7c6da2f384
Fix various indentation issues
2014-10-28 15:37:58 -04:00
Craig Robbins
6396712ec4
Fix #1733 : An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
2014-10-28 13:39:23 -04:00
kwolekr
4a3592ff9a
Add NodeResolver documentation
...
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
bc28ca0636
Prevent invalid memory access under failure conditions
2014-10-28 00:18:53 -04:00
kwolekr
6ddf458504
Change license of noise implementation to Simplified BSD
2014-10-27 21:17:07 -04:00
kwolekr
b994a7af13
Add support for eased 3d noise
2014-10-27 02:02:38 -04:00
kwolekr
d274cbfce6
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
Kahrl
b49e5cfc70
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
Pavel Puchkin
73bf791fe1
Remove remenants of mob code
...
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
RealBadAngel
7e34621b1d
Fix broken plantlike drawtype.
2014-10-22 21:15:31 +02:00
David Thompson
fd5eaae2ba
Search for subgames using $MINETEST_SUBGAME_PATH.
2014-10-22 21:05:14 +02:00
RealBadAngel
d221917170
Recalculate normals for cached meshes.
...
Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
9029a34cc6
Fix some indentation in nodedef.cpp
2014-10-20 16:11:38 +02:00
Kahrl
ae375cc322
Fix memory leak caused by mesh nodes (and nodeboxes)
2014-10-20 16:11:00 +02:00
RealBadAngel
e5652cb75c
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
Craig Robbins
076c5ee223
Various uninitialised variable fixes
...
sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins
fe8ef1be59
Move buttons upwards to accommodate for new configure keys button in the
...
pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
Kahrl
d1ccc64e1e
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
Kahrl
26495da94a
Fix unit reported by TimeTaker (was always ms)
2014-10-09 11:15:03 +02:00
Craig Robbins
914f850d31
Fix use of unitialized variables in mouse button handling
2014-10-08 14:56:29 -04:00
Mushiden
7b548cd2b5
Add in-game key change menu
2014-10-07 17:24:09 -04:00
ShadowNinja
741df993ff
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
BlockMen
28438bba27
Add [colorize modifier
2014-10-05 16:49:52 +02:00
kwolekr
173beeee65
Fix special tile backspace culling
2014-10-03 11:20:29 -04:00
RealBadAngel
b9cb196d49
Bugfix: dont highlight (0,0,0) when theres no node pointed.
2014-10-03 16:03:14 +02:00
RealBadAngel
0920f55eb4
Fix broken plantlike drawtype.
2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328
Fix misc. style issues
2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5
Clean up nodedef.cpp
2014-10-03 03:21:08 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643
Only set player dirty flag if values change
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
sapier
b37bff72f1
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
...
Fix android missing version information
2014-10-01 22:18:29 +02:00
BlockMen
61ed56f916
Standardize tooltip row detection
2014-09-28 10:10:43 +02:00
BlockMen
b75e7148c2
Fix multilined description in tooltips ( fixes #1688 )
2014-09-28 08:44:05 +02:00
sapier
121e8cc2a1
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
2014-09-25 20:37:06 +02:00
sapier
15c7460eda
Fix chat lines not word wrapped correct
2014-09-25 19:54:02 +02:00
Kahrl
5ca5630a11
Fix command line parsing
...
Broken by 6bc4cad0ed
, e.g.
minetest --worldname world
would be parsed as
minetest --worldname --worldname
2014-09-22 11:02:26 +02:00
ShadowNinja
56195dc2e4
Fix build with redis
...
Broken by 6bc4cad0ed
because database-redis.h
depended on settings.h to include filesys.h.
2014-09-21 21:02:49 -04:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
ShadowNinja
fb35cfb2dc
Fix GCC reorder warning
...
Caused by a020d1b653
.
2014-09-21 15:23:36 -04:00
sruz25
f6321e277b
Add inventory right click drag and drop
2014-09-21 15:23:27 -04:00