est31
f0de237de7
Pathfinder: use core::aabbox3d instead of own type
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There is no need to reinvent the wheel here, we have
great classes from irrlicht.
2016-05-01 15:32:03 +02:00
est31
ac8bb457aa
Pathfinder: Fix style
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* Fix naming style for methods and classes:
Use camelCase for methods and PascalCase for classes as
code style demands it. And use sneak_case for methods that
are not member of a class.
* Replace "* " with " *" for Pointers
* Same for references
* Put function body opening braces on new line
* Other misc minor non functional style improvements
2016-05-01 15:32:02 +02:00
est31
46e5ef4e9a
Move pathfinder classes to cpp file
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There is no need to put them into the header, they are solely used
inside the pathfinder.
Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.
This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
2016-05-01 15:32:02 +02:00
Craig Robbins
c1a0ebb725
Fix use of uninitialised variable in class Event
2016-05-01 17:32:00 +10:00
gregorycu
c95734654c
Use MoveFileEx to rename files on Windows (not rename)
2016-05-01 17:28:16 +10:00
Rui
29877dfb45
Mainmenu: Remove space under mod list
2016-05-01 14:16:37 +10:00
Rui
0d40bb83a7
Translated using Weblate (Japanese)
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Currently translated at 51.7% (448 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:24 +02:00
Emon Omen
6667ffc0ab
Translated using Weblate (Italian)
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Currently translated at 100.0% (865 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:24 +02:00
Claybiokiller
3de452e0d2
Translated using Weblate (Chinese (China))
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Currently translated at 75.4% (653 of 865 strings)
2016-05-01 01:13:23 +02:00
Joan Ciprià Moreno Teodoro
2a12ebd652
Translated using Weblate (Catalan)
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Currently translated at 46.5% (403 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:23 +02:00
Thomas Wagner Nielsen
b2b8c49d04
Translated using Weblate (Danish)
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Currently translated at 28.7% (249 of 865 strings)
2016-05-01 01:13:23 +02:00
Muhammad Rifqi Priyo Susanto
e9c3824d1b
Translated using Weblate (Indonesian)
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Currently translated at 57.4% (497 of 865 strings)
This is a merger of three commits.
2016-05-01 01:13:23 +02:00
Jan Harald
9fc4415f9d
Translated using Weblate (Estonian)
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Currently translated at 21.8% (189 of 865 strings)
2016-05-01 01:13:23 +02:00
Fernando Reis
cd9177964a
Translated using Weblate (Portuguese)
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Currently translated at 67.5% (584 of 865 strings)
This is a merger of 5 commits.
2016-05-01 01:13:23 +02:00
Wuzzy
01517e210c
Translated using Weblate (German)
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Currently translated at 100.0% (865 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:22 +02:00
YFdyh000
1e103d0850
Translated using Weblate (Chinese (China))
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Currently translated at 75.3% (652 of 865 strings)
This is a merger of 3 commits.
2016-05-01 01:13:22 +02:00
Stas Kies
fe64f93170
Translated using Weblate (Russian)
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Currently translated at 59.3% (513 of 865 strings)
This is a merger of 5 commits.
2016-05-01 01:13:22 +02:00
Pavel Sokolov
2b1ad6a4dc
Translated using Weblate (Russian)
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Currently translated at 58.9% (510 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:22 +02:00
Anton Tsyganenko
7a923f5b0b
Translated using Weblate (Russian)
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Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:22 +02:00
Alex “XShell” Schekoldin
ac38f4ec99
Translated using Weblate (Russian)
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Currently translated at 58.9% (510 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Stas Kies
aec0979b27
Translated using Weblate (Russian)
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Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:21 +02:00
Ever Medina
a760359391
Translated using Weblate (Spanish)
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Currently translated at 46.2% (400 of 865 strings)
2016-05-01 01:13:21 +02:00
Ian Giestas Pauli
93fc5556ca
Translated using Weblate (Portuguese (Brazil))
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Currently translated at 71.3% (617 of 865 strings)
This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Jean-Patrick G
6e6bd7e774
Translated using Weblate (French)
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Currently translated at 94.1% (814 of 865 strings)
This is a merger of two commits.
2016-04-30 23:52:11 +02:00
ShadowNinja
a53357d291
Fix POSIX C++11 build
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I broke this in 46fd114e9a
.
2016-04-30 13:41:04 -04:00
Craig Robbins
ae75073944
Fix prepreprocessor error in thread.h (related to C++11 threads)
2016-04-30 12:29:52 +10:00
paramat
8b1f8e99cf
Mapgen: Make 3D noise tunnels' width settable
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Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
ShadowNinja
46fd114e9a
Fix race on thread creation
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This often broke the threading tests on OSX.
2016-04-28 13:21:46 -04:00
ShadowNinja
e41673820f
Upgrade Android build to Gradle build system
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The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00
tenplus1
7baddd1735
Avoid teleporting player if /teleport coords are out-of-range
2016-04-29 00:00:35 +10:00
kilbith
dc35091aff
Android menu: Unified serverlist
2016-04-28 07:19:31 +01:00
rubenwardy
17bfe2fe5b
Builtin: Add basic_privs setting
2016-04-28 07:19:07 +01:00
SmallJoker
30083d1e00
Mainmenu: Standardize the menu button order and sizes
2016-04-28 07:16:58 +01:00
obneq
6278da296b
Handle particle spawners in env and delete expired ids
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Rebased by Zeno (2016-04-2016)
2016-04-28 02:09:36 +10:00
Maksim Gamarnik
26a9a85129
Android: Update dependencies, GMP was required as a dependency
2016-04-26 10:17:04 +01:00
Xunto
ae7fb9b5be
Inventory: Make ItemStack with different metadata not stackable
2016-04-26 10:16:20 +01:00
SmallJoker
31c1fca6fd
tile.cpp: Automatically upscale lower resolution texture
2016-04-25 06:39:32 +01:00
gregorycu
46da0e8b3b
Make GUIEngine use pause_fps_max not fps_max
2016-04-24 17:40:16 +10:00
Ekdohibs
48939df9a5
Escape more strings: formspecs, item descriptions, infotexts...
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Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
2016-04-24 03:54:11 +10:00
Xunto
21079cc8eb
Fix bug that was leading to oversized tooltips containing multiline text when it have multiple lines
2016-04-23 21:12:53 +10:00
Ekdohibs
2177f3090e
Fix mainmenu code downloading the public serverlist twice.
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Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2016-04-22 23:39:54 +10:00
est31
7a6502a7a5
CONTRIBUTING: disallow signed git commits
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They break bzr-git, and bzr-git breaks the Minetest PPAs.
2016-04-22 00:46:07 +02:00
Ekdohibs
c350cfb50b
Make logging use a fixed-length buffer to avoid race conditions.
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Previously, race conditions occurred inside logging, that caused
segfaults because a thread was trying to use an old pointer that
was freed when the string was reallocated. Using a fixed-length buffer
avoids this, at the cost of cutting too long messages over seveal lines.
2016-04-21 10:15:17 +01:00
paramat
5c32c5e945
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
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The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
2016-04-21 10:15:12 +01:00
paramat
9b437088df
Textures: Replace menu background fallback dirt_bg.png with empty sky texture
2016-04-21 10:15:05 +01:00
Auke Kok
a60aa8e226
Fix timer initialization.
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This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.
replaces #4003
2016-04-21 10:14:59 +01:00
kilbith
8cf26bb0bb
Mainmenu: Code cleaning
2016-04-20 21:31:40 +10:00
kilbith
65db88d24e
Mainmenu: Unify favorite servers with main serverlist
2016-04-20 21:31:40 +10:00
paramat
fed5dd3b5d
Mgv7: Combine mountain terrain generation with base terrain generation
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Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced
generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
2016-04-20 06:51:20 +01:00
Auke Kok
855a305057
falling: walk 4 additional diagonally down directions.
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This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2016-04-20 06:51:11 +01:00