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mirror of https://github.com/moparisthebest/minetest synced 2024-11-14 13:25:25 -05:00
Commit Graph

235 Commits

Author SHA1 Message Date
ShadowNinja
cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
BlockMen
a020d1b653 Allow taking screenshots of formspecs and move message to chat 2014-09-21 19:15:48 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
Kahrl
587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
RealBadAngel
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
167df02e3d Send max number of characters instead of asserting in case of too long chat messages 2014-05-11 15:39:38 +02:00
sapier
5c6cf630de Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes 2014-05-11 15:32:15 +02:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
9370f5657a Add hack to avoid 2s startup delay on local games 2014-05-02 00:18:25 +02:00
sapier
c03d7dc8a7 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Novatux
062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
sapier
f4f98c9550 Remove lots of dead code
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
sapier
e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
RealBadAngel
21f1bec724 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
khonkhortisan
2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier
9edb91da57 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
sapier
8b0b857eaa Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
Perttu Ahola
d76957ee22 Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
PilzAdam
5fd92d67d5 Remove an unused function and include from client.cpp 2013-12-15 19:57:08 +01:00
sapier
e9e9fd7c3f Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
Kahrl
0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
sapier
04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
proller
8903c68460 Correct useragent in http queries
Net struct init
2013-11-06 00:50:32 +04:00
kwolekr
d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
PilzAdam
7860097eda Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
proller
06cdce1e12 Weather backward compatibility 2013-08-02 00:51:36 +04:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
proller
ac7a44792c Masterserver mods announse, ipv6, better curl errors 2013-07-13 00:19:05 +04:00
Kahrl
b3001bcd6e When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
Kahrl
922a30ee47 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
Kahrl
8161ab573f Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
proller
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
MetaDucky
5e80df46b8 Fix typo in particle spawning 2013-05-20 16:24:07 +02:00
PilzAdam
9397b5de08 Fix memory leak in MeshUpdateThread 2013-05-18 01:52:18 +02:00
Zeg9
bda62bd3bf Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00