Perttu Ahola
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cebc8c78a4
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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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94feb62b08
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When digging a node, don't switch to punching an object without raising button
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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941176cd65
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Default to saving stuff more often to minimize lag caused by a single save
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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251b015210
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Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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616bad96af
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Don't print all block saves to verbosestream; rather print counts of distinct modifiers
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1b765b9740
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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811ac5ac3a
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Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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901d98b687
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Optimize map generator for the dynamic content ids a bit
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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4503b03b26
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Make added nodes give the corresponding NodeItem as of now (placeholder code)
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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0e64406b06
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Fix tool wear
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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1220b642eb
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Falling sand and gravel
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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cc03718d3c
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Node place/dig Lua callbacks
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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d7cb6146c8
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Fix crafted tools being a very tiny bit worn in default/init.lua
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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4f021fc7dd
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Remove crafting definitions from content_craft.cpp
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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498ebef357
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Add classic crafting recipes to default/init.lua
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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cebbaf1664
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Catch SerializationError in CCraftDefManager::getCraftResult()
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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227e067512
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Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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9d5b458479
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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8dd3622c6d
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Improve item serialization
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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564c3a9c96
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Allow inputting nodename of MaterialItem in ItemSpec::checkItem
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2011-11-29 19:13:48 +02:00 |
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Perttu Ahola
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4725e5c52e
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Fix another silly mistake making CONTENT_IGNORE definition not being what it should
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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106027fc29
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Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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d1298fe5e7
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Actually fill in the NewNameGetter names to allow map generator operation and crafting
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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eabfb370ac
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MapNode constructor to allow ndef+name
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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62164d955c
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Initial node definition stuff
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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a5545593ba
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Fix camera MaterialItem draw logic
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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f68fa667c8
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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7a29b14a20
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Improved MaterialItem (stores nodename)
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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df8346ef4d
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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2011-11-29 19:13:47 +02:00 |
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Perttu Ahola
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c0f6395cf0
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Node definition names
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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50d63e4b0a
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Add name field to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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6a417c538f
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Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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7fae32095a
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Remove old comments
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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37a5f8a30b
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Move cook result properly to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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f107967fdc
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Remove node content-dependent stuff from map.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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a793533d1a
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Remove content_mapnode.h and nodedef.h #includes
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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3318d0b4b8
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Remove content dependencies from mapblock.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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81f1cc662f
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Remove #include <content_mapnode.h> from game.cpp
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2011-11-29 19:13:46 +02:00 |
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Perttu Ahola
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28fe2987a0
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Saner sized sapling
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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26abf6fd82
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Cut down content transfer verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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594b189569
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Cut down TextureSource verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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7696a38543
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Improve loading screen and protocol
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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cde35d1606
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Clean nodefeat and content_mapnode a bit
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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9fc78cbece
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Fix flowing water being always opaque
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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e4dff41560
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Fix MaterialProperties serialization (constant_time was missing)
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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2f2392f783
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Improve glass
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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c3703ded95
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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e5fd010a6c
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Replace direct irrlicht texture fetching in CAO content with TextureSource
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2011-11-29 19:13:44 +02:00 |
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