Perttu Ahola
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82a460ec90
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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8bd178c2e5
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If available, use local textures instead of those sent by server
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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e8a9578774
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Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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594b189569
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Cut down TextureSource verbosity
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2011-11-29 19:13:45 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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01ae0daea5
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Properly update textures in node definitions
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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45fc45a49e
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Sending of textures WIP
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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e71744b918
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Modify mod and texture directory hierarchies
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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ee8b6d3444
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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05ab58cd14
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Automate texture listing for texture atlas making
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2011-10-18 11:31:23 +03:00 |
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Perttu Ahola
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162619a426
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Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel
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2011-10-16 23:41:43 +03:00 |
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Perttu Ahola
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67a6bc4ab5
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
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Perttu Ahola
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
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Perttu Ahola
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43a28f04fa
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mobv2
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2011-10-15 02:28:57 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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d28ea57083
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Note about texture atlas
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2011-09-07 01:27:04 +03:00 |
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Perttu Ahola
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b82952bdba
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Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
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2011-09-06 17:13:24 +03:00 |
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Perttu Ahola
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835d2e4b5f
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Removed assert if creating texture atlas image fails; cancel creating image instead.
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2011-08-12 17:17:47 +03:00 |
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Perttu Ahola
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c9e615bde4
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Updated the texture atlas a bit
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2011-07-24 12:45:52 +03:00 |
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Perttu Ahola
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8d84086f35
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removed unnecessary verbosity from debug output of tile.cpp
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2011-07-24 10:12:08 +03:00 |
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Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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969fbb189d
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
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Ciaran Gultnieks
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2e1a69c3b1
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Added glass, with rendering and furnace support.
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2011-05-09 19:22:07 +01:00 |
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Perttu Ahola
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67529acf5f
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added cobblestone to the texture atlas
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2011-04-29 18:30:34 +03:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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74f4a0ece8
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Set ambient light in inventory cube generation
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2011-02-18 22:25:13 +02:00 |
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Perttu Ahola
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31572eaf8a
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removed duplicate "bmp"
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2011-02-17 19:13:27 +02:00 |
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Perttu Ahola
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3264ac4390
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Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
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2011-02-17 19:07:14 +02:00 |
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Perttu Ahola
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ff6a348bb1
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fixed slight error in server build
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2011-02-15 22:27:10 +02:00 |
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Perttu Ahola
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a0e8f3afd3
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might work good on cmake+msvc now
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2011-02-15 20:53:29 +02:00 |
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Perttu Ahola
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f0e739b69e
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smgr->drop() is now used in tile.cpp
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2011-02-15 12:19:33 +02:00 |
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Perttu Ahola
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607f548712
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cube inventory texture rendering thing (not good yet)
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2011-02-14 16:10:46 +02:00 |
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Perttu Ahola
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e9fe230381
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Use random-generated fallback textures when real textures are not found
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2011-02-12 14:01:23 +02:00 |
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Perttu Ahola
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6e2cd15902
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more stuff...
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2011-02-11 20:55:28 +02:00 |
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Perttu Ahola
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804b2647ce
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
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Perttu Ahola
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841ac10e5c
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fixes toward mingw compatibility
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2011-02-10 15:55:15 +02:00 |
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Perttu Ahola
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a7b158fada
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some texture stuff
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2011-02-10 10:53:17 +02:00 |
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Perttu Ahola
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1704badc30
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
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Perttu Ahola
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9f882bf74d
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Reworked texture, material, mineral and whatever handling
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2011-01-26 00:41:06 +02:00 |
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Perttu Ahola
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d3a6a12bae
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removed alternative name "pressure" from param2
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2011-01-25 09:53:21 +02:00 |
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Perttu Ahola
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24e41ab4c8
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Mainly some texture tweaking
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2011-01-24 13:32:11 +02:00 |
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Perttu Ahola
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6b6c2d37ea
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
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Perttu Ahola
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699d0e9a5e
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minecraft-like crafting
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2010-12-25 01:54:39 +02:00 |
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Perttu Ahola
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3de176cc58
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crafting system!
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2010-12-22 16:30:23 +02:00 |
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Perttu Ahola
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3f5bad938a
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
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Perttu Ahola
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3b0bff2f74
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Cracking blocks while digging
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2010-12-21 02:25:47 +02:00 |
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Perttu Ahola
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123e8fdf53
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
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Perttu Ahola
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0ca9423b8b
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
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Perttu Ahola
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15a43c5ed0
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before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
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2010-12-18 13:10:37 +02:00 |
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Perttu Ahola
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f501cfd799
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tinkering around
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2010-12-14 13:14:43 +02:00 |
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Perttu Ahola
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8592a37efb
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added some missing files
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2010-12-14 01:59:56 +02:00 |
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