Kahrl
eccd1fdbed
Extend a delay in TestConnection from 50 to 100 milliseconds.
...
The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
2013-06-17 02:09:50 +02:00
kwolekr
d00e8bd31a
Fix nearly all warnings
2013-05-19 21:26:56 -04:00
PilzAdam
d5ca3b721e
Fix memory leak in run_tests()
2013-05-14 12:29:30 +02:00
sapier
04c3b17c78
fix various memory leaks
2013-04-09 02:23:07 -04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
kwolekr
d31f07bd4b
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
8ccdd3bdb4
Ranged support of protocol version on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
9714612999
unit test: TestNodedefSerialization
2012-11-29 22:08:25 +02:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Perttu Ahola
829f262c79
Fix terrible grammar in comment!
2012-07-22 20:36:06 +03:00
Perttu Ahola
38bb649582
Test zlib wrapper's handling of large data
2012-07-22 20:27:55 +03:00
Perttu Ahola
82855a04ec
Tweak test.c overally a bit
2012-07-22 20:26:54 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
e4bc76f55c
Add a bit of unit test for inventory
2012-06-03 22:31:02 +03:00
Perttu Ahola
0f3c2f6541
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
Perttu Ahola
56496ad5d8
Implement propagateSunlight for VoxelManipulator
2012-03-27 19:01:50 +03:00
Perttu Ahola
e71262463f
Add removeStringEnd()
2012-03-25 14:48:14 +03:00
Perttu Ahola
d81e783665
Clean unit test output
2012-03-10 17:10:16 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Perttu Ahola
24b1008d56
Remove unnecessary delays from large data transfer unit test
2012-01-24 12:50:10 +02:00
Perttu Ahola
a387c9b95d
Fix "illegal escape sequence" in MSVC (actually not illegal)
2012-01-22 22:00:29 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Kahrl
1c98ec94da
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
...
Conflicts:
src/test.cpp
2011-11-07 11:21:42 +02:00
Perttu Ahola
fa72e65b59
Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
2011-11-07 11:15:43 +02:00
Perttu Ahola
7d5d676eac
Infinite packet flood test for debugging the new network layer
2011-11-07 01:20:58 +02:00
Perttu Ahola
4b6138e69b
Improve Connection with threading and some kind of congestion control
2011-10-20 23:04:09 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
2b39be44e4
added an unit test for the Settings thingy (the python ConfigParser -like thing)
2011-07-22 13:10:58 +03:00
Perttu Ahola
2915bd5518
more reorganizing of map code
2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158
cleaned map stuff
2011-06-26 00:03:58 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
dc5319b6c9
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
e0f7bd4d57
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03 19:50:54 +03:00
Perttu Ahola
d065bae323
Ctrl+C handling on POSIX, some commands for server and other tweaking
2011-02-15 16:11:24 +02:00