mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-05 00:45:05 -05:00
Fix nearly all warnings
This commit is contained in:
parent
55a97f4605
commit
d00e8bd31a
@ -298,7 +298,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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f32 distance = speed_f.getLength();
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std::vector<DistanceSortedActiveObject> clientobjects;
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c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
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for (int i=0; i < clientobjects.size(); i++)
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for (size_t i=0; i < clientobjects.size(); i++)
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{
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if ((self == 0) || (self != clientobjects[i].obj)) {
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objects.push_back((ActiveObject*)clientobjects[i].obj);
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@ -31,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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infostream << "EmergeThread: " x << std::endl; }
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class Mapgen;
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class MapgenParams;
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class MapgenFactory;
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struct MapgenParams;
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struct MapgenFactory;
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class Biome;
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class BiomeDefManager;
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class EmergeThread;
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@ -910,7 +910,6 @@ void ServerEnvironment::clearAllObjects()
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if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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continue;
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u16 id = i->first;
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v3f objectpos = obj->getBasePosition();
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// Delete static object if block is loaded
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if(obj->m_static_exists){
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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@ -1031,8 +1030,6 @@ void ServerEnvironment::step(float dtime)
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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v3f playerpos = player->getPosition();
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// Move
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player->move(dtime, *m_map, 100*BS);
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@ -2072,8 +2069,6 @@ void ClientEnvironment::step(float dtime)
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*/
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{
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v3f lplayerpos = lplayer->getPosition();
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// Apply physics
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if(free_move == false && is_climbing == false)
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{
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@ -2197,7 +2192,6 @@ void ClientEnvironment::step(float dtime)
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i != m_players.end(); ++i)
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{
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Player *player = *i;
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v3f playerpos = player->getPosition();
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/*
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Handle non-local players
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@ -165,8 +165,6 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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v2s32 topleft = v2s32(10, 10);
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/*
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@ -112,8 +112,6 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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v2s32 topleft = v2s32(10+80, 10+70);
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/*
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@ -95,7 +95,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
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v2s32 size = rect.getSize();
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v2s32 topleft_client(40, 0);
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v2s32 size_client = size - v2s32(40, 0);
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/*
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Add stuff
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@ -96,7 +96,6 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
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v2s32 size = rect.getSize();
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v2s32 topleft_client(40, 0);
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v2s32 size_client = size - v2s32(40, 0);
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int volume=(int)(g_settings->getFloat("sound_volume")*100);
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/*
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Add stuff
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10
src/map.cpp
10
src/map.cpp
@ -288,10 +288,10 @@ void Map::unspreadLight(enum LightBank bank,
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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//v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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//MapNode n = block->getNode(relpos);
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u8 oldlight = j->second;
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@ -937,7 +937,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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*/
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v3s16 toppos = p + v3s16(0,1,0);
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v3s16 bottompos = p + v3s16(0,-1,0);
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//v3s16 bottompos = p + v3s16(0,-1,0);
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bool node_under_sunlight = true;
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std::set<v3s16> light_sources;
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@ -1246,7 +1246,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
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// Get the brightest neighbour node and propagate light from it
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v3s16 n2p = getBrightestNeighbour(bank, p);
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try{
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MapNode n2 = getNode(n2p);
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//MapNode n2 = getNode(n2p);
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lightNeighbors(bank, n2p, modified_blocks);
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}
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catch(InvalidPositionException &e)
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@ -2831,7 +2831,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
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sector = new ServerMapSector(this, p2d, m_gamedef);
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// Sector position on map in nodes
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v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
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//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
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/*
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Insert to container
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@ -375,8 +375,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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v3s16 blockpos = data->blockpos_requested;
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v3s16 blockpos_min = data->blockpos_min;
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v3s16 blockpos_max = data->blockpos_max;
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v3s16 blockpos_full_min = blockpos_min - v3s16(1,1,1);
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v3s16 blockpos_full_max = blockpos_max + v3s16(1,1,1);
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// Area of central chunk
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node_min = blockpos_min*MAP_BLOCKSIZE;
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@ -152,8 +152,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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v3s16 blockpos_min = data->blockpos_min;
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v3s16 blockpos_max = data->blockpos_max;
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v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1);
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v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1);
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node_min = blockpos_min * MAP_BLOCKSIZE;
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node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
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@ -87,7 +87,7 @@ class Map;
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class IGameDef;
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struct CollisionInfo;
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class PlayerSAO;
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class HudElement;
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struct HudElement;
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class Player
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{
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@ -227,7 +227,6 @@ int EnvRef::l_get_node_light(lua_State *L)
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time_of_day = 24000.0 * lua_tonumber(L, 3);
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time_of_day %= 24000;
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u32 dnr = time_to_daynight_ratio(time_of_day, true);
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MapNode n = env->getMap().getNodeNoEx(pos);
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try{
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MapNode n = env->getMap().getNode(pos);
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INodeDefManager *ndef = env->getGameDef()->ndef();
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@ -373,7 +372,7 @@ int EnvRef::l_add_item(lua_State *L)
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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//v3f pos = checkFloatPos(L, 2);
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// item
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ItemStack item = read_item(L, 3);
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if(item.empty() || !item.isKnown(get_server(L)->idef()))
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@ -147,7 +147,7 @@ v3s16 check_v3s16(lua_State *L, int index)
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video::SColor readARGB8(lua_State *L, int index)
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{
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video::SColor color;
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video::SColor color(0);
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "a");
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if(lua_isnumber(L, -1))
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@ -464,7 +464,7 @@ struct TestCompress: public TestBase
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std::string str_decompressed = os_decompressed.str();
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UTEST(str_decompressed.size() == data_in.size(), "Output size not"
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" equal (output: %u, input: %u)",
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str_decompressed.size(), data_in.size());
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(unsigned int)str_decompressed.size(), (unsigned int)data_in.size());
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for(u32 i=0; i<size && i<str_decompressed.size(); i++){
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UTEST(str_decompressed[i] == data_in[i],
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"index out[%i]=%i differs from in[%i]=%i",
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@ -264,7 +264,7 @@ void VoxelManipulator::clearFlag(u8 flags)
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// 0-1ms on moderate area
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TimeTaker timer("clearFlag", &clearflag_time);
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v3s16 s = m_area.getExtent();
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//v3s16 s = m_area.getExtent();
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/*dstream<<"clearFlag clearing area of size "
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<<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
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