MirceaKitsune
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ac97a7f70e
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3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
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2012-11-25 18:14:14 +02:00 |
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Perttu Ahola
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9cadaf824b
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Add dtime_s to entity activation
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2012-09-09 17:12:29 +03:00 |
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Perttu Ahola
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0a18dda158
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Remove special handling of creative mode
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2012-07-25 14:07:45 +03:00 |
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Perttu Ahola
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2795f44f03
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Server-side checking of digging; disable_anticheat setting
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2012-07-21 14:38:49 +03:00 |
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Kahrl
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1575448b1a
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Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-17 16:34:39 +03:00 |
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Perttu Ahola
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d0ea6f9920
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
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Perttu Ahola
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f0678979b1
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Add comment about ItemSAO being deprecated
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2012-06-11 22:10:48 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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c59d139eeb
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Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
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2012-04-08 23:16:15 +03:00 |
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Perttu Ahola
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5bd32eca0f
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Fix disabling of player movement cheat detection in singleplayer
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2012-04-01 13:37:07 +03:00 |
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Perttu Ahola
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491287c0af
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Don't apply player movement cheat detection in singleplayer
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2012-04-01 13:19:50 +03:00 |
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Perttu Ahola
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13159c1a48
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Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
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2012-03-31 17:08:39 +03:00 |
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Perttu Ahola
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ed1ff06867
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Fix the position of LuaEntityCAOs not getting updated at all
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2012-03-30 13:55:08 +03:00 |
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Perttu Ahola
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3241ad3ae8
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
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2012-03-30 13:34:21 +03:00 |
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Perttu Ahola
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9e7ccedba4
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ObjectProperties
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2012-03-30 12:51:51 +03:00 |
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Perttu Ahola
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92ae11bd3b
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Use GenericCAO in place of LuaEntityCAO and PlayerCAO
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2012-03-29 19:42:42 +03:00 |
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Perttu Ahola
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443f45eca1
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Add GenericCAO and player armor groups, but don't use them yet
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2012-03-29 16:10:11 +03:00 |
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Kahrl
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f8c3743991
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
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2012-03-29 14:05:45 +03:00 |
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Perttu Ahola
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f1d9880006
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
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Perttu Ahola
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f9da2c9507
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
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Perttu Ahola
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989aba1966
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
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Perttu Ahola
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8db89b8136
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LuaEntity armor groups
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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501b8fe743
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Damage groups WIP
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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e9cdb938fe
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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07ed57476f
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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562ac3bce9
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
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Kahrl
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6a76c226e1
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
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Perttu Ahola
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56f55ab1af
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Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
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2012-01-02 16:19:52 +02:00 |
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Perttu Ahola
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ff82b95800
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ObjectRef:get_entity_name() and fixing of comments in default/init.lua
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2012-01-02 13:12:56 +02:00 |
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Perttu Ahola
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008de2fb8f
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Delete unknown LuaEntities when punched
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2011-12-04 16:25:27 +02:00 |
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Perttu Ahola
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a17efe6e8f
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Remove obsolete createPickedUpItem()
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2011-12-02 11:54:23 +02:00 |
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Perttu Ahola
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e8b0722137
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Add time_from_last_punch to Lua API
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2011-12-02 11:51:41 +02:00 |
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Perttu Ahola
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af32240545
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Players are more like objects + related stuff
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2011-12-01 23:33:48 +02:00 |
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Perttu Ahola
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ee0d3bacbc
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
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Kahrl
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d6b30dd3a5
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CraftItem rework and Lua interface
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2011-11-29 19:13:58 +02:00 |
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Perttu Ahola
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82a460ec90
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
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Perttu Ahola
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70363847aa
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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2011-11-29 19:13:53 +02:00 |
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Perttu Ahola
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290e921920
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
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Perttu Ahola
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0ce0c8fcfb
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
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2011-11-29 19:13:49 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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7b802c547d
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Handle undefined objects better
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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75a0ca6bd6
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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38944467d3
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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23adfff4fe
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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b35adfbd2d
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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526eedf98e
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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dcedfdacd1
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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