Kahrl
|
392485aa45
|
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
|
2011-12-03 11:47:37 +02:00 |
|
Perttu Ahola
|
1da3a8e24b
|
Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling
|
2011-12-01 13:00:27 +02:00 |
|
Perttu Ahola
|
146be1f0b6
|
Fix texture atlas not being created correctly
|
2011-12-01 12:43:17 +02:00 |
|
Perttu Ahola
|
c8211ceb3e
|
Some MSVC fixes
|
2011-11-29 19:13:57 +02:00 |
|
Perttu Ahola
|
026979e39d
|
Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
|
2011-11-29 19:13:57 +02:00 |
|
Perttu Ahola
|
82a460ec90
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
|
Perttu Ahola
|
8bd178c2e5
|
If available, use local textures instead of those sent by server
|
2011-11-29 19:13:53 +02:00 |
|
Perttu Ahola
|
e8a9578774
|
Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
|
2011-11-29 19:13:50 +02:00 |
|
Perttu Ahola
|
594b189569
|
Cut down TextureSource verbosity
|
2011-11-29 19:13:45 +02:00 |
|
Perttu Ahola
|
eed727c61b
|
Completely generalized mesh generation; ContentFeatures serialization
|
2011-11-29 19:13:44 +02:00 |
|
Perttu Ahola
|
01ae0daea5
|
Properly update textures in node definitions
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
45fc45a49e
|
Sending of textures WIP
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
e71744b918
|
Modify mod and texture directory hierarchies
|
2011-11-29 19:13:43 +02:00 |
|
Perttu Ahola
|
c6fd2986d4
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
|
Perttu Ahola
|
64996422c0
|
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
|
2011-11-29 19:13:40 +02:00 |
|
Perttu Ahola
|
ee8b6d3444
|
Move images to data/textures and fix some path stuff; hope that installation still works
|
2011-11-29 19:11:04 +02:00 |
|
Perttu Ahola
|
05ab58cd14
|
Automate texture listing for texture atlas making
|
2011-10-18 11:31:23 +03:00 |
|
Perttu Ahola
|
162619a426
|
Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel
|
2011-10-16 23:41:43 +03:00 |
|
Perttu Ahola
|
67a6bc4ab5
|
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
|
2011-10-16 16:16:47 +03:00 |
|
Perttu Ahola
|
b65a5aceb0
|
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
|
2011-10-16 14:57:53 +03:00 |
|
Perttu Ahola
|
43a28f04fa
|
mobv2
|
2011-10-15 02:28:57 +03:00 |
|
Perttu Ahola
|
9e46cbf7ea
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
|
Perttu Ahola
|
d28ea57083
|
Note about texture atlas
|
2011-09-07 01:27:04 +03:00 |
|
Perttu Ahola
|
b82952bdba
|
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
|
2011-09-06 17:13:24 +03:00 |
|
Perttu Ahola
|
835d2e4b5f
|
Removed assert if creating texture atlas image fails; cancel creating image instead.
|
2011-08-12 17:17:47 +03:00 |
|
Perttu Ahola
|
c9e615bde4
|
Updated the texture atlas a bit
|
2011-07-24 12:45:52 +03:00 |
|
Perttu Ahola
|
8d84086f35
|
removed unnecessary verbosity from debug output of tile.cpp
|
2011-07-24 10:12:08 +03:00 |
|
Perttu Ahola
|
7538b4c620
|
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
|
2011-06-25 04:25:14 +03:00 |
|
Perttu Ahola
|
969fbb189d
|
All textures are are now searched first from the directory specified by the texture_path setting.
|
2011-05-21 11:07:03 +03:00 |
|
Ciaran Gultnieks
|
2e1a69c3b1
|
Added glass, with rendering and furnace support.
|
2011-05-09 19:22:07 +01:00 |
|
Perttu Ahola
|
67529acf5f
|
added cobblestone to the texture atlas
|
2011-04-29 18:30:34 +03:00 |
|
Perttu Ahola
|
c8be58a65c
|
A third try on terrain generation. No trees yet.
|
2011-02-28 02:01:40 +02:00 |
|
Perttu Ahola
|
74f4a0ece8
|
Set ambient light in inventory cube generation
|
2011-02-18 22:25:13 +02:00 |
|
Perttu Ahola
|
31572eaf8a
|
removed duplicate "bmp"
|
2011-02-17 19:13:27 +02:00 |
|
Perttu Ahola
|
3264ac4390
|
Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
|
2011-02-17 19:07:14 +02:00 |
|
Perttu Ahola
|
ff6a348bb1
|
fixed slight error in server build
|
2011-02-15 22:27:10 +02:00 |
|
Perttu Ahola
|
a0e8f3afd3
|
might work good on cmake+msvc now
|
2011-02-15 20:53:29 +02:00 |
|
Perttu Ahola
|
f0e739b69e
|
smgr->drop() is now used in tile.cpp
|
2011-02-15 12:19:33 +02:00 |
|
Perttu Ahola
|
607f548712
|
cube inventory texture rendering thing (not good yet)
|
2011-02-14 16:10:46 +02:00 |
|
Perttu Ahola
|
e9fe230381
|
Use random-generated fallback textures when real textures are not found
|
2011-02-12 14:01:23 +02:00 |
|
Perttu Ahola
|
6e2cd15902
|
more stuff...
|
2011-02-11 20:55:28 +02:00 |
|
Perttu Ahola
|
804b2647ce
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
|
Perttu Ahola
|
841ac10e5c
|
fixes toward mingw compatibility
|
2011-02-10 15:55:15 +02:00 |
|
Perttu Ahola
|
a7b158fada
|
some texture stuff
|
2011-02-10 10:53:17 +02:00 |
|
Perttu Ahola
|
1704badc30
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
|
Perttu Ahola
|
9f882bf74d
|
Reworked texture, material, mineral and whatever handling
|
2011-01-26 00:41:06 +02:00 |
|
Perttu Ahola
|
d3a6a12bae
|
removed alternative name "pressure" from param2
|
2011-01-25 09:53:21 +02:00 |
|
Perttu Ahola
|
24e41ab4c8
|
Mainly some texture tweaking
|
2011-01-24 13:32:11 +02:00 |
|
Perttu Ahola
|
6b6c2d37ea
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
|
Perttu Ahola
|
699d0e9a5e
|
minecraft-like crafting
|
2010-12-25 01:54:39 +02:00 |
|