Perttu Ahola
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96b71236ed
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Clean headers a bit
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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3b77a63d5d
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64fa59e24f
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Generic NodeMetadata text input
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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79c9f14aec
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Generalize selection boxes
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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2ef414d05f
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Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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77cf27b82b
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Clean code and modify comments in mapnode_contentfeatures.h
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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f8c9b70379
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Scripting: Allow multiple global step callbacks and improve documentation
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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7b802c547d
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Handle undefined objects better
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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73bb3bc595
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Scripting WIP: Add global environment step function on_step
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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0b97ad8384
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ServerRemotePlayer implements ServerActiveObject
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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ddaff2d653
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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75a0ca6bd6
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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38944467d3
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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23adfff4fe
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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b35adfbd2d
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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526eedf98e
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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dcedfdacd1
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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ea8d6d7abd
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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f145d498a6
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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41c91391fc
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Scripting WIP; Lua entity step callback works
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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1ddfdc55dd
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Add textures in data/textures (appeared to not have been added)
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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a6a1e6ed1a
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random scripting work-in-progress
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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f8430723e0
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Add the default.lua script
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2011-11-29 19:13:38 +02:00 |
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Perttu Ahola
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bfc68d3151
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Scripting WIP
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2011-11-29 19:13:38 +02:00 |
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Perttu Ahola
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ee8b6d3444
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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2115a766f6
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Make it actually build
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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d1a5e97a7f
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Add Lua
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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7372282a72
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Better spawn position finding and checking
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2011-11-13 03:17:42 +02:00 |
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Perttu Ahola
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bc0e5c0063
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Update changelog and call this 0.3.1
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2011-11-09 12:07:40 +02:00 |
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Perttu Ahola
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045e32b6ec
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
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Perttu Ahola
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fea55a9b87
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Call this 0.3.dev-20111108
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2011-11-08 02:13:29 +02:00 |
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Perttu Ahola
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763da10c7b
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Reset block usage timer on client only if it is very probably drawn
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2011-11-08 02:13:22 +02:00 |
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Kahrl
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1c98ec94da
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:
src/test.cpp
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2011-11-07 11:21:42 +02:00 |
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Kahrl
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28660b4c1a
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utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
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2011-11-07 11:19:56 +02:00 |
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Perttu Ahola
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fa72e65b59
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Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
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2011-11-07 11:15:43 +02:00 |
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Perttu Ahola
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7d5d676eac
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Infinite packet flood test for debugging the new network layer
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2011-11-07 01:20:58 +02:00 |
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Constantin Wenger
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61f2cc45c2
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Command-line signal handling for Windows
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2011-11-06 19:24:44 +02:00 |
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Perttu Ahola
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c1d92d72e1
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Make water invisible next to underwater glass
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2011-11-05 23:30:27 +02:00 |
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Perttu Ahola
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4f71a9fbde
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Improve "compile on Windows" section in readme
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2011-11-05 14:48:32 +02:00 |
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Perttu Ahola
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4142b8c352
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Call this version 0.3.dev-20111104
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2011-11-04 22:16:36 +02:00 |
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Perttu Ahola
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d0fdfd44c5
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
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Perttu Ahola
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f5995337e8
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Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
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2011-11-03 23:04:56 +02:00 |
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Perttu Ahola
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1469196d3b
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Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt
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2011-11-03 21:36:42 +02:00 |
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Perttu Ahola
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e9fd3def90
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Make CONTENT_IGNORE to not block the view when occlusion culling
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2011-11-03 20:45:44 +02:00 |
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Perttu Ahola
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a2af490b7b
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Disable mipmapping because it is sometimes ugly
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2011-11-03 20:17:18 +02:00 |
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Perttu Ahola
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4964daa5be
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Possible fix to bases of islands/hills getting culled out too early
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2011-11-03 15:10:58 +02:00 |
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Perttu Ahola
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718086f383
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Tune occlusion culling a bit more
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2011-11-03 13:35:32 +02:00 |
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Perttu Ahola
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339b7588d2
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Tune occlusion culling a bit
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2011-11-03 13:35:09 +02:00 |
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