Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Kahrl
c1479a2732
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
Perttu Ahola
e5650bb549
Make liquid_alternative_* to be strings
2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de
Store metadata as metadata name in node definition
2011-11-29 19:13:51 +02:00
Perttu Ahola
d1298fe5e7
Actually fill in the NewNameGetter names to allow map generator operation and crafting
2011-11-29 19:13:47 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
50d63e4b0a
Add name field to ContentFeatures
2011-11-29 19:13:46 +02:00
Perttu Ahola
6a417c538f
Remove burn time definitions from FurnaceNodeMetadata
2011-11-29 19:13:46 +02:00
Perttu Ahola
37a5f8a30b
Move cook result properly to ContentFeatures
2011-11-29 19:13:46 +02:00
Perttu Ahola
28fe2987a0
Saner sized sapling
2011-11-29 19:13:45 +02:00
Perttu Ahola
cde35d1606
Clean nodefeat and content_mapnode a bit
2011-11-29 19:13:45 +02:00
Perttu Ahola
c3703ded95
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
2011-11-29 19:13:44 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
ff34955a0d
Remove commented out code
2011-11-29 19:13:44 +02:00
Perttu Ahola
a48a0e77eb
Prepare more for node definition serialization
2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
e9620d9c8c
Make fence post selection box smaller and create code to allow node placement to the side of a static box
2011-11-29 19:13:42 +02:00
Perttu Ahola
de51f87e05
Tune gravel and picks
2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
72884bf85f
Tune the tool speed thing
2011-11-29 19:13:41 +02:00
Perttu Ahola
f97d4355be
New kind of tool speed and wear calculation thingy
2011-11-29 19:13:41 +02:00
Perttu Ahola
79c9f14aec
Generalize selection boxes
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
045e32b6ec
Fix water-glass and water-lava surfaces
2011-11-08 16:17:38 +02:00
Perttu Ahola
d0fdfd44c5
Add option to set water opaque (mainly for stylistic choice)
2011-11-03 23:06:57 +02:00
Perttu Ahola
554f7f120c
Improve rendering and fix tiling in mesh generation
2011-10-18 13:56:35 +03:00
Perttu Ahola
05ab58cd14
Automate texture listing for texture atlas making
2011-10-18 11:31:23 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
a7833cca22
Merge remote-tracking branch 'marktraceur/master'
2011-09-26 22:41:06 +03:00
Perttu Ahola
061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
2011-09-26 15:10:02 +03:00
Mark Holmquist
bc01ae4cbd
Fixed merge issues with saplings, ready to pull now!
2011-09-23 18:19:47 -07:00
Mark Holmquist
85f119e1e6
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23 18:13:53 -07:00
darkrose
582e450bad
added locking chests - clean patch
2011-09-22 19:11:48 +10:00
Kahrl
ab42549b1e
Wielded tool updates, leaves and glass work now
2011-09-19 17:08:42 +02:00
sfan5
6496b1cf1f
Removed Spaces
2011-09-11 18:16:07 +02:00
sfan5
c0caedc373
Added Apple Trees
2011-09-11 17:50:44 +02:00
Kahrl
c0b35fa429
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07 19:21:28 +02:00
Perttu Ahola
8e26c5c066
Add note about trans_table_19.
2011-09-07 01:19:48 +03:00
Perttu Ahola
b82952bdba
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-09-06 17:13:24 +03:00
Perttu Ahola
efd8dabd91
Lava is now better visible inside water. (a crappy hack)
2011-08-23 03:01:01 +03:00
Giuseppe Bilotta
1eb14c7743
Viscous fluids
2011-08-16 20:37:46 +02:00
Perttu Ahola
0c7e7f4998
Non-vertex-alpha texture material for lava
2011-08-15 12:08:41 +03:00
Perttu Ahola
8ab77f4153
Added #define WATER_ALPHA in content_mapnode.cpp
2011-08-15 11:51:33 +03:00
Perttu Ahola
472585a7e8
tuned lava/universal damage code
2011-08-15 11:49:39 +03:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Nils Dagsson Moskopp
363487c97b
* less clumsy ladder texture, based on rails
2011-08-01 15:47:02 +02:00