Commit Graph

973 Commits

Author SHA1 Message Date
Perttu Ahola 4914eb29d1 Replace M_PI with PI 2011-10-16 00:24:51 +03:00
Perttu Ahola 825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections 2011-10-15 23:07:43 +03:00
Perttu Ahola fd6452749e Resource file handling for exe icon for MinGW 2011-10-15 17:05:16 +03:00
Perttu Ahola 7c2639ddd9 Make view bobbing amount configurable 2011-10-15 16:32:24 +03:00
Perttu Ahola 3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) 2011-10-15 16:04:25 +03:00
Perttu Ahola 94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example 2011-10-15 15:02:28 +03:00
Perttu Ahola 74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola 5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola 43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola 080002f8ed Lock mutex when accessing m_env in Server::~Server 2011-10-14 12:39:25 +03:00
Perttu Ahola 853a78681e In CMake scripts: New version number, fix MSVC stuff 2011-10-14 09:55:39 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola b60b58b627 Saner block modification flag operation for not saving everything always 2011-10-12 10:53:37 +03:00
Perttu Ahola a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
Perttu Ahola 9a7471b740 Rotate wielded tool the right way and modify axe graphics accordingly 2011-09-26 16:10:54 +03:00
Perttu Ahola 061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
Perttu Ahola 2ecd53ce09 Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit 2011-09-26 15:09:04 +03:00
Perttu Ahola b9e680d06c Server user limit configuration option 2011-09-26 11:57:51 +03:00
Perttu Ahola 0ccc0ac927 Merge remote-tracking branch 'darkrose/master' 2011-09-26 11:57:28 +03:00
Joshua Beck ae561d705f Fixed null pointer dereference errors found by cppcheck 2011-09-24 02:11:43 -05:00
Mark Holmquist bc01ae4cbd Fixed merge issues with saplings, ready to pull now! 2011-09-23 18:19:47 -07:00
Mark Holmquist 319f43e6d2 Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23 18:14:35 -07:00
Mark Holmquist 85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
darkrose 8b875d71d1 remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
Perttu Ahola 789c88509c Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros 2011-09-23 08:48:58 +03:00
Perttu Ahola bdf54908aa Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it 2011-09-22 20:47:47 +03:00
darkrose 582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
Perttu Ahola ae6d83a41e Better apple tree generation 2011-09-21 23:31:55 +03:00
Kahrl 3e012122d1 Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
Kahrl a4a2c34831 reduce view bobbing slightly 2011-09-21 15:54:06 +02:00
Kahrl 36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). 2011-09-21 01:42:52 +02:00
Kahrl 6599002149 fix a numerical problem, but tool is still jittery 2011-09-20 18:25:29 +02:00
Kahrl cbd2bcf102 Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there 2011-09-20 18:19:26 +02:00
Kahrl 01f3ae1c50 Digging animation 2011-09-20 11:06:16 +02:00
Kahrl eaff4616ad fix some normals 2011-09-19 17:11:53 +02:00
Kahrl ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
Kahrl 02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
Kahrl 36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl 4ed837bcfa trying some view bobbing changes 2011-09-18 17:02:30 +02:00
Kahrl 54f3796f91 Oops, up vector is needed. 2011-09-18 02:24:43 +02:00
Kahrl ae66d611f2 This looks more like MC view bobbing, but still not even close 2011-09-18 02:17:39 +02:00
Perttu Ahola b22cb69a15 Merge remote-tracking branch 'sfan5/apple-trees' 2011-09-16 19:09:13 +03:00
Kahrl 40707e3c5b SQLite needs to be linked with -ldl on some Linux distros. 2011-09-16 19:06:45 +03:00
Kahrl acfb2bb8bc Revert some changes that could lead to slower map transfer and increaed network load. 2011-09-16 18:03:58 +02:00
Kahrl 63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. 2011-09-15 01:53:42 +02:00
Kahrl fc92da4324 View bobbing is slower in the water. 2011-09-15 01:53:42 +02:00
sfan5 88dc8c694e Added Iron Apple which heals 4 Hearts 2011-09-12 20:10:17 +02:00
sfan5 785a2fd23a Changed the Heal Amount of Apples from 6 to 2 2011-09-12 19:44:26 +02:00
sfan5 4328a6442b Fixed duplication bug 2011-09-11 19:17:14 +02:00
sfan5 6496b1cf1f Removed Spaces 2011-09-11 18:16:07 +02:00
sfan5 c0caedc373 Added Apple Trees 2011-09-11 17:50:44 +02:00
Kahrl 524cf237b8 inventory displays tool breakage bar again 2011-09-08 17:45:39 +02:00
Kahrl e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl 71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
Kahrl f2ec226521 minor view bobbing improvements 2011-09-08 13:34:28 +02:00
Kahrl 0931d4b7ff make it slightly less annoying :o) 2011-09-08 13:14:59 +02:00
Kahrl ccadebabba Implemented view bobbing (testing simple lemniscate shape) 2011-09-08 13:03:55 +02:00
Kahrl 18771a39cf Commented out debug statements again 2011-09-08 01:24:47 +02:00
Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
JacobF f31b0a3361 Display which tool the player is holding
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Perttu Ahola d28ea57083 Note about texture atlas 2011-09-07 01:27:04 +03:00
Perttu Ahola 8e26c5c066 Add note about trans_table_19. 2011-09-07 01:19:48 +03:00
Perttu Ahola 5c1074aa7d Remove block file from disk when saved to database 2011-09-06 20:28:45 +03:00
JacobF bd72091150 Pause in unloaded territory instead of collide 2011-09-06 20:07:43 +03:00
Perttu Ahola faf3d7902a Make Connection::Send cancel silently if peer doesn't exist. 2011-09-06 19:39:23 +03:00
Perttu Ahola 3c30ab2807 Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate() 2011-09-06 19:16:36 +03:00
Perttu Ahola 310fa10035 Merge remote-tracking branch 'queatz/sqlite-map' 2011-09-06 18:04:02 +03:00
Perttu Ahola bc847e8cc2 Fix bug in posix file/directory removal wrapper, as pointed out by kahrl 2011-09-06 17:52:03 +03:00
Perttu Ahola b82952bdba Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) 2011-09-06 17:13:24 +03:00
Kahrl 570a8dbf22 allow specifying a fixed seed in the config file for generating the map (fixed_map_seed) 2011-09-06 17:05:17 +03:00
JacobF c68ea19e8d Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
2011-09-06 16:36:11 +03:00
JacobF d670c831c2 These numbers were well exceeding 2^32... 2011-09-04 17:01:28 -04:00
JacobF d1a16f24cf Initial sqlite3 maps.
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
JacobF 2d872ce3fa Furnace was crashing stuff again 2011-09-02 17:33:06 -04:00
JacobF e3c58eff1c Merge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map 2011-09-02 16:59:17 -04:00
JacobF 99de37ff94 Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
JacobF 5e3b9e3578 * Furnace would say it was overloaded when it had a non-cookable source
* I didn't understand that expression last fix and now the furnace would burn fuel
even when it had no source item.
2011-09-01 15:39:15 -04:00
JacobF 6415528f96 If there was no source item in a furnace it would cause a segmentation fault. 2011-08-30 11:38:53 -04:00
Perttu Ahola 4af1f2963c Merge remote-tracking branch 'kahrl/dissector' 2011-08-30 14:24:33 +03:00
Perttu Ahola ba0322f353 Merge remote-tracking branch 'queatz/mmb10' 2011-08-30 14:24:23 +03:00
Perttu Ahola 1a705523c0 Merge remote-tracking branch 'queatz/furnace-is-not-blackhole' 2011-08-30 14:24:12 +03:00
Perttu Ahola 87b9e5467d Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape' 2011-08-30 14:24:07 +03:00
Perttu Ahola 625dac8d8c Merge remote-tracking branch 'queatz/privs' 2011-08-30 14:23:44 +03:00
JacobF 134e49cc8e Merged 2 branches because they relied on each other.
This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
 - This caused small fuels to cook slower than meant to
 - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25 19:27:50 -04:00
Kahrl 3edf2bb417 dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h 2011-08-25 21:31:28 +02:00
JacobF e278742c5e Middle mouse click will move 10 items around at a time. 2011-08-25 12:43:19 -04:00
JacobF ef08163c38 Don't remove furnace if something is inside it. 2011-08-24 18:53:06 -04:00
JacobF 2e82268a67 If a user doesn't have build rights, don't allow them to move items to and from their inventory 2011-08-23 22:08:09 -04:00
JacobF 00bdfad5f6 The password box in the mainmenu is focused if there is already a name and address filled in 2011-08-23 22:06:35 -04:00
Perttu Ahola efd8dabd91 Lava is now better visible inside water. (a crappy hack) 2011-08-23 03:01:01 +03:00
Perttu Ahola e4f443a57a Inventory transparency; very loosely based on sapier's commits.
Also contains some commented-out code for testing out different looks
in the future.
2011-08-23 00:33:38 +03:00
Perttu Ahola d4df20a913 if creative mode and player has no build privileges, cannot drop items. 2011-08-22 22:55:17 +03:00
Perttu Ahola db495668ae Fixed water mesh generation acting weird next to sand 2011-08-22 22:44:43 +03:00
Perttu Ahola 996c653490 Fix byte count in serialization of "F1000"
Some access violations and segfaults and strange behaviour might have
been caused by this.
2011-08-22 22:17:26 +03:00
Perttu Ahola 4acad897cf Fixed some protocol comment errors in clientserver.h and elsewhere
-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
2011-08-22 22:04:46 +03:00
Giuseppe Bilotta b37fffc2c5 Hopefully fix 'dangling water'
If a block has (at least visible) liquids, the block below should also
be flowed in.
2011-08-22 21:45:13 +03:00
Perttu Ahola a99450ab72 Possibly fixed the extremely rare PeerNotFound loop bug.
See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
2011-08-22 21:27:11 +03:00
Perttu Ahola 5415256a52 Merge remote-tracking branch 'oblomov/me_cmd' 2011-08-22 14:46:54 +03:00
Perttu Ahola 836e43db60 Merge remote-tracking branch 'oblomov/new_input' 2011-08-22 14:46:52 +03:00
Giuseppe Bilotta 9c94538fb7 Change way commands are displayed in chat window 2011-08-22 13:43:53 +02:00
Giuseppe Bilotta 53eedd3ba4 Introduce hotkey for calling up a command window
This is just a chat window with the / text pre-loaded.
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta 42134bb49e Send KEY_END when (re)creating a text input
This ensures that on creation and when resizing the cursor is at the end
of the text rather than at the beginnig.
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta 0488bf54d3 /me command 2011-08-22 13:02:08 +02:00
Giuseppe Bilotta da19aee307 Server now supports replies without prefix 2011-08-22 13:02:08 +02:00
Giuseppe Bilotta d2c0b4905a Defines for server command context flags 2011-08-22 13:02:08 +02:00
Giuseppe Bilotta 153f07fdfb Remove distinction between /# and / commands
No need to make the server command syntax more complicated than
necessary. If the need ever arise, we'll find some other way to
distinguish the client commands. Also, the /# syntax is deprecated and
will be made obsolete in time.
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta 7e610aece5 Overhaul the input system
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
2011-08-22 13:01:11 +02:00
Giuseppe Bilotta 16aedc0ef6 Fix typos in key names 2011-08-22 12:52:15 +02:00
Perttu Ahola 6596e585fe Flowing lava updates lighting 2011-08-22 13:19:07 +03:00
Perttu Ahola f98eda4d52 Merge remote-tracking branch 'oblomov/liquid_fixes' 2011-08-22 12:53:18 +03:00
Perttu Ahola 23717510c2 Merge branch 'lava' 2011-08-22 12:53:02 +03:00
Giuseppe Bilotta c51564ab5b Optimize for viscosity 1 2011-08-16 20:38:44 +02:00
Giuseppe Bilotta 1eb14c7743 Viscous fluids 2011-08-16 20:37:46 +02:00
Giuseppe Bilotta 56e9f97294 Make sure all neighbors of changed fluids are activated
This should fix the remaining cases of fluid not advancing or not
retreating.
2011-08-16 18:05:28 +02:00
Giuseppe Bilotta 774faf4e85 Let the liquids flow in the open
No need to curb their spread artificially.
2011-08-16 17:42:28 +02:00
Giuseppe Bilotta d0711821f3 Ensure air neighbors to liquids that can flow are enqueued for transformation 2011-08-16 17:42:14 +02:00
Giuseppe Bilotta 7024b45197 Ensure param2 is set correctly in transformLiquids 2011-08-16 16:50:38 +02:00
Giuseppe Bilotta 5fce673a56 Use defines for liquid levels 2011-08-16 16:50:38 +02:00
Perttu Ahola 29c9d3d5f4 Implemented MEET_OTHER 2011-08-16 12:23:19 +03:00
Giuseppe Bilotta 708f1c336e transformLiquid: small optimization and whitespace cleanup 2011-08-16 06:42:11 +02:00
Perttu Ahola dc4ac0b96f small fix to transformLiquids 2011-08-15 18:49:44 +03:00
Perttu Ahola 296748d32e Fixed liquid mesh generation 2011-08-15 17:45:35 +03:00
Perttu Ahola ad408f269c Add lava to creative inventory (hmm, we're shortly running out of creative inventory space) 2011-08-15 16:57:57 +03:00
Perttu Ahola e57754868f Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function" 2011-08-15 15:11:00 +03:00
Perttu Ahola 0c7e7f4998 Non-vertex-alpha texture material for lava 2011-08-15 12:08:41 +03:00
Perttu Ahola 4b85608e30 modified mapgen to generate less lava 2011-08-15 11:56:16 +03:00
Perttu Ahola 8ab77f4153 Added #define WATER_ALPHA in content_mapnode.cpp 2011-08-15 11:51:33 +03:00
Perttu Ahola 472585a7e8 tuned lava/universal damage code 2011-08-15 11:49:39 +03:00
Perttu Ahola 8f42a8be0c lava! 2011-08-15 02:04:56 +03:00
Perttu Ahola c4b707bca2 Windows.h -> windows.h for cross-mingw build 2011-08-14 21:26:07 +03:00
Perttu Ahola 9e35fe8c37 Merge remote-tracking branch 'speedprog/fixedNotFindingData' 2011-08-13 14:05:01 +03:00
Giuseppe Bilotta 385904d75a Let Settings accept a const char* directly 2011-08-13 07:33:43 +02:00
Giuseppe Bilotta b1e0b7728b Fix keycode_to_keyname return value 2011-08-13 07:31:46 +02:00
Giuseppe Bilotta eb255e6870 Clean up key names handling
Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
2011-08-12 23:42:00 +02:00
Giuseppe Bilotta 72e4c8f523 Fix use of && instead of & 2011-08-12 23:34:12 +02:00
Perttu Ahola 835d2e4b5f Removed assert if creating texture atlas image fails; cancel creating image instead. 2011-08-12 17:17:47 +03:00
Constantin Wenger 94b42a79d7 fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
Perttu Ahola e40da2341c Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
Perttu Ahola 7aa72c56b6 Merge remote-tracking branch 'speedprog/banByIp' 2011-08-12 11:55:51 +03:00
Constantin Wenger 5784c14ab7 added ipban support
commands:
/#ipban <nick>
/#ipunban <ip>
2011-08-12 03:37:18 +02:00
Giuseppe Bilotta dfdc817db3 Typo fix 2011-08-11 19:45:44 +02:00
Giuseppe Bilotta 371af9c241 Notify other players of wielded item change 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta 88a9bae160 constify inventory item serialization 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta ecd5c5f920 Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta 91d1186cbb Keep track of player item 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta 467b3cf4c1 Some inventory const-ification 2011-08-11 15:22:35 +02:00
Giuseppe Bilotta c007d8219e Server should use the same eye position as the client 2011-08-11 15:22:35 +02:00
Giuseppe Bilotta b318e82356 Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta 98fa00db12 Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
2011-08-11 15:22:35 +02:00