sapier
2e66aca357
Fix modstore/favourites hang by adding asynchronous lua job support
2013-11-29 22:09:14 +01:00
sapier
b08d7558de
Split server/client port setting to avoid port number clashes in mainmenu
2013-11-28 21:43:06 +01:00
ShadowNinja
7433d65d3e
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
sapier
16bd368374
Temporary disable local install button due to irrlicht dialog breaking localization
2013-11-24 02:15:25 +01:00
Novatux
83f1d9ae6b
Fix my name (doesn't display correctly because of utf8 characters)
2013-11-23 20:05:07 +01:00
Sfan5
374e68d205
Fix rename modpack button not working, fixes #1019
2013-11-23 19:06:35 +01:00
Sfan5
ee0b8da844
Prevent enabling Shaders if Direct3D is used
2013-11-23 15:41:47 +01:00
ShadowNinja
e52d811110
Fix usage of 'minetest' where 'engine' was intended
2013-11-21 21:24:04 -05:00
BlockMen
0c8bf7cf94
Fix modmanager screenshot path
2013-11-19 15:39:40 +01:00
kwolekr
86ef7147b6
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
2013-11-17 15:15:59 -05:00
PilzAdam
367b5382a3
Replace print()s with minetest.log() in builtin
2013-11-17 12:11:44 +01:00
sapier
0f9440fa61
Fix "TODO read modinfo" in modmanager to improve ui usability
2013-11-10 19:37:45 +01:00
PilzAdam
0aeecf3f7f
Add BlockMen to core dev list
2013-11-09 14:28:00 +01:00
sapier
b6bb3ffec4
Fix game buttons not beeing 48x48
2013-11-09 13:58:57 +01:00
sapier
7bd30b59ee
Fix crash updating gametype without game
2013-11-09 13:30:44 +01:00
4Evergreen4
1d856b734b
Add wrapper for minetest.rotate_and_place.
2013-11-07 20:14:26 -05:00
Cy
3d63492f50
Don't assert scalars must be vectors.
2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
8ad052881c
Fix orient_flags to be optional.
2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
d886f34003
Add 6d facedir rotation prediction routine
2013-11-06 21:08:36 -05:00
kwolekr
2e89209cf1
Add seed entry to world creation dialog
2013-11-05 00:00:01 -05:00
BlockMen
25edae00ea
Reworked formspecs and kahrl's hexcolor parser
2013-11-03 22:14:37 +01:00
ShadowNinja
06a5eceb81
Add basic protection support to builtin
2013-11-02 14:01:10 -04:00
Novatux
69a59f1e41
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
ShadowNinja
b1c82f332c
Add my email address to the main menu credits
2013-11-01 16:30:30 -04:00
ShadowNinja
fba2650e39
Add more checks to vector functions
2013-11-01 13:16:07 -04:00
BlockMen
1cbba877ff
Don't remove background of games in submenus
2013-11-01 16:46:25 +01:00
0gb.us
53ab2f8def
Fixed ignoring of "diggable" property of nodes.
2013-11-01 10:58:41 -04:00
Novatux
bd6d4666ab
Add a callback: minetest.register_on_craft(itemstack, player,
...
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
2f10cfb226
Made unknown nodes stop falling nodes properly and shorten lines
2013-11-01 10:33:29 -04:00
Novatux
6e17503208
Move new core devs to the "Core Developpers" section of mainmenu.
2013-11-01 12:27:50 +01:00
ShadowNinja
e232f7311f
Add sanity checks to vector functions
2013-10-17 09:42:57 +03:00
ShadowNinja
12504a18ec
Remove vector metatable setting
...
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
34e0a0ca0f
Add tool callback
2013-10-16 21:58:29 +04:00
Novatux
4e5760a541
Fix minetest.facedir_to_dir when param2 is 5 or 7.
2013-10-16 21:55:01 +04:00
fairiestoy
2170c9958a
Optimized minetest.get_connected_players()
...
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
731392866f
Allow to manually specify param2 in minetest.item_place() and return success
2013-09-28 23:46:48 +02:00
Kahrl
3c4734d69a
Change mainmenu texture handling + small misc changes
...
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
681e136d5f
Fix bug: texture pack not overriding default menu textures
2013-09-10 22:51:27 +02:00
PilzAdam
e0f9f15d1d
Use engine.is_yes() in mainmenu
2013-09-10 21:38:50 +02:00
PilzAdam
214da7bef9
Use the Settings Lua interface to read world.mt
2013-09-10 21:38:49 +02:00
Sfan5
1f3402e7a1
Prevent ModMgr from deleting backend setting in world.mt
2013-09-09 22:50:51 +02:00
sapier
8489980039
Add sanity check to sort function
2013-09-05 01:45:39 +02:00
sapier
5b518ed2fe
Add backtrace to error function
2013-09-04 12:19:26 +02:00
Ilya Zhuravlev
82e1ab7b2b
Add escaping to world list in main menu ( fixes #896 ).
2013-08-29 16:12:16 +04:00
Kahrl
4242782dc2
World config dialog: Use engine determined path for game mods
2013-08-19 15:49:36 +02:00
Kahrl
8548bb75b6
GUIFormSpecMenu focus fixes
2013-08-19 15:49:36 +02:00
Kahrl
392689e7ba
Fix trailing nils being dropped by deprecated minetest.env handler
2013-08-18 15:15:33 +02:00
sapier
09a50d0458
Add translation for main menu
...
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Novatux
4095e8f383
Fix modstore pagecount
2013-08-16 17:54:19 +02:00
Novatux
a2380bf76f
Use get_texturepath() instead of get_gamepath()/../textures
2013-08-16 17:44:39 +02:00