RealBadAngel
68f5b877c7
Halo: Highlight selected face
...
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-12 06:41:04 +00:00
rubenwardy
b5f6d41eed
Fix inventory hud scaling
2016-04-12 23:10:28 +10:00
kwolekr
2eeb62057a
Hud: Cache hud_scaling, fix minor style issues
2016-04-10 23:54:34 -04:00
rubenwardy
eae33951ad
Hud: Fix offset being ignored by inventory bar
2016-04-10 23:54:23 -04:00
RealBadAngel
9357294cfc
Use single box for halo mesh
2016-02-11 13:11:25 +01:00
RealBadAngel
b44da4916a
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
est31
16c7008771
small drawItemStack cleanup
...
-> Replace the three bool params with an enum
-> Add struct for the static content, leads to less repetition
-> cache enable_animations setting
2016-02-08 00:35:24 +01:00
RealBadAngel
6cd2b3b445
Use meshes to display inventory items
2016-02-07 19:51:55 +01:00
est31
0903190ba2
Hide minimap if it has been disabled by server
2015-09-01 19:00:33 +02:00
kwolekr
be9024a397
minimap: Add ability to disable from server
2015-08-13 15:05:48 -04:00
sapier
39162de15a
Make hud use fontengine too
...
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
d3ee617f37
Fix heart + bubble bar size on different texture packs
...
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
6f511b1d05
Bugfix: make waypoints respect camera offset
2014-05-05 09:03:37 +02:00
sapier
1838a3fd69
Add support for dpi based HUD scaling
...
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
RealBadAngel
21f1bec724
New HUD element - waypoint.
2014-01-26 21:31:59 +01:00
PilzAdam
7860097eda
Use player:set_hotbar_image() instead of hardcoded hotbar.png
2013-09-05 00:21:16 +02:00
BlockMen
439079cad8
Add support for using textures in hotbar
2013-08-25 18:49:10 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
PilzAdam
53066024f6
Add drowning
2013-06-19 15:47:00 +00:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
kwolekr
0fb9567f13
Minor hud.cpp cleanup
2013-04-25 20:56:12 -04:00
kwolekr
d3f0ce6224
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
Diego Martínez
9894167bbf
Added offset support for HUD items
2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
527deb947c
Add direction parameter to statbars in HUD API
...
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00