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minetest/src/main.cpp

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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifdef NDEBUG
/*#ifdef _WIN32
#pragma message ("Disabling unit tests")
#else
#warning "Disabling unit tests"
#endif*/
// Disable unit tests
#define ENABLE_TESTS 0
#else
// Enable unit tests
#define ENABLE_TESTS 1
#endif
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
#endif
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#include "irrlicht.h" // createDevice
#include "main.h"
#include "mainmenumanager.h"
#include <iostream>
#include <fstream>
#include <locale.h>
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#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "clouds.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "gettime.h"
#include "filesys.h"
#include "config.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
#include "chat.h"
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#include "defaultsettings.h"
#include "gettext.h"
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#include "settings.h"
#include "profiler.h"
#include "log.h"
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#include "mods.h"
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#if USE_FREETYPE
#include "xCGUITTFont.h"
#endif
#include "util/string.h"
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#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "mapsector.h"
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#include "player.h"
#include "database-sqlite3.h"
#ifdef USE_LEVELDB
#include "database-leveldb.h"
#endif
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#if USE_REDIS
#include "database-redis.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
/*
Settings.
These are loaded from the config file.
*/
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Settings main_settings;
Settings *g_settings = &main_settings;
std::string g_settings_path;
// Global profiler
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Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
// Menu clouds are created later
Clouds *g_menuclouds = 0;
irr::scene::ISceneManager *g_menucloudsmgr = 0;
/*
Debug streams
*/
// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
// Server
std::ostream *dout_server_ptr = &infostream;
std::ostream *derr_server_ptr = &errorstream;
// Client
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;
#ifndef SERVER
/*
Random stuff
*/
/* mainmenumanager.h */
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
{
return (g_menumgr.menuCount() == 0);
}
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
#endif
/*
gettime.h implementation
*/
#ifdef SERVER
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
return porting::getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
#else
// A small helper class
class TimeGetter
{
public:
virtual u32 getTime(TimePrecision prec) = 0;
};
// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
u32 getTime(TimePrecision prec)
{
if (prec == PRECISION_MILLI) {
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if (m_device == NULL)
return 0;
return m_device->getTimer()->getRealTime();
} else {
return porting::getTime(prec);
}
}
private:
IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
};
// A pointer to a global instance of the time getter
// TODO: why?
TimeGetter *g_timegetter = NULL;
u32 getTimeMs()
{
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if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec) {
if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(prec);
}
#endif
class StderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
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std::cerr << line << std::endl;
}
} main_stderr_log_out;
class DstreamNoStderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
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dstream_no_stderr << line << std::endl;
}
} main_dstream_no_stderr_log_out;
#ifndef SERVER
/*
Event handler for Irrlicht
NOTE: Everything possible should be moved out from here,
probably to InputHandler and the_game
*/
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
/*
React to nothing here if a menu is active
*/
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if (noMenuActive() == false) {
#ifdef HAVE_TOUCHSCREENGUI
if (m_touchscreengui != 0) {
m_touchscreengui->Toggle(false);
}
#endif
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return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
if (event.KeyInput.PressedDown) {
keyIsDown.set(event.KeyInput);
keyWasDown.set(event.KeyInput);
} else {
keyIsDown.unset(event.KeyInput);
}
}
#ifdef HAVE_TOUCHSCREENGUI
// case of touchscreengui we have to handle different events
if ((m_touchscreengui != 0) &&
(event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
m_touchscreengui->translateEvent(event);
return true;
}
#endif
// handle mouse events
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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if (noMenuActive() == false) {
left_active = false;
middle_active = false;
right_active = false;
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} else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
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if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
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if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
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if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
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if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
}
}
if(event.EventType == irr::EET_LOG_TEXT_EVENT) {
dstream<< std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)<<std::endl;
return true;
}
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/* always return false in order to continue processing events */
return false;
}
bool IsKeyDown(const KeyPress &keyCode) const
{
return keyIsDown[keyCode];
}
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
bool b = keyWasDown[keyCode];
if (b)
keyWasDown.unset(keyCode);
return b;
}
s32 getMouseWheel()
{
s32 a = mouse_wheel;
mouse_wheel = 0;
return a;
}
void clearInput()
{
keyIsDown.clear();
keyWasDown.clear();
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
left_active = false;
middle_active = false;
right_active = false;
mouse_wheel = 0;
}
MyEventReceiver()
{
clearInput();
#ifdef HAVE_TOUCHSCREENGUI
m_touchscreengui = NULL;
#endif
}
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
bool left_active;
bool middle_active;
bool right_active;
s32 mouse_wheel;
#ifdef HAVE_TOUCHSCREENGUI
TouchScreenGUI* m_touchscreengui;
#endif
private:
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
KeyList keyWasDown;
};
/*
Separated input handler
*/
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
m_device(device),
m_receiver(receiver),
m_mousepos(0,0)
{
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return m_receiver->IsKeyDown(keyCode);
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return m_receiver->WasKeyDown(keyCode);
}
virtual v2s32 getMousePos()
{
if (m_device->getCursorControl()) {
return m_device->getCursorControl()->getPosition();
}
else {
return m_mousepos;
}
}
virtual void setMousePos(s32 x, s32 y)
{
if (m_device->getCursorControl()) {
m_device->getCursorControl()->setPosition(x, y);
}
else {
m_mousepos = v2s32(x,y);
}
}
virtual bool getLeftState()
{
return m_receiver->left_active;
}
virtual bool getRightState()
{
return m_receiver->right_active;
}
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked;
}
virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
}
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
}
virtual bool getLeftReleased()
{
return m_receiver->leftreleased;
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased;
}
virtual void resetLeftReleased()
{
m_receiver->leftreleased = false;
}
virtual void resetRightReleased()
{
m_receiver->rightreleased = false;
}
virtual s32 getMouseWheel()
{
return m_receiver->getMouseWheel();
}
void clear()
{
m_receiver->clearInput();
}
private:
IrrlichtDevice *m_device;
MyEventReceiver *m_receiver;
v2s32 m_mousepos;
};
class RandomInputHandler : public InputHandler
{
public:
RandomInputHandler()
{
leftdown = false;
rightdown = false;
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
keydown.clear();
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return keydown[keyCode];
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return false;
}
virtual v2s32 getMousePos()
{
return mousepos;
}
virtual void setMousePos(s32 x, s32 y)
{
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mousepos = v2s32(x, y);
}
virtual bool getLeftState()
{
return leftdown;
}
virtual bool getRightState()
{
return rightdown;
}
virtual bool getLeftClicked()
{
return leftclicked;
}
virtual bool getRightClicked()
{
return rightclicked;
}
virtual void resetLeftClicked()
{
leftclicked = false;
}
virtual void resetRightClicked()
{
rightclicked = false;
}
virtual bool getLeftReleased()
{
return leftreleased;
}
virtual bool getRightReleased()
{
return rightreleased;
}
virtual void resetLeftReleased()
{
leftreleased = false;
}
virtual void resetRightReleased()
{
rightreleased = false;
}
virtual s32 getMouseWheel()
{
return 0;
}
virtual void step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
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if (leftdown)
leftclicked = true;
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if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
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if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
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if (rightdown)
rightclicked = true;
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if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
s32 Rand(s32 min, s32 max)
{
return (myrand()%(max-min+1))+min;
}
private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
bool leftdown;
bool rightdown;
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
};
#endif // !SERVER
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
s16 temp16;
f32 tempf;
v3f tempv3f1;
v3f tempv3f2;
std::string tempstring;
std::string tempstring2;
void SpeedTests()
{
{
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infostream << "The following test should take around 20ms." << std::endl;
TimeTaker timer("Testing std::string speed");
const u32 jj = 10000;
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for(u32 j = 0; j < jj; j++) {
tempstring = "";
tempstring2 = "";
const u32 ii = 10;
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for(u32 i = 0; i < ii; i++) {
tempstring2 += "asd";
}
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for(u32 i = 0; i < ii+1; i++) {
tempstring += "asd";
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if (tempstring == tempstring2)
break;
}
}
}
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infostream << "All of the following tests should take around 100ms each."
<< std::endl;
{
TimeTaker timer("Testing floating-point conversion speed");
tempf = 0.001;
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for(u32 i = 0; i < 4000000; i++) {
temp16 += tempf;
tempf += 0.001;
}
}
{
TimeTaker timer("Testing floating-point vector speed");
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tempv3f1 = v3f(1, 2, 3);
tempv3f2 = v3f(4, 5, 6);
for(u32 i = 0; i < 10000000; i++) {
tempf += tempv3f1.dotProduct(tempv3f2);
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tempv3f2 += v3f(7, 8, 9);
}
}
{
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TimeTaker timer("Testing std::map speed");
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std::map<v2s16, f32> map1;
tempf = -324;
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const s16 ii = 300;
for(s16 y = 0; y < ii; y++) {
for(s16 x = 0; x < ii; x++) {
map1[v2s16(x, y)] = tempf;
tempf += 1;
}
}
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for(s16 y = ii - 1; y >= 0; y--) {
for(s16 x = 0; x < ii; x++) {
tempf = map1[v2s16(x, y)];
}
}
}
{
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infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed");
JMutex m;
u32 n = 0;
u32 i = 0;
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do {
n += 10000;
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for(; i < n; i++) {
m.Lock();
m.Unlock();
}
}
// Do at least 10ms
while(timer.getTimerTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
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infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
}
}
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static void print_worldspecs(const std::vector<WorldSpec> &worldspecs, std::ostream &os)
{
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for(u32 i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
std::string path = worldspecs[i].path;
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if (name.find(" ") != std::string::npos)
name = std::string("'") + name + "'";
path = std::string("'") + path + "'";
name = padStringRight(name, 14);
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os << " " << name << " " << path << std::endl;
}
}
int main(int argc, char *argv[])
{
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int retval = 0;
/*
Initialization
*/
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log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
/*
Parse command line
*/
// List all allowed options
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std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
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allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
_("Show version information"))));
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allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests"))));
allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests"))));
allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
allowed_options.insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
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allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
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allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
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allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
#endif
Settings cmd_args;
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
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if (ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) {
dstream << _("Allowed options:") << std::endl;
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for(std::map<std::string, ValueSpec>::iterator
i = allowed_options.begin();
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i != allowed_options.end(); ++i) {
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std::ostringstream os1(std::ios::binary);
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os1 << " --"<<i->first;
if (i->second.type == VALUETYPE_FLAG) {
} else
os1 << _(" <value>");
dstream << padStringRight(os1.str(), 24);
if (i->second.help != NULL)
dstream << i->second.help;
dstream << std::endl;
}
return cmd_args.getFlag("help") ? 0 : 1;
}
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if (cmd_args.getFlag("version")) {
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#ifdef SERVER
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dstream << "minetestserver " << minetest_version_hash << std::endl;
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#else
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dstream << "Minetest " << minetest_version_hash << std::endl;
dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
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#endif
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dstream << "Build info: " << minetest_build_info << std::endl;
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return 0;
}
/*
Low-level initialization
*/
// Quiet mode, print errors only
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if (cmd_args.getFlag("quiet")) {
log_remove_output(&main_stderr_log_out);
log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
}
// If trace is enabled, enable logging of certain things
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if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
log_trace_level_enabled = true;
dout_con_ptr = &verbosestream; // this is somewhat old crap
socket_enable_debug_output = true; // socket doesn't use log.h
}
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// In certain cases, output info level on stderr
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if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
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log_add_output(&main_stderr_log_out, LMT_INFO);
// In certain cases, output verbose level on stderr
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if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
log_add_output(&main_stderr_log_out, LMT_VERBOSE);
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
porting::initializePaths();
#ifdef __ANDROID__
porting::initAndroid();
porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
fs::CreateDir(porting::path_user);
}
porting::copyAssets();
#else
// Create user data directory
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fs::CreateDir(porting::path_user);
#endif
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infostream << "path_share = " << porting::path_share << std::endl;
infostream << "path_user = " << porting::path_user << std::endl;
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// Initialize debug stacks
debug_stacks_init();
DSTACK(__FUNCTION_NAME);
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
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// List gameids if requested
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if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
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std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
dstream<<(*i)<<std::endl;
return 0;
}
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// List worlds if requested
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if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
dstream << _("Available worlds:") << std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, dstream);
return 0;
}
// Print startup message
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infostream<<PROJECT_NAME << " "<< _("with") << " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", " << minetest_build_info << std::endl;
/*
Basic initialization
*/
// Initialize default settings
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set_default_settings(g_settings);
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
/*
Read config file
*/
// Path of configuration file in use
g_settings_path = "";
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if (cmd_args.exists("config")) {
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bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
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if (r == false) {
errorstream << "Could not read configuration from \""
<< cmd_args.get("config") << "\"" << std::endl;
return 1;
}
g_settings_path = cmd_args.get("config");
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} else {
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std::vector<std::string> filenames;
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filenames.push_back(porting::path_user +
DIR_DELIM + "minetest.conf");
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// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
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#if RUN_IN_PLACE
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// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
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DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
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for(u32 i = 0; i < filenames.size(); i++) {
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bool r = g_settings->readConfigFile(filenames[i].c_str());
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if (r) {
g_settings_path = filenames[i];
break;
}
}
// If no path found, use the first one (menu creates the file)
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if (g_settings_path == "")
g_settings_path = filenames[0];
}
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// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
std::string logfile = DEBUGFILE;
#else
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
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if (cmd_args.exists("logfile"))
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logfile = cmd_args.get("logfile");
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log_remove_output(&main_dstream_no_stderr_log_out);
int loglevel = g_settings->getS32("debug_log_level");
if (loglevel == 0) //no logging
logfile = "";
else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
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log_add_output_maxlev(&main_dstream_no_stderr_log_out,
(LogMessageLevel)(loglevel - 1));
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if (logfile != "")
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debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
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infostream << "logfile = " << logfile << std::endl;
// Initialize random seed
srand(time(0));
mysrand(time(0));
// Initialize HTTP fetcher
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
#ifndef __ANDROID__
/*
Run unit tests
*/
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if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|| cmd_args.getFlag("enable-unittests") == true) {
run_tests();
}
#endif
#ifdef _MSC_VER
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init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
g_settings->get("language"), argc, argv);
#else
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init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
g_settings->get("language"));
#endif
/*
Game parameters
*/
// Port
u16 port = 30000;
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if (cmd_args.exists("port"))
port = cmd_args.getU16("port");
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else if (g_settings->exists("port"))
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port = g_settings->getU16("port");
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if (port == 0)
port = 30000;
// World directory
std::string commanded_world = "";
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if (cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
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else if (cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
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else if (cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
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else if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
// World name
std::string commanded_worldname = "";
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if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
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if (commanded_world.size() > worldmt.size() &&
commanded_world.substr(commanded_world.size() - worldmt.size())
== worldmt) {
dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
commanded_world = commanded_world.substr(0,
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commanded_world.size() - worldmt.size());
}
}
// If a world name was specified, convert it to a path
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if (commanded_worldname != "") {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
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for(u32 i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
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if (name == commanded_worldname) {
if (commanded_world != "") {
dstream << _("--worldname takes precedence over previously "
"selected world.") << std::endl;
}
commanded_world = worldspecs[i].path;
found = true;
break;
}
}
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if (!found) {
dstream << _("World") << " '"<<commanded_worldname << _("' not "
"available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// Gamespec
SubgameSpec commanded_gamespec;
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if (cmd_args.exists("gameid")) {
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
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if (!commanded_gamespec.isValid()) {
errorstream << "Game \"" << gameid << "\" not found" << std::endl;
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return 1;
}
}
/*
Run dedicated server if asked to or no other option
*/
#ifdef SERVER
bool run_dedicated_server = true;
#else
bool run_dedicated_server = cmd_args.getFlag("server");
#endif
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g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
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if (run_dedicated_server)
{
DSTACK("Dedicated server branch");
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
// World directory
std::string world_path;
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verbosestream << _("Determining world path") << std::endl;
bool is_legacy_world = false;
// If a world was commanded, use it
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if (commanded_world != "") {
world_path = commanded_world;
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infostream << "Using commanded world path [" << world_path << "]"
<< std::endl;
} else { // No world was specified; try to select it automatically
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world name was specified, select it
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if (commanded_worldname != "") {
world_path = "";
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for(u32 i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
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if (name == commanded_worldname) {
world_path = worldspecs[i].path;
break;
}
}
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if (world_path == "") {
dstream << _("World") << " '" << commanded_worldname << "' " << _("not "
"available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// If there is only a single world, use it
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if (worldspecs.size() == 1) {
world_path = worldspecs[0].path;
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dstream <<_("Automatically selecting world at") << " ["
<< world_path << "]" << std::endl;
// If there are multiple worlds, list them
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} else if (worldspecs.size() > 1) {
dstream << _("Multiple worlds are available.") << std::endl;
dstream << _("Please select one using --worldname <name>"
" or --world <path>") << std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
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infostream << "Creating default world at ["
<< world_path << "]" << std::endl;
}
}
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if (world_path == "") {
errorstream << "No world path specified or found." << std::endl;
return 1;
}
2014-05-31 18:55:23 -04:00
verbosestream << _("Using world path") << " [" << world_path << "]" << std::endl;
// We need a gamespec.
SubgameSpec gamespec;
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verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
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if (!getWorldExists(world_path)) {
// Try to take gamespec from command line
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if (commanded_gamespec.isValid()) {
gamespec = commanded_gamespec;
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infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
} else { // Otherwise we will be using "minetest"
gamespec = findSubgame(g_settings->get("default_game"));
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infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
}
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} else { // World exists
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
// If commanded to use a gameid, do so
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if (commanded_gamespec.isValid()) {
gamespec = commanded_gamespec;
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if (commanded_gamespec.id != world_gameid) {
errorstream << "WARNING: Using commanded gameid ["
<< gamespec.id << "]" << " instead of world gameid ["
<< world_gameid << "]" << std::endl;
}
2014-05-31 18:55:23 -04:00
} else {
// If world contains an embedded game, use it;
// Otherwise find world from local system.
gamespec = findWorldSubgame(world_path);
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infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
}
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if (!gamespec.isValid()) {
errorstream << "Subgame [" << gamespec.id << "] could not be found."
<< std::endl;
return 1;
}
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verbosestream << _("Using gameid") << " [" << gamespec.id<<"]" << std::endl;
// Bind address
std::string bind_str = g_settings->get("bind_address");
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Address bind_addr(0, 0, 0, 0, port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
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if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return 1;
}
// Create server
Server server(world_path, gamespec, false, bind_addr.isIPv6());
// Database migration
if (cmd_args.exists("migrate")) {
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
bool success = world_mt.readConfigFile((world_path + DIR_DELIM
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+ "world.mt").c_str());
if (!success) {
errorstream << "Cannot read world.mt" << std::endl;
return 1;
}
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt file:"
2014-04-08 15:39:21 -04:00
<< std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
return 1;
}
std::string backend = world_mt.get("backend");
Database *new_db;
if (backend == migrate_to) {
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errorstream << "Cannot migrate: new backend is same"
<<" as the old one" << std::endl;
return 1;
}
if (migrate_to == "sqlite3")
new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
#if USE_LEVELDB
else if (migrate_to == "leveldb")
new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
#endif
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#if USE_REDIS
else if (migrate_to == "redis")
new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
#endif
else {
errorstream << "Migration to " << migrate_to
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<< " is not supported" << std::endl;
return 1;
}
2013-09-06 12:22:12 -04:00
std::list<v3s16> blocks;
ServerMap &old_map = ((ServerMap&)server.getMap());
old_map.listAllLoadableBlocks(blocks);
int count = 0;
new_db->beginSave();
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for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
MapBlock *block = old_map.loadBlock(*i);
if (!block) {
errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
} else {
old_map.saveBlock(block, new_db);
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
sector->deleteBlock(block);
}
++count;
if (count % 500 == 0)
actionstream << "Migrated " << count << " blocks "
<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
}
new_db->endSave();
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delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
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world_mt.set("backend", migrate_to);
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if (!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
errorstream << "Failed to update world.mt!" << std::endl;
2013-09-09 14:07:25 -04:00
else
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actionstream << "world.mt updated" << std::endl;
return 0;
}
server.start(bind_addr);
// Run server
dedicated_server_loop(server, kill);
return 0;
}
#ifndef SERVER // Exclude from dedicated server build
/*
More parameters
*/
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std::string address = g_settings->get("address");
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if (commanded_world != "")
address = "";
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else if (cmd_args.exists("address"))
address = cmd_args.get("address");
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std::string playername = g_settings->get("name");
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if (cmd_args.exists("name"))
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playername = cmd_args.get("name");
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bool skip_main_menu = cmd_args.getFlag("go");
/*
Device initialization
*/
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
2011-10-12 06:53:38 -04:00
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// Determine driver
video::E_DRIVER_TYPE driverType;
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std::string driverstring = g_settings->get("video_driver");
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if (driverstring == "null")
driverType = video::EDT_NULL;
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else if (driverstring == "software")
driverType = video::EDT_SOFTWARE;
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else if (driverstring == "burningsvideo")
driverType = video::EDT_BURNINGSVIDEO;
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else if (driverstring == "direct3d8")
driverType = video::EDT_DIRECT3D8;
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else if (driverstring == "direct3d9")
driverType = video::EDT_DIRECT3D9;
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else if (driverstring == "opengl")
driverType = video::EDT_OPENGL;
2013-03-02 11:44:08 -05:00
#ifdef _IRR_COMPILE_WITH_OGLES1_
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else if (driverstring == "ogles1")
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driverType = video::EDT_OGLES1;
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
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else if (driverstring == "ogles2")
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driverType = video::EDT_OGLES2;
#endif
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else {
errorstream << "WARNING: Invalid video_driver specified; defaulting "
<< "to opengl" << std::endl;
driverType = video::EDT_OPENGL;
}
/*
List video modes if requested
*/
MyEventReceiver* receiver = new MyEventReceiver();
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if (cmd_args.getFlag("videomodes")) {
IrrlichtDevice *nulldevice;
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = video::EDT_NULL;
params.WindowSize = core::dimension2d<u32>(640, 480);
params.Bits = 24;
params.AntiAlias = fsaa;
params.Fullscreen = false;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
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if (nulldevice == 0)
return 1;
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dstream << _("Available video modes (WxHxD):") << std::endl;
video::IVideoModeList *videomode_list =
nulldevice->getVideoModeList();
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if (videomode_list == 0) {
nulldevice->drop();
return 1;
}
s32 videomode_count = videomode_list->getVideoModeCount();
core::dimension2d<u32> videomode_res;
s32 videomode_depth;
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for (s32 i = 0; i < videomode_count; ++i) {
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
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dstream<<videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
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dstream << _("Active video mode (WxHxD):") << std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
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dstream << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
nulldevice->drop();
delete receiver;
return 0;
}
/*
Create device and exit if creation failed
*/
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
#endif
IrrlichtDevice * device = createDeviceEx(params);
if (device == 0) {
delete receiver;
return 1; // could not create selected driver.
}
// Map our log level to irrlicht engine one.
static const irr::ELOG_LEVEL irr_log_level[5] = {
ELL_NONE,
ELL_ERROR,
ELL_WARNING,
ELL_INFORMATION,
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
ELL_INFORMATION
#else
ELL_DEBUG
#endif
};
ILogger* irr_logger = device->getLogger();
irr_logger->setLogLevel(irr_log_level[loglevel]);
porting::initIrrlicht(device);
late_init_default_settings(g_settings);
/*
Continue initialization
*/
video::IVideoDriver* driver = device->getVideoDriver();
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
*/
//driver->setMinHardwareBufferVertexCount(50);
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
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if (cmd_args.getFlag("speedtests"))
{
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dstream << "Running speed tests" << std::endl;
SpeedTests();
device->drop();
return 0;
}
device->setResizable(true);
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bool random_input = g_settings->getBool("random_input")
|| cmd_args.getFlag("random-input");
InputHandler *input = NULL;
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if (random_input) {
input = new RandomInputHandler();
} else {
input = new RealInputHandler(device,receiver);
}
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
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std::string font_path = g_settings->get("font_path");
gui::IGUIFont *font;
#if USE_FREETYPE
bool use_freetype = g_settings->getBool("freetype");
if (use_freetype) {
std::string fallback;
if (is_yes(gettext("needs_fallback_font")))
fallback = "fallback_";
u16 font_size = g_settings->getU16(fallback + "font_size");
font_path = g_settings->get(fallback + "font_path");
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u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
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u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
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font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size,
true, true, font_shadow, font_shadow_alpha);
} else {
font = guienv->getFont(font_path.c_str());
}
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#else
font = guienv->getFont(font_path.c_str());
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#endif
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if (font)
skin->setFont(font);
else
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errorstream << "WARNING: Font file was not found."
<< " Using default font." << std::endl;
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
u32 text_height = font->getDimension(L"Hello, world!").Height;
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infostream << "text_height=" << text_height << std::endl;
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skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
// Irrlicht 1.8 input colours
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skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
#endif
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
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g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
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v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
GUI stuff
*/
ChatBackend chat_backend;
/*
If an error occurs, this is set to something and the
menu-game loop is restarted. It is then displayed before
the menu.
*/
std::wstring error_message = L"";
// The password entered during the menu screen,
std::string password;
bool first_loop = true;
/*
Menu-game loop
*/
while (device->run() && (kill == false) &&
(g_gamecallback->shutdown_requested == false))
{
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// Set the window caption
wchar_t* text = wgettext("Main Menu");
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device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
delete[] text;
// This is used for catching disconnects
try
{
/*
Clear everything from the GUIEnvironment
*/
guienv->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"",
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core::rect<s32>(0, 0, 10000, 10000));
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
// These are set up based on the menu and other things
std::string current_playername = "inv£lid";
std::string current_password = "";
std::string current_address = "does-not-exist";
int current_port = 0;
/*
Out-of-game menu loop.
Loop quits when menu returns proper parameters.
*/
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while (kill == false) {
// If skip_main_menu, only go through here once
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if (skip_main_menu && !first_loop) {
kill = true;
break;
}
first_loop = false;
// Cursor can be non-visible when coming from the game
#ifndef ANDROID
device->getCursorControl()->setVisible(true);
#endif
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
// Initialize menu data
MainMenuData menudata;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(port);
menudata.errormessage = wide_to_narrow(error_message);
error_message = L"";
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if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
menudata.enable_public = g_settings->getBool("server_announce");
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world was commanded, append and select it
if(commanded_world != "") {
worldspec.gameid = getWorldGameId(commanded_world, true);
worldspec.name = _("[--world parameter]");
if(worldspec.gameid == "") {
worldspec.gameid = g_settings->get("default_game");
worldspec.name += " [new]";
}
worldspec.path = commanded_world;
}
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if (skip_main_menu == false) {
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video::IVideoDriver* driver = device->getVideoDriver();
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infostream << "Waiting for other menus" << std::endl;
while (device->run() && kill == false) {
if (noMenuActive())
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break;
driver->beginScene(true, true,
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video::SColor(255, 128, 128, 128));
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guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
sleep_ms(25);
}
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infostream << "Waited for other menus" << std::endl;
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/* show main menu */
GUIEngine mymenu(device, guiroot, &g_menumgr,smgr,&menudata,kill);
//once finished you'll never end up here
smgr->clear();
}
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if (menudata.errormessage != "") {
error_message = narrow_to_wide(menudata.errormessage);
continue;
}
//update worldspecs (necessary as new world may have been created)
worldspecs = getAvailableWorlds();
if (menudata.name == "")
menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
else
playername = menudata.name;
password = translatePassword(playername, narrow_to_wide(menudata.password));
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//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = menudata.address;
int newport = stoi(menudata.port);
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if (newport != 0)
port = newport;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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// Save settings
g_settings->set("name", playername);
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// Break out of menu-game loop to shut down cleanly
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if (device->run() == false || kill == true)
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break;
current_playername = playername;
current_password = password;
current_address = address;
current_port = port;
// If using simple singleplayer mode, override
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if (simple_singleplayer_mode) {
current_playername = "singleplayer";
current_password = "";
current_address = "";
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current_port = myrand_range(49152, 65535);
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} else if (address != "") {
ServerListSpec server;
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server["name"] = menudata.servername;
server["address"] = menudata.address;
server["port"] = menudata.port;
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server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
if ((!skip_main_menu) &&
(menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size())) {
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
worldspec = worldspecs[menudata.selected_world];
}
infostream <<"Selected world: " << worldspec.name
<< " ["<<worldspec.path<<"]" <<std::endl;
// If local game
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if (current_address == "") {
if (worldspec.path == "") {
error_message = wgettext("No world selected and no address "
"provided. Nothing to do.");
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errorstream << wide_to_narrow(error_message) << std::endl;
continue;
}
if (!fs::PathExists(worldspec.path)) {
error_message = wgettext("Provided world path doesn't exist: ")
+ narrow_to_wide(worldspec.path);
errorstream << wide_to_narrow(error_message) << std::endl;
continue;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !commanded_gamespec.isValid()) {
error_message = wgettext("Could not find or load game \"")
+ narrow_to_wide(worldspec.gameid) + L"\"";
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errorstream << wide_to_narrow(error_message) << std::endl;
continue;
}
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if (commanded_gamespec.isValid() &&
commanded_gamespec.id != worldspec.gameid) {
errorstream<<"WARNING: Overriding gamespec from \""
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<< worldspec.gameid << "\" to \""
<< commanded_gamespec.id << "\"" << std::endl;
gamespec = commanded_gamespec;
}
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if (!gamespec.isValid()) {
error_message = wgettext("Invalid gamespec.");
error_message += L" (world_gameid="
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+ narrow_to_wide(worldspec.gameid) + L")";
errorstream << wide_to_narrow(error_message) << std::endl;
continue;
}
}
// Continue to game
break;
}
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// Break out of menu-game loop to shut down cleanly
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if (device->run() == false || kill == true) {
if (g_settings_path != "") {
g_settings->updateConfigFile(g_settings_path.c_str());
}
break;
}
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if (current_playername.length() > PLAYERNAME_SIZE-1) {
error_message = wgettext("Player name to long.");
playername = current_playername.substr(0,PLAYERNAME_SIZE-1);
g_settings->set("name", playername);
continue;
}
/*
Run game
*/
#ifdef HAVE_TOUCHSCREENGUI
receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
the_game(
kill,
random_input,
input,
device,
font,
worldspec.path,
current_playername,
current_password,
current_address,
current_port,
error_message,
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chat_backend,
gamespec,
simple_singleplayer_mode
);
smgr->clear();
#ifdef HAVE_TOUCHSCREENGUI
delete g_touchscreengui;
g_touchscreengui = NULL;
receiver->m_touchscreengui = NULL;
#endif
} //try
catch(con::PeerNotFoundException &e)
{
error_message = wgettext("Connection error (timed out?)");
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errorstream << wide_to_narrow(error_message) << std::endl;
}
#ifdef NDEBUG
catch(std::exception &e)
{
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
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errorstream << narrow_message << std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
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// If no main menu, show error and exit
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if (skip_main_menu) {
if (error_message != L"") {
verbosestream << "error_message = "
<< wide_to_narrow(error_message) << std::endl;
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retval = 1;
}
break;
}
} // Menu-game loop
g_menuclouds->drop();
g_menucloudsmgr->drop();
delete input;
/*
In the end, delete the Irrlicht device.
*/
device->drop();
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#if USE_FREETYPE
if (use_freetype)
font->drop();
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#endif
delete receiver;
#endif // !SERVER
// Update configuration file
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if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
// Print modified quicktune values
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
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for(u32 i = 0; i < names.size(); i++) {
QuicktuneValue val = getQuicktuneValue(names[i]);
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if (!val.modified)
continue;
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if (!header_printed) {
dstream << "Modified quicktune values:" << std::endl;
header_printed = true;
}
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dstream<<names[i] << " = " << val.getString() << std::endl;
}
}
// Stop httpfetch thread (if started)
httpfetch_cleanup();
END_DEBUG_EXCEPTION_HANDLER(errorstream)
debugstreams_deinit();
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return retval;
}
//END