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minetest/src/main.cpp

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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifdef NDEBUG
/*#ifdef _WIN32
#pragma message ("Disabling unit tests")
#else
#warning "Disabling unit tests"
#endif*/
// Disable unit tests
#define ENABLE_TESTS 0
#else
// Enable unit tests
#define ENABLE_TESTS 1
#endif
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
#endif
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#include "irrlicht.h" // createDevice
#include "main.h"
#include "mainmenumanager.h"
#include <iostream>
#include <fstream>
#include <locale.h>
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#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "clouds.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "gettime.h"
#include "filesys.h"
#include "config.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
#include "chat.h"
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#include "defaultsettings.h"
#include "gettext.h"
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#include "settings.h"
#include "profiler.h"
#include "log.h"
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#include "mods.h"
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#if USE_FREETYPE
#include "xCGUITTFont.h"
#endif
#include "util/string.h"
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#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "mapsector.h"
#include "database-sqlite3.h"
#ifdef USE_LEVELDB
#include "database-leveldb.h"
#endif
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#if USE_REDIS
#include "database-redis.h"
#endif
/*
Settings.
These are loaded from the config file.
*/
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Settings main_settings;
Settings *g_settings = &main_settings;
std::string g_settings_path;
// Global profiler
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Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
// Menu clouds are created later
Clouds *g_menuclouds = 0;
irr::scene::ISceneManager *g_menucloudsmgr = 0;
/*
Debug streams
*/
// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
// Server
std::ostream *dout_server_ptr = &infostream;
std::ostream *derr_server_ptr = &errorstream;
// Client
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;
#ifndef SERVER
/*
Random stuff
*/
/* mainmenumanager.h */
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
MainMenuManager g_menumgr;
bool noMenuActive()
{
return (g_menumgr.menuCount() == 0);
}
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = NULL;
#endif
/*
gettime.h implementation
*/
#ifdef SERVER
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
return porting::getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
#else
// A small helper class
class TimeGetter
{
public:
virtual u32 getTime(TimePrecision prec) = 0;
};
// A precise irrlicht one
class IrrlichtTimeGetter: public TimeGetter
{
public:
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
u32 getTime(TimePrecision prec)
{
if (prec == PRECISION_MILLI) {
if(m_device == NULL)
return 0;
return m_device->getTimer()->getRealTime();
} else {
return porting::getTime(prec);
}
}
private:
IrrlichtDevice *m_device;
};
// Not so precise one which works without irrlicht
class SimpleTimeGetter: public TimeGetter
{
public:
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
};
// A pointer to a global instance of the time getter
// TODO: why?
TimeGetter *g_timegetter = NULL;
u32 getTimeMs()
{
if(g_timegetter == NULL)
return 0;
return g_timegetter->getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec) {
if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(prec);
}
#endif
class StderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
std::cerr<<line<<std::endl;
}
} main_stderr_log_out;
class DstreamNoStderrLogOutput: public ILogOutput
{
public:
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
dstream_no_stderr<<line<<std::endl;
}
} main_dstream_no_stderr_log_out;
#ifndef SERVER
/*
Event handler for Irrlicht
NOTE: Everything possible should be moved out from here,
probably to InputHandler and the_game
*/
class MyEventReceiver : public IEventReceiver
{
public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
/*
React to nothing here if a menu is active
*/
if(noMenuActive() == false)
{
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return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.PressedDown) {
keyIsDown.set(event.KeyInput);
keyWasDown.set(event.KeyInput);
} else {
keyIsDown.unset(event.KeyInput);
}
}
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
{
if(noMenuActive() == false)
{
left_active = false;
middle_active = false;
right_active = false;
}
else
{
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{
leftclicked = true;
}
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
{
rightclicked = true;
}
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
{
leftreleased = true;
}
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
{
rightreleased = true;
}
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
{
mouse_wheel += event.MouseInput.Wheel;
}
}
}
return false;
}
bool IsKeyDown(const KeyPress &keyCode) const
{
return keyIsDown[keyCode];
}
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
bool b = keyWasDown[keyCode];
if (b)
keyWasDown.unset(keyCode);
return b;
}
s32 getMouseWheel()
{
s32 a = mouse_wheel;
mouse_wheel = 0;
return a;
}
void clearInput()
{
keyIsDown.clear();
keyWasDown.clear();
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
left_active = false;
middle_active = false;
right_active = false;
mouse_wheel = 0;
}
MyEventReceiver()
{
clearInput();
}
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
bool left_active;
bool middle_active;
bool right_active;
s32 mouse_wheel;
private:
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
KeyList keyWasDown;
};
/*
Separated input handler
*/
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
m_device(device),
m_receiver(receiver)
{
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return m_receiver->IsKeyDown(keyCode);
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return m_receiver->WasKeyDown(keyCode);
}
virtual v2s32 getMousePos()
{
return m_device->getCursorControl()->getPosition();
}
virtual void setMousePos(s32 x, s32 y)
{
m_device->getCursorControl()->setPosition(x, y);
}
virtual bool getLeftState()
{
return m_receiver->left_active;
}
virtual bool getRightState()
{
return m_receiver->right_active;
}
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked;
}
virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
}
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
}
virtual bool getLeftReleased()
{
return m_receiver->leftreleased;
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased;
}
virtual void resetLeftReleased()
{
m_receiver->leftreleased = false;
}
virtual void resetRightReleased()
{
m_receiver->rightreleased = false;
}
virtual s32 getMouseWheel()
{
return m_receiver->getMouseWheel();
}
void clear()
{
m_receiver->clearInput();
}
private:
IrrlichtDevice *m_device;
MyEventReceiver *m_receiver;
};
class RandomInputHandler : public InputHandler
{
public:
RandomInputHandler()
{
leftdown = false;
rightdown = false;
leftclicked = false;
rightclicked = false;
leftreleased = false;
rightreleased = false;
keydown.clear();
}
virtual bool isKeyDown(const KeyPress &keyCode)
{
return keydown[keyCode];
}
virtual bool wasKeyDown(const KeyPress &keyCode)
{
return false;
}
virtual v2s32 getMousePos()
{
return mousepos;
}
virtual void setMousePos(s32 x, s32 y)
{
mousepos = v2s32(x,y);
}
virtual bool getLeftState()
{
return leftdown;
}
virtual bool getRightState()
{
return rightdown;
}
virtual bool getLeftClicked()
{
return leftclicked;
}
virtual bool getRightClicked()
{
return rightclicked;
}
virtual void resetLeftClicked()
{
leftclicked = false;
}
virtual void resetRightClicked()
{
rightclicked = false;
}
virtual bool getLeftReleased()
{
return leftreleased;
}
virtual bool getRightReleased()
{
return rightreleased;
}
virtual void resetLeftReleased()
{
leftreleased = false;
}
virtual void resetRightReleased()
{
rightreleased = false;
}
virtual s32 getMouseWheel()
{
return 0;
}
virtual void step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 20);
mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 30);
leftdown = !leftdown;
if(leftdown)
leftclicked = true;
if(!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 15);
rightdown = !rightdown;
if(rightdown)
rightclicked = true;
if(!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
s32 Rand(s32 min, s32 max)
{
return (myrand()%(max-min+1))+min;
}
private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
bool leftdown;
bool rightdown;
bool leftclicked;
bool rightclicked;
bool leftreleased;
bool rightreleased;
};
#endif // !SERVER
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
s16 temp16;
f32 tempf;
v3f tempv3f1;
v3f tempv3f2;
std::string tempstring;
std::string tempstring2;
void SpeedTests()
{
{
infostream<<"The following test should take around 20ms."<<std::endl;
TimeTaker timer("Testing std::string speed");
const u32 jj = 10000;
for(u32 j=0; j<jj; j++)
{
tempstring = "";
tempstring2 = "";
const u32 ii = 10;
for(u32 i=0; i<ii; i++){
tempstring2 += "asd";
}
for(u32 i=0; i<ii+1; i++){
tempstring += "asd";
if(tempstring == tempstring2)
break;
}
}
}
infostream<<"All of the following tests should take around 100ms each."
<<std::endl;
{
TimeTaker timer("Testing floating-point conversion speed");
tempf = 0.001;
for(u32 i=0; i<4000000; i++){
temp16 += tempf;
tempf += 0.001;
}
}
{
TimeTaker timer("Testing floating-point vector speed");
tempv3f1 = v3f(1,2,3);
tempv3f2 = v3f(4,5,6);
for(u32 i=0; i<10000000; i++){
tempf += tempv3f1.dotProduct(tempv3f2);
tempv3f2 += v3f(7,8,9);
}
}
{
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TimeTaker timer("Testing std::map speed");
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std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
for(s16 y=0; y<ii; y++){
for(s16 x=0; x<ii; x++){
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map1[v2s16(x,y)] = tempf;
tempf += 1;
}
}
for(s16 y=ii-1; y>=0; y--){
for(s16 x=0; x<ii; x++){
tempf = map1[v2s16(x,y)];
}
}
}
{
infostream<<"Around 5000/ms should do well here."<<std::endl;
TimeTaker timer("Testing mutex speed");
JMutex m;
u32 n = 0;
u32 i = 0;
do{
n += 10000;
for(; i<n; i++){
m.Lock();
m.Unlock();
}
}
// Do at least 10ms
while(timer.getTimerTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
infostream<<"Done. "<<dtime<<"ms, "
<<per_ms<<"/ms"<<std::endl;
}
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os)
{
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
std::string path = worldspecs[i].path;
if(name.find(" ") != std::string::npos)
name = std::string("'") + name + "'";
path = std::string("'") + path + "'";
name = padStringRight(name, 14);
os<<" "<<name<<" "<<path<<std::endl;
}
}
int main(int argc, char *argv[])
{
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int retval = 0;
/*
Initialization
*/
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log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
/*
Parse command line
*/
// List all allowed options
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std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
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allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
_("Show version information"))));
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allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests"))));
allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests"))));
allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
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allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
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allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
#endif
Settings cmd_args;
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
{
dstream<<_("Allowed options:")<<std::endl;
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for(std::map<std::string, ValueSpec>::iterator
i = allowed_options.begin();
i != allowed_options.end(); ++i)
{
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std::ostringstream os1(std::ios::binary);
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os1<<" --"<<i->first;
if(i->second.type == VALUETYPE_FLAG)
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{}
else
os1<<_(" <value>");
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dstream<<padStringRight(os1.str(), 24);
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if(i->second.help != NULL)
dstream<<i->second.help;
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dstream<<std::endl;
}
return cmd_args.getFlag("help") ? 0 : 1;
}
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if(cmd_args.getFlag("version"))
{
#ifdef SERVER
dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
#else
dstream<<"Minetest "<<minetest_version_hash<<std::endl;
dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
#endif
dstream<<"Build info: "<<minetest_build_info<<std::endl;
return 0;
}
/*
Low-level initialization
*/
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
dstream<<_("Enabling trace level debug output")<<std::endl;
log_trace_level_enabled = true;
dout_con_ptr = &verbosestream; // this is somewhat old crap
socket_enable_debug_output = true; // socket doesn't use log.h
}
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// In certain cases, output info level on stderr
if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
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log_add_output(&main_stderr_log_out, LMT_INFO);
// In certain cases, output verbose level on stderr
if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
log_add_output(&main_stderr_log_out, LMT_VERBOSE);
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
porting::initializePaths();
// Create user data directory
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fs::CreateDir(porting::path_user);
infostream<<"path_share = "<<porting::path_share<<std::endl;
infostream<<"path_user = "<<porting::path_user<<std::endl;
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// Initialize debug stacks
debug_stacks_init();
DSTACK(__FUNCTION_NAME);
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
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// List gameids if requested
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
{
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); i++)
dstream<<(*i)<<std::endl;
return 0;
}
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// List worlds if requested
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
dstream<<_("Available worlds:")<<std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, dstream);
return 0;
}
// Print startup message
infostream<<PROJECT_NAME<<
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" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
<<", "<<minetest_build_info
<<std::endl;
/*
Basic initialization
*/
// Initialize default settings
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set_default_settings(g_settings);
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
/*
Read config file
*/
// Path of configuration file in use
g_settings_path = "";
if(cmd_args.exists("config"))
{
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bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
if(r == false)
{
errorstream<<"Could not read configuration from \""
<<cmd_args.get("config")<<"\""<<std::endl;
return 1;
}
g_settings_path = cmd_args.get("config");
}
else
{
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std::vector<std::string> filenames;
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filenames.push_back(porting::path_user +
DIR_DELIM + "minetest.conf");
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// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
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#if RUN_IN_PLACE
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// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
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DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
for(u32 i=0; i<filenames.size(); i++)
{
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bool r = g_settings->readConfigFile(filenames[i].c_str());
if(r)
{
g_settings_path = filenames[i];
break;
}
}
// If no path found, use the first one (menu creates the file)
if(g_settings_path == "")
g_settings_path = filenames[0];
}
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// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
std::string logfile = DEBUGFILE;
#else
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
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log_remove_output(&main_dstream_no_stderr_log_out);
int loglevel = g_settings->getS32("debug_log_level");
if (loglevel == 0) //no logging
logfile = "";
else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
if(logfile != "")
debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
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infostream<<"logfile = "<<logfile<<std::endl;
// Initialize random seed
srand(time(0));
mysrand(time(0));
// Initialize HTTP fetcher
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
/*
Run unit tests
*/
if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|| cmd_args.getFlag("enable-unittests") == true)
{
run_tests();
}
#ifdef _MSC_VER
init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
#else
init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
#endif
/*
Game parameters
*/
// Port
u16 port = 30000;
if(cmd_args.exists("port"))
port = cmd_args.getU16("port");
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else if(g_settings->exists("port"))
port = g_settings->getU16("port");
if(port == 0)
port = 30000;
// World directory
std::string commanded_world = "";
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if(cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
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else if(cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
else if(cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
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else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
if(commanded_world.size() > worldmt.size() &&
commanded_world.substr(commanded_world.size()-worldmt.size())
== worldmt){
dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
commanded_world = commanded_world.substr(
0, commanded_world.size()-worldmt.size());
}
}
// If a world name was specified, convert it to a path
if(commanded_worldname != ""){
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
if(name == commanded_worldname){
if(commanded_world != ""){
dstream<<_("--worldname takes precedence over previously "
"selected world.")<<std::endl;
}
commanded_world = worldspecs[i].path;
found = true;
break;
}
}
if(!found){
dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
"available. Available worlds:")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// Gamespec
SubgameSpec commanded_gamespec;
if(cmd_args.exists("gameid")){
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
if(!commanded_gamespec.isValid()){
errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
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return 1;
}
}
/*
Run dedicated server if asked to or no other option
*/
#ifdef SERVER
bool run_dedicated_server = true;
#else
bool run_dedicated_server = cmd_args.getFlag("server");
#endif
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g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
// World directory
std::string world_path;
verbosestream<<_("Determining world path")<<std::endl;
bool is_legacy_world = false;
// If a world was commanded, use it
if(commanded_world != ""){
world_path = commanded_world;
infostream<<"Using commanded world path ["<<world_path<<"]"
<<std::endl;
}
// No world was specified; try to select it automatically
else
{
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world name was specified, select it
if(commanded_worldname != ""){
world_path = "";
for(u32 i=0; i<worldspecs.size(); i++){
std::string name = worldspecs[i].name;
if(name == commanded_worldname){
world_path = worldspecs[i].path;
break;
}
}
if(world_path == ""){
dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
"available. Available worlds:")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
}
// If there is only a single world, use it
if(worldspecs.size() == 1){
world_path = worldspecs[0].path;
dstream<<_("Automatically selecting world at")<<" ["
<<world_path<<"]"<<std::endl;
// If there are multiple worlds, list them
} else if(worldspecs.size() > 1){
dstream<<_("Multiple worlds are available.")<<std::endl;
dstream<<_("Please select one using --worldname <name>"
" or --world <path>")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream<<"Creating default world at ["
<<world_path<<"]"<<std::endl;
}
}
if(world_path == ""){
errorstream<<"No world path specified or found."<<std::endl;
return 1;
}
verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
// We need a gamespec.
SubgameSpec gamespec;
verbosestream<<_("Determining gameid/gamespec")<<std::endl;
// If world doesn't exist
if(!getWorldExists(world_path))
{
// Try to take gamespec from command line
if(commanded_gamespec.isValid()){
gamespec = commanded_gamespec;
infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
}
// Otherwise we will be using "minetest"
else{
gamespec = findSubgame(g_settings->get("default_game"));
infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
}
}
// World exists
else
{
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
// If commanded to use a gameid, do so
if(commanded_gamespec.isValid()){
gamespec = commanded_gamespec;
if(commanded_gamespec.id != world_gameid){
errorstream<<"WARNING: Using commanded gameid ["
<<gamespec.id<<"]"<<" instead of world gameid ["
<<world_gameid<<"]"<<std::endl;
}
} else{
// If world contains an embedded game, use it;
// Otherwise find world from local system.
gamespec = findWorldSubgame(world_path);
infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
}
}
if(!gamespec.isValid()){
errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
<<std::endl;
return 1;
}
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0,0,0,0, port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return 1;
}
// Create server
Server server(world_path, gamespec, false, bind_addr.isIPv6());
// Database migration
if (cmd_args.exists("migrate")) {
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
if (!success) {
errorstream << "Cannot read world.mt" << std::endl;
return 1;
}
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt file:"
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<< std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
return 1;
}
std::string backend = world_mt.get("backend");
Database *new_db;
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
return 1;
}
if (migrate_to == "sqlite3")
new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
#if USE_LEVELDB
else if (migrate_to == "leveldb")
new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
#endif
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#if USE_REDIS
else if (migrate_to == "redis")
new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
#endif
else {
errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
return 1;
}
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std::list<v3s16> blocks;
ServerMap &old_map = ((ServerMap&)server.getMap());
old_map.listAllLoadableBlocks(blocks);
int count = 0;
new_db->beginSave();
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for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
MapBlock *block = old_map.loadBlock(*i);
new_db->saveBlock(block);
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
sector->deleteBlock(block);
++count;
if (count % 500 == 0)
actionstream << "Migrated " << count << " blocks "
<< (100.0 * count / blocks.size()) << "% completed" << std::endl;
}
new_db->endSave();
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delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
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world_mt.set("backend", migrate_to);
if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
errorstream<<"Failed to update world.mt!"<<std::endl;
else
actionstream<<"world.mt updated"<<std::endl;
return 0;
}
server.start(bind_addr);
// Run server
dedicated_server_loop(server, kill);
return 0;
}
#ifndef SERVER // Exclude from dedicated server build
/*
More parameters
*/
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std::string address = g_settings->get("address");
if(commanded_world != "")
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
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std::string playername = g_settings->get("name");
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if(cmd_args.exists("name"))
playername = cmd_args.get("name");
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bool skip_main_menu = cmd_args.getFlag("go");
/*
Device initialization
*/
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
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u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// Determine driver
video::E_DRIVER_TYPE driverType;
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std::string driverstring = g_settings->get("video_driver");
if(driverstring == "null")
driverType = video::EDT_NULL;
else if(driverstring == "software")
driverType = video::EDT_SOFTWARE;
else if(driverstring == "burningsvideo")
driverType = video::EDT_BURNINGSVIDEO;
else if(driverstring == "direct3d8")
driverType = video::EDT_DIRECT3D8;
else if(driverstring == "direct3d9")
driverType = video::EDT_DIRECT3D9;
else if(driverstring == "opengl")
driverType = video::EDT_OPENGL;
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#ifdef _IRR_COMPILE_WITH_OGLES1_
else if(driverstring == "ogles1")
driverType = video::EDT_OGLES1;
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
else if(driverstring == "ogles2")
driverType = video::EDT_OGLES2;
#endif
else
{
errorstream<<"WARNING: Invalid video_driver specified; defaulting "
"to opengl"<<std::endl;
driverType = video::EDT_OPENGL;
}
/*
List video modes if requested
*/
MyEventReceiver receiver;
if(cmd_args.getFlag("videomodes")){
IrrlichtDevice *nulldevice;
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = video::EDT_NULL;
params.WindowSize = core::dimension2d<u32>(640, 480);
params.Bits = 24;
params.AntiAlias = fsaa;
params.Fullscreen = false;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
if(nulldevice == 0)
return 1;
dstream<<_("Available video modes (WxHxD):")<<std::endl;
video::IVideoModeList *videomode_list =
nulldevice->getVideoModeList();
if(videomode_list == 0){
nulldevice->drop();
return 1;
}
s32 videomode_count = videomode_list->getVideoModeCount();
core::dimension2d<u32> videomode_res;
s32 videomode_depth;
for (s32 i = 0; i < videomode_count; ++i){
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
dstream<<videomode_res.Width<<"x"<<videomode_res.Height
<<"x"<<videomode_depth<<std::endl;
}
dstream<<_("Active video mode (WxHxD):")<<std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
dstream<<videomode_res.Width<<"x"<<videomode_res.Height
<<"x"<<videomode_depth<<std::endl;
nulldevice->drop();
return 0;
}
/*
Create device and exit if creation failed
*/
IrrlichtDevice *device;
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
device = createDeviceEx(params);
if (device == 0)
return 1; // could not create selected driver.
/*
Continue initialization
*/
video::IVideoDriver* driver = device->getVideoDriver();
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
*/
//driver->setMinHardwareBufferVertexCount(50);
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
if(cmd_args.getFlag("speedtests"))
{
dstream<<"Running speed tests"<<std::endl;
SpeedTests();
device->drop();
return 0;
}
device->setResizable(true);
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bool random_input = g_settings->getBool("random_input")
|| cmd_args.getFlag("random-input");
InputHandler *input = NULL;
if(random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, &receiver);
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
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std::string font_path = g_settings->get("font_path");
gui::IGUIFont *font;
#if USE_FREETYPE
bool use_freetype = g_settings->getBool("freetype");
if (use_freetype) {
std::string fallback;
if (is_yes(gettext("needs_fallback_font")))
fallback = "fallback_";
u16 font_size = g_settings->getU16(fallback + "font_size");
font_path = g_settings->get(fallback + "font_path");
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u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
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u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha);
} else {
font = guienv->getFont(font_path.c_str());
}
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#else
font = guienv->getFont(font_path.c_str());
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#endif
if(font)
skin->setFont(font);
else
errorstream<<"WARNING: Font file was not found."
" Using default font."<<std::endl;
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
u32 text_height = font->getDimension(L"Hello, world!").Height;
infostream<<"text_height="<<text_height<<std::endl;
//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
// Irrlicht 1.8 input colours
skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
GUI stuff
*/
ChatBackend chat_backend;
/*
If an error occurs, this is set to something and the
menu-game loop is restarted. It is then displayed before
the menu.
*/
std::wstring error_message = L"";
// The password entered during the menu screen,
std::string password;
bool first_loop = true;
/*
Menu-game loop
*/
while(device->run() && kill == false)
{
2012-03-11 08:54:23 -04:00
// Set the window caption
wchar_t* text = wgettext("Main Menu");
device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
delete[] text;
// This is used for catching disconnects
try
{
/*
Clear everything from the GUIEnvironment
*/
guienv->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
// These are set up based on the menu and other things
std::string current_playername = "inv£lid";
std::string current_password = "";
std::string current_address = "does-not-exist";
int current_port = 0;
/*
Out-of-game menu loop.
Loop quits when menu returns proper parameters.
*/
while(kill == false)
{
// If skip_main_menu, only go through here once
if(skip_main_menu && !first_loop){
kill = true;
break;
}
first_loop = false;
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
// Initialize menu data
MainMenuData menudata;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(port);
menudata.errormessage = wide_to_narrow(error_message);
error_message = L"";
if(cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
menudata.enable_public = g_settings->getBool("server_announce");
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world, true);
std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
}
//TODO find within worldspecs and set config
}
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if(skip_main_menu == false)
{
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video::IVideoDriver* driver = device->getVideoDriver();
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infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
if(noMenuActive())
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
sleep_ms(25);
}
infostream<<"Waited for other menus"<<std::endl;
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GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
delete temp;
//once finished you'll never end up here
smgr->clear();
}
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if(menudata.errormessage != ""){
error_message = narrow_to_wide(menudata.errormessage);
continue;
}
//update worldspecs (necessary as new world may have been created)
worldspecs = getAvailableWorlds();
if (menudata.name == "")
menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
else
playername = menudata.name;
password = translatePassword(playername, narrow_to_wide(menudata.password));
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//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = menudata.address;
int newport = stoi(menudata.port);
if(newport != 0)
port = newport;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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// Save settings
g_settings->set("name", playername);
if((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size()))
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g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
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// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
current_playername = playername;
current_password = password;
current_address = address;
current_port = port;
// If using simple singleplayer mode, override
if(simple_singleplayer_mode){
current_playername = "singleplayer";
current_password = "";
current_address = "";
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current_port = myrand_range(49152, 65535);
}
else if (address != "")
{
ServerListSpec server;
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server["name"] = menudata.servername;
server["address"] = menudata.address;
server["port"] = menudata.port;
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server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
// Set world path to selected one
if ((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size())) {
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
// If local game
if(current_address == "")
{
if(menudata.selected_world == -1){
error_message = wgettext("No world selected and no address "
"provided. Nothing to do.");
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
if(!gamespec.isValid() && !commanded_gamespec.isValid()){
error_message = wgettext("Could not find or load game \"")
+ narrow_to_wide(worldspec.gameid) + L"\"";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
if(commanded_gamespec.isValid() &&
commanded_gamespec.id != worldspec.gameid){
errorstream<<"WARNING: Overriding gamespec from \""
<<worldspec.gameid<<"\" to \""
<<commanded_gamespec.id<<"\""<<std::endl;
gamespec = commanded_gamespec;
}
if(!gamespec.isValid()){
error_message = wgettext("Invalid gamespec.");
error_message += L" (world_gameid="
+narrow_to_wide(worldspec.gameid)+L")";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
}
// Continue to game
break;
}
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// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true) {
if(g_settings_path != "") {
g_settings->updateConfigFile(
g_settings_path.c_str());
}
break;
}
/*
Run game
*/
the_game(
kill,
random_input,
input,
device,
font,
worldspec.path,
current_playername,
current_password,
current_address,
current_port,
error_message,
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chat_backend,
gamespec,
simple_singleplayer_mode
);
smgr->clear();
} //try
catch(con::PeerNotFoundException &e)
{
error_message = wgettext("Connection error (timed out?)");
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
#ifdef NDEBUG
catch(std::exception &e)
{
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
errorstream<<narrow_message<<std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
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// If no main menu, show error and exit
if(skip_main_menu)
{
if(error_message != L""){
verbosestream<<"error_message = "
<<wide_to_narrow(error_message)<<std::endl;
retval = 1;
}
break;
}
} // Menu-game loop
g_menuclouds->drop();
g_menucloudsmgr->drop();
delete input;
/*
In the end, delete the Irrlicht device.
*/
device->drop();
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#if USE_FREETYPE
if (use_freetype)
font->drop();
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#endif
#endif // !SERVER
// Update configuration file
if(g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
// Print modified quicktune values
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for(u32 i=0; i<names.size(); i++){
QuicktuneValue val = getQuicktuneValue(names[i]);
if(!val.modified)
continue;
if(!header_printed){
dstream<<"Modified quicktune values:"<<std::endl;
header_printed = true;
}
dstream<<names[i]<<" = "<<val.getString()<<std::endl;
}
}
// Stop httpfetch thread (if started)
httpfetch_cleanup();
END_DEBUG_EXCEPTION_HANDLER(errorstream)
debugstreams_deinit();
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return retval;
}
//END