2011-11-12 03:39:44 -05:00
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/*
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Minetest-c55
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2012-03-30 05:51:51 -04:00
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-11-12 03:39:44 -05:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-11-12 03:39:44 -05:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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2011-11-12 03:39:44 -05:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-11-12 03:39:44 -05:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2012-03-30 05:51:51 -04:00
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#include "object_properties.h"
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#include "util/serialize.h"
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#include <sstream>
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#include <map>
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
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ObjectProperties::ObjectProperties():
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hp_max(1),
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physical(false),
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weight(5),
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collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("sprite"),
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mesh(""),
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visual_size(1,1),
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spritediv(1,1),
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initial_sprite_basepos(0,0),
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is_visible(true),
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makes_footstep_sound(false),
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automatic_rotate(0)
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{
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// Nothing to do for animation_bone_position
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// Nothing to do for animation_bone_rotation
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textures.push_back("unknown_object.png");
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}
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std::string ObjectProperties::dump()
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{
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<", physical="<<physical;
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os<<", weight="<<weight;
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os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
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os<<", visual="<<visual;
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os<<", mesh="<<mesh;
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os<<", visual_size="<<PP2(visual_size);
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os<<", animation_bone_position=[";
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for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
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std::string bone_name = (*ii).first;
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v3f bone_pos = (*ii).second;
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os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
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}
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os<<"]";
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os<<", animation_bone_rotation=[";
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for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
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std::string bone_name = (*ii).first;
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v3f bone_rot = (*ii).second;
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os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
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}
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os<<"]";
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os<<", textures=[";
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for(u32 i=0; i<textures.size(); i++){
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os<<"\""<<textures[i]<<"\" ";
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}
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os<<"]";
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os<<", spritediv="<<PP2(spritediv);
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os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
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os<<", is_visible="<<is_visible;
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os<<", makes_footstep_sound="<<makes_footstep_sound;
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os<<", automatic_rotate="<<automatic_rotate;
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return os.str();
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}
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 1); // version
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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os<<serializeString(mesh);
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writeU16(os, animation_bone_position.size());
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for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
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os<<serializeString((*ii).first);
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writeV3F1000(os, (*ii).second);
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}
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writeU16(os, animation_bone_rotation.size());
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for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
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os<<serializeString((*ii).first);
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writeV3F1000(os, (*ii).second);
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}
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writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for(u32 i=0; i<textures.size(); i++){
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os<<serializeString(textures[i]);
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}
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writeV2S16(os, spritediv);
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writeV2S16(os, initial_sprite_basepos);
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeF1000(os, automatic_rotate);
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}
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void ObjectProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version != 1) throw SerializationError(
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"unsupported ObjectProperties version");
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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mesh = deSerializeString(is);
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u32 animation_bone_position_count = readU16(is);
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for(u32 i=0; i<animation_bone_position_count; i++){
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std::string bone_name = deSerializeString(is);
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v3f bone_pos = readV3F1000(is);
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animation_bone_position[bone_name] = bone_pos;
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}
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u32 animation_bone_rotation_count = readU16(is);
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for(u32 i=0; i<animation_bone_rotation_count; i++){
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std::string bone_name = deSerializeString(is);
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v3f bone_rot = readV3F1000(is);
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animation_bone_rotation[bone_name] = bone_rot;
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}
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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try{
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automatic_rotate = readF1000(is);
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}catch(SerializationError &e){}
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}
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