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minetest/src/object_properties.cpp
MirceaKitsune ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00

164 lines
5.0 KiB
C++

/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "object_properties.h"
#include "util/serialize.h"
#include <sstream>
#include <map>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
ObjectProperties::ObjectProperties():
hp_max(1),
physical(false),
weight(5),
collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
visual("sprite"),
mesh(""),
visual_size(1,1),
spritediv(1,1),
initial_sprite_basepos(0,0),
is_visible(true),
makes_footstep_sound(false),
automatic_rotate(0)
{
// Nothing to do for animation_bone_position
// Nothing to do for animation_bone_rotation
textures.push_back("unknown_object.png");
}
std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
os<<"hp_max="<<hp_max;
os<<", physical="<<physical;
os<<", weight="<<weight;
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
os<<", visual="<<visual;
os<<", mesh="<<mesh;
os<<", visual_size="<<PP2(visual_size);
os<<", animation_bone_position=[";
for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second;
os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
}
os<<"]";
os<<", animation_bone_rotation=[";
for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
std::string bone_name = (*ii).first;
v3f bone_rot = (*ii).second;
os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
}
os<<"]";
os<<", textures=[";
for(u32 i=0; i<textures.size(); i++){
os<<"\""<<textures[i]<<"\" ";
}
os<<"]";
os<<", spritediv="<<PP2(spritediv);
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
os<<", is_visible="<<is_visible;
os<<", makes_footstep_sound="<<makes_footstep_sound;
os<<", automatic_rotate="<<automatic_rotate;
return os.str();
}
void ObjectProperties::serialize(std::ostream &os) const
{
writeU8(os, 1); // version
writeS16(os, hp_max);
writeU8(os, physical);
writeF1000(os, weight);
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
os<<serializeString(mesh);
writeU16(os, animation_bone_position.size());
for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
os<<serializeString((*ii).first);
writeV3F1000(os, (*ii).second);
}
writeU16(os, animation_bone_rotation.size());
for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
os<<serializeString((*ii).first);
writeV3F1000(os, (*ii).second);
}
writeV2F1000(os, visual_size);
writeU16(os, textures.size());
for(u32 i=0; i<textures.size(); i++){
os<<serializeString(textures[i]);
}
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
writeF1000(os, automatic_rotate);
}
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
if(version != 1) throw SerializationError(
"unsupported ObjectProperties version");
hp_max = readS16(is);
physical = readU8(is);
weight = readF1000(is);
collisionbox.MinEdge = readV3F1000(is);
collisionbox.MaxEdge = readV3F1000(is);
visual = deSerializeString(is);
mesh = deSerializeString(is);
u32 animation_bone_position_count = readU16(is);
for(u32 i=0; i<animation_bone_position_count; i++){
std::string bone_name = deSerializeString(is);
v3f bone_pos = readV3F1000(is);
animation_bone_position[bone_name] = bone_pos;
}
u32 animation_bone_rotation_count = readU16(is);
for(u32 i=0; i<animation_bone_rotation_count; i++){
std::string bone_name = deSerializeString(is);
v3f bone_rot = readV3F1000(is);
animation_bone_rotation[bone_name] = bone_rot;
}
visual_size = readV2F1000(is);
textures.clear();
u32 texture_count = readU16(is);
for(u32 i=0; i<texture_count; i++){
textures.push_back(deSerializeString(is));
}
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
try{
automatic_rotate = readF1000(is);
}catch(SerializationError &e){}
}