2011-06-25 11:12:41 -04:00
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/*
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2013-02-24 12:40:43 -05:00
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Minetest
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2013-02-24 13:38:45 -05:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-06-25 11:12:41 -04:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-06-25 11:12:41 -04:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 10:56:56 -04:00
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GNU Lesser General Public License for more details.
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2011-06-25 11:12:41 -04:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-06-25 11:12:41 -04:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_HEADER
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#define MAPGEN_HEADER
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2014-12-09 00:37:48 -05:00
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#include "noise.h"
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#include "nodedef.h"
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#include "mapnode.h"
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#include "util/string.h"
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#include "util/container.h"
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#define DEFAULT_MAPGEN "v6"
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MG_FLAT 0x08
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#define MG_LIGHT 0x10
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class Settings;
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class ManualMapVoxelManipulator;
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class INodeDefManager;
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extern FlagDesc flagdesc_mapgen[];
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extern FlagDesc flagdesc_gennotify[];
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class Biome;
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class EmergeManager;
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class MapBlock;
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class ManualMapVoxelManipulator;
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class VoxelManipulator;
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struct BlockMakeData;
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class VoxelArea;
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class Map;
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enum MapgenObject {
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MGOBJ_VMANIP,
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MGOBJ_HEIGHTMAP,
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MGOBJ_BIOMEMAP,
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MGOBJ_HEATMAP,
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MGOBJ_HUMIDMAP,
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MGOBJ_GENNOTIFY
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};
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enum GenNotifyType {
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GENNOTIFY_DUNGEON,
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GENNOTIFY_TEMPLE,
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GENNOTIFY_CAVE_BEGIN,
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GENNOTIFY_CAVE_END,
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GENNOTIFY_LARGECAVE_BEGIN,
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GENNOTIFY_LARGECAVE_END,
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GENNOTIFY_DECORATION,
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NUM_GENNOTIFY_TYPES
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};
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struct GenNotifyEvent {
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GenNotifyType type;
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v3s16 pos;
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u32 id;
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};
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class GenerateNotifier {
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public:
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GenerateNotifier();
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GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
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void setNotifyOn(u32 notify_on);
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void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);
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bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
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void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
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bool peek_events=false);
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private:
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u32 m_notify_on;
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std::set<u32> *m_notify_on_deco_ids;
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std::list<GenNotifyEvent> m_notify_events;
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};
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struct MapgenSpecificParams {
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virtual void readParams(Settings *settings) = 0;
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virtual void writeParams(Settings *settings) = 0;
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virtual ~MapgenSpecificParams() {}
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};
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struct MapgenParams {
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std::string mg_name;
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s16 chunksize;
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u64 seed;
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s16 water_level;
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u32 flags;
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NoiseParams np_biome_heat;
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NoiseParams np_biome_humidity;
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MapgenSpecificParams *sparams;
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MapgenParams()
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{
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mg_name = DEFAULT_MAPGEN;
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seed = 0;
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water_level = 1;
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MG_LIGHT;
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sparams = NULL;
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np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0);
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np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0);
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}
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};
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class Mapgen {
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public:
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int seed;
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int water_level;
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u32 flags;
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bool generating;
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int id;
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ManualMapVoxelManipulator *vm;
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INodeDefManager *ndef;
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u32 blockseed;
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s16 *heightmap;
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u8 *biomemap;
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v3s16 csize;
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GenerateNotifier gennotify;
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Mapgen();
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Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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virtual ~Mapgen();
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static u32 getBlockSeed(v3s16 p, int seed);
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static u32 getBlockSeed2(v3s16 p, int seed);
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s16 findGroundLevelFull(v2s16 p2d);
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s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
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void updateHeightmap(v3s16 nmin, v3s16 nmax);
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
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void lightSpread(VoxelArea &a, v3s16 p, u8 light);
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void calcLighting(v3s16 nmin, v3s16 nmax);
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void propagateSunlight(v3s16 nmin, v3s16 nmax);
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void spreadLight(v3s16 nmin, v3s16 nmax);
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void calcLightingOld(v3s16 nmin, v3s16 nmax);
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virtual void makeChunk(BlockMakeData *data) {}
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virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
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};
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struct MapgenFactory {
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virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
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EmergeManager *emerge) = 0;
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virtual MapgenSpecificParams *createMapgenParams() = 0;
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virtual ~MapgenFactory() {}
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};
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class GenElement {
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public:
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virtual ~GenElement() {}
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u32 id;
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std::string name;
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};
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class GenElementManager {
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public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = -1;
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GenElementManager(IGameDef *gamedef);
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virtual ~GenElementManager();
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virtual GenElement *create(int type) = 0;
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virtual u32 add(GenElement *elem);
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virtual GenElement *get(u32 id);
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virtual GenElement *update(u32 id, GenElement *elem);
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virtual GenElement *remove(u32 id);
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virtual void clear();
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virtual GenElement *getByName(const std::string &name);
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protected:
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INodeDefManager *m_ndef;
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std::vector<GenElement *> m_elements;
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};
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#endif
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