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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 15:48:48 -05:00

Add LuaVoxelManip

This commit is contained in:
kwolekr 2013-06-25 11:02:02 -04:00
parent e47f6fdfe9
commit d6ac3d8d9a
11 changed files with 413 additions and 8 deletions

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@ -1052,7 +1052,6 @@ minetest.setting_get(name) -> string or nil
minetest.setting_getbool(name) -> boolean value or nil
minetest.setting_get_pos(name) -> position or nil
minetest.setting_save() -> nil, save all settings to config file
minetest.add_to_creative_inventory(itemstring)
Authentication:
minetest.notify_authentication_modified(name)
@ -1115,6 +1114,8 @@ minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
minetest.get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
minetest.get_voxel_manip()
^ Return voxel manipulator object
minetest.clear_objects()
^ clear all objects in the environments
minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
@ -1306,6 +1307,10 @@ minetest.get_item_group(name, group) -> rating
^ Get rating of a group of an item. (0 = not in group)
minetest.get_node_group(name, group) -> rating
^ Deprecated: An alias for the former.
minetest.get_content_id(name) -> integer
^ Gets the internal content ID of name
minetest.get_name_from_content_id(content_id) -> string
^ Gets the name of the content with that content ID
minetest.serialize(table) -> string
^ Convert a table containing tables, strings, numbers, booleans and nils
into string form readable by minetest.deserialize
@ -1522,6 +1527,23 @@ methods:
- get2d(pos) -> 2d noise value at pos={x=,y=}
- get3d(pos) -> 3d noise value at pos={x=,y=,z=}
VoxelManip: An interface to the MapVoxelManipulator for Lua
- Can be created via VoxelManip()
- Also minetest.get_voxel_manip()
methods:
- read_chunk(p1, p2): Read a chunk of map containing the region formed by p1 and p2.
^ returns raw node data, actual emerged p1, actual emerged p2
^ raw node data is in the form of a table mapping indicies to node content ids
- write_chunk(data): Write back the data
- update_map(): Update map after writing chunk.
^ To be used only by VoxelManip objects created by the mod itself; not VoxelManips passed to callbacks
- set_lighting(p1, p2, light): Set the lighting in the region formed by p1 and p2 to light
^ light is a table containing two integer fields ranging from 0 to 15, day and night
^ To be used only by VoxelManip objects passed to a callback; otherwise, set lighting will be ignored
- calc_lighting(p1, p2): Calculate lighting in the region formed by p1 and p2
^ To be used only by VoxelManip objects passed to a callback; otherwise, calculated lighting will be ignored
- update_liquids(): Update liquid flow
Registered entities
--------------------
- Functions receive a "luaentity" as self:

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@ -337,6 +337,7 @@ public:
s32 transforming_liquid_size();
protected:
friend class LuaVoxelManip;
std::ostream &m_dout; // A bit deprecated, could be removed

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@ -108,8 +108,8 @@ public:
void calcLighting(v3s16 nmin, v3s16 nmax);
void calcLightingOld(v3s16 nmin, v3s16 nmax);
virtual void makeChunk(BlockMakeData *data) {};
virtual int getGroundLevelAtPoint(v2s16 p) = 0;
virtual void makeChunk(BlockMakeData *data) {}
virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);

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@ -89,6 +89,7 @@ protected:
friend class NodeMetaRef;
friend class ModApiBase;
friend class ModApiEnvMod;
friend class LuaVoxelManip;
inline lua_State* getStack()

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@ -10,4 +10,5 @@ set(SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
PARENT_SCOPE)

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/scriptapi.h"
#include "lua_api/l_base.h"
#include "lua_api/l_env.h"
#include "lua_api/l_vmanip.h"
#include "environment.h"
#include "server.h"
#include "daynightratio.h"
@ -533,6 +534,21 @@ int ModApiEnvMod::l_get_perlin_map(lua_State *L)
return 1;
}
// minetest.get_voxel_manip()
// returns voxel manipulator
int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
{
GET_ENV_PTR;
Map *map = &(env->getMap());
LuaVoxelManip *vm = new LuaVoxelManip(map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = vm;
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
return 1;
}
// minetest.clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
@ -554,8 +570,8 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
// read position 2 from lua
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
if(lua_isnumber(L, 3))
stepsize = lua_tonumber(L, 3);
if (lua_isnumber(L, 3))
stepsize = lua_tonumber(L, 3);
return (env->line_of_sight(pos1,pos2,stepsize));
}
@ -572,8 +588,8 @@ int ModApiEnvMod::l_find_path(lua_State *L)
unsigned int max_jump = luaL_checkint(L, 4);
unsigned int max_drop = luaL_checkint(L, 5);
algorithm algo = A_PLAIN_NP;
if(! lua_isnil(L, 6)) {
std::string algorithm = luaL_checkstring(L,6);
if (!lua_isnil(L, 6)) {
std::string algorithm = luaL_checkstring(L,6);
if (algorithm == "A*")
algo = A_PLAIN;
@ -678,6 +694,7 @@ bool ModApiEnvMod::Initialize(lua_State *L,int top)
retval &= API_FCT(find_nodes_in_area);
retval &= API_FCT(get_perlin);
retval &= API_FCT(get_perlin_map);
retval &= API_FCT(get_voxel_manip);
retval &= API_FCT(clear_objects);
retval &= API_FCT(spawn_tree);
retval &= API_FCT(find_path);

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@ -109,6 +109,10 @@ private:
// minetest.get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
static int l_get_perlin_map(lua_State *L);
// minetest.get_voxel_manip()
// returns world-specific voxel manipulator
static int l_get_voxel_manip(lua_State *L);
// minetest.clear_objects()
// clear all objects in the environment

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@ -457,12 +457,40 @@ int ModApiItemMod::l_register_alias_raw(lua_State *L)
return 0; /* number of results */
}
// get_content_id(name)
int ModApiItemMod::l_get_content_id(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
content_t c = ndef->getId(name);
lua_pushnumber(L, c);
return 1; /* number of results */
}
// get_name_from_content_id(name)
int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
content_t c = luaL_checkint(L, 1);
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
const char *name = ndef->get(c).name.c_str();
lua_pushstring(L, name);
return 1; /* number of results */
}
bool ModApiItemMod::Initialize(lua_State *L,int top) {
bool retval = true;
retval &= API_FCT(register_item_raw);
retval &= API_FCT(register_alias_raw);
retval &= API_FCT(get_content_id);
retval &= API_FCT(get_name_from_content_id);
LuaItemStack::Register(L);

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@ -140,10 +140,12 @@ class ModApiItemMod
public:
ModApiItemMod();
bool Initialize(lua_State *L,int top);
bool Initialize(lua_State *L, int top);
static int l_register_item_raw(lua_State *L);
static int l_register_alias_raw(lua_State *L);
static int l_get_content_id(lua_State *L);
static int l_get_name_from_content_id(lua_State *L);
};

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@ -0,0 +1,264 @@
/*
Minetest
Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_base.h"
#include "lua_api/l_vmanip.h"
///////
#include "cpp_api/scriptapi.h"
#include "common/c_converter.h"
#include "server.h"
#include "emerge.h"
#include "common/c_internal.h"
// garbage collector
int LuaVoxelManip::gc_object(lua_State *L)
{
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
delete o;
return 0;
}
int LuaVoxelManip::l_read_chunk(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);
ManualMapVoxelManipulator *vm = o->vm;
vm->initialEmerge(bp1, bp2);
v3s16 emerged_p1 = vm->m_area.MinEdge;
v3s16 emerged_p2 = vm->m_area.MaxEdge;
int volume = vm->m_area.getVolume();
lua_newtable(L);
for (int i = 0; i != volume; i++) {
lua_Number cid = vm->m_data[i].getContent();
lua_pushnumber(L, cid);
lua_rawseti(L, -2, i + 1);
}
push_v3s16(L, emerged_p1);
push_v3s16(L, emerged_p2);
return 3;
}
int LuaVoxelManip::l_write_chunk(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
if (!lua_istable(L, 2))
return 0;
ManualMapVoxelManipulator *vm = o->vm;
int volume = vm->m_area.getVolume();
for (int i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
content_t c = lua_tonumber(L, -1);
vm->m_data[i].setContent(c);
lua_pop(L, 1);
}
vm->blitBackAll(&o->modified_blocks);
return 0;
}
int LuaVoxelManip::l_update_liquids(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
ManualMapVoxelManipulator *vm = o->vm;
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.updateLiquid(&map->m_transforming_liquid,
vm->m_area.MinEdge, vm->m_area.MaxEdge);
return 0;
}
int LuaVoxelManip::l_calc_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
v3s16 p1 = read_v3s16(L, 2);
v3s16 p2 = read_v3s16(L, 3);
sortBoxVerticies(p1, p2);
ManualMapVoxelManipulator *vm = o->vm;
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->params->water_level;
mg.calcLighting(p1, p2);
return 0;
}
int LuaVoxelManip::l_set_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
v3s16 p1 = read_v3s16(L, 2);
v3s16 p2 = read_v3s16(L, 3);
sortBoxVerticies(p1, p2);
u8 light;
if (!lua_istable(L, 4))
return 0;
light = getintfield_default(L, 4, "day", 0);
light |= getintfield_default(L, 4, "night", 0);
ManualMapVoxelManipulator *vm = o->vm;
Mapgen mg;
mg.vm = vm;
mg.setLighting(p1, p2, light);
return 0;
}
int LuaVoxelManip::l_update_map(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
// TODO: Optimize this by using Mapgen::calcLighting() instead
std::map<v3s16, MapBlock *> lighting_mblocks;
std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
lighting_mblocks.insert(mblocks->begin(), mblocks->end());
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
map->updateLighting(lighting_mblocks, *mblocks);
MapEditEvent event;
event.type = MEET_OTHER;
for (std::map<v3s16, MapBlock *>::iterator
it = mblocks->begin();
it != mblocks->end(); ++it)
event.modified_blocks.insert(it->first);
map->dispatchEvent(&event);
mblocks->clear();
return 0;
}
LuaVoxelManip::LuaVoxelManip(Map *map)
{
vm = new ManualMapVoxelManipulator(map);
}
LuaVoxelManip::~LuaVoxelManip()
{
delete vm;
}
// LuaVoxelManip()
// Creates an LuaVoxelManip and leaves it on top of stack
int LuaVoxelManip::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
LuaVoxelManip *o = new LuaVoxelManip(map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if (!ud)
luaL_typerror(L, narg, className);
return *(LuaVoxelManip **)ud; // unbox pointer
}
void LuaVoxelManip::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Can be created from Lua (VoxelManip()
lua_register(L, className, create_object);
}
const char LuaVoxelManip::className[] = "VoxelManip";
const luaL_reg LuaVoxelManip::methods[] = {
luamethod(LuaVoxelManip, read_chunk),
luamethod(LuaVoxelManip, write_chunk),
luamethod(LuaVoxelManip, update_map),
luamethod(LuaVoxelManip, update_liquids),
luamethod(LuaVoxelManip, calc_lighting),
luamethod(LuaVoxelManip, set_lighting),
{0,0}
};
REGISTER_LUA_REF(LuaVoxelManip);

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@ -0,0 +1,65 @@
/*
Minetest
Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_VMANIP_H_
#define L_VMANIP_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
#include "irr_v3d.h"
#include "map.h"
/*
VoxelManip
*/
class LuaVoxelManip
{
private:
ManualMapVoxelManipulator *vm;
std::map<v3s16, MapBlock *> modified_blocks;
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L);
static int l_read_chunk(lua_State *L);
static int l_write_chunk(lua_State *L);
static int l_update_map(lua_State *L);
static int l_update_liquids(lua_State *L);
static int l_calc_lighting(lua_State *L);
static int l_set_lighting(lua_State *L);
public:
LuaVoxelManip(Map *map);
~LuaVoxelManip();
// LuaVoxelManip()
// Creates a LuaVoxelManip and leaves it on top of stack
static int create_object(lua_State *L);
static LuaVoxelManip *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};
#endif // L_VMANIP_H_