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Simba/LazDoc/bitmaps.xml

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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="Simba">
<module name="bitmaps">
<element name="TMufasaBitmap">
<short>Bitmap class for the Mufasa library</short>
</element>
<element name="TMufasaBitmap.OnDestroy">
<short>Called when destroying the TMufasaBitmap</short>
</element>
<element name="TMufasaBitmap.Name">
<short>Name of the bitmap. Mainly for debugging purposes.</short>
</element>
<element name="TMufasaBitmap.SetSize">
<short>Set the bitmap to the given size.</short>
</element>
<element name="TMufasaBitmap.ValidatePoint">
<short>Returns true if the point is within the bitmap size.</short>
</element>
<element name="TMufasaBitmap.Posterize">
<short>Posterizes the target bitmap</short>
</element>
<element name="TMufasaBitmap.Invert">
<short>Invert the colours on the bitmap.</short>
</element>
<element name="TMufasaBitmap.Contrast">
<short>Change contrast.</short>
</element>
<element name="TMufasaBitmap.Brightness">
<short>Change brightness</short>
</element>
<element name="TMufasaBitmap.GreyScale">
<short>Greyscales the bitmap</short>
</element>
<element name="TMufasaBitmap.Desaturate">
<short>Desaturates the bitmap.</short>
</element>
<element name="TMufasaBitmap.RotateBitmap">
<short>Rotate the bitmap.</short>
</element>
<element name="TMufasaBitmap.CopyClientToBitmap">
<short>Copy (a part of) the Window to the bitmap.</short>
</element>
<element name="TMufasaBitmap.FastReplaceColor">
<short>Replace OldColor with NewColor.</short>
</element>
<element name="TMufasaBitmap.FastDrawClear">
<short>Fill the bitmap with a specific colour.</short>
</element>
<element name="TMufasaBitmap.GetAreaColors">
<short>Return the bitmap data in a two dimensional array.</short>
</element>
<element name="TMufasaBitmap.FastGetPixels">
<short>Return the corresponding colour of each point.</short>
</element>
<element name="TMufasaBitmap.FastGetPixel">
<short>Returns the colour at the corresponding point.</short>
</element>
<element name="TMufasaBitmap.DrawToCanvas">
<short>Draw the bitmap on a canvas.</short>
</element>
<element name="TMufasaBitmap.DrawTPA">
<short>Draw the points in the tpointarray on the bitmap with the given colour.</short>
</element>
<element name="TMufasaBitmap.LoadFromRawImage">
<short>Loads a bitmap from a RawImage type.</short>
<descr>This can be virtually any type. As long as the RawImage is specified correctly, this function will load it and transform it into a TMufasaBitmap. It will do all the necessary shifts and swizzles to get the image in the TMufasaBitmap format.</descr>
</element>
<element name="TMufasaBitmap.LoadFromTBitmap">
<short>Load the data of a TBitmap into the TMufasaBitmap</short>
</element>
<element name="TMufasaBitmap.ToString">
<short>Turn the bitmap data into a string, base64 encoded.</short>
</element>
<element name="TMufasaBitmap.ToTBitmap">
<short>Creates a TBitmap from a TMufasaBitmap.</short>
</element>
<element name="TMufasaBitmap.Copy">
<short>Create a (partial) copy of the TMufasaBitmap.</short>
</element>
<element name="TMufasaBitmap.LoadFromFile">
<short>Load a TMufasaBitmap from file. All bitmap types supported by TLazIntFImage are supported.</short>
</element>
<element name="TMufasaBitmap.LoadFromFile.FileName">
<short>Path to the file that is to be loaded.</short>
</element>
<element name="TMufasaBitmap.SaveToFile">
<short>Save the TMufasaBitmap to a file.</short>
</element>
<element name="ArrDataToRawImage">
<short>Create a TRawImage from passed pixel data.</short>
</element>
<short>The MML bitmap unit</short>
<descr>Contains the TMufasaClass and a class that manages an array of TMufasaBitmaps.</descr>
<element name="TMBitmaps">
<short>Manages TMufasaBitmaps in an array.</short>
</element>
<element name="RGBToBGR">
<short>Function to convert RGB to BGR.</short>
<descr>The function is inline so there won't be any function calling overhead.</descr>
</element>
<element name="TMufasaBitmap.Rectangle">
<short>Fill a rectangle with a specific colour.</short>
</element>
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</module>
</package>
</fpdoc-descriptions>