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TMufasaBitmap partial documentation.
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.PHONY: default clean
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docunits := os_linux dtm mufasatypes
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coreunits := os_linux dtm mufasatypes
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docunits := os_linux dtm mufasatypes bitmaps
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coreunits := os_linux dtm mufasatypes bitmaps
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default:
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95
LazDoc/bitmaps.xml
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95
LazDoc/bitmaps.xml
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<?xml version="1.0"?>
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<fpdoc-descriptions>
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<package name="Simba">
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<module name="bitmaps">
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<element name="TMufasaBitmap">
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<short>Bitmap class for the Mufasa library</short>
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</element>
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<element name="TMufasaBitmap.OnDestroy">
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<short>Called when destroying the TMufasaBitmap</short>
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</element>
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<element name="TMufasaBitmap.Name">
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<short>Name of the bitmap. Mainly for debugging purposes.</short>
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</element>
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<element name="TMufasaBitmap.SetSize">
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<short>Set the bitmap to the given size.</short>
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</element>
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<element name="TMufasaBitmap.ValidatePoint">
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<short>Returns true if the point is within the bitmap size.</short>
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</element>
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<element name="TMufasaBitmap.Posterize">
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<short>Posterizes the target bitmap</short>
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</element>
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<element name="TMufasaBitmap.Invert">
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<short>Invert the colours on the bitmap.</short>
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</element>
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<element name="TMufasaBitmap.Contrast">
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<short>Change contrast.</short>
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</element>
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<element name="TMufasaBitmap.Brightness">
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<short>Change brightness</short>
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</element>
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<element name="TMufasaBitmap.GreyScale">
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<short>Greyscales the bitmap</short>
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</element>
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<element name="TMufasaBitmap.Desaturate">
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<short>Desaturates the bitmap.</short>
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</element>
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<element name="TMufasaBitmap.RotateBitmap">
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<short>Rotate the bitmap.</short>
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</element>
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<element name="TMufasaBitmap.CopyClientToBitmap">
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<short>Copy (a part of) the Window to the bitmap.</short>
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</element>
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<element name="TMufasaBitmap.FastReplaceColor">
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<short>Replace OldColor with NewColor.</short>
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</element>
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<element name="TMufasaBitmap.FastDrawClear">
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<short>Fill the bitmap with a specific colour.</short>
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</element>
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<element name="TMufasaBitmap.GetAreaColors">
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<short>Return the bitmap data in a two dimensional array.</short>
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</element>
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<element name="TMufasaBitmap.FastGetPixels">
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<short>Return the corresponding colour of each point.</short>
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</element>
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<element name="TMufasaBitmap.FastGetPixel">
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<short>Returns the colour at the corresponding point.</short>
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</element>
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<element name="TMufasaBitmap.DrawToCanvas">
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<short>Draw the bitmap on a canvas.</short>
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</element>
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<element name="TMufasaBitmap.DrawTPA">
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<short>Draw the points in the tpointarray on the bitmap with the given colour.</short>
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</element>
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<element name="TMufasaBitmap.LoadFromRawImage">
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<short>Loads a bitmap from a RawImage type.</short>
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<descr>This can be virtually any type. As long as the RawImage is specified correctly, this function will load it and transform it into a TMufasaBitmap. It will do all the necessary shifts and swizzles to get the image in the TMufasaBitmap format.</descr>
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</element>
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<element name="TMufasaBitmap.LoadFromTBitmap">
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<short>Load the data of a TBitmap into the TMufasaBitmap</short>
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</element>
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<element name="TMufasaBitmap.ToString">
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<short>Turn the bitmap data into a string, base64 encoded.</short>
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</element>
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<element name="TMufasaBitmap.ToTBitmap">
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<short>Creates a TBitmap from a TMufasaBitmap.</short>
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</element>
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<element name="TMufasaBitmap.Copy">
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<short>Create a (partial) copy of the TMufasaBitmap.</short>
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</element>
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<element name="TMufasaBitmap.LoadFromFile">
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<short>Load a TMufasaBitmap from file. All bitmap types supported by TLazIntFImage are supported.</short>
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</element>
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<element name="TMufasaBitmap.LoadFromFile.FileName">
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<short>Path to the file that is to be loaded.</short>
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</element>
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<element name="TMufasaBitmap.SaveToFile">
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<short>Save the TMufasaBitmap to a file.</short>
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</element>
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<element name="ArrDataToRawImage">
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<short>Create a TRawImage from passed pixel data.</short>
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</element>
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</module>
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</package>
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</fpdoc-descriptions>
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