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Simba/Units/MMLAddon/mmlpsthread.pas

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unit mmlpsthread;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, client, uPSComponent,uPSCompiler,uPSRuntime,SynMemo;
type
{ TMMLPSThread }
TMMLPSThread = class(TThread)
protected
// PSScript : TPSScript;
// PSClient : TPSScript;
// Client: TClient;
// DebugTo : TStrings;
Client : TClient;
PSScript : TPSScript;
DebugTo : TSynMemo;
procedure OnCompile(Sender: TPSScript);
procedure AfterExecute(Sender : TPSScript);
function RequireFile(Sender: TObject; const OriginFileName: String;
var FileName, OutPut: string): Boolean;
procedure OnCompImport(Sender: TObject; x: TPSPascalCompiler);
procedure OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter);
procedure OutputMessages;
procedure Execute; override;
public
procedure SetPSScript(Script : string);
procedure SetDebug( Strings : TSynMemo );
function SetClientInfo : boolean;
// function CompilePSScript : boolean;
// function
constructor Create(CreateSuspended: Boolean);
destructor Destroy;
end;
implementation
uses
MufasaTypes,
{$ifdef mswindows}windows,{$endif}
uPSC_std, uPSC_controls,uPSC_classes,uPSC_graphics,uPSC_stdctrls,uPSC_forms,
uPSC_extctrls, //Compile-libs
uPSR_std, uPSR_controls,uPSR_classes,uPSR_graphics,uPSR_stdctrls,uPSR_forms,
uPSR_extctrls, //Runtime-libs
lclintf; // for GetTickCount and others.
threadvar
CurrThread : TMMLPSThread;
{Some General PS Functions here}
procedure Writeln(str : string);
begin;
if CurrThread.DebugTo <> nil then
CurrThread.DebugTo.Lines.Add(Str);
//Just overwriting itz.. soz.
end;
function ThreadSafeCall(ProcName: string; var V: TVariantArray): Variant;
var
i : integer;
begin;
Writeln('We have a length of: ' + inttostr(length(v)));
Try
Result := CurrThread.PSScript.Exec.RunProcPVar(v,CurrThread.PSScript.Exec.GetProc(Procname));
Except
Writeln('We has some errors :-(');
end;
end;
{
Note to Raymond: For PascalScript, Create it on the .Create,
Execute it on the .Execute, and don't forget to Destroy it on .Destroy.
Furthermore, all the wrappers can be in the unit "implementation" section.
Better still to create an .inc for it, otherwise this unit will become huge.
(You can even split up the .inc's in stuff like color, bitmap, etc. )
Also, don't add PS to this unit, but make a seperate unit for it.
Unit "MMLPSThread", perhaps?
See the TestUnit for use of this thread, it's pretty straightforward.
It may also be wise to turn the "Importing of wrappers" into an include as
well, it will really make the unit more straightforward to use and read.
}
constructor TMMLPSThread.Create(CreateSuspended : boolean);
begin
{if Client <> nil then
Writeln('ThreadClient seems to be set, so not recreating it.') //reset client to defaults?
//ThreadClient.ResetToDefaults
else }
// ^ Every time a script is compiled, a new thread is created. There will no
// existing client left. I commented the above code out.
Client := TClient.Create;
{ if PSScript <> nil then
PSScript.Free; }
// ^ Same, makes no sense. :-)
// Create Stuff here
PSScript := TPSScript.Create(nil);
PSScript.UsePreProcessor:= True;
PSScript.OnNeedFile := @RequireFile;
PSScript.OnCompile:= @OnCompile;
PSScript.OnCompImport:= @OnCompImport;
PSScript.OnExecImport:= @OnExecImport;
PSScript.OnAfterExecute:= @AfterExecute;
// Set some defines
{$I PSInc/psdefines.inc}
FreeOnTerminate := True;
inherited Create(CreateSuspended);
end;
destructor TMMLPSThread.Destroy;
begin
Client.Free;
PSScript.Free;
inherited Destroy;
end;
// include PS wrappers
{$I PSInc/Wrappers/colour.inc}
procedure TMMLPSThread.OnCompile(Sender: TPSScript);
begin
//Here we add all the initalizing, of BMPArray etc
// Here we add all the functions to the engine.
{$I PSInc/pscompile.inc}
end;
procedure TMMLPSThread.AfterExecute(Sender: TPSScript);
begin
//Here we add all the Script-freeing-leftovers (like BMParray etc)
end;
function TMMLPSThread.RequireFile(Sender: TObject;
const OriginFileName: String; var FileName, OutPut: string): Boolean;
begin
end;
procedure TMMLPSThread.OnCompImport(Sender: TObject; x: TPSPascalCompiler);
begin
SIRegister_Std(x);
SIRegister_Controls(x);
SIRegister_Classes(x, true);
SIRegister_Graphics(x, true);
SIRegister_stdctrls(x);
SIRegister_Forms(x);
SIRegister_ExtCtrls(x);
end;
procedure TMMLPSThread.OnExecImport(Sender: TObject; se: TPSExec;
x: TPSRuntimeClassImporter);
begin
RIRegister_Std(x);
RIRegister_Classes(x, True);
RIRegister_Controls(x);
RIRegister_Graphics(x, True);
RIRegister_stdctrls(x);
RIRegister_Forms(x);
RIRegister_ExtCtrls(x);
end;
procedure TMMLPSThread.OutputMessages;
var
l: Longint;
b: Boolean;
begin
b := False;
for l := 0 to PSScript.CompilerMessageCount - 1 do
begin
Writeln(PSScript.CompilerErrorToStr(l));
if (not b) and (PSScript.CompilerMessages[l] is TIFPSPascalCompilerError) then
begin
b := True;
// FormMain.CurrSynEdit.SelStart := PSScript.CompilerMessages[l].Pos;
end;
end;
end;
procedure TMMLPSThread.Execute;
var
time, i, ii: Integer;
begin;
CurrThread := Self;
time := lclintf.GetTickCount;
try
if PSScript.Compile then
begin
OutputMessages;
Writeln('Compiled succesfully in ' + IntToStr(GetTickCount - time) + ' ms.');
// if not (ScriptState = SCompiling) then
if not PSScript.Execute then
begin
// FormMain.CurrSynEdit.SelStart := Script.PSScript.ExecErrorPosition;
Writeln(PSScript.ExecErrorToString +' at '+Inttostr(PSScript.ExecErrorProcNo)+'.'
+Inttostr(PSScript.ExecErrorByteCodePosition));
end else Writeln('Succesfully executed');
end else
begin
OutputMessages;
Writeln('Compiling failed');
end;
except
on E : Exception do
Writeln('Error: ' + E.Message);
end;
end;
procedure TMMLPSThread.SetPSScript(Script: string);
begin
PSScript.Script.Text:= Script;
end;
procedure TMMLPSThread.SetDebug(Strings: TSynMemo);
begin
DebugTo := Strings;
end;
function TMMLPSThread.SetClientInfo: boolean;
begin
//Set the client handle, etc
end;
{ Include stuff here? }
//{$I inc/colors.inc}
//{$I inc/bitmaps.inc}
end.