unit mmlpsthread; {$mode objfpc}{$H+} interface uses Classes, SysUtils, client, uPSComponent,uPSCompiler,uPSRuntime,SynMemo; type { TMMLPSThread } TMMLPSThread = class(TThread) protected // PSScript : TPSScript; // PSClient : TPSScript; // Client: TClient; // DebugTo : TStrings; Client : TClient; PSScript : TPSScript; DebugTo : TSynMemo; procedure OnCompile(Sender: TPSScript); procedure AfterExecute(Sender : TPSScript); function RequireFile(Sender: TObject; const OriginFileName: String; var FileName, OutPut: string): Boolean; procedure OnCompImport(Sender: TObject; x: TPSPascalCompiler); procedure OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter); procedure OutputMessages; procedure Execute; override; public procedure SetPSScript(Script : string); procedure SetDebug( Strings : TSynMemo ); function SetClientInfo : boolean; // function CompilePSScript : boolean; // function constructor Create(CreateSuspended: Boolean); destructor Destroy; end; implementation uses MufasaTypes, {$ifdef mswindows}windows,{$endif} uPSC_std, uPSC_controls,uPSC_classes,uPSC_graphics,uPSC_stdctrls,uPSC_forms, uPSC_extctrls, //Compile-libs uPSR_std, uPSR_controls,uPSR_classes,uPSR_graphics,uPSR_stdctrls,uPSR_forms, uPSR_extctrls, //Runtime-libs lclintf; // for GetTickCount and others. threadvar CurrThread : TMMLPSThread; {Some General PS Functions here} procedure Writeln(str : string); begin; if CurrThread.DebugTo <> nil then CurrThread.DebugTo.Lines.Add(Str); //Just overwriting itz.. soz. end; function ThreadSafeCall(ProcName: string; var V: TVariantArray): Variant; var i : integer; begin; Writeln('We have a length of: ' + inttostr(length(v))); Try Result := CurrThread.PSScript.Exec.RunProcPVar(v,CurrThread.PSScript.Exec.GetProc(Procname)); Except Writeln('We has some errors :-('); end; end; { Note to Raymond: For PascalScript, Create it on the .Create, Execute it on the .Execute, and don't forget to Destroy it on .Destroy. Furthermore, all the wrappers can be in the unit "implementation" section. Better still to create an .inc for it, otherwise this unit will become huge. (You can even split up the .inc's in stuff like color, bitmap, etc. ) Also, don't add PS to this unit, but make a seperate unit for it. Unit "MMLPSThread", perhaps? See the TestUnit for use of this thread, it's pretty straightforward. It may also be wise to turn the "Importing of wrappers" into an include as well, it will really make the unit more straightforward to use and read. } constructor TMMLPSThread.Create(CreateSuspended : boolean); begin {if Client <> nil then Writeln('ThreadClient seems to be set, so not recreating it.') //reset client to defaults? //ThreadClient.ResetToDefaults else } // ^ Every time a script is compiled, a new thread is created. There will no // existing client left. I commented the above code out. Client := TClient.Create; { if PSScript <> nil then PSScript.Free; } // ^ Same, makes no sense. :-) // Create Stuff here PSScript := TPSScript.Create(nil); PSScript.UsePreProcessor:= True; PSScript.OnNeedFile := @RequireFile; PSScript.OnCompile:= @OnCompile; PSScript.OnCompImport:= @OnCompImport; PSScript.OnExecImport:= @OnExecImport; PSScript.OnAfterExecute:= @AfterExecute; // Set some defines {$I PSInc/psdefines.inc} FreeOnTerminate := True; inherited Create(CreateSuspended); end; destructor TMMLPSThread.Destroy; begin Client.Free; PSScript.Free; inherited Destroy; end; // include PS wrappers {$I PSInc/Wrappers/colour.inc} procedure TMMLPSThread.OnCompile(Sender: TPSScript); begin //Here we add all the initalizing, of BMPArray etc // Here we add all the functions to the engine. {$I PSInc/pscompile.inc} end; procedure TMMLPSThread.AfterExecute(Sender: TPSScript); begin //Here we add all the Script-freeing-leftovers (like BMParray etc) end; function TMMLPSThread.RequireFile(Sender: TObject; const OriginFileName: String; var FileName, OutPut: string): Boolean; begin end; procedure TMMLPSThread.OnCompImport(Sender: TObject; x: TPSPascalCompiler); begin SIRegister_Std(x); SIRegister_Controls(x); SIRegister_Classes(x, true); SIRegister_Graphics(x, true); SIRegister_stdctrls(x); SIRegister_Forms(x); SIRegister_ExtCtrls(x); end; procedure TMMLPSThread.OnExecImport(Sender: TObject; se: TPSExec; x: TPSRuntimeClassImporter); begin RIRegister_Std(x); RIRegister_Classes(x, True); RIRegister_Controls(x); RIRegister_Graphics(x, True); RIRegister_stdctrls(x); RIRegister_Forms(x); RIRegister_ExtCtrls(x); end; procedure TMMLPSThread.OutputMessages; var l: Longint; b: Boolean; begin b := False; for l := 0 to PSScript.CompilerMessageCount - 1 do begin Writeln(PSScript.CompilerErrorToStr(l)); if (not b) and (PSScript.CompilerMessages[l] is TIFPSPascalCompilerError) then begin b := True; // FormMain.CurrSynEdit.SelStart := PSScript.CompilerMessages[l].Pos; end; end; end; procedure TMMLPSThread.Execute; var time, i, ii: Integer; begin; CurrThread := Self; time := lclintf.GetTickCount; try if PSScript.Compile then begin OutputMessages; Writeln('Compiled succesfully in ' + IntToStr(GetTickCount - time) + ' ms.'); // if not (ScriptState = SCompiling) then if not PSScript.Execute then begin // FormMain.CurrSynEdit.SelStart := Script.PSScript.ExecErrorPosition; Writeln(PSScript.ExecErrorToString +' at '+Inttostr(PSScript.ExecErrorProcNo)+'.' +Inttostr(PSScript.ExecErrorByteCodePosition)); end else Writeln('Succesfully executed'); end else begin OutputMessages; Writeln('Compiling failed'); end; except on E : Exception do Writeln('Error: ' + E.Message); end; end; procedure TMMLPSThread.SetPSScript(Script: string); begin PSScript.Script.Text:= Script; end; procedure TMMLPSThread.SetDebug(Strings: TSynMemo); begin DebugTo := Strings; end; function TMMLPSThread.SetClientInfo: boolean; begin //Set the client handle, etc end; { Include stuff here? } //{$I inc/colors.inc} //{$I inc/bitmaps.inc} end.