MoparClassic/GameServer/conf/queststmp/ImpCatcher.java
CodeForFame eac2ad9f88 Fixed run-time classpath to include Scala.
Redid CommandHandler in Scala, and added permissions for each command.
Changed groupIDs to be more logical.
Added configs for other config files.
Refactored structure of config files (moved them out of server and ls folders respectively because they're already in a folder that denotes server/ls)
Cleared logs.
Deleted LS configs from server (they are completely unused there).
Moved configs to the config folder.
2011-06-24 17:18:51 -05:00

687 lines
29 KiB
Java

import org.rscdaemon.server.quest.*;
import org.rscdaemon.server.model.*;
import org.rscdaemon.server.event.*;
import org.rscdaemon.server.entityhandling.EntityHandler;
/**
* Quest: Imp Catcher (v1.0) 5/1/2009
* Status: COMPLETE
* Start: Talborn the wizard (id 17), 218, 1635
* Items: 231, 232, 233, 234
* Reward: 1 quest point, 350 magic xp
*
* @author punKrockeR
*/
public class ImpCatcher extends Quest
{
private static final int TALBORN_ID = 17;
private static final int RED_BEAD = 231;
private static final int YELLOW_BEAD = 232;
private static final int BLACK_BEAD = 233;
private static final int WHITE_BEAD = 234;
private static final int ITEM_REWARD = 235;
private static final int REWARD_XP = 350;
private static final String[] FIRST_MENU = new String[] { "No way you crazy bastard", "Sure, why not" };
private static final String[] SECOND_MENU = new String[] { "Yeah I did", "Not yet" };
private static final int DEFAULT_EVENT_DELAY = 3200;
private static final int QUEST_POINTS = 1;
/**
* @return the quest's name
*/
public String getName()
{
return "Imp Catcher";
}
/**
* @return this quest's unique id
*/
public int getUniqueID()
{
return 3;
}
/**
* Initialises the quest
*/
public void init()
{
associateNpc(TALBORN_ID);
}
/**
* Handles the given quest action
*/
public void handleAction(QuestAction action, Object[] args, final Player player)
{
int stage = player.getQuestStage(this);
if(action == action.TALKED_NPC)
{
if(!(args[0] instanceof Npc))
return;
final Npc npc = (Npc)args[0];
if(npc.getID() != TALBORN_ID)
return;
player.setBusy(true);
npc.blockedBy(player);
if(stage == -1)
startQuest(player, npc);
else
handleTalk(player, npc);
}
}
/**
* Handles npc chat if the quest hasn't been started yet
*/
private void startQuest(final Player player, final Npc npc)
{
sendChat("...Avada kedavra!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
spellPlayer(player, npc);
addSingleEvent(new SingleEvent(player, 1000)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Holy shit!", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("What? Huh? Get out of the way you fool!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("You shot me you stupid sod", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Hmm, indeed. But it worked!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Yeah it did. You burnt my sleeve.", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Collateral damage. A necessary casualty.", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Your sleeve is expendable in this war", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("What war?", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Well the war against those nasty little imps of course", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Imps? What threat could they possibly pose?", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Those little bastards stole my beads!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Riight.. your beads. And what's so special about these beads?", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Why, absolutely nothing. It's the principle of the matter.", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Surely it can't be that hard to get them to give them back", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Oh really? Why don't you try and get them back then", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Yeah right, chase imps around for free. You're crazier than I thought", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Free? Nonsense. I'd be happy to reward you.", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Hmm. What kind of reward?", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
npc.blockedBy(player);
player.setBusy(true);
sendChat("I've got a few valuable things lying around, I'll find something.", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
npc.blockedBy(player);
player.setBusy(true);
sendChat("How about it? Would you help an old wizard out?", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(false);
player.setMenuHandler(new MenuHandler(FIRST_MENU)
{
public void handleReply(final int option, final String reply)
{
player.setBusy(true);
npc.blockedBy(player);
sendChat(reply, player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
if(option == 1)
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Excellent! Begin at once if you wish to collect them within a decade", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("There are four beads! Red, white, black, yellow and black.", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Ahh you said... nevermind", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("I'll come back when I get the beads...", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("If! If you get the beads. Don't underestimate the little beasts!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Sure, whatever old man.", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
player.setQuestStage(getUniqueID(), 1);
sendChat("Tarantallegra!", npc, player);
spellPlayer(player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Ouch! Would you bloody wait til I'm gone!", player, npc);
player.setBusy(false);
npc.unblock();
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Move it!", npc, player);
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
} else
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Fine. But don't come to me when you need some pomegranate!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Okaaay...", player, npc);
player.setBusy(false);
npc.unblock();
}
});
}
}
});
}
});
player.getActionSender().sendMenu(FIRST_MENU);
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
/**
* Handles npc chat if the quest is started but not finished
*/
private void handleTalk(final Player player, final Npc npc)
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("I know you. You're that fellow that stole my beads!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
npc.blockedBy(player);
sendChat("What? No, I'm the one that offered to find them for you.", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
npc.blockedBy(player);
sendChat("It makes no difference, I still don't like you.", npc, player);
if(player.getQuestStage(getUniqueID()) != COMPLETE)
{
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
npc.blockedBy(player);
sendChat("But my beads, did you find them?", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(false);
npc.blockedBy(player);
player.setMenuHandler(new MenuHandler(SECOND_MENU)
{
public void handleReply(final int option, final String reply)
{
sendChat(reply, player, npc);
if(option == 0) // Yes
{
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
if(player.getInventory().hasItemId(RED_BEAD) && player.getInventory().hasItemId(YELLOW_BEAD) && player.getInventory().hasItemId(BLACK_BEAD) && player.getInventory().hasItemId(WHITE_BEAD))
{
sendChat("Excellent! Hand them over immediately", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Alright, calm down. I thought they were useless anyway", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Useless! Oh my dear " + (player.isMale() ? "boy" : "girl") + ", they are quite important", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
finishQuest(player, npc);
}
});
}
});
}
});
} else
{
sendChat("Bollocks! Don't return til you have them you fool", npc, player);
spellPlayer(player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Hey! Watch yourself old man", player, npc);
player.setBusy(false);
npc.unblock();
}
});
}
}
});
} else // No
{
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Well what are you doing here then? Move it!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
spellPlayer(player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Would you bugger off with the spells you mad fool!", player, npc);
player.setBusy(false);
npc.unblock();
}
});
}
});
}
});
}
}
});
player.getActionSender().sendMenu(SECOND_MENU);
}
});
}
});
} else
{
player.setBusy(false);
npc.unblock();
}
}
});
}
});
}
/**
* Finishes the quest
*/
private void finishQuest(final Player player, final Npc npc)
{
player.setBusy(true);
npc.blockedBy(player);
player.getActionSender().sendMessage("You hand over the beads");
player.getInventory().remove(YELLOW_BEAD, 1);
player.getInventory().remove(RED_BEAD, 1);
player.getInventory().remove(WHITE_BEAD, 1);
player.getInventory().remove(BLACK_BEAD, 1);
player.getActionSender().sendInventory();
player.getActionSender().sendSound("click");
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Alright, that's my half of the bargain.", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Now what of my reward?", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("Ah, your reward. I found this! You can take it.", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
player.getActionSender().sendMessage(EntityHandler.getNpcDef(TALBORN_ID).getName() + " gives you one " + EntityHandler.getItemDef(ITEM_REWARD).getName());
player.getInventory().add(new InvItem(ITEM_REWARD, 1));
player.getActionSender().sendInventory();
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("What am I supposed to do with this?", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("I don't know, whatever you like. I certainly don't want it", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("And have a read of this book", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
sendChat("It'll teach you a thing or two about magic!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
player.getActionSender().sendMessage("You read the wizard's book");
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
player.incExp(6, REWARD_XP, false);
player.getActionSender().sendStat(6);
addSingleEvent(new SingleEvent(player, 2000)
{
public void action()
{
player.setBusy(true);
npc.blockedBy(player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Now I have work to do! Leave my tower!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
spellPlayer(player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
sendChat("Damnit! Gladly...", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
{
public void action()
{
player.setQuestStage(getUniqueID(), Quest.COMPLETE);
player.incQuestPoints(QUEST_POINTS);
player.setBusy(false);
npc.unblock();
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
/**
* Casts an imaginary spell at the player
*/
private void spellPlayer(Player player, Npc npc)
{
player.setLastDamage(0);
player.informOfModifiedHits(player);
player.getActionSender().sendTeleBubble(npc.getLocation().getX(), npc.getLocation().getY(), false);
player.getActionSender().sendSound("combat1a");
}
/**
* Construct the quest (empty)
*/
public ImpCatcher()
{
}
}