Joe0
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889835ae21
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Fixed ambiguity issue
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2011-12-01 16:53:33 -06:00 |
CodeForFame
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2b976a8041
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Players are now destroyed once they hit the threshold (fixed an off by one bug).
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2011-07-21 15:14:52 -05:00 |
CodeForFame
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d7e4583d3b
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Formatted all code.
Removed unused imports.
Addressed all warnings.
Made all fields in Player class private (added getters and setters where needed).
Removed dead code.
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2011-06-25 00:44:53 -05:00 |
CodeForFame
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5331458dc2
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Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
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2011-05-14 06:18:14 -05:00 |
CodeForFame
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ea668ae747
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Changed some configs, and changed the package.
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2011-05-13 03:24:42 -05:00 |