Players are now destroyed once they hit the threshold (fixed an off by one bug).

This commit is contained in:
CodeForFame 2011-07-21 15:14:52 -05:00
parent 428c3ec7cb
commit 2b976a8041
2 changed files with 13 additions and 1 deletions

View File

@ -79,6 +79,12 @@ public class Formulae {
private static Random r = new Random();
public static final int[] runeIDs = { 31, 32, 33, 34, 35, 36, 37, 38, 40,
41, 42, 46, 619, 825 };
/**
* Safe packets:<br>
* PlayerAppearanceUpdater<br>
* FollowRequest<br>
* InvUseOnItem<br>
*/
public static final int[] safePacketIDs = { 70, 123, 128, 255 };
public static final String[] statArray = { "attack", "defense", "strength",
"hits", "ranged", "prayer", "magic", "cooking", "woodcut",

View File

@ -584,6 +584,12 @@ public final class Player extends Mob {
}
}
/**
* This method acts as a throttle for packets, and adds them to a list.<br>
* If the player sends more than 20 packets per second they're disconnected (60 packets per 3000ms)
*
* @param p - the packet to add...
*/
public void addPacket(RSCPacket p) {
long now = GameEngine.getTime();
if (now - lastCount > 3000) {
@ -591,7 +597,7 @@ public final class Player extends Mob {
packetCount = 0;
}
if (!DataConversions.inArray(Formulae.safePacketIDs, p.getID())
&& packetCount++ >= 60) {
&& ++packetCount >= 60) {
destroy(false);
}
if (lastPackets.size() >= 60) {