2011-04-27 01:44:26 -04:00
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/**
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* ID 142 - Barmaid
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*
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2011-05-13 04:24:42 -04:00
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* @author Ecko @org.moparscape.msc
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2011-04-27 01:44:26 -04:00
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*/
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PlayerTalk("Hi, what ales are you serving?");
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NpcTalk("Well you can either have a nice asgarnian ale or a wizards mind bomb");
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NpcTalk("Or a dwarven stout");
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option = PickOption("One Asgarnian Ale please", "I'll try the mind bomb", "Can i have a dwarven stout?", "I don't feel like any of those");
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if(option == 1) {
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NpcTalk("That'll be two gold");
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if(HasItem(10, 2)) { // 2 gold
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SendMessage("You buy an Asgarnian Ale");
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RemoveItem(10, 2);
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AddItem(267, 1); // 1 Asgarnian Ale
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} else {
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PlayerTalk("Oh dear. I don't seem to have enough money");
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}
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}
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if(option == 2) {
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Wait(250);
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NpcTalk("That'll be two gold");
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if(HasItem(10, 2)) { // 2 gold
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SendMessage("You buy a pint of Wizard's Mind Bomb");
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RemoveItem(10, 2);
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AddItem(268, 1); // 1 Wizard's Mind Bomb
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} else {
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PlayerTalk("Oh dear. I don't seem to have enough money");
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}
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}
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if(option == 3) {
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Wait(250);
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NpcTalk("That'll be three gold");
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if(HasItem(10, 3)) { // 2 gold
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SendMessage("You buy a pint of Dwarven Stout");
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RemoveItem(10, 3);
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AddItem(269, 1); // 1 Dwarven Stout
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} else {
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PlayerTalk("Oh dear. I don't seem to have enough money");
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}
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}
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if(option == 4) {
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PlayerTalk("I don't feel like any of those");
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}
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