mirror of
https://github.com/NathanReeves/BlueCubeMod
synced 2024-11-25 02:22:24 -05:00
56 lines
1.6 KiB
Markdown
56 lines
1.6 KiB
Markdown
# BlueCubeMod
|
||
|
||
ESP32 based GameCube Controller Bluetooth conversion for Nintendo Switch
|
||
|
||
v1:
|
||
Mac/PC/PS4 supported (tested using Dolphin Emulator on Mac, for Switch/RaspberryPi, use an 8Bitdo USB adapter)
|
||
|
||
v2:
|
||
Switch support only - no adapter required
|
||
|
||
## Wiring:
|
||
|
||
- Connect pins 23 and 18 to GameCube controller's data pin (Red)
|
||
|
||
- Connect GND to controller's ground pin (Black)
|
||
|
||
![alt text](Modding%20Resources/GameCube%20Controller%20Pinout%20SideView.jpg?raw=true)
|
||
|
||
![alt text](Modding%20Resources/GameCube%20Controller%20Pinout%20TopView.png?raw=true)
|
||
|
||
## Build instructions(v2):
|
||
|
||
- Use this esp-idf fork here: https://github.com/NathanReeves/esp-idf
|
||
|
||
- Set up the esp-idf environment: https://docs.espressif.com/projects/esp-idf/en/latest/get-started/
|
||
|
||
- Get the BlueCubeModv2 firmware
|
||
|
||
- If you haven’t flashed an ESP32 project before, you need the port name of ESP32 for the config file. If using unix system, to get the port name of a USB device run:
|
||
|
||
`ls /dev`
|
||
|
||
- Find your device on the list and copy it. It should look something like: /dev/cu.usbserial-DO01EXOV or /dev/cu.SLAB_USBtoUART
|
||
|
||
- cd into project folder and run:
|
||
|
||
`make menuconfig`
|
||
|
||
- Paste your port name into Serial Flasher Config -> Default Serial Port
|
||
|
||
- Compile and flash the program, run:
|
||
|
||
`make flash monitor`
|
||
|
||
|
||
Resources used:
|
||
|
||
http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
|
||
|
||
https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
|
||
|
||
https://github.com/timmeh87/switchnotes
|
||
|
||
Thank you to [@Molorius]( https://github.com/Molorius ) for implementing the bluedroid Classic stack for esp
|
||
|